Mafia 3.0: Day Thread Game #6

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Town roles
Mayor: The mayor may reveal themselves anytime during the day phase. After they are revealed, their vote counts as 3 votes.
Detective: The detective may visit one person every night. They learn the faction--town, mafia, or neutral--of the person they visit.
Doctor: The doctor may protect one person from being killed every night. They have two self-heals.
Medium: The medium can communicate with the dead. They will be part of the dead chat. While they can always see the dead chat, they are only allowed to talk to the dead at night. After they die, they will be able to send one message. They may choose who to send this message to at any time. The message will be sent at night.
Lookout: The lookout may visit one person each night. They will see who visits that person. The Lookout has a night chat with the Tracker.
Tracker: The tracker may visit one person each night and see who that person visits. The Tracker has a night chat with the Lookout.
3 normal townies

Mafia and Neutral
2 Mafiosos: The mafia vote on who to kill each night. They may decide who visits the target. If they do not choose, one of them will be randomly picked.
Consort: Mafia-aligned. The consort may visit one person each night. The person they visit can not use their night ability and will be told that they were blocked. If there are no other mafia alive, the Consort becomes a Mafioso.
Executioner: Neutral. The executioner gets a randomized town-aligned target at the beginning of the game. Their goal is to make sure that person is lynched. If their target dies at night, they become a Jester. The Jester's goal is to be lynched. Both the Jester and the Executioner are immune to night kills.
Survivor: Neutral. The survivor's goal is to survive throughout the game. They get three self-heals that they can use at night.

Overall Policies
Do not discuss the game with other players outside of the in-game PMs and day phase thread, at all. You are free to discuss it with people who are not playing.
Do not edit or delete posts. No, not even to correct typos or to remove double posts. While I know that this is frustrating, it is too easy to cheat otherwise. If the current "hall monitor" (@Eru) or I catch you editing or deleting posts, we will revert your edit or undelete your post.
Do not talk in night chats during the day phase, and vice versa. This should be fairly self-explanatory.

Inactivity
Inactive means no activity in the day thread or responding to night action reminders.
If you are inactive for 1 full cycle, you will receive a warning.
If you are inactive for 2 full cycles, you will be roleblocked.
If you are inactive for 3 full cycles, you will be killed. I will state at the beginning of the discussion phase that you were removed for inactivity. If you have a power role and there are any vanilla team members alive and active, one of them will randomly receive your role.

The Game
The game will start with me using a RNG to assign roles to players. I will then PM each player to let them know what their role is and ask them for their first night action if they have one. Once you receive this PM, the game has officially begun.

The game consists of three phases: the night phase, the discussion phase, and the voting phase. The discussion and voting phase are referred to collectively as the day phase. The night phase will take place solely in PMs, while the discussion and voting phases will take place on a public thread. Each phase will be 72 hours long, starting and ending at 8:00 PM CST. A maximum of two single-day extensions each may be requested for the discussion and voting phases. The discussion phase will also end early if requested. I may also extend or end the day phase if I believe discussion is still active or has ended, respectively. You are still allowed to discuss during the voting phase.

At the start of the night phase, I will PM each person with a night role asking how/if they would like to use their night action. Once the night phase ends, the night actions will resolve and I'll enact any results. For example if person X is killed, then at the end of the night I will inform X that they have been killed, and add/remove them from any PM chats as necessary. Most PMs are between the player and myself only, however some players have the ability to communicate with others at night: if this is the case, it will be stated in their role description.

Next comes the discussion phase. Every discussion phase will begin with me announcing who (if anyone) died the previous night, that it is now the discussion phase, and when the discussion phase will end. In the discussion phase everyone is able to talk about who they think is what role, who they want to lynch, and whatever else may be relevant to the game. I may jump in with rule clarifications if I believe someone is confused about the rules. At the end of the discussion phase, I will announce that the discussion phase is over and that it is now the voting phase, along with when the voting phase will end.

In the voting phase everyone may vote on who they want to lynch. In order to vote you must publicly announce in the day phase thread that you are voting to lynch X player. People are allowed to cancel or change their vote, but keep in mind that you are not allowed to edit or delete posts. If someone is voted on by the majority of players (majority = (Total Living Players/2)+1, rounded down when total players is odd) before the end of the voting phase, then that player will be lynched. I will post announcing that X player has been lynched, state their faction (town, mafia, or neutral), and add or remove people from PMs as necessary. If nobody receives a majority of the vote before the end of the voting phase, I will announce that nobody has been lynched. When either somebody has been lynched or the voting phase ends, I will announce that the voting phase has ended and the night phase has begun. I will also state when the night phase will end.

Any questions people have during the game can be asked in this thread, in the day phase thread if it is currently the day phase, or via PM. I would prefer that you ask any role-related questions via PM to prevent cheating, though this is not strictly necessary.

The game ends once either all the town or all the mafia are dead. Once this happens, the game will end and I will announce the results in the discussion and voting phase thread. The results consist of who won and a complete role list. After the game is over, the discussion and voting phase thread will be archived, and players may discuss their thoughts on the game in this main thread. We will generally start planning the next game and pick the next GM and "hall monitor" at this time.
 
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Voting for Dipper @Joan
 
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Forgot the number of votes to lynch again, dangit me. 6 votes are required for lynch.

There are currently 6 votes for @Dipper.
@RJS
@Elle Joyner
@A.O. Taku
@LuckycoolHawk9
@Starlighter
@Kimberlyn

The town has decided to lynch @Dipper. As he hangs from the gallows, a paper marking him as the final Mafia falls from his pocket.

@CloudyBlueDay
@Kimberlyn
@Elle Joyner
@Starlighter
@Kiilgore
@Anguissette
@Dipper
@LuckycoolHawk9
@Canadian Cat
@A.O. Taku
@IntrusivePenDesperateSword
@esoteric
@neobendium
@RJS

The town and the survivor have won! The game is now over, and I will be locking this thread shortly. Please take any discussion to the Mafia thread.


Roles are as follows:

Town Roles
@CloudyBlueDay was the Doctor.
@Kimberlyn was the Medium.
@Anguissette was the Detective.
@RJS was the Lookout.
@Kiilgore was the Tracker.
@IntrusivePenDesperateSword was the Mayor.
@esoteric was a Townie.
@Starlighter was a Townie.
@A.O. Taku was a Townie.

Mafia Roles
@Canadian Cat was a Mafioso.
@neobendium was a Mafioso.
@Dipper was the Consort.

Neutral Roles
@Elle Joyner was the Executioner. Her target was @CloudyBlueDay.
@LuckycoolHawk9 was the Survivor.
 
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