Falcon

Adventure Finder
Original poster
LURKER MEMBER
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per week
Online Availability
I have a shifting work schedule, so My online times will be random.
Writing Levels
  1. Adept
  2. Advanced
  3. Prestige
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. No Preferences
Genres
Fantasy, scifi, futuristic modern, fantasy modern, Action/adventure, Mystery, Fan-based,
Always Open

Luna Hall: A Magical Academy

Hello all, Welcome to the sign up and information section for my latest RP. Special thanks to @Midian for helping me bounce ideas around.

Please read all the information below before applying :)
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Premise
What this game is about

All aspiring mages in the world of Solaria want to get into Tower University, but to do that they must first prove their worthiness by graduating from an accredited magic prep-school. Luna Hall is considered the best of the best with a 98% acceptance rate from their graduating class.

Any student between the ages of 13 and 17, who has graduated from their primary school, may apply. However, the competition is fierce and rules are strict. They say only 25% even manage to make it to graduation. Can you do it?

Come join us in a fun filled world of magic, adventures, spells, mistakes, familiars, and mystery.

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World Info
The Setting


  • Solaria is a continent in it’s own world in which magic is widely accepted. This RP takes place at the school and area surrounding it (see the map). The setting is along the lines of light modern steampunk. For examples you might look at Fairy tale or Howel’s moving castle. Guilds are prime employers of adult magic users, although there are a variety of other professions. Magical creatures are wild and rarely seen, although monster type creatures may live in uninhabited areas restricting travel.

    Solaria is a republic ruled by a high council with representatives from a variety of professions and walks of life. The council retains a guard (or police force) to help enforce the law. Magic guilds and schools are held accountable for their actions by the magic council which answers to the high council. The system is similar for other companies and professions. e.g merchant’s guilds answer to the merchant council with answers to the high council etc.

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    Click to expand

    1. Central wing: Luna Halls main building
    2. West wing: houses LeviathanSea
    3. North wing: houses SphinxHill
    4. East Wing: houses RocCliff
    5. South Wing: Houses DjinnGate
    6. Tower University
    7.Train station
    8. Airship Yard
    9. Docks

  • Broomstick regulations require a flyer to have a license when flying outside of designated zones. Zones include schools, sport fields, and public parks. It is also okay to fly without a license on family land.

  • There are twelve months with the start of the year beginning with spring (our April):
    Fruhling, Iris, Fluss, Regen, Fliege, Drehen, Ernte, Schnee, Nacht, Schlaf, Bluhen, Auftauen

  • Technology is modern with a dash of steampunk thrown in. If you've ever seen the show fairy tail it's a good example.

    Magic and technology can work together or separately. and both can do things the other can't.

Locations


  • 3fr8E23_qn0j8tBdlbrpYt0l_Ko5K1T8HhtDp0UJBvvYvzawbh5Lc9dKrQJi-eXbZ-dxXbkyFJDFcQxTJ5tOVdacFr0dB4QTbxbvVtBIfjtkNQQPFj5wtBxGvYWfGg52qDWovVBM
    Tower University:

    Only the best of the best even make it in, but doing so pretty much guarantees you a prime spot in any magic guild. More than that graduates have gone on to be advisers to royalty, top scholars in coveted positions, and adventurers sung about in song. If you want to be anybody worth knowing in the magic world than a degree from Tower University can make it possible.

  • Luna Hall:

    A prep-school for those intending to go to Tower University, places at this school are highly sought after. The school, however choose applicants based on merit and ability, so don’t expect any special treatment for any reason. Students are sorted into houses by the headmaster so insure that a variety of students with various abilities and test scores are in each house. This is due to the wish to encourage teamwork and the expectations that housemates will help each other with their studies.
    ff0c348db7c93c94467096ccde7128db--fantasy-places-fantasy-art.jpg

  • Town of Luna Shire:

    A bustling college town, the tower university is settled in the center surrounded by a large park. Life is fairly normal here despite being the goal for so many mages around the continent. Because it is the home for the university no guild hall may make their home here though several may have representatives in the city. Luna Hall is located several miles away from Luna Shire, but occasional weekend trips to town may be organised with teacher supervision.

    Luna shire is also home to the main harbor and Airship yards of Solaria. The central train station also connects rails from several parts of the continent. With a grand market place and a variety of restaurants and museums and multiple hotels, Luna Shire is one of the main tourist hubs of the nation.

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About the School
General School Information


  • The school is designed as four wings surrounding a central complex and is very nature friendly. Part of the complex extend onto a lake, and it’s not unusual to find vines and flowers climbing exterior walls, halls, and stairways.

    Each wing is home to one of the houses. The central complex houses the meal hall, class rooms, staff rooms, the library, as well as a variety of other rooms important to everyday life.

    89fc3d9260e58a552b6b4b779b814923--stairway-to-heaven-stairway-art.jpg


  • The buildings are set with a light stone in the crown of their upper dome each glowing in the house colors to welcome their inhabitants home. Each wing houses student dorms, bathhouses, several study rooms, and a common room. Dorm rooms are shared between 2-4 people and assigned randomly at the beginning of the year.

    North wing houses SphinxHill. Their color is purple and the house is associated with earth, winter, midnight, and the new moon. Located on a small hill to the northern side just passed the lake, this is the only building to have a yard on all sides. A cobble stone path leads to this building and the yard has seen many snow wars come wintertime.

    East Wing Houses RocCliff. Their color is maroon, and the house is associated with air, spring, sunrise, and the waxing moon. The wing building is located on the cliffs to the east of the main complex and sits above the school giving the inhabitants an aerial view of the grounds below. The wing is reached by a tunnel and spiral staircase cut through the cliff below and lit by magic torches.

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    South Wing: Houses DjinnGate. Their color is Orange and the house is associated with fire, summer, noon, and the full moon. The wing building is located to the south on the edge of the lake and reached via a stone bridge that crossed the river that turn into a set of minor falls. The post road to the main town can also be reached by a bridge from the DjinnGate building.
    West wing: Houses LeviathanSea. Their color is teal and the house is associated with water, fall, dusk, and the waning moon. Their wing building is located on a secure island at the edge of the lake with the falls spilling to either side. The bridge to this building is protected from the water mists by a repellent charm.

  • School Uniforms:

    School uniforms consist of a tan blazer, a white button down shirt in either short or long sleeve, a grey school vest, and appropriate bottoms wear. Girls may choose from a dress, medium or short skirt, or pants. Boys may wear pants, shorts, or a kilt. Socks are to be grey or striped in the colors of the wearer’s house (after sorting). Each student may provide their own shoes and bags. After sorting girls are given a neck ribbon in their house color and boys are given a tie.

    upload_2017-8-5_21-36-10.jpeg upload_2017-8-5_21-36-38.jpeg
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    images
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    26b16a80c2ff34117c62046ebfca6a67--how-to-wear-white-shirt-white-dress-shirt.jpg
    upload_2017-8-5_21-41-26.jpeg
    36fce86fff7f84ee26cf071e54744ca2--gray-suits-gray-dress-pants.jpg
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    upload_2017-8-5_21-45-34.jpeg upload_2017-8-5_21-45-42.jpeg
    Please note: i did not find every sock/tight in every acceptable coloring and striping pattern, but these should give you a good idea.
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    ssf193737px_DARKPURPLE_large.jpg
    orange_stripe_black_preimum_quality_knee_socks.jpg
    Purple_20_26_20Black_20Stripes_20Thigh_20High_20Socks_original.jpg
    6005GRBK-Green-and-Black-Striped-Thigh-Highs-3thumb.jpg
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    Neck ribbons may be thick or thin as shown
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    Ties may be striped or solid as shown
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    maroon-silk-maroon-skinny-tie-225321-540-800-0.jpg
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    royal-purple-silk-royal-purple-tie-219859-540-800-0.jpg
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    1123_01_1.jpg

    They may wear any pieces of either of the uniforms they like so long as they are worn appropriately (no shorts worn as hats etc), and in the correct house color.

    For formal they must wear the full uniform as designated in the list, meaning pants/skirt vest, blazer, everything - unless stated otherwise for that event.

    Formal events will include:
    • Term start feast
    • Term end feast
    • Competition days (formal dress only required for the students on the competing teams)
    • Exhibitions for non competitive school clubs (choir, band, etc - just the students showing need be in formal dress)
    • Graduation day


  • There are a number of outside classroom clubs and activities. Students participating may compete against other houses or other schools, and when it comes to activities outside academic study Luna Hall has some serious competition.

    Sports range from Broom racing, broom acrobatics, Showman’s squad (like cheerleading/dance team with magic), and team sports like Kepit (similar to american football on brooms), the is also a competition referred to as the casting challenge but more on that in game.

    Clubs include debate, drama, and cooking, as well as anything with more than three members that does not already exists, does not break school rules, and a professor has agreed to support.

    Older students may also be offered the chance to be a tutor or professor’s assistant based on grades and interpersonal skills.
Maps


  • Each dorm building is designed the same with only the variation in color theme. Buildings are set so that the main balcony faces the school building.
    Each year has their own floor with up to 4 to a room and 8 rooms per year. Above the student living quarters is the house head's office and living. Below living quarters are study and common areas.
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    Note: Shown in RocCliff colors
    Students may rearrange their dorm room to suite them.

    Each room contains:
    2 bunk bed sets
    2 closets to share
    4 desks
    4 chairs
    4 small dressers
    4 desk lamps
    1 large rug​

    Rooms are also outfitted with the Dorm Wifi signal and hookups for electronics (computers, radios, tvs, etc) to share. The wifi password for the dorm is passed out during homeroom.(which is taught as a house)

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    JCjvr5tJBMFay0bSMFCz6dj0u_adGDokSFv8MbM5JsUrpUddMUxL1YWJRTtegS_3NseotPyJqOeymDpRF6LNgcIHRNGL0aoO6OGCytIUAVw0q_s0bBNJOVhOhGbJHtaz6iBYuy0k
    Note: Shown in LeviathanSea Colors.
    There are 4 showers and 1 large tub in private room like stalls with a small place to dress and keep things dry. All stall doors lock.
    On the other side there are 3 regular toilets and one large handicap style stall. Sinks and mirrors on both sides. In theory at 15 minutes each the whole floor can shower in an hour. But there's plenty of time and stalls for everyone to work out their own personal schedules.

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    fH7OR9Xxql02ZqqTzeZfy_ozuWmLs5gM0QxRiLkXX_nE0siNc3fwdfiYgvtwZ9n4pSTVUfALuWFZzPiWhS1fDjx_8prvg_EF9CuIHri0D_O8B8Rs7Wgsl5ilqyFNyJrRBCpGfEyj
    Note: Shown in SphinxHill Colors

    Each study room has a large table and multiple chairs for group protects. They also house two school computers each. Also contain a white board and bulletin board for student use. Study rooms are considered school work only zones. Improper use may lead to point docking.

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    1BM5j-u2SmPsuJjgLx9TVk6yUWixE9iZISS_zcao8jUOVA3LhveKmQOHbNM5Y9Ha3GujEBQiKWPsdxUlMFLBkGB3lua9IE3vvW5mv-3GNBIJvTMfxlox97wwwIxUEyOfUKib6uUd


  • School Grounds

    WIP
    Floor 1

    floor 1
    • staff living quarters for non-teachers (more located in the basement levels not shown)
    • west gate
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    Floor 2
    floor 2
    • kitchens and pantries
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    Floor 3
    floor 3
    • Great hall
    • east gate
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    Floors 4 and 5
    floors 4 and 5
    since the theater and lecture halls needed larger ceiling height they take up two floors
    • Theater - main entrance 4
    • lecture halls - main entrance 5
    • South gate
    • North Gate
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    Floor 6
    floor 6
    • class rooms
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    Floor 7
    floor 7
    • class rooms
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    Floor 8
    floor 8
    • staff offices
    • head offices
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    Floors 9 and 10
    floors 9 and 10
    • teaching staff living
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    Here are the examples of one, two, and three bedroom apartments Staff may live in.
    Furnishings and other decorations are determined by the occupant.
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    -9KbElOeGKjiytgXqzVY07E33zX6EkF8tqDgIIwEfB5-c_01N6pmLAeSNoazL72trgYoApBykBGk0f1hGpI0sbVVLk9nW9t5RvKnw7SfpNndU9p1kXBX6VA4_me8VY4WubWqBcTP
    3LtQMZJ6IjaKUDCTyb4UnBv_NAYCoKqUkrJZTwA8TJb_gko8qhgyaNWEgj_IEMeBy0Ru2E_GuO7FzeOneq4plPFIb0PKWP_sv127z1tIoeI6Yg_R_DMQRDx_hlrlttd12zZwbXOD
    Floor 11
    floor 11
    • teaching staff living
    • top of astronomy tower
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    Floor 12
    floor 12
    • head living
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Classes

Below are descriptions of classes the students will take, along with which electives students can choose each year.


  • Instructor - Gerard Scritch
    Culinary Magic:
    The art of using magic in the preparation and enhancement of food. A single class is taught every year with every grade and in the same room, although tasks are given out according to skill level. Students may take this as many years as they wish and most say they learn something new every round.
    Instructor -<br /> ???
    Familiar Basics:
    Students must have a familiar to take this class and any student with one is expected to do so at some point after gaining their companion. It is only necessary to pass the course once.

    Familiars may attend with or without their human. They are given their own homework to complete.
    Instructor - Sebastian Davis
    Divination:
    The mysterious art of signs, tarot, omens, visions and their interpretations for the future. Students may progress through Divination levels 1-4 based on interest and skill level
    Instructor -<br /> Hazel Kirabo
    Magical Creatures:
    Learn about amazing magical creatures and what to do when encountered. Students may progress through creatures levels 1-4 based on interest and skill level
    Instructor - Katherine &quot;Kate&quot; Sydney
    Flying:
    All first years must take the basics of flying. Those that pass will be given their broomstick licence at closing ceremony.

    Advanced flying:
    For those that passed basic flying, they may take one year of advanced flying as an elective. This may be taken at any year after first year so the class may have mixed ages. Learn advanced maneuvers, air acrobatics, and abut broom sports.

    Ruins 1 and 2:
    Learn about the many sets of ruin locations in Solaria, along with their history and cultural interpretation. Go in depth with art history and runes studies (alphabet/writing system) at these locations. Ruins 2 may include field trips.
    Instructor - Gideon Turk
    History:
    Students take one year of history for every year of schooling. Learn about the world it’s events and the people in it. Both magical and non-magical will be covered.
    Instructor - Lyra Scritch
    Astronomy:
    Study the heavens and night sky. Learn the history and stories behind the constellations and how to map their course. Class will be held one night a week for each year.
    Instructor - ???
    Brewing:
    The fine ares of herbs, how to identify them, and how to combine them into serum spells. Includes the arts of healing and antidotes, potions, syrups, charms, and elixirs. Brewing grows more complex with each year completed.
    Instructor - ???
    Casting:
    the basics of proper wand work, circles,
    incantations, and gestures, for years 1 and 2

    Transformations:
    The art of turning one thing into another and back again. for years 3 and 4
    Instructor - ???
    Magical literature:
    For years 1 and 2. the reading of spell books, and their esteemed places in the magical world. will also cover many legends, song, and how to write your own spells.

    Magical languages:
    how to properly read and translate spells for one language into another. Reading, writing, and speaking of many other languages may be learned here. For years 3 and 4.
    Instructor - ???
    Magic Theory:
    Required for first years. What is magic and how does is work.

    Numerology 1 and 2:

    Magic in numbers and how the precise art of math can enhance casting and give far more information than you might think. Numerology 1 is required for second year and while 2 and 3 may be taken as an elective course for years 3 and 4

  • Electives are optional. Students may have either a free period or choose to take one of the following depending on their year.

    1st year students may choose from: (pick 1)
    culinary magic
    familiars basics (if they arrive with a familiar or transfer in)
    divination 1
    Magical creatures 1

    2nd year students may choose from: (pick 2)
    Advanced flying (all 1st years have taken flying 1)
    ruins 1
    culinary magic
    familiars basics (if not taken and have a familiar)
    divination 1-2
    Magical creatures 1-2

    3rd year students may choose from: (pick 3)

    Advanced flying
    ruins 1 or 2
    culinary magic
    familiars basics (if not taken and have a familiar)
    divination 1-3
    Magical creatures 1-3
    numerology 2 (numerology 1 is required for 2nd years)

    4th year students may choose from: (pick 3)

    Advanced flying
    ruins 1 or 2
    culinary magic
    familiars basics (if not taken and have a familiar)
    divination 1-4
    Magical creatures 1-4
    numerology 2-3
School Rules

Luna Hall is very picky about all it’s rules being followed.
  1. Please be on time to all classes and school sponsored events.

  2. Proper uniform attire must be worn to all classes and school sponsored events. Casual attire may be worn after 6 pm and on weekends.

  3. Bullying will not be tolerated, Period.

  4. Do not interfere with another’s spell while in the works.

  5. Dueling will be grounds for immediate suspension.

  6. All students are expected to keep their grades at C level or higher.

  7. Common sense rule: If you think it might create an uncomfortable or distracting learning environment, don’t do it.
Player Information
About me as a GM

blue Some information about my GM style for those who haven't played one of my games before:
  • I like to incorporate player ideas whenever possible. If it's a big idea and fits within the universe mechanics, feel free to ask and we'll see what we can do. If it's a small idea that fits the mechanics, go for it :)

  • I like the karma paddle. This means that in game consequences are a thing just like they are in the real world. Basically if your character gets caught cheating on a test that character will be serving an in game detention etc. :)

  • I like to encourage player cooperation. Share ideas, chit chat, plan collab posts, basically make friends, work together and have fun.
RP Rules
[warning=red]
  1. All Iwaku rules must be observed (obviously)

  2. NO smut. This is a cross age group RP.

  3. This is not a sandbox RP. Interaction with other characters and general compliance with the overall plot is a must.

  4. All posts must be 4-5 sentences in length, Minimum

  5. Do NOT use colored text in your posts. (images and banners are allowed)

  6. Do not leave other players behind. (collab posts are not only okay, but encouraged)

  7. Please post at least one post per week. (contact me if you can’t post)

  8. Respect fellow players

  9. Your main character or first character must have something that somehow reflects your username. Weather it’s their name, the town they were born in, their favorite song, a name they gave their teddy bear, whatever it is is up to you :)
    You may share this with me via PM, or add in an applicable field of your character sheet.
[/warning]
Characters you may play

Players may take as many or as few characters as they feel comfortable with. Each character must have their own sheet completed.

Students

You may play any student between the ages of 13 and 17 in an appropriate year of Magic school. No one will know their house until the beginning quota of applicants has been filled. Older students will be contacted with their house and any additional information about the school their character might know Via PM. New students will be sorted by the headmaster in the RP.

Staff

The staff includes not only teachers, but TAs, librarians, cooks, and other adults who help keep the school running.

Contact me VIA PM if you want to play a staff member.
I reserve the right to say no based on various factors.

Familiars

Familiars are intelligent animals who choose to work with a human and grow with them on their magical life journey. Some Familiars may take a second human after their first has died, but it is much more common for a young familiar and human to find each other in their younger years and grow together.

Familiars are general the highest level of their animal classification, cats, dogs, birds, etc. and while their lifespan may be extended 20 years by their nature they have no magical abilities themselves. They can, however, aid their human in performing magic in various ways..Familiars very rarely have human vocal abilities, but as Familiar and Human grow together they learn their own ways of communicating clearly and effectively..

Familiars have their own class taught by the staff familiars to help them learn and grow. Humans with a familiar will take a similar course. Depending on course schedules, classes may occasionally be taught together.

You may only create a familiar for someone else’s character and only with that person’s consent, OR you must intend to find a human counterpart for your familiar. Familiars will have their own sheet to fill out.
Character Sheet

These character sheets are intended to contain only publicly known information about a character. In other words only what staff and other students might be able to glean from a first impression or school application form. DO NOT add any extra information.

Human Sheet:

Picture: Create your character with this chibi-maker Chibi Maker ~ anime manga dress up game. If the save feature doesn’t work take a screenshot and paste into a photo program of some sort.

Name:

Age:

Gender:

Appearance:
(coloring, height, weight, etc include any distinguishing features such as scars)

Familiar: (yes or no, searching. Include name and Person playing Familiar if Applicable)

Grade type: (remember you had to have an 80% average to get in which means A-Bs, but were they top of the class or just barely get in? Older students must maintain above a C average to stay)


Familiar Sheet:

Picture: use photos of real animals please

Name:

Age:

Gender:

Species:


Appearance: (coloring, height, weight, etc include any distinguishing features such as scars)

Human counterpart: (yes, searching? Include name and Person playing Human if Applicable)
In Game Information

  • Events will be recorded with the most recent first.

    • First level After passing various riddles to get from island to island, Sorin, Mara, and Erza rest at an island with a picnic table. Leilani and Soot take a break at the way station. They will continue on on their own later. The rest of the group finds the beanstalk and heads down to the second level.
    • 8 pm the trial starts. Students are transported to the lowest level of the labyrinth designed by the teaching staff.
    • Day one - 30, Fliege - Students check in at the Tea Room at the center square of Luna Shire. Each is given a bracelet to wear that acts as a communication device for the starting trial.

  • [td="border: 0px;"][/td]

  • All years of students have homeroom together under the instruction of their house heads to study and help each other.
    Year One
    7:00 - 8:00 [bg=LightYellow]Breakfast - Great Hall[/bg]
    8:05 - 9:05 [bg=LightGray] Home Room - LS=701, DG=501, SH=604, RC=716[/bg]
    9:10 - 10:10 [bg=#99ccff]Magic Theory - Lecture Hall 2 / room 502[/bg]
    10:15 -11:15 [bg=palegreen]Elective[/bg]
    11:20 - 12:20 [bg=orange]History 1 - Lecture Hall 1 / room 501[/bg]
    12:30 - 1:30 [bg=LightYellow]Lunch- Great Hall[/bg]
    1:35 - 2:35 [bg=AliceBlue]Brewing 1- room 613[/bg]
    2:40 - 3:40 [bg=plum]Casting 1 - room 607[/bg]
    3:45 - 4:45 [bg=LightCoral]Flying - East Gate[/bg]
    4:50 - 5:50 [bg=#ffdab3]Magical Literature 1 - Lecture Hall 2 / room 502[/bg]
    6:00 [bg=LightYellow]Dinner- Great Hall[/bg]
    Fridays Only
    6:30 - 7:30
    [bg=burlywood]Familiar Basics - West Tearoom (off Great Hall)[/bg]
    Monday Nights
    9-10
    10-10:15
    10:15-11:15
    [bg=blue]
    Astronomy lecture
    break
    Astronomy lab
    [/bg]

    Year Two

    7:00 - 8:00 [bg=LightYellow]Breakfast- Great Hall[/bg]
    8:05 - 9:05 [bg=LightGray] Home Room - LS=701, DG=501, SH=604, RC=716[/bg]
    9:10 - 10:10 [bg=palegreen]Elective 1[/bg]
    10:15 -11:15 [bg=palegreen]Elective 2[/bg]
    11:20 - 12:20 [bg=#ffdab3]Magical Literature 2- Lecture Hall 2 / room 502[/bg]
    12:30 - 1:30 [bg=LightYellow]Lunch- Great Hall[/bg]
    1:35 - 2:35 [bg=orange]History 2 - Lecture Hall 1 / room 501[/bg]
    2:40 - 3:40 [bg=AliceBlue]Brewing 2- room 613[/bg]
    3:45 - 4:45 [bg=plum]Casting 2 - room 607[/bg]
    4:50 - 5:50 [bg=Lavender]Numerology 1 - room 610 [/bg]
    6:00 [bg=LightYellow]Dinner- Great Hall[/bg]
    Fridays Only
    6:30 - 7:30
    [bg=burlywood]Familiar Basics - West Tearoom (off Great Hall)[/bg]
    Tuesday Nights
    9-10
    10-10:15
    10:15-11:15
    [bg=blue]Astronomy lecture
    break
    Astronomy lab[/bg]
    [bg=red]Elective 1 [/bg] [bg=red]Elective 2 [/bg]
    Divination 2
    Room 701
    Mara
    Felix

    Magical Creatures 2
    Room 604
    Sorin
    Nian

    Advanced Flying
    East gate
    Gen
    Culinary Magic
    Felix

    Ruins 1
    Room (716)
    Mara
    Sorin
    Gen
    Xael
    Nian

    Divination 1
    Room (701)
    None yet

    Magical Creatures 1
    Room (604)
    None Yet

    Year Three
    7:00 - 8:00 [bg=LightYellow]Breakfast- Great Hall[/bg]
    8:05 - 9:05 [bg=LightGray] Home Room - LS=701, DG=501, SH=604, RC=716[/bg]
    9:10 - 10:10 [bg=orange]History 3 - Lecture Hall 1 / room 501[/bg]
    10:15 -11:15 [bg=palegreen]Elective 1[/bg]
    11:20 - 12:20 [bg=AliceBlue]Brewing 3 - room 613[/bg]
    12:30 - 1:30 [bg=LightYellow]Lunch- Great Hall[/bg]
    1:35 - 2:35 [bg=palegreen]Elective 2[/bg]
    2:40 - 3:40 [bg=palegreen]Elective 3[/bg]
    3:45 - 4:45 [bg=#ffdab3]Magical Languages 1 - Lecture Hall 2 / room 502[/bg]
    4:50 - 5:50 [bg=plum]Transformations 1 - room 607[/bg]
    6:00 [bg=LightYellow]Dinner- Great Hall[/bg]
    Fridays Only
    6:30 - 7:30
    [bg=burlywood]Familiar Basics - West Tearoom (off Great Hall)[/bg]
    Wednesday Nights
    9-10
    10-10:15
    10:15-11:15
    [bg=blue]
    Astronomy lecture
    break
    Astronomy lab
    [/bg]

    [bg=red]Elective 1 [/bg] [bg=red]Elective 2 [/bg] [bg=red]Elective 3 [/bg] [bg=red]Notes[/bg]
    Culinary Magic
    Room 204
    Wolfgang
    Iris
    Pandora
    Celest

    Ruins 1
    Room 716
    None Yet

    Divination 1

    Room 701
    Nam

    Magical Creatures 1 (A)
    Room 604
    Xander
    Yumi
    Magical Creatures 1 (B) / 2
    Room 604
    Wolfgang

    Divination 2
    Room 701
    Yumi
    Pandora

    Numerology 2
    Room 610
    Celest
    Nam
    Xander

    Advanced Flying
    East gate

    None Yet
    Magical Creatures 3
    Room 604
    Pandora
    Nam

    Divination 3
    Room 701
    Iris
    Celest

    Ruins 2
    Room 716
    Wolfgang
    Xander
    Yumi
    Some classes may be combined
    between levels based on
    student interest. This is most likely
    to happen with the mid level
    courses (2/3), but this year’s
    Magical Creatures classes were
    especially full leading to the
    standard one class and a
    second 1/2/3 class.

    Year Four
    7:00 - 8:00 [bg=LightYellow]Breakfast- Great Hall[/bg]
    8:05 - 9:05 [bg=LightGray] Home Room - LS=701, DG=501, SH=604, RC=716[/bg]
    9:10 - 10:10 [bg=AliceBlue]Brewing 4 - room 613[/bg]
    10:15 -11:15 [bg=palegreen]Elective 1[/bg]
    11:20 - 12:20 [bg=plum]Transformations 2 - room 607[/bg]
    12:30 - 1:30 [bg=LightYellow]Lunch- Great Hall[/bg]
    1:35 - 2:35 [bg=palegreen]Elective 2[/bg]
    2:40 - 3:40 [bg=#ffdab3]Magical Languages 1 - Lecture Hall 2 / room 502[/bg]
    3:45 - 4:45 [bg=orange]History 4 - Lecture Hall 1 / room 501[/bg]
    4:50 - 5:50 [bg=palegreen]Elective 3[/bg]
    6:00 [bg=LightYellow]Dinner- Great Hall[/bg]
    Fridays Only
    6:30 - 7:30
    [bg=burlywood]Familiar Basics - West Tearoom (off Great Hall)[/bg]
    Thursday Nights
    9-10
    10-10:15
    10:15-11:15
    [bg=blue]
    Astronomy lecture
    break
    Astronomy lab[/bg]

    [bg=red]Elective 1 [/bg] [bg=red]Elective 2 [/bg] [bg=red]Elective 3 [/bg] [bg=red] Notes[/bg]
    Culinary Magic
    Room 204
    Jung

    Ruins 1
    Room 716
    None Yet

    Divination 1
    Room 701
    None yet

    Magical Creatures 1
    Room 604
    None Yet

    Magical Creatures 1/2
    (combined with 3 for older students)
    Room 604
    None yet

    Divination 2 / 3
    Room 701
    None yet

    Numerology 2
    Room 610
    none yet

    Advanced Flying
    East gate
    Jung
    Magical Creatures 4
    Room 604
    None yet

    Divination 4
    Room 701
    None yet

    Numerology 3
    Room 610
    none yet

    Ruins 2
    Room 716
    None Yet
    Some classes may be combined
    between levels based on
    student interest. This is most likely
    to happen with the mid level
    courses (2/3), but this year’s
    Magical Creatures classes were
    especially full leading to the
    standard one class and a
    second 1/2/3 class.

  • House Scores are calculated at the end of every week.
    When a house reaches 100 points they may trade their point in for a house party or other fun activity, such as field trips or extra fun items for their common room, depending on what the house students want.


    [bg=teal]LeviathanSea
    0
    [/bg]
    [bg=maroon]RocCliff
    0[/bg]
    [bg=purple]Sphinxhill
    0
    [/bg]
    [bg=Orangered]DjinnGate
    0
    [/bg]

[td="border: 0px;"][/td]
[td="border: 0px;"][/td]
 
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Headmaster.gif
Name: Gerard Scritch

Age: 52

Gender: Male

Appearance: Tan skin, white hair with spots of black still in the beard. Green eyes, though the glass eye is slightly darker than the other. 5'9".

Familiar: Searching

Position: Headmaster of Luna Hall

Teaching Quirks: Cursed to turn into a falcon when the sun is not in the sky. Appearances after nightfall will be by his bird form.

Married: Yes, Married to the Astronomy Instructor

Children: None
 
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IMG_0211.JPG
Name: Leilani Travers
Age: 14
Gender: Female
Appearance: Short and skinny for her age. Dyed green hair, brown eyebrows, hazel eyes. Usually in frilly but functional clothes, and goggles.
Familiar: Soot
Grade Type: mid-80's, middle of the road student. Held back a year due to chronic illness.
 
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Name:
Nerezza Salome von Tempest

Nickname: Erza

Age:
17

Gender:
Female

Familiar:
Searching

Grades:
An A student in honors classes. Basicly a Prodigy.

Appearance:
Capture.PNG
Era is 5 foot 6 Inches and weighs about 180. She is thin but has muscles on her.
 
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Reactions: Falcon
@PhantomThief715
Thanks for your interest! 8D <3

I do need to request some minor changes to your Char sheet before I can accept Erza though :)

The first is that I need you to use the chibi maker I listed in the sheet to create your char image. It's easy to use and will maintain a sense of consistency (especially since I'm working on a surprise art project that will include everyone's images ;) ) If you need help saving or something let me know :)

Second, unfortunately you do not get to choose the type of animal another person uses when making a familiar. Only that you want your character to have one. Kindly change that answer to "searching" until someone agrees to pair a familiar with your character.

Third: Please remove your bio information as I did not include that in the char sheet for a reason ;) You may use all that in your intro post, OR if you want me to have it ahead of time you can send it to me in a PM. I feel like we gain more when the bios come out in game. lets the characters learn about each other as things progress etc.

Those three changes and I'll be ready to accept the char 8D
 
done now
 
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thanks! accepted!
Will you can add her height and weight to the appearance section :)

Once we have more players I'll be sending you a PM will all the fun stuff she should already know about the school since her age makes her an older student ;)
 
Wish I could join, but my computer can't even handle something as simple as a chibi maker. XD It's such a piece of garbage...

Edit: Apparently a friend is coming over tomorrow with a laptop. I might be able to join you guys after all.
 
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@Takashi - I already answered your PM, but I think this is good info for everyone...

If Anyone has any trouble with the chibi-maker or can't use it for some reason, let me know and we can work together to create an image for you on my end. :) If you can tell me what you want, I can make the chibi image for you :)
It is totally okay to put up you character sheet with a written description and add the image later if you need to!
 
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Wife and I are both thinking of joining. We have some magic school characters for our own roleplay but they still need a lot of work. Since you don't require any information for CS that we don't have yet, we were thinking that it would be a good place to learn about and develop ours characters.

Also, this gets our Harry Potter vibes going with the houses xD

Looks like a really good roleplay and I look forward to playing. Can shake the feeling that you have a lot more planned than what you've written above
 
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sorin___student_by_jackdoyle94-dbjiv5o.png
Name: Sorin.
Age: Fifteen.
Gender: Male.

Academic Year: Second.
1st Year Electives: Creatures 1.
2nd Year Electives: Ruins 1. Creatures 2.
House: RocCliff.

Appearance: Pale skin. Dark green eyes, they were naturally black but have since been altered by magic. Shaggy black hair. Typically wears light, form fitting clothes. Stands at about 5'6" and weighing roughly 120lbs.

Familiar: None.

Grade Type: Sorin was among the top of his class, sharing that status with his classmate Mara.
 
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1pN8Dw8_d.jpg

Name: Seth Scarabis ('Seth', in this case, is pronounced 'Set'. The 'h' is silent.)
Age: 13, first year
Gender: Male
Appearance: Seth has light brown skin, brown eyes, white hair (yet nobody really knows why), an intricate black tattoo around his left eye. He stands at roughly 5’4 and weighs in at about 132 pounds.

Common Wardrobe (when he's not wearing the school uniform): Seth normally wears steel egyptian gladiator sandals with a thick leather sole, a long piece of cloth draped over his neck (similar to a scarf), long-sleeved fingerless gloves with golden accents (I don't know the correct term for what it's actually called.), and pair of short pants held up by a belt that has been wrapped around twice, a shirt, and a thin gold circlet around his forehead. Though sometimes (like in his dorm), he can be caught wearing a white gown just long enough to pass the knees and tied at the waist with a rope, which is a common male undergarment in his homeland.

Familiar: Cal the ringnecked parakeet - played by @Midian
Grade type: Seth got high B’s and low to mid A’s. He is quite skilled in terms of raw ability, but lacking in knowledge. (By ‘ability’ I mean being able to use magic readily.)
 
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I have a question about housings how will that go about.
 
@PhantomThief715
Under the 'RP Information' section, in the tab 'Characters you may play', it states that new students will be sorted by the headmaster IC. And that older students will have already been there and gotten assigned to their houses, so the player would be PMed that info.
 
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As much as I love Harry Potter I got the house idea from a documentary on boarding schools XD

@Petricus Euryale - Approved.
Which year would you like Sorin in? Second of Third? and will that be the same for the Mara character which I'm guessing is the one your Wife is making?

@Takashi - Approved! and thank you for reading things so well! have some cake! :cake:

@PhantomThief715 - Takashi is exactly right. I will be assigning houses randomly and either PMing you or holding a sorting in game based on the character's school year.
 
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As much as I love Harry Potter I got the house idea from a documentary on boarding schools XD

@Petricus Euryale - Approved.
Which year would you like Sorin in? Second of Third? and will that be the same for the Mara character which I'm guessing is the one your Wife is making?

@Takashi - Approved! and thank you for reading things so well! have some cake! :cake:

@PhantomThief715 - Takashi is exactly right. I will be assigning houses randomly and either PMing you or holding a sorting in game based on the character's school year.
I misses it somehow but did see it.
 
@Midian, @Petricus Euryale, @PhantomThief715, @Takashi

So we have enough players to start soon I just need to get the class schedules made and posted for you, and draft the first post. The information needed about magic mechanics will be included in that post.

I will Always accept new players for this one so if you have any friends or family who would like to join feel free to invite them.
I'm hoping to be ready to begin by Monday morning but I'll let you know if something changes.

Some information about my GM style for those who haven't played one of my games before:
  • I like to incorporate player ideas whenever possible. If it's a big idea and fits within the universe mechanics, feel free to ask and we'll see what we can do. If it's a small idea that fits the mechanics, go for it :)

  • I like the karma paddle. This means that in game consequences are a thing just like they are in the real world. Basically if your character gets caught cheating on a test that character will be serving an in game detention etc. :)

  • I like to encourage player cooperation. Share ideas, chit chat, plan collab posts, basically make friends, work together and have fun.
 
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Hi! This looks really cool and a lot seems will be unfolding in the future, I haven't been in a school RP for ages and really want to join.
6irO5DQ.png

Name:
Vinno Linens

Age:
17

Gender:
Female

Appearance:
General tomboyish appearance with black hair that is always messy and sometimes unbrushed. Eyes that are a sunset colored gradient with dark circles under them, with glasses that have a goggles version for more physical activities. Pretty tall, about 5'10" and looks a little frail around 125 lbs, with skin that looks somewhat gray and sickly, she wears the baggy clothing and boys uniform so those features won't show.

Familiar:
None/Searching

Grade type:
Literally 1-2 percent above failing for almost every subject, sometimes right on the line. She has the ability to control her grades down to single percents and keeps them low due to personal reasons.
 
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@Cresion Breezes - quick clarification question about the grades thing before I approve Vinno. Do you mean she does the math to help calculate how much to get right on a project to keep the grade intentionally low? or something else?