Link to the Interest Check Peace. Peace has been achieved for nearly a couple hundred years now. Thanks to the efforts of Sora and his friends, threats like Organization XIII and the Heartless has been well dealt with in a large span of worlds and thus peace has been achieved in them, allowing these heroes to pass on from old age as they lived the rest of their days in peace. Of course, there are many, many worlds out there, and it is impossible to help them all. Or so one would think. The World Defense System, or WDS for short, was an idea created by the previous or 4th WDC or World Defense Committee. This system, powered by Disney Castle's own Cornerstone of Light, was made to scan the various worlds in its reach and use the power of the Cornerstone to eliminate any basic threats of Heartless or Nobodies that appeared in various worlds. If more powerful threats appeared, then the WDC would be sent to deal with them, but luckily that has yet to happen since the system's conception about 50 years ago. It is thanks to Sora's efforts that peace was achieved, and with this system it was maintained. Even now, the system is slowly expanding its touch to other worlds that were originally outside of the range of Sora's journey. Of course, there are many, many worlds out there as the universe is quite vast. Given time though, King Mickey and the WDC both believe that this system will be able to help protect many worlds out there and will make all Heartless threats just a thing of the past. An abnormality has just been spotted by the WDS, something that seems off. Something that has never been encountered before. It doesn't seem like much, but still shows enough concern to mount an investigation. As such, King Mickey has decided to call forth the newest generation of Keyblade Wielders to the scene, in hopes that they will be able to investigate whatever this abnormal signature is and either be able to deal with it if its a treat or report it if it is harmless, the latter being the King's hope. Will this strange signature be nothing at all, or will it be something that takes these Keybladers on a journey far greater than anything they could have anticipated... well... there's only one way to find out, isn't there? --- Which is to use your brains if you want to be reasonable here. Of course it will. Seriously, come on. But anyway, all this aside, if you read the INT Check then you know what this is about. If not... click that link, or read this short summary, up to you. This is a Kingdom Hearts RP, one I created a long time ago. One group of newbie Keybladers will discover and investigate a strange signature discovered by the WDS, and from there their journey will begin. Action, mystery, intrigue, adventure, and even dashes of horror will be present here and there. Of course, this isn't going to be a totally typical KH RP. I may at times stray from the canon unintentionally. If that happens... well... it shouldn't be too upsetting. After all, if you are strictly canon only stuff... then this probably may not be your cup of tea, especially since we won't be exploring just Disney related worlds for both reasons of because I want to go to other worlds and actual plot related reasons that will be explained later (no 4th wall breaks though, probably should mention that, will not be breaking that 4th wall). Worlds of other games, anime, or manga may appear, and I am always up for original world suggestions as well. Rules (Move your mouse to reveal the content) Rules (open) Rules (close) I am not going to add a list of rules like you all are five years old. Just remember a few things. Casual to Adept writing and no OOC fighting, god modding, attention/spotlight hogging, etc. Essentially... lets just have fun and do what we came here to do, make a good story and not piss each other off. Well, that covers the obligatory rules section. CS (Move your mouse to reveal the content) CS (open) CS (close) So here is the basic CS Skeleton and all that stuff. Name: Age: (At least 15 years old) Gender: Appearance (Move your mouse to reveal the content) Appearance (open) Appearance (close) Either a pic, paragraph or more of description, or some combination thereof. Personality (Move your mouse to reveal the content) Personality (open) Personality (close) The details or basics of your characters personality. Demonstrate some writing here, as at least a paragraph here would be nice, but I would like more. History (Move your mouse to reveal the content) History (open) History (close) Same for personality with writing, but talk about your character's past here. Other Information (Move your mouse to reveal the content) Other Information (open) Other Information (close) Anything else you think we should know. Keyblade (Move your mouse to reveal the content) Keyblade (open) Keyblade (close) Either a pic or description of the Keyblade your chara wields. No Sync Blade for now (that's two keyblades for those who didn't play KH II) and the special ability it grants. Abilities (Move your mouse to reveal the content) Abilities (open) Abilities (close) So these are the basic abilities your chara has and will gauge just what your character can do in and out of combat. There will be no game system or stat mechanics involved, but know that having more offensive abilities means you are stronger, defensive ones make you tougher, and magic ones mean you are a stronger mage. You can either consult the KH Wiki or come up with unique abilities. Remember though, you all are rather weak at the moment, so don't have too many or go too overboard with making strong abilities for yourself. If you feel like giving your chara abilities isn't really something you'd like to do... then talk to me and we'll figure something out. You can have up to 5 abilities at the start unless you would have a reason for having more or less, as they sort of demonstrate the basics of how much combat training or experience your chara has and are a general measure of their strength. The acquisition of new abilities will occur as a showing of your characters growing stronger and they will be acquired whenever powerful enemies are beaten or worlds are cleared. Minor Abilities are gained whenever 'mini' bosses are beaten. These are rather more basic abilities, nothing too strong or unique, while the World Boss (or a powerful enemy) would let you get a more powerful ability like a stronger spell upgrade and etc. Offense: Your various offensive attacks for laying the smack down on your enemies. Defense: Your various protective techniques meant for shielding you or others from harm. Movement: Various forms of movement techniques like Dodge Roll, High Jump, or Quick Run. Meant to help you get about. No Glide at the start. Support: Your various passive abilities that inactively strengthen your abilities. Magic: The various spells you can cast. They consume the energy known as Mana, which resides within your body. Limit Breaks: Very powerful abilities that consume a bunch of stamina and all of your Mana and are best saved as a last resort. You may have one to start. Drive Forms: A mysterious ability said to have been possessed by Sora. Allows one to transform to acquire new abilities for a short time. No one can have these at the start. Summons: Allies you have befriended can be called to your aid using a unique spell that connects your heart to theirs, allowing you to call them from wherever they are. If you do want to have one, you can, but you can only have one to start. Unlike regular abilities, these are not acquired from fighting enemies, but from just certain characters you'll befriend and meet as your journey progresses.