Kat's Second Testing Thread



CARA KNIGHT

Name: Cara Knight

Age: Appears 27, technically 234 years (due to the bond Cara had)

Gender: Female

Species: Werewolf

History:
You were born to a large family, three older siblings, you, and a younger sibling. Then another sibling came a little later on into the family, and your mother was expecting twins. Everyone was happy, but you didn't understand the occasion. You were already the rat of the family, striving for attention, so why did they need more children? Your mother died after childbirth. The sixth and seventh child... the twins that were supposed to be whole came out scattered. Your new sibling, the youngest of them all, had survived while the other one and your mother fell fast asleep. You couldn't find yourself to forgive the twin that survived. They killed your mother and a new sibling.

They all enjoyed the newcomer, despite what's happened to their mother. You lived in resentment, anger, and loneliness. What had once been the only thing you could hold on to became nothing but ash and dust. Favorites became inevitable because you felt you'd never been enough from the start. You often leaned your head on the eldest male, your brother, and wept for your mother. Flames licked the sun, and soon, the wood. It was a beautiful day, but only until the night. The full moon shone brightly, as you enjoyed the cool breeze that passed by. It was dry, the warm air bringing on the sparks that soon turned into the devil's eyes. It was all so sudden. You couldn't see a thing in the blaze of it all. You were blinded by the light, whimpering and screaming. Where was your family? Who killed them? You immediately thought of her.

You could never get an explanation. You ran out of your room, trying to dodge the flames that licked your sides and stopped for a moment when another yell entered the dirty atmosphere. It sounded like your cousin. You ran after the faint voice, trying to find a way around the dust and ash. Your life changed after that. The world became black and the last thing you felt was something sharp drag across the front of your body, from your left shoulder to your right rib. When you woke up, your cousin was standing alone with you, crying. You didn't know why.

The thought immediately came back. You needed someone to blame for the loss of your parents. You blamed him. Someone saved you and your cousin. Humans came and tried to put out the fire. You were angry, sad, hurt. you felt weak. Your cousin held you close, unable to speak, just as devastated as you were. You didn't see it. You heard people yelling and screaming in your mother tongue. Your cousin brought you back to your grandmother's house to be healed. Your family was gone, so you continued to grow up in the long years of childhood and adolescence with your cousin.

Your grandmother became your second mother figure and your cousin, he was like an older brother to you. You both reveled in being idiotic and loving, and while it was the best time of your life, what could've been the start of something new, you just couldn't shake off the feeling that your family died. You couldn't shake off the thought that you were unable to get justice for your mother's death. Then there came a time when romance was something you needed, something you wanted. A sorceress who travelled from one place to the next gave you the bond you so desperately desired. You heard each other, she knew your cruel intentions, but did not sway you from your path. Though she disliked your ways, she did not challenge you, only offered acts of intellectualized empathy.

You romanced the woman, you fell in love. Never had you felt so much compassion for one person. You wanted to be hers, she wanted to be yours. In your homelands, you both visited each other often. You felt that you were unable to bear the pain of being so far away from her, but as time passed by, both of your goals changed. She wanted to see the world, you let her. Nothing could take away the joy you felt. As you fell asleep one night, you were awakened by a sharp, searing pain right across your stomach. You screamed, you cried. It wasn't true. In a fit of rage and sorrow, you tore off the comforter and knocked down anything you could get your hands on. There was nothing on your stomach, no deep wound, but the stab in the heart, it was there.

You shivered as you felt a sword pull out and all the life that was once in you, left you for good. You saw it fit to do whatever you wanted, so long as you thought it was right. You kept losing the people that mattered most- who knew if your grandmother or your cousin would be next on the list? You decided to change. You cackled a little, a small sinister smile creeping it's way up on to your lips. You didn't care what other people thought. You were an individualist first and last, and you had work to do. You would do your mother and younger sibling justice. You'd do it alone, without help or any interference. You didn't realize it at the time, but your sense of morality was weakening.

The thought of leaving your home was almost too good to be true, but you dwelled on the possibility of moving over to Chicago with your cousin. It would be a fresh start, a new hope. You bit your lip and licked it, wondering whether it was the best choice for you both. Then you spoke. You would go with him. Your home reminded you of things you didn't want to remember; perhaps this new city would be different. You lived with your cousin for a while before finally getting a place where you could live for a while. A beautiful, small penthouse was your luxury and it still is to this day. You'd worked your way up, from your education back then, to the language school in your new home, and settled in as an executive assistant to a construction company.
 

Hi everyone!

Kat's back again with another craving. This time, I'd love to write a slow burn romance of a ranger x exiled noble. My character is a dark faery who was recently exiled from her lands for killing her husband– Prince Nylas. Upon killing him, she was surrounded by a group of guards she could not take on her own. She almost died, were it not for Ranger. Ranger took care of her wounds and together, they set off for many adventures, the unlikely pair, possibly falling in love along the way. Treachery, agony, intrigue, and passion are woven into every bit of story I aim to share with my writing partner.

I'm looking for ADVANCED WRITERS who can write QUALITY OVER QUANTITY and are cool with WRITING EXPLICIT SEX (not that there will be sex often in this rp) and WRITING COLLABS OFTEN, as life can get in the way and sometimes a collab is more efficient to move the story along. I'd also ask that you are cool with a MALE AS PRIMARY and feel COMFORTABLE WRITING FEMALES and ESTABLISHING STORY LINES. If the occasion rises within our roleplay at some point, PLEASE BE COMFORTABLE WITH BDSM and BE OPEN TO WRITING NEW THINGS.

This story will include many npcs and possibly secondary characters. BE OPEN TO MULTIPLE CHARACTERS, if and when the need arises. I want more interaction than between our two characters. I want a story rich with detail and connection.

If you're interested, please SHOOT ME A PM ON IWAKU and SHARE YOUR CHARACTER AND PLOT IDEAS. Blessings.
 
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Suri

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Suri's Father's Kingdom

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Suri

Suri has sunkissed skin, silky light brown hair with dark brown and blonde highlights. Her eyes are brown and her body slender, yet graceful. Suri stands at 5'3" and weighs 123 lbs. She's very curvy and has more lean muscle than fat on her body. Suri's arms are tattooed with minimal art designs that convey very powerful messages of symbolism, as well as her hips, legs, and the side of her back. She prefers light, flowing fabric she can dance around in with extravagant, intricate patterns. She dislikes restriction of movement. The desert rose is her favorite flower and the sun is her goddess and warrior, her guide.
 
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Positions
Alpha - Leader

Luna - Wife of Alpha

Beta - Co-leader essentially, in charge when alpha and luna is not around

Delta - beta in training. cannot lead medium or large hunts, only beta, alpha, or luna.

Salutary - herbal wolf. doctor. treats diseases and illnesses with herbs.

Sentinels - basically like the "patrol police" of the pack.

Elder - wisdom type wolf. advisor to alpha and luna.

Scouts - kind of like... emissaries. Keeps in touch with other packs and delivers messages to and from other packs. For example: if a new pack is formed, scouts are to find out who is the alpha or alphas and if the pack is peaceful. Another change includes the banishment of a certain werewolf from a pack; scouts are to find out who was banished from where and why. This job is important for other packs to stay in alliance and in understanding with another and to ensure the safety.

Hunters - The exceptional ones. Keen and quick on their hind legs, these babes are in charge of making sure food is abundant for the entire pack. the lead hunter always announces all of the food after a large hunt. Hunters lead the hunts along with the alpha and/or beta, directing the members on when it is their turn to charge at the prey. Two titles of hunter are the ambusher and tracker. These titles are given to those ranked hunters that are exceptionally skilled with certain hunting techniques.

Guardians - Like the "Mommys and daddys" of the pack; the caretakers. Exceptional empathy and compassion, as well as patience for taking care of those around them, ensuring everyone is living life to fullest. Ensures any wolf that is wounded, they recover properly. They take care of the elders and serve as a support unit. Also let alpha, beta, or hunter know when a wolf is not well rested enough to hunt. generally quite stern towards the wounded though, since many werewolves may insist they are fine. Tough love probably.

Omegas and Pups - Usually young werewolf new to the pack, a wolf that has been demoted, or re-evaluated werewolf (one who left the pack once and was accepted back into the pack at a later date). Pup sitter duty is usually the name of their job. Kind of like.. teachers to the pups as well.
Rogues - left pack of own free will or were kicked out/exiled. Generally not allowed to roam territory any longer that they left; there are exceptions though.
 
Leah Davenport

Name; Leah Davenport
Age; 26
Gender; Female
Affiliation; Davenport Family and Biker Gang
Species; Werewolf
Occupation; Treasurer/Secretary

Brief Bio; Leah hardly knew her mother, Alice Davenport; only by the ridicule her brother and dad displayed whenever she asked about her. Apparently, she'd become a crack-addict two years after Leah was born when Alice's ex-boyfriend encroached on her Dad's territory. Leah bared witness to a scenario she shouldn't have been exposed to and her Dad immediately filed for divorce when he found out on the same day. Alice was kicked out of the territory and Leah didn't see her again for the rest of her growing years. She grew up primarily around men and the only women that she sought as "mother figures and friends" were the wives and girlfriends of the more important club members, the close friends of her dad. They were her crutch and her anchor. Now, she's the first female treasurer/secretary of the club, appointed by theirs truly, Calem Davenport and the gang.
 
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SKILLS

Focus: Willpower (Self-Discipline)
Focus: Willpower (Courage)

Focus: Communication (Leadership)
Focus: Communication (Persuasion)

Focus: Constitution (Stamina)
Focus: Constitution (Swimming)

Focus: Strength (Jumping)
Focus: Strength (Climbing)

Focus: Dexterity (Brawling)
Focus: Dexterity (Acrobatics)

Focus: Perception (Tracking)

Focus: Cunning (Evaluation)
 
Lysandra Ybanez

Name; Lysandra Ybanez
First Name Meaning; Liberator
Age; 29
Race; Human
Class; Rogue
Specialization; Duelist
Occupation; Mercenary, Smuggler
Religious Beliefs; Yes, The Qun
Brief Appearance; Tan skin with red undertone and hazel eyes, Slender, yet muscular build, 5'5", 121 lbs

Brief Personality & Skills;
Lysandra is an ambitious woman who's not used to people telling her no. She's strong mentally and physically, made true by her mother's militaristic roots and father's sheer willpower. This means she's also used to doing things on her own and is fiercely independent. Lysandra has led small groups before, but never to create lasting bonds. She's fairly social, however, her leadership could use improvement, as well as her persuasion. What she lacks in setting a good example for others, she makes up for in sheer willpower and liquid courage.

Brief Bio;
Lysandra grew up in Kont-arr. Her father, a Rivaini Merchant, had long dedicated his life to the Qun, as had her mother, before she passed away. He wanted Lysandra to live a relatively peaceful life growing up, and so, until she became an adult and took to adventuring, lived without notice or understanding of the volatility of other nations and public unrest. At eighteen, she traveled to Llomerryn on word of "how crystal blue the sea was" and that she could "be anyone she wished and help anyone she wished, if she tried hard enough". It was in Llomerryn that she truly experienced the horrors of Thedas outside of Kont-arr and shedded her old skin to become a mercenary and smuggler who wished to "allow wicked people the chance to experience the truth of what brings us together as a whole". So far, her travels and need for people to understand the Qun have only brought her enemies, specifically from those who swear by the Chantry and its teachings.


Skills;
Willpower — 4
Dexterity — 4
Constitution — 3
Strength — 2
Communication — 2
Perception — 3
Cunning — 2
Magic — 0
 
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Current Lore

Within Nevarra, smaller villages outside of the major cities, Perendale, Hunter Fell, and Nevarra, have begun to notice strange figures off in the distance while hunting and gathering out in the forests. The possible death of those who travel around these areas have steadily increased, only to never be heard from again, and the plants and animals have been begun to rot and wither, even within the spring and summer months.

Rumors are spread that the "poisoning of the ground" and disappearances are because of Tevinter Imperium, though no one has been able to prove this. Since the activity surrounding these strange events have not matched up with Blights in the past, Nevarra is caught long-winded in growing desperate for closure with King Markus Pentaghast growing closer to his death bed.

The Free Marches to the east of Nevarra are aloof, yet intrigued by the growing situation. Rivain, Ferelden, and Anderfels, however, want nothing to do with the rising international tension. On top of this, Orlais is itching for Nevarra's land and scheming quietly behind the scenes.
 
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Name: Saramas
Age: 47
Gender: Male
Race: Human
Class: N/A
Occupation: Magistrate
Current Location: Sanora
 
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Name: Claudia Forray
Age: 31
Gender: Female
Race: Human
Class: Warrior
Specialization: Champion
Occupation: Nevarran Grey Warden
Current Location: Sanora
 
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Hey everyone!

I'm Kat and I've been roleplaying for over seven years now. Over the years, I've found a great love and passion for some generic cliché pairings, as well as crime drama, fantasy, (dark) mature themes, and romance! I'd like my partner to be okay playing females and males, just as I'm okay with playing females and males. I have a few cravings this time around, so please PM me and let me know if you have any questions and/or concerns!

Rules
1. General rule of thumb is one post a week. I am extremely flexible due to understanding real life can be a pain sometimes and simply the fact that real life comes first (I work two jobs, so I may not always be available for one post a week, case in point). All I ask is that you OVERCOMMUNICATE.

2. Writing level MUST be ADVANCED, or at the very LEAST, adept. I am a person who loves immersing myself into an NPC rich world with strings of worldbuilding and plots. Everything needs to come together and we can't do so by half-assing details and writing only one main character. With that being said, please send a WRITING SAMPLE in if you don't have any located on your profile.

3. I roleplay through THREADS ONLY. Anything in discord or private message I forget easily about sadly. I do enjoy OOC chatting in discord for plots and things though– That's not a requirement though.

4. No passive writers. ENGAGE. Engage with the story, engage with me. I want interaction and us flinging dirt at each other's faces because roleplaying is supposed to be collaboration- not a one man show. Don't be afraid to collaborate in Google docs with me every once in a while for those quick scenes though.


Generic Pairings
CEO x Executive Assistant
CEO x Lower Employee
Teacher x Student
Pirate Captain x Stowaway
Pirate Captain x Thief
Mentor x Apprentice
Tutor x Princess
Tutor x Prince
King x Princess
King x Bride
Crime Boss x Rival Crime Head
Crime Boss x Rival's Daughter
Knight x Princess
Princess x Commoner


Genres
Fantasy (Low, Dark, & Urban)
Medieval
Historical (Tudor, Victorian, Golden Age of Piracy, and 1920s)
Dragon Age


Themes & Keywords
dark fantasy, age gaps, erotica, slow burn romance, chivalry, crime, violence, abuse, pirate, golden age of piracy, victorian, dragon age, low fantasy, witches, magic, elves, drama, angst, political intrigue, assassins, cynics, war, bloodshed, morality, anti-hero, character development, world building, BDSM, murder, suspense, action-adventure

Plot Bunnies
Yo ho A Pirate's Life for Me
Basically a young woman and her sister stow away on a ship in search of passage away from Britain because they're wanted for thievery. The pirate captain finds out about this from his crew mates and instead of tossing them over board, he agrees to place them under his protection, so long as they work for him. Thus begins their pirate life. I don't recall the whole plot, as I don't remember what the pirate captain was searching for, but I have a string of npcs I want to use to make the rp more rich and I'm also kind of a sucker for a slow burn romance but ye. Lots of fighting sea monsters, witch curses and hexes (originally the pirate captain was cursed to a life at sea), drama, and chaos!

Crime Drama with Dark, Mature Themes
I also am really craving a crime drama rp where a female is abducted and placed under the watch of a person who runs an escort service. A man who's an associate of the mafia has taken this woman in because her father owes hundreds of thousands of dollars in gambling and loan sharking. In exchange for her father's protection, her father told the mafia of her location so they could do whatever they wanted with her. The man who abducts her (and ends up being in charge of collecting her father's debt as well as keeping an eye on her 24/7) is not kind to her; in fact, he is quite abusive and unempathetic to her situation. All he sees is a girl who owes money and her father basically being an idiot for letting this happen to her (though his anger runs much deeper). She works to pay off debt but at one point, she's tired of doing the same thing over and over again and giving herself up for old men. In this light, she surrenders herself to the man that kidnapped her, in hopes that he may take pity on her and allow her a somewhat better pathway if she gives herself to him and only him. He obliges and she begins her journey of essentially rising above the powers that be while he fights his own demons and wanting more responsibility as part of the mafia than just being another average associate.
 
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Lady Kaia, the Valiant & Free

"Ser, your strength and courage in asking me for my hand is fortuitous, yet grand. I value your loyalty to my Father's house dearly, however, I cannot accept that which you have so graciously offered."

Name:
Lady Kaia Kidwell

Age: 24

Gender: Female

Height: 5'7"

Affiliation: House Kidwell of Ivy Hall, House Ashford of Ashford (by Marriage)

Occupation: Lady Kidwell

Background:
Lady Kaia grew up in an extremely loving home with a mother and father always attentive and strong. Mother and father were always good at balancing between six children. Kaia was the fourth born child. The last two children, Alexander and Mickaelan, passed away when they were young and Lady Kaia but four years old. After her two younger brothers passed away, Kaia didn't feel like she was a part of the family. She'd always seek attention and felt that her older brothers and sister were better than her, that they had more going for them because they were older and shouldered more responsibility.

Lady Kaia went on a journey of self discovery at age ten when she wound up in the gardens all day long and came back with scratches and bruises from playing around with sticks, logs, and climbing trees— very unladylike, but actions she felt freedom with. Lady Kaia was extremely persistent in going to play out in the gardens. Eventually, they could not stop her by trying to redirect her to other focuses, such as more cross-stitching, and instead, always sent two guards to watch over her while she made a fool of herself in everyone else's eyes, except for her own.

Of course, Kaia's "play time" in the garden was done when there were absolutely no visitors on schedule, as her parents were diligent about Kaia being portrayed as the "perfect future bride and mother", so they exercised extreme caution on when she was allowed to go out and how long she could stay out there, in accordance to when people would make an appearance. Kaia did not seem interested in meeting boys or "future suitors" to potentially align her family's house with another. Often, she'd check out of the space, or wander off elsewhere, often giving a bad impression of how her parents had raised her.

To hopefully help remedy this impression the family was giving, they married Kaia off to a well-known man thrice her age when she was sixteen. House Kidwell slowly rose in status while Kaia endured the challenges of being a housewife to a man who later suffered from gout and eventually passed away due to illness. Now a widow, Kaia dealed with grief for a while, her husband having passed at fifty three years old. She shut herself away from the world, only taking invitations and meetings of the absolute utmost importance.

When she was twenty three, Kaia developed a particular soft spot for the stable hand but stopped herself from making love with him in light of knowing the scorn she would receive for possibly conceiving a bastard from a stable hand. Kaia relieved the man of his duty and sent him away, stating he was 'not cut out to be a stable hand at my husband's estate'. Now, she searches for herself everyday, going to the woods and doing what she did in her earlier days, hoping that one day she may find someone to help guide her in healing the void she has in her heart.

Personality:
As a woman who's turned down many suitors since she was young, her enthralling beauty and mystery continues to rapture many. People wonder why she hasn't any children yet, despite the fact that she had been married to one of the wealthiest men of King's Landing. She spends far too much time in the sun and has been caught numerous times in the woods, dancing at the riversides and talking to animals. Her father is certain she's a mad woman and her mother has been trying to "confine" Kaia to her studies as a woman, such as entertaining suitors with her voice and harp. She is judged for being 'too whimsical' and that she 'ought to be taught what world she lives in' by various people.

Apart from that, Kaia is a deeply introspective and heartfelt woman. She is humble and does not flaunt her position. She expresses gratitude often and helps the poor where she can, despite her family's protests. While she seems to have everything, she does not worry or seem interested in suitors or the future of her family. With that being said, this is another topic people heavily criticize her on. It went terribly to the point where her father has threatened her safety indirectly, stating that he would 'disown her, god forbid she doesn't find another damn husband' and while hurt by these words, she still stands strong in her own beliefs and wants nothing more than to find her place in a man's world.

Skills:
She's well versed in astrology, horseback riding, dancing, and singing. The harp is her favorite instrument to pass the time with and while she'll never know how to mix poultices or herbs, she enjoys observing the apothecary doing so and asking questions about his craft. She's also fond of the bow, despite the fact that she is in the same predicament of not having the luxury of learning how to shoot a bow and arrow.

"Well, if anyone knew better what grief and loss were like for a woman, it would have to be you, wouldn't it? A man."
 
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Esther McCarthy
NICKNAME: Esy (Closest Friends), Street Rat (Enemies)
GENDER: Female
AGE: Twenty Five (25)
GENDER: Female
ORIGIN: Unknown

"I'm not a hero. I'm a scientist."
Carlos, the Scientist, Welcome to Night Vale
Episode 49 - Old Oak Doors Part A


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APPEARANCE
General Information:
Esther has long, fiery red hair that reaches down to the top of her shoulder blades. It's layered with no bangs. She'll often have it up in a tight bun, due to the fact that she's working down in the engine room most of the time, but other times, she likes to wear it down and let the air brush past. It's a bit of a hassle to work with, but she makes it work.

Esther stands at about 5'3" and has quite a bit of muscle packed on at 123 lbs. Scars from a pocket knife and burns litter her body; she's deeply insecure about these markings and makes an effort to cover them up when she can. Her eyes are a dark brown color and her body slim and athletic with an hourglass shape.

She has multiple scars on her neck, chest, and across her face from being tortured by a Republic private when she was a teenager. Burn scars also come in patches on her legs, arms, and neck from an airship crash. Thankfully, it's nothing too severe, but she is self-conscious about her body and how others view her because of it.

Hair: Ginger
Eyes: Brown
Height: 5'3"
Weight: 123 lbs
Body Markings: Torture Scars, Burn Scars

MISCELLANEOUS:
General Personality:
Esther appears to be a woman of few words, but once you get to know her, she's incredibly blunt and insensitive. A tough life has led to a strong distrust of strangers and vile hatred for the Republic. She dislikes talking about her past and often finds herself in her own world, alone and in a dark place. She refuses to cry or tell anyone about her past, afraid it could lead to her being more vulnerable than she already is.
Fears: Not Being Good Enough, Being Captured Again, Fire, Explosions
Quirks:
  • Always writing in her diary even though it's falling apart
  • Building robots when she's alone
  • Control freak with her studies and appointments
Likes: Animals, Learning About New Cultures, Plants
Dislikes: Green Apples, Lack of Common Sense, Insincerity

STATS
Endurance: ★ ★ ★ ★ ☆
Strength: ★ ★ ★ ☆ ☆
Dexterity: ★ ★ ★ ★ ☆
Luck: ★ ☆ ☆ ☆ ☆
IQ: ★ ★ ★ ☆☆
Perception: ★ ★ ★ ☆ ☆
Confidence: ★ ★ ☆ ☆ ☆

MISCELLANEOUS:
Skills:
  • 4+ years in nursing field
  • 5+ years as a "self made" mechanic
  • 10+ years as a first class airman

Weapons: Glock Pistol, Twin Dagger

Bio:
Esther was raised as an orphan until she ran away from the orphanage at nine years old. She'd ran many times before, but they always got her. While she was on her own, she rummaged for food and clean water. She'd often get sick and throw up from contamination in the sustenance. When she turned ten, she met another orphan like her who wanted to be the captain of an airship one day.

The two stuck together like two peas in a pod, but after a few years, she decided to leave the boy who taught her everything he knew about surviving. Despite her sincere appreciation for how safe he made her feel, she didn't believe she was worthy of his affection. Esther made the decision to secretly go on board an airship that was planning to head to the capital. She didn't understand the risks of sneaking on board.

At age sixteen, Esther was caught hiding in the stock area of the ship by a Republic private who came down to get some canned goods. Instead of taking her to the General like a good boy, he decided to teach her a lesson about going against the Republic. Esther was left hidden and unconscious. A few days before arriving to the capital, the airship's alarm going off stirred Esther from her sleep.

The airship was smoking and heading down into a deep descent on a large hill near a town. Esther wasn't noticed until the airship crashed and the crew members who managed to make it in decent shape found her bloodied and bruised from the impact of the crash. They sent her off to the the nearest hospital in the area where she would stay for a while and slowly get nursed back to health.

Things seemed to burn a little brighter after she fully recovered physically, albeit traumatized emotionally and mentally. Esther cried for days on end, wouldn't eat, and everything she once thought she knew about life was over because there was nothing she could do in her situation. Esther tried to run away from the hospital because she felt they were giving her more than she deserved.

There was a boy who was the first she'd come to understand on a mutual level in a long time. He was the son of the woman who ran the hospital and the young man that'd given her a reason to step out of the darkness and do something with her life. She was taken in by his family and taught how to read and write by his Mom. Esther slowly warmed up to the family and slowly, a better life was built.

She went to school and although she graduated from secondary school a little later than most, she excelled in science and mathematics. Esther immediately went into a large academy for nursing and later down the road, decided she was done with nursing and made a beeline straight for engineering school after that where she'd learn about airship mechanics, various terminology, and equipment.

When Esther graduated from post-secondary school, she was presented an opportunity to go on an adventure with one of the world's greatest airship captains— Timothy. On board, she made a name for herself as a "self made" mechanic and first class airman. Her joys, however, did not last long when Timothy was ambushed by his enemy– Alexander Frostworth- and subsequently shot in the head, thus concluding the battle and introducing Esther to a completely new world different from what she's known.

Other Info:
• She keeps a 'diary' in her dresser, but it's weathered down quite a bit. She should be looking at a new one soon.
• Her favorite color is green and her favorite season is fall.
• Building toys, especially miniature robots, gives her a sense of accomplishment and pride.
• Whiskey is her best friend, forever and always.
• Esther is easily discouraged by certain situations, but on the other hand, quite strong-willed.