D
Demosthenes117
Guest
Original poster
Forward...
[SPOILI]The world of Eterion, a wolrld of magic and wonder, but it is also a world of danger and evil. In Eterion, Magicka, or magic, can only be used by those who are sensitive to it. At the Academy of Magika, those sensitive to magika are trained under the tutelage of the High Order of Wizards. Each new student is put through a series of interviews and tests to determine which Path* they will be trained in. Each path has a house specific to that path of magika. It is in this Academy that our story begins. [/SPOILI]
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What happened?
It is three months to the Ceremony of Induction, where the Top Students are inducted into the Junior Council, a mock council. The Top Students are trained in the ways of the White Path, and given assignments and decisions to make, all to prepare them to be part of the High Council.
The forces of evil are a known threat, but the two sides have had an uneasy peace for the past sixty years, since the leader of the Dark Order and the High Council made a treaty to end the war that had been ravaging the world of Eterion.
One evening during dinner, Dark Mages came. They arrived in numbers, taking with them whoever they wanted. Beside the High Order, the Top Students fought back against the Dark Mages, long into the night until the evil invaders where forced to retreat, but they had taken with them more then thirty of the students.
Our story begins the following morning after the attack, the High Council has ordered the Top Students to rescue the students that have been taken, they must go to the town of Triberion, which rests in the shadow of the mountain that is home to the Academy. They must find a guide to take them to the Land of Shadow, home to the Dark Tower, where the evil users have taken the students.
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Characters:
Revan (Rob)- Top Student of Blue House. Called "Scorch" by his friends, he's always been a fire bug.
Yellow Top Student.
Red Top Student.- Taken by Sean
Green Top Student.
Guide. Vital to the story, decides the path that the characters take to rescue the students- Taken by Matt
Leader of the Dark Order (main bad guy)- Taken by Chris
Dark Mage (captured by the Top Students in the battle at the Academy) NPC
The Dark One's Hand (Main bad guy's personal henchman, very well trained, very dangerous, very skilled in the dark arts)
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Das Rules
Each Character may bring two weapons and a backpack. The weapons and contents of your backpack are of your choosing, but be realistic, it's a backpack not an infinite storage bag.
Spells and Magic: The spells are limited only by your imagination, but be practical about your usage of magic, remember you have two weapons with you as well. STICK TO YOUR PATH, use magic that corresponds with your characters path.
Weapons are limited to swords of almost any type, bows, staves, etc...
Your characters must work together to rescue the children.
Magic fights between two characters are determined by a pair of dice, don't fucking lie please. For example:
"Reven looked at the Dark Mage, and readied a blast of arcane fire, he cast the spell at his opponent (8)"
The (8) here indicates that Reven has rolled an eight, when the Dark Mage's turn comes around he must roll his own dice, if he scores lower than an eight then his character is hit by Reven's spell and must react to it, if he scores higher then Reven is hit by the Dark Mage's counter spell and must react to it. A tie means that the two characters are engaged in "Spell Lock" Spell Lock is broken one of two ways: 1. Intervention from other Characters, a character may choose to attack one of the two in Lock, if this happens they must react as such. 2. Re roll, same rules as before.
****IF YOU DO NOT OWN A SET OF DICE, PLEASE GO HERE IF YOU NEED A QUICK FIX
http://www.random.org/dice/?num=2
There are no spell names or incantations, unless yous chose to use them. Magic is controlled by the will and mind in this world.
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Path descriptions:
blue: A blue mage is a mage who's power is in his spells. Those who are chosen to follow the Blue Path have the strongest will. A Blue mage uses his Will to to bend and ifluence Magika to create powerful spells.
red: Those on the Red Path focus more on enchanting weapons and armor to better suit their own situation. A Red Mage will have recieved additional training with weaponry.
yellow: A Follower of the Yellow Path feels most at home when he's among nature. Yellow Mages use their power to manipulate the living world around them, they can twist trees and raise earth at their will.
green: A Green Mage is one who works to preserve life. His spells and potions are used to heal people and cure them of their ailments. A Green Mage can heal himself in battle, making him a great threat should he have been trained with weaponry.
White: Only a few Users ever reach the point where they can be trained in the White Path. White is most powerful of the "good" magicka, it employs the skills of all the colors with added training in the manipulation of Magika, all members of the High Order are members of the White Path as well.
Black: Evil Magika, used for selfish purposes and malicious acts. People on the Black Path are cruel and only seek to further their own desires. Black Magika is limited only by is they users own cruelty, the more evil the person is, the more powerful they are.
Grey: Grey users are users who are neither good nor evil, they practice Magika but work for neither side.
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Character Sheet:
Character Name and Color:
Age is 18, unless you aren't a Top Student.
Your two weapons
Appearance
What you're bringing in your pack (top students and guide)
Types of spells or fighting style.
Character Bio:
[SPOILI]The world of Eterion, a wolrld of magic and wonder, but it is also a world of danger and evil. In Eterion, Magicka, or magic, can only be used by those who are sensitive to it. At the Academy of Magika, those sensitive to magika are trained under the tutelage of the High Order of Wizards. Each new student is put through a series of interviews and tests to determine which Path* they will be trained in. Each path has a house specific to that path of magika. It is in this Academy that our story begins. [/SPOILI]
-----------------------------------------------------------------------
What happened?
It is three months to the Ceremony of Induction, where the Top Students are inducted into the Junior Council, a mock council. The Top Students are trained in the ways of the White Path, and given assignments and decisions to make, all to prepare them to be part of the High Council.
The forces of evil are a known threat, but the two sides have had an uneasy peace for the past sixty years, since the leader of the Dark Order and the High Council made a treaty to end the war that had been ravaging the world of Eterion.
One evening during dinner, Dark Mages came. They arrived in numbers, taking with them whoever they wanted. Beside the High Order, the Top Students fought back against the Dark Mages, long into the night until the evil invaders where forced to retreat, but they had taken with them more then thirty of the students.
Our story begins the following morning after the attack, the High Council has ordered the Top Students to rescue the students that have been taken, they must go to the town of Triberion, which rests in the shadow of the mountain that is home to the Academy. They must find a guide to take them to the Land of Shadow, home to the Dark Tower, where the evil users have taken the students.
-----------------------------------------------------------------------
Characters:
Revan (Rob)- Top Student of Blue House. Called "Scorch" by his friends, he's always been a fire bug.
Yellow Top Student.
Red Top Student.- Taken by Sean
Green Top Student.
Guide. Vital to the story, decides the path that the characters take to rescue the students- Taken by Matt
Leader of the Dark Order (main bad guy)- Taken by Chris
Dark Mage (captured by the Top Students in the battle at the Academy) NPC
The Dark One's Hand (Main bad guy's personal henchman, very well trained, very dangerous, very skilled in the dark arts)
-----------------------------------------------------------------------
Das Rules
Each Character may bring two weapons and a backpack. The weapons and contents of your backpack are of your choosing, but be realistic, it's a backpack not an infinite storage bag.
Spells and Magic: The spells are limited only by your imagination, but be practical about your usage of magic, remember you have two weapons with you as well. STICK TO YOUR PATH, use magic that corresponds with your characters path.
Weapons are limited to swords of almost any type, bows, staves, etc...
Your characters must work together to rescue the children.
Magic fights between two characters are determined by a pair of dice, don't fucking lie please. For example:
"Reven looked at the Dark Mage, and readied a blast of arcane fire, he cast the spell at his opponent (8)"
The (8) here indicates that Reven has rolled an eight, when the Dark Mage's turn comes around he must roll his own dice, if he scores lower than an eight then his character is hit by Reven's spell and must react to it, if he scores higher then Reven is hit by the Dark Mage's counter spell and must react to it. A tie means that the two characters are engaged in "Spell Lock" Spell Lock is broken one of two ways: 1. Intervention from other Characters, a character may choose to attack one of the two in Lock, if this happens they must react as such. 2. Re roll, same rules as before.
****IF YOU DO NOT OWN A SET OF DICE, PLEASE GO HERE IF YOU NEED A QUICK FIX
http://www.random.org/dice/?num=2
There are no spell names or incantations, unless yous chose to use them. Magic is controlled by the will and mind in this world.
-------------------------------------------------
Path descriptions:
blue: A blue mage is a mage who's power is in his spells. Those who are chosen to follow the Blue Path have the strongest will. A Blue mage uses his Will to to bend and ifluence Magika to create powerful spells.
red: Those on the Red Path focus more on enchanting weapons and armor to better suit their own situation. A Red Mage will have recieved additional training with weaponry.
yellow: A Follower of the Yellow Path feels most at home when he's among nature. Yellow Mages use their power to manipulate the living world around them, they can twist trees and raise earth at their will.
green: A Green Mage is one who works to preserve life. His spells and potions are used to heal people and cure them of their ailments. A Green Mage can heal himself in battle, making him a great threat should he have been trained with weaponry.
White: Only a few Users ever reach the point where they can be trained in the White Path. White is most powerful of the "good" magicka, it employs the skills of all the colors with added training in the manipulation of Magika, all members of the High Order are members of the White Path as well.
Black: Evil Magika, used for selfish purposes and malicious acts. People on the Black Path are cruel and only seek to further their own desires. Black Magika is limited only by is they users own cruelty, the more evil the person is, the more powerful they are.
Grey: Grey users are users who are neither good nor evil, they practice Magika but work for neither side.
-----------------------------------------------------------------------------------------------------------------------------------------------------
Character Sheet:
Character Name and Color:
Age is 18, unless you aren't a Top Student.
Your two weapons
Appearance
What you're bringing in your pack (top students and guide)
Types of spells or fighting style.
Character Bio: