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OPEN SIGNUPS INFO DUMP Λbsence Info + Sign Ups

Discussion in 'GROUP RP PLOT INFO & SIGNUPS' started by alaska, Jul 25, 2017.

  1. Awesome! My post should be up by tomorrow! ^_^ I'm assuming everyone is on the same island at this point but we just haven't met each other yet?
     

  2. [​IMG]




    • General:
      Name:
      Sikaris, Iolana

      Epithet:
      n/a

      Bounty:
      0[​IMG]

      Role:
      Apothecary

      Sex:
      Female

      Age:
      20

      Date of Birth:
      November 24

      Height:
      5'6"

      Weight:
      129lbs

      Home Island:
      Cloud Island - Named for the mysterious clouds of light that can be seen from the island at night, Cloud Island has a warm, dry, and windy climate and is a popular vacation spot for its calm, scenic areas and vibrant coastline. The Cloud Nine Summer Resort is the crown jewel of the Cloud Island tourism industry, and MAGNA agents and other people of wealth usually stay there. As it's rather out of the way and shrouded in mist, there isn't much travel flowing in or out otherwise. Mountains dot the island, and the majority of villages are located either in the valleys or on the coast.

      Cloud Island is also a place of spiritual retreat for several different religious sects. There are several small settlements that serve as sanctuaries and places to worship the Cardinals, initially founded and maintained by monks of a splinter sect of Suntsumei called Meihano. The mythological beliefs in Meihano describe the Cardinals as beings of shadow who taught Suntsumei techniques to humans in order to encapsulate the Cardinals' own essence of light-formed darkness and ensure that humans would be able to defend themselves from the evils that the Cardinals had banished. This sect believes in the dual nature of the soul, the innate goodness of life, and the innate evil of the human mind, and that the meaning of life is an endless struggle to remember how to live in harmony with nature instead of destroying it―a sort of early fusion of the Cardinal Mythos and the Omnal Church.

    • [​IMG]

    • Appearance
      Physical Appearance:
      Iolana is fairly slim, with obvious muscle tone, and warm olive skin. Her hair is long, dark brown, and wavy, usually pulled into a messy ponytail.
    • She has almond-shaped, brown eyes that are large enough to make her seem childish when she pouts. She has a tendency to squint or glare at things requiring her attention, and you'll often catch her with her eyes closed, either in meditation or irritation.

      She has a fan-shaped birthmark on the inside of her right wrist, and a long sword scar across her chest.

      The amount of focus Iolana puts into a situation determines her movements. The more focused she is, the more elegant and languid her motions seem, if a little too poised. When she's alone though, she loses a lot of her grace, and she looks like she's drowsy and constantly on the verge of collapsing (I mean the "tripping over herself" and "rolls onto the floor with a thud" kind of relaxed). And in her more erratic (wolfish) moods, she
      never seems to walk, always running or sliding around, usually with a grin on her face. She's a lot more clumsy, too, and curled up in some way when at rest.

      Style:

      Iolana tends to dress rather plainly, usually in black or brown culottes, beige tank tops, a black messenger bag, and simple sandals. Muted, neutral colors. Of course, there are a few things of note: she wears a chain of simple iron links around her neck (tucked into her shirt so people can't see it), a cheap gold bracelet with a bird charm on her right hand, and Meihano bindings on her chest (sarashi). She might add an old and faded red shawl that's too small for her in particularly brisk weather, or switch out the bracelet for a pair of brown cotton fingerless gloves. Now, if she had merits to spend on clothes, on the other hand... she'd definitely wear bohemian/hippie style clothes and loose, flowing pastels.

    • [​IMG]

    • Personality
      Personality:
      Iolana is dispassionately critical of everyone she meets at first, often appearing cynical and arrogant. She'll go out of her way to actively challenge someone else's plans and ideas, even if she personally agrees with the person she's speaking to, and while she won't insult them directly, she won't hold back. She treats authority figures with a particular malice and is especially unforgiving of their mistakes.

      Beyond the first meeting, Iolana's demeanor largely depends on her mood. Most days she'll keep well enough to herself and be more polite and courteous, if not a little impassive. Most people would be still hard-pressed to get an emotional response out of her, though in a good mood she'll talk about her own interests at length and even seem more playful and inclined to small talk. The conversation will carefully avoid emotional issues, of course, and even a lively Iolana won't give away much about herself.

      Beneath her jaded mask, however, is a stew of powerful emotions, including a profound loneliness and desire to trust and share herself with others despite the struggles she's been left to face alone. Iolana is an idealist at heart and wants desperately to believe in the best of people. She also longs for a sense of completeness and belonging, as she's always felt out of place by herself. Her trust and respect are extremely difficult to gain because of the secrets she keeps close to her heart. The greatest of these secrets is that Iolana believes she is not entirely human. Ilani is the name of the "wolf half" of her soul, and she considers him a version of herself completely free of her insecurities, desires, and inhibitions. Both Iolana and Ilani are always present to some degree, but Ilani represses much of his personality and presence so Iolana can maintain her peace of mind. For his part, Ilani considers himself more separate from Iolana than she does, and as a friend of hers rather than a persona.

      When he isn't pretending to be Iolana, Ilani is much more expressive, energetic, and headstrong. He's the real adventurer of the two and much more accommodating of others. Unlike Iolana, Ilani won't hesitate to make his feelings known, and as he's rather bad at keeping secrets, he'll often voice Iolana's thoughts and feelings as well. He has a strong sense of integrity and is extremely loyal to anyone who recognizes him after a first meeting (it's difficult if you don't know what to look for). He's also short-tempered and incapable of ignoring things and will rush to defend anyone in need, which often lands Iolana in trouble. And Iolana is actually the more dirty-minded of the two, whereas Ilani is just morbidly weird.

      Likes:
      ● Iolana: Books and the acquisition of knowledge. She reads a lot. Usually she can be seen with one of two books: Alarissia's Compendium of Herbs and Plants and Their Various Properties, or The Calm World Beyond the Storm: A History of the Modern World. She also has a book of Meihano mythology, the kind that's read as bedtime stories. Ilani kept stealing them from the monastery library for her, and she would've kept putting them back if she hadn't kept falling asleep reading them.
      ● Iolana: Scents. Aside from making herbal mixtures for medicinal purposes, she likes making perfumes and skincare salves, though she's only just starting. It's a bit of a guilty pleasure for her, but she uses good hygiene as a justification.
      ● Ilani: Music. He likes lip-syncing to guys singing especially, because it's as close as he can get to pretending he actually has a guy's voice instead of Iolana's.
      ● Ilani: Carving figurines, at least when he has time on his hands. He also likes decorating Iolana's room differently to suit his mood, and reorganizing it when he gets bored. He's got much stronger aesthetic preferences in general, and has a keen eye for fashion.
      ● Ilani: Games. Board games, card games, memory games. The guy's competitive. He's no gambler, but he loves a good challenge.
      ● Both: Food. They both eat like there's no tomorrow the moment something lands in front of them that they can trust. Seventeen years of small portions of the same few dishes will do that to you.
      ● Both: Nature in general, though they feel most at peace in different environments. For Iolana, this comes from a soul-deep sense of serenity, so she is most at ease in forests and at night. Ilani loves new sights, so anything different for him is exciting. They both also love animals, with the exception of horses.

      Dislikes:
      ● Iolana: Crowds, too much noise or loud noises, and following from that, people who talk too much. She's not very used to any of these things and gets overwhelmed easily, at which point she'll just block everything out completely, or even let Ilani handle it instead. On a lesser note, people who fidget too much also bother her. This includes Ilani.
      ● Iolana: Politically charged conversations. She gets uncomfortable whenever people discuss social issues in general because of her personal experiences and strong opinions on the matter, especially because she won't voice them out of a twisted sense of respect left over from living in the monastery.
      ● Ilani: People insulting Iolana. He can forgive people who think he's just a persona or a mask, but if someone really hurts her feelings they've got another thing coming. And Ilani's revenge is legendary.
      ● Ilani: Small spaces. Yep, he's claustrophobic.
      ● Iolana: People who don't clean up after themselves.
      ● Ilani: When people interrupt him while he's talking.
      ● Both: authority, corruption, and arrogance, as hypocritical as that may seem. Ilani gets very vocal and/or violent when he perceives injustice, though they're both a bit biased.

    • [​IMG]

    • History
      History:
      Iolana remembers nothing of her parents, only of the cluster of monasteries in which she was raised. The lowest of them is a beautiful little place near a cliff overlooking a small strip of sand. Her earliest memories are consumed by the distant crash of waves, the longing to feel the sand between her toes and the water at her ankles. But it's dangerous, nearly impossible to get down to the water's edge, and worse to get back up. So Iolana contents herself with watching and dreaming, spending her days collecting berries and flowers in the garden. Her peers bore her and she shuns them in favor of reading as much as she can about the rest of the world. She's still young enough to believe that the stars above the clouds of light must be more islands, floating in the sky

      At the age of six she dreams vividly of racing a white wolf through a dark forest, lightning crackling above, static alive on her skin, the taste of copper. This is what gets her into trouble with her caretakers for the first time—she runs, trying to remember the feeling of her feet never touching the ground, and the monastery she affectionately calls the cliff house disappears behind her. She gets lost in the forests higher up the mountain and cries. And then remembers how to get back, somehow, in a daze. The smell of marigolds leads her, and the first seeds of an imaginary friend, speaking to her, stemming her tears. Small comforts. She reads about how marigolds are a symbol of death and wonders whether she crossed the threshold of the afterlife and came back. The living world falls silent to her as she spends hours holed up in the library, reading about the lives of the dead and about the Kaleidos abilities. The people in her books are so much more interesting than the other children at the monastery, playing with their dolls and sticks. She starts asking her caretakers about them, the most they've ever heard her talk. When they don't give her the answers she wants, she makes them up.

      Then she starts dreaming of a wolf-headed boy who leads her along paths she's barely traveled. Flying in the sky, floating on the waves, immersed in the clouds of light. She wakes up with half a name on her lips and it haunts her, day after night after day, until she follows the stream up the mountain to the tower.

      "Ilani," she murmurs, ankle-deep in the water.

      "Ilani," he agrees. Thus he is named; thus there is a name for her restlessness, her wildness.

      He's teasing yet understanding, with an intuitive nature that at first unsettles her and then emboldens her. It's him who gravitates towards Suntsumei as a martial art. If she learns to fight, she might learn this Kaleidos thing, he says, so Iolana teaches herself what she can. She finds her footing and her fury and it scares and surprises her caretakers when one of their other wards comes crying because he refuses to admit a girl punched him in the face. She's quickly brought higher up the mountain, to the next level of the cluster, to be tamed and taught by the monks. She starts to wonder if her wildness is why she will never know her parents. Or maybe it's her inability to please the monks, who watch her with faces like the stones that line the courtyard. She can fight, they can fight, but she isn't ready. They send her back down the mountain.

      He remembers looking in the mirror and seeing her staring back at him, her eyes shining with tears, shame in the way her shoulders sag. "Don't cry," he whispers as he lifts a hand to wipe a tear away. In the mirror, Iolana's hand shakes. They both want to be free but Iolana is curious by nature, has the potential to learn and thrive in the monastery because she is more than her wildness. He curbs them both and trains harder and Kirupili comes down from the mountain, brings them up.

      He doesn't remember much of her training under Kirupili. Flashes, sometimes, of pain and of frustration. She spends months crying for simpler times, then at her own weakness, her inability to learn Kaleidos. Then the tears stop. Slowly, Iolana develops a sixth sense that opens his eyes and sets his instincts alight, and he start to slip into her bones as she trains, eager to experience the world as she does. She tells him his presence is like a weight, like someone else within her, wearing her skin. He tells her that her skin is too small for him to wear anyway, but he stays. They train together, and Iolana grows taller and stronger, and he doesn't feel swallowed up in pressure anymore, and she starts to get used to his weight as he shifts and tells her to look there, dodge this, duck that, counter, jab, strike, calm down.

      When they're fourteen they see the coast for the first time, the real coast, not just the strip of sand they can barely see when they look out of the window of the monastery (it's not a star, not an island in the sky, just another cliff house) that they spent so much time training to reach. Kirupili sees the curiosity in her eyes and he shows them the gambling dens, the brothels, the prisons. Iolana knows enough to be disgusted and afraid of the workings of the world, of humanity's need to enslave itself. She throws herself into her training with a fervor that aches with the desire to please, to achieve something, to be found worthy of any dream she's worth.

      And then... and then she comes. The Rogue. Black tattoos slide down her back and lift off of her skin into wings that look like prison bars. Iolana finds her unconscious at the stream and stares, transfixed, at the wings, silver shining in the sun. One wing is bent and beautiful and her breath catches. The Rogue is turned away from the monastery, so she brings her back to the tower to nurse her back to health. She teaches herself how to heal, reads through more shelves of books in the monastery library. Most of the other monks see her curiosity as her downfall. Kirupili just smiles wistfully in response.

      She, despite her body, is actually a he. His name is Jozue, and he tells her stories of the world obscured by the clouds of light. Of the feeling of flying, of MAGNA and its agents' misdeeds, of Captain Mezienne and the Rogues he calls his family. And of his powers, granted to him by his Moirae Card. Bladeblooded. He can turn parts of his body into metal, and the tattoos that previously marked him as a slave-prisoner now set him free. "Of course I managed to find the one Gondyr card that doesn't let me shape my body into what it should really be like," he says bitterly as Iolana wraps bindings around his chest, a Meihano custom. Iolana, in return, tells him about Meihano, about life at the monastery, about the restlessness and discontent and otherness in her soul. And Ilani speaks, too. Jozue doesn't completely understand, but he doesn't have to. It's enough for Ilani to know that someone else knows what it's like to be a stranger in the only body they've known. It's enough for Iolana to speak freely about how she feels without being told to forget, without being told not to be preoccupied with emotions. Iolana's training steadies now that she has a better place to vent, a place where she can be her true self.

      One day he stands up and stretches his arms. The tattoos on his back stiffen into bladed wings, and he extends a hand. "You're both unhappy here," he murmurs, and invites them to come with him. Ilani accepts without hesitation, runs before Iolana has time to doubt.

      Iolana struggles to fit in with the rest of the crew on the Golden Kite, of course. It takes some convincing on the captain's part to even allow her on board. They see her as strange, old-fashioned, a little lost child. And of course. She is only seventeen when she first joins them, and still foolish enough to be a little bit in love with the starry-eyed lookout in the crow's nest who dresses in boys' clothes. Even when Jozue slips into the mantle of "The Reaper's Scythe" and does unspeakable things, Iolana looks the light that creates his darkness. Ilani becomes bitter and disillusioned about the price of his relative freedom. They fight.

      And then Jozue decides to do something utterly moronic. He calls it "fueling the revolution." The captain calls it a good old prison break.

      "We're coming too," Iolana says immediately when Jozue tells them.

      Jozue smiles wistfully and reaches out to tuck a piece of stray hair behind her ear. "It's just Mezienne 'n' I that are going," he murmurs in reply.

      The Moirae users. Of course. It's too dangerous, then. And it's already been decided. She knows she can't change his mind; the prison break missions mean so much to him.

      She can hardly fall asleep, consumed with worry and Ilani's jaded words. She caves and finishes a sleeping draught after prayers to the Cardinals don't soothe her troubled soul.

      She wakes up in an unfamiliar inn bed with a note on the table that says in their code, "Be safe. Check for the boat in three days. Money in the bag."

      She checks. There's money in the bag. The boat isn't there. She waits for a month, takes work by the docks to watch. It's strange and awkward for her. It doesn't come back. Then, news of the bounty on their heads, claimed. Not just Jozue's, but Mezienne's, and Kelban's, and Mephata's. The whole crew of the Golden Kite.

      But she can't turn back now.

    • [​IMG]

    • Abilities
      Skills & Talents:
      - First and foremost, Iolana is a passionate herbalist and dedicated gardener. She's largely self-taught, and while she doesn't have a lot of experience, she's well-versed in a specific group of plants and their various uses, from medicinal poultices to more cosmetic effects. She spends a lot of her time experimenting with herbal concoctions and their combinations and has a small notebook filled with notes on her findings. A grimoire of sorts, if you will. She can identify plants by sight or scent and always has a few handkerchiefs on hand to wrap plant cuttings or herbal bundles in. (She also talks to her plants a lot, but she'll deny if it anyone catches her.)

    • - Ilani is one hell of an actor. Most of his practice comes from pretending to be Iolana whenever he's out, but he also has an impressive poker face when he sets his mind to it. He's the type to take full advantage of Iolana's appearance, playing the part of the naive child, the woman scorned, or the seductress to get what he wants. For this reason he's also great at bargaining and bluffing his way into and out of unpleasant situations when he can't punch his way out.

      Combat Abilities:

      Base Style:
      Suntsumei - Lumina

      Overview/Combat Personality/Equipment:
      Iolana is an efficient and defensive fighter, preferring to hang back and let her opponent wear themself out. She tends to use her Lumina ability rather passively in order to read her opponent's style and finish them with a single counter strike. She's rather fond of trip attacks and dual wields double-ended knives, and will often forgo taking advantage of a small mistake if she believes she can pressure her opponent into a bigger one. If possible, she'll aim to blind, disorient, and incapacitate rather than kill. Iolana is also capable of using various other weapons, such as a staff and a bow and arrow, but she doesn't like to.

      Ilani is much more straightforward and offensive, but also less efficient with his strikes. He's a scrappier, dirtier brawler and is more willing to take hits and take risks to strike hard. Unfortunately, this makes him rather easy to read―the challenge is then to counter his attacks. He prefers using tiger claw gloves and straight punches and is rather like a boxer in that regard. He'd be a wrestler if he knew enough moves, and if Iolana's body didn't limit him so much.

      Both Iolana and Ilani are aware of their surroundings and will often use this to their advantage. As Iolana relies on her speed, maneuverability, and stamina, which means she's more likely to backflip off of walls, swing off of rafters, slide on tables. Ilani is more likely to kick tables, pick up items and either throw them or use them as impromptu weapons, and use the environment around him as a shield.

      Both of them also relish in the chaos of a fight. When they're synced up, their arrogance is apparent in their flippancy and scathing remarks as they taunt their opponents with relish. It's practically impossible to faze them in a fight, and they have an extremely high pain tolerance, though their endurance and stamina is more suited to survival than fighting.



    That took, so long. Wow. I could definitely use feedback on this, ask me all the questions you need for clarification, etc. Playing a character with an alter ego this well-defined is a pretty ambitious idea and the first time I've tried to pull this off in a roleplay setting, so if it already looks like it's not going to work out, let me know and I can rehaul for a sorta-similar, sorta-different character.
     
  3. @alaska @Jakers am I too late or should I scrap and do a similar-but-less-complicated character?
     
  4. @the.complex-of-constellations - Alaska and I went through your sheet, and whilst we sympathize with the fact you lost your original CS, this current CS needs some work before we think we can accept Iolana/Ilani into the RP. We like the base concept, and there are some interesting pieces of writing within the CS, but right now we think she needs some revisions before we can understand her character and accept her into the cast.

    >Firstly, the CS has some formatting issues, which not only makes it a little hard to read, but it'll make it somewhat awkward for you to edit.

    >We feel like the history, whilst interesting, is a little too mysterious, with many things (such as her origin, or why she had enough natural talent at such an early age for monks to consider taking her on) being mostly unexplained. Also, with characters such as Jozue, there are parts where the he/she pronouns are mixed up which makes her/his/their character somewhat confusing to understand. Also, the explanation of Kirupili's character (as I assume he is a key part on how she managed to learn Suntsumei) is somewhat vague.

    >Having a Lumina Suntsumei is fine, but your wording of Iolana's Suntsumei makes it seem like Lumina is just an 'ability', rather than a whole fighting style. A Suntsumei is a whole style of fighting which, when the fighting style is properly achieved and mastered, the user will be able to access otherwordly powers (in the case of Lumina, the ability to read one's opponent). At the moment, the wording makes it seem like she's just able to use the 'read your opponent' part in combination with her own fighting style, which isn't really how Suntsumei works.

    >Also, to build on the Suntsumei bit, it's a little vague on how Iolana was suddenly able to master Suntsumei. How did she suddenly gain the enlightenment to learn such a complex thing after her failures to learn it? Her just 'suddenly awakening her abilities' feels a little out of nowhere, and needs to be explained a bit better.

    >The name of the MC Jozue has in the history, 'Bladeblooded', isn't a possible name for a Moriae Card. MC's should be named after existing songs/albums/artists (for example, how Stands in the Jojo's Bizarre Adventure series work). Re-evaluate the R9 of the rules to see how MC naming works.

    >Having a dual personality is fine, but at the moment, we feel Iolani/Ilani personas were written in a somewhat confusing manner. When does Ilani's personality instead of Iolani's surface? Do they switch personalities at regular or random intervals? Does Iolani's entire body language and tone of voice undergo some sort of transformation when Ilani appears, or from the point of view of other characters, will it just look like it's Iolani acting different? We're fine with the concept, but at the moment it seems a little too vague to understand.

    If you're able to make the requested changes to the sheet, and are able to help us understand the things we're confused about her (as there might be some things we may have misunderstood), then we'd be happy to have her as part of the cast.
     
  5. Firstly, thanks for all the feedback. ^~^ That was a lot to type up and I'm really grateful for that. Of the things I hope to clarify/address directly:

    The formatting is weird and I'm not super sure why, so I might just post another version of the sheet and delete the previous one instead of editing it, if that's okay.

    Jozue is a trans guy and Iolana initially misgendered him, that's why there's that pronoun shift. The Moirae Card naming is my mistake and I'll definitely get to that.

    I definitely misunderstood Suntsumei. I initially thought Lumina and Kaleidos were separate fighting styles, rather than powers accessible through a single fighting style (is that right?). So I suppose for that section I can just go straight from base style to combat personality/equipment then?

    Ah, the personality switches between Iolana and Ilani are semi-voluntary in that they don't have to agree to switch. They can't rapidly switch back and forth (the cooldown time would be, oh, 3 or so hours?), and switching too many times (more Ilani would likely surface in any situation where Iolana wants to do something, but is wary or afraid of doing so. (Running away, starting a fight, bringing up certain topics in conversation, stuff like that.) He's kind of the antithesis of Iolana's impulse control, if that makes sense. And the switch would be obvious due to the pretty much all the reasons you listed, unless Ilani is impersonating Iolana for whatever reason.
     
  6. To clear up the Suntsumei thing (once again, I think I'll have to rework that in the future to make easier to understand):

    Suntsumei is the umbrella term for all three abilities. Suntsumei itself, you could say, is the ability to just be in sync with the world, and from that complete and utter balance, the three sub-categories are enable. Suntsumei itself is not a fighting style, in that sense, as it is possible for someone to master only Lumina (like your character), which is not an offensive tool, but of course a handy thing to have in a fight nonetheless.

    Basically, if your characters know Lumina, then they'll be able to dodge better, of course, but it's not a stand-alone fighting style. For your character, for example, her fighting style would revolve around the knives and how she utilizes them, while having the option to utilize Lumina for an advantage.
     
  7. I am in love with this. Give me a moment and I'll create a sheet asap (if youre still accepting).
     
    #127 Vinn, Aug 30, 2017
    Last edited: Aug 30, 2017
  8. Oh gosh, I'm so sorry for making you wait so long. I'll be accepting submissions eventually again, but the starting arc is currently filled to a level I'm happy with. If you're still interested once the initial arc is over, you're more than welcome!
     
  9. reserving if still accepting that is
     
  10. Yes, I'm completely fine with starting in the next arc! I'll be tweaking my character sheet until then. I'm almost finished with it, but I will post my character a little later. If it's no trouble, would I be able to communicate how to integrate him into the story when the second arc draws near?
     
  11. So can we be notified when the next arc might be, i got a hurricane headed to me tomorrow so i got some extra things to worry about.
     
  12. WIP (open)



    • Name
      ZANE J ESRYN

      Epithet

      ' THE BEAST KILLER

      Bounty


      Role

      DOCTOR

      Age/Gender

      22, MALE

      Date of Birth

      MARCH 24

      Height/Weight

      6'3 FT , 215 LB

      Home Island
      TARRANE (tah-rahn) ISLAND

      A large man made island curtained by a heavy smog and home to a dense population. Tarrane is the heart of MAGNA's arms industry of the Eastern Calm. Known for it's gray skies and callous industrial workers, the locals live a systematic life. As an island so heavily tied to MAGNA, the stakes of a raid are too high to attempt.
      Life on Tarrane is filled with hardship, sweat and poverty. Although there are many jobs available in the industry, the pay is incomparable to the work. Due to the large population, workers are easily replaced. Medical fees are costly, and doctors are scarce. Injuries are common and often lead to the inability to work. Death is overlooked as a common accident.
      Tarrane was once a small and uninhabited island, with copious amounts of vegetation. Centuries have passed since the government developed the island, and brought in workers from overpopulated lands looking for work. In present time, the land is too polluted to farm, and produce is brought in from trade.




    • Physical Appearance
      Zane stands with an air of confidence, his posture straight when relaxed. He's rugged and unkempt, with fading scars that map his body. His expression is often darkened by his bandanna, his glowering eyes adding to his intimidating appearance. The intensity of his draws attention, and many take his presence as a threat or challenge.

      In contrast to his dark features, his pale blue eyes are striking. On the occasion that Zane takes the time to shave and clean, he becomes easier to approach. His features are prominent and pleasing; possessing a strong jaw, nose, and thick brows and lips. Without the bandanna, his gaze is clear and bright.

      Style
      Zane appreciates simple attire, and is most often wearing a white t-shirt and black trousers tucked into his dark combat boots. He has either a bandanna or head band, and keeps a silver pendant tied to his neck. In colder climate he wears a long sleeve, and throws on a jacket and/or scarf. Although he doesn't have an interest in fashion, he takes a particular liking to aloha shirts as they add colour to his usual black and white attire.


    • Personality
      Zane is accustomed to taking care of himself, and will likely take independent action before others. Although he can be cold and callous, he's no stiff. He's rough, arrogant, but will not push away those that approach him. Rather, he's simple to become acquainted. Despite his irrational and quick temper, he is usually quite mellow and seeking peace. His state of mind is clear and concise, rarely clouded with grief or hesitation. Zane can be unexpectedly self aware, and admits to his faults. However he holds his own morals and interests in high regard, and will not go against himself to conform or please others.
      Since young, he had the urge to expand in all aspects- to see the world, to gain knowledge, to feel pain and grow. He puts his interests before others; yet he is compassionate and will risk himself for another's righteous beliefs. His adamant sense of loyalty is absolute, and will follow the one that can rein him. Zane appreciates wits and a sense of humor, sometimes unexpectedly playing along with antics.


      Likes

      > A challenge. Zane is a natural thrill seeker, and loves to be engaged, especially when it benefits his growth or knowledge. He loves a good fight, gathering information and collecting books (especially those tied to medical practices).
      > Adventures to satisfy his wanderlust. He appreciates nature, particularity bodies of water. Swimming had always soothed him.
      > Fast learners and hard workers. He's naturally drawn to passionate souls, and smiles upon dreamers and the alike. As a craftsman himself, he is able to tell if one had put effort into their work.
      > Zane has a soft spot for kids, and is more likely to open up to youth for their innocence. However this doesn't restrict him from inflicting retribution among the bad eggs.


      Dislikes

      > For various reasons- slackers and lags. He really doesn't have the patience for that type of shit. Zane also can't stand the wishy washy types that can't make up their god damn minds.
      > A systematic life that stays unchanging- he needs constant interaction with the world. He also thinks to hell with hierarchy.
      > Cruelty towards the defenseless.



    • Zane J. Esryn, The Beast.. or what they now call him- The Beast Killer.
      His first spark of fame was five years ago. It was when he exhausted his funds from his travels. It just wasn't enough to sell his crafts. He wasn't meant to be a simple merchant, but he needed the quick cash. So he took himself to The Grand Colosseum. As he demonstrated his brute way of battle, he became the crowd's most beloved and most hated. That was the first time his name was voiced by the mass.

      Zane doesn't do well with too much attention. Unfortunately he has an incredible pull about him that attracts very much of it. Especially from unpleasant crowds. Thus came the many challenges and threats. But god, once it started, he was all in. A bloody brute, they called him. A fucking beast. The moment he had enough to support himself, he left the Colosseum, but his new names had stuck.

      In present time, he still manages to find himself smack in the middle of troubling situations. He really tries to mind his own business, but there's always some wanted man on the loose ruining everyone's day. Then, well shit, he runs into quick tempered Zane and pisses him off too. It's no wonder they started calling him The Beast Killer, he's always attracting wanted men and handing their asses back to them. It can get bloody annoying, but Zane can't deny his urge to fight.

      It's not just bandits and pirates though, MAGNA had begun to draw their attention on Zane. He's never liked the idea of authority, but had never went out of bounds. I mean, its a good idea to keep his name clean. But sadly he's earned a nasty reputation as a villainous bounty hunter. At least he didn't have a bounty, but recently he's had some trouble with MAGNA...


      -----------------------------------------------------------------------------------------------------------------------------
      Who would have thought that The Harrald Ozarah would take a brat under his wing.
      So, what really is his story? Where did he come from and why is he such a fucking prick. Well... that'll come.



    • MEMORY / INTELLECT
      Despite the brute stereotype, Zane is a smart individual. His photographic memory allows him to recall information, and learn at a extraordinary pace. It's an understatement to say he's a fast learner. Show him how to do something once, and he'll never forget.

      MEDICAL KNOWLEDGE
      He's a doctor. A brilliant one at that, with immense medical knowledge. It's unexpected and shocking to most, but for most his life he learned from who he hatefully considers the best.

      CRAFTSMAN
      As the son of a blacksmith, Zane is a talented artisan when it comes to artistic trades.

      PHYSICALLY ADEPT
      With his physical prowess, Zane is exceptionally skilled when it comes to movement. He's ambidextrous and can easily outdo any circus act. But don't say that to him, he won't take it nice.


      more to come ....