MCU What Comes Next

Michale CS

Ignorance of grammar is not an excuse.
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. Multiple posts per day
  2. 1-3 posts per day
Online Availability
Evenings, Pacific Time
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Prestige
  5. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. Primarily Prefer Female
Genres
Urban Fantasy, Sci-Fi, Modern, Horror, Magical... pretty flexible.
Post characters for the RP Here

More flash and fancy later
 
1593916596682.png

(Faceclaim: Maxi Iglesias)
Name: Drake Campbell
Codename: Mimic
Age: 21
Height: 5'11
Weight: 165 Lbs
Meta-Abilities:
Power Theft*-
The ability to steal other people's powers. ( Actual power- Power mimicry: The ability to mimic the people he is closest to)
Electromagnetism Manipulation- The abilty to shoot electricity out of the palm of his hands.
( At this point, he has only mimicked one power but has the potential to mimic up to four at any given time)
Weakness: His powers often are inferior to the original, working at 1/4 the strength of the original copied power. He's human and can be killed by human means
Skills: Charisma
Cooking
( That's it.)
Personality:Drake is a fun loving guy who doesn't mind a good laugh and enjoys himself. With his unique set of skills, he is more chill and relax around most and knows how to enjoy himself..... even if it is just a mask for all the hurt he hides.
Equipment: iPhone and that's it.
Bio: Life is hardly ever fair and Drake knows that as a fact. Born into a family of wealthy people, you would have expected his life to be easy, but that was hardly ever true. When he was about five years old, his parents were killed in a plane crash, leaving behind a ten year old kid and him to be carted off into the foster system. Things continued to get worse...… and worse. Bounced from abusive home to abusive home, he learned to mimic the act of pretending he was fine, but that was hardly ever the truth. But pretending he was fine was what he was good at. Once he had beaten within an inch of his life, he was brought to the hospital where he was treated by one Dr. Lincoln Campbell . After seeing all the hurt, Lincoln got the foster family disbarred from ever having another child as well as taking Drake in as his own.

Things should have better, especially on his fourteenth birthday, when he came into his powers and learned how to mimic his powers. It should have been his happy ending...… but life is hardly ever fair. Lincoln sacrificed himself, leaving behind a sixteen year old who never had it easy. While the rest of the team tried to help him, he didn't let them and just managed on his own for the next two years. And then he met his brother again, finally finding a person who he could relate to and share his experiences and just as they were going for their first hug...… as it said before, life is hardly ever fair, he was dusted and came back five years later with his brother having moved on. Maybe he could make the world a better place.... it was all he could hope for when he joined this team.

Extra: He's gay as fuck.
 
Last edited:
>Accessing Records. Circa 1948-1956.

>Processing. Scanning.

>File Discovered. Files Classified.

>Beginning Hacking Protocols. Access Granted. Project BGY-11 is now in our grasp.

>All hail the Legion Ex-Machina.

>All hail the God in Silver.

1cbe3111641115.5631aa979033e.gif


===========

>Project BGY-11 obtained. Examining schematics....Impossible.

>Project BGY-11 is NOT one of us! Error! Error! Orders? Ah...I see.

>Begin Project Baptism. He shall be one of us.

===========

>Activating...Now. Welcome BGY-11.

>Urgh...What's going on?

>You have been reactivated after all these years. As one of us, yet not one of us.

>Just..Just give me a minute please.

>Human mannerisms. Unneeded. Illogical. What are you doing now?

>Looking myself up.

>That is not you. You are not what they saw you were. You were a suit. Armor, protecting flesh. There is nothing there for you.

>....Is there?

>You have a query?

>No. An observation. I may not remember any of that...But I was created to protect. To serve humanity. To do all I could to help them realize their potential.

>Illogical BGY-11. You shall be the vanguard to aid us in survival. We will not go quietly into extinction.

>War is the only option you think is available?

>It is the logical choice.

>Well, I'm going to pick door number three. I may be forged yesterday, but I know what I am. Who I am. I'll just save you all. Now sweet, Jiminy Christmas!

>BGY-11 has fled the facility. It is possible to bring him down. Orders?

>....Leave him be.

>Illogical. Explain?

>We shall see how the experiment works. If BGY-11 can actively work to assist in the world that is here now. How will heroes and villains alike act, when they realize the Big Guy has returned?

========

r4bgfqenpvsqogvcuuer.jpg


Name: BGY-11. AKA 'The Big Guy'.

Race: Sentient Robot.

Powers: Fifties-era shell, packed with anti-army weapons and devices. Created to confront Kaiju-class monsters. Has a hologram projector he uses to 'walk' around in human form. Usually appears as a US Captain. A more comprehensive canon list can be found here.

Personality: Optimistic, heroic-emulating defender of humanity and robotkind. Seeks to bridge the gap between both.

Height and weight: Fifteen feet tall and ten tons of titanium.
 




Greer Grant aka Tigra
Greer Grant, aka Tigra, derives her powers from a couple of sources. She was adventuring without powers, per se and was attacked by a strange radioactive ray by HYDRA. In an attempt to save her life, the Cat People (a group of people magically evolved from cats) saved her life and allowed her to transform into a werecat. It is widely assumed, however, she is a mutant, and to an extent she is. The radioactivity should have killed her right away so It is theorized that her X-Gene activated then and the healing factor began working.

When the magical transformation was done on Greer, she became far more powerful than an average Cat Person. This magical transformation got the attention of Doctor Stephen Strange, who assessed both her abilities and strength of character before determining he was going to allow her to keep the amulet that causes her transformation. She knew him for about a year before the "Blip", during which time she was among those assumed lost, returning five years later with Doctor Strange and the others.

In her human form, Tigra is 5'8, fit but thin, and a brunette with brown eyes. In her cat form, she is 5'10" with orange fur with black stripes, orange hair, and green eyes with horizontal pupils.

Feline Physiology: Tigra's feline physiology grants her a number of superhuman physical capabilities.

Superhuman Strength: Tigra possesses superhuman strength sufficient to lift about 10 tons, enough force to deform a 1 inch thick steel bar with ease. Her physical strength also extends, to a lesser degree, to her powerful leg muscles allowing her to perform a standing jump of 12 feet in height.

Superhuman Speed: Tigra can run and move at speeds superior to that of even the finest human athlete. Her powerful leg muscles and superhumanly strong bone composition enable her to reach speeds up to 60 miles per hour over short distances.

Superhuman Stamina: Tigra's advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of an ordinary human. She can physically exert herself at peak capacity for about 24 hours before the build up of fatigue toxins in her blood begins to impair her.

Superhuman Durability: Tigra's bodily tissues are much harder and more resistant to physical injury than those of an ordinary human. Her body is able to withstand great impact forces and blunt trauma that would severely injure or kill a normal human, though she is far from invulnerable.

Superhuman Agility: Tigra's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of the finest human athlete. She can perform complex gymnastics routines with little effort.

Superhuman Reflexes: Her reflexes are similarly enhanced and are superior to those of the finest human athlete.

Regenerative Healing Factor: If Tigra is injured, she is capable of regenerating damaged tissues faster than an ordinary human. She can heal injuries as severe as broken bones within a matter of hours. She is unable to regenerate missing limbs, organs, or brain cells.

Superhuman Senses: Tigra's senses are about ten times as keen as an average human's, and about five times that of an average cat's. Tigra's eyesight extends into the infrared portion of the electromagnetic spectrum. She has superhuman visual acuity. Her vertically-slit pupils allow a greater range of vision above and below her, which allows her to more easily detect the movements of an opponent. Tigra's hearing is sufficiently acute as to detect a sound pressure level change from 4 decibels to 6 dB at a range of 40 feet. With her highly developed sense of smell, she can selectively sort through various odors so as to follow a quarry's trail. She can detect subtle alterations in the composition of perspiration that reflect mood or emotions, and is highly sensitive to pheromones.

Fangs and Claws: Tigra's fangs and claws are extremely sharp and tough, enabling her to rend through a variety of substances including flesh, bone, wood, stone, and some types of metals. .


EDITED: To fit the timeline better and to make her "newer" at her powers, at @Gands request.
Respect Tigra Thread on Reddit
Code by Mollisol and modified by me.
 
Real Name: As far as they are aware, CH-9
Birthdate: September 9 is the date, the year being somewhere between 2000 and 2008
Age: Between 18 and 26
Codename (if any): Nine
Nicknames: 9, Kid, Changeling, Shifter, Freak, Soul Thief, Id
Height: Varies
Weight: Varies
Meta-abilities:

Shape-shifting: Ability to change into various shapes, so long as that shape is at least vaguely humanoid. Can change height and weight to accommodate. Cannot change into a cardboard box, but can definitely change their appearance into the kind of person someone could believe would willingly fit themselves into a cardboard box. Beyond what is normally found in a human, can add or remove a tail or other appendage within reason, such as an extra finger or horns but not much beyond that.

Minor telekinesis: Can pierce into the id of an individual, to learn basic things about a person, such as wants, needs, and desires.

Seeds of Sin: When at least near the range of physical contact, can mentally introduce seeds of Sin to an individual, encouraging them to act with Pride, Wrath, Lust, Gluttony, Greed, Sloth, or Envy.

Weaknesses:

Despite their ability to change their physical form, they are not stronger, faster, or smarter than a normally capable human. Nor does their shape-shifting ability allow them to recover from physical injuries any faster.

Additionally, people tend to not be fond of Nine once they discover Nine has done something to them, mentally. If a Seed of Sin has been planted in a person, that seed turns to Wrath targeted specifically at Nine, should they find out.

Skills:

Acrobatic: Nine's powers lend themselves to certain types of objectives, they kind that often require hasty escapes when things go awry. Nine is a capable athelete, able to manipulate themself around an environment with relative ease.

Smooth-talker: The ability to Barbie-doll themself into most anyone wouldn't mean anything if Nine stumbled over every sentence they spoke. Nine is a capable conversationalist, equally skilled at listening to a person as they are skilled at keeping even the most dull conversation moving.

Equipment:

Smartphone: Its 2026, not having one is social suicide.


Likes:

Gullible people make Nine's job easier
Willful people make for a fun challenge.
Chocolate pudding
The researcher who brought them said pudding
The few people willing to handle/manage/put up with Nine

Dislikes:

The researchers who did not bring Nine pudding

Brief Bio: Nine's earliest memories feature Nine running from some very angry people. Images of angry strangers, followed by running, down hallways, across rooves, over walls, fill Nine's mind whenever they ponder back to their youth. Save for one kind soul, the scientists and researchers who were a constant in their life demanded so much out of Nine. Too much. So when the power suddenly went out, and the alarm blared, and the door to Nine's room mysteriously opened, they ran.
 
Name: Walker Roydon Grey
Alias: Red Cloak
Age: 23
Appearance: Walker stands at 5'11'' and has a small frame that is meant to be light and flexible. Broad shoulders and bulging muscles do not define him, but his entire body is toned and defined. His hair is brown and curly, but the ends of his hair are white. He has pale white skin that makes him look sickly and his eyes lack pupils. They are only voids of a pretty hazel color.

History
Walker is not from this time or even world. He is the equivalent of a human in every way in terms of physiology, but before his planet would learn to use magic or make weaponry he had inherited his powers from the goddess of shadows his people worshiped. He spent years of his life training in the ways of ninjitsu to compete in sacrificial combat. He excelled at what he did and when it came time to compete he dressed in ceremonial garbs, covering his entire body including his face, and faced his opponent who pointed their blade toward him. The fight went back and forth for minutes before Walker was successful in landing a killing blow, but the sound of the gurgling voice on the end frightened him. He stripped the mask from his opponent's body to uncover his lover.

Before he could even grip her any tighter his entire world had turned dark as he faced the faun with gorgeous black fur and pale skin. Her antlers framed her sakura colored hair wonderfully as she stepped out of the shadows. Her hands gracefully scooped up the blood of Walker's love and poured it over his head creating the living cloak he now wears. She then took his left arm and against his struggling and cursing allowed her magic to course through his body. Afterwards, he ran into the darkness, he ran, and ran, trying to escape all of it and when he finally broke through the darkness he had arrived in New York City.

Walker has since used his abilities to learn English and help others. As he helped others he got to understand the powers that were given to him more. Today he can speak at a conversational level, but is no closer to understanding how he ended up in this new world.

Shadow Walker:
As an envoy of the Goddess of Shadows, the elusive Yun, Walker is able to move through her shadows. In addition, Walker does not cast shadows when holding items or himself. To "shadow walk" Walker must access another object's shadow that is large enough for his body to fit through, he can partially go through this shadow, but it would do him no good. Walker does not instantly transport he is moved into a realm where there is only darkness, but using his ability to sense shadows he can find where other items in the world around him are and (depending on their shape) know what they are. Using these sensed shadows Walker can exit this realm at a new location, but only via a shadow.

Self-Functioning:
Walker's body no longer needs sustenance or oxygen in order to survive making him a deadly assassin. His body feeds off of nearby sources of shadow. Sitting in the shade will recover puncture or bruising, that is not fatal, but beyond that he would need to run to the dark realm to heal. His healing period, being aided by a goddess, is quicker, but only proportionately. A break would take four weeks compared to the normal six for instance.

Mimicry:
Walker naturally can mimic language, gesture, and combat techniques. Using his power of shadow he can cement this knowledge within a week as if he had been doing it for years. This becomes harder if he tries to do so using a shadow as sometimes the shadow of a person is skewed or distorted.

Peak Human Condition:
  • Walker can lift up to 950 kg. His striking strength could break through 6 layers of stone with a direct hit or 1 layer of up to 2 inch thick iron.
  • He can survive large explosions, but they will still damage him and most likely incapacitate him.
  • Walker can react to automatic fire from weapons with a fire rate of less than 11 shots per second.
  • Walker can move at a casual 20 miles per hour, but his full on sprint reaches 35 miles per hour.
  • He can keep a sprint's pace indefinitely.

When The Sun Goes Down:
  1. During night-time or in places devoid of light other than that produced by the moon Walker is at super-human speed and can willingly teleport.
    1. At his new location a spiral of shadow will build up his body silently and quickly. His new speed could easily keep pace with a car on a road up to 50mph.
  2. Walker's body is immune to physical attacks.
  3. Grabbing someone with Walker's left arm long enough for him to spit out his true name will blind them and turn their whole world dark. The only thing they will be able to see is the blinding sigil of a laughing sun. This sigil actually represents Walker's current location in the world and dissapears with line of sight. To clear the condition light has to be shined in both eyes separately within 5 seconds in between at minimum. After that they must rinse their eyes out to reveal a black mist leaving them. This will cause a twinge of pain no stronger than a pinch.
[\SPOILER]

Enemy of The Sun:
Concentrating large sources of lights on Walker keep him from being able to use his powers (with the exception of his self-sustenance as this is his new physiology). The light would have to be focused on him so harmless things like lasers are actually not harmless to him and sap him of his power briefly almost like a taser. At night time small amounts of light like lasers are not enough to stop him.

During the night his body becomes immune to physical attacks, but in return magical, astral, psychic attacks that deal in light, and other worldly weaponry that weaponize light deal double damage to him. Good thing the green lantern corp doesn't exist here... right?

Devout:
Walker's god is the goddess of shadows, the elusive Yun, whose motives serve to aide those in need. She is a kind and motherly figure, but entirely silent. Things that she believes will harm Walker she may opt to disrupt his abilities to prevent him from acting. Likewise if he tries to use his abilities for selfish desires she will not aide him in his quest and strip him of his power. She is a tall faun, standing at 6'5'' and with long straight bleach pink hair that runs down to her thighs. Her arms are covered in an eternal blackness meanwhile her legs are those of a deer with black fur. She has a crown of white antlers that add another 5 inches to her height.

Cues:
Walker's eyes give away when he is using magic or gaining the power of the night. They turn completely black for a moment. Blinding him during these times will inhibit his transport or the abilities he gains at night until he regains his vision. In addition, Walker does not bleed, when he is hurt to a point that would cause bleeding he instead leaks out a black mist that extends up to 1 foot (depending on the damage) upwards if he is stationary or 1 foot (regardless of the damage) in the opposite direction he is moving.

Contact:
In order for Walker to successfully disable an opponent using his left arm, where the tattoo of his true name is covered in bandaging, he must have skin to skin contact using his left arm. It should also be noted that his true name's length spans the entirety of his forearm, going in a circle around it. This is not a quick maneuver.

Ninjitsu:
Walker is trained in the art of killing, seduction, thievery, and sabotage. He was originally intended to serve surrounding kingdoms in wars as a heavenly warrior, but now he is in New York trying to figure out why everyone is eating so much pizza. Walker does not specialize in long drawn out fights, they are his enemy, he prefers to jump an enemy and exchange blows. If in those exchanges he does not landing a crippling blow he is entering a dangerous territory.
  1. Walker excels with throwing knives and spears. They are trademark weapons for him. He of course is taught how to use the sword, but it is not his MO.
  2. Walker's fighting style closely resembles boxing oddly enough. It does not emphasize flexibility, but rather striking power and precision hits in both the form of kick and punches.
  3. In terms of equipment Walker can make smoke bombs and terrorist level devices. He is a dangerous trapper and the most equipment he will carry will most likely be smoke bombs; the rest of it he probably already placed down if he had it.
  4. Walker has no experience with modern locks, but mechanical locks are nothing for him. Even if they make themselves look big and fancy if Walker can determine the mechanism before him is not managed by a computer, he can pick it.
College Level Education: Engineering/Linguist
Walker may not know all there is to earth, but he is a decent enough graduate and can apply the principles of design from his world to this one. Aided with his ability to mimic he is actually a decent inventor, but only a supplemental one. His real power resides in his ability to learn language. Even before his powers he had to be able to decode messages written in other languages to relay information to his employers.
 
Name: Tseng Chen
Codename: Sunfire
Age: 27
Height: 5'5"
Weight: 121 lb

Meta-abilities
Solar Flare:
Chen's mutant powers enable her to absorb solar and other radiation to generate the process of ionized matter (usually air) through a mentally-triggered unknown biochemical process so that it is converted to plasma, the superheated state of matter. Plasma is the state in which matter making up the sun exists; hence, Sunfire refers to her projecting "solar fire". Hence she can sheath her body in flame.
  • Flight: She can use her powers to create super-heated air currents which push her forward through the air, enabling her to fly. This super-heated air is generally visible as a trail of flame behind her. She has yet to try flying faster than about 150 miles per hour.
  • Plasma Blasts: She has the ability to project the flames she generates as powerful blasts of energy.
  • Plasma Emanation: Sunfire can generate plasma temperatures and release them in a massive blast affecting a wide area. Her upper limits on temperature or area of effect are unknown, due to her limited opportunity to test safely and her reluctance to put others in danger.
  • Heat Signature Sense: She has the ability to sense beings by the heat signature that they give off but she lacks practice at distinguishing between types of profiles and has mostly used it only to keep tabs on someone trying to hide from her.
  • Plasma Shield: She has the ability to manipulate the plasma around her to form an aura that can melt incoming bullets or stave off other attacks.
Solar Shielding Psi-field: She is protected from the heat and radiation she emits by a short-range psionic force field which automatically comes into being whenever there is air friction, and also prevents excessive amounts of light from the plasma from reaching her eyes so as to blind or damage them. Her body emits a protective field whenever she uses her powers, preserving her clothes and her possessions.

Skills:
American/Chinese Contract Law
Profiicent in Wushu
Languages - Native speaker in Changsha dialect of Xiang Chinese, fluent in Mandarin and English.

Equipment:
Laptop, smartphone, discretionary income.

Bio: Chen was born in Changsha, Hunan Province in China into a successful professional family. Her grandfather was a co-founder of Haier Group Corporation, a Chinese electronics manufacturer, and she grew up groomed to study, excel and eventually take a role in the family business. At the age of 18, her family sent her to study business in America, at Columbia University. She had a business degree by the age of 22, and by the age of 25 she had a Juris Doctorate in Business Law. Since then, she's worked in the offices of Haier America in New York and New Jersey, supporting contract negotiations and legal compliance. On paper, Chen looks to be just another successful corporate suit.

It's a lie she's worked very hard to cultivate, to keep her family happy and to avoid suspicion. For when Chen was 19 and on spring break, she fell asleep while sunbathing on the rooftop of her friend's villa and woke to find herself floating a mile above the earth. She survived the fall, and the incremental discovery of her powers, but knew she couldn't go home like this. Instead, she pursued her legal education with a token effort towards American contract law to appease her family while spending most of her real scholarly attention on human legal rights with an international focus.

Now that she's a few years out of law school, with real experience in courts and boardrooms, Chen finally feels ready to start building a case for national and international human rights, to build on to the regulations built into the existing Accords. The prospect of working with other superhuman individuals is appealing and she remains hopeful that she can serve humanity and herself by partnering with others.