D
Duncan Idaho
Guest
Original poster
Lothar
Feral Strongheart Halfling Rogue(bonus feat variant) 1 ECL 2
Lawful Neutral
Adjusted Stats
Str 14
Dex 18
Con 8
Int 10
Wis 16
Cha 8
9 hitpoints
AC 27 (10+4+4+1+1+6+1) Touch AC:15 +1 versus dodged foe
Fort -1
Ref +6
Will +3
Feats/Class abilities
Trapfinding
1st level feat Two Weapon Fighting
Flaw 1 Power Attack
Flaw 2 Dodge
Strongheart Exotic Weapon Proficiency(eagle's claw)
Bonus Feat Eagle's Fury
Racial/Template abilities
Monstrous Humanoid
Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
Base speed: 30ft
+2 racial bonus on Climb, Jump, and Move Silently checks.
+2 morale bonus on saving throws against fear. This bonus stacks with the halfling's +1 bonus on saving throws in general.
+1 racial bonus on attack rolls with thrown weapons and slings.
+2 racial bonus on Listen checks.
Two claw attacks(1d6)
Improved Grab
Darkvision 60ft
Fast Healing 2
Languages: Common, Halfling.
Flaws Murky Eyed and Feeble
Trained Skills
3 Iajutsu Focus(4 ranks cc)
6 Tumble(4 ranks)
6 Balance(4 ranks)
4 Knowledge(former existence)(4 ranks and assuming it is a class skill)
1 Decipher Script(1 rank)
3 Use Magic Device(1 rank)
0(2) Use Psionic Device(1 rank cc)
3(2) Autohypnosis(1 rank cc)
2 Disable Device(1 rank)
5 Open lock(1 rank)
7 Sense Motive(4 ranks)
Equipment
Chain Shirt
Dastana
Chahar-aina
Eagle's Claw
Amber Amulet of Vermin Large Monstrous Scorpion
Good Mealsx10
Alchemist fire
Acidic Fire
50ft of silk rope
Explorer's Outfit
Thieves tools
hammer
Pitonsx10
Backpack
Bedroll
Flint and Steel
Backstory
Lothar originally came from a tribe of feral strongheart halflings in the north east of the western continent. Ever since he was young he was haunted by strange memories that were not his own. When he was starting to learn the secrets of the hunt a halfling caravan passed near his tribe and he set off to follow them, sure that this would unlock the secrets of his memories.
They eventually came to a monastery of monks who practiced combat and tinkering. Lothar was fascinated with both their martial skill and the wondrous mechanisms they built which reminded him of some of his memories. He asked to stay with them and they allowed him to. Despite his upbringing he had a quick grasp of machines and once he was taught to read he read through the library of the monks quickly and for a time he learned the basics of what they taught and then the call of wanderlust overcame him and he went off again.
He next spent some time travelling between towns as a caravan guard and amateur mechanic before deciding to make his life as an adventurer.
Feral Strongheart Halfling Rogue(bonus feat variant) 1 ECL 2
Lawful Neutral
Adjusted Stats
Str 14
Dex 18
Con 8
Int 10
Wis 16
Cha 8
9 hitpoints
AC 27 (10+4+4+1+1+6+1) Touch AC:15 +1 versus dodged foe
Fort -1
Ref +6
Will +3
Feats/Class abilities
Trapfinding
1st level feat Two Weapon Fighting
Flaw 1 Power Attack
Flaw 2 Dodge
Strongheart Exotic Weapon Proficiency(eagle's claw)
Bonus Feat Eagle's Fury
Racial/Template abilities
Monstrous Humanoid
Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
Base speed: 30ft
+2 racial bonus on Climb, Jump, and Move Silently checks.
+2 morale bonus on saving throws against fear. This bonus stacks with the halfling's +1 bonus on saving throws in general.
+1 racial bonus on attack rolls with thrown weapons and slings.
+2 racial bonus on Listen checks.
Two claw attacks(1d6)
Improved Grab
Darkvision 60ft
Fast Healing 2
Languages: Common, Halfling.
Flaws Murky Eyed and Feeble
Trained Skills
3 Iajutsu Focus(4 ranks cc)
6 Tumble(4 ranks)
6 Balance(4 ranks)
4 Knowledge(former existence)(4 ranks and assuming it is a class skill)
1 Decipher Script(1 rank)
3 Use Magic Device(1 rank)
0(2) Use Psionic Device(1 rank cc)
3(2) Autohypnosis(1 rank cc)
2 Disable Device(1 rank)
5 Open lock(1 rank)
7 Sense Motive(4 ranks)
Equipment
Chain Shirt
Dastana
Chahar-aina
Eagle's Claw
Amber Amulet of Vermin Large Monstrous Scorpion
Good Mealsx10
Alchemist fire
Acidic Fire
50ft of silk rope
Explorer's Outfit
Thieves tools
hammer
Pitonsx10
Backpack
Bedroll
Flint and Steel
Backstory
Lothar originally came from a tribe of feral strongheart halflings in the north east of the western continent. Ever since he was young he was haunted by strange memories that were not his own. When he was starting to learn the secrets of the hunt a halfling caravan passed near his tribe and he set off to follow them, sure that this would unlock the secrets of his memories.
They eventually came to a monastery of monks who practiced combat and tinkering. Lothar was fascinated with both their martial skill and the wondrous mechanisms they built which reminded him of some of his memories. He asked to stay with them and they allowed him to. Despite his upbringing he had a quick grasp of machines and once he was taught to read he read through the library of the monks quickly and for a time he learned the basics of what they taught and then the call of wanderlust overcame him and he went off again.
He next spent some time travelling between towns as a caravan guard and amateur mechanic before deciding to make his life as an adventurer.