Alright, now that I've beat the game 100%, I feel like giving my final thoughts on it.
Overall? It's a really great game, I think I've had more fun playing this game than I ever did with the original. They made so many necessary changes that it made the old one look like complete crap. For one, the song of double time is so much better now that you can pick what hour to fast forward to. Also, the new save system, need I say more? And the way they handled the Bomber's Notebook in this version makes managing side quests that much easier. I like being able to talk to the Bomber members and it'll take note of any information they tell me, it helped seeing as how I haven't played the original in so long and my memory was a little stale. Only once or twice did I have to look something up, and it was more for confirmation than anything. Speaking of the side quests, however, they did make quite a few changes to some of them. To get the inn reservation now, you have to talk to Anju in the afternoon as goron Link, which makes sense, really, so I'm not too bothered by that change. They also moved the bottle you get from fighting the Big Poe in the graveyard and replace it with a piece of heart instead. You get new new bottle by giving the priority mail the Kafei's mother, and I have no real qualms with that, honestly; it always did feel a little weird to get a bottle out of fighting that Big Poe. One thing that did kinda throw me off a bit, though, was that they add a brand new side quest to get a seventh bottle that I'm pretty sure wasn't in the N64 version, and I'm preeeetty sure they only added that in to fill in all the item slots; again, not really complaining too much.
As for the changed boss fights... I rather enjoyed them. The boss fights in the old version were mundane and repetitive, to be frank, which isn't good for a game with so few of them. I found the changed versions of them to be all around more enjoyable, plus I really liked having to re-learn how to fight them, it took me back to my childhood when I first played this game for the N64. I honesty don't understand what has you so upset about it,
@LunaValentine, maybe you could explain your reasoning to me? The Twinmold fight wasn't even that bad, again, I rather enjoyed it. I don't really care that they moved the Giant's Mask to the middle of the boss fight, it was still fun. The mask is so much more epic in the 3DS version too, just the way Link transforms and then freakin' punches Twinmold with his bare fists. The slow speed... eh, it didn't really bother me all that much for whatever reason. Although I will admit the second half of the fight was a little annoying at first, until I remembered that I had I freakin' guard button, after that it went back to being fun and epic. The final boss was alright, mostly the same with a few changes in pattern, but none that really affected the fight a huge deal.
Now onto the changes I didn't like, which is very few. First off, Zora swimming, pairing the mermaid swim with the magic barrier was a bad move on Nintendo's part. I just wanna be able to swim fast without wasting my magic meter, is that so much to ask? And why do you gotta make it so I can't keep mermaid swimming once my magic runs out, what the hell, man? The Gyorg dungeon, which a lot of people seem to hate, I didn't find to be that bad. Don't get me wrong, I didn't like it and I would have prefer it if they'd stuck with the original one, but it wasn't nearly as bad as I was lead to believe. Although, that's probably I had mastered the dolphin jump towards the end of the game and got lucky with choosing the paths... Also, a very minor complaint, but I did not at all like how they changed goron rolling. Instead of holding the button down, you tap it once to roll up and tap it again to unroll; honestly, I very much prefer the old way, the new way just feels.... unnatural.
There's also a few things that they didn't change that I would have liked if they did. For one, the goron race was still just as much of a pain as ever, I really wish the other gorons didn't knock me out of my roll so freakin' easily, there's enough of a challenge there without that little hinderence. And the beavers, oh god those stupid, bloody beavers. Why couldn't they have just made the rings intangible, instead of allowing me to bump my head into them like a hundred fucking times. It's even harder this time around thanks to needing magic to swim faster. It ain't easy hitting those jars on the bottom while simutaneously swimming through rings, and you aren't always lucky enough to pick up the magic that they drop. Ugh... I swear to god, no one ever mention beavers to me ever again, I don't wanna have to kill you.
So yeah, those are my thoughts on the matter. In general, Majora's Mask 3D is a really awesome game, a few minor complaints, but not nearly enought to deter my newfound love for it. The game looks absolutely freakin' amazing in 3D, by the way. I recommend playing in on the New 3DS XL if ya can, it has much better 3D than the original 3DS. Now if you excuse me, I'm gonna play me some Kirby and the Rainbow Curse, another Nintendo game that just came out recently~