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LORDS OF OLD NIGHT
For centuries, we have been told that to venture east of the banks of the Comranto River is suicide. We were told of the memories of Old Night, of the time a cowardly king excused his own incompetence with stories of the unholy specter of walking corpses.
"When King Derevar died, he left a shattered kingdom in his wake too busy picking at the scraps to bother caring what truth there was in the myths of the walking dead and their masters. The time has come to look eastward, to uncover what has been kept from us.
Come all 'ye who dare to imagine a better world, one bigger than the remains of the 100 Kingdoms of Derevar. Come all who will dare the unknown and reclaim what has been denied us for so long. Come all, let us boldly go unearth the truths of Old Night and spit on the grave of the king who fabricated it.
"When King Derevar died, he left a shattered kingdom in his wake too busy picking at the scraps to bother caring what truth there was in the myths of the walking dead and their masters. The time has come to look eastward, to uncover what has been kept from us.
Come all 'ye who dare to imagine a better world, one bigger than the remains of the 100 Kingdoms of Derevar. Come all who will dare the unknown and reclaim what has been denied us for so long. Come all, let us boldly go unearth the truths of Old Night and spit on the grave of the king who fabricated it.
I - THE WAR of the DEAD
“They came at us in their hundreds at first, then their thousands. Arrows did not break them, nor did they flinch when they came upon our spears. Cavalry smashed their flanks, but where men would run in terror at such an onslaught, they merely fought on unperturbed.”- King Derevar II, The Battle at the Comronto River
THE BEGINNING of the END
Since Creation, mankind has existed in the material realm, but possesses a latent ability to touch that which lies beyond. This immaterial realm has gone by many names throughout the ages. To the ancient Astrinean Empire, it was the realm of their gods known as Hatesian Mons. To the first peoples of the Taigha, it was the call of the goddess of the earth. To more modern minds, this immaterial realm is but the opposite end of the physical realm’s coin.
In this realm, the tenets of reality can be known in their truest form. Earth, water, fire, air, stone, and so forth are all pillars of reality but are malleable in the immaterial realm. Speaking the words of the immaterial realm, something all waking minds cannot grasp but the sleeping mind can, conjures forth its power. Throughout history, countless tyrants and benevolent rulers wielded their skill at speaking the language of the immaterial to leave their mark upon the world. Most powerful of these words are the Names of Power, ones that describe the very nature of the pillars of reality themselves. Knowing a Name of Power lets one bend the Named object to their will.
By the height of King Derevar II, Ruler of 100 Kingdoms, several the Names had been spoken at one point or another throughout history, but the Name of Life had yet to be uttered. That changed when Diarmad the Damned, one of the vassal lords under King Derevar and a master of the practice of manipulating the immaterial, uttered the Name of Life spurred on by grief over his dead son. The Name conjured forth life and imbued his son with it, but when his son’s eyes opened they were still as dull and inert as had been the corpse’s eyes. When he spoke, the words were unintelligible, and he moved as if a simulacrum of himself - a puppet pulled by the strings of his father.
Diarmad had no choice but to slay his son to spare him the horror of this half-life. He told no one of the Name he had discovered, but already the seeds of destruction had been sown. Having the power to call back people from the dead, not as they had been but as tools, tempted Diarmad. With such power, he could reshape the world and usher in an era of progress built upon the backs of a purely subservient workforce. No longer would the serfs need to toil in the fields for scraps. No more would wars need to be fought at the expense of true human life. The Name of Life would be the word of salvation upon Diarmad’s lips.
THE GREAT WORK and the HUNGER
Diarmad’s Great Work as he called it began slowly. Diarmad knew that if shown to the wrong people, the Great Work would end in disaster. It would not be the first time that certain Names of Power had been expunged from the record of human knowledge, and any trace of its use burned out like a cancer. So he gathered supporters in secret, tempting them not with the power to cheat death but the ability to build a utopian world. Key lords were swayed bit by bit, and even a handful were taught the Name of Life to test for themselves.
Once Diarmad had reached a critical mass of supporters, he unveiled his Great Work to the world. The fruits of his labor - a totally resource-independent workforce and army - debuted at the Council of 100, the annual summit of the vassals of the King of the 100 Kingdoms. As predicted, King Derevar and his loyalists were appalled at the unnatural and arrogant use of the Names of Power and calls to expunge the Name of Life from living memory were made. Diarmad was able to sway the court with his rhetoric, and support at arms of at least a third of the Council of 100, and so Derevar let the Great Work continue.
Under Diarmad’s golems as they came to be known, the 100 Kingdoms flourished. Great constructions were finished in a fraction of the time, the serfs were left to put their work to the advancement of society rather than squander their labor in the fields, and wars became a pointless exercise in pride as nobles opted to test their skill using consequent-free golems as stand ins for soldiers. For reasons unknown, however, as the months turned into years the golems began to experience the Hunger. They began to attack and consume the living flesh of whatever they could get their claws into. What’s more, because of the link needed to maintain control over the golems, their masters began to experience it as well.
The Hunger could be temporarily sated by flesh and blood, and it seemed that the core problem was one of grammatics. The sentences used to form the golems from the Name of Life left out a source of lasting energy, as is common for even minor feats using any power that touches the immaterial. With the belief that corpses did not need food, no thought was given to what was powering these automata, and so as the power of their initial creation waned they resorted to violence to sustain themselves. This same drive rippled back through the link between master and golem, driving them to the same Hunger. By the time that the root cause of the Hunger was discovered, it was too late. It had driven hundreds of Golemshapers mad, Diarmad among them. The War of the Dead had begun.
THE WAR for LIFE
The book of war that had been steadily written ever since one man first lobbed a stone at another was completely useless in the War of the Dead. Though the Hunger stripped its victims of much of their wits and intelligence, when sated the Golemshapers were worthy strategic adversaries. Their armies were not constrained by the limitations of other armies. Though they needed food to sate the Hunger, and weapons to arm their soldiers to better combat their living adversaries, on the battlefield they were utterly deadly foes.
A natural immunity to pain meant a golem fought on long after its injuries would kill a normal man. They knew no fear, and would never turn and run unless instructed to by a Golemshaper. When allowed to fully succumb to the Hunger, they became rampaging monstrosities that could plow through ranks of men heedless of the spears piercing their body. They would ask for no quarter and give none. The first battles against the Golemshapers cost thousands of lives, which only swelled their ranks more.
As an immediate response to his first defeat at the hands of the Golemshapers, King Derevar II called for the Name of Memory be uttered to strip the world of its memory of the Name of Life. While this worked to strip it from the minds of all the living, the golems recalled it and preserved it through their link to the Golemshapers who could utter it without recollection to continue to raise the dead. Desperation mounted as the dead continued to press their advantages in a never-ending tide.
At the Battle of the Comronto River, it was discovered that if a Golemshaper was slain then so too would his creations perish of the Hunger almost immediately. Upon this discovery, the tide slowly began to turn in favor of the living who began assembling squadrons of brave fighters to cut deep into the foe and slay the Golemshapers. Such suicide missions were known as the Forlorn Hope, and often these men would march under a blood red banner to proclaim their fate. Still, as the living adapted their tactics, so too did the Golemshapers. They no longer risked themselves in battle, and leveraged their powers from afar to tip the scales. They would simply will their underlings to bring them food to sate the Hunger.
Over the grinding decade of the War of the Dead, the living finally drove the dead back to the original holdings of Diarmad the Damned by continuing to threaten the safety of the Golemshapers. Still beset by the Hunger and beginning to lose ground, the Golemshapers turned to cannibalizing their legions to sustain themselves. Over time, the dead dwindled into obscurity but in their wake they had utterly destroyed the 100 Kingdoms. All land east of the Comronto River was deemed lost and forbidden entry. Lastly, during the Cleansing, which took another decade to complete, the last traces of the Golemshapers and their creations were expunged from the lands west of the Comronto and all usable corpses east of it were destroyed. What became of Diarmad and his fellow Golemshapers is unknown.
At the war’s conclusion, King Derevar II, now an old man, called upon the Namers to once more use the Name of Memory. He urged them to erase much of the memory of Old Night, as the time period had come to be known, and leave only the memory that the land east of the Comronto is dangerous. The Namers were reluctant at first, but eventually conceded in the belief that without memory of the power of the Golemshapers or the Name of Life, never again would such a thing happen. The words were uttered, and the world forgot about the whole affair save for old wives’ tales that spoke of the dead that once wandered the land.
Derevar died shortly after the world’s memory was wiped clean of the true nature of the War of the Dead, and with him, what was left of the 100 Kingdoms fractured into feuding city states and minor kingdoms.