CHARACTER Jax’s Character Bank

Doctor Jax

Lord of the Mice
Original poster
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. 1-3 posts per week
Online Availability
3PM CST - 9 PM CST
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. No Preferences
Genres
Fantasy, Scifi, Urban Fantasy, Horror
Character Creation Factory, Engaged…
 

Doctor Jax

Lord of the Mice
Original poster
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. 1-3 posts per week
Online Availability
3PM CST - 9 PM CST
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. No Preferences
Genres
Fantasy, Scifi, Urban Fantasy, Horror
Melania Blackfinger
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Disposition
You'll have to work hard to find a better travel guide, and it would be impossible to find a better professional treasure hunter-- ahem, antiques procurer.

Melania - or Mel, to her dear friends - is an even-keel and seemingly unflappable satyr with a penchant for playing Devil's Advocate, enjoying that most Greek pastime: friendly arguing. That unflappability is her greatest asset as a travel guide, keeping those she leads in the dark about those troubles they simply did not need to know about while keeping them abreast of the events that are most pertinent to their current itinerary. Those in her care will hear the full history of whatever area they happen to be traveling, in story-form of course as no one likes a lecture, and those who hire her for her treasure-hunting -- er, antiques procurement, will likewise enjoy a thorough understanding of the validity and history of whatever it is you happen to be hunting. Either way, she will keep you entertained, though it is worth stating that it is not wise to double-cross the person who happens to have a very thorough understanding of the terrain you are certainly a foreigner in.


History
Greek-born and bred on the Thracian coast bordering Turkey, Mel is the child of tall mountains, running rivers, and thick forest. A goat Aspect, she was naturally gifted to traverse the rough landscape and steep cliffs her people had long taken to transcending, both to get away from the valley people who persecuted them, as well as to travel with goods to those few places that welcomed their presence - even if only for their wares. Quickly, Mel learned the value that even small trinkets could have on a population, and how as much as someone might hate what you are, they would tolerate you for what you have.

Melania would soon tire quickly of a life ferrying pots, pans, and silver spoons over the ridges of the Rodopi mountains to yokels. All her life, she desired to see more of the world, to hear its stories and find out more about its wonders. Alas, it would not be by her own volition she would achieve her desires. One night, a group of Men came upon the group with the usual implements of a mob, and Mel was forced to flee with her brother and the few valuables the two had. Away from her clan, she realized they must now make their own way, and as two goat Aspects, they would not get far in such an environment. Instead, she took a gamble, and the two made their way to Constantinople.

It was here, she found her calling. Searching for an artifact high in the caves of the Rodopi mountains, she led a group of treasure hunters, of course only at the last minute finding that she and her brother would be betrayed to hide the existence and location of said artifact. It was a poor move on their choice. It is suffice to say, Mel found a buyer in Constantinople, and with the substantial funds, she began to fund her own amateur endeavors into the study of history, if only to find more artifacts to sell or keep.

Funny, it soon did not matter that she was a goat Aspect. The contents of her hard skull suddenly became far more valuable than the prejudice people felt towards her hooves and horns.


Abilities, Skills, and Inventory
Mel possesses the typical abilities of her race, that being great stamina, incredible balance on difficult terrain, and an immensely thick skull - though of course only in the physical sense. Likewise, Melania is adept at reading others, negotiating with buyer and seller alike, and is conversational in a number of languages, Greek and Persian being her best, Turkish a close second. Her directional memory is par excellence, and she is of course an antiquities expert, specializing in Greek and Egyptian treasures.

She did not, however, get so far without some form of defense. Carting around precious antiques is not without its risks, and she is frightfully able with a long spade... that can be sharpened to a rather wicked edge when needed. Doubled with her stamina, speed, and thick brainpan, Mel is shockingly difficult to put down despite her size and stature. She keeps on her person a set of cutlery, a lyre, a spyglass, maps, rations, and compass. Despite her preparedness, Melania is unable to swim, nor is she strong enough to wield something like a crossbow, though she wishes she could as it would be very useful.
 
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Doctor Jax

Lord of the Mice
Original poster
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. 1-3 posts per week
Online Availability
3PM CST - 9 PM CST
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. No Preferences
Genres
Fantasy, Scifi, Urban Fantasy, Horror
Mohamed 'Hama' Ibn Sina || Human || Arabian || Male, 32

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Disposition
Doctor. Scholar. Astronomer. Professional traveler.

Hama is a man of many talents, not that he would be one to tell you of them. Boasting brings him no joy, though others are far more apt to sing his praises in his absence. Instead, he is of quiet bearing, preferring to work in the background on his numerous projects, as many as the grains of sands stuck in his boots. That humble nature is not to be mistaken for timidness, however, especially where safety is involved, quickly turning into a nag where one's health becomes the main concern. After all, he is well-versed in the many, many ways a man can come to his untimely and painful end, and he would hate to see a member of the party reach the same ends.


History
An Arabian by birth, Hama's early life was fraught with political intrigue. His father was a minor noble with political ambitions, and in addition to his first wife, he married another - the sickly daughter of an incredibly dangerous and learned man who helped elevate his father to the position of governor. It did not take long to realize why such a marriage was arranged, and quickly - his mother was an Endowed, and Hama would soon become a prize possession.

As a child it became clear he had the ability to heal as his mother did, and already his grandfather had designs on how to use Hama as a bargaining chip in the politics of the city of Ctesiphon. However, the boy grew clever, and unwilling to become a pawn, he approached his father at a young age to send him to for schooling in medicine to Agrabah, the city of shining lights, the only place his illustrious grandfather could not reach him.

It was not solely to escape. Hama showed a distinct and passionate love for medicine, perhaps helped by his Endowment. He quickly caught on, but just as soon, he found himself starving for more knowledge. He began to travel, then, first to Turkey, then to Egypt, and then to Greece, to absorb what offerings they might have for a young and starving mind. Philosophy, astronomy, and medicine soon became his life, and it wasn't long before he made his way into the fold of Sigil, that clandestine society of learned men and philanthropists. He fit in well - already, he was volunteering his services to those plagued by ailments considered lost causes to most doctors, and for no charge.

However, eventually, his wanderlust had him heading to Persia. He collected his mother and moved them both to Isfahan, where he has found employment in a hospital. He has since adopted it as his home, though he goes on frequent trips abroad - and much to his mother's consternation, has yet to find himself a wife and produce for her grandchildren.


Abilities, Skills, and Tools
He has escaped yet again from her biting questions, taking with him his medicine bag, his astrolabe, his staff, his scimitar, and his scrolls. A very seasoned traveler, he's become especially good at navigating by the stars. He is only a decent swordfighter, however, and an even worse liar. His Endowment has come in handy for whatever group he travels in. Unfortunately, his ability has its limits. While he can heal trauma, such as slashes and crushes, if the wound has 'healed' already into a scar, there is technically nothing to fix, and he must use more conventional means to fix a badly set bone, a massive scar, poorly healed lungs, etc. His ability to heal does extend to poisons and certain ailments, such as ague and cholera, but healed damage from such ailments are beyond his control.
 
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Doctor Jax

Lord of the Mice
Original poster
FOLKLORE MEMBER
Invitation Status
Posting Speed
  1. 1-3 posts per week
Online Availability
3PM CST - 9 PM CST
Writing Levels
  1. Intermediate
  2. Adept
  3. Advanced
  4. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. No Preferences
Genres
Fantasy, Scifi, Urban Fantasy, Horror
Amada dy Ortiga || Human || Al-Andalusian || Female, 26

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Disposition
Disciplined, well-mannered, gracious in bearing, Amada is regal despite being part of the Scout wing of the Riders of Isfahan. Straightforward where it counts, Amada is well-aware there is a time for play and a time for work, and both she does to the utmost of her capacity. With a cool head, it takes much to rile the Rider into anger, though when angered, it takes an equal amount of time to bring her back from a long, slow simmer. That said, she is a consummate professional, and whatever her personal feelings are about an individual and their habits, her mind is on her work, and her work alone.

Likewise, her personal life is exactly that — intensely personal. She reveals little about her life outside of the Riders, quite deliberately, though she is neither cold nor aloof. She simply chooses not to say much on her life off of griffinback. Those who are graced by her presence are nevertheless treated like royalty while in her company, as she is an astute conversationalist who enjoys the company of others.


History
It is a murky topic. What Amada has so far said to those ears willing to listen, is that her family were part of the mercenary clans of the province of Castile. Living in war camps as a youth, as the surrounding provinces scrambled in border wars for scraps of arable land, she remembers moving from place to place. She joined one of the mercenary companies when she was of age by posing as a young man, and over time her story let out — but others in the camp did not mind, and even encouraged her martial pursuits.

At one point, a journey took her to Isfahan, and it was here she first encountered the Riders of Isfahan. Immediately enamored, she endeavored to become one of their number, leaving her mercenary company behind. While she does seem to miss them, a sort of second family, she has no regrets about taking up with the Riders. She has been in their company seven years, and she hopes to continue for many, many more.


Abilities, Skills, and Tools
Her arsenal is spare, but what weapons she uses, she is an expert in their application. Her chosen weapon is a short sword, being easy to swing one-handed. While not exactly flashy, it does provide enough coverage, is readily available in most armories, and decent enough to handle most combat situations. She likewise is trained with a spear for formations and mounted combat, though it is not her preference. She is literate, and she writes poetry (if you can catch her at it). She has enough knowledge of falconry to relay messages, and she can set out mean party when the situation calls for it.
 
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