Mangling Code and Characters

R

Reythaak

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Original poster
Eyup. Gonna stick my WIP characters/ideas, and their posts/character sheets here. That's it.

Also using the first post as a tracker for myself.

Active Threads/RPs

Club Parasite
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Star Wars: Ruminations of the Force
  • Character Posted (Sabreth)
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Rogue: The Uprising
Rogue: The Uprising Character Index
Rogue: The Uprising IC
We are the Cure
  • Character Posted (Chase Dreiser)
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[glow=#000000]Vanriel[/glow]​

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fright
[glow=#000000]
Rhîw
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[div=background: #313131;border: 02px solid #7799bb;Border-radius: 06px;padding: 10px;color: #ffffff;][bimg=no-lightbox | fright]https://file.toyhou.se/images/8229780_8JjoeRhZbVh65hT.png[/bimg][glow=#000000][CENTER][SIZE=7][FONT=Jim Nightshade][COLOR=#7799bb]Rhîw[/COLOR][/FONT][/SIZE][/CENTER]
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[IMGA]https://i.imgur.com/O2RS2qL.jpg[/IMGA]
Chase Aldrich Dreiser

Nicknames: Aldrich (Online)
Gender: Male
Age: 24
Sexuality: Asexual, Panromantic
Nationality: Canadian
Languages spoken: English, French

  • Physical Appearance
    Height:
    5'7"
    Weight: 138 lbs
    Figure/build: Really skinny, very little obvious muscle
    Tattoos: None
    Piercing: None (Previously ears)
    Scars/distinguishing marks: Small scars in both earlobes (previously pierced), a large scar on his left middle finger
    Preferred style of clothing: Simple and comfy. Chase doesn't see much reason to dress in more than t-shirts and pj pants most of the time. Baggier pants are good, so they don't cling to his braces.
    Frequently worn jewelry: Glasses, if you want to count them.
    Costume: ???

    Health
    Smoker?:
    No
    Drinker?: Infrequently (Once every couple months)
    Drug User? Which?: None.
    Addictions: Caffeine
    Allergies: Minor allergy to nickle (More irritating than dangerous)
    Any physical ailments/illnesses/disabilities: Muscular Dystrophy.
    Any medication regularly taken: Prescribed steroids (To try to help combat dystrophy)

  • Likes || Museums, Hockey, Blueberry muffins, Saturdays
    Dislikes || Being sick, spiders, his braces, being "babied" (even when he needs it)
    Fears || Spiders, the progression of his illness.
    Favourite colour || Red
    Hobbies || Baking, going to museums, MMOs

  • Career
    Level of education:
    Some College (Biochemistry)
    Former job title and description: Retail Sales Associate. Helped customers and stocked shelves, until his muscular dystrophy advanced to the point where it hurt too much to do and Chase found himself frequently incapable of standing for as long as he had to.

    Backstory

    Chase was born into a upper middle-class family, and was diagnosed with a form of congenial muscular dystrophy nearly from the moment he was born. The medical care wasn't a huge burden to his family, with his mother being a paralegal and his father a civil engineer, so things were pretty well covered. But it did cause stress, especially as he was actually his mother's third child. Shaun was 12 years old and Chase's half-brother; their mom had him when she was 16 and still in high school, so he had spent most of his time living with their maternal grandparents. Jett was only a year older, and a bit of a handful in his own rights.

    But Nikole and Ernest Dreiser tried to make it all work out. Shaun came around more and played with Jett, helping keep his younger sibling occupied while his parents focused on trying to encourage Chase to meet his milestones.

    It only lasted about two years before Nikole had enough. She couldn't handle the two kids living with them and her job. She walked out on Ernest, Chase, and Jett, divorcing Ernest shortly after and entirely giving her rights up to the children.

    Ernest worked out a deal with Nikole's parents in order to keep them in Chase and Jett's life, and Shaun in their's, but from that point on was completely bypassing Nikole. The only way things ended up working was with Ernest leaning heavily on both Nikole's parents and his own, but they managed.

    Fortunately, the disease didn't seem to affect Chase's brain at all, although he did have impaired sight which was pretty much corrected by glasses. From a young age, Chase was taking steroids to try to combat the muscular dystrophy and his diet was always high in protein in an attempt to encourage further building of muscle. With the help of his braces, Chase was ultimately able to have a semi-normal childhood with his siblings despite everything. He fell more often, of course, and was a little slower to get up and move, but for the most part, he did it.

    After high school, Chase went to college for about two years before dropping out. He took a year off, tried to go back, and dropped out a second time. This time he got a job working for a retailer on the sales floor. At least until he suddenly began going down hill.

    His disease had been mostly controlled until this point, but he quickly found that he was confined to bed or his chair more often; that the braces weren't doing nearly enough to help keep him stable.

    He had, over the years, been keeping an eye on what Jeancorp. was doing. His attempts at going to college had been in the field of biochemistry, after all, and when it was announced they were looking for ill patients to test a new cure on, Chase was among those willing to give it a shot.

    Without telling anyone, he slipped out of the house while his dad was at work and signed himself up to be a guinea pig.

  • Random Power || ???
    Random Physical Mutation || ???





fright
►Chase Dreiser◄
►Bone Spike Protrusion◄

►Location:

►Interactions:

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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec convallis ac augue nec pretium. Aenean porta porttitor sem, at consequat dolor pretium sit amet. Nulla iaculis turpis et pulvinar vestibulum. Phasellus vitae risus non enim volutpat convallis et non elit. Aenean consequat eu mauris in vulputate. Proin congue lacus mauris, eget molestie ante sollicitudin vitae. Ut vestibulum, urna suscipit iaculis semper, felis purus rhoncus tellus, efficitur ultricies neque turpis vel lectus. Morbi non urna vitae lorem bibendum sodales.




[div=background: #313131;border-radius: 5px; border: 02px solid #B20;padding: 10px;color: #ffffff;font-size: 13px;][bimg=no-lightbox | fright]https://i.imgur.com/O2RS2qL.jpg[/bimg][CENTER][SIZE=7][COLOR=#B20][FONT=Montserrat][B]►Chase Dreiser◄[/B][/FONT][/COLOR][/SIZE]
[font=Montserrat][color=#b20]►Bone Spike Protrusion◄[/center]
[b]►Location:[/b][/color][/font]
[color=#B20][font=Montserrat][b]►Interactions:[/b][/font][/color]
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fright

Keith Fuller
Location:Interactions:

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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec convallis ac augue nec pretium. Aenean porta porttitor sem, at consequat dolor pretium sit amet. Nulla iaculis turpis et pulvinar vestibulum. Phasellus vitae risus non enim volutpat convallis et non elit. Aenean consequat eu mauris in vulputate. Proin congue lacus mauris, eget molestie ante sollicitudin vitae. Ut vestibulum, urna suscipit iaculis semper, felis purus rhoncus tellus, efficitur ultricies neque turpis vel lectus. Morbi non urna vitae lorem bibendum sodales.




[div=background: #FFFFFF;border: 02px solid #311c60;padding: 10px;color: #000000;font-size: 13px;][bimg=no-lightbox | fright]https://i.imgur.com/GRyP9tO.png[/bimg]
[CENTER][SIZE=7][COLOR=#311c60][FONT=Armata][B]Keith Fuller[/B][/FONT][/COLOR][/SIZE]
[FONT=Armata][SIZE=3]⤑[B]Location:[/B][/SIZE][/FONT][SIZE=3] ⤑[B][FONT=Armata]Interactions:[/FONT][/B][/SIZE][/CENTER]
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Sheet Complete



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Tobias Hart
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BASICS
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Name:
Tobias Hart
Nicknames: Toby
Age: 16
Birthday: December 17th
Gender: Male
Home Town: Arikou Town, Dublaya, Holon
Height: 5'9"
Weight: 180 lbs
Favorite Types:
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Favorite Pokemon:
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Electabuzz |
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Chinchou


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APPEARANCE
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Tobias is of about average height, maybe slightly on the short side, and with just a little bit of fat to round out his face. His skin is pale, and his eyes are bright grassy green. His hair is bright, cerulean blue and relatively straight, reaching down past his shoulders. Normally, he ties his hair back in a ponytail at the base of his neck to keep it out of his way.

His clothing tends towards the simple and effective, rarely more complicated than dark colored cargo pants (In an effort to disguise how dirty they get) and green t-shirts. In cooler temperatures, he adds a green hoodie with a scyther embroidered in black across the back. He usually wears a dark brown pair of hiking boots, well worn and loved.

For more formal events, Toby wears a simple black suit.

Notable Markings
On Tobias's upper left arm, there is a tattoo of an absol.
He has a large scar on his lower left leg (from falling off the roof of his house when he was young).​

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BIOGRAPHY
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Bold, Good Endurance
Tobias has lived near Holon's pokemon cemetery his entire life, ghost type pokemon never scared him. (Especially with his family's mightyena around!) When he was six years old, however, the spirit of an absol named Arkis attached itself to Tobias. A medium explained to Tobias and his family that the absol's spirit was unable to move on, and it wasn't simply a matter of needing to defeat the spirit in battle or exorcise it to break it's connection to Tobias. They would need to settle what was keeping the absol tied here; the desire to be the pokemon of Holon's champion.

Over time, Toby became friends with the spirit absol who encouraged Toby and some strange supernatural-esque abilities the boy seemed to have, and his parents decided it would be a good idea for Tobias to attend Trainer's School as a way to prepare for his own journey.

He was a bit of a... difficult child at the Trainer's School, but he developed absolutely amazing connections with the various pokemon the school allowed him to "borrow" and play with. Book smarts weren't his thing, he definitely learned his skills far better when he got his hands dirty. The fact that he could outright understand the pokemon made things a lot easier for him. It was recommended, however, that he join the Better Together program instead of going off on his journey alone.

And Tobias agreed. He's a sociable soul, and while he can understand pokemon, human contact does bring something slightly different to the table.

Not to mention if something were to go wrong on his journey, having some other folks around as back-up would be an absolute blessing.

Positives
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Bold
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Rational
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Practical
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Perceptive
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Direct
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Sociable

Negatives
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Insensitive
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Tactless
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Impatient
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Risk-prone
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Unstructured
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Defiant

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SKILLS
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Intuition: Tobias's intuition is terrifyingly accurate. It's probably thanks in part to absol's inherent ability to predict disasters.

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Perception: While he might not always understand precisely what he noticed means, he does notice the slightest little changes. (This ties in with his intuition as well.)

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Understands Pokemon: Tobias perceives pokemon as speaking plain english.

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Basic Survival Skills: As the plan has been since Tobias was about 6 that he would eventually at least attempt a League challenge, Tobias knows most of the basic survival skills you would expect of a trainer out roughing it. He can read a map and compass, build a shelter, make a fire, scrounge up something edible, do some basic cooking, and some basic first aid.

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Sewing...?:He's surprisingly adept at sewing, actually, and won't tell many folks, but he's the one that embroidered the scyther on his hoodie.

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Basic Pokemon Knowledge: Tobias went to Trainer School. He's not super book smart, but he does know his basics pretty well.


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MISCELLANEOUS
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There's a chinchou pokedoll hanging off his bag, it's pretty beat up.
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He's super uncomfortable with the idea of flying.
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He'd love the opportunity to catch a chinchou, and would really like to see a Snorunt or Glalie, Electabuzz, Galvantula, Milotic, Azumarill, and Tyrunt. (And a gyarados, but he's a bit afraid of trying to handle one "in real life.")
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Arkis has hinted that if Tobias tried, he might be able to do some little telekinesis tricks. Tobias thinks Arkis is pulling his leg.
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While in trainer's school, Tobias was allowed to borrow school-owned pokemon, taking care of them and battling other students with them. The most powerful pokemon Tobias has ever battled with was a pachirisu. It was level like... 10.
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Tobias has been diagnosed with mild ADHD. His usual "medicine"? A cup of black coffee in the morning.

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POKEMON
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Current Team


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fright

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Toby
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Location:

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Interactions:


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Pok%C3%A9_Ball_summary_IV.png
Team
Pok%C3%A9_Ball_summary_IV.png

None​
 
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[glow=#000000]Telamere[/glow]​
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Naomi Zero Swift




BASICS
Name: Naomi Swift
Alias: Zero (Arcadia Alias), Marcy, Marceline (Between her and Emilia/friends)
Gender: Female
Age: 33
Height: 5'8"
Weight: 130 lbs
Sexuality: Homosexual
Nationality: American

APPEARANCE
After the events of Kileuae, Naomi's hair turned white. She's taken it as an opportunity to semi-regularly dye her hair.

Outfits
Naomi near-constantly wears a baclava with an attached hood. The mask is normally pulled up.
Her usual attire is something resembling this.

When "working," she wears something similar to this.

HISTORY
Occupation: Super Soldier (Current)
Affiliated Groups: The Arcadia Division

Naomi was among the group of students visiting Kilauea when it erupted in 2018, and was alongside Emilia for most of the tragedy that stole the lives of most of their friends. While Emilia became distant, Naomi perhaps threw herself into life harder than she had previously. It took some time, but the young woman became a brighter, albeit slightly more abrasive, version of her previous self. Therapy helped. A lot.

She didn’t show any signs of any mutations occuring after the events of Kilauea, but when Emilia was picked up by Arcadia and the source of her mutation was discovered, Naomi was picked up shortly thereafter. After some serious testing (and an accident involving a lab tech accidentally dumping another mutant’s blood into one of Naomi’s samples), they discovered that Naomi had become a host to some variant of the Kilauea bacteria, and that she too had mutated. The bacteria had absorbed the other mutant’s blood, and mutated with it’s addition.

There was a lot of testing done, and Naomi came to join the ranks of Arcadia’s soldiers after her own form of brainwashing was complete. Arcadia’s scientists were worried that the girl’s intuitive abilities with the powers replicated by the bacteria would be affected if they altered her neurological architecture too heavily, so instead of the standard procedure breakdown and build back up, a command phrase was implanted into Naomi’s mind, allowing Arcadia complete control of the soldier if necessary. More-or-less, Naomi was given the option to become a soldier, or forever be one of Arcadia’s guinea pigs. She chose to become a soldier, though not quite as “hardcore” as some.

She is typically used as a beating stick for others in Arcadia, or as a demonstration piece for government officials who enjoy seeing the fruits of Arcadia’s labors. There’s something about seeing someone as unassuming as Naomi go full on, controlled “berserker,” or taking someone’s electrical manipulation and being able to expand it into full on electromagnetism manipulation. The general goal for any Arcadian soldier is to be as good as Naomi is with their power, even if she might naturally be able to use their power at a higher level than they’ll ever be capable of.

And Naomi eats the attention right up. She’s good at what she does, because she isn’t given the choice not to be.

MISCELLANEOUS
- Arcadia directly ripped off the Bioshock games when deciding on Naomi's trigger phrase. It is, simply, "Would you kindly..." For scientists, they sure are creative...

- There's some stereotyping going on with Naomi in general. Her mom was from Hawaii and got pregnant with Naomi after a fling with an Asian man. She moved back to the mainland and raised Naomi as a single mother, and encouraged Naomi to "explore her heritage" even though Naomi had no connection to her father, and wasn't even sure he was Japanese to begin with...

- Arcadia's science division theorizes that Naomi has always had the "Intuitive Power Usage" part of her mutation, but had no way to get access to powers to make the mutation relevant before Kilauea.

HOBBIES: Playing with new powers/New combinations of powers, Watching older cartoons, 3D Printing & Modeling, Kendo
SKILLS: MAC hand-to-hand combat + Jigo Tensin-Ryu Jujutsu (Combat Jujutsu) (7 years), Kendo (17 years), Power Control (11 years), Shooting (7 years), Driver's License (15 years), Motorcycle License (10 years)
WEAPONS: HK512 (Updated HK416, brought on an “as needed” basis), Glock Pistol (Customized with some 3D Printed parts Naomi made), Stun sword (More like a tachi bokken, it’s a blunted sword with some tech in it that releases an electric shock like a taser).
GEAR: 6-10 blood pills, Numbing/Disinfectant spray, a couple medi-patches, "Smart" glasses (act like your stereotypical cyberpunk helmet HUD, + comm unit), phlebotomist kit (For blood drawing needs on the go~!)


POWERS/CYBERNETICS
Intuitive Haemopotent Replication

The ability to replicate powers with blood as a medium, and intuitively know how to use them. If Naomi consumes about 30 mL of a powered individual’s blood, after about 10 minutes she will gain those powers herself along with intuitive knowledge on how to best utilize those powers to their most extreme. For example, if she were to consume the blood of someone with the ability to manipulate electricity, Naomi could take it to the extreme of being able to use electromagnetism.

She may only replicate up to 4 people’s abilities at a time (with each blood sample giving her access to all of a person’s powers), but she prefers to only copy two individual powers at once when given the opportunity. Any more tends to be “uncomfortable,” if not outright painful. Tests trying to get her to utilize five people’s powers have resulted in her being hospitalized for an extended period, and completely unable to use her power during this time.

Each power lasts 60 hours after the initial replication, if Naomi utilizes it at the same level as the power’s originator. She “burns through” the replication faster if she utilizes it at higher levels.

Cybernetics
Left Forearm Storage: Naomi's left forearm has had drastic modifications made to it. It has had a refrigerated storage area added to it, which can hold six to ten 30mL "pills" of blood, used to power Naomi's abilities. The "pills" kind of resemble gushers, and are labeled.



• Naomi • "Zero" •


• Intuitive Haemopotent Replication •
• Current Powers: None
• Location:
• Interactions:


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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec convallis ac augue nec pretium. Aenean porta porttitor sem, at consequat dolor pretium sit amet. Nulla iaculis turpis et pulvinar vestibulum. Phasellus vitae risus non enim volutpat convallis et non elit. Aenean consequat eu mauris in vulputate. Proin congue lacus mauris, eget molestie ante sollicitudin vitae. Ut vestibulum, urna suscipit iaculis semper, felis purus rhoncus tellus, efficitur ultricies neque turpis vel lectus. Morbi non urna vitae lorem bibendum sodales.

• Pills Carried: • Concussive Beam Emission • Regeneration • Energy Barrier Construction • Hand-to-Hand Combat Specialist •
 
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Sirrak Lian


Basics
Name: Sirrak Lian
Age: 35
Gender: Male
Bender/Non-Bender: Bender

Appearance
Sirrak stands at about 5'10" and weighs about 140 lbs, putting him at firmly "average" in terms of appearance for the most part, with slightly darker tanned skin commonly found among the Earth Kingdom's natives. His dark brown, near black, hair is usually kept short or at the worst of times in a small ponytail. Sirrak can't stand his hair getting in his eyes, and believes longer hair just gives others a handhold in battle. His facial hair is kept sharp and tidy, usually little more than a small, simple goatee. It grows in quickly, however, so he almost has a little bit of fuzz across his cheeks. His eyes are a slightly faded green, like well-worn money. He has a piercing in his right ear, a jade tooth or claw hanging from the hole.

Personality
Sirrak comes across as an incredibly serious and well-put-together individual with quite a lot of self-discipline, and is rather on the quiet and reserved side. He can be rather defensive and once his ire's been raised, he can rival a firebender's passion and anger and hold grudges far longer then the smoldering coals others might bare.

But he comes to life when fighting. Aggressive and bold, with a sparkle in his eyes and quite frequently laughter out of legitimate joy.

Don't touch his brother, however.

That's grounds for being buried 60 feet down in solid rock, and Sirrak won't bat an eye doing so.

History
Sirrak and his brother, Zari, were born in a small, sea-side village northwest of Gooling. His mother, Sesho, was an earthbender farmer who pretty well single-handedly had run her family farm when her brothers had run off to join the Earth Kingdom Army and her parents had grown older. His father, Rorak, had washed up from the sea years before and found himself recovering in Sesho's care. Rorak had been on a ship that hit a rough patch and ended up sinking, or so he told Sesho and others in the village, and so the little Lian family allowed the man to earn his keep by working on the farm along side Sesho.

One thing led to another, and as one would expect, Sesho and Rorak fell in love with Sirrak and Zari being the result. The boys were nine years old when Avatar Aang was defeated by the Fire Nation.

They were 9 when the Fire Nation attacked Gooling.

Rorak around this time revealed to his family that despite having pretended all the time since the shipwreck that he was a non-bender, he was in fact a Fire Nation deserter. This included being able to firebend. He had of course become fond of the small village in which he lived with Sesho and his kids, and knew the village was close enough that the Fire Nation would consider it a place that "had to go" in their attack on Gooling. So Rorak went to join those attempting to defend Gooling.

He died attempting to defend Gooling.

Sesho more-or-less shooed her kids out of the village with her father, Zaddar. Sesho herself couldn't leave the village, she was a touch too prominent within it, but Zaddar, Rorak and Sirrak leaving the village could have been disguised. They traveled further in-land, along the southern mountains of the Earth Kingdom. On their travels, they were attacked by a group of bandits, and saved by an Earthbender using a different sort of technique that Sirrak had never seen.

It was called "Stone Dragon" Style, and was taught in a temple in the southwestern mountains called Kharrat.

While Sirrak wasn't bad at the more standard form of earthbending his mother had begun teaching him at a young age, the Stone Dragon spoke to him on a much different level, and it was here that he left Zaddar and his brother. He followed the other bender to Kharrat, and there began to learn the Stone Dragon style of Earthbending.

He spent about a decade among the practitioners of Kharrat, until his brother appeared on the steps of the temple and begged Sirrak to stop secluding himself in the mountains and join him in fighting the Fire Nation alongside the others of the Rebel Armada.

Sirrak couldn't help it. His brother appealed to just the right parts of him.

He joined his brother, and the pair have spent the last 16 years fighting side by side. Tales of a special squadron being formed drew the brothers easily to General Huang Fong Xu.

Bending/Combat Details
Element: Earth - "Stone Dragon" Style
A style of earthbending that ends up being much more aggressive than the usual balanced style, Stone Dragon focuses a lot on grappling and initiating strikes that allow the benders to get into a grapple. Many other bending forms, and most weapon users, are put at a distinct disadvantage when an earthbender is right in their face and wrestling them to the ground, after all. Sensitivity training is stressed for those practicing the style, and near all Stone Dragon style users are capable of the seismic sense that some other earthbenders develop. This training starts with them putting thin layers of stone over their hands at all times, until eventually they end up good enough to have a good two or three inches of rock between their hands and whatever they're touching, and can perform an entire tea ceremony without damaging or spilling a drop.

Martial Art Influence: Tiger Claw Kung Fu + Brazillian Jiu-jitsu


Weapons of Choice: Big stone gauntlets, occasionally a stone dao.
 
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Zari Lian


Basics
Name: Zari Lian
Age: 35
Gender: Male
Bender/Non-Bender: Non-bender

Appearance
Zari stands at about 5'8" and weighs about 143 lbs, putting him at firmly "average" in terms of appearance for the most part, with slightly darker tanned skin commonly found among the Earth Kingdom's natives. His dark brown, near black, hair is kept typically long and in a ponytail or braid, depending on his mood. He tends to stay completely clean shaven. His eyes are a slightly faded green, like well-worn money. He has a piercing in his left ear, a jade tooth or claw hanging from the hole.

Personality
Zari is the warm sort, giving one the impression of a hearth in the living room in the middle of winter, eyes always shining and lips twisted into at least some faint smirk. Despite his line of work, and the time he's been doing it, Zari has definitely stayed a bright spot, so to speak. He makes an effort to know everyone's names, and has a pretty good memory for those little details most folks forget. Fortunately, he manages to come off genuinely sociable and interested instead of that kind of sleazy sociable that makes you feel like you might need a shower.

He definitely shows a more serious side, however, when more "in the field."

History
Zari and his brother, Sirrak, were born in a small, sea-side village northwest of Gooling. His mother, Sesho, was an earthbender farmer who pretty well single-handedly had run her family farm when her brothers had run off to join the Earth Kingdom Army and her parents had grown older. His father, Rorak, had washed up from the sea years before and found himself recovering in Sesho's care. Rorak had been on a ship that hit a rough patch and ended up sinking, or so he told Sesho and others in the village, and so the little Lian family allowed the man to earn his keep by working on the farm along side Sesho.

One thing led to another, and as one would expect, Sesho and Rorak fell in love with Sirrak and Zari being the result.

They were 9 when the Fire Nation attacked Gooling.

Rorak around this time revealed to his family that despite having pretended all the time since the shipwreck that he was a non-bender, he was in fact a Fire Nation deserter. This included being able to firebend. He had of course become fond of the small village in which he lived with Sesho and his kids, and knew the village was close enough that the Fire Nation would consider it a place that "had to go" in their attack on Gooling. So Rorak went to join those attempting to defend Gooling.

He died attempting to defend Gooling.

Sesho more-or-less shooed her kids out of the village with her father, Zaddar. Sesho herself couldn't leave the village, she was a touch too prominent within it, but Zaddar, Zari and Sirrak leaving the village could have been disguised. They traveled further in-land, along the southern mountains of the Earth Kingdom. On their travels, they were attacked by a group of bandits, and saved by a "Stone Dragon Style" Earthbender. Sirrak opted to join the bender in going to Kharrat to learn the style, while Zari continued on with their grandfather.

They headed north of the desert and crossed the river there before finally settling, to some degree, in a village there. Far away from the fighting on the edge. The village's primary commodity was actually the breeding and training of mounts for the Earth Kingdom, and by extension, the Rebel Armada, and other livestock.

Zari's friendly attitude seemed to even work with the animals, and he had no problems convincing even a couple of eel hounds to cooperate with him. Of course, there were wild creatures and bandits that wanted to steal or kill their animals, and so Zari ended up beginning to learn how to shoot a bow about the same time to protect his charges. He wasn't a great archer, but over time he definitely became a passable marksman.

A member of the Rebel Armada saw Zari shoot a pair of armadillo wolves that were harassing some of his ostrich horses, and pretty much swept the boy up (Zari was now about 13 years old) into joining the Rebel Armada with the next "shipment" of domesticated beasts.

He spent the next handful of years practicing and training and generally becoming more of a soldier and more competent with his bow.

Almost a decade after leaving his brother to learn at Kharrat, and seeing the state of the Rebel Armada and nothing seeming to really change, Zari sought out Sirrak and encouraged him to leave the seclusion of the Stone Dragon temple and come help Zari try to make a difference in defeating the Fire Nation Army.

The pair have been fighting side by side pretty much ever since, and Zari has gotten much better with a bow. The rumors of the general's Special Forces drew his attention, and after some convincing of Sirrak, the duo made their way to camp to join up. With a nice long resume following them.

Bending/Combat Details
Martial Art Influence: Yabusame (Japanese Horse Archery)

Weapons of Choice: Bow + Arrow, Chinese Straight Sword
Other: Zari has an eel hound he normally rides, named Zip.
 
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≡HEX≡

⤑ Isiah Monroe | ⤑ Hex | ⤑ Twenty-Seven | ⤑ Orange (Borderline Red)




≡APPEARANCE≡

⤑ Written Appearance
Average height, weight, and build, Hex could probably blend right in to the masses if he ever had the mind to do so. Everything from his hair to his skin to his eyes is dark brown, with his hair on the verge of black and left in rather short, thin dreadlocks. His facial hair is kept incredibly tidy- it looks like he probably does touch-ups on almost a daily basis, and he has his septum pierced.

⤑ Height | Six foot, Two inches
⤑ Weight | Two-hundred and Twenty Nine Pounds

≡BIO≡
Hex was detained by Aspida at the age of sixteen when he went to get a job and was tested for the gene. As he had never shown any inclination of power before this point, he was brought in and detained for "further analysis," until Aspida could determine whether or not he was a threat to society as a whole. He spent the next four or so years in Aspida's cells, with little to occupy his time beyond learning how his own powers worked, though he only stumbled across a portion of them.

He's disinclined to talk too much about how he got out of the holding cells and detainment, but he'll happily state that his information was wiped from their systems thanks to "tech gremlins," and he ultimately was able to walk his happy ass straight out of the labs.

That's probably not entirely true.

Hex spent the next handful of years living an almost-normal life, grateful for the fact that tech, including the dreaded scanners, just... seemed to fail around him, or glitch at the very least. He knew full well it was due to his own abilities, and saw no reason not to abuse them to try to keep his life as normal as possible.

But his bad luck didn't always hit every camera, and someone started seeing a pattern in when certain systems would go down or glitch. Hex's face somewhere in the crowd ended up being the common denominator. So RIEF went after Hex, and Hex abandoned the pretenses of a normal life.

And for a while, (realistically, only about a year) Hex did a pretty good job of staying just ahead of RIEF thanks to his abilities.

But they caught up to him, and Hex needed somewhere to go.

An Archivist offered him a solution. Join up with the Rogues, they'd give him a place to lie low as needed and some well needed back-up. Hex didn't see that he had much of a choice.

He's been running... disruption missions for Rogue for the past three years or so, frequently on the opposite end of the city from where the Rogues are actually working and just causing as much Bad Luck as he can manage.

But with recent events, Hex has been pulled a little bit closer and has started to be sent out alongside the others rather than out on his own causing trouble. RIEF and Aspida need a little bit of Bad Luck.

STRENGTHS
+Athletic - Hex is almost always running. Staying in one place is a good way to get yourself killed when you run solo missions, and he knows it.
+Competent - Hex has been doing his thing for years. He's got a lot of practice, and probably won't be stopping until he's dead.
+Confident - He knows his own limitations, but is confident in his own abilities up until that point.

WEAKNESSES
_"Lone Wolf" Mentality - Hex has, for most of his time around, run solo. He's pretty hesitant to trust that anyone has his back. It also means he doesn't do a great job keeping an eye on his partner(s), and can come across as self-centered in some situations.
_Arrogance - Hex isn't the best at handling new information or situations, he usually falls back to his "usual methods" to handle anything new, knowing they've served him well before and probably will again. It doesn't always work out that way, though.
_Pessimistic - Hex calls it being a realist, but alongside his arrogance comes a big dose of pessimism and negativity.


≡POWER≡
⤑Type | MENTAL ⤑ CURSE MANIPULATION

  • The most basic description of Hex's ability is the ability to bestow or remove curses.

    ⤑Bad Luck
    The only curse Hex actually knows how to utilize, but the side-effect being that Hex is very skilled at it's usage. Most typically, this curse is manifested in an Area of Effect surrounding Hex. He can generate larger fields, with lower power, or smaller, more concentrated fields. He's also capable of "tagging" up to about 4 people with more concentrated Bad Luck, but it means he can't utilize the Aura at the same time.

    The effects are pretty much exactly what it says on the tin. Things just... go wrong. Technology is especially vulnerable to this curse, with cell and wi-fi service dropping out, short circuits occurring, software going into infinite update loops, and all sorts of other little frustrating things that could occur in a system running otherwise flawlessly. Guns might jam, someone might trip or slip, a glass might fall off a table. And it all works up from there. Enough exposure can even result in the structural flaws in buildings and the like seeming to increase exponentially, and cause the building to collapse, though it takes quite a bit of time for something like that to occur.

    ⤑Other Curses
    Theoretically, the following are other curses Hex could bestow. However, any usage of the following up until now has been done on accident.
    ⤑Binding: A simple curse preventing an individual or object from doing something.
    ⤑Illness: Usually something small and annoying. A cold or allergies. If Hex practiced, he might be able to induce more serious ailments.
    ⤑Rage: Making an individual far more unreasonable and prone to fits of violence and anger.
    ⤑Disaster: Causing someone or something to draw natural disasters to it/them.
    ⤑Insanity: Causing varying degrees of mental instability in an individual.
    ⤑Breaking: An object cursed with this would be prone to breaking, an individual cursed with it would be prone to breaking things.
    ⤑Disruption: Disruption of electricity or technology. On purpose, rather than just being a side-effect of Bad Luck.

  • ⤑Bad Luck
    ⤑Hex has pretty good control over his own abilities, but still will occasionally short out tech, even if he's actively suppressing his Bad Luck Aura. He's got a serious case of Tech Gremlins. (The longest a phone has lasted in his possession is about 3 days.)
    ⤑Hex has to actively "deactivate" his Bad Luck Aura to keep it from causing problems all the time. And even then, there's still remnants of it around in little things like a coin always landing face down or glasses being knocked off tables, or dropping phones constantly.
    ⤑Hex believes that his Bad Luck becomes stronger if he goes out of his way to do things that cause bad luck. Walking under ladders, a black cat crossing his path, breaking mirrors, ectra. There's no definitive proof of this, Hex's belief in it seems to make it true.
    ⤑Hex's Bad Luck is reduced or countered by sufficient "good luck charms." Lucky bamboo, ladybugs, true four-leaf clovers, upwards horseshoes, chunks of jade, ect, ect, ect. As a side-effect, Hex carries quite a number of good luck charms on his person to give to folks he doesn't want affected by the aura, or at least wants affected less by the aura.

    ⤑Other Curses
    As of this moment, any other Curse Hex attempts to perform requires intense concentration, and an object to be used as a conduit for the curse. The easiest sort of object to be used would be something like a poppet of the individual to be cursed.

    He also has no practice or real idea on how to utilize any of the expanded potential uses of his power at this time.


≡RELATIONSHIPS≡
⤑ Kali
⤑ Black Cat | ⤑ Female | ⤑ Three Years Old | ⤑ Picture |

Hex's little black cat, she can normally be found hanging out up on his shoulders. For him, a good source of Bad Luck.

⤑ Josie | ⤑ Rogue Accomplice|
Josie's been patching Hex up pretty much since he joined up with Rogue, and almost every time he comes back from a mission he brings her another little good luck charm for the lab to try to help make sure he doesn't break anything in there.

⤑ Luna | ⤑ Little Sister|
Hex pretty much immediately started being protective of Luna the moment he met her and just... somewhere along the line started calling her his little sister. Not much more complicated than that!

≡TRIVIA≡
⤑He adamantly disbelieves in magic, despite his power being pretty similar conceptually, and is an atheist.

 
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Initializing Startup...Done.
Loading system defaults...Done.
C:\> dir/w
Volume in Drive C is......file not found.
Volume Serial Number is......file not found.
Directory of C:\
[DOS]...COMMAND.COM...WINAZ0.386...CONFIG.SYS...AUTOEXEC.BAT
[ADDL]...KEDAS.COM
......5 file(s)......110,023 bytes​
C:\> sekt
Running SEKT_KEDAS_DESTINY_FILE.exe...
Sekt Kedas

Sector | 16 | Female | Nezumi​
Name: Sect "Sector" Kedas
Gender: Female
Age: 160
Race: Nezumi (Ratfolk, ect)
Height: 3'8"
Weight: 67 lbs
Role: Mechanic
Personality: Sector very much embodies the spirit of a nezumi and mechanic or tinkerer. Impetuous and impatient, Sector seems to constantly be on the move and looking for things that interest her. Nearly everything is faced with childlike enthusiasm, which has the clever little rat underestimated with great frequency. She can be a bit... loud, and near manic at times, rarely stopping to explain how her mind jumped from point A to point J, or the steps in between. Or maybe even what started her on point A to begin with.

Weapon(s):
•Corona Pulse Rifle - A relatively common pulse rifle, with the ability to interface with the Near-AI Sector has created.
•ArcCaster Pistol - A simple pistol that is utilized to stun a target rather than causing lethal damage. Also customized with the ability to inerface with Sector's Near-AI.

Talent(s):
Sector is very talented at taking things apart and putting them back together. Or putting them back together better, or in general bodging things together to make them work for some indeterminate amount of time. This extends to spaceships and their systems. She's also a competent drone builder, though doesn't build drones very often.

Enhancement(s):
•S.P.A.R.K. - Sector's Near-AI, installed directly into her head. She's almost constantly tinkering with and working on the Near-AI, trying to improve it. The Near-AI interfaces with the couple guns she carries, improving her accuracy immensely and feeding her vital stats on her target(s), and also has some built in knowledge repositories regarding computers (hardware and software) and engineering mostly.

•Cybernetic Left Eye - Another piece of S.P.A.R.K.'s tech, it helps mostly with Sector's ability to target. It functions as a camera, and is always recording, as well as possessing modes for dark or low-light environments.

•Cybernetic Left Hand - Her left hand, and a good portion of her forearm, has been replaced with cybernetics, with the main bonus being that they allow her to directly interface with computers and the like (assuming they have the same kind of ports as she does installed). Her fingers store mini-tools suitable for quite a few engineering tasks, ranging from screw drivers to a mini torch.
Abilities:
Sector's memory is pretty darn good, mostly due to S.P.A.R.K.'s help. With the Near-AI recording everything and indexing it, if Sector's heard a bit of information, she can probably recall it given a few moments time.

Flaw(s): Sector doesn't do well with going slow and if someone can't keep up, she's pretty likely to just leave them in the dust regardless of the consequences. She seems to forget that other people don't have a Near-AI helping them in their heads. There's also some pretty serious stigmas against Nezumi as far as humans go, due to them resembling earthen rodents. Given a rifle or pistol that isn't her gun, Sector isn't anywhere near as good of a shot. She needs the cybernetic help S.P.A.R.K. can provide by being interfaced with the guns.

Like(s): Taking things apart | New Tech | Mint-Flavored anything. Especially chocolate, or tea. Or hot chocolate, oooo | New People

Dislike(s): Physics | Being Planet Side | Power Outages | Data Corruption | Too Much Order

History: Sector was born on Earth in a Nezumi warren, crowded and swarming and chaotic and warm. It was definitely a great place for a young Nezumi to grow up, with plenty of pieces of tech for her to rip apart and rebuild and destroy. Sometime during her younger years, she ended up starting to build S.P.A.R.K., but it would take quite some time before S.P.A.R.K. was actually functional.

She had the opportunity to go to a relatively major university on Earth, taking classes in engineering. When she was about 12, Sector finally had the chance to go on a space ship. She promptly decided that if she had her way, she'd almost never be planet side again and shoved herself into her studies, moving more towards practical mechanic work than the engineering-building-and-designing route she'd been taking before. She made some great advancements with S.P.A.R.K. during this time, and she actually built the combat modules into the Near-AI more as practice and a tech demo than any actual need for them herself.

From there, it was as simple as Sector being good at what she did. Ships seemed to "speak" to her, though realistically it was more just that she could directly connect to the ship itself and work with S.P.A.R.K. to diagnose the problems or potential problems and fix them swiftly. That, and rat ingenuity that no one could ever deny.

Her interest in drones came along the same time. Even with being smaller than a human, Sector couldn't always get into everything and occasionally an extra set of hands was needed.

When the S.S. Destiny was announced, Sector decided immediately she had to be on the ship when it left Earth, and it looks like she managed to get there.

Extra: The Nezumi are based heavily on Starfinder's Ysoki.

They are small humanoid rats who stand at most about 4 feet tall. They walk upright, have fur, long incisors, and partially prehensile tails that make them pretty good in zero gravity. Their hands are small, with long fingers good for dexterous work, and their noses are pretty sharp. They reach adulthood at about 10 years old.

They originate from a planet about half the size of Earth, with most of the planet's surface being arid deserts or more rocky mountains, called Akiton. The planet use to be a major mining planet, but the resources have pretty much run dry.

That doesn't seem to keep their culture from being chaotic at best, and the Nezumi have done a pretty good job of spreading themselves within other cultures, with Nezumi picking up roles and societal niches other races view as unpleasant.



Initializing Startup...Done.
Loading system defaults...Done.
C:\> dir/w
Volume in Drive C is......file not found.
Volume Serial Number is......file not found.
Directory of C:\
[DOS]...COMMAND.COM...WINAZ0.386...CONFIG.SYS...AUTOEXEC.BAT
[ADDL]...NEZUMI.COM
......5 file(s)......110,023 bytes​
C:\> nezumi
Running ALIEN_ARCHIVE_NEZUMI_FILE.exe...
ALIEN ARCHIVE: NEZUMI


  • O v e r v i e w

    The nezumi are near identical to Starfinder's Ysoki.


    Small and furtive, the ysoki are often overlooked by larger races. Yet through wit and technological prowess, they’ve spread throughout the solar system, giving truth to the old adage that every ship needs a few rats.

  • V i t a l s

    Average Height 3-4 ft.
    Average Weight 60-100 lbs.
    Age of Maturity 10 years
    Maximum Age 80 years

  • C h a r a c t e r s



    Blah, Blah, Blah

  • C h a r a c t e r  S h e e t



    Blah, blah, blah


S E C T O R
Nezumi | Mechanic
≡Location: S.S. Destiny, Hangar Bay
≡Interactions: Daren "Warlord" Vega




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  • Nice Execution!
Reactions: Spectre of the Fade
≡ H E X ≡
≡Location: Josie's Lab, Rogue HQ
≡Interactions: N/A




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♫ I only get by with a little bad luck ♫
 
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