Legends of New Hyrule (OoC)

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@CuccoLady, yep, the Twilight Princess seems good to me!

And @WrittenAll Over, its cool don't worry. Like I said to CuccoLady, just finish the sheet when you can and she'll "officially" be added to the roster.

Also, in honour of the 13th this Friday, I've got a very special arc planned to kick-start this adventure.

Seems like Hyrule is about to meet with a terrible fate...
 
I'll try and have my two characters up soon. By like at the latest this weekend. One a villain and one a hielyian if that's okay. IDK on a third yet.
 
Yeah, villains will work! PM me with the details and I'll see how we can fit him/her in!
 
Okay, question about an image I'll use in the first post (not posting it tonight, just working on some ideas for it):

Talking, bowing, or standing still?

I won't say what the image is of, but you have to pick one choice. You'll see it when I post.
 
I'll - hopefully - have a character sheet up by Wednesday, Thursday at the latest. Also, may I reserve the Gale Boomerang and perhaps the Pegasus Boots? :P

Also, bowing.
 
Sure, both work.

And I'd like for everybody to get their sheets up soon, because my post would work sooooooo well for the 13th! I NEEDZ IT BEFORE I GET MM:3DS!

Kidding, take your time everyone ^^
 
I'm really curious about what you could possibly mean by that....

Also may I reserve the Goddesses bow? My fairy lady would do well to use it I think.
 
Sure! But there will need to be a distinction between your bow and Razilin's so they don't become too similar. But, seeing as how the Goddesses Bow uses Light Arrows, maybe you have enchanted tips and Razilin has the Bomb-Arrows?
 
Sure! But there will need to be a distinction between your bow and Razilin's so they don't become too similar. But, seeing as how the Goddesses Bow uses Light Arrows, maybe you have enchanted tips and Razilin has the Bomb-Arrows?

I read that Zelda calls upon the spirits of light that give her light arrows but I realize now it really is the same thing and if the bow is going to cause confusion or limit Razilin's uniqueness in any way I would prefer to choose something else.

Honestly I just thought it looked awesome with her armor so I added it as well.
 
I'm sure it won't be an issue, keep it! If somebody had the Ice Rod and somebody had the Fire Rod, it wouldn't be an issue. They're both magic wands, but one just casts fire and the other casts ice. Same thing as the Masks from MM if somebody uses more of them. They're masks, but they do different things.

Keep it, it'll be fine ^^
 
@Razilin is my keeping the bow going to bother you?

I'm sure it won't be an issue, keep it! If somebody had the Ice Rod and somebody had the Fire Rod, it wouldn't be an issue. They're both magic wands, but one just casts fire and the other casts ice. Same thing as the Masks from MM if somebody uses more of them. They're masks, but they do different things.

Keep it, it'll be fine ^^
I appreciate it. If it does become a problem just let me know.
 
WIP




Appearance:
elf_by_asuka111-d497jel.jpg



Name: Clove Ti'li

Age: 98 years

Gender: Female

Species: Fairy

Equipment: Simple clothes, Din's fire, Farore's wind

Adventurer's Kit Contents:
• (3) empty bottle
• (3) magic jars
• Bread
• a Small purse
The goddess's harp

Personal History: Clove lived in Farron province, with her sister Cipris, for the majority of her life. Each awaiting the day a kokiri would be born and whisk them away to begin their lives. Centuries past as their friends were matched and they had not been. In the end, Cipris and Clove were left without matches at all. Once all the fairies of their generation had dispersed, the Great Fairy, who took pity on the girls, took them in and taught them the ways of a Great Fairy. When the day came that the girls were to leave for their respective provinces, neither of them wanted to part ways nor live in a cave all their lives. Such a secluded life, didn't suit fairies of such an adventurous nature! Upon deciding this Clove and Cipris left Farron to seek out each wounded hero themselves.

Traveling throughout Hyrule, the girls encountered many struggles. Many attempted to capture them in tiny bottles and others forcefully took the gifts they were taught to bestow. Their adventurous spirit had been tamed; for now. Soon the girls became frustrated with the greedy people of Hyrule, devising a plan for the comforting, peaceful life they wished to lead. Both girls chose to pose as Hylians living in castle town. There they learned the art of trade and now live as successful healers for traditional people who don't trust modern medicine.

Other: HEY LOOK! LISTEN! WATCH OUT!
 
Cool! That's six characters and 4 players so far (4 characters have been registered to 2 people equally), so now the other 4 people get to work on their sheets! Yaaaaay!
 
I miss playing with Raz, and it shouldn't take much to adapt my character concept from another Zelda game.

Put me on the waiting list, please.
 
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I'm sure it won't be an issue, keep it! If somebody had the Ice Rod and somebody had the Fire Rod, it wouldn't be an issue. They're both magic wands, but one just casts fire and the other casts ice. Same thing as the Masks from MM if somebody uses more of them. They're masks, but they do different things.

Keep it, it'll be fine ^^
Speaking of which, can I reserve the Ice Rod? It's pretty much the only item I can see my planned character (a Zora) using, so yeah :P
 
Speaking of which, can I reserve the Ice Rod? It's pretty much the only item I can see my planned character (a Zora) using, so yeah :P

Yep!

I miss playing with Raz, and it shouldn't take much to adapt my character concept from another Zelda game.

Put me on the waiting list, please.

Will do!
 
Appearance:
infantry1.png

Filler image for now; I might go for a more detailed one later


Name: Miruo ((Do Zoras even have last names?))

Age: 26

Gender: Male

Species: Zora

Equipment:
- A standard Zora spear/halberd. Although it has more power and range than your average sword, it does have one major drawback. Namely, it is somewhat unwieldy in very close range -- after all, it's sort of hard to kill someone with the shaft part of a spear, especially an armored foe. Of course, the solution is simply to not let an enemy get in that close to you, but eh, details.
- Basic Zora-style armor, designed to not hinder the wearer in water (and somehow never rusts). It looks far heavier than it actually is. The drawback is that protection to the arms and legs is mostly sacrificed in favor of mobility. Can't have it all, after all.

Ice Rod (ALttP version.).


Adventurer's Kit Contents:
- Three bottles, all holding a fish. The fish is kept fresh with water from the springs in Zora Hall, all the way out in Great Bay.
- A basic wooden rod, nothing special about it.
- A small bag with different kinds of bait. Although the individual pieces of bait are far too small to use on monsters, using the entire bag at once might work. Of course, this also runs the risk of losing the bag itself...

Personal History: For most of his life, Miruo was just another Zora, nothing really special about him as far as he knew. In fact, there still isn't, really, unless you count the fact that he's not at one of the Zora Domains like most of his kind. The reason he's not at his home right now is because of what happened during on a scouting mission of sorts. Miruo was to check the surrounding area and hunt down any monsters before they could infiltrate his home. Then, everything went south. Something struck Miruo in the back of the head -- exactly who or what it was, he doesn't know, for obvious reasons -- instantly knocking the poor sap out, and the next thing he knows he's on transport to Din-knows-where.

An unknown amount of time later, Rimuo woke up in a cell in some kind of murky place. Why they had brought him here -- and, for that matter, where 'here' was --, Rimuo had no idea. He did, however, realize that whatever his captor's plans were, it could not possibly be good. After all, if they just wanted to drink a cup or tea or something, they could've just asked. On the other hand, said captor was nice enough to put the Zora in a cell with a pool in it, so that he wouldn't dry out. Of course, the conditions of said pool were far from optimal, but it was better than being forced to stay out in the burning sun without any water. This did raise the question though: Why were his captors going through all of this trouble just to capture a random Zora? As far as Rimuo knew, there wasn't anything special about him. Yet there had to be, because that was the only explanation for these events...

Some time later, Rimuo was dragged out of his cell by a couple of Bokoblins. Under normal circumstances, creatures like these wouldn't have been a real threat to him, but these were hardly normal circumstances. For one, the Zora was unarmed, the Bokoblins weren't. Second, he was in the middle of a prison of unknown size and security. Third, he still had no idea where he was, aside from 'prison governed by monsters'. So instead of fighting, Rimuo just let himself be taken along for now, hoping he could find out a bit more information from looking around. As he was led down the hallways, a couple of windows and other openings allowed him to look around. So apparently he was on some kind of prison island. somewhere. Okay, that was somewhat positive. If nothing else, it was better than being stuck in the middle of the Gerudo Desert. If only he could find a hole in the security leading outside, then maybe he could make a run- err, swim for it?

Maybe it was Hylia's blessing, maybe it was just dumb luck. Or maybe the Bokoblins were just that stupid, not realizing that they were currently escorting a creature of the seas. Whatever the case was, the duo guarding him let Rimuo straight past a hole in the wall leading out toawrds what looked like an endless ocean. Of course, to humans this hole might as well have not been there, but to a Zora it was a shining wire of hope leading to freedom. Figuring he would never get another chance like this, Rimuo dove straight through the hole and into the water, taking the Bokoblin that was on that side with him. It didn't take long for the rest of the base to sound the alarm; within seconds, it was practically raining arrows. Again, a normal human would have stood no chance, but being a Zora, Rimuo could simply swim underwater and avoid at least most of the damage. Still, even with this protection, he could not prevent himself from being nicked by one or two of the projectiles.

The water felt horribly tainted, but that didn't matter in the face of his freedom. Rimuo just swam, swam, swam as if his life depended on it. Which, in all fairness, it did. The Zora just kept going, beyond exhaustion, ignoring the blood slowly seeping from the (minor, but still) wounds the arrows had caused; everything to get away from the helhole he was in. Eventually he arrived -- or more accurately, washed ashore -- at Zora Hall in the Great Bay. When he was told later exactly where he had arrived, he was shocked. How did those monsters manage to transport him all the way across the world like that? And, more importantly, how was he ever going to get back home?

At the moment, Miruo's main goal is trying to find a way back to his home (If there's anything left of it), which just happens to be all the way at the other side of the known world.

Other:
HEY LOOK! LISTEN! WATCH OUT!

- Has an innate resistance to Water, but is weak to Fire and Ice-elemental attacks.
- Obviously, being a Zora, Miruo can breathe underwater.
- Miruo really likes fish. Although he eats other things too (adventuring and being a picky eater doesn't mesh very well), he'll go quite a bit out of his way in order to get himself some fish whenever possible.


Balancing, ho! :P
 
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Appearance: Elf like face with blue eyes. Dark blue long hair covers the left eye. Has piercings in ears a long silver bar in her left ear at the top, a red ring near the bottom of her ear, on her right ear a red piercing ring at the top and half way a black ring. Athletic body type.

Name: Zaleria Nightshade
Allies: Zaleria

Age: 17

Gender: Female

Species: Hylian

Equipment:
Wooden Shield, Sword, Wears a blue cloak and has a black tunic.

Special Items: Mirror shield, Gilded Sword, and Zora's mask


Adventurer's Kit Contents: Drum she made herself, bunny ears mask her father gave it to her as a present one year for her birth day, and a duke bag.

Personal History:
Zaleria didn't come from a great family. She never met her mother for she died in a fire when her father was trying to not get caught from something he stole. He had lucky had enough time to save Zaleria. As she grew she often got into trouble because of curiosity and what she had learned from her father. When she turned ten her father gave her a bunny ears mask which he actually didn't steal surprisingly but got from a friend who won it in a race. She has always loved that mask.

While she was ten she finally began to learn what her father did was wrong from a few friends she had meet in town. Zaleria for then on tried to change her ways and left her father. She still keep the mask for she just couldn't part. She had done small deeds good and bad for it took time before she was not easily tricked into doing wrong. She is always excited for an adventure and had gained the duke nuts from a friend who she had saved from a pony latter on she befriended that pony.

Other: Pony name: Luna Father's Name:Aeson

Drum:
Djun-Djun.jpg

Hey! Hey! Watch Out! Look! Listen! Look! Hey!
 
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Its cool, no worries everyone ^^

BUT-

I would like all sheets to be completed by Friday. Regardless if you have information left to fill in, I'm posting the thread, so you can still post in the IC (but try to finish it before then if its possible)
 
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