The Ministry of Observation of Magical Occupations In the year 2015, the growing threat of government lawsuits based on failure to protect the populace from injury and property damage caused by the growing “magical girl” population spike caused several of the world’s governments to assess the situation. After careful consideration, it was decided that these dangerous vigilantes needed to be sought out and either brought under government employment and control or, if they refused, be apprehended and imprisoned for their acts of public endangerment. Thus, the Ministry of Observation of Magical Occupations was created. Under its international umbrella jurisdiction, it would recruit or imprison magical girls, boys, and sidekicks. Along with magical recruits, so called Mundanes were trained and armed specifically to deal with those reluctant to join the fold, along with those enemies that provided a need for magical humans in the first place. In addition, a formalized statement of Rules of Engagement for magical beings was ratified by the UN and areas set aside in most countries specifically for prolonged battles. Of course, no plan is perfect, and magical girls are unpredictable, as are villains of any sort. You are a newly trained M.O.M.O operative. You may be a nonmagical special operative or a magical girl or boy who has been brought into the service of the agency. You are expected to abide by the ministry’s training and rules as closely as feasible in all conflict and encounter scenarios and always obey your squad leader. Fun Facts: The M.O.M.O. Ops generally refer to the whole operation as Peach Ops. Enemies and detractors generally refer to the whole operation as “fruit salad squads.” Political oponents to the Ministry argue that it is just an attempt to enforce control and restriction on those actually keeping the world safe, while conspiracy theorists have a complex theory about the magical girl death squads being organized to enforce a new world order. **Players for this game are reminded that this is to be a fun, lighter hearted game that may range from comedic to serious. Players are encouraged to suggest and provide ways to make the world seem deeper and more fleshed out, whether it be by suggesting scenery and meeting places or helping with personal villain design. Take note. This game is going to be highly player driven and the combat (which there should be a decent amount of) should serve to drive deep, detailed relationships between team members. If you cannot interact well and get to know the other PCs, this probably isn’t the game for you. Even snarky characters should strive to interact and corner moping will not be tolerated without a very good in game plot related reason (like a team member you loved dying in the scene before). Further, be advised that this game may take a serious turn now and then and there may be severe character injuries and possible temporary deaths. The game will run in episodes. The game will be roughly twenty six episodes long, then there will be a break before the next season/game. During that time, you may switch to a different character, or we may, if everyone wants to, completely switch out who we are playing in the world, which will be well fleshed by then. The slight parody and punny feel is intentional and encouraged. Feel free to reference pop culture or even make some up. (Just let me know which you are doing in the OOC thread so I can look it up.) Characters can range from silly to serious, within reason, but should all be able to fit into a paradigm that ranges from completely silly magical girl tropes to serious military. ** Each player will be expected to provide, in addition to their own character sheet: -A minor villain related to their past. This villain must be alive, even if presumed dead. The GM will control the villains, but you will be helping with them, providing input to how they act, their plans, etc. in episodes featuring your villain. -One bit of scenery, such as a restaurant, park, etc. that the PCs can frequent. -An in depth backstory. -Any ideas for personal sidestories, episodes that focus on that character, and, later, any co-op plots that players come up with. SPECIAL NOTE: Since this is a light game, the towns we will encounter will likely not have anything to do with real towns. You aren’t expected to be an expert on other countries, and this is meant to be fun. Anime to watch: If you want to get an idea for magical girls, there are numerous series you can check out. Sailor Moon is exceptionally fun and one of the classics. If, however, you want a feel for a government organization game involving magic, check out Blue Seed. Or find your own inspiration, be it anime or non. SUMMARY: Magical girls and soldiers band together in a new organization that will not only combat villainry in the name of world governmental powers but will also attempt to stop the threat that vigilante magical girls and boys cause the world over. Fast paced, character intensive, ranging from comedy to tragedy with a light-hearted overall feel. This game requires devoted players who are willing to help build the setting they play in. Cast List: Himeko Stasheff -- Revision Akimoto Hinata-- Tribs Saul Mendel-- Ozzie Min-- Vay Aishia-- Zen Maria Atsona-- TK .................-- Elyd .................-- Rory .................-- possible open spot IC is up here!