Just Bear Stuff

henlo this a list of roleplays i'm currently in and planning to be in that exists for literally no other purpose other than i'm bad at remembering. as such, if you are snooping and don't see a rp of ours... feel free to hit me with a (proverbial) frying pan

as of 3/15/2018 ya boy is in...

one x ones
♡ Lesser, Greater, Middling with Nav
♡ Under the Willow with Elle
♡ The Archaeology of A Shipwreck with Nav
♡ Nature of the Beast with Elle
♡ Passengers with Elle


group roleplays
♡ Never Normal - Sanctuary
♡ Eudicia
♡ Cult of Thieves
♡ Ronnans Realm
♡ The Vraenor Empire
 
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THE BLUE ROOM
NPCs:Donovan Locke
A lone figure stalked through the streets of Redlight, his bulky frame barely protected from the downpour by a cheap hooded jacket. The figure turned into a small nightclub, the bright neon purple sign hanging above the door reading The Blue Room.

He turned immediately to the bar and motioned for the hard stuff. The bulky man downed the glass of straight whiskey quickly, the burning sensation of alcohol accompanied by a peculiar scent that transcended the all the rest clogging up the human club. The green skinned figure's nose crinkled as he looked over his shoulder. It was the singer.

The figure got up and moved his way through the crowd. He had heard his fair share of tales from his kin about the Watchers...but if her scent was any indication maybe their blood did taste the sweetest. Fortune must have been on the Orc's side to have discovered her out of pure happenstance.

I'll be seeing you
In all the old familiar places
That this heart of mine embraces
All day and through
In that small cafe
The park across the way

Black satin pooled around her feet, sequins shimmering in the stage light, a contrast to the matte finish of the feathered boa around her slender shoulders. The gown hugged every curve of Erzsabet Saint James as though it had been sewn directly onto her form. Between rounded nails, lacquered a deep shade of crimson, she cupped a silver microphone with the tenderness of a lover, burgundy lips so close they almost kissed the metal. The smoky alto of the Nightingale filtered through the crowded nightclub, a warm, sultry hum that cancelled out all other sounds…

I'll be seeing you
In every lovely summer's day
In everything that's light and gay
I'll always think of you that way

This was her world, her element. A queen of the stage, of the night, and that particular evening she was earning her crown. It was an anniversary of sorts, a solemn, miserable occasion, and it was all that Erzsabet could do to pour herself into the music, into the personae she presented to the throng of patrons. It was all she could do to forget…
I'll be seeing you
In every lovely summer's day
In everything that's light and gay
I'll always think of you that way

I'll find you in the morning sun
And when the night is new
I'll be looking at the moon
But I'll be seeing--

With a jarring halt, she stopped, her grip on the microphone tensing as her eyes froze on a face in the crowd. He wore a horrible, twisted mug, a sickly greyish green, teeth poking out from a disjointed jaw, eyes… glinting in the light like an animal, as they stared up at the stage with unfettered prurience. It wasn't the first she had seen… but it was the closest she had come to one of them, and with a pang of painful anxiety behind her chest bone, she stepped back, away from the microphone as the band behind her slowed to an awkward stall.

"...Betty?" The voice came from Louie Belton, who stared at her from behind the piano, his face a mask of concern.

"Take five…" Betty murmured, "Then go on without me. I… I'm not feeling well." She didn't wait for Louie to respond, but could hear him addressing the audience as she turned away from the crowd and made her way through the stage exit into the back hallway. Her dressing room was small, but comfortable, with a fixed vanity, filling the space with light and a plush chaise sofa. Her stage wardrobe hung on a rack, and beside it a paneled screen for changing.

Closing the door behind her, Betty breathed out, clutching a hand to her chest. Stress… It was all just stress…It had to be. She pushed off the door to cross the room, mere seconds before it shattered to splinters.
A collaboration with Elle Joyner || tags: @woop @boop @doop

THE ALLEYWAYS OF REDLIGHT
NPCs: Alucard De Luca
The sense of a Watcher seeing past the Grey was one that only the most experienced of witches and warlocks could feel. It was a subtle sort of feeling--just the sudden sense of something in the atmosphere shifting, changing. It was a sense that the warlock sitting in a black chevrolet convertible had reported to the heads of the Roswell family just hours prior.

The meeting that was to occur was one that was unprecedented. The Roswell's were reaching out for an alliance. Alucard shook his head at the thought. It was absolutely scandalous. Alongside Dio, the warlock was to see that the Cartel was happy with the terms of the agreement.

Devil's Tongue would find a consistent place to be sold and distributed in the Roswell's brothels and and in exchange the Cartel would give the the crime family more access to the Underground--effectively giving them the ability to move throughout the city quicker than the entirety of their enemies. Oh and there was also the fact that they agreed to mutually snatch some Watchers...but Alucard personally stopped needing reasons after Devil's Tongue. That drug was just...invigorating.

The tattooed warlock's thoughts were interrupted when he heard the sound of a door closing. He turned to his side and rolled down the passenger to see Dio approaching his vehicle. He smiled widely. "Hurry your ass up, leprechaun! We got some money to make!"

If the leprechaun was annoyed by his companion-to-be, his demeanor betrayed none of it. Alucard was outspoken where Dio was withdrawn, an explosion where the leprechaun was an implosion. Forces in their own rights, but markedly different. Sidling in had been uncomfortable, but at least the leprechaun didn't hit his head on the way into the passenger side. "You should carry yourself more appropriately for the Cartel. Have you been indulging?"

Curious. Dio had not even glanced once upon Alucard's face.

"You can't tell me you haven't at least tried it, Dio o'buddy of mine." Alucard laughed heartily. The warlock had always been the type to juxtapose his powers with his personality. He was also the type to drive recklessly--and fast.


"Mmm. The first time you take Devil's Tongue it hurts like hell. But afterwards? Oooh afterwards...it's a high like you've never experienced before." Alucard elaborated with great enthusiasm as the car tore through the rain spattered streets. "You should see what that shit does to the humans who find themselves in the Underground though."

He whistled long and low before taking his eyes off the road to narrow them towards the leprechaun. "Oh wait...I forgot. You married a human didn't you? That's real sweet of you. Dumb as shit--but real sweet. They are just so fragile..."

The speed in which Dio brought his cane to bear upon the warlock's knuckles was - predictably - inhuman. Glancing, insubstantial, but significant in its own right. His visage remained mostly impassive, but a tangible line of tension caressed his jaw. The Roswell's thought that Alucard brought out the best in Dio.

Which, of course, meant that he brought out the worst in Dio.

"I hope, for our sake," Dio responded, tone level, "that you will approach our discussions with the Cartel with significantly more tact."

He withdrew the ebony cane, placing it horizontal upon his lap. "That neither of us are true vampires of the family may already be seen as an affront."


"I'm sure the demons won't mind when they see their blood making piles and piles of cash." The warlock snorted, his facial tattoos wrinkling along with his nose. He turned up the radio and let the voice of Crosby fill up the ensuing silence. He decided he was done pushing Dio, for now.

The convertible turned into a secluded alleyway--the bright headlights illuminating the backstreet before them. Alucard left the engine on while he stepped out. He opened an umbrella for himself and moved over to lean casually against the hood.

"Now we just gotta wait for the demons..." The warlock explained as his companion joined him in the rain.
A collaboration with Shizuochan || tags: @woop @boop @doop

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GRAND CENTRAL STATION
NPCs: Mikael Caldwin
The Grand Central Station--as it's name implied--was certainly grand. Iconic, beautiful and known for its main concourse, it was a focal area of New York City with hundreds and hundreds of different people passing through by the hour. Unsurprisingly enough, the supernatural tended to avoid this area of the city if they could. Being stuck in a sea of the mundane could become a bit...disorienting after all.


With great displeasure, Mikael Caldwin stood outside of the station, taking refuge from the ever-pouring rain underneath a black umbrella. The vampire was the utmost image of classiness. His shiny back hair was slicked back into a business man's haircut and his tall lean form was framed in a tuxedo that simply screamed decadence and refinement. His jawline was masculine and his skin flawless. Unbeknownst to human, his canines were sharply pointed and his eyes' true color was a dark and murky red.

His thin rose tinted lips curved downwards into a tight frown when he inspected the watch wrapped around his wrist.


The last few trains would arrive at the station soon but that damned wolf was no where to be found. After all the trouble he went through in order to wake up that wretched red haired deputy Mikael had hoped the urgency of the situation would make the werewolf a little snappier on his feet.

But Mikael should have known better. Sheriff Blacklaw's kind weren't particularly known for their promptness after all. The vampire's eyebrows furrowed at the thought of those dogs. How the Council let a creature of that blood into the Sheriff position was absolutely beyond him.

The vampire shook his head before he turned for towards the door. He had more important matters to attend to than questioning the Sheriff Office's respectability.

There was a foreign Watcher aboard one of the trains. A previously unheard of occurrence and one that his bosses quickly took interest in. Mikael was tasked with seeing that the Watcher was delivered to the top floor of New Haven rather than the Sheriff's Office. At the very least Abraham's lack of an appearance would make that task easier for him.

The vampire soon found himself waiting among a crowd of humans at one of the sectioned arrival areas. He crossed his arms and clicked his tongue with great annoyance. The Watcher had better arrive soon...he thought.
tags: @woop @boop @doo

GRAMERCY PARK HOTEL
NPCs: Harvey Romano
Gramercy was planted just a walk away from Madison Square Garden. A sanctuary for the rich and affluent, the grand building was one decorated in dramatic colors of gold and silver. Grand chandeliers lined the roof and only the finest furniture graced the floor. It was no surprise to Harvey that Constance had chosen to hide away here. His lady always had remarkable taste.


It only made sense to Harvey that the letter he had sent to her earlier that day was one worthy of such a sophisticated beauty. It was silver, fringed and held together by the wine red seal of her family. His words were honeyed and apologetic and Harvey asked her for her forgiveness along with the opportunity to explain the deceit. He booked her a reservation for two at the five star restaurant built into Gramercy--The Marcel.

He also reaffirmed the fact that he loved her like no other and prayed that she still felt the same way...even after she realized what he was.

Regardless, Harvey Romano would not let any of this Watcher business get in the way of him figuring that out. The Occult and their Sheriff could very well try whisking away his woman but neither he or the Ambroses would rest until she was returned to them. He was certain of that.

Those were the thoughts that entertained him as he sat in the back his Plymouth. With a cigar held loosely between calloused fingers and two other Ambrose enforcers accompanying him, Harvey hoped that he wouldn't have to resort to violence once he arrived.

But a century of dealing with the Occult told him he wouldn't be the only one pursuing his fiancee. There would be deputies inbound now that she's awakened. As for he planned to deal with those deputies if they arrived first...well they all lived in a dog eat dog world.

And to put it simply--Harvey did not intend on being eaten anytime soon.
tags: @woop @boop @doo
 
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The ball had been a beautiful one if not a tad typical in nature. Do not be mistaken, Persephone thought that Keldia Lue's family were one of the more agreeable houses she's dealt with over the years. But her personal feelings towards them did not make their most recent social endeavor a stand out one. She danced, performed on the harp and made sure that the Mistress Lue's enemies did not attempt anything unpleasant. Quite the routine.

Nights prior to the ball Persephone was approached by these enemies in hopes she could be swayed. It wasn't beneath Persephone to take up jobs against her own contacts - it simply required more compensation than usual. While she might have considered the offer, the Spymaster ultimately turned them down. She promised her selective silence so long as they did the same.

She didn't remain true to her word, of course, or at least not exactly. The next day she approached Keldia and warned her that her enemies were growing restless and would act soon. Persephone then negotiated a deal with her contact, preying off of the fear of an assassination attempt and offered to protect the Lue household's interest for a price well beyond what she had been offered by their enemies.

This was her life and perhaps greatest skill...Persephone turned each and every situation to her favor and if she couldn't then she bowed out before it was to late. To go into a situation without the odds already tipped in your favor beforehand was risky, if not outright suicide.

Persephone had barely made her way outside the estate's grounds when the messenger managed to catch her.

Dressed in an elegant but relatively simplistic black dress, Persephone turned to the younger man and her amber eyes questioned him from underneath the line of her extravagantly feathered ebony hat. Her lips curved downwards at the thought of returning so soon. She had the most exquisite dress delivered to her home the day of the ball and Persephone was dying to try it on but alas, it seems like it would have to wait longer.

Persephone turned on her heel and was accompanied by the servant while she made her way through the courtyard set in golden sunlight. Each bush was manicured to perfection as was every tree and vine. With her heels clicking against the marble floors, Persephone than made her way through the various halls and vestibules of the estate until she came to the stunning atrium where three individuals waited for her. A non-human that she had seen plenty of times during events but never on the dance floor, Aracon seemed to have been summoned along with her.

Persephone smiled sweetly at the two sitting on the table. "What a lovely little setting...its a shame that I already had my harp sent home."
TAGS || @Shizuochan @rissa
 
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|| M R. R U T H E R F O R D ||

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Name: Frederick J. Rutherford
Nicknames: N/A
Alias: Just goes by Mr Rutherford.
Age: 36
Position: Teacher (Coach?)


Height: 6'1"
Weight: 174lbs
Hair: Ginger/Brown
Eyes: Icy Blue
Tattoo's/Marking's: Various scars all over his body.
Occupation: Teacher
Sexuality/Alignment: Bisexual


Features: Confident, charming, perceptive, well-spoken, fiercely loyal.
Flaws: Jaded, blunt, stubborn, noncommittal and self centered.
Likes: Smoking // day drinking // his students (secretly) // oldies // tailored suits // himself.
Dislikes: Responsibility // waking up early // negative outlooks on mutation //





Weaknesses:
  • One of Mr. Rutherford's most prominent problems is his general dislike of the job/responsibility in general. He's always dancing with the threat of being fired and has no qualms about causing extra stress on the faculty. Were it not for the students, the smoke-based mutant would have left on his own accord a long time ago.
  • Mr. Rutherford, while capable during battle, is not on par with some of the mutants in terms of outright strength. He's forced to rely on clever application of his smoke based abilities in order to make up for this shortcoming.
  • Besides his inclination towards repartee and flirtation, Mr. Rutherford does not enjoy the process of making and maintaining genuine relationships. He's not afraid to pull away when things get uncomfortably close.
  • He's hotheaded. While he prefers to act like he's indifferent towards his students, if you harm them he'll be the first to step up.
  • He's rather meh at physical combat.
  • Good luck trying to convince him he's wrong when he's certain he's right.
Strengths:
  • Years of having a mutation that isn't innately powerful as others has allowed Mr. Rutherford to learn how to apply his powers creatively.
  • He's quite perceptive and always thinks situations through before entering them, well...so long as he isn't directly provoked into involving himself.
  • He can relate better with troubled students than some of the other faculty as his own background was pretty troubled.
  • As one of the older faculty members, he's capable of extending his wisdom to his coworkers as well.
  • Mr. Rutherford has taken marksmen classes over the years.
Fears: His biggest fear is to see the demise of his students. Mr. Rutherford is also afraid of himself at times and afraid of how much commitment scares him. While his behavior might imply otherwise, he fears and doesn't wish to be fired.
Secrets: Underneath his jaded, standoffish nature Mr. Rutherford wants the best for his students. He cares for them more than they will ever know.




Weapon: A collapsible police baton, wooden boomerang
Ability:
1) Intuitive Aptitude: Amadeus inherently understands the inner workings of constructed devices, systems and machines, seemingly irrespective of complexity. This understanding is part 'feel', and enables him to understand vulnerabilities, locations of power sources without any existing scientific knowledge. Most usefully, it allows him learn how to handle and operate these devices near instantly.


2) Object Duplication: By holding or touching an object with either hand, Amadeus is able to near instantaneously bring into existence a perfect copy in/near his other hand (although duplicated organic objects are without life, and objects of a magical nature are without magic). The maximum size of object that can be duplicated is about the size of a car, although there must be enough space for it to emerge near Amadeus' hand.

Furthermore, Amadeus is able to 'catalogue' the last three unique objects he's duplicated, and create duplicates without needing to hold/touch the original.

3) Object Tracking: Amadeus is able to mentally pinpoint the exact location of the last three unique objects he's made copies of, as well as all the duplicates he's generated of them.



Relationship: Single
Crush: N/A
Friends:
Enemies:
Bio: A particularly intelligent student all throughout grade school and high school, he was nonetheless reserved and withdrawn, burying himself in whether school assignment came his way. He was adept at avoiding confrontation from bullies, although friends were in short supply. When it came down to it, his support system were his family; mother, father, and two elder siblings, a brother and a sister.


His mutation manifested in a case of power incontinence, although removed from public view – he was in a bathroom stall when his latent mutation kicked into overdrive, duplicating copious amounts of toilet paper. Without control of his power, he found objects sprouting into existence without rhyme or reason everywhere he went.

Hopelessly lost and unsure what his family would do upon discovering that he was something other than normal human, he ran, abandoning his home, relinquishing his family. Eventually, the people at the Academy located him, and took Amadeus into the fold. At the age of 19, Amadeus is one of the older students, known for being intelligent and overly anxious in equal measure.

Favorite Song: Blackbird – The Beatles


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[bg=#333333]C H A R A C T E R | S H E E T[/bg]​

Tombstone - Adam Jensen​

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⌜ABOUT⌟
name: Jäger, A. Diederick
gender: Male ♂
age: 56
place of birth: Bonheim
height: 185cm/6'1"
weight: 78kg/174lbs
appearance: Diederick is a physically imposing older man who's seemingly permanent weary expression speaks testament to his years in Creation. Hard lines above and around a pair of electric blue eyes, Diederick's visage is one that is as striking as it is somber. His hair—which was once a rich dark brown—has gone completely gray over the years. Physically, Diederick is built strongly despite some noticeable wear and tear. Most of his muscle is centered around his upper body and forearms while admittedly he has a rounder midsection thanks to years of alcohol abuse. Moreover, Diederick's has scars spanning his entire form and a cigarette perpetually finds its way between his lips. His right arm was amputated long ago and has since been replaced by a fully functional prosthetic substitute. He typically wears a mask while traversing the wastelands of Create.

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⌜PERSONAL⌟
personality: A former Watcher-rank agent of the Magna Corp, Diederick is well capable of conducting himself in a manner that is professional and befitting of a military man. Nobody gives a damn about professionalism in the wastes though. Gruff, firm, but a distinct penchant for cynical wit, Diederick is ultimately the chaotic neutral sort. While he may have his own code of morals that he follows to a fault, he no longer feels the need to force his way of thinking on others. He is willing to overlook the crime and vice of others so long as he isn't directly affected. Try and pick a fight with him however and he won't hesitate to put a bullet right between your eyes.

history:
○ [2245] - Diederick Alfonse Jäger is born into a comfortable upbringing within the heart of Bonheim. His father was a well respected agent of Magna and his mother, a socialite with a hidden mean streak. He is groomed from very early on to follow his father into the Corp.
○ [2263] - At the age of eighteen, Diederick joins the Magna Corp as a novice and flies through training. Fellow entry-level agents treat him with disdain, inferring that his father was pulling strings in order for Diederick to progress so quickly.
○ [2264] - Within a year of joining, Diederick becomes a fully fledged officer garnering attention in particular for his accuracy with firearms. He gets placed in a border security position handling anyone who attempts to enter or leave Bonheim without Magna Corp's sanction.
○ [2271] - Seven years into the job, cracks in Diederick's loyalty to Magna Corp begin to show. After capturing plenty escapees and being forced into listening to their stories while transporting them he begins to feel conflicted about the very laws he's sworn to enforcing.
○ [2275] - After twelve years of service, Diederick get promoted to the position of Watcher. His sharpshooting is as good as ever. He meets and falls in love with a middle-district immigrant from Atlas who came to Bonheim on less than savory terms. Fiona.
○ [2282] - Life shifts drastically for Diederick when the emperor dies and his granddaughter succeeds his place. He wants to marry Fiona but his lover, who was dissatisfied by how Magna Corp ran things in the city, is determined to leave Bonheim before settling down.
○ [2283] - Diederick and Fiona apply to leave the city but are turned down. Fiona, refusing to give up, creates a plan so they can leave. The evening of their escape unexpected circumstances make it scrappy but they manage. Slowly but surely they make the return to Atlas.
○ [2288] - Diederick and Fiona marry and live life quietly in Atlas under aliases. They have a daughter together, Isabelle, whom they love.
○ [2291] - Bonheim declares war on Atlas and intending to keep his family safe, Diederick put his sharpshooting abilities to use by joining the war effort. A stray mine in the battlefield maims the man but he survives and is brought back home and given a mechanical arm.
○ [2295] - An attack from Bonheim hits the neighborhood where Diederick is living and he is powerless to prevent the death of his wife and child. Diederick leaves Atlas heartbroken and furious and assassinates a few high ranking Watchers in retaliation. He is then branded a Rogue and given a bounty before disappearing once more into the wastes.

⌜POWERS & ABILITIES⌟
eclipse power: N/A
Lumina: N/A
Monarch Corpse Parts: N/A
Skills: Sharpshooter ⌯ Physical Combatant ⌯ Wasteland Survivor ⌯

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SCENE OBJECTIVES: [spoili] Introduce your characters in the scene they are tagged in. If you need any help with direction or would like to collaborate with me on your post hit me up with a PM.[/spoili]
 
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HOME PLANET: The Infrastructure
LIFE SPAN: 100-120 Years (there are outliers)
DEFINING TRAITS:
➤ Large Cat faces; Fur Covered Bodies; Claws for Hands ➤ Views through a Basic and Infrared Spectrum ➤ Communicates Verbally; Needs Translator, Communicates Through Smell; Only other Feoris can sense this ➤ Digitigrade: Two Arms, Two Legs ➤ Two Genders ➤ Average Height: 6-7ft
GOVERNMENT STYLE: Monarchy
RELIGION: Worship Elder Spirits
MILITARY: High
MAGICAL SPECIALIZATION: Apply +1 to Combat Magic
BASIC HISTORY: The Feoris were the second prime species. They are a very war heavy species that pride their military over their culture. As such, they do not produce art, music, or anything of the softer arts. A Feoris spends 100 years in the military before being allowed to find an occupation after that. Usually, they stay in the military or head out into the galaxy to take security jobs. They're a volatile species that is more about shooting first and talking later. Yet, their military is the best in the galaxy.
SPECIES BONUS: Complex Military Training
SPECIES DEFICIT:

HOW TO FIND PICTURES: [spoili]Search "khajiit". Probably the easiest way to find a picture for the species. Please avoid any humanizing or sexualization, as neither apply to this RP. Make sure the cat head is an anatomically correct cat head. Probably the easiest way to describe it is "anthro" not "furry."[/spoili]

GM NOTES: [spoili]Fun fact, the upper echelon of the Feoris are usually leonid. Beyond that it cycles down predatory cat style until you get to cats with house cat faces. The Feoris are the most aggressive and warmongering of species. They're quick to anger and even quicker to be offended. If you play a Feoris, your character is on a hair trigger. Not to say that are perpetually volatile, but they'll solve more problems with yelling and violence than otherwise.[/spoili]


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HOME PLANET: Ryyskha
LIFE SPAN: 200-300 years
DEFINING TRAITS:
➤ Always Wears Mask and Hides Skin ➤ Views through a Basic Spectrum ➤ Communicates Verbally and With Hands ➤ Plantigrade: Four Arms, Two Legs ➤ Two Genders ➤ Average Height: 7-8ft​
GOVERNMENT STYLE: Bureaucratic
RELIGION: None
MILITARY: Mid-High
MAGICAL SPECIALIZATION: Apply +2 to Sensing
BASIC HISTORY: The Arkopolis were the first into space, but oddly enough the third species to be considered Prime. Their government is basically a structure of corporations that all vye to be the most profitable. Currently, the Norahm Corporation holds that title, but it is always a quickly shifting battle. The Arkopolis are the ones that funded the Heart of the Galaxy, and while their military is not the strongest in firepower, it is the largest. That being said, they aren't prone to warcraft and would rather find a way to negotiate/extort the rest of the galaxy.
SPECIES BONUS: Access to Experimental and New Technology
SPECIES DEFICIT: Least Trusted Species in Galaxy

HOW TO FIND PICTURES: [spoili]Search "Scifi Mask Art" You will probably have to click around to get exactly what you want, but that is the quickest way to start.[/spoili]

GM NOTES: [spoili]They don't remove their masks or their coverings for anyone other than immediate family and spouses. So, please no removing your coverings willy-nilly, unless you want to incur the wrath of the Arkopolis and me. I will send you a PM letting you know how they look underneath the masks. I ask that you don't tell people, but I'm not your mom. If I was your mom, I'd tell you to brush your teeth more. I just like to keep meta knowledge down.[/spoili]


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HOME PLANET: Night's Sovereign
LIFE SPAN: Upwards of 1000 Years
DEFINING TRAITS:
➤ Elven Appearance; Skin colors range from Pinks, to Pinkish Browns, to Purples, to Blues ➤ VViews through a Basic and Empathic Spectrum ➤ Communicates Verbally ➤ Plantigrade: Two Arms, Two Legs ➤ Two Genders ➤ Average Height: 5-6ft​
GOVERNMENT STYLE: Monarchy
RELIGION: A Strict God System
MILITARY: Mid
MAGICAL SPECIALIZATION: Apply +1 to Sensing and +1 to Defensive Magic
BASIC HISTORY:The Oman-Ehl are the only race that closely resemble humans. It is believed they come from the same strain. That being said, the Oman-Ehl are viewed under a much more mystic light. They are considered beautiful, powerful, and come from a society that enjoys peace, but can have a nasty edge if tried. While they have a strong, unified government and plent of representation, there is a sort of coveting of them by other species due to their flawless looks and natures. Sometimes they are viewed less as an important, space-faring race but a fetishized sex symbol. While they've been railing against that for years, their harsh stance against the Oman-Ehk does not help.
SPECIES BONUS: Good Terms with All Species and Naturally Appealing
SPECIES DEFICIT: Have Frailer Bodies and Weak Immune Systems

HOW TO FIND PICTURES: [spoili]Search "elf". Seriously. While I would like for your elf to have a skin color that isn't normal, I won't bar you from it. I understand it is easier to find more human skin colors. Just make sure that the picture isn't fantasy. There are plenty of non-fantasy elves. Tryin "shadowrun elf" for more futuristic ones.[/spoili]

GM NOTES: [spoili]Yes this is the Mary Sue pretty race. That being said, the rest of the galaxy has figured it out, and so the Oman-Ehl have to fight harder to make themselves an intimidating force. Their prejudice against the Oman-Ehk, yet inevitable acceptance due to their prowess in battle, haven't helped their image. The Oman-Ehl are a good race if you want to be liked by most people, and enjoy being hit on by most people. [/spoili]


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HOME PLANET: Earth (Extinct) Eden 5 (in the Neft Cluster)
LIFE SPAN: 70-100 years
DEFINING TRAITS:
➤ Covered in Skin and Hair ➤ Views through a Basic Spectrum ➤ Communicates Verbally ➤ Plantigrade; Two Arms, Two Legs ➤ Two Genders ➤ Average Height: 5-6ft​
GOVERNMENT STYLE: Democratic
RELIGION: Versatile
MILITARY: Low
MAGICAL SPECIALIZATION: None
BASIC HISTORY: Became a Prime Species after they discovered a vaccination against the Hunger's toxin that turns any life into Devourers. While they lack of a strong military presence due most of their population being destroyed in the first Hunger attack, they have numerous specialized task forces that keep them from being viewed as incompetent. They are the only species unable to perform magic due to the fact that their native solar system lacked obelisks.
SPECIES BONUS: Immune to Hunger Toxin
SPECIES DEFICIT: Unable to Perform Magic

HOW TO FIND PICTURES: [spoili]*stares hard*[/spoili]

GM NOTES: [spoili]Out of all the species, humans are viewed as the least competent of the primes. They've only curried favor due to their vaccination and preparedness against the Hunger. They are viewed as the galaxy's moochers. The only species that views them well are the Neft.[/spoili]


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HOME PLANET: Nest
LIFE SPAN: 500-700 Years
DEFINING TRAITS:
➤ Avian Heads, Feather Covered Bodies, Claws for Fingers ➤ Views through a Low Spectrum; Hearing is Advanced and Basically is Their Sight ➤ Requires Translator due to Bird Sounds ➤ Digitigrade; Two Arms, Two Legs ➤ Two Genders ➤Average Height: 4-5ft​
GOVERNMENT STYLE: Theological
RELIGION: Obeliskian
MILITARY: Low-Mid
MAGICAL SPECIALIZATION: Apply +2 to Any Category
BASIC HISTORY: The Neft's homeworld is covered in Obelisks. Their ancient culture studied them and worshipped them. While the advance of science has lessened their servitude to the obelisks, they still worship them. The Neft are the caretakers of the Obelisks and the peacekeepers of the galaxy. They have never fought a war and have decided to never fight one in the future. Yet, the Hunger may change their mind.
SPECIES BONUS: Magically Inclined (Apply an Additional +1 to any Magic)
SPECIES DEFICIT: Inexperienced in Warcraft

HOW TO FIND PICTURES: [spoili] Search for "bird alien" or "bird people." All that is required is that they have an anatomically correct birdhead. And while they are covered in feathers they do not have wings and cannot fly. Sorry, not sorry.
[/spoili]

GM NOTES: [spoili] The Neft have never fought any of the other species. They are the keepers of the Obelisks, and because of that are viewed more as consuls and mentors than anything else. So, most opinions, exception being the humans, are very neutral. While you can play the character any way you want, they're a very passive species. So, don't choose them if you want to play a "balls to the wall" character.[/spoili]


8GD8mAn.png
[/CENTER]
HOME PLANET: None, they exist solely on various ships in space.
LIFE SPAN: Unknown; As long as they can stay Viable
DEFINING TRAITS:
➤ Robotic ➤ Views through a Digital Spectrum that Can Take Any Specific Sort of Sight ➤ Communicates Verbally;Communicates through Lights; Communicates through Interface ➤ Grade of Leg, Number of Arms, Number of Legs all Vary ➤ No Gender ➤ Average Height: Variable​
GOVERNMENT STYLE: None
RELIGION: None
MILITARY: Mid
MAGICAL SPECIALIZATION: Apply +1 to Defense or Combat Magic
BASIC HISTORY:The GEAR were the first prime species, because they were the first species to exist in the galaxy. It is believed that they were a self-creating machine that formed from technology left over from a dead species. They formed themselves, uplifted themselves, and sent themselves into space. GEAR are respected as the first species to establish the Prime and to help uplift other species. Yet, they do not view themselves as the beginning and ending of all species, but equal and competent to any organic.
SPECIES BONUS: Capable of Any Form and Regenerating with Technology
SPECIES DEFICIT: The GEAR are not United, and as Such Have Little Clout in Political Affairs

HOW TO FIND PICTURES: [spoili]Search "robot" or any variation of such. Please remember, the GEAR built themselves. They were not built by another species. As such, they do not represent or look like another species. Sure, over time they may have made themselves with an appropriate amount of legs and arms to not seem so off putting, but they wouldn't fully make themselves look like any species. So, choose something that is robotic but not an android.[/spoili]

GM NOTES: [spoili]While the GEAR are robots, they are not unfeeling things that have rebelled against their masters. They understand emotions, and they've evolved enough to display this emotions. Some display better than others. They are not the robots of any sort of AI movie or game. They're their own species.
[/spoili]
 
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15

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A modern, superhero roleplay.

Justice City. On the nose, sure. But in its defense: it works. Allegedly.
INTRODUCTION
One of the younger cities of Florida, it has become large and prosperous, with a population of 11 million, thanks to the likes of Goldstar, Captain T, and the sheer amount of aspiring and established crimefighters that make their rounds here. This is Justice City, where the chief exports are paragons of heroism and exemplars of villainy that do battle on the daily. A bit violent, perhaps, but it makes for good headlines, and even better profits.

In this era of heroism, one has to make a buck. Fighting crime costs money - hospital bills, reimbursements for property damage, equipment, proper training, damages of reputation, lawsuits. Good thing heroism pays; provided you're a 'Corper', a derogatory term for a Corporate-Sponsored hero (some, as it were, prefer the old school days of non-profit vigilantism). Heroes who are adverse to pauper-lifestyles look for corporations to sponsor them - in return for a hefty paycheque, state-of-the-art equipment and PR representatives, heroes serve as the public image of corporations, symbols of the company's dedication to social responsibility.

While the adoring masses flash their new-age cellphone cameras to capture the pizzazz of sponsored heroes, villainy and the grittier aspects of the corporate underbelly still rear their ugly heads in Justice City, which makes heroism not just an entrepreneurial endeavor, but also crucial to the city's safety. Hero Schools exist to mold the talented and uniquely gifted heroes of the future.
O4MoMfT.png
Perhaps the world's finest Hero institution, and one of several major hero schools located in the United States of America. The school's primary selling point is to offer aspiring heroes the education and training needed to enter the world of professional heroism - from a societal standpoint, however, it also carries the responsibility of steering uniquely capable individuals away from unsavory exploitation, and ensuring that the more volatile of powered beings are able to safely function in society. To that end, this school - similar to many a hero school - finds itself torn between its two primary objectives; producing the newest crop of professional heroes, as well as instilling responsibility and ethics amongst the talented students.

[Insert School Name] has classes centered around social responsibilities, combat, ordinary school curriculum necessary for life in society, and media presentation. Some of the greatest PR masters and retired media moguls find a calling here, helping mold students into marketable heroes - providing gimmicks, hero names and outfit concepts.

Students deemed applicable are grouped together into teams for hands-on experience - sometimes being held on call as auxiliary hero teams for lesser missions. Trial by fire is not uncommon for the more advanced students, a necessity given the nature of the calling.

As a beacon of heroes, the school is a prime target for acts of villainy and terrorism. As such, in addition to the veritable army of powered students and teachers, the entire school is composed of a jet-black metal alloy, capable of resisting the heaviest of munitions. Security is top-of-the-line, with state-of-the-art technology supplementing trained protectors.
LOCATIONS
The Five Boroughs: Taking a page out of New York City's book, Justice City is organized into five boroughs (county-level entities) each with their own distinct culture and history, as well as sets of government powers, albeit with each borough government inferior to the city wide government.

  • Analogous to New York's Manhattan, New Rome is the densely populated mecca of Justice City, and its center for all things commercial, financial and administrative. Corporations, banks and embassies establish headquarters here, forming a veritable forestry of skyscrapers. Culture is as if privatized here, disseminated in the form of immaculate Chinatowns, Little Italy's and Mexicotown's, containing only the finest of each culture's wares and cuisines.

    Points of Interest
    New Prosperity Bank - Said to contain the world's largest amount of holdings.
    Sacred Trust Hospital - The world's largest hospital, home to some of each field's finest doctors and surgeons.
    Numerous embassies/corporation headquarters
    Pagoda Mall - The world's largest mall.
    The Justice Times - Largest newspaper publisher in Justice City!
  • It would be a little on the nose and questionable to name the district of Justice City with the highest amount of crime and poverty 'Hell's Side'. Nonetheless, it's been done - after all, we live in 'Justice City'. With that said, rejuvenation projects have been underway for the better part of a decade, and strides have been made towards the borough's underlying infrastructures.

    Points of Interest
    St. Hubert's (largest prison of Justice City, specially designed to contain 'supers')
    The Sanctuarium (asylum of questionable nature)
    TBA
    TBA
  • A suburban dream, and the most heavily populated of the Boroughs, being filled with residential areas and mixed use (residential + commercial) areas.

    Points of Interest
    TBA
    TBA
    TBA
    TBA
    TBA
    TBA
  • Identified by its healthy, prosperous flourish, without the overly abundant sheen of commercialization. Culturally, and socially diverse, Kingsville is known as a beacon of artistry, with museums, art shows and concert halls abound, and locally-owned stores upon the boardwalks.

    Points of Interest
    Mulholland Park - Largest park in Justice City, popular rallying point.
    Harkwell Academy for Future Heros
    TBA
    TBA
    TBA
  • A storied borough filled with character and culture. Racially diverse, with all sorts of cultures making their mark on their neighborhoods both demographically and architecturally. Second to New Rome in its cultural and commercial prominence.

    Points of Interest
    TBA
    TBA
    TBA
    TBA
    TBA



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HYPERION LEAGUE INCORPORATED
You know their names, you know their faces, well their costumed ones anyway, you know their power sets, and you know what products they endorse. They are the A-Team of all A-Teams. They save you from not only a tentacled, evil, space monsters but also from bad hair days. They're everywhere and anywhere. One would have to live in a cabin, deep in the woods, and hopefully away from muderous tree crabs, to not know they existed.

Of course, they're not the only team at Hyperion League Inc., they're just the only one that gets the name Hyperion League. There are numerous other super teams with their own gimicks, life-saving abilities, arch-nemises, and endorsements. But they're more likely to sell you toilet paper in the fifth pages of a newspaper, who reads those anymore, than to be on a bulletin board. Anyone with a power, set of skills, or just a rad suit and grappling hook, want to be a part of the Hyperion League, but there are only seven members, and one of them is immortal.​

So, good luck.

THE A-TEAM OF A-TEAMS

GOLDSTAR | Leader of the Hyperion League | Immortality, Flight, Super Strength, Hand Lasers, and Expert Marksmanship

GOLDSTAR
Gold Star has been the leader of the Hyperion League since the beginning of it. There are rumors that he founded it. Still, he's a well-mannered hero and a great leader. The Hyperion League has never lost at his hands. Unlike a lot of the other Hyperion League members, he doesn't endorse any products.The only thing he does endorse is not killing, which is odd for a man with both hand lasers AND a gun.

GALACTICA | Alien Sorceress and Bombshell of the League | Flying, Magic, Boobs

GALACTICA
Galatika comes from Ninoria, a planet who has a population exactly like humans except with the added bonuses of flight and magic. When she's not busy being a hero, she's an underwear model and pretty much in every thirteen year-old's spank bank. She's had torrid affairs with most of the members of the Hyperion League except for Pixel. Beyond her appearance she's actually one of the stronger fighters in the League, having gone toe-to-toe with Destructor, and putting him behind bars.

FLASH FIRE | Group Speedster and Social Issue Icon | Super speed, Super Speed Induced Fires

FLASH FIRE
Flash Fire is an outspoken environmentalist and human rights activist. If something horrible is happening in the world, she'll be there. And she can be there almost immediately given her powers. That's made her rather absentee in the League, but she always there for the big fights. Her abilities make her a powerhouse. She endorses several charities, gluten free foods, vegan foods, and vegan clothing. She has a vlog that is insanely popular and meme-able.

KID T | Group Sidekick and Angsty Teen | Flying, Telekinesis

KID T
Kid-T was Captain-T's sidekick until he died--heart attack from way too many drugs. After that, she auditioned for the Hyperion League and made it in. When she started in the league, she was a teen, but at this moment in time she's in her mid-twenties. It's well known that she dislikes the "Kid" part of her name. She endorses clothing, makeup, phones, and internet social media. She's the sass of the group, capable of doling out insults and punches in fair amounts.

BLACK ICE | Group Badass | Ice Creation and Manipulation, Martial Arts

BLACK ICE
Black Ice was a loner rogue that managed to make it into the Hyperion League when he realized he needed help fighting his archenemisis King Krystal--who is way more formidable than his name makes him out to be. With the League's help, he was able to defeat the villian, and he joined up afterwards. He's still pretty offset from the group, but he does show up for the big fights and is known to have literally handed a few bad guy's their own asses..

PIXEL | Group Enigma and Cybernetics Expert | Internet Powers (?)

PIXEL
Pixel is [Never gonna give you up, never gonna let you down
Never gonna run around and desert you
Never gonna make you cry, never gonna say goodbye
Never gonna tell a lie and hurt you
Sorry. Nothing Personal. But It's Personal.]
.

SONIC SAINT | Group Genius and Lovable Dork | Creates Sonic Waves and Manipulates Sound

SONIC SAINT
Pixel is While Sonic Saint has the least powerful skill set, he does have something none of the other members have--genius level intellect. He's able to defeat most of his enemies solely through exploiting weakpoints and patterns. And as such, has become an invaluable member of the Hyperion League, sometimes helming missions instead of Gold Star. He endoreses scientific everything and alternative energy. Despite not being outspoken, he is a big cavalier for global warming and even has put himself on the task of fixing it.

 
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@Shizuochan @Tyrannosaurus Rekt

HMMM tagging u guys so you can check out progress above

there are a lot of moving parts but uh they are def subject to change. TELL ME WHAT I GOTTA DO IN THE DISCORDS


cute bear.png

[spoili]Justice City. On the nose, sure. But in its defense: it works. Allegedly.

One of the younger cities of Florida, it has become large and prosperous, with a population of 11 million, thanks to [Insert Popular Hero Here] and the sheer amount of aspiring and established crimefighters that make their rounds here. This is Justice City, where the chief exports are paragons of heroism and exemplars of villainy that do battle on the daily. A bit violent, perhaps, but it makes for good headlines, and even better profits.

In this era of heroism, one has to make a buck. Fighting crime costs money - hospital bills, reimbursements for property damage, equipment, proper training, damages of reputation, lawsuits. Good thing heroism pays; provided you're a 'Corper', a derogatory term for a Corporate-Sponsored hero (some, as it were, prefer the old school days of non-profit vigilantism). Heroes who are adverse to pauper-lifestyles look for corporations to sponsor them - in return for a hefty paycheque, state-of-the-art equipment and PR representatives, heroes serve as the public image of corporations, symbols of the company's dedication to social responsibility.

While the adoring masses flash their new-age cellphone cameras to capture the pizzazz of sponsored heroes, villainy and the grittier aspects of the corporate underbelly still rear their ugly heads in Justice City, which makes heroism not just an entrepreneurial endeavor, but also crucial to the city's safety. Hero Schools exist to mold the talented and uniquely gifted heroes of the future.

[Insert School Name Here], in particular, is one of the Ivy League of Hero Schools.
school info
[Insert School Name Here]

Perhaps the world's finest Hero institution, and one of several major hero schools located in the United States of America. The school's primary selling point is to offer aspiring heroes the education and training needed to enter the world of professional heroism - from a societal standpoint, however, it also carries the responsibility of steering uniquely capable individuals away from unsavory exploitation, and ensuring that the more volatile of powered beings are able to safely function in society. To that end, this school - similar to many a hero school - finds itself torn between its two primary objectives; producing the newest crop of professional heroes, as well as instilling responsibility and ethics amongst the talented students.

[Insert School Name] has classes centered around social responsibilities, combat, ordinary school curriculum necessary for life in society, and media presentation. Some of the greatest PR masters and retired media moguls find a calling here, helping mold students into marketable heroes - providing gimmicks, hero names and outfit concepts.

Students deemed applicable are grouped together into teams for hands-on experience - sometimes being held on call as auxiliary hero teams for lesser missions. Trial by fire is not uncommon for the more advanced students, a necessity given the nature of the calling.

As a beacon of heroes, the school is a prime target for acts of villainy and terrorism. As such, in addition to the veritable army of powered students and teachers, the entire school is composed of a jet-black metal alloy, capable of resisting the heaviest of munitions. Security is top-of-the-line, with state-of-the-art technology supplementing trained protectors.
The Five Boroughs: Taking a page out of New York City's book, Justice City is organized into five boroughs (county-level entities) each with their own distinct culture and history, as well as sets of government powers, albeit with each borough government inferior to the city wide government.

Hell's Side: It would be a little on the nose and questionable to name the district of Justice City with the highest amount of crime and poverty 'Hell's Side'. Nonetheless, it's been done - after all, we live in 'Justice City'. With that said, rejuvenation projects have been underway for the better part of a decade, and strides have been made towards the borough's underlying infrastructures.
Points of Interest: St. Hubert's (largest prison of Justice City, specially designed to contain 'supers'), the Sanctuarium (asylum of questionable nature)

Yorkdale: A suburban dream, and the most heavily populated of the Boroughs, being filled with residential areas and mixed use (residential + commercial) areas.


New Rome: Analogous to New York's Manhattan, New Rome is the densely populated mecca of Justice City, and its center for all things commercial, financial and administrative. Corporations, banks and embassies establish headquarters here, forming a veritable forestry of skyscrapers. Culture is as if privatized here, disseminated in the form of immaculate Chinatowns, Little Italy's and Mexicotown's, containing only the finest of each culture's wares and cuisines.
Points of Interest: New Prosperity Bank (said to contain the world's largest amount of holdings), Sacred Trust Hospital (the world's largest hospital, home to some of each field's finest doctors and surgeons), numerous embassies/corporation headquarters, Pagoda Mall (world's largest mall), The Justice Times (largest newspaper publisher in Justice City!)
Kingsville: Identified by its healthy, prosperous flourish, without the overly abundant sheen of commercialization. Culturally, and socially diverse, Kingsville is known as a beacon of artistry, with museums, art shows and concert halls abound, and locally-owned stores upon the boardwalks.
Points of Interest: Mulholland Park (largest park in Justice City, popular rallying point), [Insert Hero School Name]

Oldline: A storied borough filled with character and culture. Racially diverse, with all sorts of cultures making their mark on their neighborhoods both demographically and architecturally. Second to New Rome in its cultural and commercial prominence.
Hyperion League Inc: You know their names, you know their faces, well their costumed ones anyway, you know their power sets, and you know what products they endorse. They are the A-Team of all A-Teams. They save you from not only a tentacled, evil, space monsters but also from bad hair days. They're everywhere and anywhere. One would have to live in a cabin, deep in the woods, and hopefully away from muderous tree crabs, to not know they existed. Of course, they're not the only team at Hyperion League Inc., they're just the only one that gets the name Hyperion League. There are numerous other super teams with their own gimicks, life-saving abilities, arch-nemises, and endorsements. But they're more likely to sell you toilet paper in the fifth pages of a newspaper, who reads those anymore, than to be on a bulletin board. Anyone with a power, set of skills, or just a rad suit and grappling hook, want to be a part of the Hyperion League, but there are only seven members, and one of them is immortal. So, good luck.
Gold Star: Leader of the Hyperion League
Power Set: Immortality, Flight, Super Strength, Hand Lasers, and Expert Marksmanship
Gold Star has been the leader of the Hyperion League since the beginning of it. There are rumors that he founded it. Still, he's a well-mannered hero and a great leader. The Hyperion League has never lost at his hands. Unlike a lot of the other Hyperion League members, he doesn't endorse any products.The only thing he does endorse is not killing, which is odd for a man with both hand lasers AND a gun.
Galatika: Alien Sorceress and Bombshell of the League
Power Set: Flying, Magic, Boobs
Galatika comes from Ninoria, a planet who has a population exactly like humans except with the added bonuses of flight and magic. When she's not busy being a hero, she's an underwear model and pretty much in every thirteen year-old's spank bank. She's had torrid affairs with most of the members of the Hyperion League except for Pixel. Beyond her appearance she's actually one of the stronger fighters in the League, having gone toe-to-toe with Destructor, and putting him behind bars.
Flash Fire: Group Speedster and Social Issue Icon
Power Set: Super Speed and Creating Fire through Said Speed
Flash Fire is an outspoken environmentalist and human rights activist. If something horrible is happening in the world, she'll be there. And she can be there almost immediately given her powers. That's made her rather absentee in the League, but she always there for the big fights. Her abilities make her a powerhouse. She endorses several charities, gluten free foods, vegan foods, and vegan clothing. She has a vlog that is insanely popular and meme-able.
Kid-T: Group Sidekick and Angsty Teen
Power Set: Flying, Telekinesis
Kid-T was Captain-T's sidekick until he died--heart attack from way too many drugs. After that, she auditioned for the Hyperion League and made it in. When she started in the league, she was a teen, but at this moment in time she's in her mid-twenties. It's well known that she dislikes the "Kid" part of her name. She endorses clothing, makeup, phones, and internet social media. She's the sass of the group, capable of doling out insults and punches in fair amounts.
Black Ice: Group Badass
Power Set: Ice Creation and Manipulation, Martial Arts
Black Ice was a loner rogue that managed to make it into the Hyperion League when he realized he needed help fighting his archenemisis King Krystal--who is way more formidable than his name makes him out to be. With the League's help, he was able to defeat the villian, and he joined up afterwards. He's still pretty offset from the group, but he does show up for the big fights and is known to have literally handed a few bad guy's their own asses.
Sonic Saint: Group Genius and Loveable Dork
Power Set: Creates Sonic Waves and Manipulates Sound
While Sonic Saint has the least powerful skill set, he does have something none of the other members have--genius level intellect. He's able to defeat most of his enemies solely through exploiting weakpoints and patterns. And as such, has become an invaluable member of the Hyperion League, sometimes helming missions instead of Gold Star. He endoreses scientific everything and alternative energy. Despite not being outspoken, he is a big cavalier for global warming and even has put himself on the task of fixing it.
Pixel: Group Engima and Cybernetics Expert
Power Set: Internet Powers (?)
Pixel is [Never gonna give you up, never gonna let you down
Never gonna run around and desert you
Never gonna make you cry, never gonna say goodbye
Never gonna tell a lie and hurt you
Sorry. Nothing Personal. But It's Personal.]
NAME:
MONIKER: If you are a student you get a temporary one made my Headmistress Harkwell; if you a Professor, you get to make up your own
AGE: 16-29 Students, 25-Up Professors
GENDER:
SEXUALITY:
ETHNICITY:
YEARS AT ACADEMY: Considering that anyone could get here at any time, ages and grades are really murky. So, students are just lumped on how long they've been here. Please see rules for the lowest and highest age range.
BASIC DESCRIPTION: This is along with your character picture. Usually, these things are only faces, so just a blurb about body type, posture, general dress, etc. This does not ave to be long.
POWERS: For each power, please list a weakness with that power. Max of three powers. Please read the rules for what is not allowed. Please avoid having the same power set as another player.
PROMPT: Jean Harkwell has the magnificent gift of walking through dreams, not that you know this. But she visits each candidate before they're admitted into the Academy. There she arrives in whatever dream state you are in, takes on a familiar face in your day to day, and ask three questions: "why do you want to be a hero?" "What are your strengths?" "What are your weaknesses?" That being said, the questions don't have to outright read like that, and there could be other questions interspersed, but those are the minimum. Please write a prompt including that. This will count as your personality and biography
For Villians:
MONIKER:
AGE: Any Age
GENDER:
SEXUALITY:
ETHNICITY:
BASIC DESCRIPTION: This is along with your character picture. Usually, these things are only faces, so just a blurb about body type, posture, general dress, etc. This does not ave to be long.
POWERS: For each power, please list a weakness with that power. Max of three powers. Please read the rules for what is not allowed. Please avoid having the same power set as another player.[/spoili]
 
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CURRENT GMs: Tyrranosaurus Rekt, Shizuochan and BearEnthusiast
I No Godmodding, Power Playing, Generally Being a Dick
II No Meta Game. If you know something that your character does not know, don't make your character know it. I feel as if this is common sense, but it has happened.
III One post every week.
IV Be capable of creating: a) A student b) A teacher c) A badguy. All we need to begin with is a student and a teacher. Your student will be your 80% of the time character, while your badguy and teacher will be shared.
V We don't want to limit creativity when it comes to powers but there are some things we simply won't be accepting.
  • Total Invulnerability: It's fine if your character is invulnerable to a few things. But invulnerable to ALL things. NOPE. NOPE.
  • Mind Control: Hard Pass. Look this is a Mary Sue power. No Mary Sue for you.
  • Total Telepathy: We don't mind a bit of telepathy, but no TOTAL telepathy. Please talk with people you are mind reading to find out what exactly they want to project.
  • No Gods: Yep, there are gods in all superhero universes, but we want to avoid that here due to their massive gamete of powers.
  • No Time Travelers: It's fine if you are a time traveler that has a limited skill set. But please don't be from the future with all the powers. No.
VI Pictures can be photography or realistic illustrations. No anime.
VII The age of characters should be 16-29. This school is not a basic highschool. So your character should treat it as a highschool/college.
VIII You should be willing to write an arc for the RP. The entire RP is not written by us and us alone. You should be able to create your own missions going forward.



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FOR STUDENTS AND PROFESSORS
NAME:
MONIKER: If you are a student you get a temporary one made my Headmistress Harkwell; if you a Professor, you get to make up your own
AGE: 16-29 Students, 25-Up Professors
GENDER:
SEXUALITY:
ETHNICITY:
YEARS AT ACADEMY: Considering that anyone could get here at any time, ages and grades are really murky. So, students are just lumped on how long they've been here. Please see rules for the lowest and highest age range.
BASIC DESCRIPTION: This is along with your character picture. Usually, these things are only faces, so just a blurb about body type, posture, general dress, etc. This does not ave to be long.
POWERS: For each power, please list a weakness with that power. Max of three powers. Please read the rules for what is not allowed. Please avoid having the same power set as another player.
PROMPT: Jean Harkwell has the magnificent gift of walking through dreams, not that you know this. But she visits each candidate before they're admitted into the Academy. There she arrives in whatever dream state you are in, takes on a familiar face in your day to day, and ask three questions: "why do you want to be a hero?" "What are your strengths?" "What are your weaknesses?" That being said, the questions don't have to outright read like that, and there could be other questions interspersed, but those are the minimum. Please write a prompt including that. This will count as your personality and biography.
FOR VILLAINS
MONIKER:
AGE: Any Age
GENDER:
SEXUALITY:
ETHNICITY:
BASIC DESCRIPTION: This is along with your character picture. Usually, these things are only faces, so just a blurb about body type, posture, general dress, etc. This does not ave to be long.
POWERS: For each power, please list a weakness with that power. Max of three powers. Please read the rules for what is not allowed. Please avoid having the same power set as another player.
SUPER SEXY CONCEPT AND WRITE-UP
by TYRANNOSAURUS REKT & SHIZUOCHAN
SUPER SEXY CODING
by BEAR ENTHUSIAST
 
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"In order to really make it in Justice City as a hero you have to be talented, marketable, and most importantly--memorable. I'm here to make sure you can achieve one of those things. "
NAME: Claudia Lefevre
MONIKER: Snow Angel (was originally called Snowflake during her time at Harkwell)
AGE: 27
GENDER: Female
SEXUALITY: Heterosexual
ETHNICITY: French
YEARS AT ACADEMY: Claudia first came to Harkwell as a student. After graduating and failing to join the Hyperion League due to her ongoing conflict with Galatica, Claudia became a teacher's aide at the age of twenty. She was promoted to a full time professor just three years later.

WHAT CLASS DO THEY TEACH: Marketing. Claudia helps aspiring heroes figure out how they want to present themselves to Justice City. She tells them what works and what doesn't and is responsible for students developing a public image. She also teaches makeup on the side.

BASIC DESCRIPTION: Before graduating from Harkwell, Claudia was largely unnoticeable. Her hair was a dull blonde, her skin riddled with blemishes and she dressed rather boringly. She wasn't ugly per se -- just relatively plain and forgettable.

As she grew older however, a tucked away longing to be confident and beautiful became a goal after her close friend Galatica joined the Hyperion League. Through dedication, work and a few cosmetic procedures, Claudia's hair grew expansively and her skin cleared. She learned how to do makeup and how to present her self confidently and soon enough she became the (admittedly somewhat self centered) bombshell she is today.

POWERS
↳ Cyrokinesis: At the core of Claudia's powers is her ability to create, manipulate and fully control ice and snow. Her ice/snow can be formed into anything of her choosing and its limitations lie in the fact that constantly shaping (as opposed to just blasting it) drains her energy.

↳"Ice Queen": Claudia is capable of projecting intense coldness from her own body by altering her body's temperature to sub-zero levels, making it somewhat difficult to reach and combat her comfortably in close quarters. While she is using this power her body assumes a seemingly snow-colored form that is both beautiful and intimidating.

↳Weather Manipulation: Claudia is capable of altering the weather in two specific ways. She can cause both intense rain storms and blizzards but beyond that (as in thunderstorms or tornadoes) are out of her reach. In order for Claudia's storms to be effective she must maintain them however which requires utmost concentration and immense amounts of energy.


"Hmph. I'm just here to make sure you don't get your dumbass killed."
NAME: Michael J. Rutherford
MONIKER: Maelstrom
AGE: 33
GENDER: Male
SEXUALITY: Bisexual
ETHNICITY: Irish-American
YEARS AT ACADEMY: Considering his behavior and tendency to skirt around regulations and deadlines, many students find themselves surprised when they learn that Mr.Rutherford has been teaching the way he teaches for the past thirteen years.

WHAT CLASS DO THEY TEACH: Mr. Rutherford is one of the teachers who help hone student's abilities in combat. He sets up sparring matches and on occasion participates in said matches himself. He's more or less considered the 'head coach' of the academy.

BASIC DESCRIPTION: Mr. Rutherford's a handsome man who's hardened gaze is capable of hiding just how much me actually cares for his students. Time in Justice City has taught him to dress well so he does so sharply. He can typically be found in personally tailored suits and almost always has a cigarette between his lips, lit or unlit.

POWERS:
↳ Creation & Manipulation of Wind: Mr. Rutherford is capable of generating and bending air/wind to his will. He can create tornadoes and dispel them at the same time, though it takes a decent amount of effort. He can use wind as a weapon by harnessing it in waves and blasts and is capable of flight as well.

↳ Wind Form: Mr. Rutherford is capable of turning his entire form body mass into air. He is then able to move this mass with ease. He can use this ability to move through facilities at ease by entering and traversing vent systems and Mr. Rutherford can also dodge physical attacks through this technique. Despite its useful applications its a power he does not use unless he's suited up due to the fact that it does not extend to the normal clothes he now usually wears. If he re-manifested in front of students things would get awkward and illegal quite quickly.


I was created to kill and adapt...I'm simply fulfilling my father's purpose.
MONIKER: PROJECT 0023-X / Oooze X.
AGE: 26
GENDER: Female
SEXUALITY: Pansexual
ETHNICITY: American? Technically? She was manufactured on US soil.

BASIC DESCRIPTION: Her first memories were on the lab table, she was strapped in and her veins boiled underneath her skin. The lights were blinding and they muffled her screams. Her "father" told her that that was the day they brought her to life...that was the day that they finally had success in creating her.

PROJECT 0023-X is a biochemical weapon created in the form of a girl so that it'd be easy for her to move to wherever she needed to be placed and/or used. The scientist who are responsible for her creation did not expect however, for their project to both run away and become enamored in the modern day lifestyle. Following her escape, PROJECT 0023-X survives by murdering young single women and taking up their appearance/life until things run their course.

Ooze X does not come out of hiding often...but when she does things become deadly real quick.

POWERS :
↳ Bioweapon: Annelise was created with the intention of being unleashed on the enemies of the United States. The ooze in which her body is made from is not only effective at hindering movement but will also lead to advanced rates of decay/rot if constantly exposed to. It's resistant to most physical effects but highly susceptible to energy or temperature based power as well as certain enzymes.

↳ Metamorphosis: Annelise is capable of transforming and morphing her body at will. When altering her physiology her body becomes its true material -- a black thick and viscous substance. She can use this to add on to her body at will, perhaps making her arm into a blade if in close quarter combat or even making herself a pair of grotesque wings if she needs a get away. With that said, due to imperfections in her creation, the ooze that composes of Annelise's body is immensely vulnerable to extreme temperatures. Intense heat will make her too fluid to properly utilize her abilities. Chilling cold will harden and make it difficult for her to regrow limbs or alter her body for combat purposes.

↳ Regeneration: Hand in hand with her Metamophosis, whenever Annelise's body gets physically damaged or if her limbs get cut off whatever flesh is affected will become ooze. Afterwards she can grow back whatever has been cut off or maimed at a rather decent speed. This also allows her to alter how she physically looks at will, effectively allowing her to be a master of disguise.





"Classic rock, beer and baseball. Oh...and saving the day."
NAME: Brady Taylors
MONIKER: TBD
AGE: Twenty two
GENDER: Male
SEXUALITY: Heteroish
ETHNICITY: All American, baby.
YEARS AT ACADEMY: Four years

BASIC DESCRIPTION: Brady is a decently handsome young man sporting a pair of bright blue eyes. His shoulders are broad and his forearms are one you'd expect from a baseball player. His brunette hair runs rampant all over his body but he keeps his beard well trimmed. He's used to people think he's older than he actually is.

He dresses in simple clothes--preferring comfort over style--and almost always wears the same worn red cap. While he may be considered attractive, history shows that the baseball player turned aspiring hero doesn't really have much experience with romantic relationships.

POWERS: For each power, please list a weakness with that power. While we do not have a max on powers, please let them make sense as a general power set. Please read the rules for what we do not accept.

PROMPT: Jean Harkwell has the magnificent gift of walking through dreams, not that you know this. But she visits each candidate before they're admitted into the Academy. There she arrives in whatever dream state you are in, takes on a familiar face in your day to day, and ask three questions: "why do you want to be a hero?" "What are your strengths?" "What are your weaknesses?" That being said, the questions don't have to outright read like that, and there could be other questions interspersed, but those are the minimum. Please write a prompt including that. This will count as your personality and biography.
 
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FACULTY
Dr. Jean Harkwell | Head Mistress | Played by Tyrannosaurus Rekt

Claudia Lefevre | Professor | Played by BearEnthusiast

Ryan Wiles | Professor | Played by Elle Joyner

Michael J. Rutherford | Professor | Played by BearEnthusiast

Lena Metaxas | Professor | Played by Mundane Monster

Gaige Webster | Professor | Played by Tyrannosaurus Rekt


 
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STUDENTS
Delilah Buress | Student | Played by Elle Joyner

Dashiell "Dash" Beauregard | Student | Played by Tyrannosaurus Rekt

Collin Jane Mcleod | Student | Played by Rissa

Shawn Harper | Student | Played by Niiwa

Brady Taylors | Student | Played by BearEnthusiast

Michelle 'Mickey' Rigsby | Student | Played by Mundane Monster

Maxwell Fulham| Student | Played by Shizuochan


FACULTY
Dr. Jean Harkwell | Head Mistress | Played by Tyrannosaurus Rekt

Claudia Lefevre | Professor | Played by BearEnthusiast

Ryan Wiles | Professor | Played by Elle Joyner

Michael J. Rutherford | Professor | Played by BearEnthusiast

Lena Metaxas | Professor | Played by Mundane Monster

Gaige Webster | Professor | Played by Tyrannosaurus Rekt


VILLAINS
Fade | Villain | Played by Elle Joyner

The Author | Villain | Played by Mundane Monster

OOZE - X | Villain | Played by BearEnthusiast



 
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VILLAINS
Fade | Villain | Played by Elle Joyner

The Author | Villain | Played by Mundane Monster

OOZE - X | Villain | Played by BearEnthusiast


 
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"I swear to God if anyone else asks me if I want tea..."
NAME: Sarah Pendle
MONIKER: TBD
AGE: 23
GENDER: Female
SEXUALITY: Heterosexual
ETHNICITY: British
YEARS AT ACADEMY: One year
BASIC DESCRIPTION: Standing at 5'8 Sarah is a little taller and a little more muscular than average, although not so much so as to be worthy of comment. Normally she will be found loafing around around in combat boots, distressed (yet surprisingly pricey jeans) and a T-shirt for some obscure festival or band.

POWERS:
Aerokinesis: Sarah can manipulate the movement of gas molecules so that they travel against the diffusion gradient allowing her to create pockets of elevated atmospheric pressure. These pressure pockets can be shaped and directed although the larger or further away they are the harder they become to maintain.

Narcosis: Anyone who stays in a pressure pocket of air that Samantha has created will rapidly start to become "drunk" on nitrogen after a couple of minutes and will suffer significant physical and mental impairment. Once her victims are returned to normal conditions they make a full recovery just as fast.

Enrichment: With concentration Samantha can feel and separate gases out from each other. Mostly she uses this to create a small bubbles of oxygen enriched air to breathe. This can be very risky around flames or any other source of ignition as it tends to make things go bang.

Vacuum: Sarah can, using a carefully shaped pressure pocket, create a pocket of extreme low pressure. Anyone caught in this ultra low pressure area will begin to suffocated. They will need to be prevented from being able to move as Sarah is effectively incapacitated while maintaining a vacuum.


Pugilist: She's not going to win any tournaments but Sarah can throw knuckles better than most. That being said anyone with serious training will wipe the floor with her in a straight up fight

PROMPT: WIP


Code:
[div=background-color:#ffffff; display:inline-block;border:2px solid black;margin: auto;padding: 5px;][font=Karla][color=#000000][hr][/hr][/color][imga=right]http://i.imgur.com/rIZ2u8B.png?1[/imga][font=karla][size=3][color=#000000][color=#de452d]✪[/color] [shadow][B]"I swear to God if anyone else asks me if I want tea..."[/B][/Shadow]
NAME: Sarah Pendle
MONIKER: TBD
AGE: 23
GENDER: Female
SEXUALITY: Heterosexual
ETHNICITY: British
YEARS AT ACADEMY: One year
BASIC DESCRIPTION:  Standing at 5'8 Sarah is a little taller and a little more muscular than average, although not so much so as to be worthy of comment. Normally she will be found loafing around around in combat boots, distressed (yet surprisingly pricey jeans) and a T-shirt for some obscure festival or band.

POWERS: 
Aerokinesis: Sarah can manipulate the movement of gas molecules so that they travel against the diffusion gradient allowing her to create pockets of elevated atmospheric pressure. These pressure pockets can be shaped and directed although the larger or further away they are the harder they become to maintain.

[size=2]Narcosis: Anyone who stays in a pressure pocket of air that Samantha has created will rapidly start to become "drunk" on nitrogen after a couple of minutes and will suffer significant physical and mental impairment. Once her victims are returned to normal conditions they make a full recovery just as fast.

Enrichment: With concentration Samantha can feel and separate gases out from each other. Mostly she uses this to create a small bubbles of oxygen enriched air to breathe. This can be very risky around flames or any other source of ignition as it tends to make things go bang.

Vacuum: Sarah can, using a carefully shaped pressure pocket, create a pocket of extreme low pressure. Anyone caught in this ultra low pressure area will begin to suffocated. They will need to be prevented from being able to move as Sarah is effectively incapacitated while maintaining a vacuum.[/size]

Pugilist: She's not going to win any tournaments but Sarah can throw knuckles better than most. That being said anyone with serious training will wipe the floor with her in a straight up fight

PROMPT: WIP[color=#000000][hr][/hr][/color][/color][/size][color=#000000][/color][/font][color=#000000][/color][/font][/div][font=Karla][color=#000000][/color][/font]
 

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VILLAINS
Doom | Villain | Played by Tyrannosaurus Rekt

Basilisk | Villain | Played by Mundane Monster

General Terror | Villain | Played by Niiwa

Median| Villain | Played by Starlighter


 
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FACULTY
Ellis Wong | Professor | Played by Starlighter

Beatrix Avery | Professor | Played by Niiwa

Charles Finley | Professor | Played by Applo

Janet Nichols | Professor | Played by Niiwa


 

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STUDENTS
Darcy Thackery | Student | Played by Starlighter

Sarah Pendleton | Student | Played by Applo

Darren DeLuca | Student | Played by Effervescent

Charlie Brauer | Student | Played by Elle Joyner

Charlie 'Miles' Washington | Student | Played by BearEnthusiast



 

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CODE: OMEGA 9 appeared suddenly over every screen and every gadget.​

The Hyperion League hangar erupted into a flash of red and orange lights and a klaxon sounded throughout the building. Usually, it was a lot more serene, and the members filtered in between a break area in the corner of the hangar to the various workspaces, to the state-of-the-art vehicles that cluttered this place. Now, all the members were staring at the massive screen at the back of the hangar.

"What's an Omega 9?" Galatica asked.

Flash Fire looked between the members. "I've only ever seen up to an Omega 1, and that was when a gathering of the world's greatest leaders was threatened."

"And this is worse," Black Ice said, placing his hands on his hips. "Great."

Goldstar approached the console and began to type something into it. Where they'd usually get a mission briefing, there was nothing. "I don't like the look of this. Pixel, do you know what this is about?"

Pixel wasn't there, physically, he never was. But he was there electronically. "I'm already on it, Goldstar." His voice came through the computer, flat and monotone.

Kid T leaned back on her heels. "Does this mean the world is ending? Should we be looking for a giant meteor or aliens or something?"

Galactica snorted.

"You know I don't mean you." Kid-T narrowed her eyes.

Sonic Saint joined Goldstar at the console as they tried to get some sort of clue as to what was going on.

"I've tracked a location," Pixel said. A map filtered onto the screen, blurry at first but then it sharpened. It was just a large swathe of wilderness with a red dot centered on it depicting their target.

"What's there?" Goldstar asked.

"I don't know. Though, there's bound to be something, because they activated the Omega 9 code."

Goldstar scratched his head before exhaling. "Pixel, you and Flash Fire head to the location and scout it out. Sonic Saint, you work on trying to figure out what this is. Black Ice, Kid-T you guys get the jet ready. Galatica and I will grab the Omega Gear."

Kid-T let out a long whistle. "Of course, you two will. Try not get all frisky in any closets between here and there." She winked. Goldstar ignored her and started getting ready. He gave a sidelong glance to Galatica, who smiled and blushed.

A short time later, Flash Fire and Pixel reported in. Sonic Saint, using the information he'd gathered on the possible situations and places, was able to reason out where they were going and why they were going there.

"Goldstar," he said, turning towards his leader, his face flush "You're not going to believe this."

---​

Harkwell sat her desk, chair turned towards the massive windows that lined the back side of her office. It overlooked a garden courtyard that sat atop the academy's massive skyscraper. All sort of flora swayed gently in the wind, butterflies peaked between flowers, birds flittered between tree limbs. She enjoyed days like this. She sipped her coffee and flipped through the itinerary for the day. In the academy there was always the ambient noise of fighting, explosions, and the general ruckus of children, gifted with amazing powers, made.

Without warning the glass before her shimmered and suddenly there was the face of Goldstar. Harkwell was halfway through a sip and choked on it. "Oh, John, wonderful timing. I was missing your bloated face interrupting my life."

"Jean," he said, eyes narrowed. "We have a situation."

She sat down her tea and cross her legs, attempting her most intimidating pose. "Isn't it always. Thirty years we've been meaning to talk, and it's always 'situation this' or 'situation that.' We need to discuss what happened to--"

"Now's not the time."

"When will it be time? Hm? When I'm thirty years older, and you're still handsome and running around with loose women in tight clothes?"

Goldstar's hand came the bridge of his nose and he squeezed. "This is an emergency, Jean. I promise we will talk, but right now I really need your help."

"Fine," Jean groused. "What is wrong?"

"The Hyperion League needs to handle a very large crisis, but we've received several alerts across the globe. We've dispatched teams where we can, but a lot of heroes are missing. We're spread thin."

She leaned back. "Sounds like you have quite the problem on your hand. Why do you need me? You want me to find them?"

"No," he paused. "Yes. But that's not why I called. Doom, Author, and Meridian are terrorizing Oldline, and there are no heroes I can call to handle this. I need the help of your most senior kids in the academy."

Harkwell just stared.

"Jean, I don't have any time to debate this. We're about at our location, and I need to leave as soon as we reach it."

She ran a hand through her hair, flicking her silvery locks from her face. "Very well, they're more than capable of taking down the Angry Girl Squad."

"You and your names." Goldstar smiled.

"We all have hobbies. We'll handle it, John. But for this, you owe me. We're going to talk about what happened thirty years ago, and we're going to talk about over the fanciest dinner you can provide. And knowing your salary, it's going to be pretty fancy."

"Jean," Goldstar said, his voice quieting. "You're the only person that has ever made me regret my immortality."

"You know that all calls are recorded, right?"

He rolled his eyes. "And I'm back to not regretting it. Alright, be safe Jean. I'll check in as soon as I--"
There was a loud noise and clamour of voices. The video shuttered for a moment before it disappeared entirely. Harkwell frowned. As much shit as she gave him, she hoped that he was fine.

She spun back towards her desk and pressed her comm. "Lena," she said. "Gather the students and find Janet. We're going to have a field trip to Old Line." Harkwell paused. "And by that I mean they're going on a mission to take down some villains, so make sure they suit up."

---​

Claudia stood towards the front of the classroom, an image of prettiness dressed in her custom white blazer + skirt combination. She was off center, but only so her students could fully see five examples of horrid logo choices projected on a screen.

Three of which unintentionally resembled phallic objects while the remaining two could pass off as the brand of some rundown Hell's Side taco shop.

"You see class, a good logo is the first step to a good first impression..."

She offered her students a serious look before moving to the opposite side of the room, white heels clicking with each step. A manicured hand gestured to the fourth logo and she continued.
"Trust me when I say...you do not want to be known as the superhero whose logo looks like half chewed duck."

Janet slammed the door open, looking sloppy as ever in her long green jacket and hair just barely tied out of her eyes. She looked over her sunglasses at the class she had just interrupted and the crack in the wall that she just created. Still, she was breathing somewhat heavily from her quick movement from one side of the campus to the other to collect the kids. "Hey," she said, grinning, "We're under attack." She gestures around at the kids in the classroom. "Need the kiddies here to help out, yeah?" She gives a thumbs up towards the crowd of children. "You assholes are gettin' in a fight today!"

Claudia frowned at the untimely diversion but ultimately understood. Janet wouldn't be here if whatever this was hadn't come from higher up the wire. Snowangel cleared her throat, turned off the projector, and flashed a smile to the kids. "Get suited up and report to the hangar everyone!"

---​

Gaige leaned against the wall of the heliplane. It was maneuvering swiftly through Justice City to Oldline, where Doom, Meridian, and the Author were. All the students, hand picked due to either their usefulness or lack of fielding training, were either seated against the sides of the carrier's loading bay or milling about. Currently, Gaige was looking over his gun, but occasionally he'd give a sidelong look to Janet.

"So," he said, throwing the massive gun of titanium and molten-hot-plasma over his shoulder. "What're you up to later, hun? Anything interestin'?"

Janet was stretching, popping her joints and feeling the strong mechanics in her body charging up. She glanced over at Gaige and raised an eyebrow. "I dunno. Drinkin' probably. Nothing like alcohol to sort you out after a fight." She grinned slightly and lowered her sunglasses, hanging them by their temples haphazardly on her shirt. "Why, you looking for something to do, big guy?"

Claudia had suited up as well. Technically her suit was just a rather revealing designer white dress but if you were going to go around calling yourself an 'angel' you had to look the part. The image of her being some heavenly being shattered however as icy blue eyes rolled.

"Watch the repartee you two." She smiled a petty smile from her seat just a few steps away. Sitting up a little straighter and crossing her long exposed legs, the smile then transitioned into a smirk. "There are rules regarding fraternization, believe it or not."

Gaige leaned into Janet after Claudia's warning. "I am more looking for someone to do than something. If you're interested. And screw rules. I was a bad guy."

Janet smirked slightly and turned to Gaige with eyebrows raised. "Maybe if you can impress me out there I'll impress you later." She winked. "But we'll have to give the kids a shot first."

About that time, the screens against the side of the heliplane lit up and there was Harkwell. "Sorry for grabbing you so quickly, students. The Hyperion League has personally requested that we take care of this mission in Oldline. Currently, the three villains, Doom, Meridian, and the Author, are situated in the middle of the district. We don't know their current mission or goals beyond destruction and chaos. So, be on your guard. Remember, the professors are just here to monitor and not to do the fighting for you. But if you do need help, you can ask them. You will report to Janet on this mission, and the objective is to detain and apprehend all three of them, or at the very least-- save the citizens and stop the chaos. Good luck." Harkwell's face flickered out.

"All right, kiddos," Janet said, moving casually to the back of the heliplane. "We're at five til' landing, any questions, vomit, or piss you got, you'd better get 'em out now."

 
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» BRADY TAYLORS »​
Brady sat down in the heliplane with the mask portion of his suit still crumpled at the base of his neck. Perhaps it wasn't the most appropriate time, but the young man sat there quietly finishing up the order of fries he brought to Marketing class.

He had fallen asleep during Professor Lefevre's lecture on logos and he wasn't planning on wasting good fries just because they were picked to go on a mission. Being Brady, he offered the last crunchy bits to his classmates sitting next to him, swatted away the crumbs and tossed the crumpled-up bag towards a nearby bin.

Brady missed but it wasn't something a little subtle gravity manipulation couldn't fix.

Then young man shifted uncomfortably in his seat towards the end of the line of students. Between Delilah's remarks and the wedgie in his suit that formed over the course of the flight, he was itching to just get up and out there.

He had been on a few missions over the course of the past four years but the fact that he was sitting here with a bunch of other 'newer' students meant he hadn't gone on enough. He hoped they'd take field credits more seriously than he had when he first arrived.

"If we get split into teams can I be in one with Joseph? We're trying to develop some serious synergy on the field you know." Brady chuckled lightly, his hand raised above the heads of the other students while he spoke. "While I'm at it can I call dibs on Mickey too? Ooh! Or maybe me and Collins can do some gravity enhanced jump shenanigans on the way down...er yeah. Sorry, I'm rambling."



« MILES WASHINGTON «​
He had been at Harkwell's for a total of five months and a now and Charlie Miles Washington was absolutely convinced everyone here was crazy. Or weird. Or crazily weird. Between rat control, one of his roommate's being able to shape his bones and the fact that his official name for the time being was Disco Ball, he wasn't sure if he made the right decision in enrolling. Maybe he should've just said "fuck the band I'll go solo" instead of running off to become some purveyor of justice.

But at the same time maybe this mission would change his mind...after all it was his first ever. Yup. After five months of learning how to not kill himself and why peppermint green is never a good color scheme choice on a suit, he was finally going to do something that mattered.

Hell wouldn't it be funny if he just died? Like all the past weeks built up to this moment and somehow he manages to forget his parachute before jumping out of the heliplane. That'd be hilarious. While he joked with himself, Miles had zero intention of actually dying. Actually, he intended to do the exact opposite.

First impressions are important yeah? Time to make sure mine is one that'll be remembered...

His eyes wondered around the room, stopping for a moment on Delilah, and then continuing on.

Disco Ball cleared his throat, using one hand to aimlessly strum the electric guitar sat aptly in his lap and the other to adjust the volume level of his suit's built in amps. Anyways, they were landing soon and he still hadn't decided on which song to play. Maybe he'd do something classic--like Queen. Now I just gotta decide between 'Don't Stop Me Now' or We Are The Champions.../i]


 
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