C
CrazyDragon
Guest
Original poster
Welcome to the Guild
Accepting New Characters: Yes
Rating: PG-13 for violence, vulgar language, and mild intimacy (no naughty crap, take it somewhere else)
Atmosphere/Mood: Can be serious with some comedic encounters to lighten the mood. Dungeons can get creepy.
Basic Plot: In an era of uncertainty, the Northern Continent of Earisse has come under siege by a dark force. In the shadows, beasts of seething malice have crawled into the light bringing with them a fog to cover their assaults upon the living. Their origins unknown, only a handful of innocents have escaped the claws of the damned to rely what they saw. Creatures tainted in shadow wearing stone masks akin to skulls on their heads and eyes like burning hell blazing from their sockets.
For a few centuries, these beasts have terrified the land with no rhyme or reason other to inflict death and terror. However, like all who are oppressed there are those that stand up and take matters into their own hands. The birth of the Hunters Guild has come and for the past century, the men and women of this experience group have been the vanguard of this world against the evils that have come to strangle the light.
The Hunters Guild reside in citadels doted over the land, acting as safe houses for their members for when they travel. Their members carry a metal emblem on their person to identify themselves to authorities such as Constables, City Watch and the like. This does not guarantee that they would help in the member's endeavors. Some missions must be carried out in quiet.
The World of Earisse is populated by humans and the spirits. As the spirits are not of this plane they do not busy themselves into the affairs of mortals.
Name:
Gender:
Age:
Birthplace:
Occupation:
Appearance:
Goal:
Talents:
Fears:
Personality:
Secrets:
General History:
Shadow Beasts
Ursal: Giant Bear
Worg: Like a werewolf
Roc: Giant Raven
Scorpion: Giant
Naga: A serpentine humanoid
Accepting New Characters: Yes
Rating: PG-13 for violence, vulgar language, and mild intimacy (no naughty crap, take it somewhere else)
Atmosphere/Mood: Can be serious with some comedic encounters to lighten the mood. Dungeons can get creepy.
Basic Plot: In an era of uncertainty, the Northern Continent of Earisse has come under siege by a dark force. In the shadows, beasts of seething malice have crawled into the light bringing with them a fog to cover their assaults upon the living. Their origins unknown, only a handful of innocents have escaped the claws of the damned to rely what they saw. Creatures tainted in shadow wearing stone masks akin to skulls on their heads and eyes like burning hell blazing from their sockets.
For a few centuries, these beasts have terrified the land with no rhyme or reason other to inflict death and terror. However, like all who are oppressed there are those that stand up and take matters into their own hands. The birth of the Hunters Guild has come and for the past century, the men and women of this experience group have been the vanguard of this world against the evils that have come to strangle the light.
The Hunters Guild reside in citadels doted over the land, acting as safe houses for their members for when they travel. Their members carry a metal emblem on their person to identify themselves to authorities such as Constables, City Watch and the like. This does not guarantee that they would help in the member's endeavors. Some missions must be carried out in quiet.
The World of Earisse is populated by humans and the spirits. As the spirits are not of this plane they do not busy themselves into the affairs of mortals.
Name:
Gender:
Age:
Birthplace:
Occupation:
Appearance:
Goal:
Talents:
Fears:
Personality:
Secrets:
General History:
Shadow Beasts
Ursal: Giant Bear
Worg: Like a werewolf
Roc: Giant Raven
Scorpion: Giant
Naga: A serpentine humanoid