Hecatoncheires
un jour je serai de retour près de toi
Original poster
DONATING MEMBER
FOLKLORE MEMBER
THE FIRST ROUND
"The infliction of cruelty with a good conscience is a delight to moralists. That is why they invented Hell."
- Bertrand Russell
[bg=black]It's the sound of dripping water that awakens you, rousing you from your blissful stupor and into a nightmare.
Repetitive tapping on something hard and wooden, echoing through the space around you. Metronome-like in its consistency, there's something almost soothing about the frequency of it. As your senses slowly rise to wakefulness with you, it's the smell that hits you next. Damp rot, potent enough that you can almost taste it: the smell of decay and neglect, old wood that hasn't seen the light of day in decades. Mould and what could quite possibly be hints of asbestos mingling together to assault your nostrils. Where they not still shut, it would be enough to make your eyes water.
Daring finally to crack open your eyes, the glare of something luridly fluorescent hits you like someone catching you across the jaw. You have to fight the urge to snap your head back and twist it away, but as you narrow your eyes to the assault you spy the powerful blast of a set of floodlights tucked into the corner of a decrepit, battered old room. The decor might once have been fine, impressive even, but age and neglect have rotten away the art nouveau aesthetics: nothing but the carcass remains, the bones from which to interpret past glories. The wood panelling is seeping with damp and mildew, the wallpaper eroded into an incoherent and peeling mess. As you finally give in and move your head down to try and avoid the piercing glare of the floodlights, you can see rickety old floorboards and rotten carpets beneath the battered old chair you're seated on.
The chair is a stark contrast to the corrupted finery around you: like the floodlights it is a new edition to an ancient and forgotten scene, stainless steel in its construction. As your eyes adjust enough to the glare to properly take in your surroundings, you can see other figures seated around you in similar circumstances. Each of them has been placed in a chair like yours, the seating forming a large circle around the centre of the room. Strangers all, all of you bleary eyed and with that same look of palpable confusion written across your face.
For this place is alien to you, so much so that it might as well be on a different planet. The mouldy old drapes are still thick, and they have been pulled over the few windows to prevent you from even getting the faintest of hints as to where you might be. The floodlights remain your only source of illumination: where their gaze ends, there is nothing but a looming, oppressive darkness.
As your brain begins to fire on all cylinders again, so too do the survival instincts. That ancient relic of the lizard brain, dating back to when your species wasn't the highest on the food chain.
And those survival instincts?
They're screaming.
They're screaming for you to get out of there now.[/bg]
Repetitive tapping on something hard and wooden, echoing through the space around you. Metronome-like in its consistency, there's something almost soothing about the frequency of it. As your senses slowly rise to wakefulness with you, it's the smell that hits you next. Damp rot, potent enough that you can almost taste it: the smell of decay and neglect, old wood that hasn't seen the light of day in decades. Mould and what could quite possibly be hints of asbestos mingling together to assault your nostrils. Where they not still shut, it would be enough to make your eyes water.
Daring finally to crack open your eyes, the glare of something luridly fluorescent hits you like someone catching you across the jaw. You have to fight the urge to snap your head back and twist it away, but as you narrow your eyes to the assault you spy the powerful blast of a set of floodlights tucked into the corner of a decrepit, battered old room. The decor might once have been fine, impressive even, but age and neglect have rotten away the art nouveau aesthetics: nothing but the carcass remains, the bones from which to interpret past glories. The wood panelling is seeping with damp and mildew, the wallpaper eroded into an incoherent and peeling mess. As you finally give in and move your head down to try and avoid the piercing glare of the floodlights, you can see rickety old floorboards and rotten carpets beneath the battered old chair you're seated on.
The chair is a stark contrast to the corrupted finery around you: like the floodlights it is a new edition to an ancient and forgotten scene, stainless steel in its construction. As your eyes adjust enough to the glare to properly take in your surroundings, you can see other figures seated around you in similar circumstances. Each of them has been placed in a chair like yours, the seating forming a large circle around the centre of the room. Strangers all, all of you bleary eyed and with that same look of palpable confusion written across your face.
For this place is alien to you, so much so that it might as well be on a different planet. The mouldy old drapes are still thick, and they have been pulled over the few windows to prevent you from even getting the faintest of hints as to where you might be. The floodlights remain your only source of illumination: where their gaze ends, there is nothing but a looming, oppressive darkness.
As your brain begins to fire on all cylinders again, so too do the survival instincts. That ancient relic of the lizard brain, dating back to when your species wasn't the highest on the food chain.
And those survival instincts?
They're screaming.
They're screaming for you to get out of there now.[/bg]