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Name: Lyriel Usagi
Age: 12 666666
Element: Soul
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{slide=Short Biography|center}Being undeniable 666666 years old, meaning she is definitely not 12, Lyriel had her share of life. Saving the world from the great danger of the 'Beyond', single-handedly destroying Darkdeath Evilman and his Army of Edged Doom or taming the Planet Buster 'Remina' before sealing him into her own pocket dimension are just a few of many great deeds Lyriel had done. The newest of all threats however is something way more serious than she could have faced with all past threats combined. With some malicious godlike entity at work, sealed most of her power! And to make matters even worse everyone seemed to have forgotten about Lyriel and her deeds. Thus, Lyriel had to start working herself up from the bottom again on her great quest to beat that malicious entity and restore her former glory.{/slide}
{slide=Personality|center}Lyriel thinks of herself as the greatest witch ever alive, up to a point where she is without question delusional. She is a huge energy bundle full of live and can barely keep quiet, or still for that matter. She might appear as quite naïve but is actually a reality denying genius, twistings the words and sentences of others to her own needs while simply ignoring, or calling bullshit, on any attempts made to make her realize just how much she sucks at magic. If not for her GUTS Soul Element, Lyriel would have just ended up as a Einstein-esque tinkering girl mass producing weapons of doom.{/slide}
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Attack
Defense
Health
Agility
Magic Attack
Magic Defense
Awareness
Constitution |
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4
3
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5
3
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Go Big or Go Home
The magnitude of good or bad effects transpiring out of random event are more drastic.
Favored Fortune
If a random event occurs to your character, there is a greater chance that it will be a good event over a bad one.
Sixth Sense
Your awareness rolls can be performed on phenomenon otherwise undetectable to humans.
Mental Out
You are immune to mind-reading/control effects.
Strong Soul
Passive
"I, Lyriel Usagi, am the bestest witch that ever was, is, and will be!"
Sanity increasing effects have no effect on Lyriel.
The maximum value for Lyriel's sanity is 70%
Sanity reducing effects are only 50% as effective.
Sanity reducing effect that are 10% or lower have no effect on Lyriel.
+2 to Constitution.
Broken Will
Passive
"..."
Activates itself once 30% Sanity is reached.
Upon activation, Strong Soul will be disabled.
Mental Out is disabled.
Sanity increasing effects are only 50% as effective (rounded up).
-1 to Attack
-1 to Defense
-1 to Agility
-1 to Awareness
-2 to Constitution
Broken Will is disabled upon reaching 70% Sanity.
Strong Soul is activated upon reaching 70% Sanity.
Walk It Off
Passive
"Pfff. Just a flesh wound!"
Only useable while Strong Soul is in effect.
Lyriel is capable of surviving up to 3 consecutive turns with 0 Health Points remaining.
Soul Collector
Passive
"Dem Booty!"
To supplement her crafting, beings that die nearby to Lyriel have a chance of dropping a Seelenstein.
The grade of the Seelenstein depends on the strength of the being in question.
Seelensteine can be turned into higher-grade ones and vice-versa.
Genius
Passive
"The exact value of Pi, I have calculated!"
Lyriel gains a +2 modifier regarding any rolls made that have to do with technology.
Awesome Invention
Active
"Free stuff for everyone!"
Lyriel is capable of calling forth Awesome, Awesomer and Awesomest Inventions.
Awesome Inventions require a turn to cast, no resources and are of temporary nature.
Awesomer Inventions require a turn to cast, usually need some Seelensteine amongst other things and are of permanent nature.
Awesomest Inventions are bigger long-term projects like Homura or MIRACLE.
Summon Homura
Active
"tl;dr summoning chant!"
A complicated ritual, taking 2 turns, full of obvious magic that allows Lyriel to
strenghten summon her 120% magical familiar Homura.
Gives Homura +1 to all stats except health for 5 turns.
Heals Homura for 2 health points.
Broomstick 2000
Equipment
"Lasers are so from yesterday!"
Lyriel's weapon, a multifunctional broom.
The broom is capable of being loaded with different cartridges, capable of holding a maximum of two.
Loading one does not take a turn.
Loading two takes a turn.
Deals 1 base damage for the purpose of meele strikes.
Capable of flight.
Picture of the Broomstick, ignore person.
Alpha-Prototype: Reading Steiner
Equipment
"WHAT DOES THE SCOUTER SAY?"
Lyriel's eyepatch that, despite the mundane apperance, lets her see people! Furthermore she can spend one turn to scan the power-level of an opponent.
Anti-Magic Device: MIRACLE v0.00.2
Equipment
"D-Don't get the wrong idea!"
Clothing Lyriel is wearing.
Gives wearer +2 in Magic Defense.
Capable of negating up to 1 damage from each magic attack.
Each point negated produces two Feedback.
Capable of storing up to 6 Feedback.
If Feedback-capacity is insufficient, no damage will be negated.
Each turn 1 Feedback is released.
Every time Feedback is released, increases Lyriel's Magic Defense by +1 for 1 turn.
My Very First Construction Kit: 'How To Make a Everything'
Equipment
"With two Nothing you can make Anything!"
Kit with various supplementary tools and whatnot that Lyriel uses to for her crafting.
Gluttonous Super Duber Bag
Equipment
"Also Remina's Kennel!"
Bottomless Bag that can store a lot of things.
Content:
∞ Not-so-awesome lame standard Cartridge
3x Scrub-da-Ground Cartridge
2x Lame Health Potion
2x Cool Health Potion
5x Exploding Fireball
Foodstuff
Crayons
Crafting list:
Not-so-awesome lame standard Cartridge
Cartridge
Lyriel's standard ammunition to shoot with her broom. Deals 1 base damage.
No resources required
Scrub-da-Ground Cartridge
Cartridge
Increases base meele damage of the broom to 2.
All dice throws made in conjunction with the broom get a +2 modifier.
Buff stays for 4 turns.
2xsmall Seelenstein
Mandatory 'Insert Element Here' Cartridge
Cartridge
Endows the weapon it is used on with a specific element for the next 5 applicable uses.
Currently allowed Elements: Fire, Water, Earth, Air, Lightning, Soul, Metal
1xsmall Seelenstein
Lame Health Potion
Potion
Heals 2 health points.
2xsmall Seelenstein
Cool Health Potion
Potion
Heals 1-3 health points.
2xsmall Seelenstein
"Give that chest a rest" Potion
Potion
Reduces Anger by 5%.
Reduces Anger by an additional 5% if Sanity is over 50%.
2xsmall Seelenstein
Exploding Fireball
Grenade
Grenade that can be thrown to deal damage.
Deals 1 damage within a foot.
Deals 1 damage within 10 foot.
2xsmall Seelenstein
Sound Amplifier
Awesome Invention
If equipped, all rolls made in conjunction with Sound Magic are treated with a +3 modifier in Magic Attack.
Holds 3 Turns.
No resources required
Linker Overdrive Safety Net
Awesome Invention
If equipped, Linker Overdrive Mode gains a health buffer of two health points.
Holds 10 Turns/Can not be used outside of combat.
No resources required