Iwaku World - OLD Character Sheets

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Re: Character Sheet Applications

Name: The Neake

Race: De-powered God

Faction:N/A

Place of Residence: Porg's Meadow/The Neake's Temple

Appearance: (Picture to come when Porg stops being lazy)

Personality: Bitter, OCD, protective of belongings/beings under his influence

Drivers: Doing his duty, discovering/protecting friends

Equipment: Temple
-altar (where The Neake regenerates)
-objects of no real importance or purpose
-skeleton closet (a massive closet in which The Neake hangs up the skeletons of creatures that were never meant to exist and were sent to him for storage)
-soul chest (a large room filled with chests of spherical orbs where he stores the souls of creatures that were never meant to exist and were sent to him for storage)
-some random sentient weapons at the back of a storage bay (just normal weapons that can speak… and complain)
-a third floor that no one should ever go to. Ever.

Strengths: Very physically strong, can see spirits/souls, intimidation

Weaknesses: Weak against magic - sends him back to his temple, lack of social skills

Primary Power: Dreamweaving - influence over things that don't belong anywhere/his temple/things in it and similarly things that affect them. E.g. if someone is under his dominion and gets hurt he could heal them, or if someone under his dominion is reaching for a button he could move the button closer to them. He can always teleport back to his temple or call items from it.

Secondary Power: Confluence - super hard skin, super strength, flight with big wings, communication with monsters

Tertiary Power: SoulArts - seeing souls and telling if people are lying because the soul always shows the truth

Background: At one point was the God of Magic in own dimension, then got de-powered and demoted to the God of Things that Don't Belong Anywhere Else, banished to his temple in the Grey Space and forgotten about by time. Following a battle, the temple gets split from the Grey Space and falls through a dimensional rift, landing in Iwaku on Porg's house. The dimension shift stripped most of his powers from him.

Commendations: (Leave this blank. ONLY Mods can write in this spot, and they will use it to add any rewards or new powers that you have earned. If you have roleplayed well or have a history in the Mythos, then your commendations will reflect this.)

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Re: Character Sheet Applications

Name: Deadman<o:p></o:p>
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Race: He can't remember. Maybe a personification?<o:p></o:p>
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Faction: None<o:p></o:p>
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Place of Residence: No where.<o:p></o:p>
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Appearance: A skull with very large spiked hair, trench coat gloves and quizzical gaze.<o:p></o:p>
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Personality: Comically insane.<o:p></o:p>
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Drivers: Trying not to go back to the Grey space, and having a jolly riot.<o:p></o:p>
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Equipment: His surprisingly spacious jacket (jacket with a dimensional pocket for large storage),<o:p></o:p>
his incredibly light gloves (making everything he holds light as a feather),<o:p></o:p>
and his REALLY BIG GUN ( firing VERY BIG SHELLS from a modified howitzer cannon).<o:p></o:p>
<o:p> </o:p>
Strengths: Can take a lot of damage, Broken mind (as he is already completely mental he is very resistant to psychological damage) fire his howitzer cannon one handed and talented in shell fu combat style.<o:p></o:p>
<o:p> </o:p>
Weaknesses: Incredibly poor aim, dark magic, no sense of tact self respect or self preservation.<o:p></o:p>
<o:p> </o:p>
Primary Power: Soul Arts Inhuman endurance.<o:p></o:p>
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Secondary Power: Confluence Shell Fu (using solid tipped gunnery shells to fight in close combat).<o:p></o:p>
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Tertiary Power: Reality Bending REALLY BIG GUN doesn't need to reload.<o:p></o:p>
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Background: Very little is known even by Deadman himself, he remembers being in the Grey Space for about five minutes before falling out of the fortress and into recurring greyness, however he isn't at all sure where he came from before that. It is pretty much agreed that he is a combination of various broken minds coming together into one personification of insanity. Unfortunately due to his strange creation and the wide spread nature of the thoughts that forged him he was forced into the Grey Space or at least that's what he thinks. This leaves him now in the unenviable position of being followed around by the Neake who wants to just put him back where he belongs, unfortunately for the Neake Deadman knows exactly where he wants to stay and it happens to be in Iwaku, not in a dreary fortress. Having said that he doesn't mind the company.<o:p></o:p>
<o:p> </o:p>
Commendations:<o:p></o:p>

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Re: Character Sheet Applications

CHARACTER SHEET

Name: Piroko

Race: Entity, takes the form of a human

Faction: None

Place of Residence: N/A

Appearance:
[align=center]
shoblo-236.jpg
[/align]

Personality: She cares mostly about herself and keeping Pirogeth alive so she can live.

Drivers: To fulfill any and all dark desires she sets her mind to and to keep Pirogeth alive. She also wants to find a way to sever the connection but does her research in secret.

Equipment: Lance of Neutralization, four other black edged lances she carries on her back with light weight alloys for the hilt and a sturdy titanium alloy for the blade.

Strengths: She can manipulate the lances she has along her aura streams to create a great offense and defense. Although it may be great it is not perfect.

Weaknesses: Distance combat is quite effective so long as the object being shot at her can exist as a non-magic/non-electric object.

Primary Power: Magical Enhancement Neutralization (Reality Bending) – Within her field she can stop the powers of magic as well as electricity. This allows her to be on an even playing field when fighting her opponents. Her area of influence is 20 meters.

Secondary Power: Aura Manipulation (Soul Arts) – She can use her own aura to form a sphere shape around her made of complete energy. This creates a spinning set of streams around her which can be used to guide objects on, her extra spears. The rate at which they circle is about the thirty miles an hour.

Tertiary Power: Spiritual Connection (Soul Arts) – A spiritual connection tethers her to the man named Pirogeth. If one of them would die, the other would as well.

Background: Molded from the inner desires of Pirogeth, Piroko has the same past as him. She is in essence, his darker side. (The rest will be revealed as the time comes. "Palonis Approved")

Commendations:

 
Re: Character Sheet Applications

CHARACTER SHEET

Name: Julia (Julez) Foxtrot, Kitsune of Distraction

Race: Half-breed: Kitsune/human, Demonic

Faction: Has ties to the SS guild and ISAF, having known LQ and her soulmate being Deimon, a vampire (Lieutenant? I think he's a SAW operator…. Yeah…. ) as well as a few other friends on both sides, Used to be in a few race-related government jobs, but escaped from that.

Place of Residence: If I remember correctly, in the first Iwaku World, her foxhole got crushed under one of Paoru's bread-related tanks. She's going to Dystopia to hopefully find Deimon.

Appearance:
Human form: Much like her hybrid form, without the ears and tails.
Hybrid form:
img054.jpg

I'm going to update the picture soon.
Kitsune: A silver fox with the same (usually) amount of tails as her hybrid form, usually either the size of a small puppy or can be as big as a tank.

Personality: She's odd, she's happy, she's the romance between borderline insanity and a hard working ex-Order. Her personality has changed while she has been missing, going from just troubled, but immensely happy, to a person with a renewed ability to kill and not cringe from the thought of doing so

Drivers: All this chicklet wants is to get back with Deimon. He's one of the only people that matter to her enough that she would do anything for.

Equipment:

Weapons:

Demonic Heavyblade: (Look in the picture for hybrid) A well worn weapon that is imbued deeply into Julez' very being. It's an item that she came across when she was much younger, it's a weapon she's most used to. Due to her powers, she can morph its form, but she, at most, will only just barely tweak the appears, perhaps adding spikes like bastard swords will sometimes have, no matter the form, it will always have a stained blood groove. She doesn't use her powers to "chase" her opponents. That's just stupid.

Metal bars/coins/plates: She will carry metal objects for the very reason to use for fodder for her power if needed.

Medication: Probably one of her more dangerous weapons, characteristics of when it is in use: bloodshot eyes, the irises changing from red to purple, heavy-breathing, lack of conversation, attacking without her sword or implementing an item as a weapon, and is always in her hybrid or kitsune form.

Items:

Ipod, earbuds (Able to be clipped to her ears when in hybrid form), cdplayer (backup incase ipod breaks), cell phone, small amounts of snacks, a hipflask of whiskey, a picture of Deimon, and a small firstaid kit

Clothing:

Black tanktop, blue jeans, a 3-row pyramid-studded belt, black boots, a jacket borrowed from ISAF, sunglasses that can work in her human and hybrid form *She has piercings near the base of her ears, and has exchangeable parts for the sunglasses that lock into those peircings and stay in place,

Strengths: Julez is still very highly involved in the idea that in any situation, it's a good idea to influence the people around you that you're not an enemy. She's good at picking up friends due to this.

Julez has completed her training with metal and is more than accomplished with it. She has also gone through more training with her sword while gone.

Metal sight: Julez doesn't always really see in battles. Sometimes if watched, one will find that she fights with her eyes closed. This is due to the fact that she is using her power over metal to "see". In other words, she's following the flow of metals in a body, or a gun or sword. If blinded or unable to see, she depends on this. It's a limited sight, but it's a help.

Weaknesses:

Metal sight: while useful, this power cannot be used if the battle is surrounded by metal. Also, it's easier to win a battle against her with a gun during this time. If there's too much metal, it hazes up, it's too much to focus on. Also, while it's almost a vision ability, it's limited. The range of sight is cut in half.

Influence: She needs to have someone she knows with her at most times. If she fights in strange place, without anyone she knows, she will be at a disadvantage.

Uncaring: Since Julez left, during her training, she learned to disassociate with others at time. Sometimes she will tap into that at times, especially if in a small verbal fight, this can lead to anger people. She's gotten hurt from using this at times.

Easy to anger or depress: Should need no explanation.

Primary Power: Confluence:

Sword fighting. She uses her heavy-blade for most battles.

Secondary Power: Dreamweaving:

Metal: she's able to manipulate metal

Tertiary Power: Medication "Confluence":

This is usually a last resort. When used properly, she takes the meds, is told what to do, and then gets it done. At any cost.

Background: Julez grew up in government program called "the Order" since she was eight. She escaped at the age of fourteen after a series of horrid happenings, and stumbled onto the beings that she was told to stalk by the Order: Sam/Arsenal, and Archetype. She became involved with Deimon and then shit happened (see FECES). Around the same time, she came to know Lycan Queen and came to know other members of SS. During the IW she disappeared when Rory's ship was shot down, without a word.

She left due to the thought that she needed to train to be able to fight better. She sought out her old mentor/uncle/all around WORST influence IN the KNOWN world. Who requires the use of randomly capslocked words.

She returned, bringing him back with her to help. She has become even closer to him since then, he being her only sense of a father figure. His motives aren't clear, but it seems like he's staying until Julez is able to accomplish her dreams of settling down with Deimon.

Commendations:

CHARACTER SHEET

Name: Vincent (No last name, BECAUSE HE ROLLS LIKE…..ahem….) Kitsune of Animosity

Race: Full blooded Kitsune

Faction: Ex-Order Nothing else known

Place of Residence: Unknown…. Possibly your sister's bed.

Appearance:
Human:

vvvvvvvincentisking.jpg

Add one piercing on the cartilage on his right ear, a nose piercing on the left side and one piercing on the right side of his lower lip.

Hybrid: Add blonde fox ears and eight tails

Kitsune: A kitsune the size of a small barn, light gold.

Personality: Vincent, is, as stated, a very bad influence. This is all due to the fact that he's charismatic, energetic, uncaring for his health, or others, he's lustful, he has a love of drinking, and either is loved or hated from the start. He can be an asshole, but he can also seem as innocent as a saint.

Drivers: All he wants is for Julez to be happy…. and to scope out new women to seduce, and places to drink while he's here. If he plans on staying, he'll be scoping out a new place to put one of his "bars" as well as one of his motorcycle shops.

Equipment: Basic small metal items. No outright weapons.

Strengths:

Charisma: Vincent is VERY good with words, not up to Ryker's level though, he doesn't need for it to be THAT fuckin' powerful. Just enough to help get him a lay, or a new business venture.

Experience: Vincent's an old kitsune. Very old. He's learned a lot, and uses that.

Money: Due to Vincent's small chain (Two) "bars" and his motorcycle store and his line of bikes, he's acquired quite a fortune. He's mostly frugal with the money, only spending about a hundred….or two hundred… thousand…. Per week. It works to his advantage. A lot.

Powers/battle: Vincent's another person in fights. He can become completely serious and find other people's flaws and weak points and knows where to strike. He's very powerful with metals, and in hand-to-hand, but can form a weapon in short notice if needed. His luck with the ladies is due to the fact that due to his species, he's to take the form of a handsome human (Look up Kitsunes on wiki) so that he can attract women and have sex, durring which, he siphons off small amounts of their energy.

Weaknesses: Vincent has a weakness for long legs and-…..oh…. sorry, you meant the OTHER type of weaknesses!- Vincent is easily distracted, takes longer to heal from a wound than humans, susceptible to the common cold more than humans (It can seriously do damage to him, it's a serious bug for him and can put him in the hospital), he also gets drunk, often, and also can get himself into trouble with what he says. While a girl might love to spend time with him, the guy next to her that's supposed to be her boyfriend might just want to punch Vincent in the face, which has happened. A lot. Frequently. Recently.

Primary Power: Soul arts:

Follow me: Vincent uses his charisma to get people to defend or fight for him. He rarely has to use it now, it was most commonly used when he was still in the Order.

Secondary Power: Soul arts:

Energy steal: Vincent's not all that he seems, if you looks behind his crystal-blue eyes, you'll be afraid. And he uses this to his advantage. If he catches your gaze during battle, he can drag you into his head and show you what he's done, and what he might be planning to do to you. During this time, he will siphon off some of your energy, weakening you.

Tertiary Power: Dreamweaving:

Metal: He's more experienced with metal than Julez is. He has mastered it much more than anyone ever has, or at least, that's what people claim, and what he thinks.

Background: Vincent's been Julez' father of sorts, since he found her when she was eight. Before that, he was a horrid man that almost no one except his next lay or his closest allies would want to be around. Somehow he had a human wife and two kids, but the wife left and took the kids with her when she misunderstood Vincent's relationship with Julez. His kids still come around to visit him a lot though. He left a year the Order a year after Julez, and focused on his "bars", shop, and line. The bars' name is "Little Red Ridding Hood" It's a conversion of a whorehouse, a safe haven and "drinking" stop for vampires, topless bar, hotel, and your local drug stop. Vincent has been training with Julez, trying to improve her skills and helped her more than enough. He's coming back with her because he wants to make sure she'll be ok, and to help her if she has to take her medication. And because he wants to check out where she's been.

Commendations:


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Re: Character Sheet Applications

Name: James Short

Race: Realm Walker

Faction: None

Place of Residence: None

Appearance:
James.jpg


Personality: Driven, Intelligent, and humorless

Drivers: The commands of the warden, and trying to escape from him both.

Equipment: Twin machine pistols and a long sword.

Strengths: Infiltration and Assasination

Weaknesses: Confluence, most confluence powers affect him slightly more than anything else, but a confluence field will expel him from whatever realm he is in. Also, to get into a realm he must find a weak point in its consistency.

Primary Power: Reality Bending: Teleportation, he can teleport up to five miles in a day, whether it's in one long jump or a series of small jumps.

Secondary Power: Reality Bending: Corruption, when there is no one strengthining the confluence of an area(actively using confluence powers) James can weaken the confluence of an area.

Tertiary Power: Reality Bending: Realm Walking, he can enter and exit realms at will, but the stronger the consistency(confluence) of an area, the harder it is to enter or exit.

Background: James Short was born in between realms, and because of his nature was forced into the service of a being known as The Warden. The Warden forced him to serve as a guard in a prison for those banished from there realms. Recently The Warden sent him to track down someone recently banished from a realm. The search has lead him to Iwaku, but his intention is more to try to escape from The Warden's control.

Commendations: (Leave this blank. ONLY Mods can write in this spot, and they will use it to add any rewards or new powers that you have earned. If you have roleplayed well or have a history in the Mythos, then your commendations will reflect this.)

Name: Bie, Leader of the Biest, Robe, Leader of the Grobe, Tur, Leader of the Natur, Gren, Leader of the Grenze, Le, Leader of the Leben, and Lin, Leader of the Verschlingen.

Race: Shape Shifters

Faction: Shapeshifter's Guils, Shapeshifter tribes

Place of Residence: Anirune Forest

Appearance: Bie's natural form is a snow owl, Robe's natural form is a muscular blond haired blue eyed man, Tur's natural form is a short brown haired brown eyed man, Gren's natural form is a cross between a wolf and a bear, Le's natural for is a red haired brown eyed woman, Lin is an older Grey haired woman.

Personality: varied

Drivers: The protection of Anirune forest and all shape shifters.

Equipment: Nothing specific.

Strengths: Versatility and numbers.

Weaknesses: Every member of the tribes has a distinct time limit to their ability, depending on how much it differs from their original form. Except for the Grenze, who are stuck in there form, and the Verschlingen, who merely have animal spirits.

Primary Power: Confluence: Control of the Tribes: Biest, Grobe, Natur, Grenze, Leben, Verschlingen

Secondary Power: Soul arts: Tribal traits: The Biest are animals that can take human forms. the Grobe can change their size, the Natur can take the form of an element of nature, the Grenze can not change forms, but are stuck in between forms, the Leben are humans that can take animal forms, and the Verschlingen are humans with animal spirits.

Background: Created with Anirune Forest, the leaders named themselves after their tribes. Since then they have maintaned Anirune Forest in TCs absence and have made their military services open to the SS guild.
 
Re: Character Sheet Applications

Name: Puppetmaster Obskeree Seresuto

Race: Fairy

Faction: N/A

Place of Residence: Porg's Meadow/Neake's Temple

Appearance: Blue fairy (about 30cm tall), long white hair in pigtails, bright, painful jester clothes, red bandages around her forearms and shins/calves. Clear wings with blue veins in them, that can glow.

Personality: Extroverted, perpetually happy, eager to help everyone - especially humans and angels. Doesn't mind lying. Actually, quite enjoys it - and storytelling.

Drivers: desperately looking for a replacement for her own 'angel' who went missing a long time ago

Equipment: A puppet making kit, spare fabric scraps, Slesh (her signature bean-filled puppet. Always matches her clothes)

Strengths: Lying on the spot, making puppets and using them, ventriloquism, seeing the bright side of life

Weaknesses: Physically weak and frail, gets quite annoying, doesn't always understand the severity of situations

Primary Power: Telekinesis (Dreamweaving) within a radius of 5 metres.

Secondary Power: Artisans control (Dreamweaving) i.e. control over things she's created such as making her puppets change size, appear sentient (they aren't). She only ever usually makes puppets.

Tertiary Power: Fairy Dust (Dreamweaving) her wings produce fairy dust, which can have one of two effects:
1) When blown into someone's eyes, it causes hallucinations and confusion
2) When compressed and rubbed into a wound, can heal small injuries.

Background: The daughter of a prestigious puppeteer, Obskeree was brought up in the family business. She went on to become the Court Jester for the king of the fairies, only to be kicked out when another faction took over the kingdom. She then lost her assigned Angel and went to the Grey Space to meet The Neake - who had added her Angel to his collection.

Commendations: (Leave this blank. ONLY Mods can write in this spot, and they will use it to add any rewards or new powers that you have earned. If you have roleplayed well or have a history in the Mythos, then your commendations will reflect this.)



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Re: Character Sheet Applications

CHARACTER SHEET

Name: Fel

Race: Human/zilla hybrid

Faction: Fel is no longer affiliated with any groups in Iwaku since shortly before the Admin War.

Place of Residence: Formerly the Eternal Forest. Now, nomadic.

Appearance: (Human) Around 5'11", short brown hair, neatly trimmed moustache and beard Thick half-rimmed glasses with wide temples. Wears mascara and bleeds black (Just kidding on both counts). Fel wears black work slacks and alot of band T-shirts. Although before the Admin war he was scrawny, he has since filled out, denoting some sort of training.

(Felzilla) Around Four stories tall and weighing in at ten tons, this 'Zilla is nothing to mess with. He looks not unlike a cross between a T-Rex and a wingless dragon, complete with head spikes in the same areas as his facial hair and neckbeard.

Personality: The zilla himself is almost always in a depressive mood, although he in some areas considers himself an eternal optimist. He'll trust friends till the end, and has a really big heart for the laaaaaadiiiiiiies. A smart ass and sometimes cocky, he secretly hides a softer side... like Vin Diesel and every other action star in the world.

Drivers: As of now, Fel is soul-searching for his drivers. After his falling-out with the shapeshifter's guild (All the big bosses left... Fluffy and LQ...) He has been left stranded. He's tried to find his stride in the Insanity Ward, but to no avail.

Equipment: Thick templed glasses, a multitude of band shirts (Strewn out across Iwaku now...), a carving knife, and a piece of wood about a hand-and-a-half long.

Strengths: Willpower. Fel has a strong will. One with the Lead He has also become quite proficient in drawing animu faces and... naughtybits.

Weaknesses: Absolute Trust Enough said. Major Depression Not quite suicidal, per se, but with a melancholy beyond mere sadness. Exhaustion Hasn't caught up with sleep since before the Admin war, Fel is very tired.

Primary Power: Felzilla [Dreamweaving] for about five minutes at a time and only every four days, Fel transforms into the fearsome Felzilla. He one of the few true Iwakuan zillas, though in reality he only stands four stories.
---Zilla Powers: Ten Ton Drop: The ability to use his weight as strength, jumping up into the air (about one story) and landing on his belly or his backside. Hulk-like Strength: Insanely strong!!! Like the Hulk!
---Zilla Weaknesses: The Harder They Fall...: Imagine being dropped headfirst from the roof of the Mall of America. Five Minutes to Midnight: Fel can only use the Felzilla form for five minutes in an Eighty-two hour period.

Secondary Power: Soul Sword [SoulArts] When provoked, and exhausted of his Felzilla ability, he creates a short blade from out of his soul, though he doesn't know it's true abilites. As a SoulArt weapon, it is percieved to be unbreakable... but like the human spirit, it is.

Tertiary Power: Uncaring [SoulArts] to a certain degree (such as a punch from a normal person or the edge of a knife barely grazing his skin) Fel ignores pain.

Background: Every world has a true end. Most people cease to exist, though others have a destiny elsewhere. the Eternal Forest's world is one of these places, Fel is one of these people. As a child he lived among true elves, so honestly cliche'd in RL books. Born Teufelkind Hume, he was the only human in the entire Eternal Forest, living peacably among seasoned warriors who didn't want to fight, the brightest Wizards in the world, and the more mundane elves who gardened and set up shop with dwarves and gnomes and humans out in the world. There was nothing really all that special about the Eternal Forest or it's inhabitants. And then it all ended.

There was no war, no blood or tears. For most of the people, the Gods know what happened... but for Fel, he found himself in Iwaku. His life changed drastically. All this new technology, all these new people, the city lights, everything...

And so he was written in... In search for his new place in Iwaku.

During a stint with the Shapeshifter's guild, Fel was TF'ed by someone and became the wondermus(tm) Felzilla. After changing back, he found if provoked he reverted back into the zilla state, if only briefly.

Commendations:


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DEAD!!! (or am I?)
 
Re: Character Sheet Applications

Name: Charles "Slyen" Terrance

Race:
Human

Faction:
None

Place of Residence:
None

Appearance:
DC.jpg

Personality:
Charles is inherently greedy, however that does not mean that it constantly overwhelms him. Albeit he is selfish, he does have a sense of honor and loyalty. While he is not above betraying some one he just met for the right price, that price will be significantly higher if that person has helped him in the past. Those few he counts among his friends however he won't sell out regardless, after all it is better to have a few allies at least in a hard hard world.

Drivers:
Greed is what motivates Charles. Money, women, fame... It matters not what form it takes, just as long as he feels as if he has more that he had before.

Equipment:
Basic nine-millimeter service pistol, casual clothes with jacket, dead cell phone.

Strengths:
Charles has in the past found himself in a lot of trouble. It was an occupational hazard of living in the Sealed City. Not only that but of being a soldier. Due to this he is a better shot than most people and he is in better shape, able to do more physically challenging tasks than the average person.

Weaknesses:
Charles is only human after all and a pretty average one at that, even for a mercenary. As such pretty much anything that would hurt a human, would hurt Charles. Also due to his profession of choice, he can be attracted to anything offering a large enough reward for as little risk as possible. Sometime the reward seems all to worth it.

Primary Power:
Firearms Adaptability - Confluence - Due to the unique nature of the Sealed City, Charles is used to handling foreign weapons on the fly. This ranged from anything between a bull-pup configured rifle to an outlandish alien beam weapon. As such it doesn't take much time for Charles to pick up a weapon and figure out how it work, so little time that he can in fact use it almost immedatly after he sees it.

Secondary Power:
None Yet

Tertiary Power:
None Yet

Background
: Charles was not born on the Astral Station. He was born elsewhere and his family was one of the many that found it self there with no explanation. He was to young to have any memories of their homeland.

His life growing up was much like anyone else inside the shroud that covered the Sealed City and the surrounding regions. It was an odd mix of chaos and order. The military police never did a very good job of containing the situations between nearly god like beings, and the gods themselves cared only to step in when they felt like it. Amazingly enough the population level stayed about even despite the constant battles that would ravage the city as badly as Godzilla would. After he finished high school he went on to college, like everyone else. Then the shroud dropped.

After the shroud dropped Much more of the station was revealed than originally known about and those with power began spreading out. However the Sealed City was still the center of attention. Seeing this he chose to leave, making his way north to the Kingdom of Cercil where he began working a shop clerk to try while trying to restart college.

Soon however the neighboring country of Diston launched an attack on Cercil and there were many milita groups that sprung up to fight against the country and it's mercenary corp, Beowulf. Charles was one of the first to join a unit that formed in the capital, taking its name from the myth it was known as Grendel and its sole purpose was to hunt down Beowulf and destroy it where ever it can.

After several skirmishes however Grendel turned traitor towards Cercil, being the only ones truly active in an on going war of attrition. The unit laid siege to Lynchenburg, a major city in Cercil focused around mining. Charles didn't agree with this move however and many other that had been under his command agreed with him. The deserted and fled south to continue the original mission of destroying Beowulf but more importantly to survive.

They were no longer Grendel and had to operate in a differant fashion due to lower number. The took the name Helios and began operating on a much lower key. Initially they started off only intel gathering, however they suffered tremendous losses due to attracting the attention of parties they wish not to get involved with. Helios was reshuffled, the majoirty of personel working in a strictly combat role while the few remaining would work in support. This worked much better and there were less casualties when Helios moved on Beowulf's former leader Amara. Even though the mission was a failure, they did manage to suffer fewer casualites. Not only that but they found out that the defensive systems of the old Psychotech facility were protecting her.

Helios over the course of the next several months waited, rebuilding, and watching seeing other factions attack Beowulf forces with a varience of success. When the coup in Diston occurred with Beowulf's leader at it's head Charles knew they they had to act. Messengers were sent to the Sealed City Military Police and to Amara's splinter faction requesting a meeting to work towards wiping out Beowulf for good.

While the meeting went well and a plan to was formulated for the removal of Beowulf forces in the city, it seemed that the someone, somewhere had something else in store. Tremors shook the city, and Helios members through the city called in that portals wer opening up everywhere. However the world was being torn apart. A final order was given by Charles to evacutate the Sun Palace and the Sealed City. As they scrambled to the VTOL Craft Helios had, trying to gain as much ground from the city as possible before engaging the experimental drive systems that might have been their salvation. As the second VTOL began to lift off however the Sun Palace exploded and the force knocked the bird to the ground. The other craft had no option but to activate the drive or be destroyed as well. Charles personally hit the button and momments later he was here, but where was here?

Commendations:




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Re: Character Sheet Applications

Name: Sai Rei

Race: Human

Faction:
None yet

Place of Residence: None as of yet

Appearance:

l_d4c4d9baa2fdc99f360c3d4f425c0f42.jpg




Personality: Motivated, knowledgeable and forever trying to keep control of the situations around her, it must always be remembered that deep down Sai is still a fiery red-head. Although she does her best to control it, Sai still has a fiery temper. There are good sides to her fiery nature however, as she is fun loving and always ready for some excitement. Never one to hide in a crowd, she even has a flirtatious side – although you would have to get to know her first before seeing it.
<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p> </o:p>
Despite all of this, her experiences have taught her to keep a flexible outlook on life. Rules can be bent and, if it is for the greater good, she will try to keep people out of trouble – something that being in a position of power is very helpful for.


Drivers: Sai is very driven in her goal to protect and aid the lives of innocents wherever she may be. In her previous home, she strove to create a unified military to protect and serve the needs of its people. Here she is not sure of her next moves, but she does know that she will follow her conscious and her heart.
<o:p> </o:p>
She is also driven by Adenostar's prophecy that one day she will be reunited with her close companions – to be strong, survive and wait.

Equipment:
2 hand pistols (a gift from Cecil)
Rifle

Strengths:
Combat- specialized in ranged combat (pistols). She has firearms training and as a result can use most types of firearm. However she tends to stay with her dual hand pistols. Her time as a military commander has given her leadership skills, and a keen knowledge of tactical planning. Immune to psychological attacks due to a special implant in her brain (technology taken from the world of Adrian Kered).

Weaknesses:
As a human, she is not particularly strong or fast, but she can take a beating.

She is also moved to action by her emotions. If you can convince her that your cause is the right action to take - regardless of you own personal motivations, there is a high chance she will join you. Be warned though, if she finds out at a later date that she has been used and lied to for less than moral reasons - she may not confront you immediately, but she will have her revenge.


Background:

<o:p>Quick Note! My background is quite long, so I have decided for this post to cut her past to a brief mention of her life as a Turk at Shinra before transferring to a universe known as 'Twisted Worlds' (the previous board I was on). If you wish to have all the details please let me know and I shall include them. On the otherhand, if my background is still too long here, just send me a message and I shall do my best to cut it to a more reasonable length >_<;;</o:p>
<o:p></o:p>
<o:p>Also - the ending of Twisted Worlds was created by myself to explain the death of the board. In case any other TW-members see this, please feel free to use it but it is not in any way the official explanation :P </o:p>
<o:p></o:p>
<o:p>Sai was born on normal Earth and lived there until the age of 15, in which she and her best friend at the time, Rae Lin, were in a train crash and their consciousnesses were taken to another plane of existence. There is not much known about what happened to Rae, but Sai landed in the world of Midgar. Lost and bemused, she found live in the slums a shocking contrast to what she had previously known. During a hunt for food, she encountered a gang. Prepared to fight for what little she had, she impressed one of the members and, when it was discovered that she had nobody else, it was decided that she would be taken in. She became a member of the elusive Red Wings led by Cecil. Her strangely powerful sense of loyalty and morality helped her rise through the small chain of command until she was below Cecil, who became a close friend and adviser - a father figure of sorts.
</o:p><o:p></o:p>
<o:p>Over time, she was hired as a Turk by Shinra and trained to the best of her ability - particularly her skills with firearms. She remained in her position, working on missions and gaining experience, until a number of events caused her to abandon Shinra and go into hiding - to be later found and recruited by Hojo's replacement scientist: Adrian Kered.</o:p>
<o:p></o:p>
Kered employed her has his personal assistant, hiding her right under Shinra's nose. When he offered her a new place as his personal bodyguard at Twisted Worlds, Sai happily accepted. She worked as Kered's assistant and bodyguard for a long time before transferring to the prison and working as an officer under Chief Elijah Talken, the lover and fiance of President Northstar. After his sad death during a fierce siege that took place on the prison, President Northstar offered the position of Commander to Sai, a position she held until the collapse of Twisted Worlds.
<o:p> </o:p>
<o:p> </o:p>
Things had been going well for the Commander; she had recently signed a treaty with the world militia in the attempt to remove the threat of Beowulf forces. She had found love in her adventures with Nelagord Nightslayer, and slowly the chaos that had gripped the city so tightly for so long began to settle.
<o:p> </o:p>
One evening, she was working in her office when she heard a deep pounding, surrounding her and consuming her until she felt it in her very being. Leaving her office, she made her way to the portals – she had suspected that Kered would return there after his escape from the asylum, and when Andre had been reluctant to update her on his own findings she had begun to search there periodically in the hope that her gut instincts were wrong.
<o:p> </o:p>
As she reached her destination, the wind began to tear at her, the pounding becoming louder and louder – the air throbbing with the beat. She felt the ground begin to shift below her, and her stomach sank at what she saw. The portals were cracking – the air around them breaking and falling away like smashed mirrors. And at the centre of it all stood Kered and Andre.
<o:p> </o:p>
Adenostar and Drake stood before her then. Where they had appeared from she didn't know, but Gods had their way of making an entrance. As quickly as she could, Adenostar told Sai that Kered and Andre had tried to control the portals – to take something which was natural to this world and bind it to their will. The energy had begun to crack, and Twisted Worlds was beginning to rip apart. Nothing could be done, only the attempt to use what portals were left and to send as many people through as possible.
<o:p> </o:p>
Sai had no time to gather her belongings, or to issue orders to her troops. She did not even have time to find Nel. She tried to run back, but Adenostar pushed her through – calling out that people would find each other again if she held her faith.
<o:p> </o:p>
And so she arrived. Confusion, Anger, Grief – these emotions gripped her for a time and held her so tightly she couldn't move, speak – she was not sure she could even breathe. Adenostar's voice spoke softly to her then, reminding her of the words she had called to her when Sai had fallen through the portal.
<o:p> </o:p>
Be strong, survive, and you will recover. You will find each other if you just keep your faith. Twisted Worlds will rise again. You may not recognize its new form, but its spirit will be reborn.<o:p></o:p>
<o:p> </o:p>
She breathed, closing her eyes to reopen them and take in her surroundings. Rising from the ground, she dusted herself off and began to walk around. She would get her bearings, steady her feet, and wait for Adenostar's prophecy.


Commendations:



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Re: Character Sheet Applications

Porg said yes so hopefully I have the green light!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Name: Ian Greenwood (Uses the alias "BZA" in certain situations)

Race: Human

Faction: None

Place of Residence: A tiny apartment on Reiz Street

Appearance: A male of about 23 with light skin and scruffy, blonde hair. Usually seen wearing his thick framed, non-tinted glasses. Has light brown eyes, and is about 5'9". Wears a light blue, long sleeved dress shirt (button-up) and skinny, dark blue jeans, held up by a brown belt with "MARGARINE" carved in it (it was a gift). Wears simple grey sneakers and a wristwatch under his shirt. Has a skinny, weak physique.
NO PICTURE FOR YOU

Personality: Nervous, cautious, and clumsy. BZA's extreme lack of depth perception makes him prone to accidents, and he consistently seems to get caught in screwed-up situations because of such. Acts friendly and purposely stupid around people he knows, but carries strength in true struggles.

Drivers: BZA was brought to Iwaku through the powers of Margarine. While he has no powers from such, he is dedicated to finding the remains of the Margarine empire formerly on Iwaku, as he was saved from death by the Margarine people. His driving force is to obtain everything, repay his debt, and go back home.

Equipment:
  • A Metal Detector
  • A Margarine Detector
  • A Beretta Model 93 Raffica
  • A Folding Shovel
  • A Notebook And Pencil
  • A Carrier Bag

Strengths: While the lack of depth-perception affects the eyesight of BZA, his powers in detection and observation are certainly up-to-par. Ask him to look for something specific, and he can usually find it. Spotting differences and hidden or unusual objects are no hard feat for BZA. They're just really far away.

Weaknesses: Obviously the lack of depth-perception. Such makes everything seem far away, and aiming impossible. It is impossible for BZA to hit a target 10 feet away with a well aimed weapon, and a target 7 feet away with any weapon that is not aimed.

Primary Power: Observation And Detection [CONFLUENCE]
As previously explained, BZA is a great detector of hidden or otherwise undetectable objects, and has a great skill in observation. If anything is visually wrong with something, BZA has the ability to find it. The lack of depth-perception forced BZA to look harder when looking at anything, as his observation and detection abilities shot up.

Secondary Power: Resist Death [SOULARTS]
After being saved from certain death by the forces of Margarine, BZA was granted the ability to survive even the most powerful attack or effect that would hurt or kill him. While he is for the most part disabled due to mass amounts of pain, Resist Death grants that no matter how large an attack is, BZA can survive it once. ("Once" applies to immediate situations. If a week or two pass, Resist Death works again.)

Tertiary Power: Gun [CONFLUENCE]
Well...he has a gun, you know.

Background: BZA lived in another dimension, on a different world similar to Earth and Iwaku but altogether unrelated. Ian (we will call him) lived a normal, simple life in an urban environment. As his life progressed, it became apparent that his eyesight was affected, and he was nearsighted. He lived a generally simple life, until in college, he met the girl of his dreams. The two were very close, and Ian was never happier. But Ian was still human, and decided to secretly date another woman that he loved. Long story short, his girlfriend found out, and in the blindness of rage, stabbed Ian multiple times. By the time she stopped herself, he was near-dead. But, as Ian soon discovered, he would be living a lot longer than he expected. The Margarine Empire used a trans-dimensional device at that second, and ended up finding Ian. After Ian was medically treated and given back his life, the Margarine Empire granted him the ability to go back to his dimension under one condition. To enter the dimension and universe known as "Iwaku" and recover old artifacts that had been forgotten in the Great Margarine Move of Iwaku (never documented). In the dimension-move, his nearsightedness turned into an extreme lack of depth-perception. It is here that Ian decided to go and find what he needed. Turns out, these remains won't be so easy to obtain...

Commendations: N/A

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

EDIT: So...what now?
 
Re: Character Sheet Applications

Name: SRR-66 SOLDAT Model 0 "Soldato"

Race: Robot

Faction: Neutral

Place of Residence: Wherever he is that night.

Appearance:
1263627884293.jpg

Standing 3 meters (9'10") and weighing 1.2 tones, SRR-66 is a giant amongst regular beings.

Personality: Soldato is a gentle giant despite his original purpose. Various interactions with his "Father" have progressed into him forming a soul despite not being truly alive. While he understands that he is nothing more than a tool of war he takes little to no joy in killing, preferring to disable or knockout targets. His personality is typically silent and kind and he is often very polite, even to his opponents. If his own soul was ever disrupted he would revert to his original programming, a silent warmachine devoted solely to destruction.<o:p></o:p>

Drivers:
Soldato wishes to learn more about the soul as well as about himself. What happened to his creator? Why does he have only fragments of memories of "Father"? What about the others of his kind? Why is he allowed to continue functioning against his very creation? His curiosity drives him as the lone robot tries to fit in to a world he does not fit.

Equipment:
MXΔ-4 Heat Saber – Soldato's primary close range weapon apart from its fist and size are a set of two heat sabers. The blades are roughly 6 feet long each and are broad with a thin striking surface. Using an internal generator they heat up to increase the cutting power of the weapon. Stored on back.

SR76 24mm Cannon - Soldato's primary long range weapon. The weapon fires HEAP(High Explosive Armor Piercing) rounds designed for taking out beings of similar stature to Soldato. Stored on hip.

LMα-1 Beam Pistol – Soldato's secondary long range weapon. Using a containment field it projects a beam of charged particles at a target. Stored inside a recharging rack in the hip.

DTr96 Shield – SRR-66's Shield which can either be hand held or mounted on either arm. Typically used in conjunction with a single weapon.

Mk58 Smoke Dispensers - Various vents located across Soldato's body can dispense smoke allowing him to obscure his location.

JJ-1 Jump Jet System – Due to his size and weigh Soldato cannot jump without the assistance of a series of rocket jets mounted in his feet and on his backpack. He has a limited amount of propellant before it must be refilled.

All other equipment was lost upon reactivation on Iwaku and are dispersed across the land. Included in this is the following.
MXΔ-3 Heat Whip
SR22 90mm Bazooka
DTr110 Full Shield
SR1 180mm RAKTEN Bazooka
SR55 10mm Triple Machine Gun
JJP-2 Flight Pack
"Father" Tank

Strengths:
Steel Giant – Being a foot or two taller than the tallest man alive and easily being able to crush a car with his weight Soldato is a giant who can only be rivaled by a space marine. He poses great strength for his size. He is covered in armor plating making him immune to some small arms and weak attacks.

Machine – Soldato is a machine and thus does not need to eat, drink, breathe or sleep. While he must shutdown to allow for his systems to cool down he never truly shuts down all the way. Lacking organ most forms of biological/chemical attacks also have no affect on him.

Weaknesses:
Machine – Soldato is a machine therefore he has a natural weakness to electricity (especially EMP). His wounds do not heal naturally nor are his repairs easy. He also lacks a means of creating replacement parts.

Unnatural – Soldato is unnatural in nearly every sense of the word. A lifeless construct with life, a war machine with consciousness. His unnatural demeanor and appearance often get hostile or mistrusting judgments. Soldato most often prove he isn't going to blow up someone's house…Intentionally at least.

War of the Soul – Despite having a soul, despite gaining his own personality, despite everything "Father" taught him, Soldato is at a constant war with his own programming. Like the eternal war between good and evil he fights between being a gentle giant and being a silent killing machine.

Swimming – Soldato cannot swim. He can only sink at a decelerated rate.

Primary Power: Soul of Steel (Soul Arts) It is unknown wether it is a design flaw in his AI complex or through interaction with the being known as "Father" but something has caused a spark of individuality that has formed into a soul. Though it is small and still developing it has already begun having profound effects on his systems. When he calls upon his inner strength Soldato displays a much higher level of endurance displayed through an increase in armor strength and his systems becoming more resilient to attack.

Secondary Power: Retribution System (Confluence) The Retribution System (RetSys) acts upon the third law of physics. The system takes the force of a physical impact before storing it for later use. The blow must be blocked/made upon either the fore arms, shin plates or chest for the force to be absorbed. The energy can then be released from any of the emitters on Soldato's body (Hands, Feet and Head) in kinetic form. The emitters have two settings, Narrow (Which releases a thin powerful stream of kinetic energy) and Wide (Which releases a wide burst of kinetic energy).

Tertiary Power: Super-heavy Hyrdaulics (Confluence) What would essentially come down to enhanced strength as a Human, Soldato is equipped with a series of high power internal hydraulics that allow him to move at a normal rate despite his weight. They also give obvious advantages in combat.

Background: Much of Soldato's past is a mystery. He remembers his first activation where he received his identification, SRR-66 Model 0, before going inactive again. He remembers various activation periods where he remembers talking to but never seeing the being he refers to as "Father". His last remembrance before he awoke on Iwaku was when his home was flashing red and "Father" told him good bye. Upon arriving in Iwaku he was without most of his designated equipment and his thermal external temperature gave the impression he arrived from orbit.

Lacking a purpose and searching for the remainder of things "Father" left him he now wanders Iwaku.
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Re: Character Sheet Applications

Name: Sage E-Fel (more commonly known as 'Seiji')

Race: Kryptonian

Faction: NA

Place of Residence: Nomadic

Appearance:
Seiji.jpg
Gender: Male
Height: 6'1"
Weight: 220 lbs.
Eyes: Blue
Hair: Blonde
Skin: Olive-tanned
Age: Unknown

Personality:
Light-hearted, quick to humour and fond of entertainment, Seiji enjoys telling jokes and making people laugh, even if it comes to the expense of himself. Fond of drink, he is quick to avoid responsibility, and will do all in his power to alleviate any and all boredom. Though he cares (to a degree) how people perceive him, he has no qualms about making enemies, and is ready and willing to make even the most powerful of persons look like an utter fool. Though he enjoys dressing nicely and grooming himself, he has a tendancy to "forget" shaving, and finds gas-passing humour to be the zenith of comedy-- especially if he's the one passing it.

Like all people, however, he has his Dark Side. He is prone to long, hidden bouts of depression, and rarely lets others know. He also has little patience for the concept of redemption; once you're on his bad side, it will take a lot to get anywhere near his good. Finally, Seiji's rage, once unleashed, is nigh unquenchable and should things become physical, is very close to being berserker-like. However, it takes a lot to destroy that dam...

Drivers: Live and let live, is Seiji's motto. Enjoy life, and everything it has to offer. Life is precious, and should be coveted and lived fully. Seiji does not do things to complicate 'life,' including (personally) involving himself in large-scale conflicts. He's more than willing to help those who need it, but he will not fight their battles for them. Seiji is also a huge believer in the concept of balance, and the tilting of any scale, one way or another, is one of two guaranteed things that will move him to action. The other: protecting life, good or bad.

Equipment: Effectively a "hobo," Seiji has no real belongings besides those that he carry. As far as weapons go, he has a magical staff that can extend to great lengths, and an unbreakable long katana on his back. He has several magical rings that allow him contact with a number of people outside of the universes he inhabit (they don't seem to work in Iwaku, unfortunately). He also has a backpack with a small tent, sleeping bag, and personal items, including several changes of clothes and an extra pair of shoes.

Strengths:
Seiji is empathic to a fault, able to 'feel' the mood of any living being around him, having a solid grasp of people. Not that he has any magical or special ability to feel their mood; Seiji is just naturally gifted at feeling the measure of a person. Basically, whether or not he'll like them, or if they're sincere about who they are (he can't abide 'fake' people). Seiji also has the uncanny knack to either diffuse a rough and intense situation, or turn a small scuffle into a massive conflict.

Weaknesses:
Seiji is slow to action, to a point of pure laziness, and actively flees from responsibility. Though perfectly capable of handling any physical altercation, if someone else is able to, he will gladly defer to them. Strong empathic feelings, on top of a life time of conflict, has also compelled Seiji to refuse to kill (however, he reserves the right to fell robots, monsters, and other fell-beasts. Granted, he would be merciful).

Kryptonite, the irradiated remains of his destroyed home world, is the only physical substance able to outright kill him. Being in its presence causes him extreme discomfort. The closer it gets, the more pain it causes, and it is entirely possible to cut, stab, and cause other potentially mortal blows with the substance. Fortunately for Seiji, it is an impossibly difficult to find substance, and in some universes, literally impossible.

He also finds himself dangerously vulnerable to Magically conjured energies. Magic-based 'spells' have a tendency of going beyond that which can be scientifically explained, effectively becoming a chaotic, unpredictable force of nature which is able to disrupt the bio-matrix field surrounding his body that gives him his extreme degree of invulnerability. The effects of Magic varies greatly, and tends to be heavily reliant on the source of the Magic. For example, a fireball conjured from a wizard of lesser ability would be a gentle searing, while a fireball from a Greater Demon would be enough to cook his flesh and cause him extreme injury. While he could heal from such an injury given the time, extensive injuries of that degree could be potentially fatal.

Additionally, any attack or blow with a substantial amount of power behind it can cause Seiji a degree of pain or even injury. For example, while a bullet of any calibre would cause no harm at all, an explosion from a large enough source can be enough to disorient or even cause mild damage. Optical weaponry have a tendency of being particularly effective, but mostly in a concussive kind-of way (imagine being constantly bombarded by a fire fighter's hose). In addition, while it is a common mistake to think Seiji feels no pain due to his invulnerability, he actually does have a (albeit very broad) threshold of pain.

Finally, since his deaths, Seiji has seen a reduction in comparison to the original condition of his powers. Most drastically, he can no longer fly, and while still immensely powerful, his strength is nothing as to what it was before. It has been theorized that the deaths have caused a breakdown in the bio-matrix surrounding his body that made his super powered gifts so amazing in the first place. While still amazingly powerful, he is no longer a "Super Man."

Primary Power:
KRYPTONIAN PHYSIOLOGY [Confluence]
The cellular structure of a Kryptonian saturated in the yellow solar energy of the Sun grants the Kryptonian a plethora of gifts. He is invulnerable to the most mighty of attacks, he has the endurance to hold a planet upon his shoulders for weeks, and his strength is nigh immeasurable. He has a perfect immune system, known toxins and diseases having no effect, and in the event should he suffer from a wound, he would immediately begin to heal.

Though he enjoys eating and drinking, the over-saturation of his cells do not require him to; as far as he knows, he has no need of nourishment. The hyper-active magnetic field surrounding his body allows him the gift of flight, and also allows him to see across the entirety of the electromagnetic spectrum. Though he requires breathing, he is able to hold his breath for hours at a time before feeling the ill-effects of oxygen deprivation. Additionally, he has enhanced senses, such as hearing and smelling, and has the ability to create sonic booms with his voice, blow gusts of air cold enough to freeze water in seconds, and to shoot what is effectively 'lasers' from his eyes given enough concentration.

Secondary Power: BATTLE-TRAINED [Confluence]
Seiji has had the opportunity to learn a number of martial arts, ranging from grappling arts to pugilistic styles, and to weapon-wielding techniques. Being around combat and studying it for as long as he has has also given him a keen sense of it. Though strategic thinking is beyond his complete grasp, he is able to ascertain combat situations on a tactical level with incredible understanding.

Tertiary Power:

NA

Background: <warning wall="" of="" text="">

Born on the planet Krypton, Sage E-Fel was lost to his family when his mother suffered from a mental breakdown, seeing the 'future' of their people and watching, within the blink of an eye, the near-extinction of their entire race. He was placed, as an infant, in a small rocket and sent into the vast reaches of space with no navigation coordinates set. He was effectively set adrift, thankfully, locked in cryo-stasis.

A tear in space-time sent Sage E-Fel hurtling through the multiverse and he landed on a distant planet called Earth, in what is effectively known as the "real world." Adopted by loving parents, he was named Sage after what little scrap was found in the rocket and had a normal, simple childhood. As a teenager, he found himself gifted with immense strength. Thinking nothing of this aside a gift from the gods, he set out to do good deeds and right wrongs, but most importantly, become famous in his own right. Before he could make a name for himself, another wound in space and time would appear before him and send him across the multiverse once more.

Finding himself in a heavily Japanese-inspired world he would later come to know as the Sailor Moon Universe, or SMU, Sage quickly became known as Seiji. Seiji gained the reputation as a mighty warrior, if a bit silly and a little too happy-go-lucky. He would fight numerous battles, gain friends, and find and lose love. Unfortunately, his Kryptonian-based powers not being fully developed, he would suffer his first death in this universe.

His memories of the underworld are unclear, but two words stand out clearly: Ever. Quest.

Months later, he found himself back in the SMU, both dazed and confused and now filled with lots of anger and bitterness. He began skipping into shards of other existence, and though he made friends with the people he found there, his overwhelming emotions caused him to lash out at them. A long time would pass before he would gain control over his emotions. The Sailor Moon Universe eventually imploded on itself and Seiji found himself now traversing a vast greatness. This would not be the only time.

Becoming a fierce and powerful warrior during this time, with newfound powers and abilities he had no inkling of before, the multiverse would give cry and send him into another major universe, this time to a place called Moonwings. Things were similar to how they were in years before; he met once again people he knew from the Sailor Moon Universe, and he found love once more. Things would not last with this girl, however. Seiji would suffer his second death to the hands of a madman with enormous amounts of green, irradiated rock known as kryptonite, deployed in a massive weapon of destruction with the acronym M.M.O. printed along the side. As before, it took several months, but he was brought back once again.

He kept his distance from Moonwings proper, but held close relationships with those he had met over his travels thanks to rings of an other-worldly nature that allowed him to communicate across the vast plane of the multiverse. His existence anchored in Moonwings, Seiji found himself stepping into, numerous times, those other shards of reality. However, he always found his way back to Moonwings and eventually, wryfully, called it home.

Until the cataclysm.

Seiji traveled the vastness of the multiverse once more, and it would be some time before he found himself anchored in a reality again. Visions of Moonwings would constantly sprout up until it finally settled into something called AFTA, an acronym he never fully deciphered. He never gained foothold in this world, however many times it would sprout up before him, and it wouldn't be until he arrived in a land called Iwaku that reality would finally settle for him once again...
Commendations:

</warning>

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Re: Character Sheet Applications

Name: Medis 'Frost' Winter

Race: Sentient, Humanoid Ice Elemental

Faction: N/A

Place of Residence: N/A

Appearance: At a distance, Frost could easily be mistaken for a slender human or an elf. Up close this illusion is shattered. Pale blue skin crackles with ice, blue veins of water flowing carefully in his wrist. Slender, pointed white fox-ears grace the side of his head, though it's often hidden by the great, shaggy mane of white hair, which constantly sheds as snow, only to evaporate before it reaches the ground. Puffs of condensation are clearly visible as he breathes. He dresses warmly, in long-sleeve, long-legged clothing decorated with a snowy motif, as well as fluffy white rabbit fur around the collar and cuffs. He shivers constantly, as if cold. Though one could hardly tell thanks to his long pants, his legs are canine in nature – as are his hands, though they're rarely out of his pockets.

Personality: In many ways, Frost is a paradox of a creature. While his form and most of his mannerisms are that of an adult, he is an Elemental, and thus – never had a childhood. He is likely to take enjoyment from very simple things that others take for granted (or even tantrum like a child about them). This is, luckily for him and those around him, very rare – beyond this, he acts like a very strange adult. He tries his hardest to 'be human', though his elemental nature forces overloads of emotions he feels, or he makes a mistake and displays the wrong emotion for the moment. He's got a good deal of gambler's blood in him, too. He seems compelled to uphold something called "the Story".

Drivers: Taste, feel, experience, learn. Life and intelligence is too fleeting not to enjoy it while one can. Uphold the laws of "the Story".

Equipment:
Frost's clothes, weaponry, and jewelry are made from magic – his own Cryomancy. He carries a live, unquenchable coal in his left pocket , held in an enchanted box – a memento from his favorite 'brother', Indal. Along with that coal is a chain bag filled with various shapes of dice, all made of bone. A deck of playing cards is in his vest pocket. A leather messenger-bag slung over his shoulder carries various books on the subject of magic (and a few on human psychology and physiology). A discerning eye can tell that the messenger bag is made of human leather (and lovingly crafted – disturbingly so).


Strengths: He's powerful when it comes to ice and cold, and would be a handy buddy to have along when magic is required. Despite being of magical origin, he is as much a part of nature as he is a part of magic. Despite his slight body, Frost is physically quite capable, and can hold his own in melee. Animalistic senses.

Weaknesses: Despite the usual assumption, Frost is not weak to fire (though he acts like everyone else would to it). His elemental weakness is actually electricity (in this case, lightning counts as well)… and in some cases, extraordinarily loud sounds. He's alien in physiology and thought, so many 'human' emotions and expressions are lost on him. He cannot breed, nor commit the act of breeding. Unlike other elementals, Frost needs to eat, drink, and sleep to restore and energize himself. He's a poor ranged combatant – he can only launch ice about as far as he can throw it. He needs to be close up in order to actually –do- anything. It's very, very hard for him to resist a wager or gamble. At times, he's an insufferable know-it-all, even when he doesn't actually know the information in question. Some of his powers do not work in certain environments.

Primary Power: Cryomancer [Dreamweaving]
Ice and Water come naturally to an ice elemental, and beconing it forth to do their bidding is also very much natural to them. This sort of magic can practically be done without thought, even using their own bodies as fuel for this, shaping themselves as they shape inanimate ice, snow, or water.
This power is nullified in a humid, sandy environment, such as a desert or beach.

Secondary Power: Frosted Body [Soul Arts]

Frost is very clearly an being of elemental ice, and it shows. While more human than other, more primal elementals, he has retained a great deal of his own powers. This includes not having the vulnerable areas of a humanoid body, like a heart, brain, or kidneys. Cold temperature, water, and rest is all he needs to recover after a battle, and the ability to add water and ice to change his mass or shape (or loose mass to alter his shape) are all perks of the race.

Tertiary Power: Shifting Snow [Soul Arts]
Frost is adept at using his own body as a weapon. While weapons of steel or technology are lost on him, he's a skilled melee combatant, turning parts of his body to snow to dampen enemy strikes, shifting his nails into icicle-claws, even forming blades from his own icy blood to attack an enemy.
This power is nullified in a humid, sandy environment, such as a desert or beach.

Background:

Frost didn't start out sentient. He started out as snow. Just normal snow that fell from the sky, onto a mountain of his home plane. It lay up there for ages, packed in… an avalanche brought that mass of snow down closer to civilized areas. It was there where the spark of life was 'given' to him. A small fox, slain by the swoop and claw of a hunting bird-of-prey, it's dying life blood spilled onto the snow. It was then that Frost 'awoke'. Lifting himself out of the snow with the mind of an animal, he fled, observed… his instinct was on survival, his memories that of a beast. He felt things he hadn't felt before.
Hunger. Thirst. Emotion. Life.
As the years went by, he continued to grow – more snow becoming added to him, until he could lift himself up onto two legs. It was the dying man that caught his attention one day. A gambling debtor that a band of criminals finally got sick of, took him out to the wilderness and left him there. Frost still remembers how warm the flesh tasted, and how sweet. Still, he didn't get that chance to taste it again. Found by four other sentient, he worked in the war that tore that world apart. After the void, the five found their way to Iwaku… and what a wondrous world it is. Splitting up to cover it better, the other four could be anywhere. For now, it's just Frost.

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Special Note:<o:p></o:p>
The Names of Frost's Four Brothers Are:
-Indal: A fire elemental, and Frost's favorite brother. Though destructive to both those around himself and those around him, Indal was always protective of his brother Frost.
-Uquka: An earth elemental. The stoic type, he never seemed to speak at all. He never stopped Julish' bullying, though he observed it.
-Julish: A storm elemental, and an all-around jerk. He bullied Frost near-constantly for being the youngest brother, and forced him to do many degrading things. Julish is the reason Frost is weak to Electricity instead of Fire.
-Sansall: A steel elemental. Unique among elementals, Sansall was… if all possible, completely insane. He believed himself to be a chosen creature, an angel reborn as a vortex of steel vengeance. He didn't talk so much as laugh maniacally.

Commendations:

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(perhaps pull the ability to not have to breathe in your 'frosted body' ability. Not a big deal and otherwise fine...accepted!)
 
Re: Character Sheet Applications

Well I must say you brought this blessingcurse upon yourselves.


Name:Grandmaster Karsikan Banrae, of the Grey Knights.

Race: Adeptus Astartes

Faction: Grey Knights, Ordo Malleus

Place of Residence: In the Grey Knight fortress monastery on Titan

Appearance:
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Personality: Resolute in his faith, The Grandmaster's depth of faith is paralleled by no other, It is said that he could walk into the deepest pits of the formless wastes and emerge not only unscathed, but bearing trophies of the daemons and heretics he has slain.

Drivers: A true space marine is motivated first and foremost by his unshakable faith in the emperor, Second by the honor and glory of his chapter, Third by the bond he shares with his battle brothers, and last but by far not the least, his desire to protect mankind from all that would threaten it.

Equipment:The Aegis, Terminator armor, a master-crafted stormbolter gauntlet, A Chaplains Rosarius, A Grimoire of true names, an adamantine mantle, and lastly his most potent weapon, His Master-crafted Nemesis Eviscerator (Exsanguinatus), created with the shattered pieces of his trusted crozius arcanum.

Strengths: My skills you ask, well the skills to be expected from any grey knight grandmaster I suppose, not only have i been in more battles against the daemonic than I care to count, spent more time in close combat than any human has spent breathing, survived countless horrors only to grow stronger. one might say I have an almost inspiring aura around me, one that spurs men on to fight when even the hardiest space marine would falter. Last there is my greatest strength, true it is the strength of all space marines, my undying faith in the emperor

Weaknesses: Psyker's Curse, GMK has found reason to break his vow to never use his psychic powers and in doing so found Great Power, however in addition to the normal weaknesses that follow, every time Karsikan uses his power he is tempted, closer and closer to madness and corruption, as he greatly enjoys his new power, though he'll never admit it



Primary Power: Grey Knight Grandmaster (Confluence and Dreamweaving), to start he is a Space Marine, the genetically modified supersoldier sword to protect humanity from any threat, from within or without, able to endure blows that would kill a human, and survive damage that would obliterate squads of soldiers, to fully perceive his surroundings in a dead sleep, additionally gifted with phenomenal physical strength, outside his armor he is easily capable of lifting over two tons (as his power armor does indeed weigh more than that) in addition he can identify by taste any poison, and has an immune system system capable of filtering out all but the foulest chaos spawned plagues.
Now that the physical characteristics have been established, we can approach his level of skill, A Grey knight grandmaster is simply the best of the best of the best warriors Humanity has, and he must be for he must Banish Grater Daemons Back to the warp, Alone if need be, after wading through a tide of countless cultists, Traitor Marines, Lesser Daemons and Daemons Princes and watching every last man under his command fall. The strength of the Grey Knight Grandmaster is not to be taken lightly, and as such very few ever make it to this esteemed rank.
After fifty years Karsikan has seen that his vow must be broken, though he never used his Psychic powers he was still trainind in their use by the Ordo Malleus, as such he is highly proficient in the use of the biomancy discipline and all the powers of that discipline.

Secondary Power: Undying Faith (Soul art) His faith allows him to push himself to such heights as to achieve the near impossible, to put it simply, he will keep standing regardless of his wounds until the mission is complete, overcome any curse bestowed upon him, and even extend this to others, albeit to a much lesser degree, by simply praying for them

Tertiary Power: Inspiring Presence (another Soul art, fairly self-explanitory,) his mere presence inspires men to stand firm where others would have long since fled in terror, this is peaked when he issues his ubiquitous battle cry "BROTHER'S, FIGHT BY MY SIDE

Background:
While the Particulars of my career I am not permitted to say, I can tell you that I started my service to the god emperor nearly 200 years ago, when I enlisted as a young imperial guard lieutenant, my career as a guardsman was fairly uneventful until my unit had been called to assist in a Black Templar Crusade, little did I know then that I was to become one of their battle brothers upon the destruction of my unit. I rose steadily in rank, always being praised for my swordsmanship, and even served once as the Emperor's Champion, an position that I honestly never truly left. I became a Chaplain, with the rank of Reclusiarch in the Black Templar, when i developed minor psychic ability some would say, and was forced to leave my brothers, however, the High Marshall himself secured my place within the Grey knights, where I eventually became the man you see before you.

Commendations:


(please work on your weaknesses. being a psyker is NOT a weakness in Iwaku, neither is being generally intolerant to things/people. Blind wrath can actually be an advantage. So what? aside from pride, is his weakness? Your secondary power is actually Confluence or Soularts. Since you already deemed it part soularts I'd recommend you keep it at soul arts only. work on it and you might get a green light)

(I do consider wanting to murder people for being different a weakness, as it can get one killed, or Nuked in Japan's case, and being a psyker is not his weakness, it's is refusal to use his full potential that is.)

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(Keep in mind that since being a psyker is not listed as a formal power, it will probably be frowned upon IF you use it. Accepted, albeit hesitantly.)
 
Re: Character Sheet Applications

CHARACTER SHEET

Name: Jumi

Race: Human

Faction: Formerly of Nerf however he is unaware.

Place of Residence: Soldier's Grave

Appearance:
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Gender: Male

Age: Appears 23 (Though by the time line his true age is unknown)

Height: 6'10

Weight: 225

Distinguishing Characteristics: A gleaming brown beard. (Currently shaved clean due to his mask's powers)

Personality: As a quiet soul, Jumi has decided upon a vow of verbal silence. Instead of communicating with words, he now resorts to hand gestures, telepathy, and playing various notes on any musical instrument that he is currently holding. He wishes to better understand the world, by not polluting it with his words, or actions.

Drivers: To understand the true nature of the "Sonic Arts", and in turn prevent himself from aging, and dieing. The cure for death is his topmost concern, as is his desire for acceptance in the world's society.

Equipment: One white Les Paul Custom guitar with highly sharpened strings, a detachable neck, a Washburn eleven stringed bass guitar, the White Mask Of Alienation (creating an air of exclusion from those that look on him), the Bucket Of Brilliance (granting him higher intelligence, and logic), a solid black Zippo lighter with the words "This World Is A Tornado Of Souls" engraved into it, and a box of endless Marlboro Smooth cigarettes.

Strengths: Jumi is a briliant musician, and would still be a master of the silver tongue would he be able to speak. He's very adapt at chess, and is a skilled soldier of bladed instruments which he applies to the bladed neck of his guitar.

Weaknesses: Jumi is unable to verbally speak, and must communicate through hand gestures, telepathy (if the recipient is willing), or writing. He is also a alienated figure from the history of Iwaku as a deserter of Nerf. This alone soils his name, and would lead to his death if his identity were ever discovered. He is also very paranoid to change, and fears the future even though he's in it.

Primary Power: "Soul Art" Symphony of Construction: A powerful Soul Art that allows Jumi to force his Soul's desire of manipulation into the hearts, and minds of those around him, or the environment around him. The most notable ability is his ability to weave emotions into the hearts and minds of those around him, and the ability to literally control time within a 20 yard radius around him. This ability does not grant him control over someone's mind or over time permenatly, it simply increases the chances that the target might feel, or accept his ideas. There isn't a guarantee that his efforts will succeed.

Also, his control over time will always return to it's present. Consider it like a bubble. He can control actions within the bubble granted they don't conflict with another living person. A man with a knife trying to stab him will still be a man stabbing him even if he reverses time. The talent only truly affects his surroundings.

Secondary Power: "Reality Bending" The Dead Life: Jumi isn't actually living as one would expect. He is in fact dead, and has been ever since he was "born." So in all actuality he cannot die, because he has to live first. This is for all intents and purposes immortality, but at a high price which is paid randomly ranging from periods of debilitating pain, horrible illnesses, and the occasional amnesia. He cannot die due to aging, or any other means apart from direct methods. An example would be someone stabbing him in the head, or someone accidentally leaning against a wall, and pushing it onto him.

Tertiary Power: "Confluence" Song Warrior's Path: Jumi hails from a small nomadic tribe of wandering warrior bards, and so he has learned to hold himself competently from battles to the bars. He can defend himself in single combat, and can quietly blend into the noise of the party which makes him seem odd when not fighting, or playing music. Literally he is more noticeable when not in either of those two environments.

Background: Jumi's past is shrouded in mystery when you would look at the various texts of Iwaku. There was a known record of a Lieutenant in Razilian's army named Jumi who wielded sword, and song under his banner. This individual however left during the final assault against Razilian when he apparently had a change of heart, and vanished into the unknown. Most accurate accounts from those in Insanity is that he was eventually taken by the gods, and punished for a time before being sent back to Iwaku to be imprisoned for a thousand years to live while wearing the Bucket of Brilliance, and the Mask of Alienation in order to drive him insane due to the two artifacts combative nature. His current whereabouts, or status is unknown.

Commendations:

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(only comment would be the time alteration thing. Theoretically you could effectively be immortal AND incapturable with the current phrasing, not to mention inescapable. Maybe you should add a further weakness aside from the inability to change other living persons, or remove it all together. Still, I DO trust you know how to not abuse it, and there are some really awesome powers already approved, therefor: accepted!)
 
Re: Character Sheet Applications

Name: Haji Quirina

Race: Shadow

Faction:

Place of Residence:

Appearance: extremely long black hear with turquoise highlights/streaks usually has two free falling parts on either side of the face that fall down to the ankles the rest is pulled into a braid starting at the nap or the neck and ending halfway down the cafe, blue eyes with elongated pupils that turn black when using shadows, fair skin, high cheek bones, always in black loss fitting long sleeves shirts, black pants, and combat boots

Personality: Overly protective like all Shadows, hardly smiles or laughs, keeps to self for the most part but enter acts when filling comfortable in doing so.

Drivers: Having another living thing to live for and make happy or protect. Finding the one living thing.

Equipment: 4 nieto knives, 2 hidden in the boots and the other 2 attached to sheaths on the lower arms. Twin swords (dimension 20 X 92 cm or 7.874 X 36.2204 inches) crossed on back handles at shoulders.

Strengths: Throwing knives, reading body language, looking out for others, and hunting.

Weaknesses: Human form cannot wild the twin swords due to the mass of them. Has to concentrate to expand senses. After using any shadow abilities for extended periods (over 25 minutes.) will be in a comatose state for a day afterwards. Where the Shadow resides in another shadow that place is slightly darker. Human form is effected by magic's and weaponry in normal means and also easiest way to kill. If a Shadow is in human form even using the shadows normal attacks will work and can kill the Shadow. When a Shadow is blinded with other shadows they can be killed by eliminating all the shadows at once.<o:p></o:p>

Primary Power: Heightened all senses.SOULARTS

Secondary Power: Shadow merge: Moving through shadows being one with the shadows. This allows the Shadow to move from one side of a battle field and or place to the other in under a second. This also works for setting ambushes for the targets usually do not detect the shadow. Manipulating a shadow at will, tripping, making them hit their self, etc... Also can appear human but be using the shadows to increase speed and strength allowing the use of the Twin swords.Not affected by black holes or weaponry (while within another shadow/shadows). SOULARTS

Tertiary Power:

Background: Haji has well passed the 100 year mark but did not find the one to protect so is wondering trying to find the one. Shadows usually find one living thing to protect and fallow during the first 100 years of their lives. The first 100 years for shadows is their childhood years where they develop skills and bond with the one and the clan, at this time they cannot use the shadow merge but their heightened senses usually become second nature during this time. Diving the Shadows to become faster stronger in human form but without this drive the Shadows human form can come off as pathetic and week (like Haji). Since this living thing usually dies before the Shadow the Shadow will then look after the offspring of the one that they were drawn to protect. Also Shadows that do not find the one in the first 100 years is excommunicated and cannot return to their clan even if the one is found after the 100 years. Since Haji was excommunicated form the clan Haji uses the medal name she was given for a last name to sever the ties to the clan, as such to the case that Hajis gender is left unknown to those around.




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Re: Character Sheet Applications

CHARACTER SHEET

Name: Khang

Race: Beastman

Faction: N/A

Place of Residence: Nomadic

Appearance:
s24owi.jpg

Personality: One of Nurgles favoured, blessed with filth and decay, many don't believe there is a heart still beating inside Khang. Au contraire, there is a thriving pustule filled with love. Being a follower of Chaos doesn't mean you HAVE to kill everything that moves that isn't screaming the names of the Dark Gods. Just the furry ones. Grandfather Nurgle is often jovial, treating his subjects as children, and worried at their suffering. Khang is also quite chirpy, laughing often, telling jokes. If it weren't for his body, he would be quite a fun person. He is twice as boisterous in the midst of combat, taunting his enemies, cheerily singing praises to Nurgle. He is only serious when in the prescence of the holy.

Drivers: To champion decay, to slay all languid Slaaneshi, wretched stiff Tzeentch followers. To maim all those who produce anime! To disembowel the furries!

Which doesn't mean I won't stop for some beer and tales of glory along the way.

Equipment: Khang carries only what is useful, and most of that is stored in his ribcage. Food is not a problem, as any plant is tasty once it's been mutated into a plague-burger. His trusty ally, the daemon Stigmata, resides inside his mace. While not an all-mighty world-consuming daemon, it aides him in combat with one-minded pursuit of violence. It's keening screech is enough to break the will of lesser men (I'm hoping this doesn't have to be listed as a power, I'm assuming all player characters are not lesser men).

His armor is cracked and rusty, but all the more strong for it. A flake of rust is enough to kill a blade of grass.

Strengths: Smash, smash, smash! Khang has spent most of his life hitting stuff. His muscles bulge, even as disease rots them. Grandfather has blessed Khang with much disease, turning them to his advantage. Contact with his skin is like drinking the water that they put Rambo in in First Blood. His sicknesses are turned instead from ailments to sustenance. They strengthened his body, grew new tumour-like flesh, changed his skin to clear, gelatinous tar.

Weaknesses: Sterile areas (hospitals, churchs, palaces) are a constant drain on him. Imagine running at full speed, while you walk. He's big and lumbering and has muscles that rust, so Khang isn't fast. Antidotes, cures, chemicals to heal are like holy water to a vampire. Holy magic, the clean, the pure, all of this drains him, burns him. Warriors of any faith are hard to look upon.

Primary Power: Endurance(SoulArts): Khang was born a beastman. The feared rulers of the plains, half Beast, half man. Bulging muscles and mutated limbs. Khang was born with the strength of a bear, in the body of a man. Foremost is his independence. Water is just so much liquid. Food is in ample supply, as almost any plants and flesh can be brought to Nurgle's control for the sustenance of his warriors. Khang's skin is tough, scarred scab tissue, protecting another layer of cancerous flesh acting as a 'meatshield' for blades.


Secondary Power: Power of the Plague(SoulArts): His organs, when he made the transference to a Nurglite become oozing sacks of pestilence. If pierced by a blade, the blade could come out and start dripping away. Powerful acids and lethal toxins are made and pumped through Khang as his lifeblood.

Tertiary Power: Plea to the Grandfather(DreamWeaving): Nurgle detests his opposite, Tzeentch, as his magic represents power, change, ambition, things completely paralleling decay and entropy, the domain of Nurgle. Yet when his champions are most in need, he reaches out to save his children, the power expressed can be nothing but magic, or a sick parody thereof. Plague-Bearers, daemons of Nurgle run rampant throughout Khang's body, magnifying the already sickening levels of decay. New limbs sprout, foul tentacles dripping deadly toxins, fanged beings stretching from his flesh. New "flesh" sprouts from the cracks of his armor, increasing his girth. He breathes pungent smoke, exudes viral air. Foul etchings, that burn to look upon, write themselves across his armor. His muscles shiver and tremble with diseased strength. His blows are twice as powerful, his touch thrice as deadly*. His insides erupt in a host of maggots, lice, a living infestation. Cuts ooze infected, gangrenous blood.

Background: Born on the plains of the Chaos Wastes, where the storms rain blood even as the ground is soaked with it from battle. The clans of the Beastmen roam the plains, killing everything that doesn't look like on of them. Led by a shaman, the Beastmen usually worship one or two of the Dark Gods. This means Tribes of Khorne and Nurgle and Slaanesh and Tzeentch(both very uncommon, as Beastmen smash and kill more than sex and cast magic, but it's known to happen.) war often. Khang was raised in a Khornate tribe, and took blood before he could walk. Trained to be a cold-blooded killer, Khang quickly became one of the tribe Champions, slaying in the name of the Blood God. At one point, he was in a raid on a party of exiled humans, that had somehow gotten over the dark mountains. Among them were women and children, before who he did not hesitate with his axe. In the final tent of there campsite, even as the ground ran with the blood of the humans, lay two puppies. Pets were rare in his world, but the rich could afford them among the civilised humans beyond the Chaos Wastes, and these seemed to be wealthy, before they were exiled. Khang had no conscience, but looking upon them, he hesitated.

For that, he was cast from the tribe, claimed weak of heart. Without food or sustenance, the foul weather of the Chaos Wastes reduced him to a trembling wreck. Disease ran rampant through his body, and hallucinations of death haunted him. Found by another tribe of Beastmen, they dragged his still shaking body back to their warcamp. The tribe worshipped Nurgle, and recognized the sickness sapping his strength. They spoke to him during his hallucinations, blessed him, and converted him to a Nurglite. Before long, he was smashing things once more, and plague still ran through him. He turned it into a strength with the foul rituals of the Nurglites. Once he slayed the shaman of his former tribe (As it was they, coincidentaly, who injured the pride of the Nurglites by taking their rightous kill in a former alliance.), the gifted him with an artefact of tremendous capabilities. Stigmata, his new mace, was ever hungry for blood. While technically Khornate, it served his purposes well enough. Stigmata has little conscious out of combat, and the mace is silent unless soaked with blood.

Commendations:

(Note: While it might seem being within three meters of this guy is going to give you AIDS, leukemia, Cancer and stroke in a couple seconds, thats not quite it. When not touched by Nurgle, it's pretty well contained. A few cracks may have rusty edges that give tetanus if you cut yourself on them, much faster than usual, thats not likely to happen. His breath seems like a carrier for all kinds of nasty stuff, but its more akin to second-hand smoke, a long detrimental effect, but your not likely to be standing in front of him inhaling his every breath(o.o) so it won't be a problem. Unless you're asthmatic, in that case, just avoid my breath.

Also, he may seem like everyone will always avoid him, as hygiene is considered profane to a Nurglite. He more smells like the room a sick person has been in for a while, sort of stale. Any fragrance worth its salt will be enough to override it. Even a lit match would do well enough. When blessed by Nurgle though, he is going to be pretty rank, as a massive understatement.)

*: This, again, does not kill you outright, more like an instant rash, temperature imbalance, shivering, weakness in the muscles. This, is more like a touch thing, and ONLY during the Plea. The effect does not stack, XD

I promise you all, I'm not this sick and evil in real life. In fact, I'm going to go take a shower now.

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(just make sure to keep yourself reminded of your own notes. Perhaps the mace could use an "activation cost", a weakness, or a condition before it's 'scream' activates. But I leave that up to you.)
 
Re: Character Sheet Applications

Name: Acquariana (Doesn't mind being called Acqua/Aqua, though)

Race: Human

Faction: N/A

Place of Residence: A little shack just off of Market Street.

Appearance:




Personality: Acqua is a generally relaxed person. She only becomes agressive or sad if provoked or stressed out. She isn't the most extroverted person in the world, but she likes casual conversations and doesn't mind talking with complete strangers. However, she doesn't trust people easily, and it takes her awhile to really warm up to people before she calls them her friend. Once somebody is Acqua's friend, though, Acqua is very loyal, and will be a lot more open about her feelings than she is to strangers.

Drivers: The desire to use her powers for the greater good, her curiousity towards the world, and a desire to find harmony in her life.

Equipment: A silver necklace with one large, tear-shaped sapphire that she received from her mother, clothes (given, xD), and a blue staff that has a medium-sized, aquamarine sphere on the business-dealing end (handy for bashing and manipulating water 8D).

Strengths: Singing, swimming, rowing a boat, an innate ability to find the silver-lining in the grey cloud, the special things that are right in front of us, etc.

Weaknesses: Not necessarily the most intelligent person you'll see, nor the strongest, or physically adept . . . yeah, she's pretty vulnerable compared to other people. Her powers are almost useless in arid environments since she can't actually create water, but just manipulates water that is already present with her primary power.

Primary Power: Ondine's Call (dreamweaving)- Acqua taps into the power bestowed in the neclace that she has, calling forth the powers of an Ondine (a water nymph/elemental). By calling an Ondine, she gains the ability to manipulate the water around her significantly, forming violent whirlpools, or even making powerful waves flatten out, but only for thirty seconds at a time. To manipulate the water, she uses her staff. After thirty seconds, she has to wait for the necklace to recharge for five minutes before she can cast the spell again.

Secondary Power: Voce (Soularts)- Acqua uses singing to heal or injure those around her depending on how she feels. Since she is often at peace, her song almost always heals. She has to specify in her thoughts who she intends to heal or hurt though, or else it won't take effect.

Tertiary Power: Ability to hold breathe for a long time (Soularts)-Acqua can stay submerged in water for up to ten minutes at a time, but if she stays under longer, her other two powers become weaker, her secondary power being completely cut off.

Background: Acqua was born as a single child. Her father was a mortal human who used to be an adventurer, but settled down when he met Acqua's mother. Acqua's mother was an Ondine, a water nymph who remained immortal but without a soul until she married and had a child. Since Acqua was born, her parents moved along various rivers, providing transport for people along the river via boat. Acqua's childhood was filled with experimenting with her powers, learning how to swim, and learning how to row a boat.

Eventually, as Acqua grew up, a conflict arose. Her mother and father wanted her to continue with the boat-taxi business and make it a tradition, but Acqua was becoming interested in her powers more than rowing a boat. She wanted to know how she could use her powers to help others. Not wanting to make the conflict worse, she went with her parents' wishes and began working in the family business of acting as boat-taxis for people. She found this nice, but it wasn't what she really wanted to do for the rest of her life.

A year ago, she first used her powers in combat. There were a few thugs holding up an old lady on Market Street, so, wanting to help the old lady out, came in and tried to get her away from them. Unfortunately, the ordeal did not work out so peacefully as one of the thugs tried to attack Acqua. Acqua, noticing a nearby fountain, used her powers to blast the thugs back while she got the lady to a safe place. She then called the authorities.

Ever since then, she has found herself in situations where she has to use her powers more and more. When Acqua turned sixteen about six months ago, her parents allowed her to choose what she wanted to do. Acqua subsequently decided to stay and work part-time for her parents, and spend the rest of her time exploring the world around her. She had rarely left Iwaku City in her life, and wished to see what the world was like outside of it. She wanted to see it all.



Commendations:



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Re: Character Sheet Applications

CHARACTER SHEET

Name: TZS (Called 'The Widow')

Race: Undead

Faction: (None Yet)

Place of Residence: The Black Tower, a league off from Epiphay Castle, deep in the darker part of Anirune Forest. It was once a watch tower for the castle, so many lifetimes ago.

Appearance: TZS keeps to an old fashioned black victorian dress and sturdy lace up boots. On the rare occasion she leaves her tower laboratory she wears a heavy lace veil that falls almost to her hips to hide her face and shoulders and the color of her skin. Being dead, her skin has faded from white to a pale blue color, her eyes are blue, but the whites have turned the same dark blown, almost black as her hair, which she keeps tightly braided and pinned up out of her way.

Personality: TZS is a madwoman, distracted by obsession, consumed by mourning and prone to fits of violent hysteria.

Drivers: She seeks the resurrection of her son. The body was lost, but she will be ready when she finds it. For uncounted centuries she has delved into the darkest secrets of necromancy, technology, alchemy... to no avail. She has only ever been able to raise the body, mindless, soulless. Still, she searches on, possessed by her nostalgia, unable to sleep even in death.


Equipment: Her Laboratory, in the Black Tower; a massive tangle of chemistry experiments (beakers, burners, jars of things you Do Not Want To Know Of) alchemic charts and ancient books on anything from philosophy to grave robbing. And The Vampire Machine; a steam pressurized, sealable casket that charges dead cells with electricity, allowing a few days of intelligence and movement. It is almost as ancient as she is and in constant need of maintenance. She also has a standard Doctor's "little black bag" she carries with her on outings, filled with surgery tools, and a spade.

Strengths: Research and chasing down information, 'thinking outside the box' ie; using things for thing they are not normally used for, a wide knowledge of chemistry and mathematics. She feels neither pain nor pleasure on a physical level, and so can withstand certain injuries without troubling herself over them.

Weaknesses: TZS is stronger then she appears, but physically fragile. Her bones break often, even if she cannot feel them, frequently laming her until they are set and repaired. Her single minded obsession also makes her easily led if you have the right bait.

Primary Power: Reality Bending: Undeath: TZS lives even though her body is physically and legally dead. No blood flow, no digestion, no new cellular growth, but no decay either. It would be more accurate to describe her as un-living than undead. She simply did not notice when she ceased to eat, to sleep, to breath, and kept on working.

Secondary Power: Confluence: Scientific Success. She is a master chemist and alchemist with a knack for old fashioned mechanics (steam powered mechanics and electrical engineering) and a decent surgeon.

Tertiary Power: Dreamweaving: Necromancy. She can raise the freshly dead with a touch and can at will see through their eyes, hear through their ears, but has little control over them, and cares less. Some of them last longer than others, wandering about motivated by...whatever it is that motivates the dead to wander. Even she does not know.

Background: Rumor has it she was once a proper fairytale princess. But fairytales never really end, and 'happliy ever after' never really is. She was the daughter of a king, and married to a prince, and the mother of a hero, but the hero died a martyr, and her husband needed a wife, not an obsessive, reclusive, sociopath- and cast her out, and her father and her kingdom had long ago turned to dust. She traveled worlds, lifetimes, until she saw in passing a man who was King Gabriel, and she followed him until he returned to his Kingdom Iwaku, where she took up residence in the Black Tower. The world intrigued her, she believes here she may finally find a way to restore her sons life, if she ever finds the body... But the world frightens her as well, and so, since her arrival, she has remained locked away in her tower laboratory venturing out rarely, having little to do with Iwaku, merely watching the tides of power rise and fall to Heroes and Kings.

Commendations:



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(Epiphany castle, and indeed all structures, are not older than 18 years. Since it's been eighteen years ago since THIS Iwaku is created. Still this shouldn't have much bearing on the actual character, and is solved with a simple edit, if you would.)
 
Re: Character Sheet Applications

I want to join this Iwaku World thing. It looks cool. I hope this is okay...

Name: Just called The Quiet One

Race: Human

Faction: None, as of yet

Place of Residence: Iwaku City (Anywhere with a suffocating atmosphere)

Appearance: Not much can be seen under his hood, which he wears to hide himself. His black hair is cut short, but it'll grow fast if not properly tended to. His eyes change color depending on what mood he's in. Hidden beneath his cloak is a set of casual attire; black t-shirt, jeans. And under them is a series of small scars, all of which clearly from fights and accidents.

Personality: Emotionally unstable. Can easily shift from one feeling to another. He tries to be calm and in control of himself, but he can easily be pushed to the point of violence, depression, or lust. Which is why he prefers somewhere with a strong atmosphere: the feelings of the area around him distract him from his own feelings.

He prefers to be severed from contact with others, because he's discovered people can make his emotions run rampant. He still wants to interact, very badly, but he knows if he does nothing can come of it but trouble. He's scared of this, and it takes something big to make him join the rest of the world.

Drivers The Quiet One is motivated by a search for inner peace, something that he can't seem to find no matter where he looks. His unstable mental state means that things always go bad, so he spends his life running from his problems.

Equipment: Enough money to keep him going for a few more weeks. His dingy grey cloak.

Strengths: The willingness to jump into a situation when the emotional desire is strong enough. A steadfast loyalty to those who reach out to him (unless they begin to compromise his morals).

Weaknesses: His anger makes him sloppy when he fights and his unsteady emotions makes it hard for him to win allies. The Quiet One is a victiim of his own nature.

Primary Power: Soul Desire (Soul Art): Can send out powerful mental waves to act for his desires. This is a strong, but draining ability. He can apply pressure to his enemies bodies, hurting them so that they won't be able to move closer to fight. The Quiet One will commonly send out a psychic blast that throws them backwards. He can help people heal, too, with this power, but only enough to stop a wound from becoming fatal. Again, this power is severely draining and he can only use it rarely. Prolonged use often results in internal bleeding, severe headaches, and loss of consciousness. Powerful psychics will be well defended against this power.

Secondary Power: Victim of Circumstance (Reality Bending): He can change only one minor detail about his environment, so that it works in his favor. Ex: if there's an overturned car leaking gasoline, he can make one of the sparkers go off. This power requires very little effort.

Tertiary Power: Emotional Infection (Soul Art): The Quiet One can give someone a taste of what he's feeling. His emotions don't overpower theirs, but he lets someone know how he feels in the hopes of sympathy.

Background: He hails from a predominately powerless world. It was a relatively modern world (cars, cell phones, etc.) and all of those who had powers possessed ones similar to his.

They were powers that were ruled by their emotions. But those who owned these abilities always did their best to keep their emotions under lock and key. Literally, they had cubes to store emotional energy. But Quiet One wasn't like them. He could never control his emotional state.

Ultimately, it led to the others with power to grow wary of him. His emotional energy could not be contained within a single cube and his powers were the strongest of all of them. And they were only strong outside of his control. For everyone's safety, the Quiet One had to be brought down.

He had tried outpowering them, but was simply outnumbered instead. With his back to the wall, he closed his eyes in anticipation of what should have been his end. Instead, he found himself in the Iwaku World. Spared by some strange cosmic event, he set out for a new life. If only he knew where to begin...

Commendations:

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(Much better explained this time. Approved.)
 
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