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Izurich

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  1. 1-3 posts per week
  2. One post per week
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  1. Intermediate
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Genres
Fantasy, Modern Fantasy, Sci-Fi, Space Fantasy, Magical
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Epic Magitek Fantasy Roleplay - Lore Thread


Table of Contents
  • Concepts
  • World of Bumi
  • Races
  • Major Factions
  • Minor Factions
  • Otherworlds
  • Closing Remarks

Links:
  • Interest Check
  • [Lore Thread]
  • Sign Ups Thread
  • OOC Thread (Coming Soon)
  • IC Thread (Coming Soon)
  • Discord Server (Coming Soon)
 
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Concepts
"Knowledge is power, sometimes it can define the difference between life and death."

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The Creator, The Supreme Being, The One and True God. It has many titles but It is widely believed to be the higher being who first created the Universe, including Bumi. The Divine One is the central figure of Bumi's 'official' religion. It is said after creating Bumi, Its masterpiece among other celestial objects, It is now resting, having delegated Its role to Sol and Luna, Its Right and Left Eyes.

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The Right and Left Eyes of The Divine One respectively. Sol and Luna are two halves of the same coin representing Order and Chaos, one can't exist without the other. They maintain the balance and integrity of Bumi itself, preventing it from collapsing. Faithfuls of The Divine One can choose to focus their worship on either Sol, Luna, or both.

Sol is represented by the Sun. Luna is symbolized by the Moon.

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First developed by the alchemists of Armerium experimenting with Erchius centuries ago, Magitek enables everyone to access the arcane world previously monopolized by wizards and mages. Magitek spread through the entire world in a matter of decades, revolutionizing every aspect of life in Bumi. While the old, conservative wizards might have disapproved of such developments, their attempts at sabotaging the research were futile. Progress can not be halted. Those who master Magitek, master the world.

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Purple Gold, the most valuable resource in a world ruled by Magitek. Taking the form of either purplish to bluish crystals or liquid, they are the main driving force of expeditions and excavations. Erchius fuels Magitek Engines, weapons, devices, and any other Magitek-based machines. Without it, even the dreaded Brenian Titan Gunship is no more than a hunk of metal.
 
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World of Bumi
"The Divine One's masterpiece, The Blue Pearl, our home. Bumi is where we were born, where we live, and where we will die."

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Major Landmasses
  • Autrea
    The largest and most populous continent, home to some of the biggest empires in Bumi. Autrea is said to be the location where civilization first progressed beyond simple tribes. Though rich in history and culture, it still has its own problems. The nations which claim the continent as their home always desire more land and power, which serves as fuel for conflicts that range from light skirmishes to full blown wars. However, it can't be denied that Autrea is the shining beacon of civilization in Bumi.
  • Azura
    Autrea's sister landmass separated by an ocean, previously undiscovered until the advancement of sailing technology. In the past, it is populated by native tribes and small kingdoms. They don't take kindly to the arrival of Autreans whom they perceive as invaders. Most of the continent is still undiscovered and it is abundant in resources so ambitious nations treat it as a gold mine.
  • Nusantara
    A collection of large islands nestling between Autrea and Azura. Previously unpopulated, it was first settled by explorers from Autrea, then gradually became a bustling trading hub, connecting the two continents. Its importance to the world's economy enabled it to gain independence from the world powers.
  • Harukayama
    Bumi's largest non-continental landmass nestling just North-West of Azura. Harukayama is home to the mysterious Youkai people. Protected by a powerful arcane barrier, it has been largely untouched by foreign hands since time immemorial.
  • The Borealis & Mitternaia Pole
    Bumi's North and South Pole respectively. Covered in permanent sheets of ice, live struggles here except for the few hardy animals suited for the extremely cold environment.
 
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  • Bucket of Rainbows
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Races
"We are all part of The Divine One, each playing a role on the world's stage."

NOTE: The brackets represent the 'Common Tongue' version of the race's name

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The most diverse and numerous sentient race which makes up more than half of Bumi's whole population. Humans are naturally curious, ambitious, and determined. They make up for their relatively brief lifespan with adaptability and tenacity. It is these traits that enabled them to dominate the world. While they aren't the ones who invented Magitek, they are its most pervasive users.

Humans are adaptable and quick learners, they are able to master skills faster than other races, resulting in a diverse array of abilities.


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Arcanely-gifted and long-lived, Eruvians are a people of beauty, grace, and elegance... or at least that's what they'd like to believe about themselves. They are naturally blessed with the ability to wield the arcane even before the invention of Magitek. As a whole, their most defining physical features are their elongated pointy ears and slender frame.

The Eruvians are divided into three sub-races:
  • Erumer (Moon Elf): The 'Elders' of the Eruvian, Erumers or Moon Elves are believed to be the first of the Elves, existing many years before the first Armer or Rothmer walked Bumi. Most of them live in isolation within the thick forests of Lunara. It is rare to see an Erumer outside of their homes, but a few curious individuals exist among them. Generally, they shun Magitek, preferring to use their natural arcane talents. Aside from the usual Eruvian features, they have purplish hair and eyes.

    Erumers can harness the Moon's power to an extent, predicting seasons and weather accurately. They are also natural clairvoyants and can sense danger better than other races.
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  • Armer (High Elf): The 'Scholars' of the Eruvian. The High Elves were the people who invented Magitek. Few - if any - can surpass their intellect and analytical skills. Diligent and resourceful, they are always at the front of developing new technologies. Aside from the usual Eruvian features, their complexion is almost always on the paler shade.

    Armers are able to harness the Sun's power, they are able to store limited Solar energy in their body for various purposes such as self-healing, sustenance, and even bio-luminescence.
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  • Rothmer (Drow / Dark Elf): The 'Renegades' of the Eruvian, they are considered the black sheep of the Elves. The Erumer view them with apathy, while the Armer utterly loathes them for 'tainting' the Eruvian name. The word 'Drow' is a derogatory term first used by the Armer to refer and insult their hated cousins, but over time, the Rothmer grew to embrace it, surpassing the more neutral Common term 'Dark Elf'. They are shunned and discriminated for good reasons: Drows are infamous smugglers, slave traders, and rogues. Their services include theft, sabotage, and assassination, necessary evils that competing nations need, but would never admit to. Aside from the usual Eruvian features, their skin is of the dark brown to grayish shade.

    Rothmers can harness the darkness to an extent, blending into the shadows even where none exist.


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Residents of Celestia, created by the essence of Sol. Angels are its physical agents. Even though Sol is a Primordial Force of Order, they are a sentient race and like all sentient races, they have their own quirks and flaws. While they are allowed to interfere in mortal matters, they are torn between two factions. The Justicars believe in direct intervention with outright miracles as opposed to The Messengers who prefer subtle workings. They are not at war with each other, but there is definitely tension between the two schools of thought.

They are blessed with Sol's Aegis, granting them limited immortality which means they are immune to death by aging, natural diseases, and poison. However, they can still succumb to wounds and hostile magick.

Celestials rarely interbreed with other races, but Nephilims or 'Half-Angels' are not unheard of. However, their impure divinity means they lose Sol's Aegis.


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Residents of the Netherworld, created by the essence of Luna. Demons exert Luna's will upon Bumi. Befitting their Chaotic creator, Infernals aren't quiet people. They are always on the move. Impulsive, whimsical, and mischievous, they are infamous in Bumi for controversial acts, both malicious and benevolent. One will have to put more effort in predicting an Infernal's train of thoughts.

They are blessed with Luna's Shroud, granting them immunity to mind-affecting spells such as hypnotism, charm, and fury.

It is important to understand that Celestial and Infernals are not the agents of 'Good and Evil', but of Order and Change respectively. There are records of Angels through history who ran divine dictatorships and Demons who overturned them.

Due to the shenanigans of two particular powerful Infernals, two new sub-races came to be
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The daughters of Elder Succubus Lilith after she mated with various human men over the course of her travels in Bumi, these witches had their own husbands and over time, created a whole new sub-race. They are an exclusively female race. The unique blend between Infernal and Human physiology enable them to wield magic easier than their parent races. Even novice witches are capable of casting intermediate spells. In return, they are physically frailer than the average human.

The daughters of a Lilim are always Lilims while the sons are Humans.

Due to their mixed-breed nature, Lilims lose Luna's Shroud blessing. However, a witch retains some of her succubi heritage. Their allure is not as strong as a real succubus', but it can certainly be put to use

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The spawns of Blood Devil Elizabeth following in Lilith's footsteps - though she won't admit it - of having a human's child. History repeated itself but this time, the Nosferatus were born instead. They are masters of illusion, manipulation, and schemes. Their thirst for blood is only matched by their obsessive need for power and domination. Their numbers are few, but their influences are far-reaching.

Even among the vampires, there exist two social classes composing of the 'Common' Vampires and the 'Elite' Nosferatu. There is only a handful of the latter, but they wield most of the power. These 'purebred' vampires are stronger, faster, and only weakened by sunlight instead of burning to ashes.

Vampires are able to 'Sire' non-vampires by injecting their blood into the individual. However, not all races can be sired, Witches for example due to their shared demonic heritage.

Due to their mixed-breed nature, Vampires lose Luna's Shroud blessing. However, they inherit the Blood Devils' unique Sanguine Arts ability, the power to shape and harden their own blood into various objects, usually weapons and armor.


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Native residents of the 'mythical' Harukayama Island. Surrounded by myths and stories, one will be pressed to discern which piece of information is true or false. As a general rule, the Youkais exhibit 'animal-like' characteristics on their otherwise 'human' appearance hence the 'Beastkin' term. Some have fox ears and a tail, others have cat-like features and some are reminiscent of a rabbit. While not much is known about their home, the few that venture out of their isolated island proves to be capable adventurers and craftsman.

The Youkais are able to summon a spirit familiar for guidance, help, and companionship. The type of spirit depends on what animal a particular Youkai is based on. For example, a Neko will have a cat familiar.


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With the myriad of sentient races inhabiting Bumi, inter-species marriages are inevitable. These are children possessing the combination of their parents' heritage. Usually, they will be chastised by proud 'purebred' races such as the Erumers and Celestials or treated as objects of fascination especially by curious and open-minded individuals. Fellow Mixed-Breeds in a settlement usually have their own gatherings if they are ostracized by the local populace, but not always as the view on half-breeds varies from place to place.

A Mixed-Breed may inherit the unique racial traits of their parents or they may receive nothing at all. It's a case-by-case basis.
 
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Major Factions
"Empires, Kingdoms, Tribes, they come and go. Only the Divine One is eternal."

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"The Imperial Crimson Knights, Sword of The Flame Empress."

Bumi's strongest superpower in terms of military prowess and territory size. Brendorn's ambition for glory, power, and land are insatiable. Commonly referred to as 'The Empire', Brendorn fields the world's most disciplined and hardy soldiers. The iron-fisted rule of Warrior-Empress Kyrie makes sure those who dare to oppose The Empire are utterly crushed. In recent days, Its aggressive expansion was halted by its rivals banding together in a defensive pact, the difficulty of maintaining a massive hegemony, and an embargo threat from Venesia. Nevertheless, it is only a matter of time before they strike once more.

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"The Azure Crusaders, Shield of The Divine Queen."

A theocratic monarchy and arguably the only faction that can stall The Empire's advances with its shrewd diplomacy and Divine magic to match the Empire's technological prowess. Headed by Divine-Queen Ivanova, both Fraulia's Monarch and Head of The Divine Seat, she is regarded as The Divine One's vicar on Bumi. Fraulia's influence on the people is deeply rooted. It was The Divine Kingdom who succeeded in forming a pact with minor nations surrounding The Empire, halting its efforts to conquer the world. As it stands, it maintains a tense truce. Whether one believes Queen Ivanova is truly divinely ordained or not, one can't refute the fact that her powers matches Tindharia, the Messianic figure written in the Sacred Texts.

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"Everyone has their price."

Venesia is Bumi's first Merchant Republic which encompasses the islands of Nusantara. A Merchant Oligarchy in practice, its 'Doge', head of state, is chosen from a group of Patricians through voting by the elite merchant class. Despite its lack of military prowess, its sheer economic and political influence make sure no nation can just conquer it. After all, soldiers march on their stomachs and war machines need fuel, meaning an embargo can cripple a nation's military without Venesia even firing a single bullet. However, in the end, business is business. It is a public secret that Venesia keeps minor wars going here and there to profit from them.
 
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Minor Factions
"No matter how small, all living things are precious to The Divine One."


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"The Divine One's Vicar watches over you."

The official body of Bumi's major faith. It is located in the capital of Fraulia, headed by the same sovereign as the Divine Kingdom. As an organization, it strives to maintain religious harmony and root out heresy. It has a small army of elite battle-mages referred as 'Inquisitors'. Not much is known about them other than their ruthless efficiency in cleansing dissidents in the name of The Divine One. While Ivanova is its de jure head of religion, the Queen is usually busy maintaining Fraulian affairs so day-to-day activities are supervised by a pair of Eidolons, Elysion the Infernal and Diana the Celestial, also known as the Left and Right Hand of the Divine.

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"Where others fall, we shine."

A member of the defensive pact against The Empire, Masyaf is a desert kingdom founded after groups of nomads were united under a single powerful chief, forming the Sultanate. A jewel of the desert, Masyans thrive in a harsh desert where others fall. Their most significant contribution to Bumi is that they possess the largest known reservoir of Erchius in Autrea.

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"A beacon of knowledge illuminating the darkness of ignorance."

Home of the Armer people. A democracy ruled by ministers known as the 'Arcane Directorate' with each member chosen through popular voting. Armerium serves as Bumi's most advanced center of learning and Magitek research. Scholars and students from all over Bumi try their best to be enrolled in the Matahari Academy. Countless advancements of Magi-technology were first developed in Armerium. While it is a member of the defensive pact against Brendorn, The Empire maintains a close connection due to its interest in being the first to adapt the newest military magi-technology, a peculiar political circumstance indeed.

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"Protect our home, our purity, and we shall persevere."

Hidden beneath the thick foliages of the Lunara region is the sacred home of the Erumer, oldest of the Eruvian people. The Communion generally keeps out of the world's affairs, content to live peacefully within their homes. However, their relaxed nature hides a terrifying ferocity should they find themselves invaded, like a denmother protecting her cubs.

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"Abandon all hope all ye who enter here."

Lair of the Rothmer people. A massive subterranean settlement, hiding right under the noses of the surfacers. Somnus is infamously known as the center of illegal goods, slave trade, and forbidden pleasures of the flesh. Though no self-respecting nation will admit having businesses with Somnus, the fact still stands that these are the people one can count on for tasks no one else would do.

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"It's all according to plan."

A collective term referring to the children of Elizabeth the Blood Devil. The Nosferatus or commonly known as 'Vampires' are expert schemers, preferring to hide behind the scenes, manipulating the strings to benefit them. The Kindred are nowhere near famous or even well-known and that's precisely how they like it.

Interestingly, Sol is a popular deity they worship even though the Sun burns them. Why? Because Order means that they can easily puppet things from the shadows, befitting their reputation as manipulators. This means their relationship with the Celestials is rather... interesting to say the least.

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"Magic flows to our fingertips as easily as turning one's hand."

Just like their bloodsucking cousins, the daughters of Lilith have their own secret society. Unlike the vampires, witches are more adventurous and less malicious. The Coven works like a fraternity where every Lilim could find a home to return to. They have safehouses in almost every major settlement on Bumi.

The Coven's most well-known 'public' establishment is a postal service, famous for its ability to deliver messages, documents, and objects faster than any ordinary postmen can. It is a trade secret on how exactly the Witches do it, but portals seem to be the most plausible theory.

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"The land is alive, one just needs to communicate with them."

A mysterious isolationist nation located on a large island off the West coast of Azura. Said island is surrounded by a powerful barrier, blocking sight and scans. What little is known about the enigmatic faction is the fact that most beastkins come from here, creating various assumptions, rumors, and theories about them.

Harukayama is a popular setting for fictional works taking place in 'exotic' lands. What few wares obtained from them are valued immensely. Many nobles show off their wealth through how many Harakuyaman artifacts they own.
 
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Otherworlds
"We are separated, yet united."

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"Order nurtures, Order protects."

A realm of Order created by Sol of the Primordial Forces. Celestia works closely with the Netherworld to maintain elemental balance in Bumi. It is home to beings known as Celestials or 'Angels' as some may refer them. Normally only accessible by the angels except on special events, Celestia remains a center of pilgrimage for Sol's faithful.

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"Chaos fosters, Chaos advances."

A realm of Chaos created by Luna of the Primordial Forces. It and Celestia are both crucial in maintaining harmony of the elements on Bumi least the planet will crumble. The Infernals a.k.a 'Demons' make their home here. Of course, pilgrims wishing to express their devotion to Luna are welcome here.
 
Closing Remarks
I sincerely thank you for taking your time to read up the Lore. I know it's a long read, but I've summarized them while keeping the notable information as best as I could. Hopefully, Skyward Miracles piqued your interest and we can RP together.

Secondly, I wish to give my sincere gratitude to the wonderful Iwakuans who have helped me refine this brainchild of mine. I fully intend to put my blood, sweat, and tears to make Skyward Miracles the Epic Magitek Fantasy Group Roleplay it's supposed to be.

Special mentions go to (ordered alphabetically):

With deep regards,
Izurich
Skyward Miracles' GM
 
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Welcome, Traveller...
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Bumi, The Divine One's Jewel in the vast expanse of the Universe. Here on the Blue Pearl, you will carve your mark in history.

You are the shooting star...

You are the trail in the skies...

You are the...


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Epic Magitek Fantasy Roleplay - Sign Ups Thread



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For whatever reason that brings you here, thirst for adventure, lust for power, or even just an innocent wish to make the world a better place. You find yourself in a marketplace of a bustling port city. Your gaze travels upwards at all the mighty airships soaring through the skies, leaving white trails as the distinctive sounds of Magitek Engines hum from the beasts' belly.

You are not expecting much from this city: maybe some local jobs, a way to earn some decent money until you move on or maybe an opportunity to finally settle down. Now you can not believe that you could have been so fortunate. To some, it would be foolish to fawn over a simple recruitment paper. To you, it is like your dream come true, because it proclaims the following:

"The Lughanta Company Needs YOU!"

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"Greetings future crewmates,

Are you an able-bodied individual? Do you have the soul of an adventurer? Are you someone who prefer to get things done? Would you like to earn as much as a Magitek Engineer without all the hassle of graduating from the grueling Matahari Academy?

Then look no further than the Lughanta Company!

We are a reputable mercenary group who have been operating for 5 years. The best in the business, we tackle on jobs no other companies can! Our achievements are many, our rivals none.

Might you have heard about the famous crimson airship surrounded by a ring of flames? That's us!

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Beautiful, isn't she? Brave men and women make their home here. She can be yours too if you join us... TODAY!. Just go to the nearest Guild Branch Office and pitch in your application, we will contact you should we find you promising ASAP.

With deep regards,
Agatha Nightingale
Captain of the Lughanta"

Nightingale... yes, you recognize the family name. One of the prominent Patrician Families of Venesia. If there are any doubts in your mind regarding monetary compensation, they are now gone.

You stand in awe of the opportunity. Maybe you will be even amongst those who get accepted into the crew.
 
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Welcome to the Interest Check fo Skyward Miracles! An Epic Magitek Fantasy Group Roleplay!

I am your GM, Izurich, and if what you have read so far piqued your interest, please express so here!

Guidelines and Notes
  • All Iwaku Forum rules apply. Obvious, but I gotta put it.
  • This RP blends Fantasy with Science-Fantasy elements. Yes, I said science-fantasy because Skyward Miracles prefer Rule of Cool over detailed technicalities most of the time.
  • However, this doesn't mean asspulling will be allowed. This means that you can't make up stuff on the spot. No suddenly and unexpectedly revealing that your character can do 'X' when it is not stated on their CS or not even foreshadowed.
  • No Godmodding, Powerplaying, and Metagaming.
  • Skyward Miracles is a Heroic Fantasy at its core, this is basically the opposite of Grimdark. More Suikoden and Final Fantasy IX than W40K.
  • This will be a Grand Scale RP so expect long-term plays and epic far-reaching plots.
  • Posting Expectations is Weekly. I expect a post every 1 week. Should you want to post more, go ahead.
  • Please have decent spelling and grammar, I'm nowhere an expert myself, but I don't talk in t3xt sp34k. No l337 sp3ak.
  • Most important of all, have FUN! That's why we're here in the first place!

Links:
  • Interest Check: You are Here.
  • Lore Thread <- Highly Recommended to read before you shape your character.
  • Sign Ups Thread
  • OOC Thread (Coming Soon)
  • IC Thread (Coming Soon)
  • Discord Server (Coming Soon)

Hope to see your character soon! If you have any questions, just fire away!
 
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Character Sheet Application

Core section:
  • Character Picture (Anime/Comic/Drawn Artwork style highly recommended)
  • Basic Info (Name, Race, Birthplace)
  • Short Bio
  • Skills (Related to Combat, Magic, and Magitek)
  • Talents (Non-combat skills)
  • Notable Magitek Items (If your character doesn't have any, just skip it)
Optional information (Can be added later after acceptance):
  • Theme Song
  • Personal Quote
  • Likes & Dislikes
  • Opinion on other characters
  • etc.
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"The sky is not the limit!"
Name: Agatha Nightingale
Race: Human
Birthplace: Venesia, Nusantara Republic

Bio: The brunette human female measured 165 cm (5'5") and weighs 58 kg (128 lbs). A cheerful and upbeat young woman, Agatha was both owner and captain of Lughanta, a custom-made airship outfitted for high-speed travel and intense maneuvers. Together with her loyal crew, she traveled the world, offering various services such as delivery, transport, search and rescue, hunting pirates, etc. The company's fees were above standard, but their expertise and efficiency made up for it, as such, her clients were usually wealthy merchants and noble families.

The Nightingales was one of the prominent Patrician families in Venesia. However, she was the 3rd child out of five siblings, making her rather unimportant in matters of inheritance and family politics. Hence, she was free to pursue her own path in life. Since she's but a small child, her thirst for adventure was impossible to ignore, curious and active, Little Agatha often insisted on going with the Venesian merchants in their trips all across Bumi.

On the side, she learned martial arts using a quarterstaff as her main weapon, self-defense was absolutely necessary for an adventurer after all. She's a decent fighter on her own, but by no means a true front-line combatant as her main talents lie in piloting and leading.

Skills:
  • Element Expertise: Wind
  • Weapon Expertise: Quarterstaff
  • Unarmed Combat Focus: Feints and Counters

Talents:
  • Airship Piloting
  • Leadership: Admiralty
  • Negotiation and Haggling

Magitek Items:
  • "Badai" Magitek Quarterstaff: Venesian-made, infused with the Wind element.

Likes:
  • Adventuring
  • Airships
  • Pubs and Taverns
  • Spicy Food

Dislikes:
  • Pirates
  • Sleeping
  • Plain Water



Template (You are very much welcomed to use your own, but the Core information must be there)
Code:
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[CENTER][I]"Insert Quote Here"[/I][/CENTER]
[B]Name[/B]: 
[B]Race[/B]: 
[B]Birthplace[/B]: 
 
[B]Bio[/B]: 
 
[B]Skills[/B]:[LIST]
[*]
[*] 
[/LIST]
 
[B]Talents[/B]:[LIST]
[*]
[*]
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[B]Magitek Items[/B]:[LIST]
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Name: Hikari Himiko

Gender: Female

Appearance: Himiko is a petite and fair-skinned young girl who bears strong resemblance to those of East Asian descent. She has long black hair and ruby red eyes. She has the appearance of a 12 to 13 years old girl. Her distinctive clothes are a combination of modern era white sweater mixed with the elaborate sleeves and ornaments of Shinto clergies. Of course, she also has other manner of more casual and formal clothes, including but not limited to her boarding school uniform. Her height is 140cm (4'7").

Interests: Futuristic technology, social media, mechs, and non-conformist artistic expressions among others.

Skills and Talents: Himiko has a knack for understanding how modern technology works, a techie so to speak, due to her avid interest in them. She's also well-educated in the Shinto-related traditions and customs. However, while she appreciates the fashion and art, she's not too keen in adhering to said strict customs.

Backstory: One of the students at the high-tech boarding school who became a magical girl's host. She was the youngest daughter of a traditionalist and wealthy Japanese family, the prestigious Hikari clan who has existed for many centuries. They were a strict adherer to the Shinto belief as the family claimed descendant from the mythical figure of Queen Himiko of ancient Japan, the very figure she was named after. Himiko was a quiet and naive girl, having a rather sheltered upbringing in her family's household. Aside from school activities, she was also undergoing training as a shrine maiden, although it was quite clear that the girl didn't really fit in with all the strict adherence to ancient traditions. She was more curious and interested in the wonders of modern technology so when Amaterasu herself made Himiko her host, it was almost like the heavens themselves were messing with her.



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Name: Amaterasu

Titles and Nicknames: Goddess of the Sun, Sun Goddess, Amaterasu-Oumikami, "Ama"

Gender: Female

Appearance: Amaterasu exactly emulates her host's - Himiko - physical features, height, and build, with the sole exception of her eyes. When Amaterasu takes control, her irises become a brilliant gold instead of ruby red. As far as apparel goes, Amaterasu manifests elegant flowing robes of the Sun Goddess often depicted in historical texts and paintings. Her three divine artifacts: Mirror of Yata, Sword of Kunasagi, and Yasakani Gem can be found floating beside and above her. They are summonable and desummonable at will.

Magical Girl Archetype: The Deity - Whether it's actually true or not, Amaterasu wholeheartedly believes that she's the current incarnation of the Shinto Goddess of the Sun. As the divine leader of the Shinto pantheon, much like Zeus or Odin of the Greek and Norse pantheons respectively, Amaterasu is incredibly prideful and often quite patronizing to beings who she doesn't see as an equal, which often times means everyone who's not a deity. However, she does show kindness and compassion to others, after all, mortals are wayward beings who need a firm guiding hand to lead them through their short lives. For those she deems as enemies, she has no reservations in scorching them to ashes with the power of the sun itself. Additionally, Amaterasu has such a strong exertion of willpower that her host struggles to keep her in check more often than not.

Interests: Ama displays curious interests in the so-called modern technology that exists in this world. She's always curious to learn more about such mortal inventions from Himiko. It is one of the few activities she can enjoy passively while not being in control of Himiko's body.

Abilities: Taiyou no Chikara - Power of the Sun. Amaterasu embodies the golden-yellow star that keeps Earth in orbit and prevents it from freezing into a sphere of space ice. She's able to give life as well as destroy it. This concept translates to her ability to manifest various aspects of the sun. She can unleash the sun's light to blind and scorch, solar flares to short-circuit electronics, launch spheres of miniature sun that acts as magical explosives. On the flipside, she can purify and heal others through the same light. Ama's power is greatly amplified when she's under direct sunlight, weakened during the night, and horribly diminished in a solar eclipse.

Equipment: The Three Divine Regalia

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Description: Representing the virtues of honesty and wisdom, the Yata Mirror is her most beloved artifact as mirrors are venerated in her sect. Mirrors represent truth and clarity as they can only reflect reality without bias and filters. In practice, Ama's Mirror of Yata floats above her head when summoned. Its main use is augmenting her sunlight-based powers. It also has the ability to reflect subjects, objects, or scenery as they are, piercing through illusions and other forms of concealment.


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Description: Representing the virtues of honor and valor, the sword is said to be gifted to Amaterasu by her brother, Susano-o the God of Storms, after he found it inside the eight-headed serpent, Orochi. In practice, the sword floats by her right side when summoned. Its main use is to engage melee attackers that seek to harm the Sun Goddess. Its edge brim with the scorching plasma of the sun, simultaneously slicing and melting armor, flesh, and bone.


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Description: Representing the virtues of kindness and compassion. The gem is composed of a set, a pink ruby center surrounded by three jade pieces that spin constantly around it. In practice, the gem floats by her left side when summoned. Its main use is to augment Ama's healing and supportive powers. The only artifact among the three which has no direct offensive use.


Backstory: Amaterasu-Oumikami, the legendary Goddess of the Sun in Shinto mythos... or at least that was what she claimed. In truth, it wasn't clear whether this Amaterasu was truly The Sun Goddess as depicted in Shintoism or merely a magical entity who bear resemblance to said divine figure. Whatever the case, Amaterasu believed that this Artisan figure summoned her to this world for a fated purpose and she would do all in her power to realize that purpose, whatever it was. Speaking of power, Amaterasu deemed that her current incarnation was merely a fragment of her true divinity. After all, as the Goddess of the Sun, she should hold power without equal compared to all beings on Earth and yet, it was not the case. The fact that she had to live inside a mortal host quite offended her. One day, she would reclaim her true glory and be free from the trappings of a mortal's whims.


Extras:
 
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  • Name :
    Eldhi Arc
    Gender/Sex :
    Female
    Age :
    22
    Physique :
    Eldhi stands at 160cm (5'3") tall. She has quite toned muscles due to the rigorous training she undertook ever since a young age. She has tanned complexion with waist-length platinum blonde hair. Like most members of the Arc martial noble house, she has a birthmark on top of her right hand, it's colored sky blue and its pattern looks like a dragon's claw clutching at her fingers. This is the birthmark of a Polymorph, but when inquired, members of the Azure House are taught to disguise it as a family crest tattoo.
    Background :
    Hailing from Enia of World Irve, Eldhi was born into House Arc, one of the many noble houses swearing fealty to the Kingdom of Enia. In particular, the Arcs were a martial folk with knightly values such as chivalry, honor, and fairness. All members of the family were expected to focus in some form of combat arts, whether martial or magical. The family put so much effort into maintaining martial discipline not just because it served their image in the eyes of royalty and noble peers, but also as a precaution in the event that their dark secret became public.

    The Arcs were Polymorphs, specifically, they inherited a draconic ancestry. This translated to them having natural affinity to the wyrm creatures. They learned draconic-type magic easier, possessed some degree of enhanced strength and endurance, and able to bond with draconic creatures. Last but not least, they also possessed the Sopia to turn into various forms of dragons, the exact shapes vary from individual to individual.

    Due to their talents and martial culture, members of House Arc had an easier time passing the strict qualifications of the Royal Academy, sporting an impressive amount of graduates. Eldhi herself was among them, succeeding as one of the top graduates of said academy. Naturally, along with other top graduates, she was offered to join the Templar Knight as commonly practiced since the last 5 years. However, Eldhi politely declined for her own reasons.

    Those reasons could be summarized as her having her eyes opened to the truth of seemingly-idyllic society of Enia. During the course of her time at the academy, she befriended the few lowborn students talented and lucky enough to be enrolled. They provided her with a perspective that the royal family and templar knights would prefer one to blissfully ignore. How commoners were harshly persecuted just for practicing harmless magic, even if they were innocent children, how the royalty provided support for the queen of Irve, a nation that legalized slavery, and among other things. This was added to the existing notion that Polymorphs were viewed with unfounded prejudice that made Eldhi lose faith in the royal family and templar order. This was injustice, this was tyranny, this was evil.

    After graduating, she vowed upon a new goal. By her own hands, she would find a way to topple the templar order and oust the current royal family. A lofty goal perhaps, but to move a mountain, one must begin with the first pebble.
    Affiliation :
    Noble House of Arc - Member
    Royal Academy of Enia - Graduate
    Personality :
    A stalwart believer of chivalry with a strong sense of honor and justice, Eldhi behaves almost like a stereotypical knight in shining armor from storybooks. She rarely hesitates and brave enough to the point of being dauntless. She has a strong sense of comradeship and will put her life on the line if it meant defending those she deems as friends and allies. However, her strict adherence to the ways of chivalry and honor could make her come off as a hard-headed stubborn woman. Once she has set her mind on something, it would take quite a lot of effort to change her mind. She also often found herself a bit at a loss in morally-ambiguous situations such as whether to punish a thief who was stealing to just feed his family.

  • Physical Prowess :
    Trained in the martial arts ever since a young age as befitting a member of House Arc, Eldhi possesses combat skills on the level of professional soldiers. Combined with her unflinching bravery, she is able to physically and mentally go toe-to-toe with enemies, serving as a fine vanguard for her allies. Should melee combat is not an option, she's able to use a long rifle equally well. Furthermore, her decade of experience fighting using heavy weaponry and moving in heavy armor enables her to move as if those equipment weigh nothing.
    -Heavy Weaponry: 5
    -Acrobatics: 5

    Mental and Social Prowess:
    With her ability to focus on a task, whether in or out the field of battle, Eldhi can easily notice subtle changes in her environment. Furthermore, her confidence allows her to be either persuasive or intimidating when the need comes from it.
    -Perception: 4
    -Persuasion: 3
    -Intimidation: 3


  • Schools of Magic :
    Like most her noble house, Eldhi is talented in a specialized form of Spatial Magic, that is the ability to summon draconic familiars. The conjured dragons are stronger, faster and more sophisticated compared to the average familiars. Not to slouch on her own body's magical potential, Eldhi also possesses great aptitude in evocation magic, specifically those that relate to manipulating the element of ice.
    -Spatial Magic: 5
    -Evocation: 5

    Aspects :

    Name:
    Aspect of Dragonmaster V​
    School of Magic:
    Spatial Magic​
    Expertise:
    5​
    Description:
    Able to permanently maintain (up to) 2 draconic familiars. Enhances the strength, speed, and intelligence of said draconic familiars. Any magical effects experienced by the summoner is also experienced by their draconic familiars. Hastens the casting process of dragon-summoning spells.​

    Name:
    Aspect of Cryomancer V​
    School of Magic:
    Evocation​
    Expertise:
    5​
    Description:
    Able to absorb ice-based damage to heal oneself. Immune to ice-based ailments. Immune to the negative effects of extremely low temperature. Magic that allows the caster to manipulate cold or ice no longer requires concentration to be used (but are still somatic). Adversely, Increases vulnerability to fire-based damage and ailments.​

    Spells :

    Name:
    Summon Dragons V​
    Expertise:
    5​
    School of Magic:
    Spatial Magic​
    Spell Type:
    Instant​
    Casting Methods:
    Somatic​
    Duration:
    3 hours / number of creatures summoned​
    Description:
    The caster summons up to 10 draconic creatures friendly to the caster. The familiar's skills and expertise are equal to 2/3 of the caster (rounded up) if only 1 creature is summoned. If more than one 1 familiar is summoned, the sum of their skills and expertise would equal that value. This spell cannot be cast again until its effects disappear. The caster can communicate with the familiars through speech and gestures
    Range:
    Up to 10 (5 + Expertise) meters.​
    Combo with Aspect of Dragonmaster V:
    The first 2 summoned draconic familiars can permanently exist until destroyed, in which they must be resummoned. These two always have 2/3 of Eldhi's skills and expertise and aren't counted to the total number of creatures summoned.​

    Name:
    Cryomancy V​
    Expertise:
    5​
    School of Magic:
    Evocation​
    Spell Type:
    Continuous​
    Casting Methods:
    Somatic​
    Duration:
    For the duration of the caster's concentration​
    Description:
    The caster is able to conjure, control, and manipulate cold and ice. Application examples including but not limited to, conjuring then launching ice spikes, erupting an explosion of frigid waves on an area, launching ice beam breath, summoning a protective aura of frost, etc.
    Range:
    Up to 15 (5 + 2 * Expertise) meters.​
    Area of Effect:
    Sphere with radius of 10 (2 * Expertise) meters​
    Combo with Aspect of Cryomancer V:
    Able to use ice and cold magic to perform self-healing and self-curing. No longer requires concentration to maintain ice and cold spells. Inherent disadvantage when clashing against fire-based attacks.​

    Sopia :
    Active:
    yl9RRbE.jpg
    Eldhi taps into her blood's draconic ancestry and transforms into a large version of her draconic familiars. In this form, she has all the abilities expected from an adult blue dragon. Hardened scales and carapace, powerful jaws filled with steel-crushing teeth, flight-capable wings, and last but not least, a frigid ice breath attack. She maintains her mental faculty in this form. On the flipside, such drastic transformation tires her quickly and as she is, can't maintain the form for long before she's forced to revert back, exhausted. This type of dragon is also vulnerable to fire-based attacks.

  • Gear :
    -Reinforced Mithril Longsword: Eldhi's signature longsword. It possesses a bluish-sheen to it from the forging process. It is capable of serving as a fine weapon for the knightly noble warrior.
    -Reinforced Mithril Kite Shield: Eldhi's main tool of defense. The kite shield is capable of blocking blows and deflecting projectiles. It has some offensive uses in the form of bashing an enemy with it.
    -Magitek Long Rifle: Eldhi's ranged weapon. It is a long rifle capable of firing magical bullets through magic-powered mechanisms, forgoing the use of gunpowder and reloading. However, it needs time to to recharge itself after use.
    -Plate Armor: Eldhi's set of plated armor, both protective and flexible to move in.
    Other :
    Color Code: #94dfff

 
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Interaction:​
Mentioned:​

"Skree..."
 
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  • Name:
    Lucielle Delcroix
    Gender:
    Female
    Age:
    Physically 15
    Appearance:
    Standing at 145cm (4'9"), the white-haired French girl is on the lower end in terms of height development. She has pale blue eyes and slim build, almost like a living Victorian doll. Whether clad in her Astral Dress or casual clothes, one thing remains distinct about her. It is the halo of dark thorns that vertically encircles her scalp. Said halo is ethereal, like a form of aura that simply phases through physical objects.
    Personality:
    An observant individual, Lucy possesses an extraordinary capability to read and discern the voice tone, bodily gestures, and facial expressions of others, a naturally gifted empath. To call her a walking lie detector wouldn't be too far-fetched. However, unlike such devices, she gives little to no indication whether she saw through someone's lie or not. There's always this friendly small smile on her face and a docile aura about her. Just like that doll on the corner shelf, able to remain ever vigilant of everything it sees.

    However, make no mistake, she can't actually read minds, nor delve into someone's memories, she's just really good at catching the quirks and tics a person make, a skill that professional psychologists often possess.

    Behind the non-threatening veil lies a devoted determinator with an unflinching mental fortitude toward accomplishing her goals, this includes going out of her way to protect her allies as she knows that mutual cooperation is ultimately the wiser path toward success.
    History:
    The empath girl had a... bizarre upbringing to say the least. As far back as she could remember, she was raised in a traditional mansion that would belong in the 18th century more than the 21st century of today. She was given food, shelter, and fine education, including training to develop her supernatural powers. However, she wasn't allowed to leave the mansion and even if she wanted, she couldn't anyway. She recalled the mansion having no doors that exit out the building and all the windows had an opaque coloration that prevented any view to the outside world.

    Furthermore, Lucy never met any other residents... at least physically. There was this disembodied voice that would give her tasks and instructions, the voice of a man who called himself "Father Lecroix". Father told her that the outside world was dangerous, especially to a naive young girl. Thus, Father would only allow her to leave once he deemed she was ready. He also said that she was destined for something great, to be a stalwart guardian of the innocent, to be the savior of the weak and helpless.

    It was only around four years ago that Father Lecroix allowed her to finally leave the sanctuary of her mansion. She could never forget that moment when she arrived at a tranquil countryside vineyard of France, no longer confined to just images on screens and books. Even then, she could hear Father's voice as he guided her to acclimatize herself with the outside world. The beautiful city lights of Paris at night seen from the top of the Eiffel Tower, the chirps of songbirds, and... the inspiring sight of the Heroes United Branch Office. This was the organization Father told her to work for, she would realize her destiny here as a superhero.

    For the next four years, Lucy worked for the Heroes United as practically a model member, always dutiful, diligent, and never deviating from the set rules and regulations. She was raised for this purpose and she would never betray Father's expectations.

    Her latest mission? Investigate about attack at Heroes United HQ and find the ones responsible for the massacre.

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    Metatron:
    Metatron is the name of Lucy's "wings" that takes the shape of eight prismatic obelisks. They are conjurable with a thought. She's able to wield these wings as if they are an extension of her body, her limbs. Offensively, the wings are able to fire dark blue beams to vaporize targets, form energy blades to slice her enemies, or simply bludgeon foes with superhuman force. Defensively, they are able to form barriers to shield against physical and supernatural attacks. For utility, four wings together are able to form a portal that connect to another portal formed by the rest.

    Each wing is able to be committed to different tasks or work together to accomplish a single task. The more wings she commit to a single task, the more efficient they are at performing said task. For example, all eight wings combined for an offensive task can shape an orbital cannon that launch a huge laser beam.
    Vesmentia Astrale:
    Lucy's 'superhero outfit' that takes the form of a dark blue armored dress. Like her wings, it is a part of her power and thus can be summoned at will to replace her clothes with a thought. It has two main purposes. First, it enables her to float and fly. Second, it provides a skin-surface barrier to protect her hostile forces. Said barrier is weaker than the ones formed by her wings, but it has the benefit of being passively constant.

    Weaknesses:
    Lucielle's powers possess superb potential in terms of raw power and versatility, however, they aren't without their faults. No tusks are without cracks and this principle stays true for her. Both Metatron and Vesmentia Astrale are directly connected to Lucy herself. In exchange for her not needing any external gadgets or devices to utilize her full strength, they will vanish if Lucy is unable to maintain them.

    Whether out of exhaustion, foreign interference, or any other causes, if she can't maintain the existence of her wings and astral dress, they are as good as nothing. Plus, utilizing her wings is no easy task, it takes a lot of mental concentration and stamina to do so. Endurance is an aspect she still needs to work on.

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    Color Code: #348ffa

 
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Francoise "Frank" Montagne


Nicknames: Frank, The Mountain
Age: 37
Race: Human
Gender: Male
Occupation: GPO, Policeman



God Program Name: Ekhos
Compatibility Rate: 75%
God Program Type: Self-Augmentation
Apotheosis Fluid Color: Gray (#adadad)



God Program Ability: Force Multiplier
Frank's core ability is to exponentially multiply the force of his unarmed and melee-based attacks. As a result, a seemingly normal jab can carry the force the equivalent of an Anti-Material Rifle's bullet when it makes contact with the target. When observed with mundane senses, Frank's melee blows sound as if the air has been compressed then violently released at the point of contact, creating that distinctive cacophonic echo. Interestingly, the recoil Frank experiences is minute compared to what his blows can do, as if the attack was done normally without any God Program-related powers. A simple, straightforward power befitting the no-nonsense man.

Extra Notes:
-This power doesn't work with ranged weapons, including guns and thrown projectiles.
-Like all GPOs, Frank possesses the baseline power that they all share, that being ageless, enhanced regeneration, and extraordinarily efficient bodily functions.

Weapons and Equipment:
As both a professional Policeman and God Program Operator, Frank never slacks on the importance of equipment maintenance and readiness. In each and every assignment, no matter how trivial, he always makes sure he's prepared for the worst. Expect the unexpected, that principle has saved his hide more times than he can count.

Barring any extraordinary circumstances, Frank usually carries:
-Forcehammer: His signature weapon, custom-manufactured to synchronize well with his Force Multiplier power. The warhammer-esque weapon is capable of transferring Frank's augmented blows to the target, sundering and shattering even the sturdy armor of hostile mechanoids. It is a simple weapon with one simple job, cracking the uncrackable.
-Riot Shield: A sturdy riot shield with adjustable sizes, between the size of a kite shield to a full body scutum. Frank is a veteran combatant and his years of experience taught him that pride comes before a fall. There is no shame in taking cover behind a shield and no merit in recklessly charging forward without protection.
-Pistol: His sidearm in case he's forced to engage in ranged combat. As his powers do not work with ranged weaponry, this is not an ideal weapon for him but it helps in having a backup.
-Kevlar Vest and Combat Uniform: Reinforced with Hyperweave, an incredibly tough silicon-based material yet light as carbon. Frank will never get caught going on a mission without them. The uniform includes his glasses to protect his eyes, the one weakspot common to GPOs.
-Field Radio: A portable radio for constant communication with HQ and teammates. He also carries spare walkie-talkies to distribute to his squadmates during missions.
-Military Backpack: A large backpack designed to provide as much space as possible without compromising mobility. Frank fits this backpack with important gadgets and supplies.


Personality:
Dutiful, straightforward, steadfast, and unflinching. Such words describe Frank well as he truly lives up to his moniker, "The Mountain". Frank grew up in a household of policemen and soldiers of Polaris, their teachings of loyalty and duty stuck with the human man until now. He is a professional soldier through and through, mentally and physically capable of tackling combat situations with a level head. Being a policeman or GPO is certainly no easy job and only fools say otherwise.

Outside of missions, the brown-haired man can be seen participating in combat drills, always keeping his skills sharp. However, this doesn't mean he can't enjoy the good things in life. After all, he does what he does so people can be happy, including himself. Frank enjoys cracking a cold one with the boys as well as he enjoys cracking the shell of hostile mechanoids. He has a soft spot for children and can often be seen visiting orphanages to socialize with the next generation.

On the flipside, his no-nonense attitude can be rather overbearing sometimes, especially to the more laid-back individuals. Frank has little tolerance for shenanigans during missions and considering how diverse the GPOs are, some of them can rub him the wrong way. Some would say that he has the personality of a brick wall, well, he'd say that it was better to be a brick wall than a wet splatter under a hostile mechanoid's treads.

Backstory:
Frank's father was a policeman and his mother was a radio operator, quite a significant number of his uncles and aunts worked in occupations that would involve engaging in combat as part of the job. There were a few GPOs in the extended family and as it would later turn out, Frank was one of them.

Ever since little, Frank had always possessed this 'guardian knight' streak about him, an anti-bully in other words. He had little tolerance for other children who bullied others weaker than them and would often stand up for those who couldn't stand up for themselves. He wasn't afraid to throw down with those he deemed as deserving and coupled with his brawn, he had gained quite a reputation. Bullies would eventually cower and shiver at his presence, running away just with a stern stare from him.

Upon coming of age, Frank decided to follow in his father's footsteps and joined Polaris Police Department. Due to his diligence, professionalism, and bravery, his progressed smoothly in his career. These qualities also made him scouted by the GPO program and he was offered a chance to be one. After discussion with his family and taking the compatibility test, Frank decided that he could better protect Polaris as a GPO, thus, he consented into the program.

Frank - along with other recruits - entered the conversion chamber. He, in particular, spent 4 hours in the chamber, his blood replaced by grayish Apotheosis Fluid. When he exited the chamber, he was still himself yet... different. Physically, his muscle mass had increased and he was around 10 inches taller than before. When asked about what he experienced, he'd tell that he felt... determination instilled in him, confidence, power. He was the unstoppable force that would break any and all who threatened the sanctity of Polaris.

Come what may, he was ready.

Miscellaneous Info:
-Frank's God Program name is based off "Echo/Ekho" of Greek Mythology.
-His looks is based off Big Boss of Metal Gear Solid franchise.
 
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Full Name:
Frederika Arethusa Thorebourne​
Nickname(s):
Freya, The Dragon Princess/Empress, Morgandr's Avatar​
Gender:
Female​
Age:
43​
Appearance (Human):
Standing at 153cm (5'0") from head to toe, the two most obvious unusual traits of the princess are her red-tipped black draconic horns and reptilian-esque slit pupils. Her silver hair and red eyes may not be as striking, but these were made especially strange if one knew that her father and mother - the emperor and empress - had black and blonde hair along with brown and blue eyes respectively. However, this isn't always the case. When she was but a toddler, Freya used to possess her father's black hair and her mother's blue eyes, but after Morgandr bestowed his essence upon her, her raven hair was bleached silver, her sapphire turned to rubies, and a pair of grisly horns sprouted from the sides of her head.​
Chronologically, she's four decades old but it seems that the God of Darkness has rendered her ageless.​
Appearance (Dragon):
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Measuring at roughly 30m (98'5") in length with a huge wingspan composed of ethereal flaming black wings, one gaze at the creature and one will find out the origin of the princess' moniker. The sight of this terrible armor-scaled beast has struck primal terror upon the Empire of Regheim's enemies, she has vaporized countless battalions with her starry black flames. It was only by the combined efforts of the Alliance led by the Chosen of Light - also known as "Lumina's Avatar" - that she was finally taken down.​
Personality:
Proud, confident, and ambitious, Princess Frederika takes after Emperor Magnus' traits well. She's a firm believer of Regheim Empire's philosophy that Regheim is the beacon of civilization in a savage world. Raised in the honor-bound culture of the empire where personal prowess is greatly valued, Freya focuses on the combat arts - both martial and magical - ever since she was little. Her burning ambition to join her father's campaign in subjugating their barbaric neighbors may seem unnerving, but it's clear that she has a personal stake in the war, avenging the tragic death of her mother. Even without her dragon form, Freya is a formidable fighter and field general in her own right, she possesses fine techniques to match her brute strength, honed by meticulous practice and tutorings by the empire's best military instructors. When she does unleash the legendary beast within, however, her foes better pray to whatever deity they worship for mercy because it certainly won't come from her.​
Outside the matters of war, Freya carries herself with an air of royal elegance, an aura that non-verbally tells others to slight her at their own peril. She doesn't shy away from conflict and due to her strong sense of honor, appreciates people who confront her directly if they have something to say instead of spreading rumors or playing the 'long game'. She has no patience for court intrigue and the internal power struggles between the noble houses disgust her. An honest woman, rather brutally so, she will say what's on her mind without much sugar coating, giving credit and/or criticism when she thinks someone deserves it.​
Perhaps due to her unusual condition, she has a huge appetite and can consume food equal to the portions of five able-bodied soldiers in one sitting, something that Regheim's currently crippled economy can barely sustain, forcing her to ration her own food.​
Biography:
The first and only daughter of Emperor Magnus Steiner of House Thorebourne and Empress Amaryllis Stella of House Konig. Being the first fruit of love between the emperor and empress, she was treated with all the royal privileges her birth circumstances entail plus more. Safe to say, she led quite the happy childhood... at least for the first few years of her life.​
One day, Freya and her mother was travelling via carriage to a neighboring country, the latter for diplomatic purposes and the former because she wanted to tag along. That was when the royal convoy was ambushed by bandits when passing through a narrow strait. Now, one would be justified to think that those bandits were incredibly foolish to attack a royal contingent, but as the guards found out, they were strangely very well-equipped and trained, not to mention having a specific battle plan. The soldiers put up a good fight but due to those aforementioned factors, they were ultimately overwhelmed. During the scuffle, Empress Amaryllis and Freya tried to slip away, but the assailants spotted them. The empress was slain via arrows piercing her back, causing her to drop her daughter from her limp arms. Freya was both screaming and crying as she tumbled off her mother's arms and off the edge of a cliff, embraced by gravity as she fell into the dark depths...​
Due to deep trauma and distress, Freya couldn't remember much what happened next. She only remembered being hurt, lost, afraid, and cold as she wandered aimlessly through the forest of the valley she fell into. Then... she saw something... fire... with black flames. Something, someone, spoke to her... asked her why she was crying... asked her what she wanted the most. Mother, she wanted her mother back, but... it couldn't be so, those who had passed were gone forever, then... then she wanted... revenge.
She couldn't remember what immediately transpired after that. She only knew from witness reports that a black dragon with flaming ethereal wings landed on Regheim's courtyard before it transformed to Princess Freya... except with red-tipped white hair, red slitted eyes, and red-tipped black horns. Due to the dragon's traits, the empire's court sage deduced that Freya was chosen by Morgandr, God of Darkness, as his avatar for a reason. No one ever found out the actual reason was, not even Freya herself, but among the various theories proposed by scholars and others alike, the one she believed the most was that Morgandr saw the injustice done to her and bestowed her the power to make things right.​
As the royal family later found out via espionage, those 'bandits' were no mere highwaymen, they were professional mercenaries hired by the neighboring kingdom specifically to assassinate the empress. This revelation lit the flames of vengeance in Emperor Magnus' eyes and from that day onward, he took an oath to civilize those savage barbarians, the time for diplomacy was over. Thus, the empress's death sparked a war that span decades as Regheim conquered neighbor after neighbor under their banner. This was greatly accelerated when Freya joined the war effort as both frontline fighter and field commander. With her skills, talents, and the divine power of Morgandr, Regheim's territory expanded like it was never before.​
However, perhaps the cosmos had decided that Morgandr had meddled in the affairs of mortals for far too long and intervened in the form of a chosen of Lumina, Goddess of Light, to drive back the draconic menace. The Chosen managed to unite the smaller kingdoms, duchies, and countries into one banner, dubbed "The Alliance", and led the charge against Regheim. Furthermore, the Chosen's own divine power was able to match Freya's, enough to finally tip the balance of the war. What was once a one-sided curb-stomp battle became a series of long grueling battles that finally ended with a large scale victory in which the Chosen defeated Dragon Freya as the Alliance's forces toppled the Empire's legions.​
After the utter defeat, Emperor Magnus was emotionally shattered as the fires of ambition in his eyes became nothing more than smoldering embers. Then, instead of stubbornly clinging to his office, he realized that he couldn't lead the empire properly anymore and decided to abdicate his throne to Freya then retreated into seclusion, leaving the crippled empire into the hands of the dragon princess-... empress. The following few years after that was spent in stagnation as despite Freya trying her best to keep the empire together, the loss of territory, crippled economy, famine, and ruined infrastructure left much to be desired, made worse by most of the noble houses adopting a "each man for themself" policy as they squabbled amongst each other.​
What was in next in store for Freya and Regheim as a whole? Well... this page of history hasn't been written yet.​
 
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