- Writing Levels
- Intermediate
- Adept
- Preferred Character Gender
- Male
- Genres
- Fantasy, Scifi, Mystery
| Roster | IC | Accepted CS Dump | Collaboration Site |
Head GM
Sketching101
GMs
| Aliceee |
The Rules
[spoili]
Rule no. 1: Don't be rude or more plainly put, to destroy all loopholes, an asshole. IC, this is okay, obviously, but OOC rudeness, especially on the forums, is not acceptable.
Rule no. 2: Iwaku rules apply (obviously)
Rule no. 3: Follow the CS guidelines on the bottom. Please don't come with questions that are already answered there.
Rule no. 4: Try not to go back and forth in solo-posts. If you're going to do a conversation with someone, please do a collab as to not take up much space in the IC.
Rule no. 5: Although this RP is noted as 'advanced', I'm not expecting large posts, as a matter of fact, I'd rather avoid such enormous solo posts. Instead, that term refers more the the characters' developments.
Rule no. 6: No meta or power gaming.
Rule no. 7: Short posts are acceptable-don't feel obligated to write extremely long posts on your own- but try to have at least two good paragraphs.
Rule no. 8: All IC posts and CSs must be written in third person.
Rule no. 9: Romance is okay, but if things get too 'heated' then please fade out and take it to PM's. We all can guess what happens during a black-out.
[/spoili]
Head GM
Sketching101
GMs
| Aliceee |
The Rules
[spoili]
Rule no. 1: Don't be rude or more plainly put, to destroy all loopholes, an asshole. IC, this is okay, obviously, but OOC rudeness, especially on the forums, is not acceptable.
Rule no. 2: Iwaku rules apply (obviously)
Rule no. 3: Follow the CS guidelines on the bottom. Please don't come with questions that are already answered there.
Rule no. 4: Try not to go back and forth in solo-posts. If you're going to do a conversation with someone, please do a collab as to not take up much space in the IC.
Rule no. 5: Although this RP is noted as 'advanced', I'm not expecting large posts, as a matter of fact, I'd rather avoid such enormous solo posts. Instead, that term refers more the the characters' developments.
Rule no. 6: No meta or power gaming.
Rule no. 7: Short posts are acceptable-don't feel obligated to write extremely long posts on your own- but try to have at least two good paragraphs.
Rule no. 8: All IC posts and CSs must be written in third person.
Rule no. 9: Romance is okay, but if things get too 'heated' then please fade out and take it to PM's. We all can guess what happens during a black-out.
[/spoili]
...And when the world was collapsing and its pillars falling, Erebus' spell bound the Dark One to the core...
- Book of Dawn
Around the end of the first century, one of the men mustered the people of the Settlement and tried to leave the Boundaries set by the followers, beyond which they claimed were calamities that would destroy them, and that upon leaving, they would have turned their backs on the Lord. Nevertheless, they left and were never able to return. As punishment, the Boundaries were destroyed, said to be a process that would continue for another century, bringing the Creatures to the Settlement's doorstep.
Thus, the Forge was built, the Hunters were gathered and the fight for survival began once again. The conditions for redemption was simply to not leave the area that the boundaries used to govern for the next century, so that they could prove their fealty to the Lord and that they would not betray his generosity.
Lore
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This is your home! And what sweet sorrow parting will be...
The Settlement is the only known society of humans known to its inhabitants, or at least the only one seen by them. It's located in the mist, beyond the mountainous lands surrounding it, huddled up against a small body of water. The people living there would barely number 200, lowering and rising erratically, though it never falls under 100. Half of the population lives under the full protection of the Followers, being fed and given beds to sleep in as well as a promise for an afterlife, in return for their full attendance and loyalty to the Lord and Erebus.
Some centuries ago, the Settlement's population was far bigger. People lived in peace, rather than how they did after the Heretic's damned attempt to leave the Boundaries set by Erebus himself. There was a small group of 100 that refused to follow the others out, and the 100 and their descendants were all given protection while the rest were left to fend for themselves until their numbers dwindled to such small numbers that none would ever even attempt to leave again. The descendants of the survivors live as Hunters who gather food for the Disciples (the 100 and their own descendants) primarily, and for themselves, though most would die before reaching adulthood, leaving the heavy-weighing job to their brothers, sisters and children.
The Settlement currently has three separate parts: The Outer District, The Inner District and the Church. In the Outer District, the descendants of the Heretics, in the Inner, the descendants of the Disciples live. The difference in the quality of life is quite evident from the states of the buildings, accessibility to water and food.... The only unkindly part in the Inner District is the path leading from the Outer into the Church grounds to where the Heretics' descendants are made to come to pray for forgiveness.
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The Book of Dawn was found by the people who found the Settlement inside its church, which was built with some special, unidentifiable materials, from strange stones to gems and metals. The building is at the center of the Mist's field, in a small plains, the area surrounded by the forest of the Settlement.
The two Followers remain in the church, welcoming all devout men and women who are willing to pay homage to the Lord and ask for forgiveness. For generations, the same two hooded men have been tending the building, guiding the people towards their redemption.
The story told in the Book of Dawn is about a young man named Erebus and his four followers, Eli, Rahl, Faran and Thuhl. According to the story, they were summoned by the Lord's warriors, and his right hand, Helis, just around the time Creatures started surfacing. It tells about the adventures Erebus and his friends had while trying to protect the people of the earth. In the end, the Apostles become living pillars for the world to stand on, protecting the blessed lands by Erebus, who cast the Holy Spell to summon the Mist to keep the Creatures away from Settlements.
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The Forge, however, is only symbolic. It can only be used for the Rite of Passage, as all Hunters use Heavenly Reformation in order to create weapons afterwards.
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As the Dark Ones servants, Creatures roam the earth, following scents to hunt down men and women wherever they can. They can be found in several sizes, be it gigantic monsters that could dwarf mountains, tree sized bipedal beasts with skin harder than steel, or small lizard-like beings that can blend in with their surroundings and rip a man's bones to shreds with a single jaw grip.
Creatures have unusually hard skin, rivaling the hardness of mined metal, and surpassing it in efficiency for weapon smithing. Most hunters use the metallic skin of the Creatures in order to make better weapons for themselves.
Magic
Magic is conjured in a few forms. There's a form known to be 'Pure'. In this state the user conjures magic solely based on the magical energy that they posses. Its versatile and needed when one doesn't have a source of the magic's affinity, such as using fire magic without any source of fire nearby, but it will tire an user faster. Another form is 'Mixed', where the magic of a person uses a source and fuels it with magic in order to save stamina and if needed to empower one's magic. The third and final form of magic is 'Enchantment'. It allows certain aspects of magic to be channeled through weapons, meaning that people would be able to give attributes to weapons by inscribing the circles on them.
Magic can be made much more powerful in many ways, but the most easy to learn is known as 'Blood magic'. Though not seen as something evil, the use of blood magic is usually reserved in desperate situations and also considered to be dangerous for that a person can grow addictive to its power. Ending in that they lose sight of what they are losing as they use the powerful magic : their own life.
Furthermore, magic is being done in circles of power. With formula is complete, one can channel their energy into using magic. Depending on the circle and formula, the user can use all kind of magic, but due the fact that it is needed to be done in circles of power, it is rare to see a person using more than two forms of magic at the same time. Usually people draw a circle of power into the palm of their hands as it has been proven to be more useful to channel magic through the hands.
There are some who let circles of powers be tattooed on the palms of their hands, but this has proven to be less versatile as more circle of power on one hand can disturb the magic and ending in failure. Sometimes even that it will be costly for the user. For that reason it is usually custom that a person uses ink or other substance which they can later remove. This allows one to several kind of circles of power instead of sticking with just one or two.
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Holy magic is revered mostly as it the magic that protects and heals. This magic form is usually more defensive than offensive, though there are several forms where a practitioner could use the magic to smite others. Using the heavily concentrated magic to slam blunt trauma or blind a foe with blinding light, experienced practitioners of Holy magic aren't to be trifled with.
Info for Character Sheet
Please read all of these before you start on your CS, so that all potential questions that may arise can be answered without being asked.-
So that no character can become overly powerful in every area they want, we're using a talent system for people to be more capable in certain areas. Each character can have three primary talents and three secondary talents of the 10 below for combat talents. Of course, this doesn't mean you can't learn other things, but there's a limit as to how much you can advance.
- Agility : Boosts growth in movement speed, agility and acrobatics.
- Swordplay : Boosts growth in swordsmanship.
- Aim : Boosts growth in throwing and shooting skill and accuracy.
- Polearms : Boosts growth in polearm use.
- Axes and Hammers : Boosts growth in use of axes and hammers.
- Unarmed : Boosts growth in martial arts skills.
- Strength : Boosts growth in strength of arms and legs and use of heavy weapons.
- Wide Guard : Boosts growth in use of shields.
- Stealth : Boosts growth in silent movement.
- Dual Wielding : Boosts growth in dual wielding weapons.
Certain talents are more compatible with others, and some are less. Those that are compatible together allow growth to be faster, while those that are not makes it slower, yet still faster than untalented growth.
Out of Combat TalentsSimilarly to combat talents, you can pick two primary talents, and two secondary ones. Unlike the combat talents, there are none that are compatible or incompatible with each other.
- Cooking : Boosts growth in making better food from less ingredients.
- Tracking : Boosts growth in ability to follow tracks and pursuit by the traces left by the target.
- Lockpicking : Boosts growth in opening locked doors and undoing magical seals, as well as get out of certain binds.
- Smithing : Boosts growth in making more refined weapons and items.
- Enchantment : Boosts growth in learning more advanced enchantments.
- Herbal Knowledge : Boosts growth in making better medicine with less material.
- Wound Treatment : Boosts growth in applying medicine and treating wounds.
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Base - The lowest level of a skill.
Basic - Something anyone can learn and master with just a little practice.
Novice - Someone who has gotten the hang of a certain skill to the extent that they can use it more freely would be around this level.
Adept - Average Hunters are usually adept in using whatever weapons they have.
Advanced - Usually, only veteran Hunters are at this level at an area concerning combat.
Peerless - Such level of skill means your character has become a master amongst masters in that particular area.
As beginners, your characters may start with (for combat abilities) five base skills three basic skills, and two novice ones.
These skills would be the same ones stated in the talent section.
Concerning non-combat skills, you can choose from the respective section, once again stated in the talent tab.
For non talent abilities, you can start with four base skills, two basic skills and one novice skill.
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Base - The easiest level of magic.
Basic - Something anyone can learn and master with just a little practice.
Novice - Spells that need some practicing in order to learn and master.
Adept - Spells that need good knowledge of the area of magic.
Advanced - These spells are known usually by veteran Hunters who have mastered their magical prowess.
Peerless - Peerless spells are so advanced that they're dubbed forbidden by Followers.
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Every player, for each character, must insert a small entry for the Book of Dawn, so we can have a collection of stories, divine rules for the lore. This is just something to involve everyone's view into the RP in a different way. So just add anything you feel like at the bottom of the CS.
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These are spells that each character has to know in the beginning.
Name: Heavenly Reformation
Type of Spell: Pure Form
Nature of Spell: N/A
Level: Basic
Range: Short
Magic Circle: A square inscribed in a circle, and a circle inscribed in the square, with the rest of the circle determining what kind of object will be formed by the metal.
Description: This is a basic spell that all Hunter candidates must learn before taking the Rite of Passage, as it is the spell to create weapons for themselves after the Rite. Even if they do it at the Forge, afterwards, they can forge weapons by using this spell, however, it can be used to reshape other objects as well, though only matter found in the boundaries of the magic circle
Name: Enchantment: Base
Type of Spell: Enchantment
Nature of Spell: N/A
Level: Base
Range: Contact with circle
Magic Circle: Two squares inscribed into a circle, and a circle inscribed into the octagon. The attributes of the enchantment is based on what other shapes are put into the circle.
Description: This is the base formula for the enchantment spells. With this spell, one can give different attributes to weapons and objects.
Name : Inscription
Type of Spell : Pure Form
Nature of Spell : N/A
Level : Base
Range : Immediate Vicinity
Magic Circle : N/A
Description : A very basic form of magic, Inscription allows the user to draw on the air with the trace of one's fingertips to create magical circles quickly in battles.
Weakness : It has no physical form. Drawing the magic circles also takes a few seconds, leaving the caster immobile until he/she can complete the circle.
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Code:[CENTER][SIZE=5][I][B][FONT=book antiqua]INSERT NAME HERE[/FONT][/B][/I][/SIZE] [FONT=book antiqua][SIZE=4][B]INSERT PERSONAL QUOTE HERE[/B][/SIZE][/FONT] [SIZE=5][B][I]Personal Information[/I][/B][/SIZE] [spoili] [B][I]First Name[/I][/B] : [I][B]Middle name[/B][/I] : [B][I]Surname[/I][/B] : [B][I]Nickname(s)[/I][/B] : [B][I]Gender[/I][/B] : [B][I]Sexuality[/I][/B] : [B][I]Age[/I][/B] : [B][I]Appearance[/I][/B] : [B][I]Length[/I][/B] : [B][I]Build[/I][/B] : [I][B]Weight[/B][/I] : [i][b]Magical Affinities[/b][/i] : [i][b]Elemental Affinity[/b][/i] : [i][b]Primary Affinity[/b][/i] : (can be either barrier, nature, or blood magic, or you can leave it empty to be filled out later in the RP) [i][b]Secondary Affinity[/b][/i] : (can be either barrier, nature, or blood magic, or you can leave it empty to be filled out later in the RP) [/spoili] [IMG]http://i.imgur.com/DN3p4.png[/IMG] [SIZE=5][B][I]Detailed Information[/I][/B][/SIZE] [spoili] [B][I]Personality : Background : Theme song :[/I][/B] (optional) [/spoili] [IMG]http://i.imgur.com/DN3p4.png[/IMG] [SIZE=5][B][I]Abilities and Arsenal[/I][/B][/SIZE] [spoili] [b][i]Talents :[/i] [B][I]Skills : Other traits :[/I][/B] [IMG]http://i.imgur.com/DN3p4.png[/IMG] [SIZE=5][B][I]Main weapon[/I][/B][/SIZE] [B][I]Name : Description : Appearance : Other information :[/I][/B] [IMG]http://i.imgur.com/DN3p4.png[/IMG] [SIZE=5][B][I]Side arm[/I][/B][/SIZE] [B][I]Name : Description : Appearance : Other information :[/I][/B] [IMG]http://i.imgur.com/DN3p4.png[/IMG] [SIZE=5][B][I]Gear[/I][/B][/SIZE] [B][I]Appearance : Description :[/I][/B] [SIZE=5][B][I]Other :[/I][/B][/SIZE] [I][B]Name : Appearance : Description :[/B][/I] ------------------------------------------------------------------------ [I][B]Name : Appearance : Description :[/B][/I] ------------------------------------------------------------------------ [IMG]http://i.imgur.com/DN3p4.png[/IMG] [SIZE=5][B][I]Spells[/I][/B][/SIZE] [b][i]Name : Type of Spell : Nature of Spell : Level : (?) Range : Magic Circle : Description : Weakness :[/i][/b] ------------------------------------------------------------------------ [b][i]Name : Type of Spell : Nature of Spell : Level : (?) Range : Magic Circle : Description : Weakness :[/i][/b] ------------------------------------------------------------------------ [/spoili] [spoilerbb=Book of Dawn entry] [/spoilerbb][/CENTER]
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