Λbscence [Lore Thread]

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[bg=#333333]H I S T O R Y[/bg]​


The Aeon of Beginning:

1-1500 - Humanity populates woodlands in Create. Civilizations emerge across the planet in great numbers, thanks to the Old Pilgrimages.
630 - Macou is founded.
1515-1594 - Odymera is founded in the Calameet. The empire progresses and expands steadily, developing a metropolitan empire, with Crown Kallahyde's reign followed by Crown Santu, Crown Ec, Crown Ral, Hand of the Crown Avest, and then-current leader Crown Nough.
1572 - Lupique is founded in Calameet, lead by Crown Saaren and his entourage.
1592 - Cases of disappeared and bludgeoned farmers in the more rustic areas begin to become frequent in Odymera. Despite the Crown's efforts, however, a mysterious epidemy plagues Odymera, turning its citizens into mindless Undead.
1593 - Brasil Gold is allegedly founded, away from the mainland, to escape the curse. The exact date or the legitimacy of the rumored motivation has never been confirmed.

The Aeon of Ailment:

1596 - Ys Tamara is appointed new Crown of Odymera.
1601 - Ys Tamara is executed for treason under the orders of a successor of the Crown.
1601-1604 - Odymera continues to struggle with the plague.
1605-1606 - Odymera finally fights back, and sees considerable success in fending off the Undead.
1607 - Calamity Trees have been found in Calameet. Their fruits contain a supernatural energy.
1612 - Old and loyal statespeople band together, and pioneer events called Burials - A massive call to arms, in an effort to purge the land of beasts forever. The leaders of this time period would go on to found Magna. Entire towns band together in an attempt to eradicate the madness, and even mercenaries from outside Calameet come in persuit of glory and riches.
1617-1618 - As the plague appears to be under control, a mutated De'Ciel, in possession of a Monarch Corpse limb, threatens Calameet. Unexpectedly, a young De'Ciel woman appears, historically remembered as Orphan. Odymera is largely destroyed in the process, however. The first White Portals since ancient times appear shortly after. Magna endorses the research of White Portals, and their remnants, the so called White Shards; Powerful artifacts that contain an energy not usually found on Creation outside of Calamity Trees.

The Aeon of Twilight:

The Aeon of Twilight is a lost Aeon. Apart from a few historical facts, and founding dates of cities, found in old records, a majority of its events have been lost to time. The people of Creation do know, however, that the empire of Lupique fell due to infighting during this Aeon. It is common knowledge that this Aeon had a particularly large number of communities that founded cities all across Creation. It is also known that the Proxies not only appeared during this time, but also retreated from some areas, allowing new cities to be founded. Magna Corp was also formally established as the World Government during this Aeon, although Creation has been shaped by Magna since the earliest days of civilization. Historians commonly refer to the lost Aeon as the "Birth of the Rogue Revolution", as, at some point in time, Rogues sprung up all across Creation, and developed in a criminal society unlike any other outlaws in previous history.


1636 - Clockwork is founded..
1647 - Grief's Mesa is founded.
1649 - Atlas is founded.
1652 - Stranglehold is founded.
1652 - The Traceline Project is proposed by Magna Corp engineers that are aiding the development of Sunny Valley. Most cities welcome the invention, and construction begins globally.
1657 - Jadapunk is founded.
1673 - Brondel Island is founded.
1678 - Seagull Body is founded.
1683 - Santisma is founded.
1689 - Tremor Mile is founded.
1702 - Cloud Island is founded.
1814 - Gaspool Hood is founded.
1972 - Jubilee is founded.

The Aeon of White Cinder:

2068 - Civilization has developed rapidly in the previos Aeon, and uses the artifacts's energy to power great machinery. Advanced technology, some of it pioneered (including non-physical data storage systems and scientific devices), become common enough for many people across Creation to afford them.
2082 - The Contact Globe is invented by engineers in Clockwork; Spherical crystals tuned to the radiation of a large, central White Shard Energy Distribution Facility. They allow aural as well as visual transmissions across distance.
2086 - Jailhouse Garden is founded on an island.
2099 - The construction of the artifical continent Horus is finished. Split-off tectonic plates grant a difficult entry due to the dangerous rock formations and bizarre currents.
2100 - Waterdeep is founded.
2110 - The Traceline project is reaching almost across the entirety of Creation and Sunny Valley. Travel across Creation becomes feasible for many people, even those of lower class.
2113 - The High Wall reaches around the south-eastern side of Sunny Valley.
2118-2129 - A Sunny Valley native by the name of Edward Regen invents the first Cerberus engines, inspired by the Traceline. The invention receives backing from Magna. The Cerberus Network is quickly derived from the Traceline project as well, and begins construction.

The Aeon of Ruin:

2193-2222 - In the hostile Wastelands that cover most of Create, Bonheim is founded. Design and construction is lead by Oyr De Gas, a Magna Corp Sentinel-level scientist. Amidst a deep crater, the city is erected inside a giant, protective energy dome, fueled by White Shards. De Gas also invented the dome technology itself, and is appointed Emperor of Bonheim.
2228 - In immediate vicinity, Gaspol Hood reaches a new low, after having deteriorated due to the surrounding lands. The city's citizens become even more impoverished and sick than they had been previously.
2234 - The Dome technology that protects Bonheim is used to protect Horus.
2235 - The Cerberus Network has surpassed the Traceline. Most of Creation's cities are connected through the highway system.
2236 - A large area of Create is drowned in a corrosive liquid that developed in many springs across a particularly badly radiated area. The citizens here are exposed to the toxic gasses and the acidic substance, and a small, infamous community develops in the Caustic Perch.
2236/7 - The Settler Movement begins, as the already dangerous Wastelands are now further poisoned by the Caustic Perch. Many of the nomads are unable to remain in their small communities, and instead travel the toxic wastelands and set up camps all across Creation.
2239 - Honey Keep is founded.
2240 - Jubilee adopts the Dome technology to shield the city from potential radiation or other effects of the nearby wasteland.
2243 - The nomads that can no longer stay in the Wastelands, turn away from their lifestyle to seek shelter in the domed safe havens. A period of immigration begins.

The Aeon of Arrival:

2243 - Midas'emir De Gas, granddaughter of Oyr, is born.
2276 - The Monster King Romeo Enemy becomes the primary Enemy of the State, with an unprecedented Bounty.
2282 - Midas'emir is appointed Empress of Bonheim, after her grandfather Oyr, the previous ruler, died.
2291 - Bonheim's council announces to its sheltered populace that the domed haven Atlas declared war. It also announced that Bonheim would defend itself from any antagonistic outsiders with any means necessary.
2292-2300 - Without access to intel of what happens beyond the dome's walls, Bomheim's population remains in a state of ignorance. Atlas crumbles eventually, after an attack on their dome. Immigrants from Atlas are taken in by Bonheim nontheless.
2301 - Current year.



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[bg=#333333]L O C A T I O N S[/bg]
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    • About:

      Located amidst a crater, Bonheim is surrounded by harsh deserts. It is more militarized than any of the domed cities and enforces propaganda against the outside. Lead by Empress Midas'emir De Gas and her Council, unauthorized individuals leaving the city is forbidden by law, due to the dangers of the outside, and, depending on consequences of the act, carries jail sentences or permanent exile into the toxic outside world with it.

      Three annular "districts" are dividing the city, with the outermost circle being primarily industrial space and low-cost, lower class living quarters. A lot of authoritive stations are located here as well, especially around the various exit gates. The middle ring, slightly lowered, houses immigrant centers and a lot of low to mid-level apartments. A bit of additional industrial and corporate space is reserved as well. The core district is the bustling heart of Bonheim. Here, the Council and Empress are located. Most sophisticated shopping malls and marketplaces, the security bureau, the Dollface HQ, advanced hospitals as well as research labratories are located here. The apartments here are expensive, but usually still affordable by the upper middle class.

      The city possesses an airway transit system. Laced with suspension railroads, the hang train has access to most areas of the city and provides cheap and effective transporation cross-plattform. The elaborate lightning systems placed atop of the the Golden Halls displays safety levels, and have never been anything but green, even in times of war.

      Sub-Locations:
      ● The Golden Halls - The city's' primary government ground. Top of the line laboratories, the security headquarter, The Council's halls and the Empress' chambers are all located within different wings.



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    • About:

      Calameet primarily consists of two distinct halves. In the west, towards Create, wasteland is all the eye can see. However, in the east, great mountains loom. The Calameet Canyon is notoriously dangerous, and features not only rock formations of extreme height, but also strong winds. Odymera and Lupique were both nestled into the Canyon, granting it great protection.

      Sub-Locations:
      ● Sub-Location - None





    • About:

      Atlas was once a prospering Dome Haven, closely related to the former empire of Lupique. Atlas was known for their ambitious and assidious citizens, as well as their numerous population. Atlas was a leading metropole in technological research. An Atlasian team of engineers were at the forefront of developing the Distribution Facility technology to allow the Contact Globe to function internationally.

      After having fallen during the Forgotten Aeon, all that remains of the city are ruins. With its dome gone, and the remnants trashed beyond recognition, Calameet lost its primary civilization. The continent has been considered uninhabited ever since.

      Sub-Locations:
      ● Sub-Location - None


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      Comparable to a fortress in the middle of the veldt, Grizelda's Lot is an area seamed with scrapmetal constructions and electric fences. A brutal ground avoided even by the Magna Corp forces, Griselda and her army of bandits rule with absolute authority.

      Sub-Locations:
      ● Mono Dome - A humongous arena for sanctioned fights to the death. Run by Griselda herself, whenever she is present.


    • About:

      An outpost of the Magna Corp facility. Often considered an extension of Waterdeep, due to its civilian nature.

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      A city that celebrates everything morbid. It's peculiar climate enables causes a thick fog despite permanently mild temperatures.

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      An island in the north of New Pharona, closely situated to Create's coast. A dense thicket covers most of its surface, nurturing the various species that live inside the jungle.

      Sub-Locations:
      ● Bughouse City - A city made up of treehouses inside the crowns of the jungle. The citizens cross plattforms over chain bridges. While not extremely advanced, they have developed a culture that enables their life and grants them harmoney with the wildlife.



    • About:

      A tiny island located in the occean inbetween Creation and the Sun Valley. It used to serve as an entrance to the avian cities, but is long disregarded. Curiously, it is not officially regarded as part of New Pharona.

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    • About:

      The capital of the fabled continent formerly known as Pharona. The continent was described as "Lost" due to the continous, mysterious disappearances of crews attemtping to travel there. Brasil Gold was described as a glamorous empire with palaces made of white, polished stone and gold. It serves as a guarding point for the Holiday Fields, which are said to produce fruits of the gods.

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[bg=#333333]A L L | A B O U T | C R E A T I O N[/bg]​


Creation features various advanced technologies, aiding people in daily life and enabling many great feats. Technology is enabled either by using natural resources such as oil, heat, electricity, steam, water, wind or others, OR by using the energy stored inside the so called White Shards. Many of the more advanced devices, such as Cerberus, Contact Globes or the Traceline Project, are fueled by Eclipse Energy, harvested from White Shards.


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    Old blueprint of an older Cerberus model.

    Cerberus are two-wheeled machines, not entirely unlike motorcycles, which have long disappeared ages ago. Cerberus are powered by White Cores - tiny fragments of Shards built into the Cerberus. Most models are fitted for a single user, but special models exist. Magna Corp uses multi-seated Cerberus frequently. Cerberus can reach astonishing speeds and offer great movability and maneuverability, which makes them very popular tools for Rogues.

    Though appearance changes depending on manufacturer and, often illegal, modifications, Cerberus tend to be narrow and sport a distinct, aerodynamic design. Many bright lights are glowing in small decorative shapes, worked into the solid frames.

    They are colloquially refered to as Cerbs.
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    The Cerberus Network, sometimes abbreviated as CN and commonly refered to as Highways, is an elaborate network of routes for Cerberus vehicles. These roads are needed for flawless traffic, as Cerberus require surfaces made with a special substance called Ergozontotochtin (more commonly refered to as Coating) to operate. These roads are often elevated - sometimes hundreds of meters and more - and appear as semi-transparent, flat and green roads. The continents of Creation are seamed with these roads, enabling travel that is restricted only by one's machine.
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    The Traceline is a machine that follows a railroad system that utilizes the same technology as the Cerberus Network, but remains grounded and is used exclusively for the Traceline. The Traceline itself is a massive machine consisting of a head vehicle and many wagons in which astonishing amounts of passengers find room. The Traceline is very popular with citizens who cannot afford Cerberus, experiences fear of height, finds the experience of high-speed travel unpleasant or wish to travel in groups. Unlike the CN, the Traceline docks onto coated bars.

    A small, custom-designed internal version of the Traceline exists in Bonheim, where the Traceline follows along an elevated set of coated bars, similar to the Cerberus Network. It is comparable to a tramway and does not exist outside elsewhere as of yet
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    Contact Globes are vitreous spheres through which mobile (or stationary) communication functions in Creation. The Contact Globes enable both aural as well as visual communication. Contact Globes exist in various sizes and, to an extent, even shapes; subproducts include the Contact Cube and Contact Glass, amongst others. Other than the mobile use, some models of the Contact Globe production line can enable entertainment streams or Network surfing.
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    Proxies are machines that have been granted at least primal intelligence due to prolonged exposure to Eclipse Radiation. While the scientific community remains puzzled by their existence, the leading theory is that microorganisms that can't yet be detected thrive in radiated areas, and that high numbers of them can collectively control a host; In this case mechanical beasts.
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[bg=#333333]P O W E R S | & | A B I L I T I E S[/bg]​



While the most common way to attack or defend oneself is manufactured weaponry, there are various other powers that may enable a wielder to possess great destructive potential.


  • L0uXoQU.png

    Artistic rendition of an Eclipse Seed "spreading" through a user's body.

    Eclipse Powers are supernatural abilities granted by consuming the so called Eclipse Fruits. Eclipse Fruits grow on Calamity Trees, first found in Calameet. They are black, and their branches are barren. Calamity Trees generally don't grow very high, usually hovering around 180cm to 220cm.

    Generally, Eclipse Powers are categorized as being either a Light class, a Darkness class, or a Twilight class.

    Light Fruits are associated with brightness, heat, life, health, warmblooded beings, landmasses, and protection. A few powers that have been recorded in history include healing abilities, angelic physiology, fire-wielding, and light manipulation, but could potentially include abilities such as glass creation as well (as glass requires heat to be made).

    Darkness Fruits are associated with the dark, cold, shadows, death, illness, coldblooded animals, water, and deprivation. A few powers that have been recorded in history include shadow-manipulation, anti-matter manipulation, water-wielding, and hex-casting.

    Twilight, sometimes called Dusk Fruits, are the rarest classification. They blend the borders between Light and Dark, and are often the most taxing on the user's body and mind. Considerably less information is available about these Fruits due to their rarity, but aquatic physiology and blackflame-wielding are well-known examples due to their famous wielders. Twilight powers tend to be more versatile due to the mixing of properties, but rarely reach the same level of mastery as other two.

    Due to the rarity of Calamity Trees, research is difficult, but scientific efforts have resulted in the following knowledge:

    ● Calamity Trees do not grow more than one Eclipse Fruit at once, although the fruit itself may carry multiple Eclipse Seeds.
    ● Once an Eclipse Fruit is removed from its branch, the tree begins to rapidly decay, until it is only a pile of dust.
    ● Calamity Trees do not seem to be exclusive to any one climate or region, instead popping at randomly.
    ● Calamity Trees, so far, could not be grown in a controlled environment.

    Due to the destructive potential of Eclipse Powers, it is illegal to consume Eclipse Fruits or their Seeds without explicit permission by the world government. Similarly, if a Calamity Treeor an Eclipse Fruit is found, it must be reported immediately.


  • Information following.
  • No imagery available

    The Monarch Corpse is an allegedly self-preserving corpse of a mysterious creature. The legends vary, but a common attribute is that the individual parts inherit great powers, that can be used by those who come in possession of the parts. A common belief is that the mutated De'Ciel that almost destroyed Calameet many Aeons ago was in possession of the completed Corpse, and underwent a supernatural transformation.
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    A Proxy, a direct result of Eclipse Radiation

    Eclipse Radiation is a mysterious, barely tangible energy that can be measured and observed in various places. The radiation most likely originated from the phenomena known as White Portals. Eclipse Radiation possesses many curious properties. Though the exact chain of events is unknown, it is common knowledge that Proxies came to be somewhere during the Lost Aeon. As technological progress advanced rapidly, Eclipse Radiation, which can cause many supernatural occurences (such as the Eclipse Powers), tranformed experimental machines, and seemingly turned them into autonomous beings.

    Due to the threat most Proxies present, there are still many secrets to unravel, but research indicates that Proxies indeed possess basic intelligence, comparable to animals, due to the influence of Eclipse Radiation. Proxy research is closely linked to research concerning Eclipse Radiation as well as the powers they can grant when manifesting inside of Eclipse Fruits.

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[bg=#333333]O R G A N I Z A T I O N S | & | NPC[/bg]​

Below is a registry of notable people and organizations. Most commonly, these will entail Magna Corp agents, members of the Nobility, and Rogues, but may include other individuals of public interest.


  • Magna Corp is an organization serving as the governing body of the world. It's first incarnation established early into the modern age, the organization has been in various degrees of control ever since. Though their exact origins are mysterious, Magna Corp has shaped the world greatly, and has solidifed its spot as the central world government. The lower branches respond to reports and emergency calls similarly to police forces, but Magna Corp also operates on militaristic scale.

    There are different ranks to be aquired in the Armada (the forces of Magna Corp), which indicate one's power levels and are thus comparable to the Threat Levels issued by Magna Corp. The ranks are as follows, in descending order:

    Monarch - Presumably named after the Monarch Corpse, the Monarchs are the heads of the organization. They represent the highest authority, and hold absolute power over the organization and, legally speaking, the world at large.

    Megalon - A single agent, serving as the effective head of the organinsation in everyday operation. His or her command can only be vetoed by the Monarchs. The current Megalon is someone refered to as "Cloud 9". He/she has not yet been called to arms, indicating their power was not yet required, even in drastic situations.

    Sentinel - Exceptional agents with extraordinary skill. Rarely sent into the field for anything but the highest threats. The current Sentinels are Fanihoo, Bazan, Crown and Herbaro

    Night Manager - A special ops branch division of Magna Corp agents. Their actual power level is hard to gauge due to the secrecy of their personel.

    Watcher - Highly trained agents. Command the common soldiers and are feared due to their ability and strength in numbers.

    Officer - Fully trained agents.

    Novice - Entry level for all agents and volunteers.


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    Monarch
    No name available
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    Monarch
    No name available
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    Monarch
    No name available

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    Megalon
    Cloud 9

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    Sentinel
    Fanihoo
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    Sentinel
    Bazan
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    Sentinel
    Crown
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    Sentinel
    Herbaro



  • The Rotten 6 is a group consisting of the six Rogues with the highest bounties. They are notorious individuals, often wanted for the worst of crimes. As Bounties are determined by various factors (such as power, influence, territory etc.) the Rotten 6 are not necessarily the strongest or most dangerous Rogues, but certainly the most wanted.

    Currently, the Rotten 6 includes the following Rogues:

    #1 - "The Monster King" Romeo, captain of the World Devils
    #2 - Numba Five (real name unknown), member of the World Devils
    #3 - "Mother Averice" Griselda, ring leader and captain of the Griselda Bandits
    #4 - Sudo, head of Triada
    #5 - Helsbury, member of the World Devils
    #6 - "Ink Rider" Bastet, captain of the Black Knights


  • When refering to the Noble Families of Creation, there are five primary families, all of which had significant influence on Creation throughout history. The De Gas are the most well-known, having held important roles of authorities for a long time. Additionally, there are the Banestorm, the Youl, and the Van Buul. There are various smaller branches of nobility that developed from these four core families.

    The De Gas:

    ● Empress Midas'emir De Gas - Bonheim's leader and an icon amongst its citizens. She resides in the city's center, the so called Golden Halls. Elusive in nature, her family is credited as the minds behind the domes, and as such enjoys exceptional popularity. The outside, afterall, means death. Her appearance is the result of a skin disease and engineered prosthetics. Though unusual, it is popular, and many companies have taken to incorporating her monochromatic appearance into their designs.



    The Banestorm:



    The Youl:

    ● The Youl are a family of ancient times. They were of considerably influence as far back as the founding of Odymera. In fact, the old city of Youl was named in their honor, and would eventually be their primary home. The Youl were advocates for education and strive, and donated much of their wealth to institutions that tried to equalize and free the people of Creation. It is said that the Youl family members were close associates of old royalty, and that they were involved with all of Odymera's Crowns up until Tamara's reign. Their wealth and influence subsided with the Undead Plague, but remained alive throughout the Aeons. Even today, they are still a well-known, historically important name. Most Youl are spread out across Creation, andt they're primarily known for being incredibly reclusive as well as elusive nowadays.

    The Van Buul:

    ● The Van Buul family descends from a long line of merchants. Having dealt wares in the earliest Aeons of history, they have quickly amassed a fortune that has grown considerably over the Aeons. The Van Buul are often considered patron saints of business, and even those Van Buul that do not persue a career in any sort of financial trade are respected for their knowhow. Many retired family members are approached by educational institution to teach finances in elite facilities In fact, former Magna officials included various Van Buul, as overseers for the economical sector. The Van Buul are also the origin of many minor noble branches, such as the Givenni or Griselda's now mostly extinct bloodline.

  • No Information available at this time.
  • No Information available at this time.


  • ● Sigil Stein - Formerly working for the Entourage Division of Bonheim's special forces, the brilliant but dismissive scientist Sigil Stein, now known as "The Surgeon", is one of Create's most notorious Rogues. He originally conducted experiments whose objectives primarily benefited the Proxy research, but eventually turned to more controversial work. Upon being released and trialed for inhumane experiments conducted on the Calameetian immigrants, Stein fled the city through one of the emergency tunnels and has since joined Grizelda's syndicate.


  • No Information available at this time.

  • The Black Knights are a group of Rogues most easily identified by their eponymous attires. From clothes, to Cerberus machines, all Black Knights are clad in black. Their leader, Bastet, is an infamous, rather flamboyant Bonheim-based noble. Generally, the Black Knights are considered to be somewhat of a group of glorious misfits, and they have a favorable public perception. Nevertheless, their members are all extremely capable, and should not be underestimated.


    ● Bastet - The Black Knight is a descendant of a minor noble family. Raised in luxury and decadence, Bastet has renounced his claim to his family's riches and status, and instead became a Rogue. He's one of the many people to specifically seek out an Eclipse Seed for the powers it provides, and is considered one of the most sought after Rogues on Creation. That being said, his public image is shaped by his somewhat passive stance towards both, other Rogues as well as the World Goverment.



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[bg=#333333]B O U N T I E S[/bg]​

"The Monster King" Romeo World Devils Rotten 6!
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Bounty:
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1.090.000.000 Merits
The Most Wanted

Wanted For:
● Murder
● Acts of war
● Crimes against humanity
● Unauthorized Eclipse Seed Usage
● Encouragement of war
● Conspiracy
● Theft
● Public Indecency

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Numba fiVe World Devils Rotten 6!
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Bounty:
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940.000.000 Merits

Wanted For:
● Murder
● Acts of war
● Crimes against humanity
● Unauthorized Eclipse Seed Usage
● Encouragement of war
● Conspiracy
● Theft

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"The Mother of Averice" Griselda Griselda Bandits Rotten 6!
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Bounty:
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860.000.000 Merits

Wanted For:
● Murder
● Crimes against humanity
● Human trafficking
● Slavery
● Unauthorized Eclipse Seed Usage
● Facilitation of organized crime
● Theft

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"Loveless" Sudo Triada Rotten 6!
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Bounty:
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800.000.000 Merits

Wanted For:
● Murder
● Acts of war
● Crimes against humanity
● Unauthorized Eclipse Seed Usage
● Encouragement of war
● Facilitation of organized crime
● Theft

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"Tiny" Helsburry World Devils Rotten 6!
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Bounty:
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780.000.000 Merits

Wanted For:
● Unauthorized Eclipse Seed Usage
● Encouragement of war
● Conspiracy
● Theft

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"Ink Rider" Bastet Black Knights Rotten 6!
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Bounty:
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775.000.000 Merits

Wanted For:
● Murder
● Unauthorized Eclipse Seed Usage
● Theft
● Public Indecency

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[bg=#333333]Q U E S T I O N S | & | A N S W E R S[/bg]​

What does the symbol before the bounty stand for?
It's the symbol of Creation's currency, called Merit.

Are there still undead in the Calameet?
Undead, as in the mindless masses of the great plague do not currently exist. There is more to the Undead topic though.

Do nomadic tribes/people still exist, or are they practically non-existent anymore?
They definitely still exist. Especially in Create's wasteland. Arguably, the Caustic Perch residents are all tribal, due to the lack of an organized society. Sunny Valley has a much nicer climate than Create, and also houses many nomads.

Are there any mutated wildlife that exist outside the domed havens? (examples: Giant Insects like Cockroaches)
There can be. Wildlife is not unaffected by Eclipse Radiation, in whatever form it may come. A wildlife tab will follow eventually. I'll also accept suggestions. If you have an idea for wildlife you'd like to see, then feel free to PM me.

To be more specific (because that's a very broad question) how exactly do the people in Bughouse City become harmonized with nature?
Brondel Island's environment is, despite its human population, basically unaffected. They build their houses, and they have ships, but they don't negatively impact the island at all. They also actively take care of the environment.

Does Brondel Island have a dock/port that people can use to travel on/off the islands...or is the island also isolated from the rest of the world?
It has a side for ships to anchor, although I wouldn't quite describe it as a fully fledged port.

Are Proxies 'tamable' (or, at the very least, able to understand basic commands/requests?)
That would depend on the type of Proxy. The large majority are too massive and/or too dangerous (wether intentionally or inadvertently) for humans to even attempt this. It is certainly possible though.

Because all of the Contact Globes run through a central communications device, does every model have a GPS-signal tracking thing? (Can people be tracked through them, like cell phones?)
That would boil down to your resources. Magna could most likely do that, at least to an extent. Random hacker dude? Not so much.

How exactly does nautical travel work? Are there boats that float on water/air, and if so do they work in any special way? Are there smaller, one-person boats that may or may not go faster than the bigger ships?
Nautical travel is more or less gimmicky, in its purest form. Jubilee uses ships for fishing, as do some other places. Magna has ships, "just in case". Some of the tiny New Pharona islands have ships because the Cerberus Network does not reach them. And some Rogue crews use ships because it lets them stay off the land for prolonged periods of time. Ships, in that sense, are just plain ships, that float in the water. However, Cerberus machines can "swim", as some Cerberus Network roads are barely above sea-level. Ships come in different sizes just as in real life. While Cerberus machines are generally more comparable to futuristic motorcycles, there ARE different versions, some of which are large.

ARE THERE PIRATES?
Rogues ARE pirates Just a different moniker, and not 100% water-bound.

Is it possible to paint a Cerberus--or is that "illegal modification"?
A simple paint job would be completely fine.

Can Calamity Trees be found annnywhere? Or are they mostly just in Calameet?
Literally anywhere. There's even been some that grew in the middle of the ocean. They're named due to being found in Calameet first, but are not exclusive. Perhaps Calameet's environment favors their growth somehow? ;)

Do Eclipse fruits or seeds grant the magical shenanigans? And do the seeds share the same power, or are they different variations of the same "base power"?
The fruits themselves grant proper Eclipse Powers. The seeds can do a variety of things. They can amplify a corresponding fruit's powers. They can grant temporary(!) powers. They can cause great suffering if consumed by someone with an opposing power. They're quite unpredictable.

If one were to eat an Eclipse fruit with multiple seeds, would it be reasonable to assume that their natural potential would increase compared to somebody who just ate a single seed, and/or their powers would be more likely to evolve _____ (quicker? more diversely?)?
That would indeed be reasonable to assume, yes.

Do rogues usually travel alone, or in packs/groups/crews?
Rogues travel in packs, just like pirates. Often times even in quite large groups. Although there are exceptions. The World Devils, for example, are a very small group, with no underlings. The Griselda Bandits, on the other hand, are literally thousands.

Are there "territories" in which certain rogues claim, and are there bases in which these rogues live in?
Seagull Body, along with the general New Pharona network of islands, is largely ruled by the Givennis, a minor noble family, all of which are Rogues. Not officially of course, but practically. Griselda's Lot in Sunny Valley is a large area ruled by Griselda and her crew, and many people consider the entirety of Sunny Valley to be her turf, so to speak.


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[bg=#333333]P L A Y E R | R O S T E R[/bg]​
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Merrill Fitbit
played by @Shizuochan
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Torres Givenni
played by @alaska
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Quintana Winett
played by @rissa
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Diederick Jäger
played by @BearEnthusiast
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Nork Deddog
played by @Dunruffle
<image goes here>
Character Name
played by ---



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[bg=#333333]C H A R A C T E R | S H E E T[/bg]​

Theme song - Artist​

pj9b3FL.png



⌜ABOUT⌟
name: Last name, first name
gender: Self-explanatory
age: 16-80
place of birth: Self-explanatory
height: In cm/ft
weight: In kg/lbs
appearance: Elaborate. Describe what can't be seen in your faceclaim/is different to it. Feel free to additionally describe characteristics such as gait, voice, clothing or the like. This should be about a paragraph.

pj9b3FL.png


⌜PERSONAL⌟
personality: Give a basic rundown of who you are. This should be enough to show that you have a character, that is clear and well-conceptualized, but little enough to leave room for actual character development. I trust your judgement to make this work.

history: An overview of your character's life. Write down their most pivotal moments in resumé form. Use anywhere from 8-12.
○ [year] - Content
○ [year] - Content
○ [year] - Content
○ [year] - Content
○ [year] - Content
○ [year] - Content
○ [year] - Content
○ [year] - Content

⌜POWERS & ABILITIES⌟
eclipse power: Name of Fruit Light/Darkness/Twilight
- Technique/Ability 1
- Technique/Ability 2
- Technique/Ability 3

Lumina: N/A
Monarch Corpse Parts: N/A
Skills: Whatever "human" skill your character possesses. Can be combat related or not. Cooking, firearm training, playing ball, whatever you like.

pj9b3FL.png


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Code:
[solid=#191919][bG=#f6f3ed]
[CENTER][bg=#333333][COLOR=#f5f5f5][FONT=Karla]C H A R A C T E R | S H E E T[/FONT][/COLOR][/bg][/CENTER][COLOR=#191919][SIZE=12px][FONT=Karla][div=padding:03%;][CENTER][url=link to song here][IMG]http://i.imgur.com/OEpSF4F.png[/IMG][/url]
Theme song - Artist[/CENTER]

[IMG]http://i.imgur.com/pj9b3FL.png[/IMG]

[IMGa=right]http://i.imgur.com/WXPCaRl.png[/IMGa] 
⌜ABOUT⌟
● [b]name:[/b] Last name, first name
● [b]gender:[/b] Self-explanatory
● [b]age:[/b] 16-80
● [b]place of birth:[/b] Self-explanatory
● [b]height:[/b] In cm/ft
● [b]weight:[/b] In kg/lbs
● [b]appearance:[/b] Elaborate. Describe what can't be seen in your faceclaim/is different to it. Feel free to additionally describe characteristics such as gait, voice, clothing or the like. This should be about a paragraph.

[IMG]http://i.imgur.com/pj9b3FL.png[/IMG]

⌜PERSONAL⌟
● [b]personality:[/b] Give a basic rundown of who you are. This should be enough to show that you have a character, that is clear and well-conceptualized, but little enough to leave room for actual character development. I trust your judgement to make this work.

● [b]history:[/b] An overview of your character's life. Write down their most pivotal moments in resumé form. Use anywhere from 8-12. If you wish to withhold vital information of you character's past, contact me via PM to work it out and make it work.
○ [year] - Content
○ [year] - Content
○ [year] - Content
○ [year] - Content
○ [year] - Content
○ [year] - Content
○ [year] - Content
○ [year] - Content

⌜POWERS & ABILITIES⌟
● [b]eclipse power:[/b] [i]Name of Fruit[/i] [size=2][b]Light/Darkness/Twilight[/b][/size][b][/b]
- Technique/Ability 1
- Technique/Ability 2
- Technique/Ability 3
If none, delete the format for it and put N/A. Remember that Eclipse Fruits are rare, always fit their specification, and may not occure multiple times. Unless there is a good reason for your character to have one, they shouldn't have one as of now.
● [b]Lumina:[/b] N/A (no Lumina at the start of the roleplay)
● [b]Monarch Corpse Parts:[/b] N/A (no Parts at the start of the roleplay)
● [b]Skills:[/b] Whatever "human" skill your character possesses. Can be combat related or not. Cooking, firearm training, playing ball, whatever you like.

[IMG]http://i.imgur.com/pj9b3FL.png[/IMG]

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