In the center of the Lanveldore Kingdom lies a meadow. At a glance, one would imagine it to be the most pleasant of places. If one would look out from their window they would see small animals grazing and butterflies dancing around in the expanses of flowers. Yet none, but the brave and foolish, dare approach this observed paradise. Deep within it's heart lies a fortress of immense size and fortitude. It can be seen in the meadow. Lore weavers tell that the Goddesses have created this meadow to hold their treasures. Treasures beyond belief. Jewels that could buy all the kingdoms of the world ten times over, weapons so powerful that you could rule the world solely on your power, knowledge of all there is known, and unknown. Even the ability to achieve Immortality. So why has this fortress remained untouched. The meadow holds a secret. A dark secret. It is referred to by the locals as the Glass Labyrinth. An odd name for a meadow unsullied by human hands. It is called so for the very reason that it can be seen through, as if there was nothing there, but unseen walls bar the way. All who have entered have not returned. Save one man. However upon his return he was no longer a man. He was cold, and empty. He wandered aimlessly for days before finally collapsing dead on the street. It was as if his soul had been taken from him, and his body was left to wander until it died alone. This is a Dungeon Crawler-Esque Roleplay. There can be the traditional Class/Jobs but feel free to create your own. In fact I encourage that. Now my plan is to have four Guilds. These guilds will meet each other every once in a while along their quest. Setting This will take place in a traditional Fantasy setting. However there will be fire arms, like muskets and flintlocks. The area is the Lanveldore Kingdom. A generally mountainous area with this meadow in the center. The Capital of the kingdom lies in the north. (A somewhat crude map will be up at some point) The Guilds There will be Four guilds as previously stated. A maximum of 8 characters per guild, so a total of 32 characters are allowed. Why so many? Because people will die. In my opinion an optimal number would be 5-6 characters per guild, and each person running 2-3 characters, but that isn't how it will always work. For those who are uncomfortable with playing multiple characters I will allow a "lives" system. You play one character at a time, but when one dies off, your second character steps in like he has been there the whole time. Peachy? Now then... Wardens -Guild Leader: Saffon Terot* ( -2nd in Command: Gloria Traden (Sacred Potato) -3rd: -4th: Alinandrea "Alina" Windamere (Sincere and Silent) -5th: -6th: Frank Gordman (Moogle Girl) (-7th): (-8th): Wanderers of the Veiled -Guild Leader: Javen (Zeraj) -2nd in Command: Chikara Avi* (Moogle Girl) -3rd: Unim Izir (Zeraj) -4th: -5th: -6th: (-7th): (-8th): Guild 3 -Guild Leader: (Pending. Leader chooses name) -2nd in Command: Trenton "Trent" Lagdon (Sincere and Silent) -3rd: -4th: Syrina Valanti (St' Opossum) -5th: -6th: Marie Vares (Jex the Shadow) (-7th): (-8th): Free Light -Guild Leader: Erikson Winstein (St O'possum) -2nd in Command: Jexxal Siver (Jex the Shadow) -3rd: -4th: Evelyn (Megilwen) -5th: -6th: (-7th): (-8th): Characters with a "*" next to their names are Stock characters for Players who have requested to be on the Lives System. They are basically NPC's until their owner is ready to use them Characters and their Demise!!! Characters will need to interact with one another. My hope is to get them close to each other and then (hopefully) someone dies, leaving the others devastated because I'm slightly Sadistic like that. On the topic of Death, you may be asking yourself, "How in the world does she plan to do that?" Well in truth I'd rather not have a whole complex stats thing cause I feel it would slow down the RP a bit too much. So I have decided to have there be a hat which has every character eligible to die in a virtual hat randomizer thing, and twice that many duds. If someone gets picked, they will be dead. I shall inform them, and I shall allow to pick whether they want to have some say in their death scene, or leave it all up to me(Trust me I make some rather fine death scenes/scenarios... God I seem so creepy right now) "Whats that? Your character died last time? No worries! Your characters won't be aable to die in the next hat draw!(however they still can have something bad happen)" And don't worry I will not kick you from the RP, so you will have at least one character by the end of this. I guess you can play one character, but where is the fun in that? Death Scenario Example Guild X Enters a clearing with patches of strange, yet beautiful purple, green, and blue flowers. Members A, B, and C all decide to check these flowers. There are four possible outcomes -Obtain Medical Herb -Pollen is a powerful hallucinogen -Is bit by poisonous animal -Is affected by poisonous plant Here is what enters the hat -Obtain Medical Herb -Obtain Medical Herb -Pollen is a powerful hallucinogen(Bad Trip. Very Very Very Bad Trip) -Pollen is a powerful hallucinogen("Good" Trip) -Is bit by poisonous animal -Is affected by poisonous plant So there is a 1/3 chance of death, and a 1/2 chance of something good/neutral happening in this scenario. Each character will "draw" from the hat separately. Then I shall inform the Players what happens to their characters and they will choose whether to let me have full control of the situation, or do it themselves. Now there is some good that can come from SOME situations. In this scenario if someone does obtain the medical herbs they could treat a poison. In this case that would prevent one person from dying. Scenarios will sometimes give you beneficial items if your lucky. I shall have a Guild Storage section once we begin to indicate what is there. Slip the word "extensive" into your Character sheet if you have read all this P.S: If someone becomes inactive for a whole week I shall kill off one character of theirs in place of the one who is supposed to die. If you are down to your last character I will still kill them. P.S P.S: LET ROMANCE BLOSSOM!!! MAKES DEATH SCENES ALL THE BETTER!!! Now I know many might seem intimidated by this whole thing, but don't worry. I shall make the CS easy and simple Character Sheets Template Name: (Uh...) Gender: (Again, Uh...) Age: (Be reasonable. Lets say 16-36) Guild: (What guild they're in) Guild Rank: (Where are they in terms of leadership... I did not say that well) Race: (Human, Dwarf, Elf, etc... Just to add some flare) Appearance: (Image, Description or both. Please no real life pics. They make me feel awkward) Class/Job: (Get creative here. How does your character fight/support) Weapons: (Again be creative) Combat will really just be as you guys would like to fight. If someone is to die in combat they are allowed to make the death scene themselves, or let me make it for them. In such a case, I reserve the right to control the character in some ways. Now I know this is rather confusing. If you have questions feel free to ask.