Life in the Sky OOC

Q

Quakernuts

Guest
Original poster
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  • The world has changed in a way that no one believed possible.

    The ground reached up to touch the heavens but only managed to kiss the sky.

    In the year 1754 on our God Given Earth, a few young boys pioneering in Europe, looking for their riches and attempting to gain a step up on life, set out with the intention of finding gold. Panning through rivers, striking deep into the dirt and sifting through mounds of rocks. While they didn't find Gold, silver, nickel, aluminum or any other metal known to us at the time, they did happen upon something completely different. One day, while sifting through one of the many rivers dotting the land, a boy by the name of Matteo Ancil caught a fleck of some kind of gem in his pan. At first, he thought it a trick of the mind, but after polishing it slightly, found it to be mesmerizing. It was beautiful, glistening like the morning sun after a fresh rain, a vibrant hue of violet and green, and yet somehow soft to the touch. Upon realizing their find, Matteo, along with his brothers and friends, searched down the river to find where such a gem might have come from.

    It took them a few days of travel, their passion for the potential find waning as they found their food stores starting to diminish and doubt clouded their minds. Luck was on their side though, as they found a small hole leading deeper into the crust of the Earth, with the tiniest of crystal fragments being slowly eroded by the river. Digging further in, they revealed a chunk of the crystal about half the size of their fist. They set up camp, half of them started digging and the other half went back to town to find an appraiser to see how valuable the crystal was. Upon reaching someone of that particular talent a few days later, they quickly realized that the crystal was incredibly clear, malleable, beautiful and above all else...completely unknown. The crystal, later known as Ancilika, became the talk of anyone who heard about it. Matteo and his friends staked a claim to the vein they had managed to find, and over the next few years, they were still the only ones who had managed to find a supply of the crystal.

    By that point, with the demand for the crystal growing and the price having skyrocketed as a prized possession, Matteo and his group became rich beyond their wildest dreams. The hole where they mined the crystal became a town in and of itself, with miners, aristocrats and thieves from all walks of life coming to get their share of the deal one way or the other. The boys who found the crystal lived the easy life, able to pay people to mine for them while they sipped on the finest wine and dined with the cream of high society. Despite all that, there was something that no one seemed to notice until it was far too late to do anything about it.

    Over the years, the mine had gotten deeper and deeper, the veins of the crystal becoming thicker and more pronounced as they went. The year was 1757 when the troubles started to arise. The deeper veins of the Ancilika had taken on a new property, colors seeming to fade in and out of the crystal. It was soon discovered that these were not just colors, but the crystal was giving off light. With light, came power and fuel, meaning that an already valuable crystal became even more so as immediately anyone who knew started thinking of ways to power machinery and new technology utilizing the crystal. It was also during this time that the miners of the Ancilika started reporting hearing voices, hallucinations, headaches, nausea and other symptoms that not a single person could attribute to any known cause aside from the potential exposure to Ancilika.

    Study into the crystal didn't seem to come up with a potential cause, nor could a classification be given to the energy that the crystal was very evidently exhibiting. The only thing that could be determined for certain was that it took a vast amount of the crystal, and therefore the energy given off, to start producing these side effects in the miners. Precautions were made, and work continued.

    By the year 1761, Ancilika was a well known rare commodity. While efforts had been made to harness the energy given off by the deeper veins, nothing as of yet was yielding any decent results. It was during this year that the miners stumbled upon another discovery. During a routine expansion of the mining tunnel, a couple of the miners ploughed through the earth and tumbled into a chasm. Once they recovered, they found themselves in the presence of a pulsing orb of what could possibly have been the richest deposit of Ancilika yet. Easily three stories high, and as large around as a building, the miners were beside themselves with the find and it was quickly reported. Excavations were temporarily halted as the head of the expedition, including Matteo Ancil decided what to do. While it was very obviously a crystal, research had yet to figure out how the crystal was giving off energy. There was the fear that by striking what could be considered a core or heart of the crystal would let the energy 'escape' and it would lose its value.

    This was debated for months as other veins were harvested instead, but eventually they came to the decision to try to remove just the tiniest chunk from it. Plans were made and put into motion. Matteo, along with the founding members of the mine were present. The only reason any record of the following even exist is because of a single member sent back for lamps, and the timing of his return.

    According to the survivor, one Viggo Phillips who was crippled by the event, leaving him wheelchair bound for the remainder of his life, it was a terror. One man took a small knife to the 'core' for lack of a better term, and attempted to scrape off a portion. To their surprise, the crystal immediately hardened upon the man reaching out with the knife. This reaction from the crystalline substance was completely new, as it took multiple hours of smithing to harden the crystal otherwise into a hardened state. In this hardened state, the crystal was as tough as steel, and further attempts to remove a scraping proved ineffective. At the behest of the 'eggheads' as Viggo called them, they moved forward with the plan to hit the crystal with a pickaxe instead. It was at this point that the lanterns were started to run low with fuel, so Viggo moved backwards towards the entrance to refill them.

    Upon the chosen miner striking the core, Viggo states that there was a scream that reverberated throughout his entire body. Covering his ears didn't seem to lessen the sound at all, as if it was coming from inside his own head. As he looked over, within moments, a 'pulse' of sorts went out and everyone from the expedition dropped. Viggo stumbled backwards a few steps and fell, the pulse ending at his waist before retreating. Upon waiting to see if it was over, Viggo realized that he couldn't move his legs. The pulse had rendered him paralyzed from the waist down. It took a few hours for other miners and members of the company to reach the core and find out what had happened, only to find Viggo trying desperately to climb out of the mine without the use of his legs. The other members of the Core Expedition were declared dead upon their discovery, with the cause of death surprisingly being asphyxiation. The pulse, it seemed, had simply paralyzed them completely, leaving them unable to breath on their own. This was only the beginning though, as things were about to get a lot worse.

    Over the next few days, the company and town that had sprung up around the mine suffered earthquake over earthquake, resulting in fissures opening up all over town and forcing people to abandon the town. The earthquakes spread though, and within months, they had reached nearly every known civilization. While it wasn't widely known at the time, it was said that even the lands across the oceans started feeling these earthquakes, with the ground opening up into these seemingly bottomless pits.

    The world broke April 16th, 1762.

    Records of the event claim it was the end of the world, that the impossible had become a reality and nothing was like it was meant to be. The ground cracked and split with alarming speed, swallowing entire towns and cities, while others were raised into the air like a hot air balloon. The Earth split, and millions of people died as the ground was abandoned and it felt like the end. As the ground rose into the heavens, an unnatural fog seemed to separate the pieces floating into the sky and those still left below. A fog that persists to this day.

    When it was all said and done, entire land masses had flown into the sky, where they now currently perch. The world had fundamentally changed, and with access to the natural resources that once resided in the ground now entirely limited by the size of the landmass drifting in the sky, it seemed like any hope of humanity surviving seemed hopeless. We were destined to die out.

    That is until certain people started seeing what they equated to 'ghosts'. Seemingly faceless individuals who were more wisp than corporeal that not everyone could see. At first, it was chalked up as mass hysteria and paranoia, insanity and any other plethora of mental disorders, after all they were doomed at this point. However, these people who could see the ghosts lead the others to reserves of water, metal and other desperately needed resources that had somehow survived the trip upwards with them. With the help of these 'Seekers', certain islands managed to survive and live long enough to become self sufficient. After a few souls became brave enough to venture a trip down along the edge of the island, they found that their land mass was supported by an Ancilika core, with veins spreading throughout the entire mound of dirt. When one of the Seekers managed to get that close, it was determined that the 'Ghost' they had been seeing was a mental projection of the Ancilika itself.

    What they had believed to be a crystal, was in fact an organism. A sentient, living and angry organism.

    And there was more than one.

    These Ancilika were creatures beyond our comprehension...at least at the time. As the days after turned to weeks, to months, to eventually years, it became known by those that had survived that, for whatever reason, these Ancilika wanted humans to survive. Not only that, but they seemed to be connected to each other, which is the only way to explain how nearly every seeker on every island managed to come up with the plans to initiate travel in the air.

    Airships became widespread in 1789 at almost the exact same time globally. Every design was somewhat different of course, but the fundamentals were unchanged island to island. Utilizing the unique properties of the Ancilika, and built akin to seafaring vessels, Airships utilized the crystal turned organism to fly. Not only that, but seeing as the classification of Ancilika changed, it required the Ancilika of the island to consent to being mined. In fact, it was very quickly discovered that the creation of an airship was the birthing of another Ancilika organism. Seekers on the ship saw different ghosts on different ships, and without fail. As such, Airships were also 'Living Vehicles'.

    People, cultures and civilizations were reunited, and by the year 1819, major hubs had been recognized and maps were being made. These maps fluctuated however, as they realized that the tinier islands that dotted the sky seemed to drift with the wind, Seekers explaining that these islands were host to very young Ancilika, immature and otherwise incapable of controlling themselves in the sky to remain stationary. Children, in other words. As with people, the Ancilika seemed to have different personalities, and changed from island to island, ship to ship.

    With the change of geography came a change of technology, methodology, religion, progress, society, etc. Humanity entered a new era and became fundamentally different than anything they could have possibly predicted. New nations arose from the largest islands, new things were invented and different resources were used for otherwise common items and machinery. Ancilika became a renewable and respected resource, although from island to island it was treated differently to that mindset. Some islands allowed anyone to mine from it so long as a Seeker was around to give the go ahead, others hoarded it, and then there were those who simply didn't care. The Ancilika also produced brand new resources on their islands, creating substitutes for certain metals, plants, vegetations, and even in the rare case, animals. Powerful psychic beings with the ability to create on their chosen habitation, religions arose quickly around these would be 'Gods'.

    The year was 1832 when the first recorded 'Island Fall' was recorded. A navy skirmish with an erupting pirate faction resulted in the pirate airship going haywire and crashing into an island core. A psychic scream and pulse was sent out, luckily the navy ship was far enough away to avoid the effects. The ship watched in silence as the core seemed to pulse with light for a moment before dimming entirely, the core cracking apart and shattering, and with it, the island fell.

    That was the moment that the cores were immediately sheltered, protected and guarded. They became the single most defended objects in the history of man, and a massive target for those wanting to perform genocide. What conflicts did arise from differing islands were fought with the concern that they shouldn't be harming the cores. To do so deliberately would result in catastrophe for both nations, as Ancilika seemed to be linked to each other. A Seeker once put it as 'They are aware of each other and their pain, to hurt one is to hurt them all.'.

    Humanity would continue to exist into the 20th century.

    The current year is 1902, and Humanity has recovered well enough to consider itself 'civilized' once more. Even in our current state, humans are humans, disagreements are had and wars are waged. Pirates plague the skies and the common folk are separated from the rich. With everything more or less stabilized, humanity continues to exist and move forward. The world seems brand new again, if somewhat less stable in footing. You live in a world born among the clouds.

    I would say the sky's the limit, but that has very different meaning now.
 
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"It's not dangerous until it kills you"

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Casey Arthen


Introduction

[General Information]
Name: Casey Arthen
Nickname(s): Cas
Gender: Female
Age: 27
Origin: Born in China but later on adopted by a family from Britannia.
Role: Navigator


Appearance

[General Information]
Hair: Brown
Eyes: Brown
Height: 5'6"
Weight: 124 lbs
Body Markings: Scars all over her hands, tattoo of a compass on her right shoulder
[Description]
Casey might not look like it with her rather short length and lightweight body but she is quite a rough person. She can be a bit clumsy so her hands are covered in scars from cuts and small accidents. She even has a nice tattoo on her right shoulder of a compass, reminding her of who she is and what she does.


Personality

[General Information]
Casey is quite the definition of a goofy person. Despite her innocent looks she can be one of the most courages and adventurous people around but she approaches everything with a strategy and plan in mind as to not make errors. This in turn causes her to be critical of people who do everything by emotion and their reactions rather than strategic thinking or using their realism.


Despite this, she is quite a fun person, loving to just sit down with someone with some dinner or a drink and having a nice conversation. She can be quite cold to people at first but opens up to them when she does trust them.

[Fears]
She is very scared of unpredictable people. She is never sure how these people think and how they react to certain things so they scare her with their unpredictable actions.


Another fear of her is people who she cares about getting hurt. She would catch a bullet for a close friend and a knife stab for a not so close friend.

[Quirks]
One of her big quirks is always fiddling with something in her hands. It can be a knife, a pencil, a pair of compasses, anything to keep her hands and her mind busy and distracted.


She also likes to collect animals on her trips. She has a collection of smaller animals which she cares for and has a larger parrot.
Her parrot is named Jules, a female Hyacinth Macaw.


[Likes]
Animals, knives, adventure, booze, singing and dancing.


[Dislikes]
Irrationality, unthrustworthy people, obnoxious crowds, lying, slow progress and sleep.


Abilities

[Skills]
Very intelligent, knows her way around most places, skilled at reading and making new maps, good with animals and people.


[Weaknesses]
Not the strongest due to her smaller size, quick to be distracted, lightweight drinker, clumsy.


Equipment

[Clothing]
Her Dress
Her Hat
Her Boots


[Items]
Carries maps of all regions, pair of compasses, pens and pencils, compass, rulers


[Weapons]
2 Bayonets, A W&S Model 1905


Casey's Story

[Relations]

[Family]
2 deceased parents


[History]
Casey was born in the China region, to a couple of unknown parents who had accidentally conceived her. When she was born they had dumped het at a street corner for anyone to pick the girl up. Eventually she was found by an old man who took her home and cared for her for a few weeks before he had found two parents from the Britannia region who had wanted a second child but couldn't conceive another one. They ended up taking Casey from the man and gave her the name Casey.


They loved her deeply but from an early age it was clear Casey was a bit of a goofy and clumsy child, often running around dangerous places and constantly tripping or knocking her drinks over. She was however raised with manners and she did well in the small school she was able to be sent to. There she learned a lot about the regions of the world and as she got older she realised what region she was actually from and that she wanted to explore the world.

She started working with a bunch of shipmakers with one map maker there. The map maker she knew as Bill was a man who taught her about the world more than her teachers ever were able to. She realised she wanted to go onto a ship and discover new places, become someone with a name to remember and from that moment she decided to become a Navigator.

Thought reluctant at first, her parents support her. They got her into a school for naval courses and she was brought up to a status of Navigator for hire. Shortly after finishing her education though, her parents passed away.

This had Casey spiral into a deep slump. She had no idea what to do and as a solution to her loneliness she bought a parrot from some tradesmen. The parrot helped but she still had no direction for herself. That was until she met Michael Canderbar. The man had seen her being depressed and offered her work on a ship. She would be part of the Cou de Saint Crew but she had to travel to Bolio.

Casey sold her parent's house, leaving behind a possible calm life and set out on her journey. She got to Bolio and this is where her new adventure starts.
 
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"To see the truth, one must open one's eyes and mind."

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Miyamoto Suzuki


Introduction


[General Information]
Name: Miyamoto Suzuki
Nickname(s): 黒いバラ (Translated to Kuro Bara. AKA Black Rose.)
Gender: Male
Age: 29
Origin: Born and raised for the first five years of his life in China. Later on stowed away onto a merchant ship and sent off towards the NEC where he was taken in by an orphanage.
Role: First Mate / Seeker

Appearance

[General Information]
Hair: Black that fades into a deep crimson as it goes down.
Eyes: His right eye is a greyish silver. His left eye is a golden yellow.
Height: 5'11
Weight: 198 lbs
Body Markings: A large black and red dragon tattoo that coils around his left arm and extends towards the center of his back appearing to prepare to bite another tattoo of a black rose on his back. His chest is covered in claw marks differing in size and severity. His entire right arm is mechanical.
[Description]
Although at first sight, Miyamoto may appear to be someone who is quite fragile and would probably never be able to survive in any kind of fist fight let alone full on combat with firearms; just due to how he looks does not mean he is one to be underestimated. His hair is extensively long to the point that it reaches just slightly passed half way down his back; there are times that he will keep it in a ponytail while other times he will keep it as long and straight as he wishes. He has an assortment of scars scattered all on his chest and stomach region, some which still show the stitches due to how severe they were while others have left clear scar jagged claw marks. His right arm is completely mechanical, however he attempts to keep this hidden from anyone and everyone by wearing a black glove and long sleeve clothing as much as possible to keep it hidden.


Personality


[General Information]
Even with his position being that of First Mate aboard the ship meaning that he would have to take charge and help out whenever the Captain isn't around. Miyamoto is quite the silent type of person who tends to only speak when he must and only if he needs to. There are times when he will be seen talking much more than he normally does, however it will usually be with one or very few others and not having an overly large crowd being around as well; other times he will be seen talking to himself.
Unlike his Captain though, Miyamoto is much more of the serious type who only takes the risks if he believes it truly should be taken and only if it will result in a guaranteed victory without causalities; absolutely foolery and making jokes about a situation that needs full on attention and seriousness is a pet peeve of his even if he may not speak out aloud.


Even with his stern demeanor, he does have his times when he can take a joke and at least attempt to have 'fun' with the crew as much as he possibly can. Although with the way he has lived through his own past he has found it difficult to find the joy in almost anything anymore since he wants prefers to protect those around him in anyway he can even if it costs him the opinion the crew might have of him.

[Fears]
> Death - Not so much his own death or the death of some random person or the enemy. Moreover the death of two or more or even possibly one person dying while having a loved one or someone close sobbing over them. The sight of this tends to trigger severe flashbacks for him that at times will even paralyze him in place causing him to be completely unaware of his surroundings.


> Wide Empty Plains - Even when there is a massive plain of flowers or greenery in general before him, he never seems to be completely satisfied with the sight as he believes perfection and completely harmony is far too unrealistic. There is always a catch to something like that.

[Quirks]
> Blade Tester - Whether it's with his own swords, a kitchen knife or even a small scalpel, he will always end up taking the handle of the blade and run the blade against the thumb or arm of his right arm. If the sound it makes does not come to his approval, he will immediately sit down and beginning sharpening no matter where he might be. He absolutely can never handle the thought of using a dull blade.


[Likes]
- Tea
- Cooking
- Sparring
- Gardening
- Meditating
- Successive missions
- Sweets


[Dislikes]
- Arrogrance
- Bitter food
- Black coffee
- Excessive blood
- Pointless fights
- Snobby people
- Liars


Abilities

[Skills]
> Master Swordsmanship - Although he has nothing against using guns of any sort, Miyamoto's swordsmanship has come to fear many of those who have ever fought him. Obviously while he is not at any kind of speed to stop a bullet, he has come to master the use of a sword to the point that he could easily subdue a beast or larger opponent without the need to unsheathe his blade.


> Hand to Hand - With the amount of training he had done before joining the crew as well as the continous self training he does within his own cabin. Miyamoto constantly attempts to better himself in everyway possible, making sure that he is prepared for different possible scenerios in case he were to go into a combat situation where he had no access to any possible weaponry.

> Adaptive - Whether it be a sudden change in climate or a number or even size difference, Miyamoto tends to always be able to remain calm in those types of intense situations and collect himself to figure out a new strategy to battle against the new threat.

> Seeker's Gift - Just as any other type of person that is born a seeker, Miyamoto is able to speak as well as see the projected form of the Ancilikan. Although he still has trouble understanding how he was born with such an ability, he tries to keep it at bay in his head rather than use it actively when possible.

[Weaknesses]
> Eyesight - Being born with the defect of being unable to see through his right eye, even if he may have learned to work without the use of it; he still has a bit of trouble at times due to his massive blind spot cause of it. This can easily lead to him being struck from the right side if he becomes too distracted with something or someone else.


> Rust/Electricity - Due to his mechanical right arm, there are many disadvantages that he has that he must tend to at all times if not at the end of every mission immediately. These things consist of diving or walking into water where it can get into the arm and malfunction some of it's wiring and eventually cause it to be completely immobile or being easily a conductor for electricity to shoot through it and shock him severely.

Equipment


[Clothing]
Miyamoto tends to wear anything that is long sleeved for his shirt just so that he could keep his right arm and his scars hidden from sight. His most commonly seen wearing outfit consists of a usual white shitagi as well as a navy blue kosode while he wears either a black hakama or black jeans.
Whenever he does not have access to these usual clothing of his and he must wear something more common, he usually will go with something simple as a hoodie and jeans or even a jacket and sweatpants. If it is overly hot than he will simply tear off a long cloth of anything and tie it around his right arm while he wears a short sleeve.


[Items]
- A black rose that he keeps hanging on the sheathe of the both swords.
- A violin.


[Weapons]
Nambu Pistol Type A
> Twin Katanas - Both crafted by hand and both belonging directly to Miyamoto. One of which was crafted by his own two hands while the other was made by his father's and given to him on the day he was placed onto the merchant ship as a stowaway.

Miyamoto Suzuki Story

[Relations]
N/A


[Family]
Yukito Suzuki (Father) - Status; Unknown. Location; Unknown
Ayami Suzuki (Mother) - Status; Unknown. Location; Unknown
Ayumi Kishi (Orphanage Caretaker) - Status; Alive. After reaching the NEC once Miyamoto's mother and father had sent him off onto a merchant ship so that he could leave the life of being ruled by a dictator behind. Ayumi had been the one to find him on the streets after a day or so once he was found as a stowaway. Taking in Miyamoto, the she had attempted to take away the sword that he clung onto for dear life in case he might harm himself only to be bitten and glared at. She respected him for his wishes and allowed him to keep it as she raised him in the orphanage along with many of the other children.


[History]
Being born into a life of poverty, Miyamoto's mother and father struggled each and every day working at a factory just to get any little bit of money they could muster up so that they could at the very least get some bread on the table each night. Although there were several days at times when his mother and father would have to go without eating so that they could feed their only son instead; they never seemed to mind it in the end. Whenever it came to holidays or even his birthday, the parents made sure to work extra hard just so that they could try and get a gift for him. Since the family wasn't exactly well known throughout the neighborhood, they never had guests let alone friends to ever help out with anything when it came to parties or gifts.


One day, the factory that the mother and father had worked at ended up allowing each person to craft whatever they wished and kept it as a way to say thank you for everyone's hard work up to this day. Unlike many of the others who made separate items of their own; Miyamoto's mother and father had worked together to craft a single sword that had markings etched along the entire sheathe as well as on the blade itself. Wrapping it in a red cloth, they hid it underneath their bed till they believed it was the right time to hand it down to their child.

Years passed and life continued as it normally did with each day simply being another struggle; until one day, opportunity struck the family while they had been wandering through town. As the trio neared the docks, the sight of several flags that belonged to the NEC came into view and merchants beginning to climb aboard the ship to leave gave the parents an idea that might've been risky but if it succeeded it would at least give a chance that their son would have a better life.
From there, they parents immediately took Miyamoto home to gather some supplies such as food, water, the wrapped up blade and a small brown box. Returning to the docks the same day, they helped him into the largest and emptiest crate before handing him everything and explaining the situation. With their tearful goodbyes, they told him to try and forget this day and not to let the memory of his past cloud his future.


About a day or so later, when the ship had finally come into dock. Some of the crew had ended up finding Miyamoto stowed away in one of the crates when they had been doing their counts of everything. Helping him off the ship, they left him on the streets without any sort of assistance of direction or even to find someone to take him in.

Spending days on the streets of a new land that he was completely unfamiliar with, having nothing more than a small plastic bag of a few scraps of food left and the wrapped sword as well as the brown box that contained two black roses his mother planted. It was only a matter of time that he was found and taken into an orphanage by a woman known as Ayumi Kishi; who noticed that he was no doubt a child who most likely had no family considering he wore torn up and dirtied clothing and had the appearance of someone who looked like he was starving.
What she had found quite interesting was the fact that he held onto the wrapped up sword as well as the brown box that held the two black roses rather dearly, he would never trust anyone to take either objects let alone touch them.


By the time Miyamoto was the age of ten and he was able to hold onto the sword with much better ease, he began to train himself in combat whenever he could find the time. Starting with hand to hand by striking at the same tree every single day till his knuckles were deeply bruised causing him to bandage them only to continue his training. Eventually, he moved from his hand to hand straight to unsheathing the sword and attempting to hold it straight and swing it. Of course, without any formal training he was overly clumsy at first as he came dreadfully close to slicing his own arm and leg off several times.

One day, during the lessons of History at the orphanage, Miyamoto came to find out about groups of people who were known as Freelancers; those who did not ally themselves with any particular government and simply worked for those they were willing to work for and were simply allowed to go where they wish whenever they wanted unless it was restricted areas. The sound of it was like true freedom to him and it gave him a goal to work towards.

Years passed and by the time he was in his late teenage years, Miyamoto had thanked the woman who raised him at the orphanage before leaving off on his own to become the freelancer he dreamed to be. By this point in time, he had already ended up crafting himself a second sword with several other etched markings that were similar to those on the one he received from his parents.

After leaving the orphanage, Miyamoto had ended up getting himself into all sorts of different trouble as he took any mission or job people wanted to get done; whether it was a simple escort mission or even if it was dirty work such as assassinating a target. Due to all these different jobs that he had done, he ended up getting all the scars on his chest as well as it being the very reason behind his now mechanical arm. For a long while, he was well known among many upper classmen as a freelancer who would take any kind of job no matter how bad it was.

That was until he found himself working for a small group of other freelancers years later. It was originally supposed to be only one job that was a rather long escort and be bodyguards for a family for a few months before it the group could go their separate ways. Miyamoto hadn't originally planned to get close to any of the people that he was working with, though in the end he ended up growing on them as by the time the contract was up, instead of going their separate ways, they stuck together.
Doing mission after mission after that day they decided to stay together as a group, they made more money than ever and eventually Miyamoto began to see the difference in doing such dirty jobs and actually working for decent people made a clear difference in morality.


For once, Miyamoto actually found himself honestly happy with his life.

That was until about four years ago, it was supposed to be an easy mission; simply take the package to the address and drop it off than return for the payment. When the group had ended up reaching their destination however, they were greeted with an ambush instead that wanted nothing more than the lives of every one of them. With the disadvantage of their surroundings, the group was quickly overwhelmed and yet again Miyamoto found himself protected by those who were close to him just so that he could escape. Knowing well enough that if he stayed he'd make their deaths pointless, he ran. He only kept running for what seemed like forever until he found himself Bolio.

Spending the next two years after that day just trying to recover from the mental scars that never seemed to go away, Miyamoto soon locked away his thoughts of ever fooling around any longer and became the strict and stern type of person he is today. Refusing to join any groups that ever offered him a position, he spent his days doing missions on his own.

After another two years had passed, Miyamoto ended up coming across a Captain known as Michael Candebar. A man who stated that he was looking for a crew for adventure, at first the thought of joining the man's crew was obviously going to be a no since he didn't want the same thing to happen from years ago. Though after a bit of thought, he eventually realized that the only way he was going to be able to get off this rock was to get a ship; which he did not have and he also had questions that needed to be answered that surely no others would have the answer for him. So finally, he took in the opportunity and joined Candebar and his crew which ended up leading him into the role of being that of First Mate.
 
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"Don't let the door hit you on the way out!"
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Adelaide Petrov


Introduction


[General Information]
Name: Adelaide Petrov
Nickname(s): Ada
Gender: Female
Age: 27
Origin: Russia
Role: Nurse

Appearance

[General Information]
Hair: Dark brown
Eyes: Hazel
Height: 5'5"
Weight: 130lbs
Body Markings: A few small scars littered her skin, and a small tattoo of a mockingbird on the back of her neck.
[Description]

She doesn't look like much, and she truly isn't. With a petite structure and little to no muscle mass, she's about as weak as someone can be. Adelaide might be able to throw a punch or two before breaking a finger, but she would end up hurting herself more than her opponent. Smart, but certainly not street smart. Other than that, she tries to keep her appearance as clean as possible. Her hair will almost always be up, she'll always have smooth clothing, and she'll keep her posture straight and composed.

Personality


[General Information]
Adelaide is one of the younger nurses on the spectrum, and people often question her reliability. "She's too young and inexperienced... I don't trust her" are some of the things that she has heard them say. More often than not, she'll let the comments slide. They don't bother her too much, she knows that she worked hard to get where she is now. She spent hours upon hours working with her mentor rather than trying to socialize or finding a husband. She's very dedicated and won't show some petty barber (Or whatever they are) anything other than the door. If they have doubts in her and refuse to be seen, then they can have the fun experience of finding another doctor/nurse. They never return, so she assumes they either died on their journey or successfully found someone in her stead.


[Fears]

  • The inability to see: This fear stems from her childhood, as her parents had often kept her hidden away until the very day her mentor had taken her in. She would be locked in a closet, attic, you name it, and it would be completely dark. If she goes for more than a few seconds without light, she shuts down.
  • Tight spaces: Along with her previous fear, she hates enclosed spaces. It doesn't matter if it's a closet, a cave, or anything of the sort. While this fear isn't nearly as overbearing as the other one, there is a chance where she'll begin to hyperventilate.

[Quirks]
  • Pacing: If she's stressed, anxious, or even mad, she'll be found pacing back in forth. When she's caught in this state, some might even catch her muttering to herself. She hates not having the last word and sometimes the argument in her head will slip out of her mouth.
  • A minor limp: Getting drunk for the first time in her life only to learn that she's a lightweight is definitely not fun. She vaguely remembers climbing a tree, and all of a sudden one of the branches broke from the weight. She doesn't know how long it took someone to find her, but they weren't able to restore a few nerves in her left leg, leaving her with a limp.

[Likes]

  • Reading
  • Writing
  • Black coffee
  • Viewing art of any sorts
  • Playing the piano
  • Organisation
  • Cigarettes

[Dislikes]

  • Loud people
  • Alcohol
  • Cooking
  • Staying in one place for too long
  • Weapons (Unless it's like a scalpel or something because those are very useful)
  • Irrelative Arguments
  • People who think that they know everything

Abilities

[Skills]
  • Proficient in Writing
  • Quick thinking
  • Knowledge in medicine and first aid

[Weaknesses]
  • Little to no sense of direction
  • As previously stated, she has a limp.
  • Somewhat reckless

Equipment


[Clothing]
Dress

Boots


[Items]
  • A necklace with a silver cross
  • A leather journal
  • A small pocket watch

[Weapons]
8" pocket knife
She's not too fond of weapons, especially guns. The only reason why she keeps a pocket knife is because it's light, and it can injure someone enough for her to be able to run away.

Adelaide Petrov's Story

[Relations]
TBD


[Family]
Anna Petrov-Mother, location: UNKNOWN
Luka Petrov-Father, location: UNKNOWN
Tomas Dobrow- Mentor, DECEASED


[History]
Her fear of the dark didn't start randomly, it was caused by her parents. When she was much younger, around the age of three, her parents were struggling to pay for food and for their house so they often would lock Adelaide up and pretend that she was super sick or dying. They maintained their act for the next couple of years, and she hardly spent any time out of the attic, which is where they held her. The attic held no windows, there weren't any lights installed, and they definitely didn't leave the door open so some light could shine through. The only light she had was the crack underneath the door, where she could see shadows of footsteps walk past. When she was younger, she believed they were monsters and cried until her parents would yell at her to be quiet.


As she grew older, she began to realize that it was her parents and a couple of friends checking in on her, making sure that she hadn't managed to escape. How that idea came about is unknown to her, even now, but she felt little solace in knowing there were people nearby. It was one thing for her parents to keep her in there, but for others to know she was in there and not help her... That always confused her. Were they heartless? Scared of her parents? She was unsure.

Around her early teenage years was when people began to question her parents, most children had either passed away or been cured of their sicknesses. They demanded to see Adelaide, to see proof that she was still deathly sick. Her parents refused, giving excuse after excuse, saying that it wasn't right to showcase their sick child. The townspeople no longer trusted, nor believed the two. It didn't take long for them to completely spend their money, most of which didn't go towards their child, and they were angry. Her parents had her by accident, and they had used her for all she was worth. Now, she didn't provide them with any money, so what was the point in keeping her in their house? She didn't deserve such kindness.

So, with that, they kicked her out. Adelaide didn't own anything, so she was left with only the clothes on her back. At that time, she was only fourteen years old. Her skin was pale, she was smaller than most teenagers due to the malnourishment that she'd suffered for years.

That was the first time she had seen the sun in a decade. It was beautiful, but it hurt. She couldn't stare at its beauty or stand for very long in it, as it would burn both her eyes and her skin. Despite the pain, she couldn't be happier. A few days passed before someone finally took her in, and she'd later know him as her mentor.

Tomas Dobrow had been out collecting forgotten trinkets, he had hoped that he would be able to use them for something later on. Although, most of the time, they ended up being completely useless and took up too much space in his small cottage. It was only him, so he paid no mind to it. As he continued searching for things, he caught sight of a small body. It was curled up in a fetal position, resting underneath a tree. He was afraid to walk closer, thinking the poor person had died, but he knew he had to check. When he reached the body, he noticed that it was female. Leaning down, the male checked for a pulse by holding her wrist in his hand. He wasn't prepared for the coldness her skin emitted, but he felt relieved to feel the faintest heartbeat. He wasn't going to leave her out there, so he took her with him. When he picked her up, she weighed absolutely nothing. Tomas wondered how she had survived for so long, her skin was so... Pale, and she was smaller than she should be.

He took her home with him with the intention of healing her, and then setting her up somewhere so she would be fine for a few weeks. What he hadn't expected was to fall in love with her personality, how smart and kind she was.

Weeks passed, and they both had grown to love each other. She was the father figure that she never had, and she was the daughter that he had always wanted. Shortly after, she became his student. He had been a retired nurse, but would still take patients due to the lack of people in the medical field. Tomas swore he'd teach her everything he knew before he passed, and he did.

Now, as an adult, she's thriving and is one hell of a nurse.

By chance, she had stumbled upon a man named Michael Canderbar. He had injured himself and she happened to in the same town as he was. Adelaide had found him absolutely striking compared to her normal patients. Most of the time, she helped the elderly or the young. The in-betweeners–as she would call them–often refused her help. She had been shocked, to say the least, when he stumbled into her temporary clinic with blood every where; which wasn't all his, she later found out.

Shortly after he sat down, she figured out that he'd only had a few minor cuts littering his skin, but nothing life threatening. So a couple of stitches and spraying him with anti-septics, they were done within an hour. During that hour, he'd been talking about this ship that he flew, and how proud he was. Cou de Saint, he called it. That got her thinking, she'd been a traveling nurse for around two years and while she certainly enjoyed it, she wanted something a little more. Something personal, a routine, in a sense.

Some time in that hour, he talked about how he was looking for a crew.

Before the end of the night, he'd asked her to join him and she said yes.
 
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"Nose course-ward, through hell and high wind."
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Elisia Bellefonte

Introduction

[General Information] Name: Elisia Bellefonte
Nickname(s): Elley, Belly
Gender: Female
Age: 23
Origin: Urchin of the NEC
Role: Pilot

Appearance
[General Information]
Wy9pxtO.jpg
Hair: Chestnut
Eyes: Green (violet shimmers in light). Height: 5'9
Weight: 122 ibs
Body Markings: Scar; under left side bottom lip. Vertical, down to middle chin. Another that runs along her throat, that is obscured by bandages, and her tall brimmed fur coat.
[Description]

Personality

[General Information] In a word, ambivalent and unpredictable. Elley has been raised in such a way to recognize and understand the importance others, but she is not one to jump into connections with others, and when she does, they rarely go beyond surface level; easily severed. Charismatic, and sweet at a distance. Curt, and distant within proximity. On another, major note. Mostly mute.
[Fears]
  • Connections. Anyone who grew up with a title of 'urchin' would probably agree, trust and connection is foolhardy. She understands the temporary value, but keeps everyone just out of arms reach.
  • Bats. They're weird.
  • Confinement. Perhaps an effect of her love of the open skies. Perhaps not. The idea of physical and spacial condiment is horrifying. To the point that Elley would prefer not having a room. Obviously, this makes her extremely claustrophobic.
[Quirks]
  • Mutters. At the helm, she is constantly speaking low, odd calculations and phrases seemingly unrelated.
  • Impulsive biting. Can be observed biting arm along the wrist when in idle thought.
[Likes]
  • The open skies
  • A good bottle of wine
  • Solitude and a good book
  • Owls
  • A good firearm.

    [Dislikes]
    • Cigarettes
    • Commands
    • Smoke
    • Multiple people talking at once
    • Disorderly conduct.
      Abilities
      [Skills]
      • Firearm Construction
      • Born Pilot (does not know technical terms, but understands and can calculate wind speed and frictionless travel)
      • Eavesdroper. Can listen in on nearby conversations while seeming to be preoccupied otherwise.
      • Signing. A side effect of her majority muteness. She can communicate nonverbally through fluent signing.
    • [Weaknesses]
      • Stubborn
      • Hardheaded
      • Independent
      • Not open to outside opinion
      • Untrusting of comrades and crew
      • Mute to social ques.
      • Also, actually, mostly mute. The little voice she has, is committed to instructions while at the helm.
    • Equipment
      • Hand Telescope
      • Roll of bandages
      • Small knife

    • [Clothing]
      • Goggles
      • Neck wrap
      • Aviator jacket with high riding, fur-trim collar
      • Low riding cargo-suspenders
      • Knee high boots.
    • [Items]
      • Cartridges of ammunition
      • Flask of Oil (for pistol customization, not arson. Most of the time)
      • Flares
      • Flask of Wine
    • [Weapons]
      • Two pistols
    • Elisia Bellefonte's Story
      [Relations] Empty, as of now. [Family]
      • Hector Bellefonte - Adoptive Father
      • Mariè Corrino - (Deceased) Biological Mother
      • Ivonno Corrino - Biological Blood Relative
      • Olivia Bellefonte - Adoptive Sister
      • Victor Bellefonte - Adoptive Brother
    • [History] Elisia Corrino could have been born as a much different person then who she would one day become. Born the third child of one Mariè Corrino in the nation of the New European Conglomerate, in the city of Aeirdale, Elisia's time as a member of crime syndicate family was not long lived. Her elder brothers had been inducted into Ivonno Corrino's "family business" and Mariè had no intention of allowing her daughter to be involved in it. So Mariè raised the infant as long as possible, until the day that the family would come for the young girl, like they had her sons. And that was the day Elisia's mother staged the death of her daughter. Although with good intentions in mind, it seems the apple doesn't fall far from the tree, in the Corrino family. Men came to take her. Mariè had been an attractive woman, and any daughter could prove useful to the organization, and the day they did, Mariè was ready. They threatened her, she declined. They approached, and Mariè drug a knife across the throat of her daughter, with a look of madness in her eyes. As expected, the men did not react kindly to this, and Mariè's fate was not unlike the susposed fate of her daughter as the men fell upon her before leaving both for dead. If it was not for Mariè's foresight in this event, it was very likely that both mother and daughter would've died this day. However, corruption and criminal activity extended beyond the Corrino family, although granted not as far spread. Mariè had coordinated with another organization, lead by a man named Hector Bellefonte. To Mariè, he was the lesser of two evils, and Hector fell on the scene with two other men right as Mariè was slated. The two Corrino men, were felled and Hector was miraculously able to save the infant, but not without consequence. Mariè could not have been sound of mind, in Hector's opinion no Corrino was, to slit their own daughter's throat was a terrible plan A. It was because of this plan, that as the girl grew, she could speak, but it was a scratchy, disfigured voice, that could only last a while. Hector Bellefonte was a different kind of criminal. Hector cashed his check in the unfortunate children of Aeirdale. Most of the local urchins of Aeirdale were actually employed by the Bellefontes. These children would beg and steal, and the Bellefonte family would give them their name and a place to live, and food to eat. As unfortunate as it was, it gave a young Elisia a home, and a family. As the young girl grew, she became particularly close to her adoptive brother and sister Olivia, and Victor respectively. Both being considerably older than her, they were responsible for any skills Elisia had acquired in her youth. Most notably, her ability to communicate through sign language, since vocal speak became unspeakably painful for the young girl if forced to commit to it solely over a daily basis. They were also the first to get the girl on a ship. And, boy-oh-boy. Elisia loved it. It wouldn't be exaggerating to say that she quickly became obsessed with the flight-based mechanisms. The three of them began exclusively taking jobs that let them volunteer upon transport ships, passing through the market capital of the NEC. The kids, Elisia being the youngest, and around 13, at the time while Victor and Olivia were 17, and 18, were paid mostly in food and what the captains would call 'experience'. Victor demanded monetary payment, but he would basically pull the weight of a crew member, so they had little issue with that. Elisia, on the other hand, only got food and lessons. The captain on a ship that they frequently worked on had taken a liking to the small girl and would occasionally give her piloting lessons. Mostly vocally, but as she got older, he would let her take the helm. From the age of thirteen to eighteen, Elisia began to show the comings of a natural born pilot. She didn'tknow technical terms, but her innate ability to get a ship from point a to b, regardless of obstacles was astounding. The captain of the ship, which had taken her on as a kind of intern after Victor and Olivia moved on further than volunteering on a trade ship, would allow Elisia to steer the ship entire voyages, if for no other reason than to serve his occasional laziness. Her years of ship life had become apparent on her very demeanor. Her hair was short in back, and any long strands were wind swept backwards. Her face was freckled from the sun, and a tan had developed outside of the boundaries of her goggles. She had made the money to look the role of a proper aviator. Hector Bellefonte was proud of her, and had she been alive, Mariè would be even more proud. For the most part, Elisia used her voice, only while at the helm, and signed all other hours of the day. She was the most unlikely pilot one could think of, but despite her vocal shortcomings, she was damn good at it. That was why her captain was taking his next shipment to Bolio, where he had been told his young pilot could get a proper career, upon the Cou de Saint Crew, and Elisa Corrino Bellefonte was estatic in her own, isolated way, and the look of determination she held as she waved farewell to the crew and captain that had kept her from the life of crime the Bellefonte would've lead her to, was unwavering as she headed off, looking for the next steps of her life. She met with Michael Canderbar, and left to meet the rest of what would become her second crew. New people, who she could only trust as close as she could reach. She was going to make her name known here.
 
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"Guys like me? We survive, or end up dead. Doesn't really mean anything either way."


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Corbeau Molchalin

- - - -


Introduction


[General Information]

Name: Corbeau Molchalin

Nickname(s): Crow, Corbes, Slav.

Gender: Male

Age: 28

Origin: Russian

Role: Marine

Appearance

[General Information]

Hair: Black, kept scruffy.

Eyes: Two differing shades of mossy-green; flecks of gold.

Height: 6'2"

Weight: 185lbs

Body Markings: Corbeau's body is riddled with scars—new and old. He's made an attempt to cover most of them over with tattoos, though they're still there, if you feather fingers across his skin. Like tiger-stripes lashed across the majority of his shoulder-blades, and shoulders, steeped down to the small of his back. Most notably, a spine, emboldened in black, tracing his own spine. A stag. A serpent. You'd lose count, if you looked hard enough. Each one covering something else, for whatever reason. Asian-inspired tattoos swing up over his shoulders and onto his pectorals, ending just above his elbows.

[Description]
A brickhouse of a guy; tall enough to look down at most people and built like he's cut down trees for a living. Makes sense that he ended up with the Marine's. With near-constant chin-scruff, there's a sense that he doesn't give a damn about what he looks like. It's unimportant. There's a hardness in his eyes that's hard to miss: from seeing too much too quickly, without having the proper time to grieve. He isn't a man of contrasts. There's nothing stark or forbidding or readily noticed. Physically, Corbeau is at the peak of his strength. He maintains a muscle-bound stature and inherited mean square-shoulders. The physique of a heavyweight boxer. This bulk allows him to fight more defensively, taking on more damage than most could handle. But what's really amazing is that he's is much quicker on his feet then his people give him credit for. Mean as a snake, this one.

The man's harsh dimples create little crooks beside his nose whenever he smiles, turning up a little at the edges—and if you glance quick enough, they look a little like puckered scars; little knife-point slivers. He's got a windswept scruff of shaggy black hair. He has an impressive collection of scars speckling his body like spiraling constellations and white-splintered trophies. It leads you to wonder what kind of trouble he could be to deal with, or how far he was willing to take things. His meaty fists, and scarred knuckles, speak volumes. Monochrome tattoos cover up most of it, but not all. His face is composed of beetling cheekbones, pronounced angles and heavy eyebrows. If there's one thing that's readily noticed, it's Corbeau's haunted green eyes. Mossy; like fresh grass, flecked with gold. They're settled into sunken eye sockets, seemingly accursed with sleepless circles. He has a sharp nose, which is slightly crooked. Broken and settled the wrong way. He doesn't really mind the imperfection.


Personality


[General Information]
Corbeau is kind of a shithead. Not the kind that you wanna shoo away because they've said something offensive, but the kind you shake your head at because they're your shithead. The elbow-bumping kind that's trying his best but always coming up dry. There's something else there, a closed-off part that's easy to notice when he's not grinning his way into your good graces… the unsettling kind where he stares for too long and has a funny look on his face, as if he's staring further than he ought to for someone so young. Those moments pass all-too quick and he's back to his shoulder slapping self; swearing a storm and apologizing just as quickly when he's gone too far, chastised by those who're sensitive to his proclivities.


He's a big-bear sort of goof; the kind who's got your back in the shittiest circumstances. While he's lacking in the manners department and might be a little too loose-lipped, he's an honest guy with a penchant for going a little too far. For all his cheery disposition, he's been known to let his emotions get the better of him—anger? Yeah, he can be a firecracker lit at both ends, especially when the crews involved. It clouds his judgment and makes him prone to mistakes. Makes him stupid. He's the selfless sort that tends to throw himself at walls; cocky when it comes to his own well-being. As if it's possible to muscle his way out of every situation; it's not, and in the end, he knows it.

Despite his friendliness, Corbeau struggles navigating social interactions as one should. His intuition is laughable, and he doesn't always know when he's said something wrong. There's a sense that he's been alone for a long time, and is comfortable that way—like he's just learning how to do things for the first time, in a long time. But, he's trying. He tries damn hard. A little too hard, sometimes. He's pretty serious about her work, though. It's the only point where he can come off as having a stick up his arse; because this is serious, this business of keeping them all alive. There doesn't seem to be any lengths he won't go to, to see that done.

Cruelty is a strange thing. It's not something he would admit to being—but against people who he sees as enemies, or certainly, not friends, there are no limits to what he'd do. At times, he dissociates. In moments that require clarity and careful consideration, he's been known to lash out like a snake. Like an angry, unleashed dog that's been ordered to do something violent. He's finely tuned to survival. And where nuances of discussion are needed, he sees it in a different way. Beating answers out of someone, or straight up killing them, rather than let them potentially hurt the crew, would be a no-brainer. A necessity.

Corbeau needs an anchor, a moral compass to follow; someone to tell him what's right and wrong. Without it, he's lost. Drowning.

[Fears]

Himself – Corbeau very clearly latched onto Captain Mike, because as dumb as he comes off as, he's smart enough to know that on his own, he is capable of doing a lot of evil. A gun with no direction and no goals is a dangerous thing. Mike has a very strong moral compass, and a fairly strong sense of justice, and Corbeau is all too happy to willfully acquiesces to his judgment because he strongly believes that he will always do the right thing. All he needs to do is follow at his heels; and he'll be steered true. He's afraid to lose his way. Afraid that people will look at him like that, like they're afraid. Like, he's a monster.

Abandonment – Corbeau doesn't want to be left alone. Doesn't want to go back where he came from. Aboard the ship, he's found a home, and with the crew, a family. He's drawn a hard line and his world is startlingly small. He likes it that way. He can count the people he cares about on his fingers… but the thought of losing any of them makes his skin itch. He couldn't imagine it. How he'd react, how he'd keep drawing breath. He doesn't want to lose any of them, in any capacity.

[Quirks]

Night Terrors – He has fitful nightmares, quite frequently. The kind that makes him wake up in a sweat. Screaming. Heaving, panting breaths. Like he'd been running away from something. It's why he has a room so far away from the others. A cot in the ship's underbelly. So he doesn't wake up or bother anyone else.

Restless – Whether it's bobbing his knee up and down or pacing the hallways, Corbeau doesn't do well with staying still. Being told to wait is torturous, in his eyes. He's impatient. Wants results right away and wants to be doing something at all times; because, if he's not doing anything at all, he feels useless. A gun in no one's hand. No sense in that at all. He tries to keep himself busy tapping away. Picking at things. Anything to keep himself busy. Distracted.

[Likes]

  • Listening to music; singing, humming.
  • Actions, rather than words.
  • Being useful.
  • Sweets; of any variety.
  • Animals, children.
  • Fighting, exercise; anything physical and tiring.
  • Rainstorms.
[Dislikes]

  • Liars and deception.
  • Sour, bitter foods.
  • People being afraid of him.
  • Hesitation, inaction.
  • Cowardice.
Abilities
[Skills]

>> Beefy, Meathead – Strong as an ox, that one. He's one beefy boy. Good genes, wherever they came from. He cuts a striking figure, being as tall as he is; built like someone who's used to picking people up by the scruff and throwing them outside of establishments. Maybe, that's what he used to do. He maintains his physique, and his strength, by following a strict regime. It's what keeps him steady. Grounded. Working himself to exhaustion keeps him feeling alive.

>> Hand-to-Hand Combat – Whatever regiment he hailed from, it's clear he's picked up peculiar fighting styles along the way. Or, maybe he just does whatever he wants. While he prefers boxing, rather than anything fancy, he excels in subduing techniques and arts reserved for causing the most amount of damage. A survivalists style of combat; where eye-gouging, arm-breaking and neck-snapping aren't shied away from.

>> Rifles, Guns, Galore – Being a Marine means he knows his way around a multitude of weapons, including regulated rifles and the like. He's got quick eyes and quicker reflexes; given the fact that he's apt to think later, and simply do, means his aim is always true. His hands don't shake. He maintains his own weapons; keeps 'em whistle-clean and doesn't mind helping out the others with their own in his spare time.

[Weaknesses]

>> Broken Moral Compass – While Corbeau's generally chipper and good-natured to those who know him best, he's got a mean-streak that's set off by people he doesn't know that well. People he couldn't care less about. Those who're seen as threats; who stand in their way. In these moments, if he's rubbed the wrong way, he separates himself. Disassociates. Sees them as obstacles rather than human beings. It's led him to hurt people, before someone's stepped in. Sometimes, they're not so lucky. The way he sees the world is skewed. He has trouble seeing the gray areas; between all that black and white.

>> Socially Awkward – Social niceties are confusing. Leave him floundering and gasping like a fish on dry land. There's just some things he doesn't understand. Like how he can find the humor in practically anything—no matter how dark and gritty, no matter how inappropriate, and how people berate him for finding it funny. How some of the things he says upset people, when it's the truth. He has been making progress over the years. He's grown since he's first joined the crew, and he doesn't intend to stop.

>> Unempathetic – While the crew has seen him snap and drown himself in a fit of rage, Corbeau struggles to express himself. His emotions can come out inappropriately. As if he's not quite sure what's proper. Trying to mimic other people has always felt too in-genuine to try. Of course, he feels. But, he doesn't always know how to deal with all of those all those things: it's stifling.

Equipment


[Clothing]

Corbeau's attire doesn't really deviate all that much. He tends to wear darker shades; all black or variations of gray. He doesn't really have a preference, as long as whatever he's wearing is comfortable. A black long sleeve, fitted shirt with the sleeves rolled up above his elbows. A pair of military-style pants tucked into polished military boots. He wears a leather, dark brown double pistol holster on his back; pistols nestled below his arms, as well as another hostler strapped to his leg. When he's on the ship and not doing particularly intensive, he's often seen wearing a mechanic's coveralls, with the top half zipped down and tied around his waist; as well as a white tanktop. If it's colder, he'll pull out his brown leather jacket with fur trim; the only thing he owns that remotely looks like aviator attire.

[Items]

A silver chain with his dog tags, kept in his pocket

Another chain with a pendant in the shape of a bee, which he wears

[Weapons]

Two Luger P08's (Shoulder Holsters)

One Single Action Colt (Leg Holster)

Winchester Model 1907 Rifle

Three concealed knives

Corbeau's Story

[Relations]
N/A


[Family]

Mistress Hive – a mother, a father, a sister, a mentor and caretaker. She encompassed so many roles that Corbeau wouldn't know where to start. She'd saved him from whatever fate he might've suffered if he stayed in the gutter, hands held out. Arms like sticks; dying. While some might've called her child rearing questionable, she'd done her best by him. She took him under her wing. Taught him everything she knew, even the sardonic way he now viewed the world—an unfortunate by-product of his upbringing. But, he'd had a roof over his head and a full belly every night. It's more than he could've ever asked for. More than he thought he deserved.

[History]
The boy was first found at the approximate age of 7, sitting outside the font door of Schooner's Fishmart, humming and begging for scraps. Hands held wide. A scraggly, sodding poor excuse for a kid. Bleak-faced, dirty and gap-toothed. He was found by Mistress Hive, the owner of the town's resident brother, the Sultry Stare, and sometimes, performer. She'd sing while her girls and boys slipped into open laps. A fair business, she'd always say. According to the boy, he had no name and no family to speak of. She never questioned him. What was the point in that? It was clear to her that he had no one. He was hers now.


Hive gave him the name: Corbeau Molchalin. A fitting name for a beady-eyed fledgling. Her little bird.

Corbeau had nightmares and she cooed and sang and whispered them away. It was the only way he'd calm and go back to sleep. She chased them away in the nights, cradled him in thick blankets; like a mother, almost. It didn't take her long to start introducing him to her industry. He started as a brothel-boy; helping out her boys and girls while they worked. He skirted around clients; bringing them water and food on laden trays, having his hair ruffled in passing. It was a warm life full of laughter, surrounded by all that strangeness he wasn't old enough to understand.

Not yet.

As he grew older, his duties expanded. The things he was tasked to do. He was a young man, now. From brothel-boy to one of Mistress Hive's boys; a favorite. He approached it as it was: a duty. Just a thing he was taught to do; and little more. There was a detachment there. He knew what people liked and did it, though he formed no attachments. It was what it was, and he was good at it, even if he didn't quite understand. The other girls and boys looked out for him; and taught him things in their own way. About the world outside their doors. All of the things that it held. What was in the sky. About adventure, and love, and life. Most of it, he didn't understand. He liked the stories, though.

It made him want to see these things. Made him want more, to see more.

Eventually he'd expressed his desire to travel. He wanted to see the world. To feel it under his boots. His Mistress had always been kind to his desires, to what he truly wanted. They were a wild, free folk. Free-spirited as she was… she never placed a leash around his neck. He could come and go as he pleased. He was a bird, free to fly where he wished. They saw him off with a celebration and he took to the streets once more, far stronger from where he'd been in front of that fish mart so long ago.

Didn't take him long for the local militia to grab onto his elbow. Big 'ol strapping lad as he was would be perfect for them. Why don'tcha join up, boy? Corbeau didn't have much to lose, seeing how he'd been stuck doing odd jobs around the city. Some things he'd rather bury. It felt like a fresh start dogging the man's heels. He enlisted. He did his time. He came out scarred and harder; a strange mishmash of who he'd been and who he was. Mostly, he felt lost.

That was, until Captain Michael Canderbar found him.
 
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"I couldn't work out how to fasten my seatbelt..then it clicked.."
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Peter Wright


Introduction


[General Information]
Name:Peter Wright
Nickname(s):Pete, Petey, Peeky
Gender:Male
Age:23
Origin:Britannia
Role:Mechanic/ Seeker

Appearance

[General Information]
Hair:Brown
Eyes:Brown
Height:5'8'
Weight:145lb
Body Markings:none
[Description] Peter is deceptively wirey, but beneath the sharp edges of his lanky body he is fit from working on and around ship engines. Peter is constantly covered in grease and oil, but often wears colognes so he doesn't smell like the machines he works on. His eyes always seem to be impishly laughing, even during serious conversations.

Personality


[General Information]
Peter doesn't seem to take anything seriously. Constantly dropping bad puns, suggesting the nearest woman date him, and making light of even completely heavy situations, he can usually be counted on to lighten the mood.
The only time anyone sees Peter not smiling is when he's focused on his work. Between communing with the engine and keeping it happy, he takes his work very seriously. Despite his clownish ways, he has a good heart and always seems to be looking to help his crew mates. His hobby is tinkering and creating new inventions in the hope of improving the lives of those around him.


[Fears]Losing his fingers--his whole life of fixing requires them!

[Quirks]Always seems to be chewing gum, and climbing up and hiding in places one would least expect him to. Constantly seems to be tinkering with new inventions.

[Likes]bad puns, women, a good wrench, good listeners, tinkering

[Dislikes]unempathetic people, serious conversation,boredom

Abilities

[Skills] lightening the mood, people (and Ancilika) pleaser, innovative inventor, dexterous

[Weaknesses] has trouble asking for help when he needs it, stubborn

Equipment


[Clothing] Peter tends to wear old oversized sweaters thar he doesn't mind betting dirty, and welding pants.

[Items]tools, metal puzzles

[Weapons] his trusty wrench, various inventions he comes up with

Peter Wright's Story

[Relations]

[Family]

Born into a family of mechanics, Peter has never thought of doing anything else. Not even when his parents passed away in a crash. He has an aunt back in Britannia that practically raised him, but little else in the way of family.

[History]

Peter's family always had "oil in their blood". Born and raised in Britannia, his parents were well known mechanics. Keeping engines in "ship shape". When Peter was 7, his parent's ship went down and the crew was lost. He was devastated, but it didn't deter him from following in his family's footsteps. And it seemed especially fitting..after he saw his first Ancilikca.

Raised from that day forward by his father's sister, Marge. Peter went on to do exceedingly well in school, but was taunted by his peers for constantly "talking to imaginary friends". Peter never felt able to grow close to anyone. Instead, he learned to make people laugh, and fade into the background.

Having finished school near the top of his class, he decided against University. Restlessly, he worked in mechanical shops all over the city. But none seemed enough of a challenge. That was when he found his "imaginary friends" most useful. Drawn to what his parents loved, he briefly worked for his majesties navy, repairing ships and befriending their cores. For the first time, he felt like he belonged.

That is..until it was learned his parents hadn't been exactly loyal to the crown.

Peter was on the run, the crown seeking him for any information about his apparently pirate parent's lives when he met the Captain and joined his crew. At least this way, he could run while doing what he felt he was meant to do.
 
"Doing good or bad is infinitely more useful than sitting around with a thumb up your kiester."

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Ceaser [Kai-zàr] Sindlow


Introduction


[General Information]
Name: Ceaser Sindlow
Nickname(s): Kai, Smart Ass
Gender: Male
Age: 42
Origin: Britannia
Role: Nurse

Appearance

[General Information]
Hair: Dark brown, a little grey at the roots of the sides.
Eyes: Brown
Height: 5'10
Weight: 136
Body Markings: Triangle shaped Tattoo on left wrist, and another on lower back.
[Description]


Personality


[General Information]

The most commonly used adjective? A smart ass. The one he believes most accurate, however is 'snarky'. In his time, and experience, he's learned that the most appropriate response to stress, threats, or compliments is a low cut, or snarky comment.

Thanks to this, his underlying cynicism is rather well-hidden.

Ceaser is the type of man who would give his life for something he believed in, but turn his back on it as soon as he found something that seemed to have more evidence backing it. He is a very learned man, who believes in science and statistics.

[Fears]
  • Isolation
  • Science proving incorrect
  • Chaos and disorder

[Quirks]
  • Body ticks, mostly facial
  • Quietly counting to ten, under stress
  • Seems to constantly snack

[Likes]
  • Witnessing others growth
  • Basically any type of whiskey
  • Comparing the inner workings of people to the ancilikca, despite not being able to see the ladder.

[Dislikes]
  • Not being able to see ancilikca.
  • People disagreeing with him
  • Pink and yellow make an ugly contrast, and fingernails on denim.

Abilities

[Skills]

  • Anatomy
  • Fixing errors in said anatomy
  • Charismatic
  • Narsistic
  • Enigmatic

[Weaknesses]

  • Over Confident
  • Quick to act without thinking under pressure
  • Untrusting
  • Paranoid others will betray him for a price
Equipment


  • Scapel
  • Gauze
  • First Aid kit

[Clothing]
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[Items]

  • Pocket Watch
  • Magnifying spectacles
  • Flint

[Weapons]

  • Single-shot Handgun
Ceaser's Story

[Relations]

At this age in Ceaser's life, the biological ties he holds are thin and bare. His parents have past, both naturally albeit a bit young. The only real relations the man has now are the temporary ones with who ever shares the ship he is aboard this week, and he's never afraid to let those ties go.

There was a time when Ceaser had a wife; and they'd thought about children. Those times are gone, and regret can only be considered fleeting.

[History]

Ceaser was born in London, Britannia in 1860 and was gifted by fate with a life that others might've called privileged. His youth was spent in private schools thanks to the mechanical renown of his father, Julius Sindlow, had been renown in Britannia for his contribution to airship development around the cores known as 'ancilikca'. At the time, Ceaser had never given more thought than needed, but it was because of this that he was allowed the scholastic opportunity he had been granted. You might've guessed what kind of child this had created; snarky, defiant to any who were his father, and never one not to argue a point.

His early teenage years were just as predictable. The money and access to knowledge made him arrogant, cocky and to the displeasure of those who argued with him, usually correct. At this point, he had planned to follow the footsteps of his father and pursue a future in a mechanical career, however... these plans would not remain. It was at this period that his mother, Alexis Sindlow, had fell deathly ill. Seemingly out of no where.

It had been so sudden, and so unexpected, by the time anyone knew what to do, it was too late and she had passed in the night.

Ceaser blamed his father. For all his fame and knowledge, power and money, he was unable to save his wife and mother of his son when the time had arisen. A festering of resentment built up in the young Mr. Sindlow, and he shifted his focus from mechanical... to medicinal.

For the most part, from then until his adulthood, Ceaser discomunicated himself from his father and focused on his studies until he was free of universities and academies. He then began referring to himself as something children and the naive most often believed in; those who acted in the good intentions of others. The Beholden. For decades, Ceaser built a reputation around Britannia as a world renowned doctor who charged merely for passage on a ship, food and water, and would perform his trade on whoever needed it.

He was a lady's man. Flirtatious, and with a silver tongue. Arrogant, but no one argued back because his medical know-how was not only prodigious, but affordable. He left a skyward trail of sass, good intentions, and cauterized and disinfected intry wounds in the clouds around Britannia for decades. He met a woman, which became his partner, and eventually his wife. A time came where she wanted to stop the life of constant movement and inevitably chaos and recovery but Ceaser couldn't stop and, just as inevitablely... she left. Almost in tune, word eventually reach him the the old engineer, Julius Sindlow had passed in the night and Ceaser realized something he had realized far, far too late.

He had lost his mother, and in childish naivety pushed away everyone else, and now he had lost everyone. The only people who cared for him where the ship captains that wanted their crew in the best possible shape, and the lawyers in London who were scouring the air for him so he could either claim his father's fortune or sign it to the Inheritor. He had no intention of doing either.

It had become a kind of banishment, his work of constant helping to make up for the mistakes he'd made in his personal life. It was that same ideology that had lead him to treating whoever needed him on the Сломанный нос, or, 'The Broken Nose', on the last voyage that ship would take.