Keshigomu Gēmu (Eraser Game) IntCheck Thank you for participating in KG. Your mobile device has now been synced with the KG Network and will frequently update us with your current location. Do not worry, fellow players will not have access to this information and will not be able to receive it through any means. We will now brief you on the details of the game, sorry for the wait... This message is being sent to you live, and it's my first day on the job as an operator so don't be too hard on me. Keshigomu Gēmu is both an experiment and a game, it was funded by some wealthy gents whom enjoy seeing the human species progress rather than rolling in the dough and having multiple estates around the world. The creators are a joint-effort of progressive game designers and scientists who put their heads together to make this possible. Geneticists, Biologists, and Hardcore Programmers later... Here we are. Where are we? Today's KG takes place in one of the most diverse places on Earth, New York City.. How will such a game transpire with such a packed and lively city you ask? You let us worry about that, and furthermore, we have constructed a lovely station below the NYC Sewers to distribute our newest participants' Presents! Click the "Map" option on your Mobile Device's Screen and we'll lead you right to the start of your adventure! Stay safe, be quick, and see you soon! - Your Operator. Rules: - You can only talk to Operators lbetween 6:00 a.m - 6 p.m via Text or Phone Call. - You may only attack enemies between 7 p.m - 12 a.m, this 5 hour period enables PvP. - PvP enacted outside of those hours will result in a Death Level Infraction. - Weapons other than those obtained from your "Present" are strictly prohibited. - Attacking another player with a prohibited weapon will result in Intermediate Infraction. - Informing outsiders about details about KG is prohibited. - Sending outsiders invites to KG is prohibited, that's an Operator's job. Risks: - Yes, you may be injured or die by the hand of another player or by the scope of an Operator. - No, you will not be able to live a normal life after joining KG. - No, we will not secure the safety of your family or loved ones. - You will walk through trials of fire, ice, and other dangerous elements before your journey is through. Benefits: If you make it out of this alive, you'll be rewarded financially. Not to mention the praise you'll receive from the scientific community as a whole for the betterment of mankind, and the world as a whole. The "Present" you receive once you start the game will permanently be your own, even after the game is completed, what you do with it is completely up to you. Things To Know: -Keshi- Spoiler (Move your mouse to the spoiler area to reveal the content) Every player receives a Keshi along with their present, it is a futuristic looking gun that looks like it'd be more suitable for laser tag than actual combat. Though, the Keshi's purpose is not for combat at all but rather to erase. The Keshi is used as as a protective device for players to reinforce their anonymity, being able to erase almost any evidence they leave behind. Leave the corpse of an enemy behind? Do the final disrespect by literally deleting their body. -Present Types- Spoiler (Move your mouse to the spoiler area to reveal the content) There are 4 recorded types of presents. There's the 'Item' present which gives the player an item unique to them, this item may be capable of doing things such as shooting a fireball or turning concrete into water. Sometimes these presents can be a pair of items, or a set, this usually doesn't work for 'uniquely separate' items but rather for ones that belong together. Sword & Shield, Suit of Armor, etc. There's the 'Evolve' present which will cause some sort of metamorphosis within the player changing something about their body, allowing them to sprout wings out of their back or suck the blood out of their enemies for nourishment. There's the "Knowledge" present which will gift the player with information that was once thought to be fantasy. For example, a player might be granted the names and incantations of spells from Arthurian Legends, or the instructions on a Ritual to summon a large menacing creature. And Finally there's the "Mystery" present which grant the player a present at random. The players who are chosen for this type of present are picked out of a list of names within a hat, those unfortunate 'or fortunate' souls are usually picked off first. However, there are rare occasions when these lottery contestants will get substantial outcomes, like two presents! -Objectives- Spoiler (Move your mouse to the spoiler area to reveal the content) These are your main objectives in KG. Think, long term goals that you'll gradually build towards throughout your time playing. [*] Killscore: This is a recorded number of kills you are known to have succeeded in enacting upon enemies and fellow players. After every 10 kills you'll gain a Title case sensitive to your most notable kill. [*] Truth Meter: This is a small meter that'll show you how far along in total progress you've gotten throughout the game. No one's ever maxed it out yet. [*] Accolades: Below your Killscore is an extendable list of notable achievements you've earned while playing. Some are listed, while others are hidden until earned. [*] Enemy Headlist: Enemies are not necessarily players, but they are part of KG. Where they came from and who they are is undisclosed, but the fact remains that they will identify in the game's interface for rewards on meeting their bounty. [*] Player Headlist: Players who excessively use their ability to PvP land their name on this list. Full of actual players, these are known PvPers whom have made a name for themselves in a negative way. Bounty on these players usually have higher rewards than Enemies, however the risk is greatly higher. -Operators- Spoiler (Move your mouse to the spoiler area to reveal the content) Operators are the people that keep the game up and running. They're in charge of assisting you when you're eligible for it, keeping you informed on everything going on, and babysitting you at all hours of the day. Most players are assigned a single, personal operator to monitor them, though there are special individuals who need several. * Players * Taking part in KG is a lot more simple than you'd think. While you won't be living a normal life, that's not so say you won't be able to continue it on as normal. You'll be able to attend your day job, or high school classes without an operator telling you not to. You will however be required to live a double life if you do, scheduling at least an hour of your day minimum to the game. There are participants in almost every major city, while the most populated countries with players are the U.K, U.S.A, and Japan. If you are enlisted as a player and live in a remote location, your Operator will advise you to relocate to a populated metropolitan area due to the risk of inactivity. The Operator will take care of the living arrangements, daily income, and other details if you are not capable of them on your own. * Character Sheet * "Format as you please." Appearance: Anime\Artwork Name: Age: Gender: Personality: Traits: What's special about you? Equipment: Present Name: Type: Description: What does it look Iike? Abilities: What does it do, or make you do? Weaknesses: Everything has one. Example CS Calen V. Brumweld Age: 25 Gender: Male Personality: <Personality Description> Traits: Calen is a cold, ruthless individual who's been a information broken for several years. His knowledge of how the Underworld works, what pays off, and what risks are worth taking in the game. Equipment: Beretta M9, Butterfly Knife, 3 Flash Grenades, 5 Wolves. Present Name: The Pack Type: Evolve Description: While it doesn't make Calen look any different than your average individual, his present had bound him with a pack of Wolves whom see him as their leader. Abilities: Calen has complete dominion over his wolves and each are individually loyal and willing to assist him in whatever he asks. Furthermore, he may also communicate with them and has partially shared telepathy with them. Calen's senses and body were also strengthened with this present. Weaknesses: Once all of Calen's wolves have been executed, he's just a slightly stronger man with a plethora of resources.