Hecatoncheires
un jour je serai de retour près de toi
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Welcome to the Stolen Lands. A vast peninsula of city states and grand battles, of powerful lords and ambitious knights. All of them fighting their great wars, delving dangerous depths, their names being sung to the rafters of every taverna and inn the length of the kingdom.
It is a land in dire need of heroes.
Unfortunately, what it has instead is you.
A raucous mob of lazy swindlers, low-life scoundrels, listless dabblers, and greedy Knaves. Gathered together under the banner of a Free Company, you are the dregs of the adventuring world. The cannon fodder of all battles, the dirty dozen pulled out of prison for desperate missions, you take the jobs no-one else wants. The ugly, necessary work that keeps the world turning and keeps you living from day to day… assuming it does not get you killed. What you lack in status, fame and power you make up for with cunning, luck and outright duplicity.
The Stolen Lands are a dangerous, tantalising place. Built atop the remains of a receding empire, it is the crucible of new ideas and the perpetual battleground between the great and good. A realm of powerful, squabbling lords and old rivalries. Of bold new technologies that may change the very nature of warfare, or just get a lot of people killed. Of lingering magics from ancient times, left behind by a receding Empire. And amidst it all, opportunity.
Storm a city's walls, or find a way to sneak through them. Defend a guild caravan moving through dangerous wilderness, or engage in a spot of banditry yourself. Choose which jobs to take and which lines you will not cross. Decide whether loyalty to your patron is worth more than the bribe you have been offered to betray him. There is work to be done, Knaves. Ugly, dishonest work.
But hells, someone has to do it.
INTRODUCTION
CHARACTER CREATION
CITY STATE CREATION
MAP OF THE STOLEN LANDS (WIP)
CHARACTER SHEET TEMPLATES
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What This Is
'Knaves!' is a Picaresque Fantasy set in a fantastical world analogous to the Italian city states in the 15th and 16th Centuries. It is an RP about the rough and ready mercenary companies that make up the primary fighting forces of the Stolen Lands, a vast peninsula on the southern end of the setting's main continent divided into feuding (and often warring) city states.
Who You Play
You play the aforementioned mercenaries, known colloquially as "knaves" (no this is not a complimentary term). Knaves are the rabble that have made a business of war, rampaging across the peninsula on perpetual campaign - there's always a battle to fight and money to be made in this region of the world.
Your characters are members of Crow Company, a relatively new group of knaves operating in the Stolen Lands, representing the elite of their 'lance' (a group or unit of soldiers). Expert crossbowmen, pioneers of musket warfare, shock troops and pikemen, I want to give players free rein to decide the direction of their mercenaries and the style of soldier they are a part of.
In the spirit of collaboration and integrating player ideas into the story, I also want to give you the opportunity to design other aspects of this world. There will be several slots open for player created City States, as well as the opportunity to design other Free Companies operating within the Stolen Lands.
Where This Is Headed
You provide some plucky mercenaries, rakish rogues and daring sellswords, detailing the lances they are a part of and the skills they bring to the table. I, in turn, will provide the challenges they face, the situations they have to deal with and the allies, acquaintances and enemies that make up the world of the Stolen Lands. Together, we will tell cool stories about cheeky scoundrels overcoming seemingly insurmountable odds, getting paid and maybe even performing a spot of heroics too (if the money is good enough).
As a GM, I want to focus less on staking out a plot players may or may not be interested in, but instead to focus on creating interesting situations characters and NPCs can impact upon and influence. I want this to be a story of balancing rival factions, finding clever solutions to difficult problems, and raising hell up and down a world that lots of people have contributed to.
The world of the Stolen Lands has been left purposefully broad. That's because I want to encourage players to help develop it and fill in the gaps - by leaning into collaboration and a spot of group worldbuilding I hope to create a setting that you all feel you have stakes in and a greater understanding of.
What To Do From Here
- Decide that this RP is extremely very cool and that you're going to join.
- Have a gander through the Lore thread to get a feel for the vibe and tone of the setting.
- Read the Character Creation Guide for an idea of where to take things.
- Submit a Character in this thread.
- Submit a City State as well, cos you're just that creative. (Optional, first come first served)
- Submit a Free Company whilst you're at it. (Also Optional)
- Wait for Hecky to
find a way to mess all of this upget things going when we have enough people involved.
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- Only puckish rogues need apply. Your character is a sellsword willing to risk life and limb on the battlefield, not for a noble cause but for a mighty profit. That implies a certain kind of character.
- 'Picaresque' stems from the Spanish word "picaro", meaning "rogue" or "rascal". Think of stories about roguish heroes who don't fall within the bounds of the law but still do the right thing (should the mood take them). I'm going for a comedic, satirical tone: The Princess Bride rather than Game Of Thrones.
- Just because you're a 'bad guy' doesn't mean you're a bad guy. Your character might be a Picaresque Hero, but that's still a hero (after a fashion). Doing the right thing is absolutely allowed - it's just that your character's definition of "the right thing" might be quite at odds with the rest of society.
- Knaves are infamous for their bravado, flamboyant dress sense and their tendency to loot everything not nailed down in an area (then pry up anything nailed). Your character can play to such a stereotype, or play against it.
- To get a sense of the vibe of warfare we're talking, I think this scene from the movie Alatriste sells the idea of Pike & Shot battles pretty brilliantly. Kickass movie by the way, you should watch it.
- For all I take my cues and inspirations from history, you are not bound to some rigid form of realism in this RP. Larger than life characters and the Rule Of Cool are very much welcome.
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- There are a limited number of slots available for City States, available on a First Come, First Served basis.
- Six slots, to be precise.
- My map of the Stolen Lands on the next tab is meant to convey where each region is in relation to one another and very little else: I want to give players plenty of room to get creative.
- City States are going to be an integral part of this RP. Their goals, rivalries, hidden agendas and underlying problems will serve as a major source for plots, situations and other events that will occur as Crow Company's story develops.
- Your goal should be to seed your City State with Cool Things That Might Unfold As The Story Goes On™. Potential sources of contracts, tensions with other cities that might erupt into wars, and so on.
- Magical elements can absolutely be a factor in the details you add to your City State, but bear in mind that magic is a mysterious force within the world that humanity knows little about. It was a force that the Alfir Empire played with, but which they never explained to their servants.
- Whilst I want you to have plenty room to go hog wild with your ideas, please try to keep to the tone and vibe of the RP as a whole. If you start dropping Magitech Fortress Cities or Grimdark Misery Metropolises, I will die a little inside.
- There are a limited number of slots available for City States, available on a First Come, First Served basis.
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CHARACTER SHEET TEMPLATE
Name: (Please provide any nicknames your character has earned in their time as a knave.)
Age:
Appearance: (Images are ideal, if not then a very concise description.)
Role Within Company: (In addition to their service on the field of battle, what else does your character bring to the company? Are they a surgeon or a chaplain? Do they organise logistics or lead scavenging parties?)
Lance: (Describe your character's Lance, the group of soldiers they command or act as the spokesperson for. What role do they serve on the battlefield? Are they a larger unit of line infantry, or a smaller band of specialists?)
Five Words: (Give five specific words that encapsulate the nature of your character, and don't elaborate on them further.)
Reason For Joining: (Elaborate a little on how your character fell in with the Crow Company. Don't feel the need to explain everything, such things are often best left to be revealed in character.)
Skills: (Give up to four skills that your character has a knack for, and provide a brief explanation of them.)
Character Connections: (Free Companies are close groups, and the people who serve in them come to know one another well. Please provide up to three connections between your character and other player characters that have been accepted. This could be anything from drinking buddies to bitter rivals and ex lovers. I don't expect you to have this section of your sheet to be completed right out of the gate: this is one that can be discussed and hashed out as we go.)
CITY STATE TEMPLATE
City Name: (Provide the capital city of the region's name, and any nicknames/titles it may have acquired over the years.)
Region Number: (Which region on the provided map is this City State meant to be?)
Current Leader/s: (Who currently rules in this City?)
Major Factions: (Who are the powerful families, prominent guilds and assorted groups that make up the movers and shakers of the City? Aim for around three to five.)
Form of Rule: (Most states within the Stolen Lands vary between hereditary rulers and oligarchic "republics", but it varies from City State to City State.)
Geography: (What sort of lands surround the City? Are there any prominent landmarks, dangerous areas or notable features?)
Key Trade/Industry: (What the primary export of means of revenue creation the City State uses to stay afloat and cover it's expenses.)
Interesting Facts: (Please provide around five or so details that offer an insight into the history and feel of this region of the world.)
Relationship With Other Cities: (The dynamics between the various City States are fraught and ever shifting. Allies today might be bitter enemies tomorrow, and the opposite is equally true. That being said, certain sentiments and bitter grudges tend to ingrain themselves after a time. Please outline how you feel your City State behaves towards it's neighbours and rivals in the Stolen Lands. As ever, this is not something that must be established immediately: feel free to come back to it.)
FREE COMPANY TEMPLATE
Company Name: (What the company is known as within the Stolen Lands.)
Company Leaders: (Who is/are the Captain/s that lead the company? Provide a brief profile of them, no more than a sentence or two at max.)
Specialisation: (Warfare comes in many forms in this day and age, leading many companies to focus on honing specific methods of it. Is the Company a dab hand at siege warfare, or do they focus on cavalry?)
Reputation: (Every Free Company comes to develop prestige and/or notoriety amongst their fellow sellswords and the wider world. Is the Company known for it's honour and chivalrous behaviour to local populations during wars, or are they little more than bandits? What great victories have they won? What terrible atrocities might they have committed?)
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