Magic Returns (OOC)

Discussion in 'ROLEPLAY GRAVEYARD' started by Lepixi, Dec 13, 2014.

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  1. (IC)

    Story

    Humanity was not prepared for the day magic died. In the days of lords and castles, dragons and elves, magic was a fact of life. Then, in an event that shocked the world, it disappeared, and within a century everything that depended on it was gone as well. Civilizations fell, races disappeared, and the mages who were left were so often slain, whether by burning, hanging, or drowning, that the knowledge of magic was reduced not to history but to myth.

    Now, the year is 2012. The 21st of December, to be exact. Most of the world laughs at those who take the date seriously, especially because they are not sure why they are so sure that the world will end on this day. When midnight passes and there has been no great cataclysm, they are laughed at.

    But as the clock chimes the end of the day, the world does change. Thousands, perhaps even millions, of crystal spires shoot from the earth like needles from a cannon, common in places of nature but ever-so-rarely shattering buildings with the force of their eruption. They are of many sizes, some tall as buildings and others barely the height of a shrub, and their colors are as numerous as one can imagine, but they all bring with them a piece of one thing.

    Magic.

    Within minutes, the governments of the world have declared a state of emergency. There is no reason why given, only whispered rumors as people are forced back into their homes by police and military. This lasts for days, and the ensuing panic is quickly squashed by military and multiple reports that the crystals are radioactive and should be avoided at all costs. Then comes the video.

    A shaky camera shows a ring of hazmat-suited scientists standing around one of the crystals, this one a deep purple and both as tall and thick as the ancient oak trees that surround it. An unmanned robot is probing at the crystal, though apparently its drill is not sufficient to penetrate the crystal.

    Then the camera shakes around as whoever's holding it dashes forward, approaching the crystal despite the yells from the other observers. The camera steadies as he reaches the crystal and sets his hand against it.

    There are shouts from everywhere as the color of the crystal startsflowing, draining towards the hand and disappearing. In seconds, the process is complete, and the camera turns back to face the crowd of scientists that are watching in awe. The cameraperson lifts their hand at the crowd of scientists, this time in a delicate gesture that is no preparation for what happens next.

    A trail of inky black smoke flows from the fingertips of the cameraperson, slowly flowing towards the people who are now running in fear. They're not fast enough, though, and as it reaches each one they drop as if shot. No screams from the dead, only the ones who see them drop until there are none of them left.

    The video turns to the face behind the camera, and it's revealed to be a boy no older than twenty with a smile on his face, the emerald green of his wide eyes streaked through with black.

    The video fades to black, briefly revealing a message before it ends.

    "Magic has returned. It is yours. Use it. Be free."


    Mechanics

    The use of magic is unlocked by absorbing the energy from one of the crystals, which can be found anywhere nature is concentrated. Once you unlock magic, you can use it in almost any form imaginable, though it takes learning and energy. Some people will also have more of an affinity for one type than another, and it is rare to have an affinity for a magic type that is not one of the primal elements (earth, air, water, fire) or secondary elements (any combination of the primal elements). All magics are available to all magic users, though the only magic that will ever be easy to cast is that which you have an affinity for. Using magic of an affinity that is not your own will be more difficult than usual and require extra energy, while using magic of an affinity opposite to yours is nearly impossible and increases energy cost dramatically.

    Magical energy can be manipulated to a very small degree without any method of storage, though any magic performed this way will be extremely weak. A storage of energy is necessary for any respectable feats, and this can be achieved through turning an object or living being into a vessel. Turning an object into a vessel is done by focusing the energy into the object. Any object can be made a vessel, though certain objects, such as gems and anything made of a once-living material, will store much more energy than metals or stone. Magic stored within an object or living being will also make it more resistant to damage, in some cases even enhancing its abilities. The magic stored in vessels will also retain traces of the user's affinity, making magics easier to cast for those who do not posses that affinity naturally.

    Vessels can be recharged when completely empty or when partially charged, assuming their natural state when completely drained. However, if the vessel is an object that is not possible without magic (EX: Leaf sword) it will fall apart.

    Charging a vessel requires two steps that are usually part of the same process but can, in theory, be done separately or independently of eachother. The first step is converting it from natural energy (that of plants and animals) to that of the magic user's affinity. In the case of most mages, this process comes naturally. The second step is forcing the energy into a vessel. The higher quality the vessel, the more easily the magic will flow into it. The entire process of charging a vessel requires a level of concentration similar to a trance.

    Objects being used as vessels are usually still just as fragile as the material they are made of, and so can be destroyed. In the case of most vessels, the magic will either disperse or react violently. This'll depend both on the affinity and amount of magic. However, with the right runes, a vessel can be indestructible until all magic is drained from it, though it will also lose energy whenever it is hit in a way that will normally damage it. If the vessel is destroyed at this point, the fragments would only contain traces of magic if the runes were made with that in mind.

    Using multiple vessels can either prolong or amplify magic as the user wishes. There are no benefits energy-wise to using multiple vessels over one vessel that stores the same total energy.

    Turning any living being, including yourself, into a vessel will link their life force to the magic. A living vessel will store more energy than any object, but if their stores are ever drained completely, they will die.

    Magic always carries with it some degree of the ability to detect magic, though very few people can use this at will and it usually only serves to warn when magic is being used to great effect in a nearby area.

    Runic magic is also possible, though only a small portion of those with a physical affinity will be able to use it to any great effect. Runes can be either carved into the object or written on it, though in either situation the runes will be visible. Runes also glow when active. Runes also increase the magical capacity of any object being used as a vessel, though they will burn most living tissue they come in contact with. This makes using runed weapons extremely effective.

    In an environment dominated by magic, guns are nearly useless, as the energy required to imbue each bullet with power is too costly to be worth it. While at first glance more powerful weapons appear to make it far easier to kill, the strengthening effect of magic when using one's self as a vessel counteracts this effect almost perfectly. This means that magic weapons are about as deadly as normal weapons were before, while mundane weapons are now much less harmful to the point of barely piercing the skin where previously they would have severed a limb.


    Character Sheet

    Name:

    Age:

    Magical Affinity:

    Appearance:

    Personality Traits:

    History:



    Rules:

    1) Follow Iwaku rules.
    2) Swearing is okay, but don't get too excessive with it.
    3) Before you go crazy with a new form of magic, check with me. Certain things can't be allowed for fairly obvious reasons.
    4) Limit of 2 Characters.
    5) If things get too sexy, fade to black or go to a private place.
    6) Please try to avoid one-liners or posts that do nothing to move the plot along. It only takes one to kill the action just as it's getting started.
    7) Ask me questions! I get them within 30 minutes of you sending me a conversation or posting on the thread (unless I'm asleep) and I don't bite!

    Accepted Characters

    These are also links to those character's original post because I know how hard it can be to find these sometimes.

    @Kathrine's Fern
    @Ryder's Alex and Catherine
    @Quiet Souris's Leto and Amos
    @Lepixi's Taylor
    @WanderingSpirit's Markus and Dante
    @Spirit Raven's Luke
     
    #1 Lepixi, Dec 13, 2014
    Last edited: Dec 18, 2014
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  2. c3886df9c81b64485e3e6beb117bc90f.jpg
    Name~ Fern Hisoto

    Age~ 18

    Magical Affinity~ Ability to speak to plant life (Annuallingualism), Ability to speak to animal life (Zoolingualism),Ability to hear and read nature and people's aura.

    Personality Traits~ Fern is a very light hearted and caring person for people and nature. Though she could be very shy and introverted towards new people, she's a great friend to have once she breaks down her walls. She could be very stubborn at times and hates the feeling of a large crowd.

    History~ Fern has always grown up with it just being her, since she was left at the doorstep of a church when she was just a baby. She had grown up believing that she was the pastor's daughter her whole life and that her mother had never existed, but when she had turned fourteen she had seen a picture of a woman that looked exactly like her holding baby, and the baby in the picture was her. Her mother was in an abusive relationship with her father and couldn't take care of Fern in an environment like that, so Fern had stayed with her mother for the first month of her life, and then gave her away to the church so the Pastor, John, could take care of her. After learning of her true origns she decided that she couldnt hate her 'father' from keeping it from her, but she still wanted to find her biological mother. So everyday she keeps a smile on her face and a pep in her step so she can trick everyone into thinking that she's okay.
     
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  3. @Kathrine Accepted!

    Fern is a really nice example of a unique affinity, I hadn't thought of anything like that before. And now we can have an answer to the famous question...

    What does the fox say?
     
  4. Hehe....I get it!
     
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  5. Yo, loving this! I shall get a CS out soon!
     
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  6. Name:
    Alexander Sheen (Nicknamed 'Alex')

    Age:
    21

    Magical Affinity:
    Earth; Basic of the basics, Alex doesn't necessarily have anything impressive going for himself. However, with the manipulation of Earth, practically everything is his playground.

    Personality Traits:
    Alex is a rather laid back individual, and never really takes any situation seriously. More so, nothing seems to ever really surprise him.

    History:
    Alex grew up in a relatively lively household with very little rules. Being the oldest of four brothers and a sister, there was little control to be had. Nevertheless, the siblings did manage to get along despite the occasional rivalry here and there. Within this environment Alex was slowly crafted into who he is today, giving away his toys and precious memories to his younger counterparts, he solidified his role of the good big brother. Even more so than that, Alex dropped out of school by the age of sixteen to get a job, earning up money to help take care of his family. But, by the age of twenty he finally moved out deciding to get an apartment for himself and see if he could make it alone. He lived relatively cost efficiently, seeing as he had no addiction to video games or anything that really drained his pocket. One would probably think he was completely content with life, but with no real direction or purpose, just how is he supposed to really hold up?
     
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  7. Accepted! I am already scheming on how to surprise Alex. You've given me a challenge...
     
  8. Oh dear, haha. Let's see what incredible feats he can just shrug off.

    *Massive explosion filled with random colors*
    "Wait... Are those new shoes?"
     
  9. I think I can do better than some colorful explosions...

    *distant cackling*
     
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  10. Pft, nothing beats colorful explosions. Haha, but no, I shall look forward to what you are plotting!
     
  11. I'm looking forward to writing it, too, and currently trying to decide how long to wait before I start the IC thread.
     
  12. Leto, green


    Name: Leto Basile

    Age: 17

    Magical Affinity: Shadow Mimicry:The ability to manipulate or integrate fully with the shadows, but only for a short time or distance. The ability to see the potential of others, both personal and mental. Not linked to his magic, he is a synethete. However, the magic expands upon this natural ability, allowing to ascertain and quickly learn information from touch, though it is limited in it's use.


    Personality Traits: He's not the nicest guy you've ever met. Really, he's a bit of an ass. He isn't actually as he acts though. It's all a front. Some people put up a wall of happiness and joy and project the thought that they are perfectly
    fine. Well, Leto puts up the wall of 'Back the fuck off and go away' mostly. He has few friends and only one who he would completely trust. Well, he thought he could trust them but they ended up being the biggest disappointment over, as they spilled his secrets like sand along a beach, for all to see. So, he acts as an asshole to ward everyone off. He doesn't want to be hurt, as he's had quite enough of that in his life.
    Inwardly, he is an okay guy. He likes children and babies, likes talking to others about philosophical ideas and theories. He's not patient, though he's unlikely to spit the dummy over anything. OUTWARDLY, though, is a different kettle of tea all together. He's surly, vicious in his words and basically the guy you really don't want to approach at all.

    History: He grew up alone. That's the way he always puts it but in reality, he grew up surrounded by as many people as passed through the streets. But he was alone, because those who passed by never cared. He grew up on the streets, his mother a prostitute in the gang system who really didn't give a crap about her child. Junkies rarely ever did. So he grew up running the streets, until he was taken in by a family who sent him to school and raised him until he was twelve. At age twelve, he was passed onto another family- this one was different. Divorces were on the horizon and pain was an everyday occurrence in the household. He was there until he quit school at age 16, before he rejoined the street world and got a job taking orders at a cafe.
     
    #12 Quiet Souris, Dec 14, 2014
    Last edited: Dec 14, 2014
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  13. @Quiet Souris Shadow Mimicry is fine, though I think considering how strong that is the "ability to see the absolute potential of others" is a bit OP, especially considering that would allow him to instantly understand everything they're capable of, and with shadow mimicry that allows him to escape any situation he can't win without harm.
     
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  14. No, not what they are capable of in that moment but what they will be capable of in the future! It could even be a weakness actually, to only see what they WILL be capable of and having no idea what they could do in the present moment.

    :3 Just because he's a shadow doesn't mean he's invincible. :) What if there is no shadow to merge with? What if a bright light shines on him? I should have written more detail in, I had quite a few weaknesses in mind.
    I can... dumb it down if you wish. :\?
     
  15. Leto's worst nightmare, getting stuck in a desert.... xD

    Wait, that mean's Alex's is the Ocean o.o...

    And Fern's is...... Still the desert?
     
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  16. But as with the potential thing, it's only the level of their powers. What type of powers they have is sometimes seen but only after he's seen them in action. He could sense perhaps their bravery if it is stronger than their fear. It's more a sense of the potential of a PERSON not their POWERS.
     
  17. I've edited it as well, I changed the breadth of the ability and the time duration. :)
     
  18. I don't know then.... Eh.... I need to start my character again then.... DX
     
  19. Upon consideration, I think that power works fine as long as it isn't instantaneous, which I now realize I was silly to assume it would be. As long as it either takes time and concentration or he only gets hints, I'm okay with it. Especially after your explanation of it after I started typing this!

    Accepted!

    I have also added a little to the Mechanics section on runic magic and detection. Just a little.



    Name: Taylor Miller

    Age: 18

    Magical Affinity: Metal and Rage

    Appearance: [​IMG]

    Personality Traits: Taylor is steady and calm, but if you manage to make her angry she can and will explode. When she's having a good day, she's flirty and rowdy.

    History: Taylor's mother left after she was born, leaving her father to raise her. Her father worked as a smith, running his own metalworking shop that sold custom-made swords, weapons, armors, or parts for larger machines. Taylor has been heavily influenced by the environment, not only learning her father's craft, but his mannerisms and temper as well. Her birthday was only a few days before The Video came out, and she's already pissed that her plans were ruined when everything changes.
     
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    • Love Love x 1
  20. Yay for more Mechanics section! For some reason I really do love that section...
     
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