[BCOLOR=transparent]The Artificer welcomes you. The Watcher hopes you’re well. Do you feel well? Has the flurry in your brain subsided? Have your bones settled? You have only recently awoken from your long journey, and thus your [/BCOLOR][BCOLOR=transparent]self[/BCOLOR][BCOLOR=transparent] must surely be disturbed. Do not fret, this is normal. You will regain your bearings shortly, and your vision should clear up soon.[/BCOLOR] [BCOLOR=transparent]For now, the Watcher wishes to leave you with a… gift. A gift of your choosing to make your stay more comfortable. You ought to be thankful, for the Watcher rarely bestows such gifts upon those who find themselves in these halls.[/BCOLOR] [BCOLOR=transparent]Stand. Make sure your legs still work. The Artificer’s creatures were harsh when they brought you here. They do not care for the wellbeing of those they take, so seek comfort in the Watcher’s eye on you. Surely he wouldn’t allow such creatures to do you real harm? [/BCOLOR] [BCOLOR=transparent]You’re confused, your questions unanswered. Asking will never earn you an answer in this place, and so you must seek it out yourself. The Artificer enjoys his games, and he built this one just for you. The Watcher, however, has decided leave you with a single clue to get you started:[/BCOLOR] [BCOLOR=transparent]“Remember, creature; the Labyrinth is always beyond you.”[/BCOLOR] [BCOLOR=transparent]He wishes you good luck.[/BCOLOR][BCOLOR=transparent][/BCOLOR] [BCOLOR=transparent]The Plot[/BCOLOR] The Labyrinth is massive in scale, its halls and infrastructure incomprehensible to the common mind. When the fires go out, catacombs shriek and twist in on themselves, changing to the will of the Artificer. The cries of the souls lost in the depths haunt every step, every archway, and every room, forever doomed to call out for those who may yet come to their aid. Aid never comes. And it will certainly never come for you. Like the lost souls damned to an eternity in these halls, you will never leave. For how can you escape something you do not understand? What purpose, you wonder, does this Labyrinth serve? Damnation, punishment? A curse you can't recall? Or are you simply at the whim of a presence beyond your understanding, lost in its game for the sole reason of keeping it entertained? Perhaps you will never recall your purpose for being here, but you may take comfort in the idea that the Watcher, whatever it may be, is leaving hints where it can to work against the mysterious Artificer and its lurkers. Follow the hints, listen to the haunting murmurs of the Watcher's Miths, and you may just escape. Your goal, for now, is to search for your fellow Stranded, and seek the Eye together. Those Who Watch, Those Who Lurk Lurkers: The shadows that hang around the corners, flickers in the eye. They work in the darkness to hunt the Stranded for the Artificer's pleasure, torturing and tormenting until their victims resort to madness to escape their pain. Miths: The flickering fires, the light cast on the walls by your candle. They are seemingly benevolent beings who serve the Watcher as guardians for the Stranded, and allies or friends for those who find themselves lost in the Labyrinth. Stranded: Mortals trapped in the Labyrinth, doomed to wander until the Lurkers reach them. Some, however, have found themselves protected by the mysterious Miths. They do not know their purpose here, or what the Labyrinth truly is. But mortals are surprisingly adept at keeping themselves alive. The Eye: The Eye of the Watcher. Each eye collected opens a new way in the Labyrinth. Once all are collected, the first step to freedom will be obtained. Things of Importance Rules Stranded may not harm one another. Iwaku rules apply. Godmodding, powerplaying, and so on is not acceptable. I reserve the right to reject any application. Be assured; there is always a reason. IC drama is acceptable. OOC is not. Take it somewhere else if you have a problem with one another. Enjoy yourself. There are plenty of possibilities here. Use them. A Note, from Yours Truly Hey there, guys. Your purpose here is to look for clues the Watcher has left behind to figure out what's going on. These clues will guide your characters, and will be put out frequently. The second part of this plot will be revealed in time, once all the hints have been posted and acknowledged. Stranded Character Sheet Character Name: Age: Gender: Origin: Hint: it can be from anywhere and any time. Mith: Stranded mortals have guardians known as Miths. What do they call their Mith? Personality: Appearance: Image or description is fine. No anime. Lurker Character Sheet Lurker Name: Make it strange. Lurker's are unusual. Apparent Gender: Appearance: Image or description is fine. No anime. Try to choose something unique or inhuman. Personality: How do they act around Stranded? Miths? Position in the Hierarchy: Lurkers have a hierarchy beneath the Artificer. The higher they are, the more access to the Stranded they have. A Lurker with higher status may label themselves a "Tormentor". You can make your sheet as fancy as you wish. Have fun.