Jojo's Bizarre Adventure

Discussion in 'ROLEPLAY GRAVEYARD' started by Neko Archy, Jun 25, 2010.

  1. [​IMG]

    Oshima is a small japanese town along the coast of the pacific. It's populated by a few thousand people, living their lives in relative comfort.

    But strange things are happening in Oshima, and for one group of young people, it will be the start of a truly...bizarre adventure.

    Alright, so now that the basic plot is out of the way, some more detailed information.

    STANDS
    Stands are ghostly manifestations of a person's spirit under their control. Stands appear to stand beside whoever is their user, and as such are called...Stands. They can be broken down into 3 major types:

    1.Close Range Stands, which can usually only move 2-3 meters from their user. They make up for it by being stronger and faster than other types of Stands.
    2.Remote Stands, which can range much farther from their user (normally 50 meters max, but exceptional ones have ranges of kilometers). They are weaker and slower than close range-types, but usually have useful abilities to help out.
    3. Automatic Stands. These stands are an exception to the usual close/long range type, and are fairly rare. They have limitless range, and damage inflicted upon them is NOT transferred to their user...but the user has no control over the stand's actions, and often times won't even know it's fighting.

    Stands do have their own sets of rules which they follow.

    • One Person, One Stand
    • Only Stand Users can see Stands
    • Damage inflicted on the user is replicated on the stand, and vice versa-if one dies, they both do
    • Strong stands must stay close to their user, weak stands can be far away
    • Stands have one power

    There are, of course, exceptions to almost all of these. The single power that a stand manifests can be almost anything-they have ranged from fixing anything to pasting sound effects onto objects and stopping time. Your power can be just about anything, so be creative! Stands are gained in one of two ways; you are either born with one, or you gain one after being pierce by a mysterious arrow.

    Stand users are inexplicably drawn towards each other and these arrows, as if by fate.

    You get bonus points if your stand name is a film reference.

    Sample Stand
    Name: The Door
    Appearance: A heavily armored, massive Knight wrapped up in a ragged brown cloak. The Door has a single red eye in the center of it's visor.
    Range: 2 meters
    Powers: The Door is exceptionally strong, fast, and precise in it it's movements. It posses the special power to transfer any inanimate object it touches to a pocket dimension for storage, where it can be removed from later. The object maintains perfect stasis while in the pocket dimension-even if it was a flaming log, it would come out in the same state that it went in. Any kinetic energy the object had will be preserved-fast thing goes in, fast thing comes out.
    Applications:Redirecting projectile attacks, storing weapons and obscene amounts of ammo, stealing a car, storing a car before dropping it on someone, etc.

    Further information, more examples of stands, and explanation of some exceptions can be found here or through talking to me.


    Because of some of the above rules, it is strongly reccomended that all characters have a stand. Even if it is a extremely weak/hard to apply one, just having a stand lets them see stands, and thus avoid instant pwnage by stand users.



    HAMON
    Show Spoiler

    Hamon, or "The Ripple" is an ancient martial art that allows humans to channel the power of the sun with their breath. Hamon is the antithesis to vampires-a single shot from a ripple attack will spell certain doom for a vampire as the solar powers of the ripple slowly work their way through their body, unless the vampire manages to cut off the effected area before the ripple reaches their brain.

    Hamon is difficult to learn-very few people can actually become users, and for those that do it involves some of the most hellish training ever devised.

    Hamon conducts a "ripple" through the flesh of the user with proper breath control; this can be further augmented and conducted through solid objects (though only while held). Oil conducts the ripple well, and oil-coated objects can be used to get projectile ripple attacks. Soap is another good conducter, as is cloth made from a rare beetle.

    In general, liquids are going to conduct the ripple well, solids poorly, and air not at all.
    Because of destructive interference, the ripples can be channeled to only damage some of an object-such as punching a frog hard enough to shatter the stone that the frog is on, without actually harming the frog at all.



    Hamon cannot be used if the person trying to use hamon is unable to breathe properly.
    Show Spoiler

    Hamon is not required, nor particularly reccommended for characters. It is a side thing that some characters can use. Really for people who have a "history" with vampires. Vampires are...different than the normal rules, but I can give information relating to them if you want.



    The main thrust of this RP is normal people becoming Stand Users, and the weirdness that ensues.
     
  2. -Post saved for character sheet template-

    Will come up with a cool subtitle for the thread around whoever's character start's their name with "Jo".

    You can ask me about any questions relating to the world; Jinx is also a good reference.


    [noparse]PLAYER INFORMATION

    Player Name:
    Bio Comments:


    GENERAL CHARACTER STATISTICS


    Character Name:
    Name Meaning:
    Alias:
    Gender:
    Species/Race:
    Age:
    Place of Birth:
    Current Residence:
    Occupation:
    School/Grade:
    Family:
    More:


    PHYSICAL CHARACTERISTICS


    Height:
    Hair:
    Eyes:
    Distinguishing Marks:
    General Appearance:
    Strengths:
    Weaknesses:
    More:

    MENTAL CHARACTERISTICS

    Allies:
    Enemies:
    Current Goal/Purpose:
    Aspirations:
    Hobbies:
    Likes:
    Dislikes:
    Talents:
    Inabilities:
    Fears:
    General Personality:
    Inner Personality:
    Fondest Memory:
    Biggest Regret:
    Secret:
    More:


    SPECIALTY CHARACTERISTICS


    Special Items:
    Weapons:
    Stand Name:
    Appearance:
    Range:
    Powers:
    Applications:
    More:

    HISTORIC BACKGROUND


    General History:

    Present Life:

    Special Historic Notes:[/noparse]
     
  3. Interested but have a question.

    You say the main thrust of the RP "is normal people becoming Stand Users, and the weirdness that ensues". However you recommend people start with a stand. Please explain, as it sounds like you want us to start with one on one hand but on the other you want us to go through the hoops of getting one.
     
  4. Ah, sorry if that's not clear.

    The game should start soon after people first gain a Stand, enough to where they might not fully understand it's abilities. So it's partway-you have it, but have not mastered it.

    Of course, some people can go and have been born with theirs, or been pierced by the arrow longer before the story starts to mix up the group a bit.
     
  5. Under construction....

    Show Spoiler


    PLAYER INFORMATION

    Player Name:
    Torsty

    Bio Comments:


    GENERAL CHARACTER STATISTICS


    Character Name:
    Fujimoto Shinji

    Name Meaning:
    藤本 Fujimoto (true wisteria) 信史 Shinji (chronicle trust)

    Alias:


    Gender:
    Male

    Species/Race:
    Human

    Age:
    22

    Place of Birth:
    Kobe, Hyōgo Prefecture

    Current Residence:
    Oshima

    Occupation:
    Student/Police Officer

    School/Grade:
    Police Academy

    Family:
    Parents, older sister, younger sister.

    More:


    PHYSICAL CHARACTERISTICS


    Height:
    5'11"

    Hair:
    Black

    Eyes:
    Black

    Distinguishing Marks:


    General Appearance:
    View attachment 1165

    Strengths:
    Clever, confident, reliable

    Weaknesses:
    Lack of patience, short-tempered

    More:
    Shinji is in his third and final year before he most likely is to become an official police detective.

    MENTAL CHARACTERISTICS

    Allies:
    The Police

    Enemies:
    Criminals

    Current Goal/Purpose:
    To become a detective.

    Aspirations:


    Hobbies:
    Music, movies, sports, physical activity, reading.

    Likes:
    Action, solving puzzles, debating,

    Dislikes:
    Waiting, lazy people, "how r u?"-conversations,

    Talents:
    Hard-worker, leadership,

    Inabilities:


    Fears:
    Not achieving greatness in life.

    General Personality:


    Inner Personality:


    Fondest Memory:


    Biggest Regret:


    Secret:


    More:



    SPECIALTY CHARACTERISTICS


    Special Items:


    Weapons:


    Stand Name:


    Appearance:


    Range:
    Close Range(2-3 meters)

    Powers:
    Information Specialist:
    ____'s stand can easily, effectivly capture information from other people's memories(intheirheadz) unless the person has a stand.
    Applications:


    More:


    HISTORIC BACKGROUND


    General History:


    Present Life:



    Special Historic Notes:




    Still just started on it. Meaning something of whats just added might be deleted/edited. If you do find something already that won't do, let me know.
     
  6. I'm on chapter 32? of the Manga, and not a single mention of Stands. Damn you for referencing such a long manga, but I do plan on joining. ^^
     
  7. Damn you for telling me it was a Manga! Here I thought it was just a very in depth RP world...
     
  8. Ah, a Jojo game. I quite literally have never heard of it besides the ZA WARUDO speech and the ridiculous names the characters have, but I'll give it a shot...Eventually.
     
  9. Kitti will be willing to join ^^
     
  10. After looking at the wiki and some of the stands from the series, ours have only one power because we are still new to them I'm assuming? Because most of them have 3 to 4 powers it looks like.
     
  11. I do still think of them as different applications of the same power, with the user figuring out more of ways to use it as time goes on. Crazy Diamond's restoration ability being used on dried blood to turn a glass shard with such blood on it into a homing bullet is one.

    Avoiding any specific powers and developing them later (ala star platinum) is okay too.
     
  12. Damnit, I am surprised our Jojo knowledgable members aren't joining this one.

    I will be busy for a bit since family from out of town is visiting, but I will be breaking off some time for a this one! Expect to see my Bio sometime soon.

    Also, a reaccuring theme for Stands(After the 3rd arc; after they used a tarot card theme) is to have names that are that of Musical Artists or Groups and the name of songs, such as Sex Pistols, Notrious B.I.G., Killer Queen, ETC). I was thinking maybe since this is our own little rp of the JoJo world, that we should go with a theme of our own. Maybe video game titles or Books or Magazine titles. Would be a bit fun, no?
     
  13. Yes, but I still feel that we should emulate the beginning of the manga and all be extra beefy. Just because we can ^^
     
  14. A different theme could be neat.

    What do you guys think?
     
  15. I've only read chapter 1 so far. I'll read further, but I have no suggestions so far.
     
  16. Maybe all the characters have a tattoo of an animal on their body? The animal and location of the tattoo up to the discretion of the player?
     
  17. I agree that we should have a theme for stands, so that there could be so many hilarious names for stands. I think that books are good.
     
  18. Stands named after celebrities?

    j/k
     
  19. If we're talking names.....what about naming them after fruit? Or types of rocks/minerals (which can lead to some badass names :p). Or you could even do companies :p Fear my Stand, Microsoft! Oh god, he froze!
     
  20. I think films-either their titles, locations, or notable characters will work out.

    Inglorious Basterd is an awesome name.