Lethal Reword 4: Fool for the Future

Discussion in 'THREAD ARCHIVES' started by Boss Frost, Nov 18, 2009.

  1. Earlier that day...

    G.H.O.S.T.: <g.h.o.s.t.> </g.h.o.s.t.>
    -cloaks around cbox-
    Boss Frost:<boss frost=""> Hey Ghost-Vay.
    </boss>
    G.H.O.S.T.:<boss frost=""></boss><g.h.o.s.t.> hey frost
    </g.h.o.s.t.>
    G.H.O.S.T.:<g.h.o.s.t.> </g.h.o.s.t.><g.h.o.s.t.> got a minute?
    </g.h.o.s.t.>
    Boss Frost:<g.h.o.s.t.> </g.h.o.s.t.><boss frost=""> Sure do.</boss>
    G.H.O.S.T.:<g.h.o.s.t.> what if you ran a scifi lethal reword?
    </g.h.o.s.t.>
    Boss Frost:<g.h.o.s.t.> </g.h.o.s.t.><boss frost=""> I could. Why?</boss>
    G.H.O.S.T.:<g.h.o.s.t.> would yuo?
    </g.h.o.s.t.>
    Boss Frost:<g.h.o.s.t.> </g.h.o.s.t.><boss frost=""> I think I'll do one step better.

    A few moments later on the forums, this thread appears.

    </boss>
    Lethal Reword 4: Fool for the Future
    (Yes, it's a Modern/Future LR. Get excited.)
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    The crazed Boss Frost is at it again... he's made another Lethal Reword! While the others have been tales of sinister plots and being pulled into another dimension, this one's a bit different...

    Frost's being honest in his intentions this time. In fact, he claims that he'll actually "make this one a true Lethal Reword"... he says he'll target the future, and transport his players into the future, imparting them with the powers of their character. It's a ridiculous claim, and most of the Iwaku players just go right over it.

    A few, however, see it as just a game quirk, and enter anyway. Others, curious or superstitious enough to believe him, join in. At the keyboard in front of his computer screen, Frost waits... and smiles.

    Sheets for you!<o:p></o:p>
    Name: (Your character name)
    Race: Human (Only human character allowed, sorry.)
    Class: (Pick one of the six Basic Classes to start with, and work your way up to an Advanced class if you so choose. You can find them all here: http://www.dandwiki.com/wiki/MSRD:Classes )
    Level: 8 (Yeah, you start at level 8. Aren't I nice?)

    (You get an array this time to stats! Haw, Haw! Arrange these scores into the stats as you desire: 18, 16, 15, 14, 12, 10. It's a nice array.)
    Str: | +
    Dex: | +
    Con: | +
    Int: | +
    Wis: | +
    Cha: | +

    (All of these are determined by your class).
    HP:
    Fort: +0 | 0 | 0 | 0
    Ref: +0 | 0 | 0 | 0
    Will: +0 | 0 | 0 | 0

    Hair:
    Eyes:
    Skin:
    Height:
    Weight:
    Occupation: (Gives you some skills, a possible free feat, and alters your starting gold. Can be found here: http://www.dandwiki.com/wiki/MSRD:Occupations Also... might be nice to base your backstory off of it!)

    Racial Traits:
    Bonus Feat
    Extra Skill Points: 4 at 1st level and +1 every level after 1st.

    Class Features:
    (Depend son your class)

    Feats:
    (You'll... probably have a load of these, depending on your class choice. They can be found here: http://www.dandwiki.com/wiki/MSRD:Feats )

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New Roman"; mso-bidi-theme-font:minor-bidi;} .MsoChpDefault {mso-style-type:export-only; mso-default-props:yes; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} .MsoPapDefault {mso-style-type:export-only; margin-bottom:10.0pt; line-height:115%;} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.0in 1.0in 1.0in; mso-header-margin:.5in; mso-footer-margin:.5in; mso-paper-source:0;} div.Section1 {page:Section1;} --> </style><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} </style> <![endif]--> Skills:

    (This is also determined by your class. Information of them can be found here: http://www.dandwiki.com/wiki/MSRD:Skills)

    Equipment:

    (Your amount of starting 'wealth' is of a certain... difficulty to explain. So if you want, just leave this blank and I'll work with you about it. If you want a go at it yourself, the explanation on Wealth is here: http://www.dandwiki.com/wiki/MSRD:Wealth while the stuff you can get with it is here: http://www.dandwiki.com/wiki/MSRD:Equipment )


    Backstory:

    (Your "character's" backstory, rather than your own. It'll affect how the NPC's see you.)


    (Also remember that Frost is always available to help with your characters!)
     
  2. Name: Professor Basil Chiroptera
    Race: Human
    Class: Smart Hero/Mage
    Level: 3/5

    Str: 12 | +1
    Dex: 10 | +0
    Con: 14 | +2
    Int: 20 | +5
    Wis: 15 | +2
    Cha: 16 | +3


    HP: 64
    BAB: +3
    Fort: +4 | 2 | 2 | 0
    Ref: +2 | 2 | 0 | 0
    Will: +9 | 6 | 2 | 2
    Defense Bonus: +4
    Reputation: +3
    WEALTH: 11

    Hair: Blond
    Eyes: Blue
    Skin: White
    Height: 6'2"
    Weight: 156lbs.
    Occupation: Shadow Scholar
    Bonus Skills: Arcane Lore +1, History +1, Earth and Life Sciences +1.
    Bonus Feat: Educated (Arcane Lore, Earth and Life Sciences)

    Racial Traits:
    Bonus Feat: Spellslinger
    Extra Skill Points: 4 at 1st level and +1 every level after 1st.

    Class Features:
    -Talent: "Savant: Craft Chemical", The Smart hero gets to add a bonus equal to his or her Smart level when making checks with that skill.
    -Talent: "Exploit Weakness", After 1 round of combat, the Smart hero can designate one opponent and try to find ways to gain an advantage by using brains over brawn. The Smart hero uses a move action and makes an Intelligence check (DC 15) with a bonus equal to his or her Smart level. If the check succeeds, for the rest of the combat the Smart hero uses his or her Intelligence bonus instead of either Strength or Dexterity bonus on attack rolls as the hero finds ways to outthink his opponent and notices weaknesses in his opponent’s fighting style.
    -Bonus Feat: "Iron Will", +2 to Will saves.
    -Arcane Skills: Gain access to Concentration and Spellcraft.
    -Arcane Spells: The Mage’s key characteristic is the ability to cast arcane spells. He is limited to a certain number of spells of each spell level per day, according to his Mage class level. In addition, the Mage receives bonus spells based on his Intelligence score.
    -Familiar: Bat
    -Scribe Scroll: Starting at 2nd level, a Mage can create scrolls from which he or another spellcaster can cast a scribed spell. You can create a scroll of any spell you know. Scribing a scroll takes one day.
    -Bonus Feat: Archaic Weapons Proficiency
    -Brew Potion: The Mage can create a potion of any spell of 3rd level or lower that he knows.
    -Scribe Tattoo: At 4th level, a Mage can create tattoos on his body or someone else’s.
    -Spell Mastery: The Mage chooses a number of spells that he already knows equal to his Intelligence modifier. From that point on, the Mage can prepare these spells without referring to a spellbook. The Mage is so intimately familiar with these spells that he doesn’t need a spellbook to prepare them anymore.
    -Talent: "Plan", Prior to an encounter the Smart hero can develop a plan of action to handle the situation. Using this talent requires preparation; a Smart hero can’t use this talent when surprised or otherwise unprepared for a particular situation. Creating a plan requires 1 minute.
    -Talent: "Savant: Craft Writing", The Smart hero gets to add a bonus equal to his or her Smart level when making checks with that skill.

    Feats:
    -Simple Weapons Proficiency
    -Archaic Weapons Proficiency
    -Windfall: The character’s Wealth bonus increases by +3. Also, this feat provides a +1 bonus on all Profession checks.
    -Magical Heritage: Choose three 0-level arcane spells (“cantrips”). You may cast each of these spells once per day per your arcane spellcasting level (minimum 1). You are treated as a Mage for purposes of arcane spell failure chance when you are wearing armor.
    -Spellslinger: For any one spellcasting advanced class in which you have levels, you can prepare and cast one additional spell per spell level known.
    -Smart Plus: You gain two talents from the Smart hero’s talent trees.
    -Eschew Materials: An eschewed spell can be cast with no material components. Spells without material components or whose material components have a Purchase DC of 4 or greater are not affected by this feat.

    Skills:
    Computer Use (Int): +12 | 5 | 7 | 0
    Concentration (Con): +13 | 2 | 11 | 0
    Craft: Chemical (Int): +16 | 5 | 11 | 3
    Craft: Writing (Int): +19 | 5 | 11 | 3
    Craft: Visual Art (Int): +9 | 5 | 4 | 0
    Craft: Cooking (Int): +14 | 5 | 9 | 0
    Decipher Script (Int): +10 | 5 | 5 | 0
    Demolitions (Int): +9 | 5 | 4 | 0
    Disable Device (Int): +9 | 5 | 4 | 0
    Forgery (Int): +11 | 5 | 6 | 0
    Investigate (Int): +13 | 5 | 8 | 0
    Knowledge: Arcane Lore (Int): +19 | 5 | 11 | 3
    Knowledge: Earth and Life Sciences (Int): +19 | 5 | 11 | 3
    Knowledge: Current Events (Int): +10 | 5 | 5 | 0
    Knowledge: History (Int): +17 | 5 | 11 | 1
    Navigate (Int): +14 | 5 | 9 | 0
    Profession: Teacher (Wis): +12 | 2 | 9 | 1
    Read/Write Language (none): +0 | 0 | 0 | 0
    Repair (Int): +5 | 5 | 0 | 0
    Research (Int): +14 | 5 | 9 | 0
    Search (Int): +6 | 5 | 1 | 0
    Speak Language (none): +0 | 0 | 0 | 0
    Spellcraft (Int): +16 | 5 | 11 | 0
    -Drive (Dex): +1 | 0 | 1 | 0
    -Pilot (Dex): +2 | 0 | 2 | 0

    -Spells: 5/ 6 / 4 / 3
    Spells Known: All/9/4/2
    Cantrips: Magic ID (3). Haywire (2). Mage Hand/5, Light/5, Prestidigitation/5.
    1st-Level: Burning Hands(2), Degauss, Feather Fall, Jump*(1), Mage Armor*(1), True Strike, Sleep (1), Shield(1), Power Device
    2nd Level: Enhance Ability*(2), Invisibility*(1), Spider Climb (1), Protection from Bullets (1)
    3rd Level: Phantom Chopper (1), Lightning Bolt*(2)

    Equipment:
    Frost Cane Blade
    +3 Business Clothing
    Briefcase
    PDA
    Spellbook

    Backstory:
    Will teaches metaphysical sciences at a private school. Fondly nicknamed 'Professor Batty' by his students, he's known to be one of the more attractive and 'nice' teachers... as well as being a quite obvious magic-user. This garners him a great deal of respect from his students and colleagues, and his calm methods of teaching are one of the prizes of the school.

    His constant 'adventuring' to other parts of the world, checking out fabled 'magical' locations is thus allowed by the board, though the other teachers resent him for this. Careful, quiet, and secretly powerful, he's got a bit of a problem with pride... but then again, knowing you surpass everyone around you sort of does that.
     
  3. Harmony lets out soft moans.
     
  4. I SHALL QUITE PROBABLY BE JOINING THIS

    A good excuse to dust off Hanako.
     
  5. Name: Hanako Nagare
    Race: Human
    Class: Fast 2/Charismatic 2/ Psionic Agent 3/Infiltrator 1
    Level:8


    Str:10 | +0
    Dex:20 | +5
    Con:12 | +1
    Int:14 | +2
    Wis:15 | +2
    Cha: 16| +3


    HP: 68
    BaB+4
    Fort: +3 | +1 | 0 | +4
    Ref: +9 | +5 | 0 | +14
    Will: +1 | +2 | 0 | +3
    Defence:10+5+8+2=25
    Reputation:3

    Hair:Light blonde, bordering on silver
    Eyes:Light brown
    Skin:White
    Height:Normal?
    Weight:That's classified information.
    Occupation: Psychic! Feat chosen is Wild Talent, Skill is Diplomacy.
    Racial Traits:
    Bonus Feat
    Extra Skill Points: 4 at 1st level and +1 every level after 1st.

    Class Features:
    EVASION-If the Fast hero is exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the Fast hero suffers no damage if he or she makes a successful saving throw. Evasion can only be used when wearing light armor or no armor.
    CHARM-The Charismatic hero gets a competence bonus on all Charisma-based skill checks made to influence members of his chosen gender (men). The bonus is equal to the character’s Charismatic level.
    A Charismatic hero can only charm Gamemaster characters with attitudes of indifferent or better. The charm bonus can’t be used against characters who are unfriendly or hostile.
    SWEEP-An Infiltrator knows how to size up an area and get the lay of the land in a single sweep of his or her eyes. This sweep provides a +4 circumstance bonus on Spot checks and covers an area out to 30 feet away from the Infiltrator. The Infiltrator can use this bonus at the start of an encounter. Anything not concealed can be spotted in a sweep with a successful check (DC 10). The DC for concealed or less obvious threats is equal to their Hide check result.
    PSIONICS-4 power points.
    Burst, Detect Poison, Detect Psionics (1 each)
    Feather Fall (1)
    PSIONIC FOCUS-At 2nd level, a Psionic Agent chooses two powers that share the same primary ability score, and adds +2 to the DC for all saving throws against those powers. UNFORTUNATELY, AT SECOND LEVEL IT SEEMS TO BE IMPOSSIBLE TO HAVE TWO POWERS WITH SAVING THROWS, MUCH LESS THE SAME KEY ABILITY.


    Feats:
    Simple Weapons Proficiency
    Wild Talent (occupation) Hanako can use the Distract power 3/day.
    Personal Firearms Prof. (Starter Feat)-Hanako can use Personal Firearms without penalty.
    Two-Weapon Fighting(Starter Feat)
    Armor Prof., Light (Human Bonus Feat) Hanako can use Light Armor.
    Point Blank Shot (Fast Bonus Feat)Hanako gets +1 to hit targets within 30 ft.
    Dodge (Charisma Bonus Feat) During the character’s action, the character designates an opponent and receives a +1 dodge bonus to Defense against any subsequent attacks from that opponent. The character can select a new opponent on any action.
    Vehicle Specialization (Civilian Motorcycle) (3rd level feat) Choose a vehicle type (civilian aircraft, civilian cars, civilian motorcycles, civilian trucks, civilian water vehicles, other civilian vehicles, or military vehicles). When you are in control of a vehicle of the specified type, you gain a +2 competence bonus on skill checks, ability checks, and saving throws involving the vehicle.
    Mobility (6th level feat)The character gets a +4 dodge bonus to Defense against attacks of opportunity provoked when the character moves out of a threatened square.
    Precise Shot (Psionic Agent Bonus Feat)Hanako suffers no penalty when targeting someone engaged in melee with a ranged attack.

    Skills:
    Points from Fast 40
    Points from Charismatic 20
    Points from Psionic Agent 18
    Points from Infiltrator 10

    Hide 6
    Move Silently 6
    Bluff 10
    Diplomacy 10 (also recieves a +1 competence bonus)
    Spot 10
    Listen 10
    Disguise 10
    Autohypnosis 6
    Concentration 6
    Escape Artist 5
    Gather Information 5
    Sleight of hand 5
    Perform (dance) 3
    Speak Language 3 (Korean, Japanese, Russian)
    Read/write language 3 (Korean, Japanese, Russian)
    Tumble 1
    Drive 1; (+6, +8 motorcycles)
    Equipment:
    Glock 171 (9mm autoloader)x2. +1 to-hit, 2d6 ballistic damage, range increment of 30ft, 20 is critical threat, semiautomatic, 17 bullets each, move action to reload (full-round to reload both)
    Ducati 998R
    Light Undercover Shirt (armor)

    6 Wealth
    Backstory:Hanako was picked up by the government as a little girl, around the time her psychic talent manifested. Since then she's been trained as a spy, using her natural ability to make other's thoughts wander to help her out. Recently Hanako underwent an extensive program involving the use of experimental drugs to boost her psionic potential. So far it has worked out without any lasting negative side effects.
     
  6. [​IMG]

    Soon the future will be upon us...
     
  7. Name: Aloysius Dark
    Race: Human
    Class: Tough Hero (up to 4th level)/Dreadnaught (up to 8th level)
    Level: 8

    Str: 15 +
    Dex: 16| +
    Con: 18| +
    Int: 12| +
    Wis: 14| +
    Cha: 10| +

    (All of these are determined by your class).
    HP:
    Fort: +0 | 0 | 0 | 0
    Ref: +0 | 0 | 0 | 0
    Will: +0 | 0 | 0 | 0

    Hair: short, dark brown
    Eyes: greensih blue
    Skin: Caucasian, pale
    Height: 168 cm
    Weight: 130kgs (Unarmored, mostly muscle)
    Occupation: Military
    Racial Traits:
    Pilot, Move Silently,
    Bonus Feat Light Armor proficency
    Extra Skill Points: 4 at 1st level and +1 every level after 1st.

    Class Features:
    Fearless,
    Stability,
    Unhindered

    Tough hero talents:
    Remain Concious
    Damage resistance 1


    Feats:
    Medium armor proficiency,
    heavy armor proficiency
    Simple Weapons Proficiency
    Improved Damage Threshold
    Advance weapons proficiency
    Exotic Weapons Proficiency (Heavy Machine Guns)

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mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} .MsoChpDefault {mso-style-type:export-only; mso-default-props:yes; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:Calibri; mso-fareast-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} .MsoPapDefault {mso-style-type:export-only; margin-bottom:10.0pt; line-height:115%;} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.0in 1.0in 1.0in; mso-header-margin:.5in; mso-footer-margin:.5in; mso-paper-source:0;} div.Section1 {page:Section1;} --> </style><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; 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    Intimidation (Six Ranks)

    Pilot (3 ranks plus the one above =4)

    Equipment:
    Backpack.
    Force entry Unit armor.
    Gas mask
    Night vision goggles
    Webbing (Mesh Vest)
    3 molotov cocktails
    Baretta 93R (stock and handgrip removed, always counts as though the firer is untrained)
    2 box magazines
    M2HB Heavy Machinegun
    3 belts of 150 rounds


    Backstory:

    (Your "character's" backstory, rather than your own. It'll affect how the NPC's see you.)
     
  8. Go with Tough Base Class and then go into the Dreadnaught Advanced class from d20 Future.
     
  9. "You learn to live with it and go on." Astorath removed his hands. "Lucius will likely see things differently though."
     
  10. *sees long lists of numbers and runs away scared*
     
  11. I wouldn't bother. Join Ric's d20M game instead. I'm scrapping this one.

    The concept and story was sound, but a great deal of people are rather intimidated by the system... <_<
     
  12. WHAT! nooooo..... I need a mecha pilot... noooo

    *burns OOC to the groud with metal encased fury*
     
  13. "She's like Lucy, the runt of the litter.." Lyra stop and look around, "Don't tell mommy I said that.." she whimper softly. "She'll get very angry."
     
  14. Is this alive ? :33