Looking for somebody to draw my aliens

Joan

"You'll never be alone."
Original poster
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per week
  2. One post per week
  3. Slow As Molasses
Online Availability
Anytime I have internet access, honestly.
Writing Levels
  1. Adept
  2. Advanced
  3. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. No Preferences
Genres
Science fiction
Modern
Fantasy
Horror
Survival
Naturally developed romance
OC Fandom (ask about my fandoms!)
Hey! So, I have a couple alien species that I want to see in art form, but I can't draw to save my life, so...here y'all go!

I can not pay money for art at this time, just so you know!

(for some context, in the world these guys are from, Hzar is essentially manipulate-able life force/energy.)
  • Dryverni (Drih-vear-nee) are draconic humanoids from the planet Vyrela. Common characteristics include large bat wings covered in feather-like scales, spikes from the forehead to the end of the tail, wrist to wrist, and along the backs of the legs, interlocking layers of scales in place of skin, tails used for combat, climbing, and flight, and a generally lean, tightly muscled build. They do have hair. Dryverni generally have one color across their whole body with patterns, accents, or subtle flecks of another color, with hair, scales, and everything matching. Most Dryverni are shades of green, blue, brown, and grey, with more uncommon colors including shades of black, white, red, yellow, and orange. Dryverni lifespans are generally 120-150 years. Physically, they mature faster than humans, but they are only considered to be adults at 22.
    Dryverni are generally designed from materials that are far more lightweight and durable than humans are. Their bones are honeycombed for less weight and a durable structure. Their scales are lightweight, sturdy, sharp around the edges, and normally somewhat flexible, and they are in a few interlocking layers that can be manipulated to 'bristle up' or harden and lock together to form armor. These scales provide the protection of light body armor, and can stop a bullet or two. The spikes on a Dryverni's back, arms, legs, and tail are able to be flattened slightly for flight.
    Dryverni tails can be anywhere from just a bit longer than the legs to as long as the Dryverni is tall, depending on the ethnicity of the Dryverni in question. As for the wings, they have the general shape and structure of bat wings. However, they are entirely covered in long, feather-shaped scales, giving a similar appearance to bird wings. The wingspans vary from about the height of the Dryverni to twice the height, once again depending on the ethnicity. Dryverni appendages are long, ridged, sharp claws covered in scales that can cut through scales fairly easily when force is put behind them. Because of this, Dryverni are incredibly careful with their claws and either cover them with shoes, gloves, or special sheathes, or they keep the scales on their claws continually flat and smooth as a sort of natural sheathe. It is easier to have the special coverings, however. As for physical ability, they are, on average, on par with the fictional super soldier Captain America, though a fair number of them are stronger and faster or weaker.
    As far as Hzar manipulation goes, Dryverni generally excel in telepathy, telekinesis, and what would be considered elemental control (electricity, heat, sound, plants, light, and other forms of energy). They do not fare as well with transmutation, shapeshifting, generation, or anything to do with matter. While they do have a slight regenerative factor and can quite easily crystallize Hzar for later use, they generally rely on technology to help them with anything involving shifting matter. They are quite excellent at making and using technology based on Hzar. Dryverni who are not Hzor are incredibly uncommon, and are generally considered crippled.
  • Shiren (Shee-ren) are serpentine humanoids from the planet Zolar. Common characteristics include a thick, emancipated-looking snakelike body and head with long, unhealthily skinny limbs and a continuing tail, feathers, constant shapeshifting and partially incorporeal bodies, smooth, hard skin, and, normally, a kind of half-formed wraithlike appearance. Shiren share a color with their Hzar. They are typically a dull, grey or brown tinted shade of any color you can think of, although greens, browns, blacks, and reds are more common than other shades. Shiren can live up to 210 years easily. Shiren reproduce asexually by splitting part of themselves off and giving it the energy to grow into a new Shiren, so new Shiren are generally physically mature shortly after birth, but they require about 15-16 years for their mental state to become that of an adult. Even a newly-formed Shiren will remember at least some of the experiences of its parent, however.
    Normally, Shiren are durable and tanklike physically, despite their emancipated, slightly skeletal/corpselike appearance. Their skin is sturdier than Dryverni scales, enough to withstand a few bullets, and their physical abilityis even greater than that of a Dryverni. However, this only applies to Shiren that are Hzor. Non-Hzor still have the durable skin, but they cannot repair it if they get injured, and their physical ability is closer to that of an average human or a weaker human, making them, by all but human standards, incredibly weak and vulnerable. Shiren naturally have snakelike bodies, with bony limbs, a long tail, and a lizard's head. They are covered in small, sharp feathers, primarily on the neck, head, limbs, and tail. Most Shiren have tattered bat wings, although those wings are not natural, and a non-Hzor cannot have them. Shiren fingers and toes are long, needlelike claws resembling bones. However, Shiren appearances vary widely, since they have a natural shapeshifting ability and enjoy using it. Non-Hzor among Shiren do not live long in most cases, and are considered non-functional.
    Shiren are extremely adept with most applications of Hzar. In particular, they excel in shifting matter and energy, telepathy, and telekinesis. Shifting matter is their forte, as can be seen from their constant shapeshifting and teleporting. However, Shiren do not do very well with "elemental" control or with Hzar-based technology, especially foreign technology. They do much better when left with their natural ability, but they cannot always match technology.
 
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