Iwaku World - The Independent State Armed Forces

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Arsenal XA4

Original poster
During the Admin War, the then Independent Strategic Arms Foundation held a monopoly of conventional armaments and Weapons of Mass Destruction. The PMC possessed the ability to wage battle at sea, in the air, and on land. It was never fully matched in conventional combat, bested only through the use of magic, reality bending, and futuristic technologies.

Even then the Rangers of ISAF fought against all odds, showing the enemy that they were in for the fight of their lives.

Since the end of the war, Dystopia reorganized their forces, filling in the gaps and losses and creating new units. In eighteen years the Independent State Armed Forces has quadrupled in size, the military industrial complex strengthening Dystopia's economy through the sales of arms, technology, and equipment to nations abroad that accepted the presence of an ISAF-Expedtionary Forces unit.

What follows is a breakdown of each branch and the individual units.

Independent State Army
The largest branch of the Independent State Armed Forces, the Army specializes in ground warfare, logistics support, construction, and grund control. Their strength lies in main battle tanks, mechanized infantry, attack helicopters, and artillery. Individual units have their own modifications to the standard equipment. The best known units in the Army are the 51ST Armored Division, the Steel Battalion, the 84TH Experimental Weapons Battalion, the Growling Wyverns, the 446TH Airborne Division, the Cossacks, the 19TH Armored Division, the Repomen, the 8TH Commandos, the Hanging Patriots, and 9TH SOCOM, the Ghost Faces.

Independent State Air Force
Technologically the most advanced, the Air Force specializes in air superiority, establishing No Fly Zones, bombing enemy positions, providing Close Air Support, inserting special forces units, conducting supply operations, and deploying nuclear weapons. The strenght of the Air Force lies in their fighter jets and strike bombers. Their most recognized unit would have to be the 100TH Tactical Fighter Squadron, the Bloody Hundredth, under Field Commander Donald 'Crux' Jones.

Independent State Marine Corps
The elite of the ISAF, the Marines are specially trained shock troopers possessing their own armored corps, infantry, and air force. The Marines specialize in overland combat, amphibious warfare, long range reconnaisance, and air warfare. Their strength lies primarily in their infantry ranks. Marine units are often embedded with units of the Army and Air Force, usually to perform security operations, shock warfare, and tasks that are too low profile for SOCOM. Some Marine units are standalone, fullfilling combined roles of Army and Air Force units, particularly at Underbase 17, the nuclear weapons storage base, and Underbase 66. The 21ST MEU, Rierson's Renegades, are well known for being do or die soldiers, unwilling to concede territory, no matter the odds.

ISAF-Expeditionary Forces
Combined Task Forces comprised of members of the Army, Air Force, and Marine Corps, the ISAF-EF preforms the arduous task of drumming up support for Dystopia abroad. The individual units are typically lightly armed, lacking heavy units like tanks, however circumstances will dictate whether or not they recieve them. ISAF-EF units operate out of Firebases, facilities which are capable of acting as a fully sufficient military installation. Shapeshifter Town has an ISAF-EF Firebase just outside of town, a requirement of the treaty between the Shapeshifters and Dystopia.
The Infantry
The largest grouping of any armed force, the infantry are trained in various warfare areas. All soldiers start off as Minigunners but can train in other specialties. For advancement from Specialist to Sergeant soldiers must have a bachelor's degree. Those who are lacking are sent to the University of Dystopia at Underbase 21 to work for a degree. Those that advance are given the option to continue on as a Non-Commissioned Officer or start on the path to becoming an officer.

Primary: AGR-16A4 Bullpup
Secondary: White Phosphorous 'Flashbang' grenades
Armor: Individual Body Armor System
The main force of the Independent State Army, Minigunners are jacks of all trades, excelling in no one particular field. Minigunners use the dual purpose AGR-16A4 Bullpup, a combination 6.5X28mm caseless machine gun mated to a 7.62X51mm Precision Bullpup, allowing them to fulfill the roles of Squad Automatic Weapon Operator and Squad Designated Marksman. Minigunners also carry White Phosphorous 'Flashbang' grenades. These incendiary devices are used to clear enemy soldiers out of buildings, trenches, and fortifications. It should be noted that the 84TH Experimental Weapons Battalion has specialized Minigunners in their ranks. SPECWAR Minigunners have silencers fitted to their Bullpups.


The Minigunner shown here is sighting a target for deployment of a 'Flashbang.'

Laser Minigunner
Primary: GLR-21A1 Laser Rifle
Secondary: White Phosphorous 'Flashbang' Grenades
Armor: Individual Body Armor System
The 84TH Experimental Weapons Battalion has seen fit to deploy light laser rifles instead of conventional Bullpups. The GLR-21A1 Laser Rifle has been shown to cut through light vehicle armor and most infantry armors easily. The rifle uses a lightweight Deuterium Flouride Solid State laser and a portable battery pack which can be recharged by a car battery. For disinformation purposes the GLR-21A1 resembles the AGR-16A4 Bullpup.


The soldier shown here has the new model GLR-21A2 with wraparound ACU pattern sheeting.

Ranger SAW Operator
Primary: M-249A1 SAW II
Secondary: N/A
Armor: Individual Body Armor System w/Striker Plate upgrade
Exclusive to the 51ST Armored Division, the SAW Operator replaces the Minigunner in the Steel Battalion. Their belt fed SAWs have been modified to accept the newly developed 6.8X45 SPC cartridge, a fully jacketed round with excelent stopping power and range. These soldiers typically operate alongside Javelin Troopers and Blue Arrow Defenders.


Missile Defender
Primary: FIM-54C Barracuda
Secondary: Laser Designator
Armor: Individual Body Armor System
Anti-Tank and Air Defense specialists, Missile Defenders provide support for Minigunners against armor and aircraft. The FIM-54C Barracuda that they carry uses a laser/infrared guided tandem shape charge warhead, capable of defeating most modern armor systems. The weapon frame is reuseable, requiring only the replacement of the 85mm missile tube. Fitted to the grip stock is a laser designator, which allows other Missile Defenders to 'fire and forget' their payloads. A hit is guaranteed as long as a laser lock is maintained. If chaff or flares are used then the missile immediately changes to infrared guidance. This weapons uses a Direct Attack method to deliver it's payload.


Javelin Trooper
Primary: FGM-148 Javelin ATGM
Secondary: N/A
Armor: Individual Body Armor System w/Striker Plate upgrade
Strictly anti-tank soldiers exclusive to the 51ST Armored Division, Javelin Troopers specialize in destroying heavy armor. The Javelin itself uses a Top Down attack method where it pops into the air and comes down right on top of a target with an 127mm tandem shape charge warhead. This weapon is incapable of targeting aircraft.


Blue Arrow Defender
Primary: FIM-120 Blue Arrow
Secondary: N/A
Armor: Individual Body Armor w/Striker Plate upgrade
Leg infantry trained in Air Defense, these soldiers are exclusive to the 51ST Armored Division and typically operate with Mechanized Infantry units and in support of M-241 Gladiator SPAAGs and Phalanx CIWS Vulcan Air Defense platforms. While they can launch their weapons at ground targets the warhead seeker will not acquire as it is incabable of acquiring targets moving at under 100 MPH.


Primary: M-240G General Purpose Machine Gun
Secondary: SPAS-12 Heavy Combat Shotgun
Tertiary: Satchel Charges
Armor: Individual Body Armor System
The elite of the ISAF, Marines are the epitome of bad assery, exceeded only by the covert operators of Dystopian SOCOM. Marines recieve extensive training in amphibious operations and demolitions. Marines are often employed in security details at nuclear weapons depots, chemical weapons storage facilites, communications facilities, Patriot's Hall, and numerous other Underbases. Marines often branch out into either Marine Aviation or Scout Snipers, depending on their rank advancement.


Primary: M-82A2 Bullpup Fifty Cal
Secondary: Laser Designator
Armor: Aromatic Polyamide sneaking suit w/Passive Optical Camoflage
Second only to SOCOM in the secrecy of their missions, Pathfinders recieve extensive training in Escape and Evasion and marksmanship. The Bullpup Fifty Cals they use provide maximum firepower for a single infantryman with minimum weight requirements and maintenance. The optocam they use blends in with their background as long as they lay still. The Bullpup Fifty Cal's design makes it easier to use from helicopters or other vehicles.


Biohazard Technician
Primary: Chemical Weapons neutralizers
Secondary: CBR detection gear
Armor: Individual Body Armor, MOPP Suit
Specially trained soldiers involved in HAZMAT decontamination and evaluating the lethality of chemical weapons, Biohazard Technicians also see use in rescue operations where chemical weapons have been used.


Primary: M-61A2 20mm Vulcan
Secondary: LC-80 Laser Cannon
Tertiary: Remote Satchel Bombs
Quaternary: Timed Satchel Bombs
Quinary: Pneumatic pile bunker
Armor: Reinforced Composite
Sentient AIs, units have at least one Mechalith in their ranks. They typically act as shock troopers, subjugating hostiles with superior firepower. A single Mechalith is an army unto its own, carrying heavy ordnance and demolitions. Mechalith are more than capable of tangling with tanks without support. Mechalith are unique, posessing their own personalities. As such writing one off as just another robot works only to piss them off. They have developed a taste for whisky, particularly Scotch whisky.


Chimera Soldier (Archetype Clone)
Primary: P-90 Carbine
Secondary: Machete
Armor: Aromatic Polaymide suit with LAND WARRIOR integrated combat system and CBR Battlefield Protection package.
Clones of the Dystopian geneticist and biochemical warfare specialist, the Chimeras are capable of acting independently, usually in two man cells. When in groups of four or more they display a squad mentality, capable of out preforming even the elite of SOCOM. Wounded Chimeras typically find themselves made over into Ego-Rangers.


Primary: Forearm mounted Laser Blade
Secondary: Integrated AW-20 6.5X28 Caseless machine gun in left arm.
Tertiary (Applicable to Beta series Ego-Rangers.): Diamond tipped circular saw.
Quaternary (Applicable to Beta series): Deuterium Flouride arm laser.
Armor: Integrated Ballistic plates and Aromatic Polyamide.
A combination of experiments involving cybernetics, battlefield casualties, and the Prolific-X virus, the Ego-Ranger surpasses the Ego-Zombie in that it does not require the guidance of an Emissary. Ego-Rangers are built in one of two distinct classes: Alphas and Betas. The Alphas were designed primarily for anti-personnel operations and for use in CBR battlefields. They typically have integrated weapons in their forearms, usually a combination of a laser blade and a machine gun. The Betas were designed to fight hardened targets, carrying a light laser and a diamond tipped circular saw. These cyborgs are typically used in conjunction with Chimeras and when chemical weapons have been deployed or after a nuclear strike. The brains of the Ego-Rangers have computers grafted onto them to prevent the possibility of psychic domineering. Said computers are very similar to those found in the guidance packages of Tomahawk Cruise Missiles.


This image was taken during the viral outbreak at Underbase 66. When the 21ST MEU was withdrawn, Chimeras and Ego-Rangers were deployed to contain the zombies.

HALO Minigunner
Primary: TC-19A1 Carbine
Secondary: MA-206 40mm Grenade Launcher
Tertiary: M-72A2 LAW
Armor: Individual Body Armor
SOCOM's elite soldiers, HALO Minigunners typically jump from planes at extreme altitudes, deploying their parachutes at THE last possible second. HALO Minigunners carry large medpacks and M-72A2 LAW anti-tank rockets, giving them the ability to hold isolated positions until reinforcements arrive. Captain Pliskin is the best known HALO Minigunner, having trained an entire generation of soldiers and writing SOCOM's guide book.

Cavalry has come a long way since man first used horses in war. In World War I tanks gave cavalry better terrain adaptability and stronger armor. The tank further evolved during World War II, being the centerpiece of Hitler's Blitzkriegs and Patton's audacious offensives. The tank took the sidelines to leg infantry during the Korean War, due to the terrain, and to helicopters during Vietnam, again due to terrain. However the tank came into it's own once again during the 1991 Gulf War when American M-1 Abrams tanks squared off against Iraqi T-72s, the newer Abrams coming out on top. During the Iwaku War the ISAF had an advantage in their own armored corps, grinding Ego-Zombies under the treads of the Abrams derived Crusader and Paladin tanks. They still hold that advantage to this day. To provide close in support almost all Dystopian tanks have the ability to deploy drones of some sort, be they Gun Cyphers, Scout Drones, or even Reaper Hellfire drones.

NOTE: Some equipment has been phased out.

M-1A2 Abrams
Primary: M-256 120mm Smoothbore
Secondary: M-2HB Fifty Cal in the TC's hatch
Armor: Steel Reinforced Depleted Uranium
ISAF's original main battle tank, the Abrams has been retained in Dystopian service in a reserve capacity and to train tank crews. The 51ST Armored Division keeps a number of Abrams tanks in ready reserve should they be required.

M-6A2SEP Crusader II
Primary: M-256 120mm Smoothbore Cannon
Secondary: M-2HB Fifty Cal
Armor: Steel Reinforced Depleted Uranium and Cobham.
The basic tank of the Independent State Army and Marine Corps, the Crusader is Dystopia's workhorse. This tank was the first Abrams derivative ArmsTek Land Warfare Systems built. It is also the basis for several other tank designs, the chassis being used for other land based weapons platforms. New innovations have led to a Hover Drive to be developed for the Crusader tank, allowing it to cross water hazards and increasing its overall road speed. Drivers have to undergo a three week training course to get used to the nuances of the hover drive.


On the right are stock model Crusader tanks, two Hover Chassis equipped Crusaders rolling up. Taken at Underbase 57's Proving Grounds.

M-6A3ADV Crusader Advanced
Primary: M-256 120mm Smoothbore
Secondary: M-2HB Fifty cal in TC's hatch
Tertiary: 2.75 Inch rocket pod
Armor: Steel reinforced Depleted Uranium and Cobham
A step up from the standard Crusader, the Cruasader Advanced has new fire control and weapons control systems, giving it an advantage over similar tanks in it's weight class. The rocket pod mounted to the turret gives it an added punch against other tanks and limited air defense capability. The Crusader Advanced is Field Commander Carl McCarthy's mount of choice.

M-12A1 Assault Crusader
Primary: Dual M-256 120mm Smoothbore guns
Secondary: M-2HB in TC's hatch
Armor: Steel Reinforced Depleted Uranium, Cobham, and TUSK (Tank Urban Survival Kit)
The Assault Crusader is a special weapons platform in use with the 51ST Armored Division. It has double the firepower of standard Crusaders and has been shown to be more than a match for the equivalent sized Battlemaster in Iwakuan service. The Assault Crusader is also the first full sized main battle tank to be used in an airborne capacity.

M-8A3L Laser Crusader
Primary: LC-53 Deuterium Flouride Laser Cannon
Secondary: M-2HB in TC's hatch
Armor: Steel Reinforced Depleted Uranium and Cobham
A special purpose weapons platform exclusive to the 84TH Experimental Weapons Battalion, the Laser Crusader is a complete rebuild of the standard Crusader, using only the chassis and a new weapons turret. The Laser Crusader carries a solid state Deuterium Flouride laser that has been shown to cut through all forms of tank armor with ease. Recently Focusing Crystals have been authorized for use, increasing the intensity of the laser cannon.

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M-102A4 Paladin IV
Primary: M-45 127mm/54 Caliber gun (Five Inch Rifle)
Secondary: Deuterium Flouride Point Defense Laser System
Tertiary: M-2HB Fifty cal in TC's hatch
Armor: Steel reinforced Depleted Uranium and Cobham.
Dystopia's heavy weapons platform, the Paladin IV is a terror to behold for tanks and infantry alike. The Five Inch Rifle that it uses allows it to preform the roles of Main Battle Tank and lightweight artillery, shelling targets with 127mm Armor Piercing Point Det rounds. The Point Defense Laser the Paladin II uses is capable of intercepting inbound missiles and can be manually targeted against leg infantry.


Major Schaffer takes his tracks through the test grounds. The Point Defense Lasers have recieved an upgrade, noticeable compared to the old, cylindrical pod previously used.

M-102A5L Paladin V/Laser Paladin
Primary: LC-90 Beam Cannon
Secondary: Deuterium Flouride Point Defense laser System
Armor: Steel Reinforced Depleted Uranium and Cobham
The final version of the Laser Paladin, this weapons platform is a complete redesign of the Laser Paladin. The chassis and turret have been completely redesigned, making it much more distinguishable from the Paladin IV. The Beam Cannon the Laser Paladin uses fires a continuous beam of energy that has been shown to melt through all conventional armors, including Composite Armor, Tank Urban Survival Kit, and Explosive Reactive Armor. Captain Road Rage uses the Paladin IV as his personal mount.

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M-3A3 Bradley MICV
Primary: M-242 25mm Bushmaster chaingun
Secondary: TOW-2 Missile Launcher
Armor: Aluminum Composite
Used in the 51ST Armored Division in lieu of the Humm Vee, the Bradley has been streamlined and equipped with a Drone Control plug, sacrificing a seat for the AI control systems. The Bradley is capable of fulfilling both the Armored Personnel Carrier role and a lightweight Air Defense Role.

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XM-32 Wraith Advance Battle Tank
Primary: M-45 Five Inch Rifle
Secondary: MGM-71 Saber Quad Missile Launcher
Tertiary: M-2HB Fifty Cal in TC's cupola
Armor: Steel Reinforced Depleted Uranium w/TUSK installed
An experimental weapons platform intended to replace the aging Crusader tank in Dystopian Service, the People's Congress elected to instead support a Service Life Extension rather than adopt a new weapons platform. The Wraith was maintained at Underbase 57 and produced for use as a training tank however recent events have resulted in the tank being authorized for use in the 51ST Armored Division, replacing the Assault Crusader and the Advanced Crusader in the Steel Battalion.

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M-27A1 Mammoth
Primary: Dual M-86 8 Inch Rifles
Secondary: MGM-19 Mammoth Tusk Rockets
Tertiary: M-2HB Fifty Cal in TC's cupola
Armor: Steel Reinforced Depleted Uranium w/TUSK installed. An optional Electromagnetic Force Field can be installed as an aftermarket upgrade.
A superheavy weapons platform intended to replace the Paladin in Dystopian service, the Mammoth has been in development since before the end of the Admin War. The criteria given to ArmsTek Land Warfare Systems was to create a weapons platform capable of sustaining massive damage, accomodate naval sized cannons, and posess the ability to literally steamroll other tanks. The Mammoth posesses a dual track chassis powered by a cold fusion turbine, which required an engineering crew to monitor and operate, an advanced fire control system, and an optional Electromagnetic Force Field. The Force Field has been shown to be especially effective against missiles, disabling the warhead as it passes through the barrier. The Mammoth has been authorized for deployment in the 51ST Armored Division.

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M-75A3 Microwave Tank
Primary: High Powered Microwave System
Secondary: M-2HB Fifty Cal in TC's cupola
Armor: Steel Reinforced Depleted Uranium
An anti-personnel weapons platform intended to eliminate leg infantry and suicide bombers as threats to tanks, the Microwave Tank broadcasts an intense field of heat energy out to at least forty feet. The beam can be directed at individual targets, cooking infantry alive.


M-5A1 Robot Tank
Primary: BOFORS 40mm cannon
Armor: Aluminum Composite
A new weapons platform intended for the Marine Corps, the Robot Tank is controlled by an advanced AI on par with those found in Mechalith. The Mechalith themselves have complained that machines are trying to take their jobs. Go figure... The Robot Tank uses a hover drive, allowing it to cross water hazards and giving it a top speed of 60 MPH. The Robot Tank has a high rate of fire and has high survivability.


M-18A1 Gladiator Self Propelled Anti-Aircraft Gun (SPAAG)
Primary: Quad 50mm flak cannons
Secondary: M-2HB Fifty cal
Armor: Aluminum Composite w/TUSK installed
Replacing the Avenger Humm Vee in the 51ST Armored Division, the Gladiator is a SPAAG of a design that nods to the M-247 Sergeant York and the ZSU-57. It uses an APG-82 Search Radar to engage airborne targets, blanketing a wide area with 50mm Variable Time HE rounds. This weapons platform is murder against leg infantry, chewing them apart with large rounds intended to be used against aircraft. The Gladiator is typically used to support Blue Arrow Defenders and Phalanx CIWS mounts. It is also used to supplement Saber equipped Wraith tanks against fighters and bombers.

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M-41 Vulcan Tank
Primary: M-61A3 20mm Vulcan Cannon
Secondary: M-2HB Fifty Cal
Armor: Aluminum Composite w/TUSK installed
Intended to support tanks against wave attacks of infantry, the Vulcan is capable of chopping leg infantry apart with streams of 20mm depleted uranium rounds. It is also able to chew through other armored vehicles however it should not be sent to stand against a main battle tank without support.

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M-85 Enforcer Plasma Tank
Primary: PC-5 Plasma Cannon
Secondary: M-2HB Fifty cal
Armor: Steel Reinforced Depleted Uranium
Heavy armor intended to suplement the Marine Corps, the Enforcer uses a plasma cannon to turn tanks into unusable hulks. While it doesn't cause explosive damage it does shower a target with X-ray energy, destroying electronics and killing unprotected leg infantry with the radiation. The Enforcer has the ability to switch from explosive bursts to firing a stream of plasma, which is particularly effective against infantry, cooking them alive with X-Ray radiation. The Enforcer has a two man crew, consisting of the Driver and the Commander, who doubles as the gunner. It should be noted that having multiple tanks firing at the same target has been shown to result in a bizarre phenomenon where a large orb of what is assumed to be plasma begins rolling about the battlefield, molecularly destabilizing whatever it touches. After approximately thirty seconds (based on the two times it has happened) the anomaly dissipates in a burst of explosive energy.


M-551A1 Sheridan Light Tank
Primary: M81E1 Rifled 152 mm Gun/Launcher
Secondary: MGM-51 Shillelagh missiles
Tertiary: M-2HB Fifty Cal
Placed into service with the Air Force as a Mobile Defense unit, the Sheridan is a light tank designed to be air droppable. This weapons platform, although old, is more than capable of standing up to modern tanks with it's 152mm cannon and Shillelagh anti-tank missiles. The Sheridan has a high road speed, allowing it to act as a recon tank of sorts for slower weapons platforms. It's introduction has forced the Air Force to send enlisted and officers to the Army's Tank Training School at Underbase 57, something many members of the Air Force consider to be a punishment of sorts.

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AFW-9 Ambulatory Fighting Vehicle (Exosuit)
Primary: Depends on Model
Secondary: M-240G CROWS
Armor: Chobham
A new innovation in modern warfare, the AFW-9 Exosuit combines the all terrain capabilities of a leg infantryman with the heavy firepower of a tank. Exosuits walk on reverse jointed legs and come in five distinct models, each designed for specific tasks.

Primary: GAU-25 Equalizer
Secondary: White Phosphorous 'Flashbang' launcher
Designed as a basic strike unit, the Destroyer is equipped with a GAU-25 Equalizer cannon, giving it an extremely high rate of fire. The 'Flashbang' launcher gives it an edge against entrenched enemies.

Primary: MGM-12 Shrike
Designed as an anti-tank/anti-air walker, the Devastator uses the MGM-12 Shrike multipurpose missile to destroy targets on the ground and in the air. The Shrike is a laser guided missile with a tandem shape charge warhead. Devastator pilots typically ripple fire their missiles.

Primary: Dual GAU-25 Equalizers
A suppression fire model of the Destroyer, the Lawnmower is so called as it can mow down leg infantry with ease.

Primary: Dual 30mm cannons
Long range fire support, the Scopeye can take down infantry and tanks with sabot rounds the likes of which are typically used by the A-10C Warthog. The Scopeye has advanced fire control and weapons control systems, allowing it to hit a target three inches in diameter out to 1800 meters.

Primary: GAU-25 Equalizer
Secondary: Rotary Chamber Multilauncher
A command version of the Destroyer, the Commander replaces the Flashbang launcher with a Multilauncher loaded with airburst rounds. These rounds use the shockwave caused by the airburst to destroy their targets.

Despite advances in weapons technology, artillery will always be the deciding factor in sieges. Leg infantry can call on arty and designate targets through reading off coordinates on a map or painting a target with a laser designator. In the Dystopian military artillery falls under two basic categories: missiles and cannon artillery.

M-19A2 Minuteman (Tomahawk)
Primary: BGM-109 TLAM-F Multipurpose Cruise Missile/BGM-109P Plasma Tomahawk (Marine Corps)
Secondary: CROWS (Common Remote Weapons System) M-2HB
Tertiary: Control plug for Battle Drones
Armor: Aluminum Composite
Dystopia's primary artillery piece, delivering a single BGM-109 Tomahawk Cruise missile over extreme distances. The Minuteman is a much modified M-6 Crusader chassis with a purpose built turret. The Turret houses a launch arm for a Mk 13 missile canister with an All Up Round canister for the cruise missile itself. This weapons system can be upgraded with a Waypoint Targetting system that relays a target position to nearby Minuteman launchers. The Minuteman is often simply referred to as a Tomahawk. The Independent State Marine Corps Minuteman launchers have special Plasma warheads which rely on X-Ray radiation instead of conventional warheads to disable electronic systems and erradicate infantry with extreme spikes of radiation.

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M-89 Hurricane
Primary: BGM-71 Crag Cluster Rocket
Secondary: Control Plug for Battle Drones
Armor: Aluminum Composite
Replacing the Tomahawk in Air Force service, the Hurricane is a fast, mobile rocket launcher carrying Crag cluster rockets. Although the Crag lacks the guidance of the Tomahawk it makes up for this deficiency with mass destruction via conventional ordnace, in this case high explosive submunitions. The Crag detonates over a target and showers it with it's payload, tearing apart unprotected infantry and armor with superheated munitions. Due to the lack of close in armaments the Hurricane must be protected with a vanguard.

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M-714 Railgun
Primary: RG-77 Linear Cannon
Secondary: Control Plug for Battle Drones
Armor: Chobham
A new innovation developed under Captain Road Rage's guidance, the Railgun fires a sixty milimeter tungsten steel rod at hypervelocity. It outdistances conventional artillery at the cost of double the reload time due to barrel cooldown. The Railgun has been shown to be quite capable of puncturing most any armor and construction materials with devastating effect.

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M-1127 Lockdown MLRS
Primary: MGM-14 EMP Rockets
Secondary: MGM-91 Airburst Rockets
Tertiary: Control Plug for Battle Drones
A weapons platform intended to replace the M-270 MLRS in Dystopian Service, the Lockdown is capable of deploying two types of munitions: Electromagnetic Pulse rockets or Airburst rockets. The payload is selected according to fire mission, usually in support of Minuteman Tomahawk launchers or as mobile defense platforms. The Lockdown lacks any form of close quarter weapons, meaning they must be protected at short range.

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M-122 Sledgehammer
Primary: 155mm High Explosive Point Detonating warheads
Secondary: Control Plug for Battle Drones
Armor: Chobham
A forward support field howitzer in service with the 51ST Armored Division, the Sledgehammer provides heavy firepower at close range (between fifteen and five miles) for tank battalions. The Sledgehammer ejects spent powder casings out the back of the cannon, a minor hazard for accompanying leg infantry.

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M-97 Pickaxe
Primary: M-45 Five Inch Seventy Caliber gun
Secondary: M-2HB Fifty cal w/CROWS
Armor: Chobham
Special purpose weapons platform in service with the 51ST Armored Division, the Pickaxe uses special purpose kinetic energy penetrators fired from a long, Five Inch Rifle. The KEPs have been shown to be more than capable of punching through chobham, composite armor, and Explosive Reactive Armor, performing better than most anti-tank missiles in present service. The Pickaxe uses a half-track platform, making it a very unconventional platform in the Steel Battalion.

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M-777A1 Firebase
Primary: M-777 155m Defense Howitzer
Armor: Steel reinforced Concrete and sandbags
Sationary defense structure in use with all but the Steel Battalion, the Firebase uses a 155mm howitzer as a defensive weapons platform, lobbing High Explosive Point Det at inbound hostiles. In the Army and Air Force the Firebase is built with entrenchment for four soldiers, acting to load the large cannon and provide point defense. The Marine Corps has a fortified model with a bunker and space for an extra soldier.

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Primary: Patriot missile. Warhead depends on variant.
Dystopian air defense artillery, the Patriot is used to protect the nation's skies from aircraft and inbound missiles. They are typically loaded into quad launchers. When needed the operators ripple fire the missiles. The PAC III is the standard weapon, using a kinetic warhead. The PAC IV is in use with the Marine Corps and fits an EMP warhead, disabling targets. The PAC V is the Air Force variant and was designed to take out Iwaku's pride, their airships.

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Block 1B Phalanx CIWS
Primary: M-61A3 20mm Vulcan cannon
Armor: Steel and Radar Absorbent Material
Replacing the Patriot in the Steel Battalion, the Phalanx is murder on inbound aircraft and cruise missiles, ripping airframes apart with a curtain of 20mm depleted uranium. Gladiator SPAAGs and Blue Arrow Defenders are typically posted to support these stationary weapons platforms. The standard fire mission is 'Shoot-Look-Shoot.' When down to 20% ammunition the Fire Control System switches to 'Shoot-Look-Look-Shoot.' It takes fifteen minutes to reload, hence the vanguard.

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Utility Vehicles
Although tanks and infantry rule the ground, they cannot achieve much without utility vehicles to keep the lifeblood of modern warfare rolling or to guard against enemy flanking maneuvers.

Model 930H
Primary: N/A
Secondary: N/A
Armor: Steel, 'Hillbilly' Armor kit
The most versatile of construction vehicles in Dystopian service, the Model 930 is used as both a construction piece and to clear mine fields. Clearing mine fields usually involves dragging a curtain of chains with the Dozer's bucket.

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Mk 48/18A1
Primary: M-2HB in a ring turret in the crew cabin
Armor: Chobham
The primary supply vehicle in the 51ST Armored Division, the Logistics Vehicle System, often called by the generic term HEMTT (Heavy Expanded Mobility Tactical Truck), is used to carry supplies for the Steel Battalion. They are never seen without heavy guard when traveling between the supply point to the Forward Edge of Battle. The 51ST typically uses the HEMTT in the Fuel Truck, crane, and flatbed configuration.

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High Mobility Multipurpose Wheeled Vehicle
Primary: Depends on model
Secondary: Depends on model
Armor: Steel, Hillbilly armor kits
The 'Humvee', this four by four vehicle has seen use in many conflicts, often being used in roles for which it was never designed. Despite this the Army still uses it in front line service as a quick strike vehicle, ambulance, and troop carrier. Almost all models can be fitted with Mattrack Snow Treads to give them additional modbility in snow.

-M-1114: Uparmored Humvee
The standard model of the Humvee in use with the Army and Air Force, the 51ST Armored Division has had their Humvees replaced with the M-3A2 Bradley IFV. The Humvee is typically armed with an M-2HB fifty cal and can be upgraded with a TOW missile launcher to give it added punch against tanks and for use as a lightweight SAM battery.

-M-997 Ambulance:
Used in CBR Decontamination and Casualty Evacuation, the Ambulance is the most straightforward model of the Humvee in use. The drivers are typically recruited from Underbase 21's Disciplinary Barracks, usually from major speeding violations. This ensures the survival of the medics and the Decon crew.

-M-1025 Armored Troop Carrier (Mortar Humvee):
In use with the Marine Corps, the Mortar Humvee is typically fitted with an M-120 120mm mortar on a turntable but can be upgraded with an M-163 20mm Vulcan Cannon turret giving it improved anti-air capability as well as superior anti-personnel capability.

-M-1069 Microwave Humvee:
Used in the Marine Corps to carry a directional microwave. It's used much in the same way as the Microwave Tank in the Army.

-M-1097 Avenger Humvee:
Highly mobile Air Defense Artillery, the Avenger carries one of three weapons systems. In the Army and the Air Force the Avenger carries Stinger missile pods. The gunners have been trained to use shoot and scoot tactics when dealing with individual fighters however they have orders to ripple fire when dealing with Iwaku's pride, the airships. The Marine Corps has their Avengers fitted with Plasma Cannons which are devastating against all aircraft. The 84TH Experimental Weapons Battalion's Avengers have Deuterium Flouride lasers which can carve through airfrimes with ease. All models carry a Point Defense Laser to protect against incoming missiles and also carry a Laser Designator to assist other units in targetting. The Avenger has been replaced by the Gladiator SPAAG in the Steel Battalion.

-M-1109 Up-Armored Armament Carrier (L.O.S.A.T. Humvee)
A new addition to the Army and designed to supplant the TOW as the primary Humvee mounted anti-tank weapon, the L.O.S.A.T. Humvee fires a much modified variant of the AGM-114K Hellfire, designated the MGM-114M. This 'Line of Sight Anti-Tank' missile uses a solid tungsten kinetic energy penetrator instead of a shape charge warhead. It has been proven to be more than capable of blasting through chobham and reinforced composite with ease. L.O.S.A.T. Humvees carry these missiles in a special launcher atop the vehicle fitted for four missiles. The added weight does not affec the air portability of the vehicle whatsoever.

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CH-47H Chinook
Armor: Duralim Composite
Dystopia's primary supply helo, the Chinook is used to airlift munitions and supplies from the supply point to the Forward Edge of Battle. They also use it to insert troops where needed. The Air Force operates a medical variant, the MH-47M Air Ambulance, in place of the M-997 Ambulance Humvee, dropping med supplies and repair parts as needed. It also carries external tanks for CBR decontamination.

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CV-141 Star Lifter II
Armor: Duralim Composite
Super heavy lift, tilt rotor aircraft. The Star Lifter II is essentially a cross between the V-22 Osprey and the C-17 Globemaster II. It mates the maneuverability of a VTOL with the cargo capacity of a heavy lift transport. This aircraft is exclusive to the 51ST Armored Division and is instrumental in moving armor and supplies to the Forward Edge of Battle quickly and efficiently.

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S-64 Tarhe
Primary: N/A
Secondary: N/A
Armor: Duralim Composite
Heavy lift cargo and construction aircraft, the Tarhe is used to deliver construction materials to places the standard Dozer is unable to reach. The Tarhe has set numerous lift records as a crane, receiving the nickname 'Sky Crane.'

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Rotary Wing Air Support
The Vietnam War showed just how important helicopters really were in the battlefield. The UH-1 Huey performed with high marks as a troop transport, aerial crane, and gunship throughout most of the war. Vietnam also saw the introduction of the helicopter gunship with the deployment of the AH-1 Huey Cobra gunship. This miniscule combat aircraft paved the way for entire generations of attack helicopters such as the Mi-24 Hind and the AH-64 Apache, two gunships previously used in ISAF service. At present Dystopia uses five different gunships between each branch of the Armed Forces.

RAH-66G Strike Comanche
Primary: AGM-114K Hellfire anti-tank missiles
Secondary: M-197 30mm cannon
Tertiary: Hydra 2.75 inch rocket pods
Armor: Duralim Composite
When the United States canceled the Comanche program, the then Independent Strategic Arms Foundation was quick to snatch up the remnants of the program and press the prototypes into active service. During the war the Comanche didn't see much service as ISAF had more AH-64G Super Apaches and Mi-24PN Hind gunships to field. After the war an order was placed to modernize the Comanche for front line service in order to replace entire lines of combat helicopters. The end result was the RAH-66G Strike Comanche, the deadliest rotary wing gunship in Dystopia's arsenal. One of the main changes was the removal of the internal weapons bays, which had a nasty tendency to jam shut, preventing the crew from bringing the gunship's most powerful weapons, the Hellfires, to bear. The Strike Commanche was fitted with wing pylons similar to those found on the Apache. This allowed the gunships to be fitted with rocket pods, increasing their firepower. The Strike Comanche is the primary tank killer of the 446TH Airborne Division, the Cossacks. Their gunships are very easy to spot, thanks in part to the crimson hammer and sickle insignias painted on the fuselages. The Strike Comanche is in use with the Army and Marine Corps, however it has been replaced by a specialized model in the Air Force and a purpose built model in the Army's 84TH Experimental Weapons Battalion. Due to a logistics error, the 51ST Armored Division has been stripped of their gunships.

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AH-6 Little Bird
Primary: M-2HB Fifty cals
Secondary: 2.75 inch Rocket Pods
Armor: Duralim Composite
Intended to replace the UH-60 Blackhawk as a lightweight gunship, the Little Bird is the fastest helo in the Army. They fulfill the role of scout aircraft and lightweight gunship easily, catching ground targets completely unawares, sometimes even more so than the Air Force's Comanche Chief. Some Little Birds have been modified with boards over the landing skids for infantry to use them as an insertion platform. CW03 Tatyana/Olga 'Lockdown' Stepanovich has developed a reputation as a 'Goddess of Revenge' with this platform.

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RAH-66K Comanche Chief
Primary: AGM-114K Hellfire Anti-Tank Missile
Secondary: GAU-25 25mm Vulcan
Tertiary: Hydra 2.75 inch Rocket Pods
Armor: Duralim Composite, Radar Absorbent Material
The production model of the RAH-66D Comanche Warrior, the Comanche Chief has additional weapons hardpoints for missiles, stealth features, and can be fitted with the Lazarus Device Optical Camouflage, making it ideal for ambushes. The faster firing Vulcan gives it more of a punch than the standard Strike Comanche. This model is in use with the Air Force.

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ACH-47F Combat Chinook/Guns-a-Go-Go
Primary: GAU-25 25mm Vulcan Cannon
Secondary: Hydra 2.75 inch Rocket Pods
Tertiary: External Stereo PSYWAROPS system
Armor: Duralim Composite
In use with the Air Force's Special Ops Command, the Combat Chinook was completely redesigned from the model used in the war eighteen years ago. It has sacrificed two seats in favor of a stereo system used for psychological warfare. This aircraft can still be used in combat drops and can mount several different crew served weapons in the passenger bay. It can be used in the transport role, however no Combat Chinook pilot wants to go back to doing what they did for four years before they were given the chance to fly combat missions.

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RAH-66L-2 Laser Comanche/Viper
Primary: M-230 30mm Chaingun
Secondary: Dual LC-19 Lightweight Deuterium Flouride Laser Cannons
Tertiary: Deuterium Flouride Point Defense Laser
Armor: Duralim Composite
Completely redesigned from the original model developed for the 84TH Experimental Weapons Battalion, the Viper is a sinister looking, black gunship designed to carve through tank battalions with its laser cannons. To protect it from Surface to Air Missiles, the Viper can be equipped with a Point Defense Laser similar to that found on the Paladin series Main Battle Tanks. The gunship's fuselage was designed specifically to cause the most psychological impact on foot soldiers, hence the name 'Viper.'

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Fixed Wing Air Support
When war moved from the land and sea to the air in World War I an entire arms race began to develop superior combat aircraft. Nowhere else could this race be seen than in WWII where new technologies and one upsmanship prevailed between the Axis Powers and the Allies. Through the Cold War jet engines and guided missiles replaced propellers and gun kills. Precision munitions replaced firebombing raids and nuclear bombs went from being dropped to being launched from an aircraft miles away from the target one. At the onset of the Admin War the Independent Strategic Arms Foundation was at the apex of Modern Avionics. From the superiority fighter that is the F-15E Strike Eagle to the venerable B-52H Stratofortress bomber, the ISAF brought firepower to almost every inch of the Cult Quarter, bombarding Ego-Zombies into submission. Today they still have the ability to declare air superiority against even Iwaku's Airship fleet.

F-22A Raptor
Primary: M-61A2 20mm Vulcan Cannon
Missiles: AIM-9X Sidewinder, AIM-120 AMRAAM
Bombs: JDAM, Paveway III
Countermeasures: Chaff Dispenser
Armor: Duralim Composite, Radar Absorbent Material
The most technologically advanced fighter in Dystopia's arsenal, the Raptor didn't see action until late in the war as the ISAF was in posession of superior numbers of Strike Eagles and Super Tomcats. The Raptor has phased both aircraft out, outperforming them in all respects. Internal weapons bays and stealth features allow it to pop into existence on radar and disappear after attacking. Like the Israelis, the Independent State Air Force trains their pilots to go for gun kills.

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F/A-18F Super Hornet
Primary: M-61A2 20mm Vulcan Cannon
Missiles: AIM-9X Sidewinder, AIM-120 AMRAAM, AGM-84 Harpoon SLAM
Bombs: Mk 84 unguided bomb, Paveway III
Armor: Duralim Composite
The Marine Corps' primary fighter bomber, the Super Hornet is a tactical fighter designed as a multirole aircraft. It can tangle with the best air superiority fighters and drop bombs on whatever is on the ground. The Marine Corps uses them to establish air superiority and in support of ground forces.

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F-117X Black Jet
Primary: GAU-25 25mm Vulcan
Missiles: AIM-9X Sidewinder, AGM-65 Maverick
Bombs: JDAM, Paveway III
Armor: Duralim Composite, Radar Absorbent Material
The latest model of the F-117 stealth fighter, the Black Jet possesses advanced ECM systems and the Lazarus Device, allowing it to be a true stealth fighter. The Black Jet is typically used as a surgical strike platform, lashing out at defenses and critical targets with deadly precision.

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F/B-22A Concept
Primary: M-61A2 Vulcan Cannon
Missiles: AIM-9X Sidewinder, AGM-65 Maverick, AGM-84 Harpoon SLAM
Bombs: Paveway III, Mk 84 unguided bombs, JDAM
Armor: Duralim Composite, RAM
A concept strike fighter based on the F-22 Raptor, the Concept has a large delta wing increasing its overall payload. This aircraft is used as a Ground Attack Craft, much like the A-10C Warthog. Unlike the Warthog the Concept possesses stealth features and is able to supercruise, thanks to it's advanced avionics.

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F-23A Black Widow II
Primary: M-61A2 20mm Vulcan Cannon
Missiles: AIM-9X Sidewinder, AIM-120 AMRAAM, AGM-64 Maverick
Bombs: Mk 84 unguided bombs, JDAM
Armor: Duralim Composite, Radar Absorbent Material
The direct competitor to the F-22A Raptor, the Black Widow II uses a trapezoidal delta wing, giving it a larger payload over it's rival aircraft. The Black Widow II is used by the 714TH Fighter Squadron assigned to the 51ST Armored Division.

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F-16XL Bomber
Primary: M-61A2 20mm Vulcan Cannon
Missiles: AIM-9X Sidewinder, AIM-120 AMRAAM, AGM-65 Maverick
Bombs: JDAM, Paveway III
Armor: Duralim Composite
An experimental version of the F-16 Fighting Falcon, the XL Bomber uses a delta wing to give it a larger payload. The XL is highly maneuverable, something not typically associated with strike bombers. Such is the dual nature of this single engine aircraft. The 714TH Fighter Squadron tasked to the 51ST Armored Division uses this aircraft in lieu of the F-117X Black Jet.

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A-10C Razorback Warthog
Primary: GAU-8/A 30mm Avenger Cannon
Missiles: AIM-9X Sidewinder, AGM-65 Maverick
Bombs: Mk 84 unguided bombs, CBU-82 Rockeye (Cluster Bombs,) JDAM, Paveway III, Fuel Air Bombs
Armor: Titanium Alloy, Duralim Composite
THE fixed wing tank killer in Dystopian service, the A-10 is the most heavily armored aircraft to ever fly. It was designed with lessons learned in the Vietnam War about Close Air Support and possesses a long loiter time, heavy armor, and a massive aircraft cannon. Even without bombs and missiles the Warthog can carve wide swaths of devastation with its GAU-8/A Avenger cannon, a weapon it was designed around. The Warthog is typically used to hunt down tanks but was modified in recent years for precision strikes.

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B-96 Aurora
Primary: N/A
Missiles: AGM-84 Harpoon, AGM-69 SRAM Nuclear Missile
Bombs: Mk 84 unguided bombs, JDAM, Paveway III, Fuel Air Bombs, B-83 Nuclear gravity bomb
Armor: Duralim Composite
The fastest aircraft in Dystopia's arsenal, the Aurora is capable of reaching Mach 4+ thanks to a Ramjet Engine. This makes it impossible to hit with conventional and laser based air defense. Unfortunately the Aurora uses up almost half its fuel reserves in getting to the target. This has restricted its use as a full time bomber. Under Presidential and Prime Minister's authorization the Aurora can be loaded with nuclear ordnance for tactical strikes.

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B-1B Lancer
Primary: N/A
Missiles: AGM-84 Harpoon, AGM-69 SRAM Nuclear Missile
Bombs: CBU-82 Rockeye (Cluster Bombs,) JDAM, Paveway III, Mk 84 unguided bombs, Fuel Air Bombs, B-83 Nuclear gravity bomb
Armor: Duralim Composite
Low level, supersonic bomber, the Lancer is Dystopia's primary strike bomber. The 227TH Strike Bomber Squadron, the Rock Eaters, uses this aircraft to deliver a pounding to hostiles on the ground. Under Presidential and Prime Minister's authorization the Lancer can be loaded with nuclear ordnance for tactical nuclear strikes.

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B-52H Stratofortress
Primary: Tail mounted M-61A2 20mm Vulcan Cannon for self defense
Missiles: AGM-84 Harpoon, AGM-69 SRAM Nuclear Missile, AGM-109 Tomahawk (Hardpoint mounted)
Bombs: CBU-84 Rockeye (Cluster Bombs,) JDAM, Paveway III, BLU-82 Fuel Air Bomb, Mk 84 unguided bombs, B-83 Nuclear gravity bomb
Armor: Duralim Composite
The venerable BUFF (Big Ugly Flying Fucker,) this bomber has seen over a century of service as a tactical bomber. The ISAF used six to reduce the Cult Quarter to rubble during the Admin War. The 51ST Armored Division has authorization to call for a Stratofortress cruise missile strike. The sight of a BUFF in the skies is a godsend for friendly forces and a death sentence for the enemy. Until Presidential and Prime Minister's authorization the BUFF can be loaded with nuclear ordnance for tactical operations.

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B-2 Spirit
Primary: N/A
Missiles: AGM-84 Harpoon SLAM, AGM-69 SRAM Nuclear Missile
Bombs: CBU-84 Rockeye (Cluster Bombs,) JDAM, Paveway III, Mk 84 Unguided bombs, MOAB (Massive Ordnance Air Burst, Mother of All Bombs,) B-83 Nuclear gravity bomb
Armor: Duralim Composite, Radar Absorbent Material
The largets bomber in Dystopian service, the Spirit is used to deliver a knockout punch with heavy ordnance. They are typically used for carpet bombings but, with authorization of the President and the Prime Minister, can be ordered to deliver a nuclear payload.

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AC-130H Specter Gunship/AC-130U Spooky Gunship
Primary: Dual GAU-25 25mm Vulcan Cannons, Bofors 40mm cannons, M-102 105mm howitzer (H model.) Dual Bushmater II 30mm cannons, Bofors 40mm cannons, M-256 120mm cannon (U model.)
Missiles: N/A
Bombs: N/A
Armor: Duralim Composite
First developed in Vietnam to supplant the AC-47 'Puff the Magic Dragon, the AC-130 is a combat aircraft the likes of which puts fear in the hearts of many on the ground. Using pintle turns, the Specter/Spooky can bring a massive amount of firepower to bear. Vulcans, cannons, and a howitzer make this platform deadly in it's own right. Field Commander Carl McCarthy has yet to call one in, however the prospect of airborne artillery is not something he'd like to pass up.

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Weapons of Mass Destruction
During the Admin War, the ISAF held the monopoly of Weapons of Mass Destruction. They gassed the Cult Quarter and Fantasy Tower with VX and Novichok and deployed nuclear ordnance more than once. Today they still hold the monopoly of WMDs, continuing to develop newer weapons and stockpiling them. Nuclear weapons require both the President and the Prime Minister's authorization for deployment.

AGM-69 SRAM (Short Range Attack Missile)
The primary, air launched nuclear missile in Dystopia's arsenal, the SRAM is a nuclear delivery platform for the W-69 variable yield nuclear warhead. During the battle of the Cult Quarter upwards of a hundred SRAMs with airburst warheads were used to level the city and take away sniper perches from Ego-Zombies.

Titan IV Intercontinental Ballistic Missile
Dystopia's preferred ICBM platform, this weapons system utilizes MIRV (Multiple Independently Targeted Reentry Vehicle) warheads, allowing the nuclear forces to deploy five, variable yield nuclear warheads at separate targets. The Mk 21 reentry vehicle separates in orbit and delivers their payload to preselected targets. Most of the silos are situated in Underbase 17, housed in faux helipads or ventilation shafts. The Titan can use either nuclear or airburst warheads.

UGM-133 Triden II (Trident D5)
Although Dystopia doesn't have submarines they have had to use this sub launched ICBM as some of their missile silos are located in pools. Like the Titan, the Trident II uses a MIRV warhead for either nuclear or conventional payloads.

B-83 Thermonuclear Gravity Bomb
The primary, aircraft dropped nuclear bomb, this weapon is a freefall bomb that can be dropped from the B-1B Lancer or B-2 Spirit at high speed or from the B-52H Stratofortress using parachutes to retard it's descent. The warhead is a variable yield warhead and can be set from ten to one hundred kilotons. At present twenty kilotons is the norm while one hundred is considered overkill.

Novichok (Newcomer)
The primary area denial agent in Dystopia's arsenal, Novichok was purchased from the Soviets by the then Independent Strategic Arms Foundation en masse and stockpiled after the first Battle of A.R.C. Tower. Novichok kills through the use of a protease inhibitor. This causes the body's muscles to begin contracting all at once, making for a painful death. Novichok is kept at Underbase 66 and requires the authorization of the Joint Chiefs of Staff for deployment, however the President or Prime Minister can overturn their decision.

Derived from Asmodeus' Prolific X, Necrostigmata is an area denial weapon intended to act as a Force Divider. The virus attacks the central nervous system, destroying the mind. Observations have shown that the zombies still retain most motor control and hand eye coordination, meaning they can still use and reload firearms.

Hate Plague
The second offensive weapon derived from the Prolific X virus, the Hate Plague attacks the hypothalamus, enlarging it. Observations have shown individuals infected with this virus to display outbursts of rage, increased physical attributes, and decreased morality. As per Chemical Warfare Doctrine the Hate Plague is typically deployed hand in hand with Necrostigmata as an Area Denial weapon.

Particle Uplink Cannon
Fifteen years ago Captain Road Rage brought forth a concept weapon for consideration. As he was heading the team developing laser based weapons systems he was allowed to carry out his research on an energy based Weapon of Mass Destruction. The research led to the development of a Charged Particle Cannon. The weapon was used to excite electrons and strike a target with particles accelerated to the speed of light. The cannon itself fires the beam at a mirror satellite in orbit which changes it's position based on where the beam is to strike. The only main drawbacks with this weapon are its long cool down and charge time, limiting it to being an offensive weapon, and its massive power requirements. Underbase 57 has two uplink cannons. A third and fourth are under construction at Underbase 34.
No matter the equipment or manpower, no army can just rush in and hope to achieve its goals. Armies need plans and warfare doctrines. Rushing in without intelligence and planning leads to absolute disaster.

Long range ballistics are the most cost effective siege weapons we have. The Air Force can boast that they can put a bomb in a window all they want. Nothing strikes fear in a man's heart more than a salvo of Point Det Hotel Echo continuously fired over two hours time.
-Field Commander Carl McCarthy speaking to Iwakuan Legionnaires during Operation Combined Assault, a biannual joint exercise between ISAF and the IFL.

The Bombardment Doctrine is very straightforward. A division covers it's flanks and approaches with heavy artillery, be it Tomahawk cruise missiles or M-777 field howitzers. Said artillery is also used to inflict mass casualties upon fortified positions. Bunker defeating munitions and airburst weapons are employed to deadly effect, blanketing wide areas with fire. This doctrine requires extensive lay of the land, both through deployment of LRAP (Long Range Reconnaisance and Patrol) units and UAVs, like the Global Hawk. In the case of the 51ST Armored Division, the M-122 Sledgehammer Self Propelled Howitzer is the artillery piece of choice, supported by AC-130H Specter gunships.

Search and Destroy
Sometimes it isn't the tanks on the road you have to worry about but the tanks hiding in the bush. In the bombed out building. Even then sometimes there's something worse hiding there. IEDs planted in the roadside, a bloated corpse, even a live animal. It's slow going but you check everything as you go, leapfrogging. Slow and cautious.
-Captain Jeremiah Pliskin to the 418TH Recon.

On the battlefield the old motto 'what you don't know can get you killed' rings very true. Attention to detail is paramount when moving into unknown territory or chasing a routed enemy. Sometimes retreating forces leave mines or booby trap wrecked vehicles. Sometimes they leave a rearguard, hiding in bombed out buildings or thick brush. Even with advanced satellite imaging and umanned surveillance the boots on the ground will have to keep an eye out for anything out of the ordinary. Corpses can contain explosive charges, wrecked tanks can be rigged with a final gun salute, and buildings can be brought down with a false step. Long Range Reconnaisance and Patrol and SPECWAR soldiers are the best tool for clearing the path of traps set in the path of advancing armies.

Hold the Line
It's not my thing but sometimes you gotta let the enemy come to you. Establish your field of fire an' fortify your positions. Basically if they wanna take the ground you've gotten comfortable in then they're gonna have to pay in blood, sweat, an' tears, with an interest of human excrement an' equipment.
-Captain Road Rage to the newly formed 84TH Experimental Weapons Battalion, the Growling Wyverns, during the first Operation Combined Assault.

During operations there may come a time when one will have to hold a position from enemy attack. When that time comes one will have to fortify positions, dig rifle pits, allocate munitions and supplies, establish fields of fire, empty bladders and colons, and pray to whatever deity one is particular to. Taking the local topography into account is also very important. It does not help a defender much to hold a town at the foot of a hill or mountain as an attacker can shell the town into submission. Protecting supply lines during such operations is also paramount as tanks need gas, soldiers need food, and guns need bullets. Typically supplies are airlifted in, dropped from C-130s or shipped in via land routes, if the flanks are secure enough.

Scorched Earth
To set the Mk 21 warhead, simply pull on the dial and turn to the desired setting. Upon selection push the dial in and turn the arming key. Remove key and replace cover. Install the Mk 21 warhead to the Titan IV. Safeties will be removed during launch preparation prior to launch.
-Instruction manual for arming the Mk 21 nuclear warhead.

In the event that circumstances require it Dystopian nuclear forces will deploy as many weapons as required to destroy wide swaths of land with the most devastating weapon of the Modern Age. Before this can happen, however, both the President and the Prime Minister must be in agreement for nuclear deployment. This can be done without nuclear ordnace as well. The Titan IV can be refitted with conventional airburst warheads to flatten entire armies over large areas and turn forests into airfields. Strategic bombers can also be employed in carpet bombings for this tactic.

Area Denial
Subjects in group A died within hours of exposure. Subjects in group B experienced severe internal hemorraging and diarreah for thirty to fifty minutes before expiring. Will continue to modify agent A and will place agent B in production.
-Colonel Archetype during tests of new chemical agents.

In the event that depoying forces to hold an area is unfeasible the next best thing is to deny them through chemical warfare. Dystopia has several biochemical agents at their disposal, the most infamous being the Prolific X variant Necrostigmata. This viral agent is intended to be used in conjunction with the Hate Plague, Novichok, and VX agents. When using chemical weapons it is very important to know which direction the wind is blowing. It wouldn't do to well to have one's own chemical agent blow over one's own army.
'The Usual'
Even with a massive nuclear arsenal and stockpiles of biochemical weapons, there is one weapon that causes more devastation in one go and requires more than just the authorization of the President and the Prime Minister to use.

'The Usual.'

Though diminutive it has been shown to possess a power which has proven to be force multiplier for the man that wields it, Chief Matthew A. Rierson.

'The Usual' is a black hole cannon. Upon being opened it begins to suck everything into it. During ISAF's occupation of Nerf Castle it was used against Paorou-sama's Squiggoth, sucking in orks and wreckage alike without discrimination. During the first Battle of A.R.C. Tower it was used again against giant ooze monsters, engulfing an entire monster in one go. It's most recent use was against a Teknikan mecha, nearly killing Captain Nic in the process.

Despite 'The Usuals' power its use comes at a great cost. It places not only a heavy physical strain on Chief but it also seems to take a toll on his spiritual well being.

On a side note it seems to have stopped his aging all together. Scientists have yet to determine how 'The Usual' has accomplished this. The closest they can determine is that 'The Usual' emits a type of radiation which has altered Chief down to a molecular level.

It's deployment comes down to a Judgement Call on Chief's part. When, and if, he does use 'The Usual' he asks those around him to keep him steady.

Minigunners, Marines, Mechalith... Whoever is nearby and able to lend a hand in keeping 'The Usual' on target.

As to the origin, Chief contends that an armorer gave it to him on a whim back when he was still in the United States Navy. Any history about it before then is unknown, leading scientists to believe it is an alien artifact of some sort. If that is true then the question remains as to why they haven't tried to get it back.
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