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Character Sheets


  • Name:
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    Immanuel De Acutis

    Age:
    46

    Role Within Company:
    Besides his work in the field, Immanuel is, and has been, a logistician. Every company needs one, he assists in the planning of shipments of materials to wherever the company is, or needs them. Immanuel's work also extends to the inventory of the company, making sure they have everything they need and not anything less. Religion runs deep in the mind of Immanuel, often leading prayer for those of his faith, and providing a space for those even not of his own religion.

    Lance:
    Immanuel commands an aged group of reiters, cavalrymen who rely on both the gun and the sword. Each soldier of his picked up during his travels with his former company, following him out when he made his departure. This group of men had been with him for the long haul, loyal to a fault, and trained to near perfections
    of their craft with Immanuel at their head. Disciplined and reliable, those
    are the lance of Immanuel.

    Five Words:
    Zealous - Stubborn - Organized - Closed-off - Calculated

    Reason For Joining:
    Men Change, War Doesn't
    Immanuel has spilled blood upon Stolen Land's soil long before he saddled up with the Crow Company. For most of his life, he had been a soldier, fighting with his sterling white horse and a group of friends, who all left their home to form their own rag-tag mercenary company. This impulsive idea from a group of, at that time, less than steller teenagers stood the test of time. Their group grew even larger with the passing of time, each of the original friends picking up their own lances as they traveled and slayed on the Stolen Lands. However, as their company changed, his friends changed with it. Greed festered the men at the head of the company, as it always does. The men he once called his brothers, the people he who he risked his life for on the field, practically his family, were at each other's throats almost every day of over measly coin in a large pot of gold, and he would stand for it no longer. To watch his brothers-in-arms ruin the company they worked so hard to build, to even start, was something he couldn't bear to watch, to see the ideals and principles they started upon be so violently destroyed and stepped on made his blood boil. And one day, he dropped out, Immanuel collected the few items he had onto his horse and gave his men the choice to either stay, or leave with him.

    Most of the men left.

    Immanuel and his men spent some time on the road, picking up odd jobs for those who would pay before eventually shacking up with the Crow company. Something new, and from what he had seen, unmarred by the plague of corruption.


    Skills:
    Entwined in Nature
    The beauty of nature has been a part of Immanuel's life since but a little lad. He knows his way around a brushy, since young collecting herbs and other plants for his family's supplies. Trained by his late father, Immanuel can differentiate between nature's often similar harmful and harmless, and has a keen eye for picking up tracks and spotting animals or even people in the foliage. Despite being on a horse for most of his life as a soldier, the woods will forever be his home.
    Always Mind The Sword
    Unlike the rest of the soldiers in his lance, firearms never came quite as easy to Immanuel. Finicky little cannons that could blow your hand off if you armed in the wrong way, despite this Immanuel still keeps one at his side, lightly used but in a pinch it'll be his last resort. Like many others, the sword is his weapon. Swordsmanship was the art of strength and precision; an art Immanuel has come a long way with since his rowdy days as a youngin. Even on the back of his horse, he still swings with the grace and power he possessed in his prime more than twenty years ago.
    A Travaler's Sense
    For the longest time it has been Immanuel and his men traveling the wartorn land of the Stolen Lands. Even now, his mind is as sharp as ever, still retaining the knowledge of trails trekked long ago and paths to locations known. He has had his fair few runs around the Stolen Lands before his time in the Crow Company, for Immanuel it's a sense that has stuck with him forever.
    A Son's Devotion
    From the battle field to the desk Immanuel is a true workaholic, when focused on a task he is immovable; steadfast in completing the job. It's type a devotion to the task instilled since birth, no task is ever too big, the only thing that can stop Immanuel is a wound, and most times he still keeps going.


    Character Connections:
    [TBD]



City State


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    City Name:
    The Sermonte Archdiocese of the Children of the Nandse

    Region Number:
    Region 8

    Current Leader(s):
    Archbishop Domenico Sepe
    Vicar General Secretary of State Guglielmo Marchitto

    Major Factions:
    The Children of Nandse
    In the years post-Alfir retreat, a young farmer was born within the outskirts of the city of Sermonte under the glow of the heavenly light of the sun, this was Nandse. In the early year of Nandse's life, plague the is the trees had yet to fully rear its nasty little head upon the city-state. In his later years, Nandse was the primary lead in the fight against the encroaching trees, as the roots ruined the land of his family's namesake, he took a stand. He assembled a collective of his fellow farmers, banding together to halt their advance. Nandse was a farmer turned fighter, he fought by the axe and by the sword. While during the day his team fought the growing advance, during the night they slayed the creatures that emerged from the trees. He was glorified, finally forever honored and worshiped by his followers and their descendants after his death at the hands of the Klamath Truth. This is the basis of the religion the church runs upon, and the church holds control and complete political power within the city-state.
    The College of Vicars
    The college of Vicar stands as the singular body for all vicars within the city-state, each representing their specific corner of the city, in the conclave for the exaltation of one from their own rank to the title of Archbishop. The College is headed by the General Vicar, who in recent history, has been seen by the rest of the vicars to take a backseat in the turmoil of Archbishop Domenico's health. The current state of the College lies in shambles, Vicar pinned against Vicar in a vie for votes when the untimely death of the Archbishop arrives. When not in shambles, and in a non-election session such as the present, the College stands as an advisory for the Archbishop, aiding in the deliberation of certain decisions.
    Guglielmo's Sycophants
    It has been no secret within the ranks of the Archdiocese that Archbishop Domenico's health has been sliding down a steady decline. As the state of his health worsens the vie for power within the church's ranks grows ever more tense with the passing of each day. Vicar General Guglielmo is not as ignorant to this fact as he may appear. While the College of Vicars excludes him from their bickering cat fight over who will be the next Archbishop due to their pluralistic ignorance of him, Guglielmo grows ever more powerful in the shadows. He has been aligning those from all different positions within the church to his side, while secretly manipulating the actions of Archbishop Domenico to further strength his claim for the title. The people who support Guglielmo follow him with a blind reverence, disregarding all ill-action he may take as they work to further his plan.
    Klamath Truth
    An underground church in the city-state of Sermonte. The followers reject the worship of what they call the grand heretic Nandse. They embrace the woods, the way of the forest, and they ingrate with the beings within. Not much of their existence is well known to the general populace of Sermonte, the information regarding them is locked tight within the walls of the archive, available only to those who achieve the rank of Vicar or with special permission. The Truthers work in the shadows, disrupting the flow of the church's operations and corrupting the citizens of the city-state.


    Form of Rule:
    Theocracy

    Geography:
    The Archdiocese lies upon the flowing plains just beyond the dense Klamath Forest. The land upon which this holy city stands has rich fertile soil, it is land ripe resources both above ground and beneath. As the citizens look to the north of their home the Montere Lake sits as the splitting factor between the flowing plains and the rolling forested hills that lay yonder across the lake, leaving their inhabited land one of the few in the areas absent of the infectious growth that seemed to be the trees.

    Key Trade/Industry:
    The industry of the Archdiocese comes directly uprooted from the land they lay claim, they rely heavily on the city's logging industry as it primary export. Due the high fertility of the soil beneath their feet, excess crop is also another export the city survives on, it has been a murmur through out the Stolen Lands that crop from the Archdiocese provide more healthy benefits and last longer than those from others.

    Interesting Facts:
    The Klamath Trees
    No one in The Archdiocese truly knows what the tree is, researchers from across the Stolen Lands have traveled to the land of Sermonte to examine the specimen in person. The tree seems to hold no relation to any other seen in the land, besides taking a similar form to that on an oak. In the odes passed down through the archive of the Archdiocese, and as is stated by the faith itself, the tree is a pre Alfir retreat piece of magic left unattended by it's master to grow out of hand. From outward appearence the tree stands no differently from any other, but underneath the soil is where the magic rears it's head. The roots seem to streach on for miles, each tree connected to the other in one huge hivemind leading back to one central tree, which has yet to be located. The roots of this parasite work to suck every bit of nutrients out of the soil, ruining it forever. These trees are fast growing, but seem to only be able to grow in the soil in and surrounding Sermonte.
    The Sermonte Soil
    In a similar vein to the trees, the soil of Sermonte stands as a mystery as well. The soil never seems to dry out, chock-full of nutrients that never seem to run out. The church archivists theorize the soil is a magical concoction akin to that of the trees, thus why they cant survive without the soil. Crops grown in this soil provide additional benefits and are often bigger in yield size than those grown out of it.


    Relationship With Other City States:
    [TBD]


 
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Considering we already have an explosives expert, should I change him from a chemist to a blacksmith?
 
Considering we already have an explosives expert, should I change him from a chemist to a blacksmith?

Based on your description, I don't think the two characters are mutually exclusive, moreso that they would work in conjunction with each other. But they are similar in terms of their use of gunpowder. It's up to you if you want to shift gears; I'm open to plotting something if they do work with each other.
 
Coward talk. I say fight to the death for them :p
 
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Considering we already have an explosives expert, should I change him from a chemist to a blacksmith?

Based on your description, I don't think the two characters are mutually exclusive, moreso that they would work in conjunction with each other. But they are similar in terms of their use of gunpowder. It's up to you if you want to shift gears; I'm open to plotting something if they do work with each other.
I'm not opposed to that, I will switch gears to more of a reckless/ mad apothecary role with poison and gunpowder instead of the swindler I was thinking.
 
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Sounds good to me! Raven could even be the one who supplies Raoul's Lance with ammunition
 
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Alright I've drastically changed the direction of my character and his story, his backstory isn't done but I'll be working on it this weekend. I've got enough down for people to understand the jist of his life anyways.
@Kuno Definitely want to connect our characters, especially now that being your black powder supplier has more weight to it
@Festive Aside from inquiries about the church in DM's I'm keen on knowing your character since I would think my character would care to take lessons from a full on knight.
@Ariel If any room opens up on your sheet I'm keen to connecting for a similar reason to the above. Also potentially a supplier for anything she might wanna use for fighting dirty. I could also see her pulling him out of the mud rather literally from his escape from being burned alive.
 
@Festive Aside from inquiries about the church in DM's I'm keen on knowing your character since I would think my character would care to take lessons from a full on knight.
I got back to you on that DM! Immanuel wouldn't be opposed to sharing his wisdom and helping train those younger among him, I also would be happy to answer any questions you have about Immanuel!
 
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Alright I've drastically changed the direction of my character and his story, his backstory isn't done but I'll be working on it this weekend. I've got enough down for people to understand the jist of his life anyways.
@Kuno Definitely want to connect our characters, especially now that being your black powder supplier has more weight to it
@Festive Aside from inquiries about the church in DM's I'm keen on knowing your character since I would think my character would care to take lessons from a full on knight.
@Ariel If any room opens up on your sheet I'm keen to connecting for a similar reason to the above. Also potentially a supplier for anything she might wanna use for fighting dirty. I could also see her pulling him out of the mud rather literally from his escape from being burned alive.

Sure. I don't think Marina would spend any of her time or energy on saving people who've crossed the church - not because of any conviction on her part, but because she doesn't want to make powerful enemies she doesn't have to. But a scarred-up fighter who's too stubborn to give in to death? Yeah, she could respect someone like that.

Also, Marina smokes cheroots occasionally, so Raven could be a source for them.
 
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Look at you all coordinating stuff when I'm off not being productive. Brings a tear to mine eye.

Glad to see more people getting involved (and a city state to boot, hell yeah). I'll get everything read through and responded to ASAP.
 
Alright I've drastically changed the direction of my character and his story, his backstory isn't done but I'll be working on it this weekend. I've got enough down for people to understand the jist of his life anyways.
@Kuno Definitely want to connect our characters, especially now that being your black powder supplier has more weight to it
@Festive Aside from inquiries about the church in DM's I'm keen on knowing your character since I would think my character would care to take lessons from a full on knight.
@Ariel If any room opens up on your sheet I'm keen to connecting for a similar reason to the above. Also potentially a supplier for anything she might wanna use for fighting dirty. I could also see her pulling him out of the mud rather literally from his escape from being burned alive.

Sure. I don't think Marina would spend any of her time or energy on saving people who've crossed the church - not because of any conviction on her part, but because she doesn't want to make powerful enemies she doesn't have to. But a scarred-up fighter who's too stubborn to give in to death? Yeah, she could respect someone like that.

Also, Marina smokes cheroots occasionally, so Raven could be a source for them.
Fantastic! Wouldn't know he was an enemy of the church at the start anyways. Definitely glad to help her get her fix.
 
@Festive Aside from inquiries about the church in DM's I'm keen on knowing your character since I would think my character would care to take lessons from a full on knight.
I got back to you on that DM! Immanuel wouldn't be opposed to sharing his wisdom and helping train those younger among him, I also would be happy to answer any questions you have about Immanuel!
Awesome thanks, I am curious of your character's history with regards to your city states factions.
 
Awesome thanks, I am curious of your character's history with regards to your city states factions.
I kinda made the two of them in tandem with each other. In the four main factions listed there, Immanuel only holds a real connection to the church, as he is a follower himself. Granted, Immanuel left his home around the age nineteen, and hasn't visited since. The most he has heard from Sermonte is from hearsay, which isn't the most reliable source of news. He is rather disconnected from the institution as a whole, but still holds faith in his religion.
 
Awesome thanks, I am curious of your character's history with regards to your city states factions.
I kinda made the two of them in tandem with each other. In the four main factions listed there, Immanuel only holds a real connection to the church, as he is a follower himself. Granted, Immanuel left his home around the age nineteen, and hasn't visited since. The most he has heard from Sermonte is from hearsay, which isn't the most reliable source of news. He is rather disconnected from the institution as a whole, but still holds faith in his religion.
Oh this'll be interesting then...
 
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*kicks rocks* poor Pascal. Not interesting enough to join the cool kids.

@Hecatoncheires I had an insane last few weeks between getting COVID and then busting ass to catch up for work. I'll fix the things that you mentioned and get back to you.
 
*kicks rocks* poor Pascal. Not interesting enough to join the cool kids.

@Hecatoncheires I had an insane last few weeks between getting COVID and then busting ass to catch up for work. I'll fix the things that you mentioned and get back to you.
It's not that he isn't interesting, I just didn't figure him the type to mess with the hellbent heretic. I'm open to suggestions for knowing people.
Speaking of @Hecatoncheires is it limited to 3 or can you know more?
 
Name: Everette Fabian-Fallon
Age: 27

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Role Within Company: Medic/healer/ poison supplier.


Five Words: Deceptive, Affable, theatrical, pretentious, competent

Reason For Joining:
Everette will tell anyone who will listen that she's actually the daughter of some distantly powerful noble family. If you think you saw her on the streets begging and stealing when she was a kid, no you didn't.
She actually made a pretty decent living for herself deceiving nobles into thinking she was a very well respected and well-trained healer.
Truthfully, Everette has always been better at making poisons than cures. She got greedy and if you drug and steal from enough people, they start to catch on.
Cast out from the upper echelons of society (and perhaps having more than a few people wanting her arrested) she had a change of career and very reluctantly joined the knaves.

Skills:
- Acting/Deception; Everette has been fooling people about her background for years and was something of a pro at it.

Basic medical skills; She is at least semi-competent as a medic, good in an emergency and quick treatments, although her bedside manner leaves a lot to be desired.

Knowledge to on herbs/remedies; Can make potions and ointments to help with numbing, healing, and to stave off infection.

Poisons; Everette's true love. This medic is a lot better at harming than healing. Making and using different poisons is her passion. Everette isn't likely to win a head-on battle with an experienced fighter, but she is good at covertly slashing people with a poison-soaked blade in the midst of battle.
 
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Name: Everette Fabian-Fallon
Age: 27

View attachment 259468
Role Within Company: Medic/healer/ poison supplier.


Five Words: Deceptive, Affable, theatrical, pretentious, competent

Reason For Joining:
Everette will tell anyone who will listen that she's actually the daughter of some distantly powerful noble family. If you think you saw her on the streets begging and stealing when she was a kid, no you didn't.
She actually made a pretty decent living for herself deceiving nobles into thinking she was a very well respected and well-trained healer.
Truthfully, Everette has always been better at making poisons than cures. She got greedy and if you drug and steal from enough people, they start to catch on.
Cast out from the upper echelons of society (and perhaps having more than a few people wanting her arrested) she had a change of career and very reluctantly joined the knaves.

Skills:
- Acting/Deception; Everette has been fooling people about her background for years and was something of a pro at it.

Basic medical skills; She is at least semi-competent as a medic, good in an emergency and quick treatments, although her bedside manner leaves a lot to be desired.

Knowledge to on herbs/remedies; Can make potions and ointments to help with numbing, healing, and to stave off infection.

Poisons; Everette's true love. This medic is a lot better at harming than healing. Making and using different poisons is her passion. Everette isn't likely to win a head-on battle with an experienced fighter, but she is good at covertly slashing people with a poison-soaked blade in the midst of battle.
Since we both produce & use poison I'm keen to having your character as a partner in alchemy/chemistry considering he focuses more on chemical toxins than natural he'd be interesting in learning more on the nature side from her.
 
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It's not that he isn't interesting, I just didn't figure him the type to mess with the hellbent heretic. I'm open to suggestions for knowing people.
Oh he's fairly secular. Ex-court and vagabond, that's wildly misanthropic. But not THAT misanthropic. I've been playing RDR2, and hard Arthur Morgan vibes. Done shitty things, but not entirely a shitty person.

Local gay man hates everything but his bird, more at 11.

Once we get the cast nailed down, I'll sort out relationships. But I can't see him having any issues with Raven. He may raise an eyebrow or two to how intense he is though.
 
It's not that he isn't interesting, I just didn't figure him the type to mess with the hellbent heretic. I'm open to suggestions for knowing people.
Oh he's fairly secular. Ex-court and vagabond, that's wildly misanthropic. But not THAT misanthropic. I've been playing RDR2, and hard Arthur Morgan vibes. Done shitty things, but not entirely a shitty person.

Local gay man hates everything but his bird, more at 11.

Once we get the cast nailed down, I'll sort out relationships. But I can't see him having any issues with Raven. He may raise an eyebrow or two to how intense he is though.
Fair enough, he got any fixes that the local chemist/alchemist/apothecary could assist with?
Also depending on @Hecatoncheires limit on the amount of characters you can be connected with, you might have helped Marina pull Raven out of the mud. TBH the current potential 3 person limit is my main concern as I'd like to have some connections to everyone but I gotta be picky especially since my character is more of a jack of all trades in some regards and needs training to be better at specific things.