Oshima is a small japanese town along the coast of the pacific. It's populated by a few thousand people, living their lives in relative comfort. But strange things are happening in Oshima, and for one group of young people, it will be the start of a truly...bizarre adventure. Alright, so now that the basic plot is out of the way, some more detailed information. STANDS Stands are ghostly manifestations of a person's spirit under their control. Stands appear to stand beside whoever is their user, and as such are called...Stands. They can be broken down into 3 major types: 1.Close Range Stands, which can usually only move 2-3 meters from their user. They make up for it by being stronger and faster than other types of Stands. 2.Remote Stands, which can range much farther from their user (normally 50 meters max, but exceptional ones have ranges of kilometers). They are weaker and slower than close range-types, but usually have useful abilities to help out. 3. Automatic Stands. These stands are an exception to the usual close/long range type, and are fairly rare. They have limitless range, and damage inflicted upon them is NOT transferred to their user...but the user has no control over the stand's actions, and often times won't even know it's fighting. Stands do have their own sets of rules which they follow. One Person, One Stand Only Stand Users can see Stands Damage inflicted on the user is replicated on the stand, and vice versa-if one dies, they both do Strong stands must stay close to their user, weak stands can be far away Stands have one power There are, of course, exceptions to almost all of these. The single power that a stand manifests can be almost anything-they have ranged from fixing anything to pasting sound effects onto objects and stopping time. Your power can be just about anything, so be creative! Stands are gained in one of two ways; you are either born with one, or you gain one after being pierce by a mysterious arrow. Stand users are inexplicably drawn towards each other and these arrows, as if by fate. You get bonus points if your stand name is a film reference. Sample Stand Name: The Door Appearance: A heavily armored, massive Knight wrapped up in a ragged brown cloak. The Door has a single red eye in the center of it's visor. Range: 2 meters Powers: The Door is exceptionally strong, fast, and precise in it it's movements. It posses the special power to transfer any inanimate object it touches to a pocket dimension for storage, where it can be removed from later. The object maintains perfect stasis while in the pocket dimension-even if it was a flaming log, it would come out in the same state that it went in. Any kinetic energy the object had will be preserved-fast thing goes in, fast thing comes out. Applications:Redirecting projectile attacks, storing weapons and obscene amounts of ammo, stealing a car, storing a car before dropping it on someone, etc. Further information, more examples of stands, and explanation of some exceptions can be found here or through talking to me. Because of some of the above rules, it is strongly reccomended that all characters have a stand. Even if it is a extremely weak/hard to apply one, just having a stand lets them see stands, and thus avoid instant pwnage by stand users. HAMON Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Hamon, or "The Ripple" is an ancient martial art that allows humans to channel the power of the sun with their breath. Hamon is the antithesis to vampires-a single shot from a ripple attack will spell certain doom for a vampire as the solar powers of the ripple slowly work their way through their body, unless the vampire manages to cut off the effected area before the ripple reaches their brain. Hamon is difficult to learn-very few people can actually become users, and for those that do it involves some of the most hellish training ever devised. Hamon conducts a "ripple" through the flesh of the user with proper breath control; this can be further augmented and conducted through solid objects (though only while held). Oil conducts the ripple well, and oil-coated objects can be used to get projectile ripple attacks. Soap is another good conducter, as is cloth made from a rare beetle. In general, liquids are going to conduct the ripple well, solids poorly, and air not at all. Because of destructive interference, the ripples can be channeled to only damage some of an object-such as punching a frog hard enough to shatter the stone that the frog is on, without actually harming the frog at all. Hamon cannot be used if the person trying to use hamon is unable to breathe properly. Spoiler (Move your mouse to the spoiler area to reveal the content) Show Spoiler Hide Spoiler Hamon is not required, nor particularly reccommended for characters. It is a side thing that some characters can use. Really for people who have a "history" with vampires. Vampires are...different than the normal rules, but I can give information relating to them if you want. The main thrust of this RP is normal people becoming Stand Users, and the weirdness that ensues.