Spekkun

Definitely not a Fekfox
Original poster
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per week
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Prestige
  5. Adaptable
Preferred Character Gender
  1. Male
  2. Female



Urðr, protector of all that has occurred,
Verðandi, surveyor of current events,
and Skuld, seamstress of what has yet to come.

The Norns rule the destinies of gods and men alike. Even the mighty Odin, All-Father and ruler of the nine realms must fall prey to their whims. It is they who keep the world in balance, carefully weaving the future, past and present to provide some modicum of order. They live upon the tree of the world, Yggdrasil, pouring water from the Well of Fate upon its branches to prolong its longevity and stave off Ragnarok, the end of gods and the world as it is currently known.

But the Norns have vanished, taken from their location, leaving the future of the nine realms are at stake.

Whoever controls the Norns controls time itself. Events are being rewritten and chaos is spreading amongst the nine realms, threatening to consume everyone within them. But even more pressing, without anyone to water the branches of Yggdrasil, Ragnarok approaches ever faster.







tKdpVjW.jpg
 

firejay1

The Phoenix
SITE SUPPORT
FOLKLORE MEMBER
Invitation Status
  1. Look for groups
  2. Looking for partners
Posting Speed
  1. Multiple posts per day
  2. 1-3 posts per day
  3. One post per day
  4. 1-3 posts per week
  5. One post per week
  6. Slow As Molasses
Online Availability
My times are pretty erratic, but it's only really rare to see me EST 3-11am. I'm on most of the time.
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Female
Genres
Fantasy, Modern, Historical Romance.

Eira Agner

Age :: 15

Physical Characteristics :: Eira is, by most standards, gorgeous. She has creamy pale skin, soft features, wide eyes, and full red lips. Her soft red hair, so like her father's in some ways, never appears wild or tangled, and her piercing blue eyes are framed by sharp brows. She has a purposeful and elegant style of movement, and a specific way of looking at someone with trouble in her eyes, as if to pick apart their weaknesses. Even the freckles sprinkling across a somewhat pronounced nose only adds to the flavor of her beauty, everything about her screaming delicate femininity. She appears soft and petite, but don't let that fool you, because she is strong for her age and size, and abnormally quick on her feet.

Fatal Flaw :: She would sacrifice the world for the individuals she cares about.

Personality :: Eira takes after her father in that she is in possession of an extremely quiet confidence, but it is truly the attributes of her mother that define her - the goddess of love, the goddess of death. The first thing anyone would notice about Eira is that she is extremely caring of others. When she first meets anyone, it takes no time at all for her to take them under her wing, foster a sense of intimacy that comes from the implicit understanding that one is unconditionally loved, without ever crossing their barriers of comfort, allowing them the freedom to grow closer to her or to walk away from her without looking back. To those she is especially close to, she is loyal, understanding, protective, and sweet, but at times to a suffocating extent.

The shock really comes, however, when anyone threatens the people she really cares about. Eira likes her peace and quiet. She likes being nice to people and considering their situations. She certainly likes letting other people have their way as they so wish, and rarely has strong opinions about anything, except for her plan to bring happiness to the human race, by giving love so that it can be given to everyone else. But if she gets one whiff, one little inkling of an idea that her beloved friends or family are being hurt, emotionally manipulated, or otherwise damaged in any way, she will strike hard, strike fast, and strike first, without even a moment's hesitation or pause for thought.

Strengths :: Eira has some skill with healing magics and first aid, and possibly even some control over love, able to make people feel comfortable with her almost immediately, possibly even desire her, but her real strength lies in the way she fights. It's impossible to tell whether or not this is an illusion, but Eira seems to be able to tell where one's weakness is. She conserves her energy well, then seems to know precisely where to strike to take them down in one or two blows, and that's all it takes. She doesn't fight. She wins. This also means she has an almost analytically acute patience. She sews decently.

Weaknesses :: Eira suffers from a sort of relationship sickness. Those people who she doesn't keep at an arm's length, she becomes sometimes a little obsessive about, taking on their emotional pain as if it was her own without realizing what that does to her. It's as if there are two levels to her ability to care - the regular sort you give to strangers because it's polite and considerate, and the obsessive sort that causes you and others problems. She also has relatively low stamina, particularly when it comes to things that require any sort of brute strength.

Gear :: Eira likes to think she packs light, and certainly everything she takes with her fits perfectly well in a small backpack covered with a waterproof poncho, but it's not exactly a small number of items. She likes to keep with her a small wallet of money and important jewelry and a pocket watch, a small towel wrapped around a water filter, a flashlight, three ziploc bags (one with only bobby pins, one with only packets of on-the-go detergent, and one with lotion, chapstick, hand sanitizer, and tampons), tissue packs, wet wipes, and a ridiculous little first aid kit that includes bandaids, bandages, antibiotics, a small bottle of painkillers, a tiny bottle of rubbing alcohol, burn spray, kinesio tape, scissors, tweezers, and needle and thread, all neatly placed into specific slots in a rough cloth bag. The well-designed first aid kit started as a birthday gift from her father - a first aid kit for people on the go, but it used to be reasonable, only including slots for bandages, bandaids, the antibiotic tubes, and a couple bottles. She's the one who bastardized it to also fit the other items. On top of her "survival supplies," she has two weapons, a bow and small quiver of arrows, and a bone steel hunting knife that she is wickedly good at using.

History :: Eira's past is not terribly complicated. Her mother is Freya, her father a plain mortal man, and somehow the two of them together managed to give her and her older brother Even a relatively calm, unexceptional childhood. Her mother taught them both fighting and survival skills as they grew up, though she focused on each of them separately, spending more time with Even than with Eira. Still, Eira was never jealous of him. She grew up confident in her skills and in the fact of her being loved by everyone in her family. One day, however, when her brother was 15, and she 12, he left home to journey and find his purpose in life. She has not heard from him since, and with the Norns mysteriously kidnapped (a fact she learned from a conversation she overheard her mother and father having) she no longer sees fit to sit idly by and do nothing. Some part of her instinctively understood that it was time for her to take her own journey. The kidnapper might not take much notice of a little girl, but that little girl can still change the fate of the world.

Other ::
TBA
 
Last edited:
  • Bucket of Rainbows
Reactions: Spekkun

Spekkun

Definitely not a Fekfox
Original poster
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per week
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Prestige
  5. Adaptable
Preferred Character Gender
  1. Male
  2. Female


Name: Astridur Rumneheim

Age: 17

Appearance: Astridur is pretty not only by dwarven standards but by human standards as well. Having spent most of her time underground, her skin is on the pale side, though more fair than most of her dwarven brethren. Her face is on the round side with some color in her cheeks, giving her a soft appearance. Her nose is small and curved and her eyes are round with pear green eyes that shimmer with adventure and excitement. Her hair is a tawny brown and tends to be somewhat curly. She keeps it long. Long enough that it extends just past her waist despite being tied into a ponytail that she often wears over her shoulder. The bangs that would normally frame her face are instead braided, keeping her face from being hidden or her hair from getting into her eyes for the most part. Despite her beauty, her overall demeanor nearly screams trouble. Though not big by any means, her figure is on the lean side. Her muscles are well defined, hinting at the great strength she holds. Of course, being a Dwarf, she’s rather short. Much shorter than the majority of humankind.

Personality: If one were to ask Astridur’s parents to describe their daughter honestly, wild would be the first word to leave their lips. Though she doesn’t intend it, Astridur always finds herself in some sort of trouble, whether she is the cause or not. Her adventurous and bold, if not overconfident nature leads her to tackle any dilemma or situation head first, sometimes even without a plan. She often finds herself swept up in the moment or so enraptured by an idea that she will blind herself to anything else in pursuing it, to the point that she will put herself in danger or break the rules of her people in order to fulfill it. While she doesn’t believe herself invincible, she generally believes that any problem that comes her way can be solved, that anything she wants can be gained, regardless of how difficult it can be. While her desire to adventure and her brash nature often lead her through life, when the chips are down (and with a bit of coaxing), she can bring herself to take a step back, especially when it comes to the well being of those she loves.

She’s a bit of an open book, a trait she inherited from her father, more than likely. She has little to no problem saying how she feels and will do so in a colorful way, failing to realize the impact her words can have more often than not. Unfortunately, when she does have something she wishes to hide her facial expressions and sometimes even the tone of her voice will give her away, much to her chagrin. Despite that, she is quick to bond with people and is seemingly almost afraid of being entirely and utterly alone.

Strengths: Astridur’s greatest strength is just that: her strength. She’s surprisingly strong, even for a dwarf. She’s capable of bending most metals or breaking boulders and large stones with her bare hands. With that strength comes durability and stamina as well. She can take many blows, more than most can before she goes down, and her stamina is on the monstrous side, allowing her to exert herself much longer than others can. She’s also very knowledgeable when it comes to metals and stones, as well as caves, mountains and the like. The earth also seems to have some sort of affinity for her, helping her in subtle yet somewhat noticeable ways.

Weaknesses: Perhaps Astridur’s greatest weakness: She takes on more than she can truly handle. She has a difficult time realizing when she is in way over her head and usually doesn’t until it’s too late. Her headstrong nature only supplements this problem. What’s more, her understanding of the outside world is little to none. And while she has the potential for earth magic, her understanding of magic, in general, is little to none beyond the fact that some people can enchant things.. In fact, she does not believe herself capable of performing any magic whatsoever and so she relies on her martial skills.

Equipment and Gear: Astridur does not carry much with her. Perhaps her greatest and most prized possession is her axe. It appears larger than it actually is, considering the thing is just nearly her size. It is double bladed, one on each side. She carries a slingshot in her sash, a trinket that she has never quite outgrown and continues to find small uses for every day. She also carries a small coin pouch.

History: Astridur is the third youngest child born to her parents and the third girl. Being of Dwarven descent, she spent most of her time living in mountains of Nidavellir with the rest of her people. While it was hoped that she too would take after her father as a blacksmith, she found herself much more fascinated with what lay outside of the mountains, or outside of Nidavellir, even. It was her pursuit of this desire that leads to her butting heads with not only her father but many of the dwarves she lived with. When rumors of the missing Norns began to surface she was one of the first few to realize that fate itself was moldable, and she saw this as an opportunity to satisfy her wanderlust. She grabbed whatever gear she thought she would need, including her family’s battle axe, and snuck off in the middle of the night, leaving Nidavellir behind in the hopes of finding something grander than hitting rocks and metal.