L
Lunatic AI
Guest
Original poster
Knight Hunters: Phoenix Reprise
It is said that there are worlds within worlds. Conspiracy theorists have been preaching for decades that the governments society looks to for protection and guidance have really anything, everything, but the people on their agenda. And it's true. Your leaders have bigger things to worry about than whether you'll be able to afford the heating bill come winter. More important things.
Government is just anarchy brokered for the masses approval; a puppet show you would never suspect- could never really accept and believe- until it's your strings that are caught tangled in the gears. The Illuminati, Skull and Bones, Esset, and The Monster With 21 Faces, the Free Masons; the powers behind the powers that be; playing a game that stopped having rules a long time ago.
'We the people' are cattle, lambs to be offered up at the table of wolves- but therein lay the catch. It is these Secret societies, these webs of bribery and blackmail that remind the government to feed you, to shepherd you; if only to fatten you up.
And this brings us to Kritiker. The Critical Eye. These other forces keep each other in check, for the most part, by agreeing to turn a blind eye to each other- mostly… But Kritiker sees where they fail, remembers what even they forget sometimes. What is an organization but the people who agree to it?
Just as people are sheep; so too do all men have the wolf in them.
Justice- true justice- does not care who you are, or how wealthy, or who you have in your pocket. Kritiker targets corruption, exposing those who would prey on the still innocent who depend on them and punishing those the law, for whatever reason, fails to reach. They seek not truth, nor riches, nor power; merely vengeance.
This is what defines Kritiker's justice. Once you've tasted blood make no mistake: You are living on borrowed time.
Genre: Action/Drama/Scifi
Rating: This RP will be rated R for violence and language and general dark/weird/adult content. I have faith you all understand the line between R and NC17 blah blah blah you know the drill.
Theme: Loosely; 'You can't go home again.' There are things you will learn, things you will do, that you can't come back from. Whether or not you can move on, well, that depends on you…
Plot: A ragtag group of spies and assassins juggle working undercover at lame day jobs with fighting crime- all the while being drawn ever deeper into a sprawling paranormal conspiracy.
If you aren't familiar with Knight Hunters cannon that's ok, we're not re-hashing the plot, just using the universe as a platform. Think of it like the X-Files, but a little cheesier and with more ass-kicking. We aren't out to win and kind of award for best story. Just have fun.
With the former Director's murder the organization was nearly torn apart by the long festering ambitions among its own ranks- in the end the man's pet assassin team, Project Weiss, who were forced to step in and clean up the mess.
Kritiker likes to sew pretty words on what their killers do; "Knights" "Vigilantes" the-ever-poetic-but-admittedly-rather-long-winded "Hunters of the Darkness that Plagues the Human Condition" but in the end that's really all it is. Clean up. You can't make the world right; you can only try to stop what horrors you are confronted with from happening again. You shoulder the cross you are dealt and hope the price you were offered for your soul is worth it in the end. And sometimes it is.
In the wake of the purge Kritiker's new head has made some changes. Dispatching the remaining members of Weiss, the organizations most trusted agents, to make contact with surviving operatives and re-organize. It's not an escape, but due to a fire in records agents are considered to have a clean slate. Obviously if you want to be part of the role-play you aren't choosing to walk away completely but this time you have the option of rejecting any order, refusing any mission- you have the choice, the chance, not to bloody your hands again.
I'm closing application to the team unless/until someone dies or looses interest. If you are still interested in feel free to post your idea for a character and/or subplot but while I;m overwhelmingly overjoyed at the response this is getting I am an amateur GM and a leetle overwhelmed. Let me get this going and we will work you in from there.
I have a basic plot outlined for this, but I encourage you to bring your own sub plot for character development purposes. Feel free to get creative- I will make a point to work it into the story. As far as posting requirements go, I'd appreciate it if you could post once a week- if you don't post for a week I will hijack your character to keep the story rolling. 'Committed players are preferred' is, I believe, the politically correct way to say I will harass the living crap out of your pm box if you wander off. If you lose interest please let me know that I am a failure of a perso- I mean… Please let me know so I can kill you off horribly and recruit new players. I mean your character- characters! Not you. Heh.
Moving on then.
Character Sheet
Code Name: (Traditionally something related to your day job.)
Name: (This will be based in San Francisco, you can be any nationality, born in America or Immigrated or Whatever.)
Age: (I should hope this is self-explanatory. Kritiker doesn't pick up idiots. Well, sometimes they do...)
Physical Description: (Kritiker does not keep photos on file, but I'd like a picture along with a physical description because I'm...more...visually oriented...? It doesn't have to be animated but I'd prefer Not-Photographs.)
Psychological Evaluation: (Your Personality. "Psychological Evaluation" just sounds cooler...)
Agenda: (Everybody has one.)
Specialty: (Computers? Reconnaissance? Strategy? Combat? What are you good at? What does Kritiker use you for?)
Weapon: (All Kritiker agents are armed. You may not choose to use a gun as bullets are so easily traceable these days, but you will have one, and you will keep it loaded.)
Work History: (How you came to work for Kritiker, and what you do for them- or were doing for them before things went to hell. Your bio, essentially.)
Surviving Relatives: (To be notified if something happens to you. Or... yanno... to possibly be kidnapped by mutant cultists... It happens...)
By way of Example:
Code Name: Weiss
Name: Aya Fujimiya
Age: 29
Physical Description: 5'6", Japanese, Red Hair, Blue Eyes.
Psychological Evaluation: Aya is a fairly classical "loner"; intelligent, serious, not completely ruthless, but focused.
Agenda: Find surviving agents and put together a team that can take care of each other. Kritiker wants one designated 'lethal operative' per team, but Aya's more concerned with their ability to work together and stay alive.
Specialty: Investigation and execution. He stands out too much to be used in regular undercover work, but for long term assignments (or missions unlikely to leave witnesses) there are few agents more capable.
Weapon: Beretta 8000 Cougar; accurate, reliable, a basic, emergency handgun Aya rarely has use for, and a plain, un-signed shinken katana he prefers.
Work History: Aya has been one of Kritiker's elite operatives for over nine years. He was originally picked up by Kritiker after the murder of his parents and offered the only two things he felt he had left in life: revenge, and the care and protection of his then comatose younger sister. It is not such an unusual story for Kritiker operatives. If they can't get you by the balls they will have you by the heart. Aya got his revenge, and his sister is safe and recovering well… Kritiker disbanded Weiss once, and Aya coped, but didn't know quite what to do with himself. With no higher education and no work experience… Besides which he's not of the opinion people of his circumstance are safe to leave wandering about. He trusts the new director of Kritiker implicitly, to do what needs to be done, and to do what ought to be done. A very dangerous combination in someone licensed to kill.
Surviving Relatives: His younger sister, Aya Fujimiya. The real Aya Fujimiya (There are a grand total of maybe ten people alive who know Aya's real name and exactly two who are allowed to use it.), currently still living in Japan under Kritiker's protection. She knows very little about her brother's life, but he keeps close tabs on her.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Project Reprise
Notes
Escritoire Juliette Bianchi- Hacker and Computers expert. Brilliant, capable, trustworthy.
The Ego Samantha Briggs- Human Relations Beautiful but deadly. You understand why the director is sending you.
Keys Frank Hector- Infiltrations and Demolitions This man makes the Crashers look like amateurs.
Komar Fyodor Dimitriev- Forensics and Clean-Up Thorough and reliable- and fast.
Jager Matthias Wolf- Close Combat Consider for recruitment. Was involved in the Hamburg Incident.
Molotov Mikhail Portov- Vehicles and Extraction - in reserve for future use.
[Slot reserved for Alarice]
-Naoe
It is said that there are worlds within worlds. Conspiracy theorists have been preaching for decades that the governments society looks to for protection and guidance have really anything, everything, but the people on their agenda. And it's true. Your leaders have bigger things to worry about than whether you'll be able to afford the heating bill come winter. More important things.
Government is just anarchy brokered for the masses approval; a puppet show you would never suspect- could never really accept and believe- until it's your strings that are caught tangled in the gears. The Illuminati, Skull and Bones, Esset, and The Monster With 21 Faces, the Free Masons; the powers behind the powers that be; playing a game that stopped having rules a long time ago.
'We the people' are cattle, lambs to be offered up at the table of wolves- but therein lay the catch. It is these Secret societies, these webs of bribery and blackmail that remind the government to feed you, to shepherd you; if only to fatten you up.
And this brings us to Kritiker. The Critical Eye. These other forces keep each other in check, for the most part, by agreeing to turn a blind eye to each other- mostly… But Kritiker sees where they fail, remembers what even they forget sometimes. What is an organization but the people who agree to it?
Just as people are sheep; so too do all men have the wolf in them.
Justice- true justice- does not care who you are, or how wealthy, or who you have in your pocket. Kritiker targets corruption, exposing those who would prey on the still innocent who depend on them and punishing those the law, for whatever reason, fails to reach. They seek not truth, nor riches, nor power; merely vengeance.
This is what defines Kritiker's justice. Once you've tasted blood make no mistake: You are living on borrowed time.
Genre: Action/Drama/Scifi
Rating: This RP will be rated R for violence and language and general dark/weird/adult content. I have faith you all understand the line between R and NC17 blah blah blah you know the drill.
Theme: Loosely; 'You can't go home again.' There are things you will learn, things you will do, that you can't come back from. Whether or not you can move on, well, that depends on you…
Plot: A ragtag group of spies and assassins juggle working undercover at lame day jobs with fighting crime- all the while being drawn ever deeper into a sprawling paranormal conspiracy.
If you aren't familiar with Knight Hunters cannon that's ok, we're not re-hashing the plot, just using the universe as a platform. Think of it like the X-Files, but a little cheesier and with more ass-kicking. We aren't out to win and kind of award for best story. Just have fun.
With the former Director's murder the organization was nearly torn apart by the long festering ambitions among its own ranks- in the end the man's pet assassin team, Project Weiss, who were forced to step in and clean up the mess.
Kritiker likes to sew pretty words on what their killers do; "Knights" "Vigilantes" the-ever-poetic-but-admittedly-rather-long-winded "Hunters of the Darkness that Plagues the Human Condition" but in the end that's really all it is. Clean up. You can't make the world right; you can only try to stop what horrors you are confronted with from happening again. You shoulder the cross you are dealt and hope the price you were offered for your soul is worth it in the end. And sometimes it is.
In the wake of the purge Kritiker's new head has made some changes. Dispatching the remaining members of Weiss, the organizations most trusted agents, to make contact with surviving operatives and re-organize. It's not an escape, but due to a fire in records agents are considered to have a clean slate. Obviously if you want to be part of the role-play you aren't choosing to walk away completely but this time you have the option of rejecting any order, refusing any mission- you have the choice, the chance, not to bloody your hands again.
I'm closing application to the team unless/until someone dies or looses interest. If you are still interested in feel free to post your idea for a character and/or subplot but while I;m overwhelmingly overjoyed at the response this is getting I am an amateur GM and a leetle overwhelmed. Let me get this going and we will work you in from there.
I have a basic plot outlined for this, but I encourage you to bring your own sub plot for character development purposes. Feel free to get creative- I will make a point to work it into the story. As far as posting requirements go, I'd appreciate it if you could post once a week- if you don't post for a week I will hijack your character to keep the story rolling. 'Committed players are preferred' is, I believe, the politically correct way to say I will harass the living crap out of your pm box if you wander off. If you lose interest please let me know that I am a failure of a perso- I mean… Please let me know so I can kill you off horribly and recruit new players. I mean your character- characters! Not you. Heh.
Moving on then.
Character Sheet
Code Name: (Traditionally something related to your day job.)
Name: (This will be based in San Francisco, you can be any nationality, born in America or Immigrated or Whatever.)
Age: (I should hope this is self-explanatory. Kritiker doesn't pick up idiots. Well, sometimes they do...)
Physical Description: (Kritiker does not keep photos on file, but I'd like a picture along with a physical description because I'm...more...visually oriented...? It doesn't have to be animated but I'd prefer Not-Photographs.)
Psychological Evaluation: (Your Personality. "Psychological Evaluation" just sounds cooler...)
Agenda: (Everybody has one.)
Specialty: (Computers? Reconnaissance? Strategy? Combat? What are you good at? What does Kritiker use you for?)
Weapon: (All Kritiker agents are armed. You may not choose to use a gun as bullets are so easily traceable these days, but you will have one, and you will keep it loaded.)
Work History: (How you came to work for Kritiker, and what you do for them- or were doing for them before things went to hell. Your bio, essentially.)
Surviving Relatives: (To be notified if something happens to you. Or... yanno... to possibly be kidnapped by mutant cultists... It happens...)
By way of Example:
Code Name: Weiss
Name: Aya Fujimiya
Age: 29
Physical Description: 5'6", Japanese, Red Hair, Blue Eyes.
Psychological Evaluation: Aya is a fairly classical "loner"; intelligent, serious, not completely ruthless, but focused.
Agenda: Find surviving agents and put together a team that can take care of each other. Kritiker wants one designated 'lethal operative' per team, but Aya's more concerned with their ability to work together and stay alive.
Specialty: Investigation and execution. He stands out too much to be used in regular undercover work, but for long term assignments (or missions unlikely to leave witnesses) there are few agents more capable.
Weapon: Beretta 8000 Cougar; accurate, reliable, a basic, emergency handgun Aya rarely has use for, and a plain, un-signed shinken katana he prefers.
Work History: Aya has been one of Kritiker's elite operatives for over nine years. He was originally picked up by Kritiker after the murder of his parents and offered the only two things he felt he had left in life: revenge, and the care and protection of his then comatose younger sister. It is not such an unusual story for Kritiker operatives. If they can't get you by the balls they will have you by the heart. Aya got his revenge, and his sister is safe and recovering well… Kritiker disbanded Weiss once, and Aya coped, but didn't know quite what to do with himself. With no higher education and no work experience… Besides which he's not of the opinion people of his circumstance are safe to leave wandering about. He trusts the new director of Kritiker implicitly, to do what needs to be done, and to do what ought to be done. A very dangerous combination in someone licensed to kill.
Surviving Relatives: His younger sister, Aya Fujimiya. The real Aya Fujimiya (There are a grand total of maybe ten people alive who know Aya's real name and exactly two who are allowed to use it.), currently still living in Japan under Kritiker's protection. She knows very little about her brother's life, but he keeps close tabs on her.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Project Reprise
Notes
Escritoire Juliette Bianchi- Hacker and Computers expert. Brilliant, capable, trustworthy.
The Ego Samantha Briggs- Human Relations Beautiful but deadly. You understand why the director is sending you.
Keys Frank Hector- Infiltrations and Demolitions This man makes the Crashers look like amateurs.
Komar Fyodor Dimitriev- Forensics and Clean-Up Thorough and reliable- and fast.
Jager Matthias Wolf- Close Combat Consider for recruitment. Was involved in the Hamburg Incident.
Molotov Mikhail Portov- Vehicles and Extraction - in reserve for future use.
[Slot reserved for Alarice]
-Naoe