Status
Not open for further replies.

Ysolde

Transgender Female Lesbian
Original poster
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. 1-3 posts per day
Writing Levels
  1. Adept
Preferred Character Gender
  1. Female
  2. Transgender
  3. Primarily Prefer Female
Okay I'm making over this post.

A little about me:

1) Hi there I am a 43 year old transgender lesbian woman.

2) I only write FxF plotlines

3) I expect my partners to treat transgender people with respect if they have any in the plot

4) I post at least once and more often a few times per day

5) I usually post about a paragraph or two, but that will get cut short if my partner posts short too.

About You:

1) You should be interested in FxF roleplay

2) You should be willing to tell me if I screwed up something. I'll fix it and work with you to make a better story.

3) You ought to be able to tell me if you're planning on not responding. A day is cool more than that and I'll probably nudge you.

4) You should attempt to write about two paragraphs if you can

My interests:

I am interested in a vast number of eras and time periods. I like Medieval, Victorian, Modern, Futuristic eras. I like fantasy, science fiction, hard science, werewolves, vampires, withces, wizards, angels, demons, furries, superheroes, well pretty much anything.

This is a short and non comprehensive list of all the fictional worlds I am familiar with:

Akira

Alien(s)

Buffy the Vampire Slayer

DC - TV and Movies

Disney Moves

Dragonage

E.E. 'Doc' Smith

Fallout

Firefly / Serenity

Ghost in the Shell

Godzilla

Honor Harrington

Howl's Moving Castle

Inuyasha

Isaac Asimov

J.R.R. Tolkein

Kaiju

Kannazuke no Miko

Mass Effect

Metroid

Mothra

Predator

Ranma 1/2

Ray Bradbury

Star Trek

Star Wars - Legends and Cannon

Stargate SG-1

Stephen King

Supergirl

Terminator (TV too)

The Abyss

Ursei Yatsura

Vampire Princess Miyu

Warhammer

Warhammer 40,000

Wasteland

I have Characters who need stories I’ve included possible plots to go with each one:
 
Last edited:
- Fantasy Characters –

Name: Rue

Race: Elf

Age: 200

Class: Rogue

Alignment: Chaotic Good

Description: Short elven woman with black hair and a fierce look to her especially when she frowns which is often. Her leathers are muted colors and she often wears a hood. She tends to wear muted colors that fade into the background. Her green eyes stare out at the world with hurt and anger. Her bow is old wood, handed down to her family over generations and stained with blood. When you move close you smell almost nothing at all as if she is quite skilled at erasing her scent. Her voice is an unremarkable alto much like almost anyone else's voice and her ears are well hidden leading most people to think she is actually a human. Full of righteous vengeance and hatred for all creatures of shadow Rue is not like most of her people who hold up in their forests fighting their battles. She takes the battle to the enemy and her motto is “one body at a time”

Plots: Looking for someone to play a female orc/human that Rue wasn't able to kill or maybe saved from other orcs/humans. This would be a medium length story line with any sexual activity happening later

Wyn'neth - For thousands of years she preyed on the mortals. Then she fell in love with a woman and changed her ways. But, mortals can't live forever. Wyn'neth is a powerful lady who funds a paladin knighthood. But, her chapter houses are under attack by a dark threat from her past. Now she is going from chapter house to chapter house to find clues. This young female squire that the order insisted come along with lady Wyn'neth is a trial at first, still love might blossom again, but can it survive the darkness from Wyn'neth's past?

Character Name: Brigid Clanless

Race: Dwarf

Class: Witch

Description: Brigid is 4' 3" and black haired that has white, yellow, and blue stripes in it in a confusing pattern. She has one brown eye and one milky white with a cataract. She is amazingly thin for a dwarf and has little in the way of muscles.

Personality: Brigid is different from most dwarves and in fact different from most anyone that people might meet. She will pick up strange items on the ground. She will mutter to herself or her raven which will actually mutter back sometimes. She studies the art of warlockry and calls herself a witch making no bones about it with people she might meet often adding "ya got a problem with that!" after telling them.

She is defensive of her art and even moreso of her looks, having a short temper for anyone who might even look like they are making fun. On the other hand for those who treat her with respect she can be friendly and even warm.

Background: Brigid was born small and stayed that way. Her bones were thin and her body small. She tried her best to fit in with the others but her constitution was a bit frailer and she had no tolerance for drink. In addition, she was never really strong enough to lift a forging hammer and found herself with little talent in gem cutting. She was often left to her own devices where she began reading books and trying to understand magic in its rawest forms. Using bones and fetishes and strange ways she became a witch making a pact with creatures unknown. When this was found out she was branded as the witch she is and thrown out of her clan and sent on her way.

Possible Plot Ideas: Brigid has settled in a small village and is basically the local witch and healer your character could be one of the villagers. Your character finds Brigid in an alleyway of the city she has been beaten and needs aid. Your character is part of an adventuring guild, you need a witch for a mission.

Name: Rhia’narion Rhys'myrta

Class: Wizard

Appearance: Tall and blonde haired woman with the stately elegance and grace of all elves. She is almost always seen in an elegant dress with arcane sigils patterned into the cloth. Her piercing blue eyes look on the world with high curiosity about its internal workings.

Background: Rhia’narion was raised in the shop of her Father who was a wizard crafter of some renown and her mother who was a spell blade. Silk'ainen was fascinated by the elemental processes. How fire could metal rocks to liquid, how water could turn the hot metal solid, how air fed the fire. She studied the methods by which one could craft raw materials into treasures. With careful deliberation she watched: the intensity of the flame produced different colors in the blaze. That a combination of ores lead to stronger metals or more resilient blades. A master craftsman could imbue their creations with magical powers, swords that struck more keenly, arrows that found their targets and burst into flame, and it was her desire to learn their secrets. With time she ventured forth to other craftsman, ones that could make cloaks that blended in with the woodlands, or made your steps untraceable in the woods. Although enlightening in an intellectual way, the proving grounds for the craftsman’s creations is not in the libraries and academies of academia. The true test of the craftsman’s work is in the abuse of actual combat situations. How did it work? Why did it fail?

Personality: Rhia’narion or (as some plebians with less that a true appreciation for elven culture call her) Rhiannon or Rhia is a somewhat haughty and brilliant mage. Rhia’narion is methodical and has a deeply rooted desire to ‘understand’ the laws of the universe. When intrigued by something, all of her attention is focused on it. As an elf, she has ‘all the time in the world’ so to speak and has endless patience for the minutiae of a process that has called to her. Few, if any people earn enough respect in her books to be considered companions and even fewer are named as her friends. This fact serves to make her aloof from most social situations. In fact, when she is first meeting people or in complex social situations she is usually afflicted by Sesquipedalian Loquaciousness.

She almost always has a book about her person and often a number of them that she might gain new knowledge and information. When asked a question she will either know the answer or be determined to find out what the answer is, spending hours in the library if need be or even questing into dank dungeons and ruining her dress. The quest for knowledge is highly important nearly moreso than anything else.

Plots: Rhiannon is seeking the shards of Denorath to save her people. She needs a warrior or a rogue to aid her. Your character meets the haughty mage in a dank dungeon and decides to aid her or is taken under her wing. Rhiannon has been given your character as an assistant and is supposed to be training you in elven courtesy and culture.

Character Name: Cylla Maefearn

Character Race: Human

Character Class: Cleric of a god of Death

Character Alignment: LN

Character Personality: Cylla is somewhat withdrawn from the world of the living. Every living thing will die eventually, even the gods themselves can die. She works to uphold the laws and to ensure that all undead are destroyed. She will socialize with people if necessary, but in doing so uses the most didactic phrasing possible.

Character Physical Description: Dark black hair with searing blue eyes and pale skin.

Character Background: Cylla is an orphan like many others taken in by the church of Kelemvor. She lost her parents and family to sickness and was the only person left alive. She has been serving since she was a child.

Character Plots: Your village has come under attack by the living dead and so you come to the house of the dead Cylla is the one who comes back to aid your village. Your character was wounded and Cylla finds and heals you and now you want to repay her somehow or have fallen for her. Your belong to a guild of adventurers and you need a cleric to aid you in your missions.

Name: Arianna Forgeglow

Race: Halfling

Age: 25

Alignment: Lawful Good

Class: Cleric

Description: Arianna is 3' 5" tall with lustrous black hair and berry kissed lips. She is well padded and often seen in full armor on a battle field patching wounds and whispering words of comfort

Background: Arianna was found at the doorstep of a human dwelling with nary a note or letter. Luckily for her the man who lived in the dwelling was a blacksmith and a kind hearted soul. He took her in and hired a wet nurse to feed her until she was able to eat on her own. After that he simply brought her into his forge and shop with him every day to keep an eye on her. She was a passive young girl and not prone to getting too close to the fire or into much trouble at all. Of course over time she became older and didn't really grow as much as the other children. At first this bothered her and her father had to explain that she was an entirely different race from his own. The troubling news was somewhat crushing at first, but she saw that her father Austin Forgeglow loved her just the same. She decided then and there that she would make him proud and learn his trade. Despite her small size she learned the way of the forge and her father even designed devices that would help a smaller person do the same exact work as a larger one. She started with nails and moved onto other items slowly learning the craft and each holy day going to worship with her father. It was at worship where her devotion truly shone through. Honesty, integrity, truth and justice were valuable and good things. More and more the cleric at the church saw her and within her the potential to be a cleric as well. Her father seeing the same potential allowed her to assist the church in her free time and to learn more. Over time she was given more responsibilities and taught to be a cleric as well. A beacon of holy light to shine forth for the gods and do their work. She had gone from forging metal to forging a path of justice in the kingdom.

Personality: Unlike most halflings Arianna is not very dexterous, however she is very pleasant to everyone she meets, unwilling to judge by appearances and quite kind. She will help any she finds who are in need and assist in a task at need. She attempts to get along with others and is very friendly and outgoing. Unless of course someone has done something unjust or against the tenants of the gods, that is when she becomes infused with holy anger and determined to strike them down.

Plots: Your character could meet Arianna when she is a younger woman in the village just gaining the powers of the gods. Your character may require a cleric for a mission to bring justice to wrong doers. Perhaps you are a criminal and Arianna has taken you to jail, but afterwards you find that the small beauty has made you want to be good and also to woo her heart.

Name: Amalthea Hunzrin

Race/Sex: Drow / Female

Class: Cleric of Llolth

Alignment: CE

Personality: Cruel and heartless Amalthea venerates the queen of spiders in all her facets. She is devoted to chaos and bloodlust only kept in check by the limited "laws" of the city and even then only if her action might be caught. If she can get away with an action she will perform it. Finding joy in cruelty and bloodlust and lording it over anyone that she can.

Description: Tall and lithe with a well toned and perfected figure. Her skin is dark ebony and her eyes are a deep and dangerous blood red. She often wears diaphanous gowns and seductive outfits luring inferiors into inappropriate looks or actions so that she may punish them for it.

Background: Amalthea is the second daughter of a second daughter meaning that although she has the Hunzrin name she has very little status within the house. She became a priestess of Lolth in order to gain more status, but found that she truly did venerate the goddess. She found herself worshipping the Queen of Spiders and following her ways in every aspect of her own life.

Plots: Your character is a slave brought to serve Amalthea’s hungers. You belong to a rival house and have kidnapped Amalthea in an attempt to make her your own and humiliate her house. Amalthea has been captured by you in a raid on the surface can you change her ways or is she forever a servant to Llolth.

Name: Sigrid Steelhelm

Race: Dwarf

Age: 50

Description: You see a short girl, you think she might be a dwarf, but her attractive brown hair styled in a page-boy cut and sparkling brown eyes could suggest a very tall and big Halfling. No, those muscles of hers and her size assuredly make her a dwarf, but a rather pretty one with medium armor colored purple and a sword and shield ready at hand. When she speaks her voice is an alto and when you come closer to listen she smells of wood smoke.

Personality: Sigrid is amazingly friendly and outgoing for a dwarf. Rarely will she be too negative, although she does have a keen knack for friendly sarcasm and wit. In battle she is rather fearless, in a taproom she might be a bit more quiet and less likely to swill down ale and more likely to sit and talk with people asking them about their life and experiences. With a group of guards she fades into the background ready to heal and provide bits of luck as needed. The one thing guaranteed to find her anger would be a suitor of any stripe she will put them in their place with nearly the anger she might reserve for an attacking goblin or Orc.

Background: Sigrid's brother Stormheim was the only other dwarf in her clan to survive a sickness in her clan and that means he was the one responsible for bringing her up. Basically this meant years of near neglect and a few assorted comments about doing her duty to the clan someday. Sigrid ignored him for the most part and spent her younger life following the guards about their duties and learning how to patch them up in a scrape. In fact that was one of the reasons the guards would let her come along with them and learn from them. She was good luck and could heal.

Just recently she reached 50 and her brother decided to take notice of her and her value as a bride. Stormheim arranged a marriage for her with one of the other clans. This angered Sigrid vastly as she felt more than capable of finding her own husband in addition it was the first attention from her brother in years and he wanted to basically sell her away. Thus, unfortunately for the dwarf she was supposed to marry Sigrid punched him in the balls, used her hammer to warm his head and left him unconscious at the altar. Running off from the shocked onlookers she yelled insults and prevarications to her brother. From there she ran out into the wider world with little except her dress. Since that time she had to buy new clothes, new weapons and more. She wishes she had thought a bit ahead and taken her things with her, but takes it as a learning moment. Even so she has regained clothes and weapons and is trying to find her own place in the world. She is still dedicated to protecting other dwarves (excepting perhaps idiotic suitors) and helping them out.

Plots: Sigrid is the local smith in your village who also has a minor knack for healing. You are another female dwarf who has come looking for Sigrid because her brother is ill or has died. You meet Sigrid at the fair every year and are looking forward to seeing her again.

Name: Arista der Kae

Age: 28

Gender: Female

Height: 4’ 9” (1.32 M)

Weight: 100lbs (49 KG)

Hair: Brown dyed black

Eyes: Hazel shift from brown to blue mood dependent

Class: Rogue

Occupation: Crime Solver

Description: You see a short human woman who looks to be somewhat young, most likely under thirty. She has hazel eyes that seem to change from blue to brown depending on her mood. Her hair is a dark black almost unnaturally so as if she adds ink to ensure its ebon color. She is wearing a light chain shirt colored black and well-oiled with dark colored cotton wedged into each and every chain so that when she moves it is as silent as a night breeze. The armor presses into her form making it difficult to know more about her figure other than the fact that she is lithe. She speaks with a soft contralto voice and when you move close you can smell a hint of jasmine along with oil.

Bio: Arista was born in the gutters and learned from a young age how to pick a pocket, climb walls, and hide in shadows, open locks and disable traps. Her mentor was her own mother and the gang was a band of female thieves. Perhaps not an easy life, but it paid the bills and kept them from other sorts of underworld occupations. Her life might just have stayed on that course and ended in a hang man’s noose if it weren’t for the tragedy that befell her gang and mother. The entire group was killed by another gang. There seemed to be only one option to her in hunting them down and killing them, but how? How could she ensure that the people who killed her mother were ended? The options were unlimited in ways she might do so and end up dead, but there was one path that might keep her alive and that was The King’s guard. The guard was thousands strong, upholders of laws, and a place from which finding gangs and killing their members when trying to take them in might just be perfectly acceptable. Or even just killing them in “self-defense” when walking in town wouldn’t be frowned upon at all. Arista has been in the king’s guard for eight years since then. Eight years in which she has been whittling down the seedy underbelly of the city. She has never told anyone what she once was although many have speculated. Arista thinks she has killed all the members of the gang who were part of the fateful raid that killed her mother, but unknown to her one still lives and is a powerful gang lord who knows all the truth about Arista.

Personality: Arista tends to be quiet and unassuming. She only speaks when spoken to unless she spots a danger or is reporting her findings. Few people know what might lurk underneath her exterior and she prefers it that way keeping everything as professional as possible.

Arista examined the scene of the crime her skilled eyes picking up little bits of clues that most people wouldn’t even realize where there. The first thing she noted was the placement of the knocked over chair under the supposed suicide. It was wrong, totally and impossibly wrong the man couldn’t have kicked it that way and she knew it.

Softly she spoke to her companions her hazel eyes turning towards brown, ”Not a suicide, this is an assassination. But, lucky for us whoever did it was sloppy. Let’s look for more clues . . .

……….

How long had it been since they found the evidence? Six maybe seven hours by her reckoning. A trail of clues leading here to this warehouse and a group of would be smugglers. She gave a sign to her companions and faded into the shadows. She’d let someone else do the talking to see if these guys might surrender. If they didn’t she would be waiting in the shadows, daggers ready to find their most vulnerable spots and kill each and every one for her mother and for every other girl on the street . . .

Plots: Seeing the cute guard every day you feel the need to strike up a conversation with her. You are being hunted by a criminal and Arista has been assigned to protect you.

Name: ‘Ponine Amaranth

Race: Elf

Class: Druid (Protector)

Physical Description: With her pointed ears and graceful lines you can easily tell that this woman is an elf and that she is in her late middle age. Silver and white streaks paint her chestnut hair and small laugh lines grace her face. Her green eyes even have a bit of a matronly glow to them. Moving close to her you smell the fragrance of lilacs and wheat as if she has just come in from dealing with a harvest.

Backstory: Born Laylae’ponine Quel’Amaranth’ahn she was something of a surprise to her mother and her father who had given up on having a third child by the time she was born. Even so she was raised in a happy loving home and taught the ways of nature and the Feywild. She stayed in her home only journeying to the human settlements to trade for many a year. Her life was rather boring even to her and she began to have some wander lust until one day when trading she met an interesting person. She met this human again and again over the next month’s listening to his tales of adventure with rapt ears. Finally she confessed her love and the two put down roots in a small town becoming farmers.

‘Ponine has had children and raised them, she has been a part of her local society for many a year. Most recently her husband has passed away due to age and she has given her farmstead to her children. Now, filled with a history of her husband’s tales of adventure and wanderlust, the call for adventurers appeals to her as, perhaps, a new chapter in her life.

Personality: ‘Ponine is very motherly towards people. She has none of the normal elven disdain for non-elves and sees most people as youngsters and children. She generally doesn’t talk down to any of them, but in cases where someone is “misbehaving” she will pull out the motherly “tone of authority”. When in battle her years of handling children and a household comes in handy and that same authoritative tone becomes more welcome. There is little that she is afraid of and nothing she wouldn’t do for her allies or perhaps in this case her adopted children.

Plots: Something of a MILF your character has desired Ponine for years and now she’s available to be wooed. You are one of the creatures of the forest who has captured her and you intend to keep this succulent woman for your own. You have gone with her on her adventures because her children asked you to, but as time goes by you find yourself falling for the druid.

Name: Nike Sparagmos

Race: Human

Gender: Female

Class: Fighter

Alignment: NG

Bio: Athenian by birth she prides herself on the democratic nature of her city in allowing her to fight for them. She is tall for a woman and perhaps just a shade taller than the average man. She has a well muscled form with dark brown hair, green eyes, and a deep bronze tan. Along with all that she has two notable scars: One across her left eye and one on her left forearm. The scar on her left eye is from a battle against the Persians and the one on her forearm is from a fight with a lion. She served in the Athenian army for a good period of time, learning how to hold the line and always respectful of the mantra “with your shield or on it”. Nike is not boastful and rarely speaks of her own accomplishments. When with others she will be more likely to ask them about their deeds and how they were accomplished then to brag on her own. She tries her best to be friendly and is protective of others, especially her shield sisters and brothers.

Secret: Unknown to Nike her family is heavily in debt and there are numerous bills that need to be paid. Some collectors have possibly attempted to collect and she has just shot them down as unworthy suitors not realizing what they wanted.

Agrekemos the Spartan - Nike made a deadly enemy of a Spartan man named Agrekemos. She spurned his advances and when he went after her further she beat him senseless. Agrekemos feels that Nike cheated and that she should be brought low.

Plots: Greek mythos sort of things amazons, minotaurs, etcetera

Name: Ravena

Race: Human

Home plane: The 9 Hells

Alignment: NN

Class: Wizard (Necromancer)

Background: Life as a petitioner in the Nine Hells is horrible beyond most people’s imaginings. Unfortunately for Ravena she does remember it. She remembers every torture and each slash of a whip on her skin. She remembers such horrors that a normal living mortal would have gone insane, but in Hell you don’t get that privilege. Your body doesn’t die, your mind doesn’t snap, each pain is inflicted anew without any numbing. Over time hatred builds and your soul becomes warped. You start to become just like the creatures that are torturing you. She knew she was destined to become a Lemure sooner or later she would breakdown entirely and loose the last vestiges of her humanity or she would have except that she was rescued. She knew not how long she stayed in the hells until a group of adventurers came to call. She had a choice then, she could betray them to her devil masters, the ones who tormented her, or she could allow them through to kill the creature. She let them through and in the process they rescued her from hell and brought her back to life in Sigil and gave her a small amount of coin. Since that time Ravena has lived in the slums of Sigil using her meager arcane powers to earn what coin she can while staying out of the way. She has nightmares and flashbacks to her time in the Hells.

Personality: Ravena tends to be a bit paranoid, skeptical, and a pessimist. She has little use for the gods having seen what happens to those who cross them. She finds them to be just as venial and disappointing as lesser beings. Even so, she does know her way around Sigil and its slums and has been known to help here and there if the money is good.

Description: Ravena has silvery white hair and pale skin. Her grey eyes and the lines around them speak of some ancient horrors and tortures. She tends to wear a black tunic and black breeches and has a very light scent of persimmon to her.

Forgotten History: A long time ago Ravena was born to a noble human family. Her hair was a shimmering gold and her skin a deep bronze. She had parents who loved her and family. It was an idyllic life and as the third daughter born to her family she was supposed to go into the clergy of Sune.

The young woman accepted her place in society and tried her best to be a member of the clergy. She knew the tenants and understood all of the sayings, but she simply couldn’t cast a single divine spell although she tried as much as she could. Even without divine powers she was still accepted as a member of the church and used to recopy scrolls and often offered her time to help in organizational tasks and such.

Over time she became jealous of her sisters and brothers and started to learn arcane magic on the side. But, it was no ordinary arcane magic it was necromancy. Over time Silkainen learned more and more necromancy and began to fake her clerical abilities by using necromancy, alchemy, and illusion. Then she was caught out in the act of necromancy and in using falsehood to advance her status. She would have been jailed, but Silkainen killed cleric who accused her and escaped. Ravena stayed in the deep swamps, but it wasn’t enough. Guards and adventurers would seek her out trying to bring her to justice. She finally had enough of that and set out a plan to kill everyone in her home village. The plan was a smashing success, but it also killed Ravena in the process and her soul was sent to the hells.

Plots: Ravena is probably a good character for someone who is looking to help redeem someone.

Character Name: Mikayla Smith

Race: Human

Class: Wizard

Physical Description: Standard beauty seems to have missed this average height woman. Her face is a deep tan and her brown hair is a bit sooty. She wears a leather outfit that might clearly put her at a forge if one were nearby and she smells much the same.

History: Mikayla is a journeyman smith. Give her a forge and some time and she will make you armor, weapons, horseshoes, and kitchen knives. If it is made of metal then Mikayla is the woman you would want to see. She will either craft it on the spot or figure out where it can be crafted. She comes from a family of smiths so old that their surname is Smith. Unfortunately she's the daughter the girl who wouldn't bake bread and who wasn't interested in dolls or toys. She watched her father and begged and pleaded for his attention and to learn the trade. When she didn't get it she experimented on her own time with etching and acids trying to show her worth and ending up with a rather gruesome acid burn on her back. The danger she put herself in for her desires caused her father to go ahead and teach the young girl. She ended up learning everything that her father could teach and more. She went from the forge to the town library and the sages picking up every bit of knowledge that she could find.

Personality: Mikayla is first and foremost a smith in her own mind. Sure she can use a bit of magic to fight, but it’s just something she has learned to do, not who she is. In interactions with others she comes across as a young woman from a small town with a bit of book smarts added in, but little in the way of practical application. She also tends to speak more purposefully with a country accent to show her down home charm.

Traits: Self Taught Scholar - Mikayla is self taught is her studies of magic. She took her father's training and went to the library to learn more about smithing. There she found so much more to learn about the world and about how to manipulate the forces in it.

Plots: Slice of life in the village love between two women (there’s also a version of Mikayla who is a half-orc). An adventure in the city with your character from the city and the country mouse Mikayla. Few wizards and magic users are about so you come to find Mikayla to help you with a curse or magical artifact.

Name:Angelique Quanon

Race: Half drow

Class: Rogue 6/Shadow Dancer 3

Appearance: Angelique is quite short for a half-elf standing at 4' 6" with white hair that has been dyed brown. Her eyes are a vibrant purple in color, except when they glow softly red in the darkness. She is thin and lithe and wears mottled gray leathers that allow her to blend easily into the shadows. Her voice is a tenor that speaks of a long time spent screaming in her past. She hardly smells like anything at all perhaps a light scent of chalk or leather, but even that seems to pass as if she was never near. Her ears have been purposefully clipped so that most people believe her to be a dark skinned human rather than a half elf.

Background: Angelique was born after the last war. Her heritage was clearly obvious to everyone in her town and both she and her mother were shunned. Her mother moved away and dyed Angelique's hair, but as a single woman without funds she had to make her way as a lady of negotiable affection in one of the cities. This left Angelique to grow up on the street and learn the ways of the shadows. Recently Angelique's mother caught a disease and passed away, leaving the young rogue alone n the world and with a deep desire to confront the portion of her birth heritage that caused all of her earthly problems. Drow . . . they were responsible for her creation, responsible for the hatred and scorn people had treated her with for all of her life and they needed to die.

Personality: Angelique is a thrill seeker of the highest order and an irrepressable rogue. If there is a locked door she feels a need to open it. A chest laying about is simply screaming to be releived of its contents and a rich person's money pouch is there to be releived of the gold within. Despite her past and history she loves fun and combat and tends to enjoy the moment when she has stabbed someone on a truly vital spot.

Plots: Heists and the like mostly. Perhaps an expedition to the dark depths and the slaying of some drow. Something else…

Name : Vyrca Black

Description : Vyrca has long white hair and a mocha complexion. She often braids her hair with a black thread in it. She wears dark colored clothing and her green eyes stare at the world as if it is missing something she wants. When close to her you might smell a hint of almonds and jasmine. Her skin tends to be cool to the touch and when she casts a spell it is almost invariably hinted with darkness.

Background : A criminal of little renown. Vyrca was once a middle class woman living a decent life working as a herbalist until her husband died. Sadly, for her, there were people she bought her poisons from who knew that she was the one who killed him. The law wouldn't care that he was an abusive louse, they would just care that she had killed him and she had her child to think about. So, when she was brought in to make and distribute poisons to the people the criminal group wanted dead she did it. Over the years she made what they wanted to her make and bided her time until a chance came to bring the entire organization down. Words to the right people, combined with evidence in the constable's hands brought the criminal enterprise to a screeching halt.

Unfortunately she made a mistake and at least one of the criminals was missed by the law. Vyrka found him at her house where he killed Vyrka's daughter. The same place Sabine was found by the constables over his dead body. She served her time in prison, long years of solitude with just herself for company. When she was finally freed from prison the world was not very kind. Too many people knew her as the woman who had been a poisoner for hire, too many people saw her as a monster. She left and went elsewhere looking for work and hoping that she might forget the past.

Plots: Slice of life in the city with an herbalist and your character. Slice of life in a village with Vyrca and a village woman.

Name: Seraph Flamescarred

Race: Human

Class: Wizard

Alignment: NG

Physical Description: Seraph is a young teen girl no more than 16 summers with flaming red hair, blue eyes, and a keen intellect.

Background: Seraph has always been a little bit odd. As a child a series of bad luck would seem to haunt her and then sudddenly it would end and good luck would come. Her parents were often confused and unsure of exactly what these events meant, but since they did not happen too often they would ignore them until the next events happened.

Then, as Seraph reached puberty these events became utterly impossible to ignore and more pronounced. Shadows would literally move around the dwelling and sometimes small wisps of dust would follow the girl around and seem to do her bidding. That was too much for Seraph's parents and so she was given to the Village shaman.

Plots: Slice of life in the village. Slice of life in the city when Seraph visits from time to time. A need for a shaman in your village has you come to ask Seraph for her help.

- Futuristic Characters -

Name: Lilith Leslie

Present Address: Aberdeen, Scotland

Current Age: 45

Date of Birth: 2427-08-19

Place of Birth: Aberdeen Medical Center

EnlistmentDate: 2445-05-08

At: London Naval Recruiting

As: Seaman Apprentice Technical

Postings and Professional Experience

Charge: Apprentice Technical

Date: May 2446

Vessel: Ulysses (CTH-55-B)

File Notes: Apprentice Technical Leslie has shown dedication to duty and a clear understanding of all computer work assigned to her station. Her rating on simulations and drills marks her as Above and Beyond Expectations. Suggest advancement to Petty Officer Third Class.

Charge: Petty Officer Third Class

Date: November 2456

Vessel: Horatio Hornblower (CTH-98-R)

File Notes: Awarded Naval Good Conduct Medal for consistently performing above Commissioned Officer’s Expectations. PO3C Leslie rates “exceeds” on her simulations and drills and provides an excellent example to the Midshipmen under her command. Recommend promotion to Petty Officer Second Class.

Charge: Petty Officer Second Class

Date: November 2466

Vessel: Horatio Hornblower (CTH-98-R)

File Notes: PO2C Leslie has been suggested for Naval Cross. Ship was struck by a large meteorite amidships and Drive Core personnel were sent into space. PO2C Leslie was in nearby compartment and jury rigged an airlock to the drive core. She was able to safely shut down the core and eject it into space. Although, the ejection of the core killed numerous individuals in decks below the core an explosion would have killed every member of the Ship’s Crew. Captain is requesting Naval Star for these actions. Recommend promotion to Petty Officer First Class.

Charge: Petty Officer Second Class

Date: Dec 2469

Vessel: John V. Johnston (CTH-07F6-U)

File Notes: PO1C Leslie has been at Captains Mast for numerous illegal and innapropriate activities aboard ship. Gambling, drinking on duty, disrespecting a senior officer, drunk and disorderly, selling illegal items. Ms. Leslie has been busted down to PO2C and has been remanded to ship’s medic. Recommend full psychological evaluation at a later date.

Explosions rip through the ship and someone is on the horn. She picks up looking at the lieutenant's dead body. She swears loudly like the sailor she is. He was just a kid learning his position and it was her job to help him along from behind, make minor suggestions so he'd know how to command her and the other crewmen and now he was dead. She looked around and everything else was wrecked too. Civvies were running around like crazed fools and the Snotties, well they were Snotties on their first cruise and they needed someone to wipe their noses for them.

She gritted her teeth and yelled, "Oi! You motherless idiots need to calm down and follow the damn drill!" With that yell she started grabbing Ensigns and Civvies leading the way through bulkheads that ought to close behind them and contain what atmosphere there is. Those doors don’t seem to be working though, but she knows that the further these people go through them the better off they should be. Well as long as someone shuts those doors and keeps the atmosphere in the ship.

She takes the task of shutting the bulkheads on as the Chief Petty Officer Second Class she’s already fulfilled her main duties in getting the Midshipmen or Snotties organized and in the proper escape route. Those same Snotties ought to have the civvies well in hand and so here she was again. Yet another situation where life or death would rest on her actions was in front of her and although her mind was screaming with panic her body was acting just like she had been trained to act.

Her hands flew along the controls and she did her job. As she did that job her mind reflected on the woman who had been up at the Captain’s Mast. That woman had been trying to blow her entire naval career into space dust. She couldn’t handle the guilt of surviving when her own actions had killed Terran Navy personnel. She’d been told by her captain and even by the Navy itself that her actions had been above and beyond the call of duty, that her actions had saved her ship and every member of the crew, but deep inside she’d had her doubts. In the depths of the night the deaths of her crewmates haunted her.

Her tech abilities are no match for the destroyed systems that are refusing to close bulkhead doors. She manipulates code and bodges systems to her bidding. When she is finished the bulkhead doors all along the path the Midshipmen and Civilians have taken are closed. She has done her part done everything she could to save as many lives as possible even though she herself was trapped between two bulkhead doors. Trapped on one of the halls on the ship without anyone else around and her air slowly running out, but even so there is a small smile on her face. She did it and all those faces that haunt her at night now they are all smiling back at her. She did her best and has always done her best no matter how many of them died back then or how many might die in the future, she’d done her duty.

Plots: Romance between sailors. Romance between the sailor and a woman back home. Something akin to the movie Passengers, but Lilith is woken by the computer to help save the ship along with your character.

Name: Arisawa Chou-McFadden

Physical Description: Arisawa is a well rounded woman of shorter stature. She is 4 feet and 7 inches tall weighing about 160 pounds. Her skin is a light shade of brown with a mix of freckles about her. She has dark red hair and brown eyes with almond shaped eyes. At 43 years old she hardly shows her age at all without laugh lines, wrinkles, or silver in her hair. She keeps herself fit and has the eye of someone who has won numerous marksman awards.

Mental Description: Arisawa is a navy girl through and through. She can put a tone in her voice that commands attention from nearly anyone who hears her, switch tones to show respect for a commanding officer, or word a suggestion to a newbie Lieutenant that usually makes them realize they are about to make a boneheaded mistake. She’s strong under pressure and doesn’t know the meaning of the word quit. She also has an extendend vocabulary of swears that she pulls out for special occasions both in Chinese and Gaelic.

Ship Role: Chief Electronics Technician (Reactor): The Chief Petty Officer in charge of the reactor is responsible for the proper functioning of the reactor as well as training junior officers and leading her division of sailors and petty officers. Chief Petty officer is the highest non-commissioned rank and it takes years of service to reach that grade. A smart graduate from the Naval academy knows to lean on their chief petty officer for their years of service and knowledge of ship’s systems.

Plots: Romance between sailors. Romance between the sailor and a woman back home. Something akin to the movie Passengers, but Arisawa is woken by the computer to help save the ship along with your character

Name: Violet

Age/Gender: Female of indeterminate age

Species: Elf

Class: Acolyte

Background: A lovely purple haired woman sits by a tree singing softly as she brushes the grass with a hand. Her voice sounds like pure distilled beauty, ”And we'll all go together, to pull wild mountain thyme, All around the purple heather. Will you go, lassie, go . . .” A delicate hand is placed on her shoulder and she looks at them. An old silver haired elf stares back at her and speaks ”The magic is going away there’s no guarantee that you’ll ever come back from this. Are you sure?” She nods her head and says ”Do it and then go to the undying lands. Mayhap the tree will die and I will meet you there and mayhap the magic will return some day. Then there will be mages who will require my aid and protection.”

“Ever the protector even unto death. As you wish Viola’anareth. I will put you here in stasis and if the magic ever comes back it will activate the runes and if it does not, then you will simply have to wait for this tree to die.” The old elf laughs ironically as the tree is a bristle pine tree one that can live for longer than five thousand years and it is not even a century old. The purple haired elf shares the laugh until the older elf begins casting her spell. Then the tree’s roots fold around her and she can’t breathe she wants to scream, but she can’t. Everything is darkness and it lasts without thought or even dream. It lasts and lasts for what seems like an eternity. The purple haired woman wakes and moves from the tree. At first everything seems like it had until she hears the sounds of strange creatures. She moves out into a world like nothing she was ever prepared for and the first thing she sees is a strange woman made of metal and magic calling herself Armitage. Standing before Violet is proof that the world has moved on. This is now a world of steel and electronics that has somehow mixed with magic. Somehow she has to make her way in this new world and survive as well as find a mage and keep them safe as is her duty.

Appearance: Long purple hair and blue eyes with a lithe body. She wears throwing knives, a sword and possibly even a bow.

Personality: Violet is an elf from the old world that once was. A world so far gone that no one even remembers that it ever existed. She is new to almost every modern convenience and doesn’t trust them. On the other hand she is friendly, in a somewhat superior manner, to most people and seeks to perform her duty according to the ancient code of the elves. She can also get around in nearly any social situation as required and has spent her time in this strange new world learning many forms of etiquette.

Plots: Violet could be used in a cyberpunk or any future as someone who bends reality using magic no one understands. Your character would find her and help her understand the world. She could also be used in a modern or Fallout setting as well.

Name: Dahmia Rahaxum

Type: Force Using Vigillante

Race: Ratataki

Gender: Female

Height: 1.3 meters

Weight: 60 kilos

Quote: "Someone has to balance the scales."

Physical Description: Dahmia is only 1.3 meters tall making her quite short for her species and she is whipcord thin to go along with her height making her look more like a small girl than the forty some years old she really is. She has pale white skin like all other members of her species and black tattoos adorn her body. The tattoos that can normally be seen are two on the backs of her hands that extend down her arms; the left hand seems to end in a spiral sort of shape while the right ends in points toward each of her fingers. A single dark line moves up her neck and breaks into three along her head two of which end in similar spiral shapes while the last ends in a line at her forehead with two smaller lines circling her eyes like khol. From those dark lined eyes she looks at the world with bluish gray eyes. If one were to get close enough she would smell a bit of exotic spices.

Personality: Dhamia is a quiet sort, someone who seems almost at home in shadows and illusions. She sees the world in shades of gray and sees emotions not as something to avoid, but as something to accept and move through. She believes that one need not embrace anger or be passionless. She is the last person to use her lightsaber relying instead on her talking skills and mind bending force powers first. She is entirely willing to use those powers to make people heed her will when she wants something or to not see her when she passes. Most importantly she does not advertise herself as a force user and usually masks her presence in the force. She prefers that people see her as a just another Ratataki who happens to be a scholar instead of a gladiator it's easier that way.

Background: Dhamia was born on Ratatak and raised by her parents until she was five or so. At that time a Sith crashed on the planet and, sensing her presence in the force, took her from her family and began training her in the ways of the Sith. For good or ill Dhamia did not make a good Sith as unlike other Ratataki she was not prone to anger or rage. However, she was prone to compassion and even love and her master took advantage of that. He allowed her to make friends on Rodia and then had bounty hunters come and kill them. Dhamia felt the pain and the loss and killed the bounty hunters. Her master was pleased with that outcome until she killed him in his sleep. On might think killing her master would have further dragged her down the path of anger, but that was not the case. It was her compassion that grew. Feelings of love for others and a deep desire to do what was right ended the Sith's life that night.

She tried joining the Jedi after that and fought in a few of the final battles of the great war, but the Jedi code was not for her and she left. If she were ever to be asked about just what was not for her she would have told people that it was the fact that Jedi wouldn't embrace emotions. How could they help other beings if they did not feel compassion? How could they help anyone if they couldn't love them or even befriend them. The Jedi code's lack of emotions drove her away just as assuredly as the embrace of hatred drove her from the Sith.

Since that time she has tried to make her way in the galaxy a vigilante from the shadows who doesn't let most people know she is a force user. Her lightsaber a weapon of last resort when she intends that no one will be left alive. Usually it is quite well hidden from view or detection. Even if someone did find it they would at first simply see a metal rod without any switches.

A Vigillante is not someone the current empire would be pleased with though. Especially since her actions would focus on corrupt officials and Imperials who harm the local populace. She was taken by the imperials after she killed yet another one of them and avenged a young Twilek girl. She is currently being brought in for execution.

Plots: I can’t even begin to list them Rebels era things, Coruscant underworld, alternate realities, clone wars stuff…

Name: Kwannon Idamine

Code Name: Angel

Description: Ebony skinned woman with long silvery hair and strangely violet eyes. In her "Kwannon" persona the hair is put up and she wears a black hair wig and brown colored contacts. She is five and a half feet tall and thin figured with a modest figure. Angel is a vigilante and a fast talking one. She vastly enjoys kicking ass and taking names. She will show off when she can or be utterly invisible if she needs to.

Powers: Agility, Speed, Near invisibility, Deadly strikes

Plots: Superheroes so pick up any comic and there’s probably a plot to be done
 
Last edited:
@Ysolde

Great options! I like them. Im also looking for a long term RP'er. Generally, I only play males but i'm willing to try playing a female since it would be creatively very different (not sure how i'll do - but give me a chance). I have some ideas for the futuristic characters, plus also a Star Trek fan.

Let me know how this suits.
 
Shoot me a PM with your plot ideas. Sounds like fun.
 
Ah, but this begs the question, which Godzilla movie is your favorite?
 
Mothra VS Godzilla Battle for Earth.
 
  • Love
Reactions: Legens Legentis
Cleaned up and updated. Please PM me if you're interested.
 
bump and added to Redstar roo
 
Hi I saw Dragon age in your list of fandoms, and I've been looking forever for a partner to do a Dragon age roleplay. I usually reply multiple times a day, and match my partner in writing length usually. I hope we can role play together :)
 
Sent a PM.

Also still available after.
 
Last edited:
Status
Not open for further replies.