Mage Guilds

I'm waiting for some other people to join.
 
@Link_Loftin @CynderTheDragoness @Phantom @ILovePandas and @Merlin

Just thought I'd tag y'all here in the signups since you guys all expressed an interest.

Hope you all decide to stick around and make some characters for what is shaping up to be a really cool fantasy RP!

Oh, and you can also make up to 3 characters, so go nuts!
 
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Just made an important edit to the Morningstar faction values:

Morningstar prides itself on its sanity and humanity. As such, the guild does not admit witches or warlocks, anyone who exhibits outward signs of demonic corruption, or any sorcerer who has succumb to madness.
 
I'm thinking of making a witch if you'd have me as another player, provided you're still accepting.~ ^^
 
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Yeah, still accepting.
 

Name(/Title): Zidja Mekar. (The Cold Witch.)

Gender:
Female.

Age:
Unknown.

Appearance:r169_457x256_3872_A_Touch_of_Magic_2d_fantasy_magic_mage_girl_woman_picture_image_digital_art.jpg
She has long, very gently waved dark hair with pale blue/grey eyes. She's not the tannest of them all by any means, or the tallest for that matter, standing only four feet and eleven inches from the ground.

Personality:
Not the most sociable with anyone outside of her pet(demon). Can be(is usually very) sarcastic. Can come off(generally, to most people) to be a little snotty or stuck up. Not particularly fond of(gets incredibly and endlessly infuriated and irritated when) her size is brought up when considering her usefulness. Doesn't like it when(will suppress the urge to commit murder with all of her might when) people touch her hat or pat her head.

Class:
Witch.

Spells:
Zidja is mostly known for conjuring and enchanting, though she can't enchant something that she's conjured, and stronger conjurations last less time. She is capable of dismissing her own conjurations.

Magic Missile: Number one spell in "Magic for Dummies" and "Magic 101"

Telekinesis: Zidja learned early on how to move things without having to use her hands, figuring that would be much easier and less.. gross than learning how to get extra limbs for extra hands. The downfall of this is that even with telekinesis she can only lift things she herself is capable lifting. (Which is pretty safe to assume isn't much considering her practically halfling size.)

Teleport: Zidja can teleport not only herself or others, but is also essentially a walking, talking bag of holding. This also has the downfall of only being able to teleport things she can carry for objects, and for people it has to be a place she has already seen, or can see. The effects of trying to teleport somewhere she can't or hasn't seen can have.. undesirable effects.

Conjurations: Zidja can conjure most things (though nothing living, summoning is definitely a ways away from her at the moment) for a period of time generally based on perplexity or size. For example, a pen could be conjured and last pretty much until she dismisses it, whereas if she conjured a large ship with many moving parts, it may only last a few hours.

Enchanting: Zidja enchants a variety of objects from armors and weapons to necklaces, scarves, and even sticks. Zidja uses this skill to fight (whether conjuring a weapon or what she more commonly does, and that's making things like necklaces of fireballs) and to make money. Her variety of enchanting knowledge varies, but is not too too extensive and mainly consists of destruction/elemental spells or damage, enhancing, something physical(such as enchanting a sword to adjust to it's wielder's size), or small things such as Weightless or Everburn(what she makes ever burning torches with.) Her enhancements are limited in the sense that she can not make anything too powerful, and the more powerful enchantments hinder her from doing many more in a day or without rest.

Misc:
-(Don't touch her hat.)
-Zidja spends a lot of time reading and "inventing intricate gadgets" as she calls it.. (tinkering, not that it's not usually successful, she just hates calling it that.) Usually to make a new weapon, enhancement to a weapon, or a convenience gadget.
-So far most of her gadgets are unfinished or taken apart and laying around her home or wherever she's staying.
-She can't use more than three abilities maximum at the same time without draining herself.

Class origin: A pseudodragon familiar she calls Vlad or Vladmiir that is about the size of a meowl.

Preffered Method of Casting:
Hands or speak, but she prefers to have a staff anyways to make up for her short stature and to always have something readily available in case someone needs some sense knocked into them. (Wands are for book lights, glowsticks and fireworks, not intricate magic.)

Equipment:
-Several Books
-A Component Pouch
-A Small Cloth Backpack
-A Seal
-Candles
-Two Rings
-A Necklace
-Vials
-Envelopes
-An Old Journal
-Scrolls
-Random Accessories and Parts

Faction:
Silver Owl Covenant.​
 
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[BCOLOR=transparent]
brunettes%20tattoos%20women%20fantasy%20art%20artwork%20drawings%202000x1500%20wallpaper_www.wallpaperhi.com_57.jpg
[/BCOLOR]

[BCOLOR=transparent]Name: Seli Darvo[/BCOLOR]

[BCOLOR=transparent]Title: The Dagger[/BCOLOR]

[BCOLOR=transparent]Gender: Female[/BCOLOR]

[BCOLOR=transparent]Age: 23[/BCOLOR]

[BCOLOR=transparent]Personality: Aloof, off-putting, uncomfortable. These are all words used to describe the veritable Dagger of a woman that is Seli Darvo. She is not a joy to work with or talk to, but she is focused and determined in her studies. Making great headway even with her few years of experience. She very much seems to prefer to keep to herself.[/BCOLOR]

[BCOLOR=transparent]Class: Sorceress (Although, she would refer to herself as an Alchemist)[/BCOLOR]

[BCOLOR=transparent]Spells: The entirety of her studies have been focused on alchemy. She can create a wide variety of potions with many different effects, from healing to alchemical grenades. Seli could easily teach even the most decorated Sorcerers something about alchemy. She can also use levitation and telekinetic spells to reasonable effect.[/BCOLOR]

[BCOLOR=transparent]Misc: Has a lovely and friendly pet tabby cat named Abby. Man, those tattoos hurt like hell to get![/BCOLOR]

[BCOLOR=transparent]Class origin: Eight years of extremely rigorous study. Even in this relatively short time, she has made great progress.[/BCOLOR]

[BCOLOR=transparent]Preferred Method of Casting: A decorative [/BCOLOR]
136.jpg
[BCOLOR=transparent] That serves and acts exactly like a sharp, pointy wand[/BCOLOR]

[BCOLOR=transparent]Equipment: Various flasks, vials, and alchemical ingredients. She has a well equipped personal work space within the Morningstar Guild of Arcane Schollarship.[/BCOLOR]

[BCOLOR=transparent]Faction: Morningstar[/BCOLOR]
 
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(Inpired by Tamora Pierce's character Diane Sarasri of the Immortals quartet.)

Name: Sorena Crow
Title: the Wild Mage
Gender: Female
Age: 19
Appearance:
images
Personality: Depends on how you treat her and her animal friends.
Class: Druid
Spells: Healing/Shape-shifting(animals only)
Misc: Can speak to animals through some sort of mental link, including Immortals.
Class origin: Wild Magic
Preffered Method of Casting: Concentration
Equipment: longbow
Faction: Silver Owl Covenant
 
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Wild Mage isn't an available class, however, she can be a Druid, a subclass of Cleric that utilizes the magic found in nature in lieu of a deity.


Seli is accepted.
 
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Alright. Edited.
 
(Inpired by Tamora Pierce's character Diane Sarasri of the Immortals quartet.)

Name: Sorena Crow
Title: the Wild Mage
Gender: Female
Age: 19
Appearance:
images
Personality: Depends on how you treat her and her animal friends.
Class: (Type of wizard.) Druid
Spells: Healing/Shape-shifting(animals only)
Misc: Can speak to animals through some sort of mental link, including Immortals.
Class origin: Wild Magic
Preffered Method of Casting: Concentration(Wands, Staffs, ect.)
Equipment: longbow
Faction:
No faction?
 
Don't know which one to join.
 
Well, Morningstar definitely seems to be the more professional, organized group and Silver Owl Covenant seems a lot less so. More relaxed and less structure.
 
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I would also add Martin's owl creatures to the equation.

I can imagine reasons for a Druid to like them, and reasons for a Druid to hate them.
 
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I would also add Martin's owl creatures to the equation.

I can imagine reasons for a Druid to like them, and reasons for a Druid to hate them.
Let me guess, interesting new creature or godless abominations against nature respectively?
 
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Considering the age restriction on Morningstar, I'm leaning toward Owl Covenant.