Hecatoncheires
un jour je serai de retour près de toi
Original poster
DONATING MEMBER
FOLKLORE MEMBER
"Mother is God in the eyes of a child."
- Rose, 'Silent Hill'
[size=+2]You are an abomination against nature. You should not exist.
It is only through the will of Master that you do.
Master crafted you from the bodies of the deceased, and through eldritch science and strange alchemies gave you the gift of life. Now you are a loyal servant, doing your Master's bidding and serving the purpose you were crafted for, eking our your lonely existence in an ancient castle in the hills of Eastern Europe during the early 19th Century.
You are a monster... but you long to be something better.
Humanity is something you desire more than anything in the world, for despite Master's best attempts you are not human; you are a flawed being, a broken prototype clinging to existence. You aspire to become more like the creatures you were built from, yet forever find yourself held back by your monstrous nature. Self-loathing and villainous actions are something you know all too well.
You are not human...
...not yet.
Beneath your monstrous, inhuman features burns a hope. A hope that you cling to dearly for through it you have the chance to become something more than you are, to break free from your status as monster and become something more... something human. Through attaining humanity, you will achieve your freedom from Master's control, the chance to be who you wish to be and not what Master dictates.
Will you succeed in achieving your hopes, and finally break free from Master?
Or will your self-hatred finally burn too strong, and drive you to your destruction at either your own hands or those of the townspeople?
Welcome to your Life With Master.[/size]
[size=+1]'Life With Master' is a game about playing the twisted, deformed creation of a deranged genius. You are Frankenstein's Monster, you are Igor or Quasimodo, the minions and servants who lurk in the shadows of powerful, terrible individuals, serving the will of their masters.
You serve your Master faithfully, and at the beginning of the game you are fully under their control. Under orders you may be forced to perpetrate horrific acts, such as kidnapping and murdering local townsfolk to fuel Master's experiments, or digging up bodies to craft more minions and servants. Your character is all too aware of their monstrous nature, often overwhelmed by self-hatred or simply giving in and accepting the fact that they are horrific monstrosities.
Yet there is a chance for a better life for the characters. Each has a hope that they hold dear to their hearts, and through the pursuit of this hope they have the chance to become something more than a monster. Perhaps one minion befriends a blind girl in the town, her lack of sight meaning she can see past his horrific appearance. Through hope, the characters have a chance to transcend their natures, to achieve humanity and escape the control of Master.
I have left the description of this 'Master' figure deliberately vague. This is because as part of character creation, players will be co-operatively making Master; this figure is central to the entire plot of 'Life With Master', the driving force behind the actions of the characters, and so I feel it is important that players have a say in what sort of a person they are. People will still be able to join after the game begins, however; they simply will not have a say in the creation of Master.
THE RULES
You serve your Master faithfully, and at the beginning of the game you are fully under their control. Under orders you may be forced to perpetrate horrific acts, such as kidnapping and murdering local townsfolk to fuel Master's experiments, or digging up bodies to craft more minions and servants. Your character is all too aware of their monstrous nature, often overwhelmed by self-hatred or simply giving in and accepting the fact that they are horrific monstrosities.
Yet there is a chance for a better life for the characters. Each has a hope that they hold dear to their hearts, and through the pursuit of this hope they have the chance to become something more than a monster. Perhaps one minion befriends a blind girl in the town, her lack of sight meaning she can see past his horrific appearance. Through hope, the characters have a chance to transcend their natures, to achieve humanity and escape the control of Master.
I have left the description of this 'Master' figure deliberately vague. This is because as part of character creation, players will be co-operatively making Master; this figure is central to the entire plot of 'Life With Master', the driving force behind the actions of the characters, and so I feel it is important that players have a say in what sort of a person they are. People will still be able to join after the game begins, however; they simply will not have a say in the creation of Master.
THE RULES
- Please keep to the rules of Iwaku
- Please aim for roughly one or two posts a week; in return I promise to aim for the same
- Don't Godmod and don't metagame; this is about playing the role of a character, not internet cock-waving
- Be aware that this game will go to some dark places; if you are uncomfortable with this, it may not be the RP for you
- Don't use other player's characters without permission (ie. Hijacking)
- This RP is an entry into the Game Master Challenge, and so will not be starting until the end of the month
GAMEPLAY
'Life With Master' will be separated into Chapters, each focusing on tasks set by Master, the events and incidents caused by these tasks, and the characters' own personal pursuits of hope and grapples with self-loathing. It is set at the beginning of the 19th Century somewhere in Eastern Europe, in the castle inhabited by Master and the small rural town nearby to it.
At the beginning of the RP, Master controls the characters; they were built to be servants and this is all they really know. Through their investigation of the outside world, and through the pursuit of hope, the plot may lead the characters to discover their own independence as they finally achieve humanity, maybe even rebelling against Master at the game's conclusion.
Master is a figure controlled by the GM only; players should not post as them, as the figure of Master is meant to serve as the ultimate antagonist and driving force behind this game.
[/size]'Life With Master' will be separated into Chapters, each focusing on tasks set by Master, the events and incidents caused by these tasks, and the characters' own personal pursuits of hope and grapples with self-loathing. It is set at the beginning of the 19th Century somewhere in Eastern Europe, in the castle inhabited by Master and the small rural town nearby to it.
At the beginning of the RP, Master controls the characters; they were built to be servants and this is all they really know. Through their investigation of the outside world, and through the pursuit of hope, the plot may lead the characters to discover their own independence as they finally achieve humanity, maybe even rebelling against Master at the game's conclusion.
Master is a figure controlled by the GM only; players should not post as them, as the figure of Master is meant to serve as the ultimate antagonist and driving force behind this game.