Y
Yiyel
Guest
Original poster
A new dawn rises on the galaxy. It is quiet.
Existence is long.
And on this new light, a new Ambrosia was born within the stars:
Alyss Bae Catun, heir to the Empire of Skyke.
How long will she last? Will there be peace or war?
Only time, as inconsequential it is, will tell - along with the will of the predecessors.
---
You incarnate an Ambrosium - a being that has, through some means or another, achieved functional eternal life. And with that, you overthrew, replaced or simply took under your control the/a government.
While there IS an overarching plot to discover, there is no defined goal - the RP is limited only by the time you want to spend on it, and the imagination you have (for reference, this RP is a 2.5 on this scale.)
Furthermore, the theory of panspermia (life being introduced to planets from outside influences) is assumed true here, which means that two players sharing a species on different parts of the galaxy is possible.
The RP will follow three formats: Report, Combat and Diplomacy.
The Report format is simple. As the head of an empire, you get to direct, initiate and request for construction of items and research. One real-life day is equivalent to twenty years. Development is suspended in case of Diplomacy event until resolution. All Development actions are PM'd to me, and I will post them as a development list once a day. In-character, this report is available to all empires - and as such, a message to another empire can be sent to report.
Combat format is closer to standard RP - players post directly in the thread the actions that their fleets wish to do (along with any desired reactions to events) and I, with dice, determine the result of the actions. It can be very basic, but depending on where the RP goes it might get pretty complex so I'll explain as it goes.
Diplomacy is as direct as it gets. Players interact with characters (either their Ambrosium or an emissary). They debate and talk, and can trigger events - trade exchange, war, peace, and so on. Once the diplomatic exchange is over, each player can (or doesn't) send a report to be filed in the Report phase.
One last thing: this IS an experiment. It is not exclusive to Iwaku, and as such I cannot guarantee fairness - as there IS some inter-website interaction. The main thread will only upgrade on the progress of Iwaku players.
---
Alyss Bae Catun - INTEREST CHECK - Masters of Via Lacta | IwakuRoleplay.com
Technologies:
AI
Mobimak Fusion Technology
Near-Field Drive
Gravity Field
Gauss Cannon Technology
Materials Science
Existence is long.
And on this new light, a new Ambrosia was born within the stars:
Alyss Bae Catun, heir to the Empire of Skyke.
How long will she last? Will there be peace or war?
Only time, as inconsequential it is, will tell - along with the will of the predecessors.
---
You incarnate an Ambrosium - a being that has, through some means or another, achieved functional eternal life. And with that, you overthrew, replaced or simply took under your control the/a government.
While there IS an overarching plot to discover, there is no defined goal - the RP is limited only by the time you want to spend on it, and the imagination you have (for reference, this RP is a 2.5 on this scale.)
Furthermore, the theory of panspermia (life being introduced to planets from outside influences) is assumed true here, which means that two players sharing a species on different parts of the galaxy is possible.
The RP will follow three formats: Report, Combat and Diplomacy.
The Report format is simple. As the head of an empire, you get to direct, initiate and request for construction of items and research. One real-life day is equivalent to twenty years. Development is suspended in case of Diplomacy event until resolution. All Development actions are PM'd to me, and I will post them as a development list once a day. In-character, this report is available to all empires - and as such, a message to another empire can be sent to report.
Combat format is closer to standard RP - players post directly in the thread the actions that their fleets wish to do (along with any desired reactions to events) and I, with dice, determine the result of the actions. It can be very basic, but depending on where the RP goes it might get pretty complex so I'll explain as it goes.
Diplomacy is as direct as it gets. Players interact with characters (either their Ambrosium or an emissary). They debate and talk, and can trigger events - trade exchange, war, peace, and so on. Once the diplomatic exchange is over, each player can (or doesn't) send a report to be filed in the Report phase.
One last thing: this IS an experiment. It is not exclusive to Iwaku, and as such I cannot guarantee fairness - as there IS some inter-website interaction. The main thread will only upgrade on the progress of Iwaku players.
---
Alyss Bae Catun - INTEREST CHECK - Masters of Via Lacta | IwakuRoleplay.com
Technologies:
AI
Mobimak Fusion Technology
Near-Field Drive
Gravity Field
Gauss Cannon Technology
Materials Science