Long Term Fantasy Epic

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Hi!

So. I've been wanting to bring this up since I've started here. I'm wanting to start a lower, dark fantasy epic. This will be a long running project.

Set in a medieval fantasy, and an oblong large continent called Ajora, shaped similar to a crescent, with a large island just to the east, and a smaller to the south of said island.

The Gate of the Storm has appeared over the sea between the mainland and the Midgardian islands. It's a very large half halo, metallic looking object with black runes inscribed upon it. It is mostly a dark silver and has almost a violet tint to it. Upon it's arrival it is said to have looked like a black hole opened from the sky, and in the 'reverse tornado' look, the gate lowered, as did thick, smog-like clouds. Lightning, grey ash-snow, and heavy winds swirl around the portal slowly, appearing like an ominous hovering storm. Some say that's all it is: a Storm.... Others say that the floating object is a gift of the gods, but most religious seers all around have notified it as a portal to open the hellish dimension of Abaddon and the lands of Gehenna....

spectresmap-1.png

The setting is a large continent that Is divided into seven or eight kingdoms. And two country-islands off the mainland. Each country has their own unique look and feel. Most have different cultural influences (like Arabic, French, British, Japanese, norse, vatican-like, and so on), flags, and histories.

Magic is very contained and subdued. Something more akin to alchemy is close to magic [apothecary making healing solves, etc], and completely legal. But other magic is pretty reserved, and in most cases- illegal. It's more like prophecies and miracles. Something you'd see in Tolkien, or Martin. No fireballs, or shooting lightning on a whim. Sure, these can probably be done, but it's not common place for any human to be able to pull off. Sorcerers are taboo, necromancy and element manipulation are illegal [necromancy is punishable by death]. Doesn't mean it doesn't exist- it's just not accepted in society. Priests and seers are trusted by some, but are mostly seen as scams, or overzealous nuts not to be trusted. Alchemy is the only known source of magic widely 'okayed' in society. Not saying it's easy by any means.


Anyhow there will be a portal that opens up and things get real with demon like prophecies. and some LOTR style apocalypse stuff starts happening with dark monstrous armies. The kingdoms are being torn apart, so a summit is held by the dying king. All the important people come to talk about what to do. Some folks volunteer to venture out as a single party to try and unite what's left of the countries to fight together and pool their resources.

This is going to be a long journey, and many large fantastical beasts and monsters will be encountered (Dragons, chimera, griffins, cyclopes, to only name a few. Even taking suggestions on critters). A lot of adventure, lots of places and things to explore. Some horror elements. Survival elements. Plenty of sword swinging. There will be religion and politics involved, too. Oh, the joys!

There will be MANY fantastic creatures and monsters. Taking suggestions, but these will all exist, and are very likely to be seen within the travels

Dragons- Large winged serpents, and large four legged reptilians. With or without wings. Armor of hide and scales.
Unicorns- Horses with a single horn. It is said their appearance brings luck and miracles, and their blood gives long life and heals ailments
Ogres-large bruting beasts with thick skin. Nearly the height of four or five men, and the strength of many more. These are used as siege equipment and the like. Their skin is reminiscent of a rhinoceros and are odd earth tone colors of greens, grays, browns, and reddish browns. They eat people, and anything else they can get their hands on.
Cyclopes- Nearly as tall as ogres [three men in height], single eyed, less muscular and more humanoid looking. They mainly eat tree foliage and large bovine beasts. Said to eat people.
Griffins large beasts of legend. Body of a lion, head and wings of an eagle. These creatures are enormous [about the size of a semi truck's trailer with their wings tucked], their paws able to smash a man with a single stomp. They are said to be Sentient, but no one really knows since they haven't been seen in ages.
Goblins-small and unintelligent. They have skin tones in the shades of greens and browns. They often wear piecemeal armors and vicious and ill crafted weapons. Hob Goblins are human sized but look the same. More muscular and slightly more intelligent.
Trolls These things look like gorillas with spurs/horns/spikes in their skin. They are not as intelligent as goblins, but they are fast, strong, and are very hard to kill. Their regenerative abilities are legendary on their own. Able to re-grow full limbs in days.
Chimera- Large beasts of legend. These beasts are as big as a short bus. The head and front paws of a Lion, the back end of a Goat, and has a second 'goat head' on it's back, the tail of a venomous serpent [spits venom and bites].
Undead- zombies, skeletons, vampires, lich-like creatures, etc.
harpies: Body and wings of a large bird, the head/bust of a woman
giant spiders: yup.
Elves :[not your beautiful LOTR kind, mind you. They look closer to something out of the near-goblin-looking Elder Scrolls elves. Large eyes, pointy ears and nose, angular faces, sometimes even sharp teeth, and odd skin tones.] They can be civilized, but most aren't. They live in large tribes on the outskirts of the lands, Killing any Non-Elves due to their arrogance and xenophobia.
Djinn: No one really knows. But legends say they are old human sorcerors from times of old who have learned to defeat death.
Ifrit: Fire demon from Ishtan legend
Apophis: Serpent demon from ancient legend.

The plot will revolve around a giant evil 'returning'- which would explain why all these creatures are becoming more restless and more commonplace. Hordes of elves and goblins are overrunning cities. Attacking caravans. The like. This evil is akin to a 'rapture' if you will. Only the devout will be 'saved'- or at least that's what is rumored.

The most renowned religion is called Ruvelianism. A monotheistic religion similar to a christian myth, praising the Saint Ruvell as their savior. The other most widely used religion is an older religion of polytheism similar to old pre-islam arabic myths. Midgardians are also polytheistic, with a religion similar to the old Norse gods of Thor, Odin, etc. Mages typically pray to 'weird' gods that most haven't heard of, archaic gods of old, or what have you. Their spells and incantations generally come in the form of happenstance miracles, healings, visions.

Our RP will take place toward the end of the summit, where each hero will be chosen or volunteer. Our heroes will be a crew from a conglomerate of allied nations, having their priests foretelling, and seers all see the same vision of prophecy. Our characters will be individuals chosen by each Duke or Lord of each country to accompany them to the summit of nations. There can be more than one per country, no worries. The countries have a summit in Fanethia's "Crown City", the land of the king. They each send a person of merit, each country wanting a piece of the victory.

This Demon's only demise lies in part of the prophecy- finding a single young individual with the 'hidden' power of repelling and closing [or even destroying] the sky gate that will let this chaos god through. The sky gate is a physical gate suspended in the air. At least, supposed, until now.
A dark storm cloud has appeared in between the continents in the seas, and it is rumored that it is where the gate lies. The child is rumored to be hidden in a monestary in the mountains on an island closest to the sky portal. This will be the last objective.

The year is currently 80 AWE. What is 'AWE' you ask? I'M DELIGHTED TO TELL!

Okay. 130 years ago a war began involving two of the biggest influential countries and their house lords. It was the Fifty Years' War. This was a large event for the countries, that made them really what they are today, so they started basing a time frame called Before War's End, and After War's End.

Here's a Mini Time-Line
50BWE- The War Begins.
  • The beloved King Faneth has died of an illness in his late thirties, Leaving his Widowed Queen with a newborn baby boy to rule. After her husband's death, she started to become mad with power that rested on her shoulders. She wanted her young prince to take the throne himself when he was old enough to take the throne, that way she could basically rule by telling him what to do. Her policies were very paranoid and shrewd, and after a few months morale was already falling apart.

    It was decided by the council of Noble Houses that they would appoint the House lord of Nantenland as the King. Though the Queen's staunch supporters, Galgaroth would have none of this. The Queen was his sister, and they would keep her in the throne, that way Galgaroth received power as well.

    This obviously did not go over well, and the arguments carried over to the battlefield between Nantenland's house lord and bannermen, ans Galgaroth's house and loyal bannermen.


25 BWE-- Nemor becomes a Country.
  • Twenty five years after the war had begun, and reached a climax point- The lords of Nantenland asked one of their most loyal Bannermen to run a mission. Gathering some of the best rangers of House Barast, and their supporters, the Lord of Nantenland asked them to sneak behind enemy lines, cross the mountains and raid Castle Galgaroth itself as it was currently unprotected due to the Lord Galgaroth being on the battlefield. They were to slip in under the cover of darkness, and murder the queen and her young 25 year old son, as well as any other galgaroth civilians and guards that saw them.

    Outraged, house Barast denied the mission, and risked being seen as traitors to their oath to protect and serve the Lords of Nantenland. They gathered their own supporters- which were many, and left Castle Nanten a few days later and went home to their Direwood. They seceeded from Nantenland all together, being tired of being used as blunt instruments, and asking too much. They would have none of this and become self sufficient from the House of Nanten. They create the country of Nemor, and become un-involved with the war.


30 BWE- The Prince Dies
The young prince Faneth's health begins to drastically fail, appearing to be pneumonia. He passes in his sleep, and the Queen becomes more mad. Galgaroth still supports the Queen, so that they may take over. Nantenland will still have none of it.

Nantenland, despite on the losing side, starts taking more mercenaries from Ishtan, funding Ishtan quite a lot of coin. [/list]

5 BWE House Grigori Fame Emerges
  • A young knight from Galgaroth's House Grigori starts gaining fame after several wins against the Nanten army. He never loses a battle, and gains several of Galgaroth's bannermen's support.


0 AWE- War's End
  • House Grigori's leader's elite force cuts a swath through the battlefield to a fort near Nanten Castle; where the Nanten Lord is.
    He comes into single combat with the house lord, and convinces them to lay down the sword. They all have lost too much, and needed to return to the negotiation tables.


1 AWE
  • After spending a year within the Crown City negotiation table, Grigori falls in love with the Queen, as they both are in their mid sixties and spending time together. He marries the queen and becomes Regent, ending the 800 year reign of the Faneth family.


5 AWE King Laewyn [the current king who is on his death bed] is Born

8 AWE A Rebellion begins from Nantenland's soldiers and from other parts of the continent who still feel nantenland should have the throne, as well as being furious that their familis haven't been compensated for their losses. Anti- Noble movement, basically. This is a surprisingly large army.

23 AWE Prince Laewyn CRUSHES the rebellion in combat that has reached the Faneth and crown city borders. He gains much support from this, and a band of bandits and terrorists are born from this, calling themselves the Forgotten Brigade.

30 AWE King Grigori Dies, and Laewyn takes the throne with a wave of support from all around.

I have much more, but nothing has been discussed in the Story yet. I will add more as the story gets deeper!


]each country has a dominant Lord and Lady, and their families reside in the Castles of said country. Each family is loyal to the Monarch. The monarch is declining, and this is causing some turmoil in the decline of the era. Not all have heard of the arrival of the storm portal over the sea. But most will have heard rumor. The Summit of Nations is being held at the capitol.

Royal Blue, Yellow, Red
A banner separated into two halves. Yellow background on the left with several red fleur-de-lis like images patterned, and to the right is a blue background with a yellow griffin imprint.
Fanethia
Castle Faneth
Toward the south end of the mainland toward the west. The seat of the continent, the capitol- the Monarch of King Laewyn Grigori is seated is here. All countries below are loyal to the One True Monarch. This enormous City and Castle is seated at the base of a mountain to the north, river to the south, plains to the west and the Sea to the east. This is influenced by a mixture of Mediterranean and English architecture and natural beauty. The current King's health is declining, and some slight unrest is beginning to rise due to this. His heir is a young eight year old who none believe is remotely ready to take the throne. His name is Prince Tarwen. This city is guarded by a group of elite guardsmen from all around the continent. Their armor gallant silvery steel overtop a long surcoat with the Fanethian royal flag on the lower half, to be plainly seen.
This is where the meeting will take place, in Castle Faneth's walls. A beautiful castle with a dark history.

Purple and Gold.
Yellow background with a simple violet crescent in the center, the opening facing left.
Ishtan
Ishtan Al-Hamra palace
This is heavily influenced by middle eastern/North African culture. Skin tones in shades from light skinned olive, to dark skin. Ishtan borders the Medius Sea and sits in the middle of a vast desert that becomes rocky to the west forming into mountains. It's in the center of the eastern continent. The people are under an absolute ruler- Sultan Darzi, however he treats his lawbiding citizens with great care. His name is never mentioned- lest you end up in the dungeons. Polytheistic

Red, Black, and white.
white flag with a black lion in the middle facing left. red lining.
Nantenland
Castle Nanten
The Nantenland is one of the more well off lands of the Mainland. Nanten castle is large and has almost a red tint to the walls. On the north-eastern side, and in the middle of a vast thriving farmland. Peaceful rolling hills and small villages, and thinly spread woodlands cradled by small mountains and mines. The castle is much more humble than it would seem. Humble looking homes, peaceful streets, friendly folks, and dark colored castle walls make the city of Nantenland a comfortable place to live. All here are under the service to the Nantenland's Lord Malcom. Monotheistic

Blue, White, and Silver.
white flag with a blue lion facing right. silver lining .
Galgaroth
Galgaroth Castle
Galgaroth is similar to Nantenland however it sits on the opposite side of the continent. They are on the south western end. The most money sits here. They live on a grassy plain with beautiful lakes and rivers, and seated next to what looks ike ancient city ruins portruding from one of the sprawling grasslands. Grey and white stone shards spire upward, broken rubble strewn across the land. Castle Galgaroth is sat on a hillside. A lake is on the entire gate-side half, and the hill being the other half. Sparkling fountains and clean streets, great marketplaces, and excellent fishing. Monotheistic

Green, Gold, and brown.
Forest Green flag with a sprawling golden tree in the middle.
Nemor
Deepwood Castle
Nemor [often called The Deepwood or Direwood], and Direwood castle is probably exactly what you would imagine. A thick walled fortress in the middle of a sprawling thick wood and rain forest. Heavily camouflaged and well protected. The Lord of this castle is 'Lord Barast'. Nemor as a collective are not extroverts by anymeans, but a cheerful and generous people none the less. Many natural colors are seen around, and there isn't too much money here. Despite this fact, people seemed to stay joyful, planting their gardens by their homes nestled in a prairie on the edge of a treeline, or some such thing. They are in the central northern area of the Mainland. Mostly monotheistic.

Black, Brown, grays silvers.
a gray flag with a black tribal-esque eagle/hawk in the middle.
Midgard
Misty Mountain Hold
This is located in the snowy mountainous area of the largest island off the East coast across the whispering sea. People call it the drifts, or the misty mountains. They are what you would imagine of a Nordic and Celtic culture. Red and light colored hair and more pale skin. They separate into clans and are very proud of such. These clans mostly pledge loyalty to the Midgard Lord: Kjaren Vargen. They follow their own set of gods most find laughable. Polytheistic. As of 'Book One', Midgard has been hit the hardest by the evil forces, cornering the last of the population to a few cities in the northeast corner of the island, backing them up to the mountains.

Red, Green, yellow.
light yellow flag with a red and green flower.
Kubana
Kyuuden Empire
Kubana is the nation located on the long island south of Midgard. This is the smallest village with the most wealth comparative to it's size. These are heavily infuenced by chinese, mongolian, and japanese 'medieval' societies. Angular buildings and very proud people. They are on the island furthest from the sky gate. They are headed by a young Emperor, and warlords below him. They are separated into clans. They also have their own deities, who the masses from the mainland find odd and silly. They have several valuable ores on the island, which is how they make a vast amount of trade and wealth to the Empire.

Red flag with the Ruvellian symbol in white with gold trim.
Liseria [closed to character gen for now]
The main city is around an enormous cathedral, city name Labados.
Liseria is a peninsular like country that isn't unlike Greece in shape. It is the closest to the island where the storm has come in the Whispering sea. They are on the inside of the 'crescent' shape of the mainland. They are governed by the church, not the Monarch. They are recognized by the Monarch however, and are very tight allies due to the high Ruvelian religious numbers under the Fanethain throne. This is much like a 'vatican' for the masses. The Holy City is heavily guarded by specially trained knights. No one really knows all that much about the inner workings and politics going on here, other than there are Archbishops, Cardinals, and the Bishops that are the faces of the church, their version of the pope, is the Vicar, the High Confessor Kirshoff. The Gate in the Storm appearing is trying to be covered by the Ruverian 'politics'. For this reason, most people across the continents just believe this is a hurricane-like storm that will pass in time. This, paired with the monsters becoming more commonplace and violent than ever- is called coincidence.


I would like a smaller, but dedicated group for this. I do need at least one post every 7 days. I will move things along at a pre determined pace (or try to!). I want intermediate posting or above. Character death is/may likely be a possibility due to the danger involved. Dealing with this by allowing you to then play party newcomers due to the nature of their major quest they will often be coming across new peeps. I will be playing and GMing, and don't want more than maybe four-six people to keep things fairly smooth and alive.

Lemme know some thoughts. This is a story I've got vaguely mapped, and world I've had fleshed out for a long time, so if I get some sort of interest I can drop the details. I have a lot of ideas set in stone, but realize a collaborative effort can be more fun, so am always willing to at least hear out other angles/takes.
 
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I would like to join this one. :) I like the history behind the different kingdoms; seems like there has been a lot of bad blood between a couple of them which might lead to some interesting interactions between characters.

I'd like to see what other interest springs up around this, but as it stands, I'd be interested in creating a character from Nantenland or maybe Nemor. I'm curious as to what other details you have mapped out as well though; maybe my preference would change with more details but Nantenland seems like an interesting place for a character to come from.
 
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I'd like to see what other interest springs up around this, but as it stands, I'd be interested in creating a character from Nantenland or maybe Nemor. I'm curious as to what other details you have mapped out as well though; maybe my preference would change with more details but Nantenland seems like an interesting place for a character to come from.
If you have any questions- please feel free to ask! I'm just excited someone's taken interest! But yeah, nantenland is something like a medieval scotland or britain. Rolling hills, forests, fields and farms. Both proud knights and friendly commoners. Nemor is more like what people would see as an elvish settlement or a hobbit shire. Living in nature mostly in harmony. Thick forests, hills and mountains. That kind of thing.

Also i love your avatar- i'm an old vet from the lieage 2 game back in it's hayday. Love/d their character design/art. xD
 
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I still love this idea. Epic fantasies across sprawling continents and countries have always fascinated me. (I'm a Lord of the Rings fan, so that's probably no surprise.) I'd be very interested in creating a character from Galgaroth or Midgard, as those both bring several origin possibilities to mind. Glad to see this up, and I hope it gets more views. Sounds like it could be a long and awesome storyline. :)
 
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It's been too long since I've been a part of a sprawling fantasy epic. Count me interested, and I'd love to see more.
 
I'm up for this, although I have a couple of questions:

1. It sounds like you want magic to be a very minor thing in this world, and you want combat scenes and what not to play out in a very... down to earth fashion? As in, bashing people with swords, getting bashed with swords. Is this so? I'm not used to playing characters whose main weapons are spells, so it'd be great to know this in advance so I can plan an appropriate character.

2. Can we create characters from other races or even player created races, or is it humans only?
 
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I'm up for this, although I have a couple of questions:

1. It sounds like you want magic to be a very minor thing in this world, and you want combat scenes and what not to play out in a very... down to earth fashion? As in, bashing people with swords, getting bashed with swords. Is this so? I'm not used to playing characters whose main weapons are spells, so it'd be great to know this in advance so I can plan an appropriate character.

2. Can we create characters from other races or even player created races, or is it humans only?
Sure!

1.) Yes, mostly down to earth [saying mostly, because the characters will be ordinary... but the things they are up against will not be]. Swords, spears, maces, bows, crossbows, whatever you want. I don't intend on letting characters begin with any sort of magical abilities, except maybe some minor alchemy skill [potion making] or something.

However, down the line there may be some opportunities to learn a spell or two at some capacity :).

annnd

2.) Humans only for player characters. This is because I don't want anyone with any sort of special gifts, or abilities. Specialties are perfectly fine- as is only natural, but other races indicate special backgrounds and whatnot. The group will be humans fighting for the human race [among other things xD]

As far as player created races, if interested- i'd be more than happy to take suggestions on things to put into the world to visit/ step up against.
 
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Gotcha. Since you want it to be long term, then I'll pass. I like to make unusual characters with "special backgrounds", so I don't think I'd be able to retain interest in a story where my character is completely normal.
 
Gotcha. Since you want it to be long term, then I'll pass. I like to make unusual characters with "special backgrounds", so I don't think I'd be able to retain interest in a story where my character is completely normal.
Sure thing! Standard humans aren't for everyone ;P
 
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It's been too long since I've been a part of a sprawling fantasy epic. Count me interested, and I'd love to see more.
Glad to have you aboard!

Any questions you've got so far, while we wait for another player or two? :D

I've got more details on a lot of things, but nothing in digital form. It's all on paper for now. So if you have questions, or suggestions, fire away!
 
What are all of the restrictions and limitations of characters ranging from appropriate appearance to prowess status?
 
What are all of the restrictions and limitations of characters ranging from appropriate appearance to prowess status?

The restriction on character appearance just needs to be grounded close to reality. All must be human, and don't get too anachronistic from what you'd see in a medieval fiction setting. Does this make sense?

Prowess and status are up to you as well. The king has called the leaders of the territories in the continent to a summit at the capitol. This is to discuss current state of affairs. So your char will be travelling with your country's lord. So you'd be a trusted person of the nobility. You could be anywhere from a servant tending your lords horse, a blacksmith following the convoy, a Bannerman, or guard, all the way up to the lord itself ( which I'd ask you to collaborate with me on a couple things if someone does indeed decide to be a lord of a country).

If you'd like ideas I can certainly recommend more things :). You don't even have to be good at anything. Just have heart, and some guts (since each player character will eventually volunteer themself to go on this venture).
 
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The restriction on character appearance just needs to be grounded close to reality. All must be human, and don't get too anachronistic from what you'd see in a medieval fiction setting. Does this make sense?

Prowess and status are up to you as well. The king has called the leaders of the territories in the continent to a summit at the capitol. This is to discuss current state of affairs. So your char will be travelling with your country's lord. So you'd be a trusted person of the nobility. You could be anywhere from a servant tending your lords horse, a blacksmith following the convoy, a Bannerman, or guard, all the way up to the lord itself ( which I'd ask you to collaborate with me on a couple things if someone does indeed decide to be a lord of a country).

If you'd like ideas I can certainly recommend more things :). You don't even have to be good at anything. Just have heart, and some guts (since each player character will eventually volunteer themself to go on this venture).
I see so you're going with the realistic aspect of the medieval theme. I like it, Most people here would rather have it crazy and limitless to what they can do and i'll admit i like that too to time to time which is why i gm the medieval times rp, however that's not totally realistic. Someone here needs to set the boundary and let people know its not all about magical warlock wizards fighting elder dragons and i like how you're doing that.

I, Myself have a lot of battle tactics and background experience with realistic battle so if i may i would love it to be one of the major knights in one of the kingdoms. I do, however make multiple characters in the general aspect so whether or not you accept this i will more than likely be making more than one character anyways.

Anyways.. Last question, Will this be a ''RPG'' sort of movement tactics? When i say RPG i mean that we will be formed into a singular group to journey across vast lands on a focused mission followed by other smaller missions? Or will we merely be a united plot with other divided situations?
 
I see so you're going with the realistic aspect of the medieval theme. I like it, Most people here would rather have it crazy and limitless to what they can do and i'll admit i like that too to time to time which is why i gm the medieval times rp, however that's not totally realistic. Someone here needs to set the boundary and let people know its not all about magical warlock wizards fighting elder dragons and i like how you're doing that.

I, Myself have a lot of battle tactics and background experience with realistic battle so if i may i would love it to be one of the major knights in one of the kingdoms. I do, however make multiple characters in the general aspect so whether or not you accept this i will more than likely be making more than one character anyways.

Anyways.. Last question, Will this be a ''RPG'' sort of movement tactics? When i say RPG i mean that we will be formed into a singular group to journey across vast lands on a focused mission followed by other smaller missions? Or will we merely be a united plot with other divided situations?

Yeah. High fantasy has its place for sure. But this isn't going to be like that.

As far as your character goes, you can do what you wish. I however prefer that you play a single character, but feel free to pilot some NPCs as well. Just don't get super attached to them, as they may fall much easier in combat against some manner of enormous beast.

I also plan for this to be a singular adventuring party keeping together. I maaaaay split away from this and have a side plot happen with other characters (will explain later) but it will not be main focus.

In other words- one main party doin thangs. Then later on I may ask for a few volunteers to flesh out a subplot that deals with characters our main group will eventually meet down the line. But that's all "if" for now.

Great questions, keep em coming! :D
 
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For the Bestiary, are you limiting it to European myths or will you allow Eastern beasts like Qilin?

That being said, I might take interest.
 
For the Bestiary, are you limiting it to European myths or will you allow Eastern beasts like Qilin?

That being said, I might take interest.
Not limiting it- i've even got some arabic ones in there, too. The quilin could be something like a unicorn- appearing as a non-hostile beast, with some sort of offer. Unless you'd prefer to strike it down? xD haha.
 
I have a few questions, some on Nantenland and Nemor specifically, other a bit more general. Basically just things that occurred to me when I was thinking about what kind of character to create; things that might have an influence on their personality, attitudes towards others and backstory etc.

I'm sorry if these are a little overwhelming, but I tried to shorten it down a bit.

1. Do you have any information on the rulers of Nemor and Nantenland - things such as their personality, reputation, general standing in the kingdom etc? What kind of rulers are they - kind, ruthless, strong, weak etc? Do either of them have a reputation for anything in particular that a character from that realm might know them for? Are they aloof and distant or friendly, popular and well-loved by their people? Are there factions in either court who don't like their specific ruler or is the general consensus that they know what they're doing and most people are solidly loyal?

2. What is the current political feeling between the different kingdoms? Given the history between Nantenland and Galgaroth, for example, would there still be a little sense of hostility between people of one kingdom toward the other? Are the people of Nemor still of the mind to stay out of the business of the others or are they keen to help as an independent kingdom now that they are not pawns of someone else? How much bad blood, if any, remains post-war, given that it did end around 80 years ago?

3. Do the Forgotten Brigade still exist, how much of a problem are they and where are they most active? Are they a big problem for most of the kingdoms, or only a few? Would a character who has grown up in the court of either Nantenland or Nemor know about them, and what is the general attitude toward them (viewed as traitors, troublesome bandits, misguided zealots etc)? Are they hunted down ruthlessly or generally just left to do their thing and only attracting attention when they happen to get caught or if they cause too much trouble in a small period of time?

4. Are there any issues of social disparity or class or gender that might have an impact on a character? For example, the attitude toward women vs men or poor vs rich? Any specific stereotypes for people from each kingdom?

5. How much power and influence does the religion have (specifically in Nantenland and Nemor), not only over affairs of state/in court, but also over people in general (are they all highly religious or is debate and questioning allowed/encouraged)?

Sorry if these questions are too specific, but I love details, the more I have the easier it is to build a character. These are all things that occurred to me that might influence his or her personality and relations with the members of other kingdoms.
 
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