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- Primarily Prefer Female
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- Anime-esque, sci-fantasy, adventure, cyberpunk, high-fantasy, Victorian fantasy. comedic slice of life
Thalassa is a planet that largely consists of three oceans, and a dividing sub-continent called World's Cradle. Hundreds of islands are scattered across the globe. The island of Holy Dosantua houses the oldest man-made structure, the Pantheon of the Sun, where the World Council sits. Both MAGNA, the world's government, as well as the Divinity resides here, high atop the rest of the world. The two continents of the Sunny Valley to the South East and Old Pharona in the South West are the largest lands, making up the World Trinity, along with the Pantheon of the Sun. There are, however, many larger islands all across Thalassa.
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The Calm World (and Ocean Peak, for that matter) was formed roughly 1500 years ago, when the "Ancient Capital" split apart. This incredible event foresaw the old super continent split apart into countless islands, which drifted across the world, and brought about some severe climate changes.
The Calm World makes up the majority of the world, entailing the entirety of the World's Cradle, the Heden Ocean, the Zonda Ocean, and the majority of the world's islands. The Calm World is also where both MAGNA as well as the Divinity is located, and their control is by far the strongest in the Calm World, opposed to the freedom Rogues enjoy within Ocean Peak.
CALM WORLD LOCATIONS:-
About:
Holy Dosantua is one of the three largest islands located in the Calm World, and part of the World Trinity. Dosantua was part of the "Ancient World" capital, where the Divinity reigned before the world split apart. After the modern world was established, the Divinity once again took the same lands as their home, ruling from the Pantheon of the Sun, the oldest structure known to mankind. Today, Holy Dosantua serves as the Divinity's central residence, as well as the meeting place for elite MAGNA officials. It is, for all intents and purposes, the capital of civilization.
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A small, hot, tropical island of a relatively low population, Jaruud is a peaceful and mildly isolated island within the Western Calm. It's known for its exports of high-quality spices and fruits the fertile soil provides, as well as being praised for having some of the most friendly and accommodating locals people have met. People sometimes visit Jaruud to find solace or peace in troubled times, though visitors are expected to respect the land and its people.
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Seagull Body is a souther island, located closely to the World's Cradle, and is thus well protected from the forces of MAGNA, due to the geographical distance. On Santisma, the island's most notorious community, various urban settlements, with clubs, restaurants, and even some seedy establishments are located. Seagull Body's most famous estate is the Lavacosta Mansion, from which the Lavacosta Syndicate operates. In spite of the family's infamy, no legal action has ever been recorded against anyone whose link to the family could be proven.
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About:
To be added.
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Kokukai is a remote island located in the north of calm world, sometimes referred to as the 'Swimming mountains'. The locals live inside these mountains, so from the outside the island looks uninhabited. Kokukai is very rich in mined minerals, but the cold harsh climate makes outsiders as well as MAGNA stay away. That doesn't stop the locals from keeping commercial relations with the outside world, although special arrangements are made for this purpose. Overall, it isn't a place anyone wants to be, even for a short stay. -
Huurre is a somewhat small and seclusive island located to the north east of the Calm World and its residents don't generally interact much with the rest of the world besides occasional bartering with rare trade ships. Thus, it doesn't really have a MAGNA or rogue presence to speak of. The island is home to slightly primitive but skilled hunters and the landscape mostly consists of forests where the hunters' prey reside. Huurre also has disproportionate seasons, the island's winter far outlasting its summer, which occasionally creates its own challenges for natives and visitors alike. -
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The World's Cradle is an enormous rock formation that stretches around the majority of the planet. It was supposedly raised into the air after the appearance of the Twin Moon. It ends somewhere inside the Strange Space. It is mostly hollow, and there is a strong current within the World's Cradle, allowing travel through it even without wind. There are two entrances to the World's Cradle, one is closely situated to Strange Space and Holy Dosantua, while the other is located far in the south of Thalassa. Those are the only known ways to enter World's Cradle with a ship, given the height and danger of the rest of the structure.
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Ocean Peak is surrounded by a peculiar "anti-current", called Strange Space. Strance Space is a part of the ocean in which the laws of nature appear to be twisted. The "border" between the Calm World and Strange Space is made up of a strong opposing current, that makes sailing directly into Strange Space generally impossible, though it speeds up leaving Strange Space at any given exit point. Not only is Strange Space extremely dangerous due to never-ending storms and vicious cliffs, but it also appears that the area possesses some qualities of a vacuum, as breathing is very difficult in Strange Space, and there is no sound, making navigating the current even harder. Additionally, gravity behaves in peculiar ways. Because of this, it is generally said that a ship's navigator must master the Suntsumei techniques known as Kaleidos and Lumina to be able to traverse this area. Strange Space can only be entered through World's Cradle, which leads deep enough inside the area to allow a ship to bypass the anti-current.
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Ocean Peak is a large area that primarily houses islands that once belonged to the First Capital; the hub of humanity before the tectonic rage. The ocean current of the rest of the world stops here entirely, and usually spirals around a gargantuan mountain, that was raised into the sky after the appearance of the Twin Moon, presumably due to its magnetic pull. Generally, the waters of Ocean Peak are considered extremely dangerous, and most islands within it present considerable challenges to all but the natives who have adapted to their surroundings, and the strongest Rogues in the world. It is said that "the power and wisdom of eternity" awaits at the top of Ocean Peak, in the Old World. The Rotten 6 largely operate within Ocean Peak, as opposed to the Calm World.
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The Old World is a largely unexplored area deep within Ocean Peak, that is said to hide the secrets of the world. Many great Rogues have attempted to make it to the center of this fabled place, but no verified effort has been made. The few who claim such a success, who are considered even remotely legitimate, tell stories of incredible wealth, incredible power, and incredible danger.
There are a variety of fighting styles in the world of Thalassa, and many different Rogues, MAGNA Agents, and other fighters draw from different sources of energy. The most common fighting styles are based around Suntsumei, an ancient martial art, while a rarer, but terrifying, way of fighting are the mysterious Moirae powers. Still, there are many different techniques and local specializations spread throughout the world, and it's rare to find two people of note that fight in an identical manner.
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Suntsumei is an ancient martial art, sometimes referred to as the "Movements of the Light", that revolves around perceiving, recognizing, and controlling the frequency with which all objects vibrate. The user must be perfectly in sync with the universe. If a person is able to mimic the energy of an object or living being, they can not only bypass most means of defense, but inflict great destruction to even the sturdiest of materials.
According to many ancient writings, Suntsumei is inherently linked to the soul. Some people cannot utilize Suntsumei, even after excessive training and otherwise sufficient skill. Those people are said to have lost their humanity. This is distinctly different to people simply not being able to utilize it due to the immense difficulty of mastering it. Suntsumei is a very demanding practice, and a heavy majority of the world's population cannot use it, as it requires incredible strength and in-depth training.
Depending on the mastery of the ability, there are three different types one can learn:
L U M I N A
The ability to perceive things without needing aural or visual cues. If mastered, this ability enables the user to anticipate future actions of beings and/or objects. This ability can be defended against by an opposing, sufficiently skilled Lumina user, effectively shielding their thoughts.
K A L E I D O S | [The Third Eye]
Kaleidos is the power to perceive the "imprints of time". Some writings describe it as a universal voice. A Kaleidos user with sufficient skill can extract informations from locations, animals, or objects of significance, despite their inability to communicate otherwise, and can also read "the hearts of man".
C O P I A
Copia is the power to exert force of life as well as grasp and take action against any being or object. By creating a mirrored vibration frequency, the user of this ability can not only unleash extraordinarily powerful attacks, but can also interact with otherwise intangible targets. A sufficiently skilled user may even grasp elements such as fire without injury. Copia techniques, while in theory universal, vary heavily depending on the environment it is used in, as well as the user's basic personality. A particularly brave person will likely have a different manifestation of Copia than a person that isn't very brave, but perhaps particularly curious. This is the most common Suntsumei technique, and also the one with the largest variation of efficiency.
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Moirae Cards are a mysterious series of cards that can grant an individual special powers. Moirae Cards are small, dark cards, fashioned from a dark, unusual type of paper, featuring a wide variety of symbols and images, though they seem unconnected to any current or past language, and the imagery resembles very few motives found in the world as we know it.
Moirae Cards are said to be the leftovers of an ancient darkness in some cultures, while others are not even aware of them. With the exception of MAGNA officials, Moirae users are largely shunned or feared, though there are exceptions. The unauthorized usage of a Moirae Power is prohibited by law, and carries severe sentences.
Moirae Cards are used by offering at least one drop of blood that is spilled on the card's front, and then pressed against the aspiring user's chest, where the heart is. If the ritual is successful, the card will, quite literally, melt into the user's skin and remain there, similar to a tattoo, though where the cards "flows" varies from user to user.
A Moirae Card is always unique. There are no two identical cards anywhere. If a person who already utilizes a Moirae power performs the ritual anew, with an additional card, the user is said to lose their heart and go to hell. Though this is of course a superstition, the few instances in which records detail an individual attempting to gain various Moirae powers, do indeed report of the user dying.
P A R A C I O | [Emotional]
The ability to manipulate a person or animal mentally, with no direct effect on its physical condition or the environment. Simple Paracio powers may include the ability to raise someone's adrenaline, while some individuals can manipulate a being's perception, or even induce amnesia. Some Paracio powers may target the owner instead of an external target..
U R O C I D I A | [Worldly]
The ability to manipulate and interact with physical matter as well as physics across the world. This may entail elemental control, as well as directly controlling, manipulating, generating or reimagining physical constructs, both organic and inorganic ones. Simple Urocidia powers may include water manipulation or fire creation, while some individuals can reshape an object or body, or even control gravity itself. Individuals with this powers are often referred to as Shapers.
G O N D Y R | [Transmutational]
The ability to transform, grow or lose parts of one's body and/or one's entire body to various degrees. Growth effects are always bound to the individual's energy, and seem to require a certain "cost". Simple Gondyr powers may include the ability to enhance one's physiology, while some individuals can grow appendages or fully transform themselves. Individuals with this powers are often referred to as Shifters.
D U S K | [Transmutational]
The ability to nullify, delete, reverse, corrupt, harness, or otherwise interfere with energy. Dusk powers are inherently dependent on another source of power being present to activate, and offer no autonomous advantages. Simple Dusk powers may include the limitation of a power's effective range, while others can not only nullify, but reverse an enemy's powers. Individuals with this power are sometimes referred to as Hollows.
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MAGNA is an organization serving as the governing body of the world. Though its exact origins are mysterious, MAGNA has shaped the world greatly, and has solidifed its spot as the central world government long ago. The lower branches respond to reports and emergency calls similarly to local police forces, but MAGNA also operates on a militaristic scale.
There are different ranks to be aquired in the Armada (the forces of MAGNA), which indicate one's power levels and are thus comparable to the Bounties issued by MAGNA. The ranks are as follows, in descending order:
Monarch - The Monarchs are the heads of the organization. They represent the highest authority, and hold absolute power over the organization and, legally speaking, the world at large, rivaled only by the Divinity in authority.
Megalon - A single agent, serving as the effective head of the organinsation in everyday operation. His or her command can only be vetoed by the Monarchs. The current Megalon is someone refered to as "Cloud 9". He/she has not yet been called to arms, indicating their power was not yet required, even in drastic situations. Generally, there is little information available about Cloud 9, indicating the position was given to a person that hadn't served in MAGNA's service before.
Sentinel - Exceptional agents with extraordinary skill. Rarely sent into the field for anything but the highest threats. The current Sentinels are Fanihoo, Bazan, Crown and Herbaro.
Night Manager - A special ops branch division of Magna Corp agents. Their actual power level is hard to gauge due to the secrecy of their personel.
Watcher - Highly trained agents. Command the common soldiers and are feared due to their ability and strength in numbers.
Officer - Fully trained Agents.
Cadets - Entry level for all Agents and volunteers.
Monarch
No name available
Monarch
No name available
Monarch
No name available
Megalon
Cloud 9
Sentinel
Fanihoo
Sentinel
Bazan
Sentinel
Crown
Sentinel
Herbaro
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The Rotten 6 is a group consisting of the six Rogues with the highest bounties. They are notorious individuals, often wanted for the worst of crimes. As Bounties are determined by various factors (such as power, influence, territory etc.) the Rotten 6 are not necessarily the strongest or most dangerous Rogues, but certainly the most wanted and most influential.
Currently, the Rotten 6 includes the following Rogues:
#1 - "The Monster King" Romeo, captain of the World Devils
#2 - Demivelle
#3 - "Mother Averice" Griselda, ring leader and captain of the Griselda Bandits
#4 - Sudo, head of the Triada Syndicate
#5 - Helsbury, member of the World Devils
#6 - "Ink Rider" Bastet, captain of the Black Knights
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To Be Announced!
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"Mother Averice" Griselda
Well-known and feared, Griselda is one of the leading figures of Thalassa's underworld and involved in just about any criminal organization on the planet. Her influence is an open secret, and her reach unrivaled. Famous for her both her appetite as well as her violent ways, few dare to oppose her, so much so that rumors about MAGNA's cooperation with her criminal activities are wildly believed.
Moirae Card: None
Suntsumei: Master of Lumina and Copia.
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Vargo, the Shipwright
A legendary veteran, feared and revered all across Thalassa. As the one responsible for equipping many infamous Rogues of the past with their extraordinary vessels, Vargo is a wanted man, but has managed to defend himself against MAGNA's attempts to subdue him for decades.
Moirae Card: Misty Mountain - Gondyr - Primate Physiology
Vargo can enhance his physical strength and sturdiness by turning into a giant ape-like creature with silver fur. In this form, his dexterity is lowered, but he gains an incredible boost in strength, durability, speed, and gains excellent climbing abilities, as well as hearing.
Suntsumei: Master of all three types.
Haffin
No information available.
Moirae Card: Unknown - Gondyr - Physique Copycat
Through an unidentified Moirae Card, Haffin is able to take on the appearance of others. His appearance is authentic enough to momentarily fool even a Sentinel.
Suntsumei: Unknown.
Wolf
A strange man with an unassuming yet dangerous demeanor.
Moirae Card: ??? - ??? - ???
Wolf has been seen materializing out of smoke and shrugging off being shot in the head.
Suntsumei: Unknown.
???
Unidentified man who dresses in gothic-like wild west clothes. He appears to be the mentor of a young girl named Callihan.
Moirae Card: ??? - ??? - ???
He is an expert marksman. He also seems to be able to appear and disappear at will.
Suntsumei: Unknown.
Callihan
A young woman that goes by the name Callihan. She appears to be an apprentice of sorts to the unnamed marksman.
Moirae Card: ??? - ??? - ???
She is able to speak to people telepathically and possesses the same ability to appear and disappear out of nowhere as her mentor.
Suntsumei: Unknown.
Perite Gesta
A hot-headed young man.
Moirae Card: Voodoo Child - Urocidia - Furnace Physiology
Perite's Card turns his body into a biological furnace, allowing his insides to create and contain extreme heat without any physical drawback. He is capable of consuming material, melting it in his body, and emitting it through his pores as well as spitting it out.
Suntsumei: Unknown.
● circa 15.000 years ago - The Great Titan War ends, ending formal Titan civilization.
● circa 13.000 years ago - The Pantheon of the Sun is built.
● circa 7.500 BMT - The first primitive version of Suntsumei is conceived, derived from the worship of the sun and fear of the dark.
● circa 6000 BMT - Suntsumei is massively refined, and resembles the modern martial art.
● circa 4000 BMT - According to many ancient scriptures, the Cardinals disappear from the physical world.
● 1438-1313 years ago - Humanity sprawls across the new Thalassa. With the land having broken apart, and an adjusting population, the world goes through rapid changes. Though the Holy Empire and its influence bring along many familiar structures for the people of Thalassa, the new and uninhabited islands are found and occupied over the years.This period of time is known as The 100 Year Pilgrimage. Additionally, the ancient martial art Suntsumei is refined to a level never seen before, as the people of all islands wish to defend themselves against the Moirae Users that abuse their powers for personal gain in this new world.
● 1314 years ago - The world has stopped shifting massively, and largely resembles the modern world. As the end of the island travel sets in, humans create the modern calendar to usher in a new era.
● 1312 years ago - Holy Dosantua is founded.
● 1291 years ago - Macou is re-founded.
● 1243 years ago - Kelland is founded.
● 1235 years ago - Lupique is founded.
● 1222 years ago - Tremor Mile is re-founded.
● 1283 years ago - The first Link Shells are obtained, given as an offer of peace by Meerba representitives to engineers working for the Divinity. With the historically recent state of Thalassa, there is high demand for new communication technology. A trading contract is made, protecting Meerba from violence by fishers and slave-drivers in exchange for a set annual amount of Link Shells.
● 1151 years ago - Atlas is founded.
● 1100 years ago - Mer Sanctis is founded.
● 1188 years ago - The World's Cradle's inside and Ocean Peak are first cartographed.
● 1103 years ago- The World's Cradle is fully cartographed.
● 1066 years ago - The first Link Shells are exported to Ocean Peak, marking the begin of consistent communication between the Calm World and Ocean Peak.
● 1040 years ago - Clockwork Town is founded.
● 1038 years ago - Grief's Mesa is founded.
● 1010 years ago - Stranglehold is founded.
● 0975 years ago - Jadapunk is founded.
● 0941 years ago - Seagull Body is founded.
● 0930 years ago - The natives of Kelland are the first to resist the crusade of the Divinity in a meaningful way, and defend their freedom. The Holy Empire decrees them enemies of the world, and marks them outlaws. It is here, that the First Rogue Revolution begins. Historians consider the Kellandian sailor Grendal to be the first "Rogue".
● 0907 years ago - Ocean Peak is almost fully cartographed after Calm World and Ocean Peak residents collaborate on the massive project. The Old World, however, remains largely unknown due to the rarity of people willing and able to sail the area.
● 0850 years ago - Honey Keep is founded.
● 0803 years ago - Santisma is founded.
● 0712 years ago - Brondel Island is founded.
● 0665 years ago - A unique crystal is found, and first fashioned into Contact Globes, marking the start of audiovisual transmission.
● 0558 years ago - Cloud Island is founded.
● 0522 years ago - Link Shells are commonplace by now, and are used all throughout Thalassa.
● 0503 years ago - Bonheim is founded.
● 0469 years ago - A half-Titan, half-human Rogue called Mars begins a crusade against the Nobles. He and his crew conquer large parts of the world. A war between Mars, his crew, and their supporters on one side, and the Divinity/MAGNA on the other begins.
● 0462 years ago - MAGNA officially aligns with the Titan council, who frowns upon Mars's actions.
● 0428 years ago - Mars, by now a bit of an oldtimer, attacks several islands and frees prisoners. The Divinity and MAGNA concentrate their military might to hunt down Mars.
● 0424 years ago - Mars and his crew are relentlessly hunted and eventually brought down. He, alongside most of his crewmembers, is executed.
● 0389 years ago - Jubilee is founded.
● 347 years ago - Stranglehold is founded.
● 278 years ago - Waterdeep is founded.
● 145 years ago - Jailhouse Garden is founded.
● 138 years ago - Gaspol Hood is founded.
● 95 years ago - A renowned Rogue named Sol claims to have explored the Old World fully, and tells of terrible tales, such as undead creatures and curses guarding the area. However, he also claims that the "power to control the world, or destroy it" await in the Old World. His stories quickly spread all across Thalassa, ultimately kickstarting the Second Great Rogue Revolution.
● 34 years ago - A global manhunt for a Rogue called Demivelle is called, and deemed an enemy of the state. She quickly becomes part of the Rotten 6 group.
● Today - Start
● circa 13.000 years ago - The Pantheon of the Sun is built.
● circa 7.500 BMT - The first primitive version of Suntsumei is conceived, derived from the worship of the sun and fear of the dark.
● circa 6000 BMT - Suntsumei is massively refined, and resembles the modern martial art.
● circa 4000 BMT - According to many ancient scriptures, the Cardinals disappear from the physical world.
● 1438-1313 years ago - Humanity sprawls across the new Thalassa. With the land having broken apart, and an adjusting population, the world goes through rapid changes. Though the Holy Empire and its influence bring along many familiar structures for the people of Thalassa, the new and uninhabited islands are found and occupied over the years.This period of time is known as The 100 Year Pilgrimage. Additionally, the ancient martial art Suntsumei is refined to a level never seen before, as the people of all islands wish to defend themselves against the Moirae Users that abuse their powers for personal gain in this new world.
● 1314 years ago - The world has stopped shifting massively, and largely resembles the modern world. As the end of the island travel sets in, humans create the modern calendar to usher in a new era.
● 1312 years ago - Holy Dosantua is founded.
● 1291 years ago - Macou is re-founded.
● 1243 years ago - Kelland is founded.
● 1235 years ago - Lupique is founded.
● 1222 years ago - Tremor Mile is re-founded.
● 1283 years ago - The first Link Shells are obtained, given as an offer of peace by Meerba representitives to engineers working for the Divinity. With the historically recent state of Thalassa, there is high demand for new communication technology. A trading contract is made, protecting Meerba from violence by fishers and slave-drivers in exchange for a set annual amount of Link Shells.
● 1151 years ago - Atlas is founded.
● 1100 years ago - Mer Sanctis is founded.
● 1188 years ago - The World's Cradle's inside and Ocean Peak are first cartographed.
● 1103 years ago- The World's Cradle is fully cartographed.
● 1066 years ago - The first Link Shells are exported to Ocean Peak, marking the begin of consistent communication between the Calm World and Ocean Peak.
● 1040 years ago - Clockwork Town is founded.
● 1038 years ago - Grief's Mesa is founded.
● 1010 years ago - Stranglehold is founded.
● 0975 years ago - Jadapunk is founded.
● 0941 years ago - Seagull Body is founded.
● 0930 years ago - The natives of Kelland are the first to resist the crusade of the Divinity in a meaningful way, and defend their freedom. The Holy Empire decrees them enemies of the world, and marks them outlaws. It is here, that the First Rogue Revolution begins. Historians consider the Kellandian sailor Grendal to be the first "Rogue".
● 0907 years ago - Ocean Peak is almost fully cartographed after Calm World and Ocean Peak residents collaborate on the massive project. The Old World, however, remains largely unknown due to the rarity of people willing and able to sail the area.
● 0850 years ago - Honey Keep is founded.
● 0803 years ago - Santisma is founded.
● 0712 years ago - Brondel Island is founded.
● 0665 years ago - A unique crystal is found, and first fashioned into Contact Globes, marking the start of audiovisual transmission.
● 0558 years ago - Cloud Island is founded.
● 0522 years ago - Link Shells are commonplace by now, and are used all throughout Thalassa.
● 0503 years ago - Bonheim is founded.
● 0469 years ago - A half-Titan, half-human Rogue called Mars begins a crusade against the Nobles. He and his crew conquer large parts of the world. A war between Mars, his crew, and their supporters on one side, and the Divinity/MAGNA on the other begins.
● 0462 years ago - MAGNA officially aligns with the Titan council, who frowns upon Mars's actions.
● 0428 years ago - Mars, by now a bit of an oldtimer, attacks several islands and frees prisoners. The Divinity and MAGNA concentrate their military might to hunt down Mars.
● 0424 years ago - Mars and his crew are relentlessly hunted and eventually brought down. He, alongside most of his crewmembers, is executed.
● 0389 years ago - Jubilee is founded.
● 347 years ago - Stranglehold is founded.
● 278 years ago - Waterdeep is founded.
● 145 years ago - Jailhouse Garden is founded.
● 138 years ago - Gaspol Hood is founded.
● 95 years ago - A renowned Rogue named Sol claims to have explored the Old World fully, and tells of terrible tales, such as undead creatures and curses guarding the area. However, he also claims that the "power to control the world, or destroy it" await in the Old World. His stories quickly spread all across Thalassa, ultimately kickstarting the Second Great Rogue Revolution.
● 34 years ago - A global manhunt for a Rogue called Demivelle is called, and deemed an enemy of the state. She quickly becomes part of the Rotten 6 group.
● Today - Start
"The Monster King" Romeo World Devils Rotten 6!
Bounty:
1.090.000.000 Merits
The Most Wanted
Wanted For:
● Acts of war
● Conspiracy
● Crimes against humanity
● Encouragement of war
● Murder
● Public Indecency
● Theft
● Unauthorized Moirae Card usage
Bounty:
The Most Wanted
Wanted For:
● Acts of war
● Conspiracy
● Crimes against humanity
● Encouragement of war
● Murder
● Public Indecency
● Theft
● Unauthorized Moirae Card usage
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