Mafia 2.0: Day Thread Game #5

ROLE LIST

2 Vampires - A neutral role whose goal it is to kill or convert all town members. Vampires have the ability to convert a town player into a vampire at night. If a conversion is successful then the vampires may not attempt to convert someone the following night; if a conversion fails then the vampires may attempt to convert someone the following night. Only town-aligned players may be converted, neutral players will not be converted. Healing a player targeted to be converted will not stop the conversion. Roleblocking the youngest vampire (the one most recently converted) will cause the the conversion to fail- note that if nobody has been converted yet, all living vampires count as the youngest. There may only be four vampires at a time: vampires may not attempt to convert more players if there are currently four vampires alive. Vampires may speak to each other at night.
1 Angel - A neutral role whose goal it is to protect a randomly assigned town player. The angel will win so long as their assigned player survives: thus the angel can win even if the angel themselves die or if the assigned player is converted into a vampire. The angel may protect their assigned player at night a maximum of two times: if the protected player is attacked, then the angel shall die in their place. The angel may also send their assigned player a message at night one time only: I will be the one to send the message via PM, so the angel may choose whether or not their identity is revealed. The Angel will become a Scarecrow if their target is lynched, or dies on a night that the Angel is not protecting them. The goal as a Scarecrow is to follow their protectee to the grave via lynching.
1 Werewolf - A neutral role whose goal it is to kill everyone but themselves. They may target a player to kill every other night, starting on the second night. If the werewolf is roleblocked, then the player who roleblocks them shall be killed in place of the originally targeted player.
1 Ghost - A town role who likes to haunt people. The ghost may target a player to "haunt" every night, which results in the targeted player being roleblocked if successful. A ghost's roleblock is unsuccessful if they die that night.
1 Lich - A town role who raises the dead. The lich may target a dead player to revive at night, and if their revival is successful then the dead player will be become alive again the following day as their original role. A revival is unsuccessful if the lich is roleblocked or killed. If the lich successfully revives someone then they may not revive anymore players.
1 Fairy - A town role who heals others with their magic. The fairy may target one player to heal every night, which will prevent the player's death if they are attacked. The fairy's heal will not be successful if they are roleblocked or killed. The fairy may heal themselves a maximum of two times.
1 Bat - A town role who is part of a spying duo. The bat can target a player to watch at night, and will be informed of anyone who that player visits when the night ends. The bat's ability fails if they are roleblocked. The bat has a night chat with the cat.
1 Cat - A town role who is part of a spying duo. The cat can target a player to watch at night, and will be informed of anyone who visits that player when the night ends. The cat's ability fails if they are roleblocked. The cat has a night chat with the bat.
1 Reaper - A town role who may capture souls for the night. The reaper chooses someone to "trap" any time during the day phrase. The targeted player will become "trapped" at night, meaning they are unable to use their ability or communicate in any other chats they may typically be able to. Instead the trapped player is only able to talk with the reaper for the duration of the night. The conversation shall be held through me so that the reaper may remain anonymous to the trapped player. The reaper may choose to execute the trapped player if they believe they are a scum role. However, if the reaper traps the werewolf or vampire and fails to execute them before the night is through, then the reaper shall die. The reaper may be healed by the fairy to prevent their death from failing to execute a vampire or the werewolf, but an executed player cannot have their death prevented by the heal. The reaper's abilities are unaffected by roleblocks.
1 Witch - A town role who communicates with the dead. The medium may talk to all dead players during the night phase. The medium's ability is unaffected by roleblocks.
 

Starlighter

Consider this the hint of the century
Original poster
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. Slow As Molasses
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Female
Genres
Fantasy, Sci-Fi
This is the day phase discussion area for the current Mafia forum game. Here I shall announce who died during the previous night phase and the results of lynching votes, while players may discuss and vote on who they think should be lynched during the day phase.

@Matizze
@Kiilgore
@Luster
@Joan
@IceQueen
@Dipper
@Canadian Cat
@LuckycoolHawk9
@Elle Joyner
@Kimberlyn
@Pf.D

The sun does not rise upon your village, for it has been covered by dark clouds for weeks now. There is a sense of impending doom in the chilly air, as if someone evil presence now occupies your town. However there is still some warmth in your hearts, for nobody has died overnight.

Discussion may now begin. Discussion will end on October 26th, at 5:00pm MDT, unless there is a request to extend discussion. This day phase can be extended by a maximum of two days. When the discussion phase ends the voting phase shall begin.
 
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Hello everyone! I am super excited to play with all of you!

I stated this in the discussion thread but I will say it again here in case anyone finds this information relevant. I have played mafia/werewolf as a party game several times before, and I am aware of the forum variant. So I may be the newcomer, and I may have no idea what i'm doing, but at least I can pretend.

Now as I understand it there are two werewolves and one vampire (or two if their infection was successful). So that's 3-4 bad guys already. But you know what guys, I think I have a plan that will bypass all of that. You see if we lynch Starlighter, then no one else would have to die, because there would be no one to narrate their death!

So with that being said, I vote to lynch Starlighter.
 
So with that being said, I vote to lynch Starlighter.

*LOL* At first I was like 0_O... then I laughed. Then I went back to 0_o...

Crazy cat. Poor Star XD

Also new to the gang (thanks for having me, you lovely people....hopefullynotfordinnertho vampiresandwerewolvesyipes!) -- looking forward to getting into it :)
 
Okay, that made me laugh XD You have this mixed up, though...

Now as I understand it there are two werewolves and one vampire (or two if their infection was successful). So that's 3-4 bad guys already.

There's actually one werewolf and two-three vampires, depending on if they converted successfully or not.

That being said, I'm wondering if it's actually possible for vampires to fail a conversion n1, since we only have one Ghost, and if the Reaper jailed a vampire, somebody would be dead.

@Starlighter Do the Angel's protection and the Fairy's healing protect against conversion?
 
Well, neutrals can't be converted.
If a vampire was jailed it's also possible to have healed the jailor.
Furthermore, if someone is in jail, that might keep them safe...?
Healing a player targeted to be converted will not stop the conversion

Plus, it says the angel only protects against (night) deaths.
 
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And we won't know about a successful conversion, right???

o.o ... is it too late to move to another town? XD
 
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If you guys lynch me, I'll take you all down with me :D

Hokay.

@Joan As Kiilgore already mentioned, neither Fairy heals or Angel protection will stop conversion.

@Kiilgore People who get trapped by the Reaper are not protected; if they are attacked by the werewolf or bitten by a vampire, the kill/conversion will still go through. Also, because the Reaper's decision to trap a soul must be made during the day phase and we start on a night phase, they aren't able to trap anyone the first night.

@Elle Joyner Correct, you will not be informed whether or not the Vampires have successfully converted someone. The only action carried out by a neutral/evil role that you will be informed of is death by werewolf.
 
OH OKAY ! This is FINE!

SoreSolidKodiakbear-small.gif
 
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There's actually one werewolf and two-three vampires, depending on if they converted successfully or not.

Man, and the list was right in front of me this whole time! Reading is hard...

If you guys lynch me, I'll take you all down with me :D

Can she do this guys? I think if we plan to stop all the bloodshed via taking out Starlighter we'll need to come up with a better strategy...

You win this round Star! I'll play your little game...For now...

I retract my earlier lynch vote (I can do that right?)
 
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Yes. Also you can't officially vote until the voting phase begins.

And if you think about it, all of you are playing my little game already. :D
 
Oh my, it seems like I overslept! Silly me, good morning fellow townies!
By the way, we really should come up with a name for our little town. 'The Town' is hardly a very good name, so it's no wonder if our population would start declining. I'm thinking something along the lines of: 'Peaceville' as we are such a peaceful little town!

*ahem* Anyhow, I think we should try and come up with some sort of strategy early on, and I'll start with making a list of things we know:
* There are at least 2 vampires
* There is 1 werewolf
* There is no scarecrow yet
* All roles are accounted for as no one is dead (though one role might have turned vampire by now)

People that will lie about their roles are:
* 2 original vampires
* 1 werewolf
* 1 angel

As long as no one is dead, every role claim that doesn't get a counter-claim can be considered to be confirmed.
 
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Oh my, it seems like I overslept! Silly me, good morning fellow townies!
By the way, we really should come up with a name for our little town. 'The Town' is hardly a very good name, so it's no wonder if our population would start declining. I'm thinking something along the lines of: 'Peaceville' as we are such a peaceful little town!

*ahem* Anyhow, I think we should try and come up with some sort of strategy early on, and I'll start with making a list of things we know:
* There are at least 2 vampires
* There is 1 werewolf
* There is no scarecrow yet
* All roles are accounted for as no one is dead (though one role might have turned vampire by now)

People that will lie about their roles are:
* 2 original vampires
* 1 werewolf
* 1 angel

As long as no one is dead, every role claim that doesn't get a counter-claim can be considered to be confirmed.

Does this mean we're trying the role call thing again?
 
Does this mean we're trying the role call thing again?
You know, I considered pressing for a role call, but at the same time I'm having some second thoughts.
We need to consider what good a role-call will do, and at what risks it will put us.

Pros:
- We'll smoke out the ww and the 2 original vamps quickly
- We'll be able to have a more open dialogue and create better strategies if we know which roles are alive and which aren't

Cons:
- Finding the converted vamps will get harder as they will be able to hide behind their previous roles
- Vampires will have more information about in which order to turn townies (like, start with the pumpkin and the reaper to minimize casualties)
- Same goes for the ww. Every day we fail to lynch them, another important townie will die

That being said, I think we should have a vote and let majority decide whether to reveal or not.
 
Hang on, I know i'm probably not the smartest guy here but i'm not convinced this would be the best strat. Here I even made a table in excel.

gve4Gts.png


If the bad guys play their cards right, then we would only save 3 friendlies from the lynch. And we would also be giving this intel straight to the baddies for the night phase and who knows how they could play around it? Alouth this could bring our odds to taking out a baddie to 50% on day 1, but that's not taking into account the angle.

Best case Senario: We take out he werewolf, rollblock the vamps. Pray for the best when it comes to the newest vamp.

Worst case: We fail to kill or rollblock a bady, baddies have a better idea who to target.
 
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Y'all invovled math and now I'm lost...

Wouldn't vamps and WWs just... lie about their role?
 
Yes, so the idea is that wed have a better understand who those people are. So lets say a vamp claims to be a Ghost. The Ghost would most likely also claim to be a Ghost. So if we lynched someone who claimed to be a Ghost we would have a 50% chance of killing a Vamp.
 
I'm sorry Elle, but imma gonna bring up some more math.

I'm not sure if the angel would actually want to lie in this scenario so I decided to calculate all possible reasonable scenarios I could think of when it comes to the lynch. The number represents the % chance of us lynching a bady. Also imma assuming that there are a total of 3 vamps for these numbers.

I made this so that it would make sense in my head, but my head is a weird place. Feel free to ask for clarification.

y3Um6DM.png


So wort case scenario, we increase our odds of blindly guessing by 1.1%

Best case scenario, they increase by 20.7%