K
K. El-Amrani
Guest
Original poster
Because of the nature of my lust for creativity, here comes my first RP idea with this here sign-up thread and all! So, be prepared for a lot more reading, because here comes another original idea in need of players! Dinosaurs galore, here comes Mesozoic!
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0 - Mesozoic
Homeworld Name: Mesozoic. The name comes from the fact that the planet's four dominant species have an unexplained ancestry to primitive creatures from Earth's past, specifically ones that thrived during the Mesozoic era. Alternate names for the world, specifically those used by the planet's four dominant races, include Mesozocana, Mesozoa, Zocmes and Meo.
Homeworld Basic Info: The planet Mesozoic is a terrestrial planet slightly larger than the planet Earth. It orbits a main sequence star similar to our sun, which galactic astronomers have named Beta Solaris 4. It has a small moon with a stable orbit.
Homeworld Environment: Mesozoic has a relatively singular climate which is tropical in nature and spans across most of the planet. Its poles remain to be the coldest places on the world, with average temperatures frequently dipping below freezing year-round. The planet has years that take 572 days in Earth time, and days that take approximately 20 hours. Its gravity is 1.5 times stronger than the gravity found on Earth. Mesozoic's tropical climate makes it the harshest planet it its system; annual rainfall averages over 80 inches. The jungles are hot and stifling, and a human being not used to the environment will quickly tire from the heat and humidity. The rainforests of the planet have a semi-acidic and rich soil which eats away at fossils, so little in terms of evolutionary history is retained there. Between the lush rainforests are stretches of savannah that go on for miles, as well as towering mountain ranges that break up the planet's twelve continents like jagged teeth. Mesozoic's oceans are very warm except close to the poles, which are the only places where it is cold enough to allow glaciers to form.
Layers In Atmosphere: The layers of Mesozoic's atmosphere are larger and thicker than that of the Earth, resulting in a higher concentration of greenhouse gases that can be attributed to the some of the large forms of life that have thrived on the planet's surface. Mesozoic's troposphere, stratosphere and mesosphere are all considerably larger than the Earth equivalents, while the thermosphere and exosphere are considerably smaller.
Layers Of Planet: Mesozoic's planetary layers are about the same as that of the planet Earth, but the planet is prone to more frequent earthquakes and other disasters of that nature, due to it having more constant and extreme tectonic shifts.
Native Flora: Mesozoic's plant life is diverse and vast, and much of it resembles those varieties found on Earth. Some specific and unique examples include eon trees, which are massive perennial plants that can reach up to hundreds of feet in height. They are present throughout the great jungles of the planet, towering over the canopy and sometimes blocking out the sun entirely in some areas. Others include the viledome, a relative of the venus fly trap that is much larger and far more aggressive. Viledomes give off a scent of fresh meat, which attracts any would be scavengers that serve as the plant's main source of food. Mesozoic's jungles are known for having thousands of plants that contain potent medicinal properties. Some, like the lifesap, have fantastic properties such as the ability to regenerate living tissue. Others, like the deathweed, do the opposite, and their corrosive nature can disintegrate an organism in mere minutes.
Native Fauna: Mesozoic is noted by most galactic astronomers for having an incredible amount of bio-diversity. The planet's biosphere, which is based in a tropical environment, is ripe with life forms both microscopic in size. The planet's most successful non-sentient species are fish, mammals and insects. Reptiles and birds are oddly absent from the planet's biosphere, save for its four dominant species. Herds of large mammals, some omnivorous and aggressive, graze among the savannahs that split the junglelands. In the rainforests, rodents are prevalent among the treetops at night, using their large eyes and quick movements to forage for food. The estuaries have hidden dangers; blood leeches wait for vibrations in the water, and they attack anything living en masse for the precious blood they crave as food. In the oceans, carnage sharks are among one of the top predators, and they are known to even beach themselves on land in desperation to snap at escaping prey on the shore. The jungles hold all manner of poisonous insects, with some growing to sizes that are unheard of on Earth. Overall, Mesozoic's fauna is both beautiful and deadly, and certainly not to be underestimated by a mere human.
Homeworld History: Mesozoic's exact age is said to be something along the lines of 4 billion years, with life said to have appeared about 0.5 billion years into the planet's time line. The planet's four dominant species, which are the Zargosauras, the Azhdar, the Sauradon, and the Souvirei, are said to have become aware of each others existence within the last two hundred years. Their evolutionary history as races is unknown, but the hatred they seem to have for one other is strong and is the reason why their planet is often wracked with conflict and war. Though only the Zargosauras have managed to create something akin to gunpowder, all of the four races have managed to create cultures which frequently clash with one another. They do somewhat maintain territories, but as races they are still relatively tribal in nature and continue to squabble amongst themselves.
Under galactic law, all traffic and starship travel to Mesozoic is forbidden. Most agree that interference in the planet's already shaking racial affairs would only exacerbate its problems. As such, most observation of the planet's inhabitants and its nature come from satellites stationed high in the planet's exosphere.
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font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]--> 1 - Zargosaur
Species Name: Zoica Zargosauras.
Common Name: Zargosaur
Appearance: Zargosaurs have a supposed ancestry to the theropod dinosaurs of Earth's ancient Mesozoic era. Though they are humanoid in shape, Zargosaurs have stronger musculature when compared to a human, and their jaw strength is quite powerful. They are bipedal.
Statistics:
Behavior: The Zargosaurs are an aggressive and war-like race that cherish hunting and all things related to it. They hunt everything that walks, flies or swims on their planet, and for a Zargosaur, be it male or female, to die during a hunt is the greatest honor of them all. Prone to violent behavior and cursed with extremely short fuses, Zargosaurs are easy to insult and taunt. They can sometimes be goaded into stupid moves during battle, but at the same time, combat-fueled rage can turn them into even more potent killing machines.
A Zargosaur reaches adolescence at the age of 14, and adulthood at 17.
Senses: Zargosaurs have excellent eyesight and sense of smell, but are lacking in the senses of taste and touch.
Color: Their skin coloration is the color of the jungles; a vast variety of greens and browns. Brightly colored Zargosaurs are rare, and their coloration is often looked down upon as it interferes with their hunting capability.
Diet: Zargosaurs are carnivours. They partake in the consumption of the majority of the planet's fauna. Though they prefer to hunt their meals, most Zargosaurs will rarely turn down an opportunity to scavenge. Zargosaurs have a strict limit on their food intake since gluttony is a dishonor in their race, eating just enough to keep them alive and energetic.
Females:
• warriors and hunters equal to and sometimes even more feared than the males of their race
• slimmer and more agile than their male counterparts
• a body shape comparable to theropods such as Velociraptor and Deinonychus
• shorter than males, usually reaching the apex of their height at around 7 feet
• curvier than males and show less muscle tone in their bodies
• posses mammary glands (not functional until first eggs have been laid)
Males:
• more muscular than females
• serrated teeth
• brutal warriors capable of ripping their foes apart even when unarmed
• average height is 8 ft, some 9 or 10 ft
• thicker skulls and tails than females
• claws and muscle tone usually more pronounced than females
• a body shape comparable to larger theropod dinosaurs, such as Tyrannosauras Rex and Giganatosauras
• reproductive organs remain protected internally until they become sexually active
• many meet a violent end before procreation
Basic Social Structure: Zargosaur society is measured solely by hunting prowess, a belief which stems from the race's version of a creation story. Like the other four races, their society is tribal, with pockets of their race scattered across the planet's vast rainforests. They are led by a huntmaster, who is a male or female Zargosaur who has shown incredible hunting prowess at some point in time. In their society, those who can hunt well are often considered to be the best leaders, a fact that has been constantly debated amongst their own kind. Hunts are a huge celebratory activity among Zargosaurs, and an entire tribe will participate in a hunt as a way to tie them closer together. As hunters, the Zargosaurs have a keen knowledge of nature, and they know their role and the role of other animals in the biosphere, and will hunt certain animals over others accordingly. In this way, they function as a factor that stops certain species from overpopulating.
Gender Roles: There are no gender roles in Zargosaur society. Males and females are held to an equal standard.
Procreation: There is little to be said here. They mate in the same way humans do. They can interbreed with the Azhdar, creating a hybrid of both races. This practice is seen as a sort of blasphemy however, and will often result in the two lovers and their child being exiled or even killed.
Mating Behavior: Since both genders are equal, it takes quite a bit of effort for a Zargosaur male to impress a female. In some cases, the female in question might be the huntmaster of the tribe or may just be superior to the male pursuing her. Most Zargosaur females are impressed by trophy kills and a male who is able to hold his own in a fight, but as their society has begun to evolve, exceptions become common.
Offspring: Females lay a single egg once or twice in their lifetime, and it is after the young are born that their mammary glands become functional. Their young wean for about a year, and grow quickly in size. Children in Zargosaur society are treated as future hunters; competition is encouraged at a young age, and concepts like bullying are acceptable to the Zargosaurs.
Folklore: The main Zargosaur creation legend involves a warrior known only as "The Nameless Gold", based on the legend revolving around a mythical suit of golden armor that warrior once wore. This warrior was said to be the greatest hunter to ever live, and stories are told of him using a sword made from the stars to kill the god-beasts that once trampled much of Mesozoic's surface. It is said that the Nameless Gold fell in his last great hunt, and his blood created the Zargosaurs. They owe their passion and natural instincts for hunting completely to him, and his story is often told in bone carvings made from the bones of some of the planet's fiercest creatures.
Settlements: The Zargosaurs build simple shelters crafted from the bones and pelts of great beasts. Simplicity and functionality is everything to them, though some tribes have begun to use some of the planet's durable ores as a means for building shelters. Zargosaurs follow the herds of great beasts that they hunt, and so they never have any permanent establishment. Always on the move, they rarely stay in any one place for more than a month.
History: The exact origins of the Zargosaurs are unknown, even to xenobiologists who have spent their whole lives studying them. They only began forming tribes, crafting clothing and artifacts, and organizing themselves into loose groups in last hundred years. Prone to causing war amongst themselves and the other three races, the Zargosauras are noted to have been the first to discover gunpowder and its very violent use.
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font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]--> 2 - Azhdar
Species Name: Zoica Azhdar.
Common Name: Azdhar
Appearance: Azhdar have a supposed ancestry to the pterosaurs of Earth's ancient Mesozoic era. They are humanoid in shape, and like bats their arms and fingers make up the structure that is also their wings. The average Azhdar has a wingspan of twenty feet. They have large, pterosaur heads ending in long beaks, and often have large frill-like structures atop their skulls that are used for display. They are bipedal.
Statistics:
Behavior: The Azhdar are the most peaceful of the four races, with a society that does not approve of or encourage violence. However, despite this abhorrence to violence, they will still wage war when they believe they have no other option. They have a great reverence for the planet, and believe that the other three races do little more than abuse it for its vast resources. Azhdar practice communal mediation, and meditation ceremonies are a common practice among the tribes scattered throughout the mountain ranges.
Azdhar reach adolescence when they are 13, and become adults at the age of 16.
Senses: Though gifted with incredible eyesight, Azhdar speak slower than other races and are significantly slower on land.
Color: The Azhdar come in an array of bright colors, and in extremely rare cases some are born entirely white or entirely black.
Diet: Azhdar are omnivorous, and can subsist on a diet of nuts, fruits and certain types of tubers and roots. Fish is considered a delicacy to them, but it is something they purposely try not to indulge in as many see it as a wasteful use of the planet's resources.
Females:
• said to be the most beautiful and graceful of the four races
• slimmer and taller than their male counterparts, often reaching heights of 9 to 10 feet
• larger wingspans and longer beaks which are toothless
• have large feminine eyes that can easily captivate
• curvier than males and show less muscle tone in their bodies
• posses mammary glands (not functional until first eggs have been laid)
Males:
• more muscular than females
• serrated teeth within their beaks
• strong fliers and can match a Zargosaur in unarmed combat
• average height is 8 ft
• sharper, longer claws at the end of their fingers
• claws and muscle tone usually more pronounced than females
Basic Social Structure: Azhdar society is structured like a commune; individuals have a say in the affairs of their tribe, but for the most part everyone is expected to do their part for their community. Violence and hatred among members of the same community is unheard of, and problems between two Azhdar are usually resolved through a cleansing sort of mediation that is said to absolve the two of their differences. Most Azhdar tribes are headed by a council of elders, which are made up of the wisest and oldest females. These females will listen to the tribe as a whole, and from there they will make important decisions, almost always taking the well being of the tribe over the individual. Though they abhor violence amongst themselves, the Azhdar often cite that they have no choice against the other races, who threaten them and the planet with violence on a daily basis.
Gender Roles: There is a distinct cut of gender roles within Azhdar society. In most cases, females are the basis of the culture and are usually leaders in political matters as well as in the community as a whole. Males are depended on as warriors; many of the eldest Azhdar males cite that females are too pure to be allowed to partake in battle. Though this view is beginning to change within their society, many of the council elders, who are female themselves, still agree with this notion and tend to try and discourage any potentially rebellious females.
Procreation: There is little to be said here. They mate in the same way humans do. They can interbreed with the Zargosauras, creating a hybrid of both races. This practice is seen as a sort of blasphemy however, and will often result in the two lovers and their child being exiled or even killed.
Mating Behavior: Mating, courting and love in general are all very sacred things in Azhdar society. Females have slightly more respect than males mainly because they are said to resemble the Sky Mother (the chief Azhdar deity) the most. Males in Azhdar society are expected to go to great lengths to obtain a female as a mate, and years of having females put on a pedestal has begun to make some males see them as more of a prize to obtain rather than an individual to love.
Offspring: Females create complex nests in preparation for laying eggs. They usually have clutches of six or seven eggs once in their lifetime, and often they will nurse their young with the help of other females in their community. In this way, multiple Azhdar females develop functional mammary glands at once. Azhdar usually begin to feed on their own after a year, and are expected to take their first flight after two years.
Folklore: The main Azhdar legend involving creation has to do with a higher being the Azhdar refer to as the Sky Mother. The Sky Mother was said to have created the Azhdar in her image, and intended them to the perfect life forms. In addition, she entrusted them with the safety of the planet and its creatures, and went so far as to warn them of the dangers presented by the other three races.
Settlements: The Azhdar make their roosts high up in the mountain ranges that overlook the great jungles of Mesozoic. Their homes are open cone-shaped spaces with plenty of room for their wingspans, and more than often they serve as a little more than places for them to sleep. Azhdar have nothing to fear from the elements; the feeling of rain on their bodies is a pleasurable sensation for them, and they live too low on the mountains for snow to be a problem. Azhdar, like the other races, are still tribal, but they have organized and permanent villages throughout the mountains. Usually an Azhdar village will contain anywhere from a couple dozen to a hundred individuals, all whom are expected to come together for the good of their community.
History: Azhdar history is relatively unknown, but they have always been organized and peaceful to one another as a race, due to deep cultural values instilled in all of them during youth. Their males have only recently begun to partake in war, forced to do so after the Zargosauras began to encroach on their mountainous homes in search of more exotic game to hunt.
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font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]--> 3 – Sauradon
Species Name: Zoica Sauradon
Common Name: Sauradon
Appearance: Sauradon have a supposed ancestry to the sauropod dinosaurs of Earth's ancient Mesozoic era. The Sauradon are the largest of the four races. Sauradons, unlike the Azhdar and Zargosauras, are centaurs in form, with a thick upper body and two muscular arms that sit atop a lumbering, four-legged body. Their hands have only three stubby fingers, and thus are not as capable when it comes to fine manipulation. Weighing in at four to five tons on average, Sauradons are incredibly strong and can snap eon tree saplings with a swipe of their heavy tails or with a punch from their muscular arms. Nostrils high up on their skull allow them to travel across large bodies of deep water easily, and despite their bulk, the Sauradon are great swimmers.
Statistics:
Behavior: The Sauradon are a relatively brutish race who make their home in large stretches of savannah on parts of Mesozoic's continents. Though not as war-like as the Zargosaurs can be, they also have short tempers and cannot resist the temptation of a fight that comes with being insulted. Since they tend to tower over most would-be opponents, the Sauradon fear little to nothing and consider all smaller beings as inferior. Size is everything to their race, and smaller, scrawnier members of their race almost never make it past adulthood.
Sauradons reach adolescence when they are 8, and become adults at the age of 12.
Senses: Sauradons have lackluster sight, but a great sense of smell and can hear with more clarity than the other races. booming voices and incredibly lung capacity make them surprisingly good singers.
Color: The Sauradon have drab gray and green coloration, though males do often exhibit bright colored neck spines that are often used for sexual display.
Diet:
Females:
• slimmer body mass and more sleek necks, with average heights of 22 feet
• curvier and lack sufficient armor
• thinner hide but significantly larger brain mass when compared to males
• not as strong as males, but still are significantly strong when compared to other races
• posses mammary glands (not functional until first eggs have been laid)
Males:
• possess pounds upon pounds of thick muscle
• long trunk-like necks and some possess large colorful neck spines for sexual display
• taller than females with heights reaching up to and past 30 feet
• possess large grinder-like teeth that can be used to intimidate opponents
Basic Social Structure: Sauradons have no homes to speak of, and much like the Zargosaurs, they are almost always on the move. They gather in large herds that tend to move from grassland to grassland, often trampling large sections of jungle in their wake. Their society is led by the biggest individuals of the biggest size, and as expected those individuals are almost always male. Sauradons are a competitive species, and often hold grand competitions with other herds that they might cross paths with. In these competitions, males will often test their strength against one another in an effort to win the right to mate with the other herd's most desirable female. Sauradons also have enormous appetites, and eating competitions are also a common occurrence at these herd gatherings, often resulting in the consumption of over a quarter mile of the surrounding rainforest.
Gender Roles: Upon first glance, it seems that Sauradon males have considerably more power when compared to females. They are the ones who lead the herd in both migration and in battle, and are sufficiently stronger and more intimidating than the females. Females are somewhat expected to be the caregivers and foragers of Sauradon society, but in reality is them females who make many of the important decisions regarding when a herd will migrate or whether or not they'll declare war on anyone. Males have a tendency to feel that thinking on their part is a waste of effort, and would rather give what they perceive as a less important role to the larger brained females.
Procreation: Sauradon cannot procreate with any of the three races due to their unique physiology and great size. Within their own race, there is little to be said. Due to their great size, they mate in a way similar to elephants.
Mating Behavior: Sauradon males get most of their mates through their competitive herd meets, and will often be the fathers of many children over the course of their life time. They usually aren't monogamous, and as such the females are left with the burden of taking care of the young.
Offspring: Female Sauradons will lay many eggs over the course of their lifetime, the product of many fathers, but they almost always take care of only one child at a time. Their mammary glands become functional only after the young hatch, and it only takes a young Sauradon less than two years to grow to a size where it can ward off most would be predators and begin to establish itself in its herd. After those two years, most Sauradon mothers forget their children and cut off familial ties, moving on to bear more offspring.
Folklore: The Sauradon legend of creation is a much more simplistic one when compared to the other races, and involves the Sauradon being the first race to spontaneously appear on the planet for an unexplained reason. Being the largest race, the Sauradon grew to believe that they were always meant to be superior, and thus they developed the complex present in most members of their race today. Sauradons believe the world was made as an open ground for their sport and for their kind to flourish, and see the smaller races as nothing more than ants who continue to get in their way.
Settlements: Sauradons are far too large to fit inside any reasonable shelter, and move too often to need one anyway. They are perfectly fine with sleeping out in the open savannah, and their tough hides can easily withstand the elements. Due to their nature of gathering and living in herds of a dozen individuals or more, the Sauradon have no permanent settlements. In fact, they often trample much of the foliage surrounding their savannah homes during migrations, earning them a distinct hatred from the Azhdar, who see them as uncaring brutes with no respect for the natural world.
History: Like the three other races, the Sauradon and their history is a thing shrouded in mystery. They have a relatively loose society, and have been that way for the last hundred years. Despite their brutish nature, they tend to be isolationists, and prefer to compete amongst themselves rather than incite the messy act of war with the smaller races. That, and their huge egos have them under the belief that such conflict would be far too easy for them to win anyway.
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mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]--> 4 - Souvirei
Species Name: Zoica Souvirei.
Common Name: Souvirei
Appearance: Souvirei have a supposed ancestry to the pliosaur variety of marine reptiles of Earth's ancient Mesozoic era. Souvirei are the second largest next to the Sauradon in size. The average Souvirei weighs two or three tons, and like the Sauradons, they are centaurs in form. But instead of four legs, the Souvirei's bottom half is made up a torpedo shaped body armed with two sets of large paddle-like flippers. They have slick upper bodies armed with two arms ending in four-fingered webbed hands.
Statistics:
Behavior: Monstrous and violent, the Souvirei make the war-like Zargosaurs look like peaceful Azhdar monks. They are intolerant of outsiders and trespassers of their ocean homes, and will gladly consume the culprits without second thought. Males are much more aggressive than females, but female Souvirei should not be mistaken as docile just because of their outward grace. The Souvirei are a gluttonous race, and the act of eating has a highly important and religious meaning for them.
Souvirei reach adolescence when they are 10, and become adults at the age of 14.
Senses: A Souvirei's senses are amplified to a great degree while they are in their watery element, but outside of it, their sight, sense of smell and reflexes are all considerably worse.
Color: The Souvirei come in a range of colors that reflect their ocean environment; deep water blues, light ocrean grays, turquoise, and pearl whites.
Diet: Souvirei are voracious eaters, and though they prefer sea life, they will relish at the opportunity to eat land creatures whenever the opportunity presents itself. Souvirei even enjoy eating each other, and will often use crimes such as murder within their race as an excuse to dish out the convenient punishment of cannibalism.
Females:
• slimmer body mass with average heights of 18 feet, they bear a resemblance to pleisosaurs like Elasmosauras and Crypticlidus
• curvier and faster swimmers
• long necks topped with small necks
• small mouths filled with rows of tiny serrated teeth
• posses mammary glands (not functional until first eggs have been laid)
Males:
• possess pounds upon pounds of thick muscle, they bear a resemblance to pliosaurs like Kronosauras and Liopleuradon
• short necks and huge jaws full of large needle-like teeth
• bulkier and more aggressive than females
• more driven by hunger and violence than females
Basic Social Structure: Souvirei culture is based mostly around eating, an act which holds significant religious importance to them. The Souvirei gather in pods along many of continental shorelines, where females will annually come to mate and later return to lay eggs. Their culture is very loose, with little organization or familial bonds between any of the pod members. Pods of Souvirei often hold annual feasts; the culmination of all the creatures they've caught, killed, and prepared to eat in a grand feast that involves both males and females eating like gluttons. Outsiders who interrupt any of these feasts are soundly turned into one of the main courses. Two or three males, always competing, lead pods of females and will mate with them at leisure, ensuring large amounts of young. Souvirei pods will eventually have only one dominant male, as competition becomes fatal until one male is finally the true victor and enjoys the spoil of having all the females at his disposal.
Gender Roles: Souvirei males control the pods of females most of the time, but it is not unheard of for a single female to kill one of the dominant males of a pod, making an example of him and thus gaining control of the pod.
Procreation: Due to their size and physiology, Souvirei mate in the water, and in a way similar to that of whales. They cannot interbreed with the other three races.
Mating Behavior: Mating is simple for most Souvirei males, who tend to lead their own pods and have access to all of its females. Solitary males or females are not uncommon, and they will often seek each other out, mate, and then go their separate ways. Large teeth are a powerful form of sexual display for males, while longer necks work in the same way for females.
Offspring: Souvirei females lay a clutch of three to four eggs at time, and will return to their young consistently until they finally hatch. Like the females of the other three races, Souvirei females develop the functionality of their mammary glands at this time, and manage to nurse their multiple young with little difficulty. Due to intense competitive instincts even at a young age, only two or even just one of the Souvirei young survive 10 years later into adolescence, eventually making it to adulthood at age 14.
Folklore: The Souvirei legend of creation involves a monstrous creature known as the Great Maw, which is described by the Souvirei as a beast capable of swallowing herds upon herds of Sauradons with little effort. The Great Maw was one of many god-beasts that lurked in the planet's oceans in ancient times, coming out of the sea to feed in excess when its voracious hunger became unbearable. It was eventually killed by an unknown warrior of Zargosaurian origin, and from its blood came the Souvirei, who were all instilled with all the hunger and lust for violence that it once had in life.
Settlements: Being so massive and mostly water-dwellers, the Souvirei rarely need shelter. They sometimes dwell in underwater caves or within spacious coral reefs for brief periods of time, but otherwise do not need any kind of shelter beyond the rocks they will often sun themselves on. Souvirei sometimes mark certain tracts of shoreline as their territory and nesting places, but otherwise do not have any real permanent settlements to speak of.
History: Like the other three races, the exact history of the Souvirei is shrouded in relative mystery. Most knowledge about the progression of their race is known in bits and pieces, due to their homes being in the vast oceans of Mesozoic. Some solitary individuals and pods have begun to move slowly move inland, adapting to the estuaries and vast jungle rivers. These migrations have begun to put them into more direct conflict with the other three races than ever before.
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The first prospective plot for this will involve a crashed satellite found by one of the members of the four races. The discovery of the satellite causes a huge commotion among the planet's inhabitants, causing conflict and sparking the idea that they might not be as alone in among the stars as they previously thought.
Obviously the RPers would be one of the members of the four races, and due to how specific they are as creatures, characters might be a little more difficult to create. But I think it will be a unique prospect to play as something nonhuman for once, and if you noticed, I really tried to humanize the four races while keeping them alien and bestial at the same time.
Anyway, those who like this idea (which won't probably be many, it's very specific), feel free to make a CS based on the template below.
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Name:
Race:
Appearance(be sure to note anything that makes them look different, even if by a little bit, when compared to the rest of their race. Also, they do wear clothing. It's just clothing of a much simpler variety.):
Personality(these races are just as intelligent as humans, after all):
Hobbies and Skills (remember that these races are living on a jungle planet, and haven't really made it to gunpowder technology yet):
Paraphernalia and Equipment:
Tribe, Pod or Herd Affiliation(if any, and they don't have overcomplicated or exact names):
EDIT: Fixed the organization of all the races and changed some information on them. Should look much better now.
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0 - Mesozoic
Homeworld Name: Mesozoic. The name comes from the fact that the planet's four dominant species have an unexplained ancestry to primitive creatures from Earth's past, specifically ones that thrived during the Mesozoic era. Alternate names for the world, specifically those used by the planet's four dominant races, include Mesozocana, Mesozoa, Zocmes and Meo.
Homeworld Basic Info: The planet Mesozoic is a terrestrial planet slightly larger than the planet Earth. It orbits a main sequence star similar to our sun, which galactic astronomers have named Beta Solaris 4. It has a small moon with a stable orbit.
Homeworld Environment: Mesozoic has a relatively singular climate which is tropical in nature and spans across most of the planet. Its poles remain to be the coldest places on the world, with average temperatures frequently dipping below freezing year-round. The planet has years that take 572 days in Earth time, and days that take approximately 20 hours. Its gravity is 1.5 times stronger than the gravity found on Earth. Mesozoic's tropical climate makes it the harshest planet it its system; annual rainfall averages over 80 inches. The jungles are hot and stifling, and a human being not used to the environment will quickly tire from the heat and humidity. The rainforests of the planet have a semi-acidic and rich soil which eats away at fossils, so little in terms of evolutionary history is retained there. Between the lush rainforests are stretches of savannah that go on for miles, as well as towering mountain ranges that break up the planet's twelve continents like jagged teeth. Mesozoic's oceans are very warm except close to the poles, which are the only places where it is cold enough to allow glaciers to form.
Layers In Atmosphere: The layers of Mesozoic's atmosphere are larger and thicker than that of the Earth, resulting in a higher concentration of greenhouse gases that can be attributed to the some of the large forms of life that have thrived on the planet's surface. Mesozoic's troposphere, stratosphere and mesosphere are all considerably larger than the Earth equivalents, while the thermosphere and exosphere are considerably smaller.
Layers Of Planet: Mesozoic's planetary layers are about the same as that of the planet Earth, but the planet is prone to more frequent earthquakes and other disasters of that nature, due to it having more constant and extreme tectonic shifts.
Native Flora: Mesozoic's plant life is diverse and vast, and much of it resembles those varieties found on Earth. Some specific and unique examples include eon trees, which are massive perennial plants that can reach up to hundreds of feet in height. They are present throughout the great jungles of the planet, towering over the canopy and sometimes blocking out the sun entirely in some areas. Others include the viledome, a relative of the venus fly trap that is much larger and far more aggressive. Viledomes give off a scent of fresh meat, which attracts any would be scavengers that serve as the plant's main source of food. Mesozoic's jungles are known for having thousands of plants that contain potent medicinal properties. Some, like the lifesap, have fantastic properties such as the ability to regenerate living tissue. Others, like the deathweed, do the opposite, and their corrosive nature can disintegrate an organism in mere minutes.
Native Fauna: Mesozoic is noted by most galactic astronomers for having an incredible amount of bio-diversity. The planet's biosphere, which is based in a tropical environment, is ripe with life forms both microscopic in size. The planet's most successful non-sentient species are fish, mammals and insects. Reptiles and birds are oddly absent from the planet's biosphere, save for its four dominant species. Herds of large mammals, some omnivorous and aggressive, graze among the savannahs that split the junglelands. In the rainforests, rodents are prevalent among the treetops at night, using their large eyes and quick movements to forage for food. The estuaries have hidden dangers; blood leeches wait for vibrations in the water, and they attack anything living en masse for the precious blood they crave as food. In the oceans, carnage sharks are among one of the top predators, and they are known to even beach themselves on land in desperation to snap at escaping prey on the shore. The jungles hold all manner of poisonous insects, with some growing to sizes that are unheard of on Earth. Overall, Mesozoic's fauna is both beautiful and deadly, and certainly not to be underestimated by a mere human.
Homeworld History: Mesozoic's exact age is said to be something along the lines of 4 billion years, with life said to have appeared about 0.5 billion years into the planet's time line. The planet's four dominant species, which are the Zargosauras, the Azhdar, the Sauradon, and the Souvirei, are said to have become aware of each others existence within the last two hundred years. Their evolutionary history as races is unknown, but the hatred they seem to have for one other is strong and is the reason why their planet is often wracked with conflict and war. Though only the Zargosauras have managed to create something akin to gunpowder, all of the four races have managed to create cultures which frequently clash with one another. They do somewhat maintain territories, but as races they are still relatively tribal in nature and continue to squabble amongst themselves.
Under galactic law, all traffic and starship travel to Mesozoic is forbidden. Most agree that interference in the planet's already shaking racial affairs would only exacerbate its problems. As such, most observation of the planet's inhabitants and its nature come from satellites stationed high in the planet's exosphere.
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font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]--> 1 - Zargosaur
Species Name: Zoica Zargosauras.
Common Name: Zargosaur
Appearance: Zargosaurs have a supposed ancestry to the theropod dinosaurs of Earth's ancient Mesozoic era. Though they are humanoid in shape, Zargosaurs have stronger musculature when compared to a human, and their jaw strength is quite powerful. They are bipedal.
Statistics:
Behavior: The Zargosaurs are an aggressive and war-like race that cherish hunting and all things related to it. They hunt everything that walks, flies or swims on their planet, and for a Zargosaur, be it male or female, to die during a hunt is the greatest honor of them all. Prone to violent behavior and cursed with extremely short fuses, Zargosaurs are easy to insult and taunt. They can sometimes be goaded into stupid moves during battle, but at the same time, combat-fueled rage can turn them into even more potent killing machines.
A Zargosaur reaches adolescence at the age of 14, and adulthood at 17.
Senses: Zargosaurs have excellent eyesight and sense of smell, but are lacking in the senses of taste and touch.
Color: Their skin coloration is the color of the jungles; a vast variety of greens and browns. Brightly colored Zargosaurs are rare, and their coloration is often looked down upon as it interferes with their hunting capability.
Diet: Zargosaurs are carnivours. They partake in the consumption of the majority of the planet's fauna. Though they prefer to hunt their meals, most Zargosaurs will rarely turn down an opportunity to scavenge. Zargosaurs have a strict limit on their food intake since gluttony is a dishonor in their race, eating just enough to keep them alive and energetic.
Females:
• warriors and hunters equal to and sometimes even more feared than the males of their race
• slimmer and more agile than their male counterparts
• a body shape comparable to theropods such as Velociraptor and Deinonychus
• shorter than males, usually reaching the apex of their height at around 7 feet
• curvier than males and show less muscle tone in their bodies
• posses mammary glands (not functional until first eggs have been laid)
Males:
• more muscular than females
• serrated teeth
• brutal warriors capable of ripping their foes apart even when unarmed
• average height is 8 ft, some 9 or 10 ft
• thicker skulls and tails than females
• claws and muscle tone usually more pronounced than females
• a body shape comparable to larger theropod dinosaurs, such as Tyrannosauras Rex and Giganatosauras
• reproductive organs remain protected internally until they become sexually active
• many meet a violent end before procreation
Basic Social Structure: Zargosaur society is measured solely by hunting prowess, a belief which stems from the race's version of a creation story. Like the other four races, their society is tribal, with pockets of their race scattered across the planet's vast rainforests. They are led by a huntmaster, who is a male or female Zargosaur who has shown incredible hunting prowess at some point in time. In their society, those who can hunt well are often considered to be the best leaders, a fact that has been constantly debated amongst their own kind. Hunts are a huge celebratory activity among Zargosaurs, and an entire tribe will participate in a hunt as a way to tie them closer together. As hunters, the Zargosaurs have a keen knowledge of nature, and they know their role and the role of other animals in the biosphere, and will hunt certain animals over others accordingly. In this way, they function as a factor that stops certain species from overpopulating.
Gender Roles: There are no gender roles in Zargosaur society. Males and females are held to an equal standard.
Procreation: There is little to be said here. They mate in the same way humans do. They can interbreed with the Azhdar, creating a hybrid of both races. This practice is seen as a sort of blasphemy however, and will often result in the two lovers and their child being exiled or even killed.
Mating Behavior: Since both genders are equal, it takes quite a bit of effort for a Zargosaur male to impress a female. In some cases, the female in question might be the huntmaster of the tribe or may just be superior to the male pursuing her. Most Zargosaur females are impressed by trophy kills and a male who is able to hold his own in a fight, but as their society has begun to evolve, exceptions become common.
Offspring: Females lay a single egg once or twice in their lifetime, and it is after the young are born that their mammary glands become functional. Their young wean for about a year, and grow quickly in size. Children in Zargosaur society are treated as future hunters; competition is encouraged at a young age, and concepts like bullying are acceptable to the Zargosaurs.
Folklore: The main Zargosaur creation legend involves a warrior known only as "The Nameless Gold", based on the legend revolving around a mythical suit of golden armor that warrior once wore. This warrior was said to be the greatest hunter to ever live, and stories are told of him using a sword made from the stars to kill the god-beasts that once trampled much of Mesozoic's surface. It is said that the Nameless Gold fell in his last great hunt, and his blood created the Zargosaurs. They owe their passion and natural instincts for hunting completely to him, and his story is often told in bone carvings made from the bones of some of the planet's fiercest creatures.
Settlements: The Zargosaurs build simple shelters crafted from the bones and pelts of great beasts. Simplicity and functionality is everything to them, though some tribes have begun to use some of the planet's durable ores as a means for building shelters. Zargosaurs follow the herds of great beasts that they hunt, and so they never have any permanent establishment. Always on the move, they rarely stay in any one place for more than a month.
History: The exact origins of the Zargosaurs are unknown, even to xenobiologists who have spent their whole lives studying them. They only began forming tribes, crafting clothing and artifacts, and organizing themselves into loose groups in last hundred years. Prone to causing war amongst themselves and the other three races, the Zargosauras are noted to have been the first to discover gunpowder and its very violent use.
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font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]--> 2 - Azhdar
Species Name: Zoica Azhdar.
Common Name: Azdhar
Appearance: Azhdar have a supposed ancestry to the pterosaurs of Earth's ancient Mesozoic era. They are humanoid in shape, and like bats their arms and fingers make up the structure that is also their wings. The average Azhdar has a wingspan of twenty feet. They have large, pterosaur heads ending in long beaks, and often have large frill-like structures atop their skulls that are used for display. They are bipedal.
Statistics:
Behavior: The Azhdar are the most peaceful of the four races, with a society that does not approve of or encourage violence. However, despite this abhorrence to violence, they will still wage war when they believe they have no other option. They have a great reverence for the planet, and believe that the other three races do little more than abuse it for its vast resources. Azhdar practice communal mediation, and meditation ceremonies are a common practice among the tribes scattered throughout the mountain ranges.
Azdhar reach adolescence when they are 13, and become adults at the age of 16.
Senses: Though gifted with incredible eyesight, Azhdar speak slower than other races and are significantly slower on land.
Color: The Azhdar come in an array of bright colors, and in extremely rare cases some are born entirely white or entirely black.
Diet: Azhdar are omnivorous, and can subsist on a diet of nuts, fruits and certain types of tubers and roots. Fish is considered a delicacy to them, but it is something they purposely try not to indulge in as many see it as a wasteful use of the planet's resources.
Females:
• said to be the most beautiful and graceful of the four races
• slimmer and taller than their male counterparts, often reaching heights of 9 to 10 feet
• larger wingspans and longer beaks which are toothless
• have large feminine eyes that can easily captivate
• curvier than males and show less muscle tone in their bodies
• posses mammary glands (not functional until first eggs have been laid)
Males:
• more muscular than females
• serrated teeth within their beaks
• strong fliers and can match a Zargosaur in unarmed combat
• average height is 8 ft
• sharper, longer claws at the end of their fingers
• claws and muscle tone usually more pronounced than females
Basic Social Structure: Azhdar society is structured like a commune; individuals have a say in the affairs of their tribe, but for the most part everyone is expected to do their part for their community. Violence and hatred among members of the same community is unheard of, and problems between two Azhdar are usually resolved through a cleansing sort of mediation that is said to absolve the two of their differences. Most Azhdar tribes are headed by a council of elders, which are made up of the wisest and oldest females. These females will listen to the tribe as a whole, and from there they will make important decisions, almost always taking the well being of the tribe over the individual. Though they abhor violence amongst themselves, the Azhdar often cite that they have no choice against the other races, who threaten them and the planet with violence on a daily basis.
Gender Roles: There is a distinct cut of gender roles within Azhdar society. In most cases, females are the basis of the culture and are usually leaders in political matters as well as in the community as a whole. Males are depended on as warriors; many of the eldest Azhdar males cite that females are too pure to be allowed to partake in battle. Though this view is beginning to change within their society, many of the council elders, who are female themselves, still agree with this notion and tend to try and discourage any potentially rebellious females.
Procreation: There is little to be said here. They mate in the same way humans do. They can interbreed with the Zargosauras, creating a hybrid of both races. This practice is seen as a sort of blasphemy however, and will often result in the two lovers and their child being exiled or even killed.
Mating Behavior: Mating, courting and love in general are all very sacred things in Azhdar society. Females have slightly more respect than males mainly because they are said to resemble the Sky Mother (the chief Azhdar deity) the most. Males in Azhdar society are expected to go to great lengths to obtain a female as a mate, and years of having females put on a pedestal has begun to make some males see them as more of a prize to obtain rather than an individual to love.
Offspring: Females create complex nests in preparation for laying eggs. They usually have clutches of six or seven eggs once in their lifetime, and often they will nurse their young with the help of other females in their community. In this way, multiple Azhdar females develop functional mammary glands at once. Azhdar usually begin to feed on their own after a year, and are expected to take their first flight after two years.
Folklore: The main Azhdar legend involving creation has to do with a higher being the Azhdar refer to as the Sky Mother. The Sky Mother was said to have created the Azhdar in her image, and intended them to the perfect life forms. In addition, she entrusted them with the safety of the planet and its creatures, and went so far as to warn them of the dangers presented by the other three races.
Settlements: The Azhdar make their roosts high up in the mountain ranges that overlook the great jungles of Mesozoic. Their homes are open cone-shaped spaces with plenty of room for their wingspans, and more than often they serve as a little more than places for them to sleep. Azhdar have nothing to fear from the elements; the feeling of rain on their bodies is a pleasurable sensation for them, and they live too low on the mountains for snow to be a problem. Azhdar, like the other races, are still tribal, but they have organized and permanent villages throughout the mountains. Usually an Azhdar village will contain anywhere from a couple dozen to a hundred individuals, all whom are expected to come together for the good of their community.
History: Azhdar history is relatively unknown, but they have always been organized and peaceful to one another as a race, due to deep cultural values instilled in all of them during youth. Their males have only recently begun to partake in war, forced to do so after the Zargosauras began to encroach on their mountainous homes in search of more exotic game to hunt.
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font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]--> 3 – Sauradon
Species Name: Zoica Sauradon
Common Name: Sauradon
Appearance: Sauradon have a supposed ancestry to the sauropod dinosaurs of Earth's ancient Mesozoic era. The Sauradon are the largest of the four races. Sauradons, unlike the Azhdar and Zargosauras, are centaurs in form, with a thick upper body and two muscular arms that sit atop a lumbering, four-legged body. Their hands have only three stubby fingers, and thus are not as capable when it comes to fine manipulation. Weighing in at four to five tons on average, Sauradons are incredibly strong and can snap eon tree saplings with a swipe of their heavy tails or with a punch from their muscular arms. Nostrils high up on their skull allow them to travel across large bodies of deep water easily, and despite their bulk, the Sauradon are great swimmers.
Statistics:
Behavior: The Sauradon are a relatively brutish race who make their home in large stretches of savannah on parts of Mesozoic's continents. Though not as war-like as the Zargosaurs can be, they also have short tempers and cannot resist the temptation of a fight that comes with being insulted. Since they tend to tower over most would-be opponents, the Sauradon fear little to nothing and consider all smaller beings as inferior. Size is everything to their race, and smaller, scrawnier members of their race almost never make it past adulthood.
Sauradons reach adolescence when they are 8, and become adults at the age of 12.
Senses: Sauradons have lackluster sight, but a great sense of smell and can hear with more clarity than the other races. booming voices and incredibly lung capacity make them surprisingly good singers.
Color: The Sauradon have drab gray and green coloration, though males do often exhibit bright colored neck spines that are often used for sexual display.
Diet:
Females:
• slimmer body mass and more sleek necks, with average heights of 22 feet
• curvier and lack sufficient armor
• thinner hide but significantly larger brain mass when compared to males
• not as strong as males, but still are significantly strong when compared to other races
• posses mammary glands (not functional until first eggs have been laid)
Males:
• possess pounds upon pounds of thick muscle
• long trunk-like necks and some possess large colorful neck spines for sexual display
• taller than females with heights reaching up to and past 30 feet
• possess large grinder-like teeth that can be used to intimidate opponents
Basic Social Structure: Sauradons have no homes to speak of, and much like the Zargosaurs, they are almost always on the move. They gather in large herds that tend to move from grassland to grassland, often trampling large sections of jungle in their wake. Their society is led by the biggest individuals of the biggest size, and as expected those individuals are almost always male. Sauradons are a competitive species, and often hold grand competitions with other herds that they might cross paths with. In these competitions, males will often test their strength against one another in an effort to win the right to mate with the other herd's most desirable female. Sauradons also have enormous appetites, and eating competitions are also a common occurrence at these herd gatherings, often resulting in the consumption of over a quarter mile of the surrounding rainforest.
Gender Roles: Upon first glance, it seems that Sauradon males have considerably more power when compared to females. They are the ones who lead the herd in both migration and in battle, and are sufficiently stronger and more intimidating than the females. Females are somewhat expected to be the caregivers and foragers of Sauradon society, but in reality is them females who make many of the important decisions regarding when a herd will migrate or whether or not they'll declare war on anyone. Males have a tendency to feel that thinking on their part is a waste of effort, and would rather give what they perceive as a less important role to the larger brained females.
Procreation: Sauradon cannot procreate with any of the three races due to their unique physiology and great size. Within their own race, there is little to be said. Due to their great size, they mate in a way similar to elephants.
Mating Behavior: Sauradon males get most of their mates through their competitive herd meets, and will often be the fathers of many children over the course of their life time. They usually aren't monogamous, and as such the females are left with the burden of taking care of the young.
Offspring: Female Sauradons will lay many eggs over the course of their lifetime, the product of many fathers, but they almost always take care of only one child at a time. Their mammary glands become functional only after the young hatch, and it only takes a young Sauradon less than two years to grow to a size where it can ward off most would be predators and begin to establish itself in its herd. After those two years, most Sauradon mothers forget their children and cut off familial ties, moving on to bear more offspring.
Folklore: The Sauradon legend of creation is a much more simplistic one when compared to the other races, and involves the Sauradon being the first race to spontaneously appear on the planet for an unexplained reason. Being the largest race, the Sauradon grew to believe that they were always meant to be superior, and thus they developed the complex present in most members of their race today. Sauradons believe the world was made as an open ground for their sport and for their kind to flourish, and see the smaller races as nothing more than ants who continue to get in their way.
Settlements: Sauradons are far too large to fit inside any reasonable shelter, and move too often to need one anyway. They are perfectly fine with sleeping out in the open savannah, and their tough hides can easily withstand the elements. Due to their nature of gathering and living in herds of a dozen individuals or more, the Sauradon have no permanent settlements. In fact, they often trample much of the foliage surrounding their savannah homes during migrations, earning them a distinct hatred from the Azhdar, who see them as uncaring brutes with no respect for the natural world.
History: Like the three other races, the Sauradon and their history is a thing shrouded in mystery. They have a relatively loose society, and have been that way for the last hundred years. Despite their brutish nature, they tend to be isolationists, and prefer to compete amongst themselves rather than incite the messy act of war with the smaller races. That, and their huge egos have them under the belief that such conflict would be far too easy for them to win anyway.
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mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]--> 4 - Souvirei
Species Name: Zoica Souvirei.
Common Name: Souvirei
Appearance: Souvirei have a supposed ancestry to the pliosaur variety of marine reptiles of Earth's ancient Mesozoic era. Souvirei are the second largest next to the Sauradon in size. The average Souvirei weighs two or three tons, and like the Sauradons, they are centaurs in form. But instead of four legs, the Souvirei's bottom half is made up a torpedo shaped body armed with two sets of large paddle-like flippers. They have slick upper bodies armed with two arms ending in four-fingered webbed hands.
Statistics:
Behavior: Monstrous and violent, the Souvirei make the war-like Zargosaurs look like peaceful Azhdar monks. They are intolerant of outsiders and trespassers of their ocean homes, and will gladly consume the culprits without second thought. Males are much more aggressive than females, but female Souvirei should not be mistaken as docile just because of their outward grace. The Souvirei are a gluttonous race, and the act of eating has a highly important and religious meaning for them.
Souvirei reach adolescence when they are 10, and become adults at the age of 14.
Senses: A Souvirei's senses are amplified to a great degree while they are in their watery element, but outside of it, their sight, sense of smell and reflexes are all considerably worse.
Color: The Souvirei come in a range of colors that reflect their ocean environment; deep water blues, light ocrean grays, turquoise, and pearl whites.
Diet: Souvirei are voracious eaters, and though they prefer sea life, they will relish at the opportunity to eat land creatures whenever the opportunity presents itself. Souvirei even enjoy eating each other, and will often use crimes such as murder within their race as an excuse to dish out the convenient punishment of cannibalism.
Females:
• slimmer body mass with average heights of 18 feet, they bear a resemblance to pleisosaurs like Elasmosauras and Crypticlidus
• curvier and faster swimmers
• long necks topped with small necks
• small mouths filled with rows of tiny serrated teeth
• posses mammary glands (not functional until first eggs have been laid)
Males:
• possess pounds upon pounds of thick muscle, they bear a resemblance to pliosaurs like Kronosauras and Liopleuradon
• short necks and huge jaws full of large needle-like teeth
• bulkier and more aggressive than females
• more driven by hunger and violence than females
Basic Social Structure: Souvirei culture is based mostly around eating, an act which holds significant religious importance to them. The Souvirei gather in pods along many of continental shorelines, where females will annually come to mate and later return to lay eggs. Their culture is very loose, with little organization or familial bonds between any of the pod members. Pods of Souvirei often hold annual feasts; the culmination of all the creatures they've caught, killed, and prepared to eat in a grand feast that involves both males and females eating like gluttons. Outsiders who interrupt any of these feasts are soundly turned into one of the main courses. Two or three males, always competing, lead pods of females and will mate with them at leisure, ensuring large amounts of young. Souvirei pods will eventually have only one dominant male, as competition becomes fatal until one male is finally the true victor and enjoys the spoil of having all the females at his disposal.
Gender Roles: Souvirei males control the pods of females most of the time, but it is not unheard of for a single female to kill one of the dominant males of a pod, making an example of him and thus gaining control of the pod.
Procreation: Due to their size and physiology, Souvirei mate in the water, and in a way similar to that of whales. They cannot interbreed with the other three races.
Mating Behavior: Mating is simple for most Souvirei males, who tend to lead their own pods and have access to all of its females. Solitary males or females are not uncommon, and they will often seek each other out, mate, and then go their separate ways. Large teeth are a powerful form of sexual display for males, while longer necks work in the same way for females.
Offspring: Souvirei females lay a clutch of three to four eggs at time, and will return to their young consistently until they finally hatch. Like the females of the other three races, Souvirei females develop the functionality of their mammary glands at this time, and manage to nurse their multiple young with little difficulty. Due to intense competitive instincts even at a young age, only two or even just one of the Souvirei young survive 10 years later into adolescence, eventually making it to adulthood at age 14.
Folklore: The Souvirei legend of creation involves a monstrous creature known as the Great Maw, which is described by the Souvirei as a beast capable of swallowing herds upon herds of Sauradons with little effort. The Great Maw was one of many god-beasts that lurked in the planet's oceans in ancient times, coming out of the sea to feed in excess when its voracious hunger became unbearable. It was eventually killed by an unknown warrior of Zargosaurian origin, and from its blood came the Souvirei, who were all instilled with all the hunger and lust for violence that it once had in life.
Settlements: Being so massive and mostly water-dwellers, the Souvirei rarely need shelter. They sometimes dwell in underwater caves or within spacious coral reefs for brief periods of time, but otherwise do not need any kind of shelter beyond the rocks they will often sun themselves on. Souvirei sometimes mark certain tracts of shoreline as their territory and nesting places, but otherwise do not have any real permanent settlements to speak of.
History: Like the other three races, the exact history of the Souvirei is shrouded in relative mystery. Most knowledge about the progression of their race is known in bits and pieces, due to their homes being in the vast oceans of Mesozoic. Some solitary individuals and pods have begun to move slowly move inland, adapting to the estuaries and vast jungle rivers. These migrations have begun to put them into more direct conflict with the other three races than ever before.
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The first prospective plot for this will involve a crashed satellite found by one of the members of the four races. The discovery of the satellite causes a huge commotion among the planet's inhabitants, causing conflict and sparking the idea that they might not be as alone in among the stars as they previously thought.
Obviously the RPers would be one of the members of the four races, and due to how specific they are as creatures, characters might be a little more difficult to create. But I think it will be a unique prospect to play as something nonhuman for once, and if you noticed, I really tried to humanize the four races while keeping them alien and bestial at the same time.
Anyway, those who like this idea (which won't probably be many, it's very specific), feel free to make a CS based on the template below.
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Name:
Race:
Appearance(be sure to note anything that makes them look different, even if by a little bit, when compared to the rest of their race. Also, they do wear clothing. It's just clothing of a much simpler variety.):
Personality(these races are just as intelligent as humans, after all):
Hobbies and Skills (remember that these races are living on a jungle planet, and haven't really made it to gunpowder technology yet):
Paraphernalia and Equipment:
Tribe, Pod or Herd Affiliation(if any, and they don't have overcomplicated or exact names):
EDIT: Fixed the organization of all the races and changed some information on them. Should look much better now.