Iwaku World - OLD Character Sheets

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Re: Character Sheet Applications

CHARACTER SHEET

Name: Myrnodyn

Race: Dreamkin

Faction: Shapeshifters

Place of Residence: Shapeshifter Town

Appearance:

Personality: Most of the time he's a joker, his sense of humor ranging from crude jokes to sly comments and witty come-backs. He's serious about only a few things in life, and those are his friends, his research, and his personal ideals.

Drivers: Myrnodyn is as enigmatic in his drivers as in his origins. He quite often seems to just go along with whatever his friends are up to, or whatever the situations requires of him, but behind all that is a desire to change the world of Iwaku into something truly magical, a place where inspiration never runs dry, and where dreams can become truly alive.

Equipment:
-A whole lab full of wierd equipment. (scientific and development use only)
-A costumized TF-gun, specializing in disguises and physical upgrades.
-a pair of spectacles made of a clinging type of metal, making it hard to lose them during physical activities.
-A multi-pocketed and stained labcoat, in which he's able to transport several minor devices and objects.

Strengths:
-Science, especially of the weirder kind. He personally specializes in mad science (wierd contraptions, gadgets, and gizmo's. mostly affiliated with reality bending) but is quite versed in magi-science as well. (shapeshifting devices, magical constructs. science based on Dreamweaving) He just dabbles in regular science, mostly as a base for his other two fields of interest but has some notable level of skill in genetics, robotics and computer science.
-A strong mind and a firm belief in his own skills

Weaknesses: He lacks any type of physical strength, can be absent-minded and distracted sometimes and isn't too aware of social norms and values. As a mad scientist his morals regarding sacrifice for the greater good are also somewhat skewed, and might be exploited.

Primary Power: Phantasm Teleport: Myrnodyn has an innate and special form of teleportation that allows him to move into and out of the realm of dreams at any desired point. The only limitations to it is that he must know OF the place. Shielding Myrnodyn from the dreamrealm will remove this ability, as it is a form of planar travel. However his affinity with the dreamrealm means severing the link completely is very hard indeed. (Dreamweaving)

Secondary Power: Soul over Matter: As Myrnodyn's body is primarily just a host so he can exist in this world, his body can take extreme trauma without Myrnodyn dying. The body also has a natural regeneration rate much higher than the norm, even in Iwaku. This regeneration, though not instantanious, happens in under a minute, even in extreme cases. Poisons still affect the body though, and destroying both the heart and the brain will effectively banish Myrnodyn back to the realm of dreams. (Soul-Arts)

Tertiary Power: Form Shift: Without the TF gun, Myrnodyn can still shift from his regular puppy form into a human form. The human form is always the same form (as is the puppy form) and is based on the duality of Myrnodyns existance. (Soul Arts)

Background: Myrnodyn has never been formally born, but he came into existance in two different places at once. The first was in an ultra real universe, no magic existed in this place and science developed at an advanced rate because it was the only option for advancement. The second was in an ethereal realm. Much like Iwaku, this realm linked to many other realms at once, if not all of them, but unlike Iwaku, nothing in this realm contained any reality whatsoever, and anything that existed in the place was so random and unstable that no logical mind would comprehend or percieve it directly. Nevertheless there was a way to communicate between the realms. The unreal substance of dreams was one way in which the denizens of the unreal realm sought access to other worlds, and thus it became known as the dreamrealm.

Both seperate parts of Myrnodyn grew up in their seperate universes, developing in different ways and according to different concepts. It was during the teenage years of the 'real' part, that both parts became aware of each other through dreams and they found an almost instinctual kinship between themselves. Tens of years passed between them, they conversed in dreams, the real part becoming an anomaly in reality, as the dream part grew less random and more bound to the rules of reality. This went on until such a time arrived as where both became a danger to the existance of the universe they were a part of. For the dreamrealm, this was less of an issue as it could simply adapt to the presence of this new entity. But for the real universe, the presence of the new entity violated all the rules and endangered it's desired development.

As a result, the 'real' part was booted and merged with the 'dream' part, finally forming Myrnodyn. Knowing his rational part would not develop and eventually wither away in the dream realm, Myrnodyn sought a new haven where both parts could exist in peace. He found no perfect place, but he found one that could possibly become one: a perfect mix between both of his heritages.

He arrived in Iwaku at the start of the Admin war, hoping the war would change the world to better suit his purposes. Most of the war he spent simply supporting those characters he thought could accomplish this feat, but near the end of the war, the loss of newly made friends and the cruelties and senseless destruction of the war got to him. Slipping into hiding after the nuclear explosion near the sci-fi tower, he brought together a few stray shapeshifters and returned to his haven after the recreation of the realm. Finding that there was still too much emphasis on the Reality Bending aspect of the realm, and too much strife still to make it a perfect world, Myrnodyn began to research both Confluence and Reality Bending as a personal project, hoping to discover a way to balance the two in the world, perhaps by removing them completely as a last resort.

Commendations: (Leave this blank. ONLY Mods can write in this spot, and they will use it to add any rewards or new powers that you have earned. If you have roleplayed well or have a history in the Mythos, then your commendations will reflect this.)

Last of the Shifters - Myrnodyn is the final link to the Shapeshifters, one of the largest communities ever to exist in Iwaku. As such, he carries the vestiges of their power. Myrnodyn can change form regardless of any magical or spiritual constraints placed upon him. He can change form when weak, when dying, when trapped, etc. Furthermore, his TF pistols count as being one level higher in the Power Hierarchy for any location.


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Re: Character Sheet Applications

Name: Jin Ya Soo, Sozrosse (The name is Sino-Korean. Jin means precious, Ya means Elgance. & Soo means regaining consciousness.)

Race: From another continent on the planet Iwaku is located, she comes from a race where humanoids have transcended the physical body and mind. This makes her Ethereal and could be considered a higher spiritual being. Her race is called the Shinzui and lived in an area that was a lot like Early Middle Ages Japan or China. At birth, their minds are altered to only have the desire to work and the most primitive regions of the brains that allow them to again access to the Five Gogyô. This makes most of the Shinzui to be android like and lacking what is considered to be normal social skills. If they do not have an assigned job, they will go out of their ways to find one.

Faction: The Knights of Iwaku

Place of Residence: Iwaku Castle

Appearance:
a8b7cad5eb66e0_full.jpg


Personality: Sozzie is a self-absorbed student/scholar that dwells more on studies than having much of a social life, one could easily call her an over-educated elitist. One day she wishes to emulate the knowledge the Dreamkeepers gained over the years. Sozzie is mostly driven by her youthful desires to copy the actions of her heroes. She wants to help change the world for the better. She also has a constant longing for egg rolls.

Drivers: Learning and expanding her mind. She survived the literal ending of everything to witness rebirth, on this end she is always willing to gain more knowledge in all walks of life. If not yet, then finding the best egg rolls in all of Iwaku.

Equipment: Scroll paper and ink kept in a side bag.

Strengths: Leadership and command. She was the second highest ranking officer on the Legacy and is currently one of the officers of Iwaku Castle's Battle Mages. Although often considered a "machine over a human," she is well respected for her knowledge.

Weaknesses: Her body looks like it is that of an ordinary human being, but since she is from a tribe of long forgotten ethereal beings, she is less likely to sense changes in the area,. This can cause stress to her mind because her race needs time to react to quick changes. If not, she can get a sensory overload to her mind, causing her to become disinterested in matters that could prove fatal to those around her.

Primary Power: The Five Gogyo [Dreamweaving] She has the power to use the Five Gogyô since she was trained to be an Onmyoji, an type of scientist that controls natural magic. The Gogyô is basically the five elements that make up a human being and their surroundings in nature:

Chi: Represents the hard and physical aspects of the world. This allows Sozrosse to use hard or heavy objects that she wouldn't normally be able to carry. However, the time is limited to a few mins and this gives her risks when carrying heavy weapons.

Sui: Represents the fluid, flowing, formless things in the world. This magic allows for Sozrosse to form barriers. Since the spell is using her own ethereal mana, it is a risky spell to use for long periods of time.

Ka: Represents the energetic, forceful, moving things in the world. This allows for Sozrosse to use the body heat from those around her to form flame spells. She cannot use the spell for long periods of time because it can cause harm to people surrounding her.

Fû: Represents things that grow, expand, and enjoy freedom of movement. Sozrosse will use this with a combo of the Mind Meld. Mentally and emotionally, it causes an "open-minded" attitude and carefree feeling, making the receiver's mind weakened. This spell is best used only when, she knows that she can count on an ally to take the opponent out.

Kû: Represents those things beyond our everyday experience, particularly those things composed of pure energy. She can shoot out bright blue lights from her body to act as a distraction or at times like a laser beam. This is the power that she is best versed in and uses it the most often.

Secondary Power: Mind Overclock [SOULARTS]: Jin's secondary power allows her to forecast future events, hers only, through mathematical calculation. As with all forms of forecasting, details only come in the form of complex numbers or images, making it impossible to form a completely understandable "prophecy." She can also "split her brain" allowing her to run it in a parallel manner by separating her thought process, which allows her to maintain photographic memory, so much so she could be considered a living computer.

Tertiary Power: Hurricane's Dance [CONFLUENCE]: Jin's self defense movements. It is a strong style characterized by bold forward momentum. Jin maintains a low stance and moves in wide arcs, the inertia of the entire body lending force to attacks. Opponents are hard-pressed to maintain their ground in the face of such an all-encompassing onslaught.

Background: Sozrosse was the last student of CoffeeCakeSadist, a well know mentor of many of Iwaku's historical figures. She was chosen by her fellow reality benders to be a recorder of history due to her ancestry and high magical potential. At the age of 12, she underwent an operation that made her a "grown-up," which suppressed her will to question events going on around her. CoffeeCakeSadist did his best to counter act this action but was unable to do so. Instead, he focused on training her to be a sage like being, much like himself. She became fairly aloof to her fellow beings unless it involved research.

When the Rift Storms destroyed much of the Iwaku landscape, she joined up with Lamord's officers to help unite various new comers together. Sozrosse taught him many alien languages and in a term of respect he gave her an angelic name, that being the one she currently uses.

Her role on the Legacy has been a mentor and recorder of history and events. She has made close friends with an android named MAC, whom has a very similar world view as her own. Sozrosse does not take orders from anyone else besides for Lamord, himself. When the crew became a part of the living Legacy, she remained the same since she is a spirit-like being. However, she appeared no longer as a child but a young woman. Around this time, she became more open about her feelings with others.

To make a long story short, she is now the one of the Head Battle Mages in Iwaku Castle.




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Re: Character Sheet Applications

Name: Grant Page

Age: 43

Race: Human

Faction: The Knights of Iwaku (The Legacy's Eye)

Place of Residence: None

Appearance:
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Personality: Disillusioned, haunted by the ghosts of the people he couldn't protect and hating himself for what he has become, it's fair to say that Grant has a lot of weight on his shoulders. Outwardly, he's a reclusive individual, unsociable but not impolite, rarely speaking yet never rude. He'll leave you be if you don't bother him, but woe befall you should you try and start trouble, or if he catches you causing trouble for someone else, as Grant has a very distinct definition of right and wrong and is happy to teach it to other when necessary... by force. He believes in the cause of The Legacy's Eye, as he wants to spare the universe and all it's peoples from the destruction caused by the Rift Storms. To that end, he's prepared to go to any lengths to prevent the future repeating itself.

Drivers: All Grant's really after is a chance to prevent the Rift Storms from ever occuring. He tries to avoid violence if possible, a throwback to his days spent as a believer in the Hippocratic Oath of a doctor, but when the chips are down and he or people he cares about are threatened, Grant will happily kill anyone who stands in his way. He cannot abide corruption and needless cruelty, and will seek to help those suffering from it and punish those practicing it. Above all, he wants redemption from his ghosts, a chance to atone for his actions in the past.

Equipment:
- Harness, upon which he holds his various firearms and weapons, which include:
  • X2 Heckler & Koch USP Handguns
  • Heckler & Koch MP5K Submachine Gun
  • Remington 870MCS Breaching Shotgun
  • Machete
- Legacy's Eye Mask and Robes
- Messenger Bag, holding his food and medical supplies
- Sleeping Bag and Mat, kept in the carts the Legacy's Eye members take with them

Strengths: Years of travelling, fighting and searching have toughened Grant up considerably; he is now a lot stronger than he was during his days on the Legacy, and a lot bulkier. His medical expertise has not diminished; if anything, it's only improved due to experience. His cynicism has only grown as well, meaning it is difficult to trick or fool Grant.

Weaknesses: Grant's drinking and smoking problems have only got worse since he and the surviving crew members came to Iwaku; he's a serious addict to both. He's also become slightly overweight, adding to his already considerable body mass. Another one of his major issues is his recurring nightmares, in which he sees the faces of all those he believes he could not protect or save on the Legacy staring back at him accusingly.

Primary Power: MEDICAL EXPERTISE (Confluence)
Grant served as a medical officer aboard the Legacy, and before that he was a doctor on Earth. To say the least, he's been trained well, and has years of experience treating a wide range of injuries and wounds, often with limited equipment. As such, he is an expert when it comes to medical matters.

Secondary Power: IRON WILL (Soul Arts)
Grant's seen a hell of a lot; the end of his world at the hands of the Rift Storms, the destruction of Rift Town, the steady advance of the Storms as they destroyed the Universe. He was held aboard the Torment for months and tortured to the edge of his sanity, and yet when he returned he was still in his right mind. In short, Grant is a determined individual, and a difficult man to break, both mentally and physically. He can take tremendous amounts of pain without backing down, and his mind can be pushed to extreme levels of pressure without breaking.

Tertiary Power: FIREARMS TRAINING (Confluence)
When he first came aboard the Legacy, Grant refused to take up arms against any other creature, whether they meant him harm or not. He has long since abandoned this oath, however, and having spent 18 years handling firearms of various kinds, he knows how to use them well.

Background: One of the few remaining survivors of the Legacy and it's flight across the universe to find Sanctuary, Doctor Grant Page is a man who's seen a hell of a lot, and lost a whole lot more.

Originally from contemporary Earth, Grant was a doctor in Edinburgh, Scotland when the Rift Storms came. Unlike most of Earth's population, he survived the Storms, and found himself in Rift Town, built in the ruins of Iwaku. He continued his medical work, and went aboard the Legacy to become one of the medical officers just as the Rift Storms caught up with the survivors again.

During the Legacy's journey, Grant and several others were captured by the Torment, the other angel ship that had been corrupted by the Rift Storms. Tortured aboard the vessel for months, he and some of the surviving Legacy members captured managed to escape back aboard the Legacy.

When both the Legacy and the Torment crash-landed back on Iwaku, now revealed to be the gateway to Sanctuary, Grant was one of the remaining crewmembers who managed to reach the gates. Together, they found themselves in Iwaku just at the end of the Admin War, and they began to travel with Asmodeus in the hope of preventing history from repeating itself and stopping the Rift Storms from occurring again.

Commendations:

Iron Fist [Confluence] - Grant gets things done, no matter the stress he's under. It's not exactly natural leadership, but people take notice of him when he's on a mission. Grant can organise people in almost any crisis situation and only the very strongest-willed of people will argue with him when he's trying to get something organised.


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Re: Character Sheet Applications

Name: CoffeeCakeSadist

Race: Human/Sentient-Plot device

Faction:
Iwaku

Place of Residence: A mysterious temple-like workshop existing in a state of incomplete renovation. It sits somewhere atop the Gosai Mountains--except when it doesn't. It's rumored by some to have appeared in the strangest of places.

Appearance: A tall and slim luminescent figure in lose white motsuke-derived robes. Frequently appears to be wearing an abnormally large sedge hat that obscures his facial features. Surrounded by ever-shifting floating streams of text and a dim glow.

Personality: Melancholic and contemplative with moments of whimsical irreverence. He frequently exaggerates either in order to achieve his ends, but generally gives an impression of aloofness. His optimism and apparent cynicism seem so paradoxically severe as to make him difficult to understand, causing him to come across as contrary, inconsistent, or just plain crazy. Coffee insists that everything in this world is double-edged, citing even his current state as an example.

Drivers: To insure Iwaku's continuance and set new heroes on their paths.

Equipment:
His workshop and its library.

Strengths: Perceptive. Level-headed. Esoteric insight. Temperance. Subterfuge.


Weaknesses: Guilt-prone. Fear of causing undue harm. Averse to killing. Limited capacity to alter the Narrative directly.


Primary and Secondary Powers: Narrative Device[Confluence+Reality Bending]
Coffee has sacrificed a large part of his willpower in order to bind himself to the narrative. Now he exists as a living narrative device with control over other narrative devices, more independent than an NPC but still somewhat limited. When acting in sync with or clearly in the interest of the Narrative, he seems capable of anything. When he can muster the willpower to do otherwise, he is cut off from this power.


Tertiary Power: Wuxia-style Martial Artistry [Soul Arts]
When cut off from his device powers, Coffee's previous martial abilities return to diminished effect. He can augment his strength and durability or that of an object in contact with his skin, channel energy, and defy gravity all for brief periods.

Background: After being reborn along with the rest of Iwaku, and seeing what some like Paorou were willing to do to reach their own goals, Coffee decided to sacrifice his humanity to become a living function of the Narrative. Through an unknown ritual he has now become a spirit-like being who watches over the Story of Iwaku, performing almost custodial duties upon its unseen gears and pillars. He works around his limitations by assisting and making deals with those who are not bound as he is.

Commendations:



Metatextual Affinity: Coffee is aware of some abstract form of the Fourth Wall and some things that lie beyond. He can sometimes see and invoke literary devices as well as interact with inter-dimensional beings, making arguments and deals with them in order to alter reality. When exploited proactively, the user risks self-destruction as his or her essence can be drained by irresponsible use. Coffee has sacrificed much of his independence in exchange for a greater understanding of this power.




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Re: Character Sheet Applications

Name: Psychosis L. Neurotica

Race: Human, most of the time.

Faction: Loosely affiliated with the Knights of Iwaku.

Place of Residence: An apartment in the slums of Iwaku City.

Appearance: A girl with jaw-length straight brown hair, fair skin, hazel eyes. 5'0", 97 lbs. Scrawny with very little muscle mass. Typically wears an orange tank-top, a dark green hoodie, and camouflage pattern cargo pants held up by an old, worn, brown leather belt. Also wears a pair of combat boots.

Personality: Quiet most of the time and usually introverted; get her talking though, and it might take a while for her to stop. Extremely loyal, stubbornly so, with a healthy dose of cheerfulness on top of all that- unless it's the morning. In which case, you'd have better luck getting a vampire to drink tomato juice than getting her to smile.

Drivers: At the moment, Psychosis has no drivers, which has resulted in her current listless state.

Equipment: A Scimitar, a weapon gifted to her by Jack Shade when she first arrived on the site.

Her Amulet; a circular gold pendant set with one large, green stone in the center, and six small stones around that- a black, a red, and a blue one above, and three opaque white ones below.

Strengths: Due to her Amulet, she can take the form of any of up to six creatures, specially created by her. Each form has it's own strengths and weaknesses.

Weaknesses: Her Amulet has a terribly high energy cost; it takes her a large amount of energy to take a form and to return from a form, and in the time in between creates a steady drain on her power. She cannot slide from one form to another; in order to take a new form, she must first return to her human form. If she runs out of power while in a form, the amulet will sap the last of her energy in a single burst, forcing her back into her natural form and leaving her with just enough energy to remain alive- albeit in a comatose state.

Primary Form: Stormwing [Dreamweaving]

A dark dragon. Extremely fast and agile in the air, notoriously difficult to track unless you have a visual of her, has a racial trait that allows her to absorb and disperse electrical energy through her body, making her immune to electrical attacks and electromagnetic methods of detection. Unfortunately, her small size (compared to typical dragons) and thin hide make her vulnerable to physical attacks and most ammunition. Anything short of the smallest and most basic of firearms is capable of hurting her.

Special ability: Storm Calling. Stormwing's presence gathers storms around her location, aiding her natural speed and agility with powerful winds, and furthering her natural camouflage with dark clouds.

Secondary Form: Hyatsu [SoulArts]

A demon. Strong for his size, has a resistance to most offensive magics, has wings with modified feathers having bladed edges. Extremely vulnerable to white, holy, or healing magics, which cause his corrupted flesh to burn and dissolve; is affected by normal physical attacks like any normal creature.

Special ability: Assimilation. No matter how badly damaged he is, as long as his head is intact, Hyatsu can regenerate. He only needs to get organic flesh into his mouth, and his body will absorb it, corrupting that flesh and using it to replace his own damaged and/or destroyed body. If there is nothing to regenerate, Hyatsu will take that flesh and use it to grow. It is unknown just how large he can become. Hyatsu can also ingest inorganic materials, such as synthetic materials or metals, relegating them to a stomach-like organ where they are reduced to a toxic, acidic, and highly-combustible liquid, which he then spews out across his enemies. The substance ignites as soon as it reacts with oxygen, and causes excruciating pain.

Tertiary Form: Mutt [Confluence]

An eighteen-foot-tall alien vaguely resembling a hound. Extremely powerful and heavy, resistance to all physical attacks due to extremely dense bone skeletal structure and tough hide. Vulnerable to magical attacks provided they are scaled to his size, sheer mass prevents him from being able to swim or even lie down to rest, is functionally blind- he is only able to make out the vague shapes of things as large as he is, and in shades of grey. Useful only against enemies of equal size, or for intimidation.

Special ability: Size. He's eighteen feet at the shoulders, and weighs as much as a blue whale due to his bone and muscle density. Do I really need to explain this further?

Background: Psychosis was brought to Iwaku by Jack the P.O.R.G., sometime around the end of the Cult Wars. She joined the Shapeshifter's Guild, and following the escalation of the Cult Wars into the Admin War, she was made a part of the Shapeshifter's Elite Guard, where she became involved in several skirmishes. Following the end of the Admin War, she disappeared from Iwaku World on and off for a good portion of the eighteen-year-peace, before eventually settling down in the relatively-new Iwaku City and getting an apartment somewhere in the slums. She now lives primarily as a recluse there, receiving payments in the mail every month or so to live off of while spending her time living by a downright sacrilegious sleeping schedule and poring over her books, notebooks, and desktop computer.

Commendations:


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Re: Character Sheet Applications

Name: Grace, Artificial Shifter Mk-1 Test Type

Race: Shapeshifter, artificial.

Faction: Negative Legion

Place of Residence:Wherever the Negative legion is based.

Appearance:
PrincessEast.jpg

Personality: Grace is a bright and optimistic young girl. She is trusting, though a bit naive, and likes meeting new people.

Drivers: Grace is currently devoted to helping out her new friends in the negative legion, and staying the hell away from Archy.

Equipment: A cellphone.

Strengths: Artifical Shifter Mk-1 is easily reprogramable, allowing for testing of many different personalities and outlooks on the world.
She is easily able to shift forms. This makes it rather hard to track her down.
She can heal faster than a normal person, and is plenty capable of hunting down her own food.


Weaknesses: Anyone with sufficient technical skill can edit Grace's personality, impose laws on her behavior, and do..pretty much whatever with her head.

Primary Power: Shapeshifting, Dreamweaving. Grace's form is easily able to change, and she can change some parts of her body and not others.

Secondary Power: Magic, Dreamweaving. Similar to her mother's skill, it allows her to use destructive spells or make barriers.

Tertiary Power: Regeneration, Soul Arts. Her Father's gift, it lets her heal from injuries faster, based on her willpower.

Background: Grace is the creation of Archy and Mrynodyn. Why? Because they were bored. Archy generally fills the role of her mother, even when she's not. Archy sees Grace as a surrogate daughter, while Mryn treats her more like his invention.

Grace is a what her creators like to call a "bioroid"-basically, an organic android. This is why she can shapeshift and is, for almost all intents and purposes, a normal shapeshifter. She is a proof-of-concept; Later models will be very different from her, but still based on her basic design.

Grace, like all aspiring sentient artifical people, escaped from containment and out into the wild wild world.

Commendations:




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Re: Character Sheet Applications

Name: Jameson Celmm Quiinn

Race: Half-Human, Half Android

Faction: Is hired from time to time by the ISAF

Place of Residence: Truck and a small apartment in Dystopia.

Appearance:
DarkAngelwithMetalWings1.jpg


Personality:
Quiinn is not one to make friends easily, though the few he makes he will protect with his life. He takes any betrayal seriously, and will always seek retribution. Most of the time he is withdrawn from society, rarely talking, save when he is in one of his good moods.

Drivers:
Quiinn wants to give his brother the burial he deserves, and will continue to search for Ducadi's corpse until it is found.
Quiinn has vowed revenge on his brothers death, though the hatred has dimmed somewhat.If Quiinn ever discovered Asmodeus was alive, he would probably try to kill him.

Equipment:
Armored truck with mounted machinegun in the bed
Druganov
Electrically Charged Spear
Poisoned knives; ten
Poisoned darts; ten
Poisoned Hand and a Half Sword
Pistol
Light Machinegun (in truck)
Tent
Light body armor
Heavy Body Armor (in truck)
Keys
Money

Strengths:
Firearms training: Quiinn is trained in multiple firearms, ranging from handguns to sniper rifles.
Close combat Training: Quiinn is well trained in the use of hand to hand weapons.
Tail-claw: Attached at the base of Quiinn's spine is a short metal tail. On the end of it is a three pronged claw which can be used for mechanical work, or combat.

Weaknesses:
Rusted Wings: Quiinn's wings often cause problems. They are somewhat rusted, and most of the gears are in bad shape. Damage to the wings can also be felt, just as if it was a body part.
Strength: Quiinn has little physical body strength. He is able to carry what he has on his back with ease, but will rarely be able to hold his own in a fistfight.
Augmetics: Quiinn's augmetics are slightly below the quality of biological body parts, also, a few of them have been damaged over time.
Empty Feeling: Now that Quiinn has been severed from the ELVA, and no longer one of the 'angels', his soul feels empty.

Primary Power: Flight (Confluence)
The mechanical wings allow Quiinn to fly, though they are in bad shape and are not well held together.

Secondary Power: None

Tertiary Power: None

Background: (Note: Most of the beginning history will make no sense at all until I get around to starting an RP on mine.)
Quiinn died for the first time during the Great Betreyal, when his people, the Veski, were destroyed by the Sons of Terra. He was saved though, brought to the Elva to become one of her 'angels' a sort of Vassel for her soul. He served as her angel of Strife for thirty years, sharing the body with her soul. During this time his spine was repaired, and the wings were incorperated into his body. Other parts of him were repaired by the use of augmetics too.
During the thirty second year of being turned into an 'angel' the ship he was on was interrupted by subspace currents. As an emergency protocol, the crew was to evac via escape pods. The escape pod Quiinn was in dropped out of the jump near Iwaku. When the pod reached the atmosphere of Iwaku, the other soldiers convulsed, and died. Quiinn was left to a worse fate, he lost his connection with the Elva.
Over time Quiinn started to move about and understand where he was, the former home of his half brother. He soon started to do odd jobs for the ISAF, but his primary concern was to bury his brother. He has now been here eleven years.


Commendations:




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Re: Character Sheet Applications

Name: Lieutenant Julius Ryker

Race: Lycanthrope

Faction: 8TH Commandos, the Hanging Patriots, Independent State Army

Place of Residence: Ward 1, Scrap Iron City, Independent State of Dystopia

Appearance:
Normal:
Mikkel.jpg

Ryker typically wears a pair of Oakleys, day or night. He also wears a hoodie when off duty. This conceals a holster he has in the small of his back for his favored weapon, the Desert Eagle Mk XIX, commonly known as 'Tyrant's Delight.'

Lycan:
werewolf.jpg

Before turning over, Ryker will remove his flak jacket and load bearing harness. He wears ACU trousers that are a size too big to prevent them from tearing when he shifts over.

Personality: Charismatic, sarcastic, and borderline masochistic. He is able to change them as needed.

Drivers: The thrill of battle.

One feels truly alive in the heat of battle. The adrenaline rush is the most ultimate of highs one can attain as all beautiful dies. For this I live. Peace time is to be used recovering and preparing for the next inevitable battle.
-Excerpt from 'The Book of Ryker'

Equipment:

-Oakleys Shades: Ryker's trademark. He never goes anywhere without them.
-AGR-16A4 Bullpup: Standard Minigunner weapon. This weapon mates a 6.5X28 Caseless machine gun to a .308 precision rifle. The machine gun carries sixty rounds while the precision rifle accepts 20 round magazines. This weapon is fitted with a Leupold Vari scope.
-Dual USPs (Cavalry Sabers): Two H&K USPs chambered for the .40S&W. Ryker is deadly accurate with these weapons.
-Desert Eagle Mk XIX (Tyrant's Delight): Ryker's personal hand cannon, chambered for the .50 AE. Ryker can fire this weapon one handed and accurately hit targets out to fifty meters.

Strengths: A life of conflict and constant training has turned Ryker into a fine tuned instrument of death. He is considered by many to be an Apex Soldier by the army's training corps. The lycanthropy adds to his physical endurance and stamina however it would be wrong to say that it is icing on the cake. Ryker also has a way with words, using them to bring people to his side. This, coupled with his experience, makes him an excellent battlefield commander.

Weaknesses: Ryker is a slave to his primal instincts, brought on by the lycanthropy. He has to take medications to keep these in check. He is also a womanizer and loves alcohol. There are also a very small few who can resist his words. Said few have a harder time resisting bullets.

Primary Power: Pride of the Infantry (Confluence)
Ryker has experience from many conflicts and training doctrines. The United States Marine Corps turned him into a marksman and gave him the disillusionment to bring countless others with him to ISAF. His time among terrorists, criminals, and other soldiers added to his training. The Cult War and subsequent conflicts turned him into a battlefield commander. As such he cannot see himself as a head of state. He is a soldier, through an through.

Secondary Power: Lycanthropy (Soularts)
Lycanthropy is in Ryker's blood. It is the dominant gene in his genetic map. He turns whenever his adrenaline maxes out, giving him a strength edge in the heat of battle. Ryker trades intellect and firepower for brute force. Not many can stand to him in this form. Those few that can don't like to remember the experience.

Tertiary Power:

Background:
The day I came into this world, Saint Peter wept and the Devil rejoiced for they knew what my future held. I have personally sent countless souls on to see their god and will continue to do so as long as I live. I alone am a Great White Hunter, my path littered with the bodies of those who opposed me.
-Excerpt from 'The Book of Ryker.'

The mind behind countless war crimes and violations of international treaties. Had this twisted mind been in command in Vietnam, all of Asia would be burning, incinerated by nuclear fire. Soldiers, criminals, and terrorists flocked to him because they believed his words, his promises. Millions fought for him. Even more died. Despite that, those under his command continued to fight because of his words.

What's more is he didn't need to use a virus to make them follow him.

Although he is the founder of Dystopia, he declined to become it's Commander in Chief, taking a commission as a Lieutenant in the Army. Ryker has spent the last two decades in the ISAF-Expeditionary Forces, drumming up support for Dystopia from abroad. He is slated to become the new platoon leader for the 8TH Commandos, better known as the Hanging Patriots.

Commendations:




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Re: Character Sheet Applications

Name: Mizdogg

Race: Ork

Faction: Barship/Unknown

Place of Residence: Nomad

Appearance:
P1000899.JPG


Personality: Orky, taht is to say, he likes to fight, he likes to cut things up, blow things up, shoot things, he loves loud noises and battle

Drivers: Mizzdog wants nothing more than to go from scrap to scrap, fightin' an' winnin'

Equipment: 'Kustom Shoota', a twin linked Heavy Machine Gun that fires heavy calibre shells at an astonishing rate.
Also, the weapon is extremely loud and has tremendous recoil, meaning that it is neither stealthy nor accurate.
'Kustom Choppa' A big, nasty, extremely sharp axe, designed to cut things, armored or not, into chunks.
'Ard boy armor: A series of plates, straps and salvaged bits and peices that effectively covers most of Mizdogg's body.

Among his possessions on the barship is the following:

His Mek Desk, at which he invents stuff

His Fighta Bomma, in case he has to fly

Squigbait, his Gretching npc translator

A Trukk, in case he has to drive somewhere

Mega Armor, for when something really bad happens and his 'Ard armor isnt enough anymore

other assorted plot gear.

Strengths: fighting, killing survivng.

Weaknesses: Mizdogg isnt smart, just cunning, he is easy to manipulate if one is subtle enough, oh and lets not forget that he cant be stealthy to save himself

Primary Power: Ork Psyche (REality Bending) to a great extent, ork technology is shithouse, and only works because enough orks beleive it will, this is suspected to be why their libs can be crudely stapled back on, and a severed limb will heal (obviously this would have to take place soon after the injury or it wouldnt work.)

Secondary Power: (Including category it falls under)

Tertiary Power: (Including category it falls under)

Background: he's an ork, i wanted to roleplay as an ork. he was initially a throwaway character, but now after all this annoyance and thinking, thats changed.
Now Mizdogg is the only known Ork to forsake his own kind for the company of a human.
as such, Mizdogg fought beside wmd in numerous battles under hte banner of the gtifm10thaaaag, though now he is more of a nomadic mercenary adventurer.

Commendations: (Leave this blank. ONLY Mods can write in this spot, and they will use it to add any rewards or new powers that you have earned. If you have roleplayed well or have a history in the Mythos, then your commendations will reflect this.)

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Name: Inquisitor Gregor Macharius

Race: human

Faction: Barship Command

Place of Residence: Barship

Appearance:
246234671iihxJb_ph.jpg


Personality: almost emotionless, Macharius is calculating and rutheless, he will do whatever is neccesary to win.

Drivers: Macharius is the sinister backbone of the Barship command, ruthlessly rooting out any heresy

Equipment: Carapace armor, high quality robes, assorted other clothes (though all are either disguises or of very high quality), inquisitoral seal, whatever weapon he deigns to carry from the barship's armory, usually a plasma pistol and his power sword.

Strengths: Rooting out traitors, solving riddles, combat, fighting Deamons

Weaknesses: Gregor is often unsupported by his allies, and the bastard rarely even shows up in my plot devices.

Primary Power: his mind (Confluence) he can figure out what your doing, and he is often the first to sound the alarm regarding spies and so forth.

Secondary Power: (Including category it falls under)

Tertiary Power: (Including category it falls under)

Background: an inquisitor, mostly so i can use inquisition quotes, and so that some of the more esoteric troop choices, such as imperial assasins, make sense under the aegis of the barship, since they wouldn't have just p and followed wmd.

Gregor Macharius is the only known Inquisitor to join the GTIFM10thAAAAG, and he and WMD got along rather well, although he was originally posted to the barship to root out a traitor.

Commendations: (Leave this blank. ONLY Mods can write in this spot, and they will use it to add any rewards or new powers that you have earned. If you have roleplayed well or have a history in the Mythos, then your commendations will reflect this.)


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Name: Alesia Retropskov

Race: human

Faction: Barship Command

Place of Residence: Barship

Appearance:
lelenia.jpg

although Alesia is blonde and wears Guard issue Carapace Armor (which is slightly less form fitting) oh yeah, and she has normal ears

Personality: Quick to anger and slow to forgive, Alesia knows how to hold a grudge, she is also however, highly intelligent and is often described by the troopers under her as fearless

Drivers: Alesia is an enigmatic woman, and why she fights and what she fights for are known to a select few, though it is safe to say that were her Guardsmen or WMD fight, so shall she.

Equipment: Carapace Armor, Force Sword, and any other weapon she chooses to take as a sidearm from the Barship Armory, though usually this entails two stubb pistols
she also wears a refractor field, a personal defensive sheild that can delfect or outright block most attacks

Strengths: Alesia is a psyker, and whilst she has prodigious offensive talents, she knows she is best employed in a support role, guiding her forces, and wmd onto victory

Weaknesses: In addition to not really ever leaving the Barship, Alesia is quick to anger, especially when it comes to Archetype, Alesia will drop all else to get a the chance to shoot or otherwise injure archetype, even if it means the destruction of the world.

Primary Power: Master General (Confluence) Alesia is an excellent General, and the men of the Barship Guard are hers to command, a fact they hold in high esteem

Secondary Power: Psyker: (Reality Bending) Alesia can literally bend reality to her will, though her power grows weaker at distance, and even then she must physically see the subject of her powers, as such, she does not use these often

Tertiary Power: (Including category it falls under)

Background: Alesia was the Colonel of a mixed gender guard regiment, and as such she has commanded men and women in combat for many years, her first meeting with WMD was during the battle for Medusa V, where her regiment was rescued shortly before the planet's destruction by WMD.
she has fought by his side, and in command of the barship's guardsmen for as long as the barship ahs been in Iwaku.

Commendations: (Leave this blank. ONLY Mods can write in this spot, and they will use it to add any rewards or new powers that you have earned. If you have roleplayed well or have a history in the Mythos, then your commendations will reflect this.)
 
Re: Character Sheet Applications

Name:
Torsty

Race:
Demi-God

Faction:
Formerly affiliated with Insanity

Place of Residence:
The Gosai Mountains, in the holy village of Vetmimir.

Appearance:


Personality:

Torsty can be described as a grumpy, xenophobic racist. His personality has changed much since he first appeared in Iwaku back in the golden age. Not leaving the Iwaku Mountain for the last 18 years has made him even more paranoid and negative to wards the outside world. Though, Torsty loves Iwaku, he hates most of the people and places in it, excluding his beloved Vetmimir.

Drivers:

Unlike many others Torsty has been waiting 18 long years for something to happen. The Viking Lord is awaiting someone new to challenge the current rulers of the realm. Hopefully causing another great war to break out and so that he can finally die an honourable death and join his kinsmen in Valhalla. Torsty is not interested in keeping the peace, but will at any cost protect his people.

Equipment:

- His mighty hammer Mjölnir, given to him by the gods.
- An old picture of Fluffy
- Tribal tattoos covering most of his torso and arms and neck.
- A pair of Rattan sticks.

Armour:
- Usually when out on an adventure he wears a majestic peace of armour blessed by the gods. Other than that he wears usual clothing and no helmet.

Strengths:

Torsty is said to be one of the greatest warriors in the realm, what he can't do with his hammer and muscles is yet to be found out.

Weaknesses:

Even though his armour causes him to be immune to wards magics, after some time the protecting shield will wear off and Torsty will be an easy prey to any great wizard or witch.

Torsty lacks trust in people who are not of his own kind.

Primary Power:

The Martyr(SoulArts/Dreamweaving)
- Torsty is blessed by the norse gods as a favour for representing their fundemental ideals and visions. In return Torsty's presence on the battle field is influenced by godly powers and the promise to live on in Vallhalla after his death in this world.
The reality bending aspect to his strength was only expanded under the mentorship of Paorou.

Secondary Power:

Filipino Martial Arts - Kali(Confluence)
- During his time in Iwaku, he's always been affiliated with the Filipinos, taking inspiration from Paorou, Orochi, Nic and Razilin as well in one or another way. While living in the native country he learned to master Kali; also called "Eskrima" or "Arnis de Mano".

A description of the arts
-----

Tertiary Power:



Background:

Entering Iwaku during the 'Golden Years', Torsty joined while the current rulers still were only young 'n fresh lackies of King Gabe. This might explain his to some point lack of respect to wards Asmodeus and Rory and admiration to wards Paorou-sama.

Starting out, he was confused by his surroundings and wandered into the Asylum known as Insanity. Here it is said he fell into the dough-mix of a bread-baker and was heavily infected with insanity in his blood. Here, in the world of insanity that Paorou had created, Torsty made friends such as Comrade Sadako, Jinx, The Darkness, Blood Dancer Ace and Orochi, and foes such as Chopsticks, Lycan Queen, Necella and Diana. At the same time, his work with recruiting new members to Iwaku impressed King Gabe to the point where Torsty was honored a place in the staff.

While still travelling the nets to attract more members, Torsty started hanging out with Rory, not much is known of this other than that he was classified as a "failed experiment" by Rory. They haven't spoken for 18 years.

As for Asmodeus, Torsty showed an intense hatred to wards him already while he still was a freshman, due to their ethnic differences.

During the Admin War, Torsty joined Asmodeus' side, one reason is said to be that he wasn't willing to join Rory because the 'Mad-Hatter' already had a great number of allies. In all reality, Torsty hadn't betrayed his brethren of Insanity and was working as an agent of Paorou. To wards the end of the war, Torsty was killed by Porg(Gary & Norman) and thought that he finally would go to Vallhalla. But as the war ended with Paorou's "death" and the "good guys" won, Torsty was summoned back to life.

During the last 18 years, Torsty has not left the mountains at any time and isolated himself from the outside world. Dissapointed by the outcome of the war, Torsty has distanced himself from Insanity. Now, he finds himself alone against the rest of the world as most friends either have left Iwaku, are mostly absent or have turned into foes in his mind.

Now he waits for the peace to break and someone to support in an attempt to over-throw the current leaders. In the meantime he occupies himself with helping out in Vetmimir and going on adventures in the mountains.

Trivia/Other:
- Torsty believes the Shapeshifter Guild and the Neko Cult should not exist within Iwaku.
- Vikings look at the use of magic and firearms as a sign of weakness. Ironicly, Vikings can learn magics in the Holy Temple in Vetmimir.
- Only a few Vikings have decided to move outside the mountains, usually only to travel and explore the outside for some time and return back.
- Torsty will be visiting Iwaku Castle in the near future.

Commendations:



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Re: Character Sheet Applications

Name: Faramond


Race: Human


Faction: -none-


Place of Residence: Iwaku City


Appearance: He was originally a man of above average height and is slightly overweight though he seems otherwise, however, when he ended up in Iwaku World, he lost all of his extra weight and is now lean. He usually wears jeans, sneakers and t-shirts, but ever since he ended up in Iwaku World, he hadn't changed clothes, despite them being too large for his body.


Personality: He's a very weak-willed individual who is also accustomed to having his wishes instantly gratified, as a result, he gives up in the slightest indication of difficulty.

He is seen to be mostly cordial, cheerful and carefree: a mask that he had crafted over the past eight years. He doesn't want to be seen for what he really is, a depressed guy stubbornly plotting his own demise.

After being transported to Iwaku World, his suicidal tendencies has been lessened much by the fact that he's now preoccupied in understanding the new world he's been thrust into, and finding a way out.


Drivers: He wants to go back home, but for him to do so, he must know how he ended up being in Iwaku World in the first place. Personally, he's ok in staying in Iwaku so long as it proves to be better than the world he's previously in.


Equipment: -none-


Strengths: He's sometimes perceptive, as well as analytical, and as such, he can easily come up with explanations when needed.


Weaknesses: He is weak-willed and can easily be swayed into doing things that may not be to his best interest. He is also stubborn in his loner tendencies, and believes that people don't have the time nor patience to deal with him. He is also careless and sometimes dense.

Also, he usually has less than normal physical strength and agility, which means he usually runs towards safety when violence erupts.


Primary Power: Unlimited Despair Works [reality bending]
For some reason unknown, Faramond attained some reality bending ability, though this ability is powered by his despair. When Faramond utilizes this ability, he emits some dark cloud that changes his immediate surroundings into a scenery that matches his despair and awakens the same inherent in the souls of all persons who happen to be within this cloud. He then amplifies it to such an extent where they are immobilized by despair. For some invididuals, this amplification of despair may drive them to take their own lives. For the time being, Faramond can't control this power.

Secondary Power: -none-

Tertiary Power: -none-


Background: Due to some freak interdimensional accident, Vincent Vargas ended up being split into two personas, and ending up in two different worlds, one is a story world where the fourth wall has been broken, and another, in Iwaku World. Both personas came to be called Faramond.

As with the Faramond in the other world, Iwaku World's Faramond is also preoccupied in returning to his original dimension, though he hadn't yet realized that he is but a fragment of a real person, nor has he realized yet that he's in Iwaku World, which, as Vincent, he's familiar with (since he was the one controlling megane-kun's actions thru a computer before he himself got sucked in).

Here's some background information on Vincent Vargas:
"A twenty-six year old, basement dwelling college undergraduate" that's what you might hear when you would ask him describe himself, because in fact, that's what he is. However, he was a bright youth whose future was supposed to be bright, until he entered college around nine years ago.

He got into a prestigious university, something his other siblings wasn't able to do, and thus, his parents had high hopes for him. They had such high hopes for him, that he was eventually pressured too much into succeeding. He was pressured too much that eventually, he grew tired of it, and wanted a way out. He opted to kill himself.

His first suicide attempt nine years ago obviously failed, and that attempt, along with several others made it even more difficult for him to continue his schooling, until eventually he got kicked out of that university, nine months ago.

He then tried to look for work, but because of several reasons (one of them his being too old), none would hire him. This further depressed him. In addition, his other two brothers, who were thought to be less successful, actually managed to achieve much and were now the ones supporting the family, after their father's death five years ago.

At present, he spends most of his time in front of his computer, his mother almost completely giving up on him, and his brothers simply tolerant of his existence. Vincent is now simply biding his time until he can make another attempt to kill himself.

Commendations:


Out-of-Synch [SoulArts] - Faramond is out of synch with the Cycle, seemingly unaffected by certain things that happen. This a both a blessing and a curse, for he is unable to both affect or be affected by certain occurences. Faramond can choose to be unaffected by other people's powers UNLESS the power type is top of the hierarchy for that location.


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Re: Character Sheet Applications

<b>Name:</b> Aki

<b>Race:</b> Human

<b>Faction:</b> None

<b>Place of Residence:</b> Iwaku city

<b>Appearance:</b>
getattachmentws.jpg

(img credit: Megane-kun)
Aka is average height, and just broader shouldered than most, not physically imposing his form nonetheless is pretty strong, evident by his well-toned muscles.

<b>Personality:</b> The opposite of his sister, Aki is direct and will always take the most obvious choice. Direct to the point of being aggressive he sometimes gets himself into arguments even beyond the point where it is obvious he is wrong. This is balanced by the fact that while determined he often doesn't truly care about what hes arguing for, counting of his sister to direct his stubborn energies.

<b>Drivers:</b> He is extremely protective of his sister and his main driver is her safety. Other than that he is just another citizen who wants to see all Iwaku has to offer. And to somehow leave his mark on the world.

<b>Equipment:</b> House with furniture, located near the south gate, short sword with a one-sided curved blade and black handle. An intricate puzzle piece with he wears as a necklace, connects with his sister's.

<b>Strengths:</b> Good close-up fighter with fists of sword, fairly strong. (About double what someone his size should be.)

<b>Weaknesses:</b> Becomes physically drained if separated from his sister, lacks subtlety and direction.

<b>Primary Power:</b> (SOUL ARTS) Has the ability to physicality merge with Aya, combining his strength with her perception, and gaining startling agility. Their combined form responds to either name. And does what they AGREE needs to be done before separating into the twins again.

<b>Secondary Power:</b> (CONFLUENCE) Close combat proficiency.

<b>Background:</b> Growing up in Iwaku city he lived a relatively normal life, going to school, hanging out at the mall, though one thing never changed. His sister was always at his side. And not in the annoying way, it seemed he relied on it. It seems as if they almost share their essence, and one cannot exist without the other.

<b>Commendations:</b>


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================================================================

<b>Name:</b> Aya

<b>Race:</b> Human

<b>Faction:</b> None

<b>Place of Residence:</b> Iwaku city

<b>Appearance:</b>
getattachmentaya.jpg

(img credit: Megane-kun)
Aya's form is slim and delicate, but she is by no means unattractive. She is a little on the short side coming up to her brother's shoulders, she mostly wears pale unassuming colours, most of the time pale blue jeans and gray shirt, though she may hear other colours if shes in the mood.

<b>Personality:</b> Aya is the soul's decision making side, but without her brother she is extremely timid, and will often whisper is his ear if she needs to talk to him. Always the one with the plan her only difficulty is doing anything about it. She mostly relies on her brother to get things done, and she rarely speaks to anyone but him.

<b>Drivers:</b> She feels her brother would be lost without her and does her best to keep him out of trouble.

<b>Equipment:</b> Besides the house she shares with her brother and a few sets of cloaths (and her neclace) Aya doesn't feel she needs anything.

<b>Strengths:</b> Good at making decisions and staying unnoticed, she is also very observant, and quite agile.

<b>Weaknesses:</b> Not strong at all, she battles to open jars and lift anything heavier than a bag of groceries.

</b>Primary Power:</b> (SOUL ARTS) Has the ability to physicality merge with Aki, combining her perception with his strength, and gaining startling agility. Their combined form responds to either name. And does what they AGREE needs to be done before separating into the twins again.

<b>Secondary Power:</b> (SOUL ARTS) Aya can reach withing herself to find her inner calm, when she does this she can sense everything around her, at least for a few hundred meters. She also uses this when she needs to make difficult decisions.

<b>Background:</b> Always by her brother's side, only apart for a few hours or less at a time the two seem to share an almost unnatural bond. When one gets sick, they both get sick, then one is hurt, they are both affected. Their emotions are also almost always in sync is has been said that its as if they share a soul.

<b>Commendations:</b>


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Re: Character Sheet Applications

CHARACTER SHEET

Name: Drake Nershmallan 'Drake of the Bloody Blades', 'Sage' Drake

Race: Trueblood wererat

Faction: Alliance of the Forgotten

Place of Residence: Jack Shade's Underground Base and the village known as Antru

Appearance: Drake stands at a 6'3 stature with a wiry body construction. Thin shoulders, sleek muscles, and impressive flexibility all characterize the wererat's physical stature. Wearing nothing more than a simple martial arts uniform of a neutral gray color, nothing about Drake could ever be classified as 'fancy'. Nevertheless, he commands a sort of majesty and grace about him garnered of years of leadership in one manner or another. His species and affliction are evident through the long rat tail wrapped around his waist for convenience, the clawed hands, and two large bat-like ears from the side of his head.

Personality: Peaceful, Wise, philosophical, and ultimately understanding, Drake embodies qualities of leadership congruent with his past. Once a powerful warlord, a hidden anger resides within Drake's person…but has been suppressed and controlled by years of meditation study and a knowledge of his past wrongs. Vowing to never take a sentient life, Drake has yet to break this vow. Easily trusting and optimistic to the world itself, Drake seems naïve and yet has the full support of a lifetime of experience to influence any decision he makes.

Drivers: Drake is drive by the singular goal to reintroduce the fantastic and mythical back to iwaku and safeguard Jack Shade's base from those who would use it for misdeeds. A pacifist by nature, he seeks only peaceful solutions to work out problems with the least amount of violence perpetrated.

Equipment: Drake carries little on his person, finding no need to attach himself to material goods. Even so, he always carries a seal of his authority, papers to document his identity, and a single bladed katar capable of cutting ethereal opponents.

Strengths: Drake excels in his fighting style and his sheer leadership prowess.

Weaknesses: With his lack of control over his condition, Drake can be subject to great rages…furthermore magical items and blunt weapons do increased damage to his person.

Primary Power: Confluence, Warlord's Instinct: Drake is a master of combat from the way of the fist to the subtle nuances of bladed combat. Always excelling in two weapon fighting or sheer martial arts, there are few who hold a candle to Drake's dedication toward perfecting his own body and mind in a harmony of analytical strategy and power. To cross this wererat in battle is truly a difficult task and should not be taken lightly as his strength, speed, and agility approach super-human standards. Drake's abilities to spot weaknesses and exploit them are the stuff of legend among those who follow him.

Secondary Power: Confluence/Dream Weaving, Forgotten Army of the Ooze Angel: When Jack Shade vanished, he left his estate and vast research. Among the remnants of what he left behind were the soldiers of his army who never saw combat. They were the forsaken…the lost. Dragons, harpies, goblins, kobolds, minotaurs, orcs, and gryphons all trained in the art of combat all at Drake's ready command. This magical and fantastical force has had standing orders since the peace to rebuild and make a life for themselves within and above Jack Shade's underground base…yet they await orders to march and train for the day in which their prowess will be needed…united under none other than Drake.

Tertiary Power: Dream Weaving, Shape of the Rat: As a wererat, Drake has suffered through the worst of his abilities all his life. Nowadays however, he can almost control the beast within. Capable of transforming into a hybrid of human and rat to maximize his strength, speed, and agility…Drake has yet to get control of his monstrous rat form…a towering elephant sized creature of blood and fear with fur strong as steel and teeth sharp as any blade. Currently he only changes on the night of the waxing crescent moon.

Background: Once a warlord of ages past, Drake and his army crossed from land to land, conquering with reckless abandon. As to why he stopped, only he knows as one day he simply vanished from his army, reappearing within a small monastery where he spent a good deal of years learning the peaceful ways of meditation and conflict mitigation. Opting to follow Jack Shade as to influence the young warrior from taking a similar path as his own, Drake was Jack Shade's oldest companion and trusted general. When he went berserk and abandoned his army, Drake sinuously took control, withdrawing his troops back to base rather than entangle them in a conflict in which they no longer had any stock. Now with trade opened to the Shape Shifters and Dystopia, Drake has begun the long and arduous process of resettling and reintegrating the fantasy creatures Iwaku abandoned back into society. What plans he has beyond that remains a mystery.

Commendations:
Jack Shade's Legacy: Jack Shade possessed a comprehensive base and army force commanded and led by powerful warriors. As Jack is no longer around to lead such an army, the force has fallen to Drake to lead. Within this base are multiple levels of varying development. While primarily specializing in weaponry creation, various other scientific and magical researches are a norm within the immense underground fortress. As for the remaining generals…they include Vordicus, an immense black dragon with polyshape ability, Crestalon, a harpy male warchief, Krull Blackfist, an orc warchief, and Milin Silverfingers, a gnome ruler. Of course Void, within the shape of the ship known as the Harbinger provides transportation and the ultimately destructive power of Rift Storm cannons…but Drake only uses him as an emergency. When not being used, Void heads the security of the Jack Shade base.

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Re: Character Sheet Applications

Name: Anton Geraldi (aka Turd)

Race: Human

Faction: Apprenticed to Palonis. Otherwise, N/A

Place of Residence: Mount Iwaku, Temple of Gosai

Appearance: Turd is a smallish young man, age of 20. He is thin at a height of 5'8", and he only has the bare bones of muscle. His blond hair is cut thinly, almost to the point of being shaven bald. He has blue eyes, usually wide open and always actively surveying the environment. Unlike his master, he changes his clothing almost every day, for purposes of hygiene and due to an innate sense of fashion. The type of clothes he prefers to wear all have large, loose sleeves and long pant legs, due to his method of fighting.

Personality: Turd is a nervous man, his mind always concerned about something. His training with Palonis hasn't dulled his sense of compassion, and he finds it difficult to ignore people in need. However, if battle is unavoidable, he won't hold back, using every tool at his disposal to win at all costs. He has inherited his master's snarky nature, and always enjoys a good conversation in the middle of battle as well, though not to the extent of his master.

Drivers: Turd's primary motivation is to prove to Palonis that he is a worthy apprentice, and to eventually learn enough from his training so that he can go off on his own.

Equipment: Turd is a knife fighter, and prefers to keep spare knives around in case he needs to throw one or he just loses it. He hides his knives in the sleeves of his shirts, in sheathes attached to his lower leg, and sometimes even in the back of his boots. Other than that, he also carries a short sword in a small sheathe in his belt, though he barely uses it, except in situations where his blows need a little bit more weight. For situations when he feels like he'd be safe summoning something, he carries a small silver rod in his belt which he uses to focus his magic.

Strengths: Turd is a fast fighter, highly skilled with knives and throwing said knives with good accuracy. He is also a fledgling summoner, and with the use of his Focusing Rod, he can summon Cher, a light blue female frog that can breathe out ice.

Weaknesses: Turd is, however, a skinny man, and can't strike with a great deal of power. He is also quite inexperienced with the art of fighting, causing him to freeze up in a sudden confrontation. Though he is a summoner, he can't make contracts, and requires use of a Focusing Rod to even do his magic. Moreover, Cher is quite fragile, due to being an Ice Frog, and has to keep on the move to avoid being smashed.

Primary Power: Knife Mastery, a Confluence technique. Through training and dedication to the craft, Turd has become highly skilled in the use of knives, and can fight very well with them, within the limits of reality. The knives are subject to gravity if thrown, and only go so far as his own strength can propel them.

Secondary Power: Summon Arts, a Dreamweaving power. If he has a contract with some form of magical being, Turd can summon the creature to fight at his side in combat, dismissing it either when it dies, or when he doesn't need it anymore. Once used, it will need some time to recover, during which time it cannot be summoned again.

Tertiary Power: N/A

Background: Following a few years of just piecing himself back together after the War, Palonis decided to go back into the business of assassinating people. One of his first targets was a politician named Raul Geraldi, who was running for the mayorship of a large city. The man was an honest fellow with good plans, a lot of support, and a high possibility of winning the election. Therefore, he had to die.

Infiltrating the politician's home, the ninja left Bullet, his iron pigeon, to keep Mr. Geraldi's son occupied while he did the dirty deed. When he returned from the act, he was surprised to see that young Anton was talking to Bullet, something which he had thought was only possible for him. Intrigued by this discovery, the ninja took in the little boy, and raised him as his ward in an attempt to discover what about this boy made him so special.

As it turned out, not too much. Much to the ninja's frustration, the boy couldn't learn ninjitsu at all, and was much too weak to wield a full-sized katana. Accepting defeat, Palonis decided to train the boy in something he could learn at his age: the knife. This he showed much more proficiency at, and despite being yelled at and mistreated by Palonis, the boy grew to respect him as a father figure, and wanted nothing more than to please him.

After a while, Palonis realized that the boy had the potential to be a summoner, but much like anything he picked up, Turd was crappy at it (hence why he earned the nickname). Despite this, the ninja has soldiered on, hoping one day for the boy to unlock his true power. By his estimate, that day would be at least twenty years from now.

Commendations:


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Re: Character Sheet Applications

LOL Finished <3

Name:Sakura "Sakii/Kura/Saku"
a.k.a Batman's little sister


Race: Magical Girl

Faction: Bread Cult

Place of Residence: Nerf Castle/ Iwaku Castle
She likes to change back and forth because she loves to see everyone


Appearance:
Later on, shorter hair <3 =)
sample-91d2d0e5e750bcc776f689caeffb.jpg


And these glasses <3 =P
meklein.jpg

Personality: She's bubbly, bouncy, & one-hundred percent cheer. Some people say she's cute, but vicious, but that's just cuz she can kick butt. She tries to be optimistic, tends to be hyperactive, & rarely runs out of energy to spare. She's a tad bit gullible, so don't go feeding her lies, but she not as airheaded as she might seem to be. Sakura's deep in own way, thoughtful & intelligent on the inside, but that doesn't mean she doesn't know that there's a time and place to be serious. She won't let you down, she'll always have your back, and if there's one person you can count to always cheer you up, it's definitely this giggling bubble of sunshine.

Drivers: Put simply, Sakura is motivated by the dreams of others. If the people around her are alive with emotions, wants, & worries, she will, in an empathetic sense want to accomplish those things with them or for them. Her own dreams are alongside these, but those dreams are so synonymous with her want to assist her friends that they often go unnoticed. She wants to rise above the memories that haunt her from her past; prove to her mother that she is stronger than that, make her father proud, & show her family that even the weakest, most childish little girls can have intelligence beyond their reflections.

Equipment:
-Magical Girl Wand : a white rod with light pink heart at the top. Swirling around the heart from the tip of the rod are silver and pink designs similar to vector graphic edges. *replaces CCSakura wand when uses CCSakura cards*
-Twin Daggers : appear on command. They're silver with little yellow stars studded into the hilts, used for close combat.
-Messenger Bag: contains what any teenager girl's bag would contain ~ Lip gloss, a notebook, pencils/pens, hair clips, safety pins, a hairbrush, hand sanitizer, lotion, a small perfume, a cute set of keychains, and her wallet.
-Smoke bombs : something she found exploring around Dystopia. Just a few of them, activated upon collision with a hard surface.
-A Vile of Poison: something she's had since she returned from her mysterious kidnapping/disappearance. She knows its poison because she did her research, but she doesn't know what to do with it.
-Sakura Cards : [The Clow Cards, Sakura style]
THE ARROW - This card has the ability to fire a volley of arrows. It appears in the first movie.

THE BIG - The enables whomever uses it to grow to a gigantic size.

THE BUBBLES - This card makes soap bubbles.

THE CHANGE - This card will switch two people's minds with their bodies, though the effects last only 24 hours. These effects can last forever if the card posseser does not switch them back.

THE CLOUD - It can manipulate clouds.

THE CREATE - This card looks like a book. If a person writes a story in the book, the characters and objects described will become a reality. This reality only exists as long as the writer continues to write in the book.

THE DARK - One of the cards that represents Yue. Dark is the opposite of Light, and both Dark and Light are considered the most powerful of the Clow Cards.

THE DASH - The user of this card will be able to run short distances at an incredible speed.

THE DREAM - This card allows you to have dreams that predict the future.

THE EARTHY - The last of the four elements of magic, and the most powerful one of the four. This card can create earthquakes.

THE ERASE - This card can make things vanish, forever, if necessary.

THE FIGHT - This card makes the user a powerful fighter.

THE FIREY - One of the four elements of magic. The elemental cards are considered second in power to Light and Dark. All the elemental cards will have their respective magic (In this case, the power of fire), but they can also behave like an elemental creature.

THE FLOAT - It makes objects or people lighter than air.

THE FLOWER - It makes flower appear out of nowhere. This is a very playful card that loves to dance.

THE FLY - This puts wings on Sakura's baton, and she can ride it like a magical broomstick. In the third season, Fly takes a different form.

THE FREEZE - This card can make things very cold, such as turning a lake into ice.

THE GLOW - This card makes small glowing bits that drift in the air. The effect looks something close to fireflies.

THE ILLUSION - The card makes an illusion of something, as the name implies. The illusions can be seen, but they are not tangible, nor do they have any other properties.

THE JUMP - Sakura can jump very far and very high without injury using this card.

THE LIBRA - It can tell if someone is lying or not.

THE LIGHT - One of the cards that represents Cerberus. Light can illuminate, but it vaguely represents the "forces of light" as well.

THE LITTLE - This card makes a person very small (About an inch or so.)

THE LOCK - It can lock rooms and objects.

THE LOOP - This card warps space. A piece of road will simply wrap around itself like a Mobius strip.

THE MAZE - It forms a maze that does not follow normal spatial physics, so it's possible that you can be lost in it forever.

THE MIRROR - When Sakura uses this card, Mirror will become an exact replica of Sakura. This replica will sound and look like Sakura in every aspect, except that it will have Mirror's personality. Mirror is intelligent and it behaves like a real person when Sakura uses the card.

THE MIST - This card forms a mist that corrodes/erodes anything that it touches.

THE MOVE - This card can move objects (even through walls) to another location, but it can't carry heavy objects or move the objects far distances.

THE NOTHING - This is Clow's 53rd card. No one, except Clow himself, knew its existence and the card has never been used before the 2nd movie. This card was created to stabilize the enormous powers of the rest of the cards. This card is as powerful as the other 52 cards put together.

THE POWER - Sakura gains incredible strength with this card. She can easily pick up a car with this card.

THE RAIN - It does exactly as the name implies.

THE RETURN - It allows the user to see an event in the past for a short moment.

THE SAND - It can manipulate sand.

THE SHADOW - This card can wrap itself around something, like a shadow. Or it can also "shadow" people, following them. Shadow can also be used to carry her magic through transparent windows.

THE SHIELD - It forms a spherical shield that will protect anybody inside it from physical or magical attacks. It can't protect you from the Sword card though.

THE SHOT - This card forms a fast-moving magic missile that will chase enemies.

THE SILENT - This card will forcibly eject a person from the room if they make any noise.

THE SLEEP - This card will put a large number of people to sleep. This is helpful when Sakura must capture a card in a public place.

THE SNOW - It does exactly as the name implies.

THE SONG - This card can repeat a song it hears.

THE STORM - It creates a powerful storm.

THE SWEET - It makes things taste sweet.

THE SWORD - It turns Sakura's sealing wand into a sword that can cut through almost anything.

THE THROUGH - It can pass through walls. However, the thickness of the wall you can pass through depends on you magical power.

THE THUNDER - It makes a powerful lightning strike.

THE TIME - This card can momentarily stop time, but this takes a large amount of energy to use. It can also turn back time 24 hours.

THE TWIN - It can divide objects and people in two.

THE VOICE - It can steal a person's voice so you can speak with it.

THE VOID - See the summary for the "Nothing" card.

THE WATERY - Another element of magic, with the power of water.

THE WAVE - It can raise waves.

THE WINDY - Another element of magic, with the power of wind.

THE WOOD - It can grow a number of vines that can ensnare enemies.

Strengths: Cuteness Persuasion, Acting, Quick-Thinking, Flying, Screaming at the top of her lungs, Good Gymnast, decent martial artist, Analytical, & Guilt-Prodding.

Weaknesses: Highly Emotional & Emotionally Inclined, Physically Weak, Bothered by failure, Analyses too much into a situation, second-guesses herself & decisions made, worries too much, afraid of the dark, scary stories, spiders, & other bugs, cannot stand excessive blood/fighting & has a tendency to be overly curious. Curiosity killed the cat

Primary Power:
SOULARTS

- Luminous Affinity : The power of emotional empathy. It allows Sakura to affect the emotions of the people around her to a certain amount based upon her own emotional drive & strength. Depending on the telepathic strength of the person it is used on, Sakura can either, irrationally make the person act upon the emotion (weaker person), or rationally consider the emotion in their mind as an option (stronger person). The effect is decided upon by the affected person.)

- Luminous Voice: The power to affect a person's mind in specific way through the use of her voice. ( i.e Singing to put someone to sleep, talking softly to quieten someone, Arguing to convince someone to agree.) This power takes up Sakura's physical energy based on duration and strength of use


Secondary Power: REALITYBENDING

- Luminous Soul -- Magical Girl : Card Captor Sakura powers.


Tertiary Power: DREAMWEAVING
- Luminous Heart Simple healing spell/power. Continued use requires her own energy to heal. Extreme Overuse may be lethal.

Background: As a little girl, Sakura was even more hyperactive, bubbly, & high-spirited than she is now. She found Iwaku frolicking away from home on day in search of adventure & found herself attached to the curiously endearing people that lived here. Over time, she became everyone's favourite little cute thing; Batman's little sister, Wendu's little sister, & even Paorou's master-for-a-day! At the time though, she was just growing up into a teenager & sometimes, she took things too seriously, but that was okay, because everyone helped out to get her to loosen up a little! It was just around that time that she was kidnapped!

She has little or no memories of the strange, foreign land to which she was taken, but she does remember walking back towards the gates of Iwaku's lands through a strange pathway. Still, putting the awkwardly weird experience behind her, Sakura ran around Iwaku like she used to, only with a better nonsensical attitude to prod Paorou & Orochi and drive Asmodeus nuts. She never took part in any of the Iwaku Mythos, though her older brother, Razilin did. She faintly remembers her Oneechan dragging her over to Nerf Castle during some big chaos clash with Iwaku & Johnu was there too, but she had never really liked it there.

But, fighting evil with cuteness, Sakura spends her time balancing her very important jobs of helping others, spreading joy, & having fun at the same time! <3

Oh well. All is well that ends well, right ? =D

Commendations:


Uncorruptible [SoulArts] - Sakura has been offered the temptations of power and resisted. She is incapable of being swayed by promises of power, wealth or personal gain. The Cycle seems to actively protect her innocence and all times and keep her pure of heart and mind.

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Re: Character Sheet Applications

Name: Chaos

Race: Human

Faction: The Knights of Iwaku

Place of Residence: Temple of the Past

Appearance:
StayAway-1.jpg


Personality:
Fierce, loyal, and driven, Chaos is a born warrior unafraid to voice his thoughts and ideals. He has issues following the pack and tends to operate alone most of the time, but this stubborn determination has only made him all the more stronger.

Drivers:
Chaos fights to stop anyone who would try to throw Iwaku into madness again.

Equipment:
Ragnarok: Golden Sword of Banishing Light - Chaos personal sword. See commendations for more information.
Projected arsenal - Other than Ragnarok, Chaos' weapons are many, unpredictable, and varies constantly.
Duster: Chaos' duster has physical defense properties, despite appearances.

Strengths:
Chaos is proficient with most weapons, but possesses exceptional talent with swords. In melee combat, Chaos is extremely dangerous. Using projection, Chaos can create weapons and fire them out of midair. The problem lies in that they can only go in a straight line and are simple to dodge unles Chaos creates many of them. That too has its draw backs (See Weaknesses).

Weaknesses:
Chaos' powers are more burst than sustained. When fully rested, Chaos can project and create weapons without much pause. However Projection is a very magic-hungry ability. To continue to do it for extended times will being to physically destroy Chaos from the inside: Tearing organs, sensory interference, etc. Chaos has no natural magic and must rely on the magical properties of the weapons he projects.

Primary Power:
Projection [Reality Bending] Chaos' primary power is projection: The ability to make things from nothing (Mainly weapons). Weapons he can create are not as strong as the originals and will shatter after sustained fighting. Think of it like a rank system of EX, S, A, B, C, D, and E. If Chaos creates a weapon of an A rank, it will only have powers on par with a B rank. As a result he cannot create EX level weapons. A rank weapons put a massive strain on his body to create.

Secondary Power:
Reality Marble: Unlimited Blade Works [Reality Bending] Chaos' Ultimate Attack is the purest form of Reality Bending: A reality marble. Chaos' reality marble Unlimited Blade Works brings form to his mind and traps he and his opponent. The landscape is changed to a scarred wasteland where all his weapons are stuck in the ground, sparks blow on the wind, and massive monolithic gears turn on the horizon. UBW removes the need to project the weapons, conserving magical energy, though the initial mana cost to cast is very high and mana is consumed constantly at a lesser rate afterwards.

To cast this, Chaos must use a seven line chant with pauses inbetween to let the line take its effect. The purpose of these lines is essentially tightly grabbing hold on the fabric of reality to make such a massive change. As a result it is impossible to stop the casting of Unlimited Blade Works or release the grip on reality through confluence, though it can be delayed by keeping constant attacks up to break Chaos' concentration. Once cast, Chaos' abilities are all unaffected by confluence, though an opponent's abilities that rely on confluence to support themselves still work.

Tertiary Power:
Physical enhancements. [Soul Arts] Chaos' physical capabilities are higher than most. Strength, Endurance, Speed, all of these are enhanced.


Background:
Chaos spent most of the last war making a deal with the Cycle to become the Counter Guardian he is today. His only truly notable moment was his defeat of Jack Shade. Following the war, Chaos brought himself into question after Homac didn't act as he predicted at the end of the war. He came to the conclusion that the gods were not overseers of the Cycle, but were also pawns of it. As a result Chaos doesn't believe in the concepts of gods anymore. Instead he believes in individual power and that even the gods are doomed to die when the cycle deems it time.

Commendations:
Counter Guardian - Bound to the Cycle: Chaos's power all stem from the fact he his directly bound to the Cycle. As a Counter Guardian, he has a natural affinity to detect extreme danger to the land and is drawn to it.

Ragnarok: Golden Sword of Banishing Light - Chaos' true sword. A sword charged by light magic providing enhanced blows to complement Chaos' already devastating physical strength. This sword has the power to banish a person from the land of Iwaku forever. [BANISHING POWER ONLY USED ON PLAYER CHARACTERS AS A PLOT DEVICE.]

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Re: Character Sheet Applications

CHARACTER SHEET

Name: Pirogeth

Race: Shows most manners of being human

Faction: N/A

Place of Residence: N/A

Appearance:
14.jpg

Personality: Although he is a claimed enemy to many in his dimension, he is very calm, calculating, and logical. Such feelings as love and sacrifice are not applicable to him unless they need to be.

Drivers: He wishes to destroy anything that will get in his way of becoming the peace keeper.

Equipment: Chakrams of Atoshi – Along his adventures and creations he has obtained a weapon from one of the main characters in ICSYL. They are said to be able to channel energy from within. (Soularts)

Armor of the Cross – This armor is said to use the power of one's soul to increase its strength. The more direly needed the more powerful the light armor becomes. Although, there is a breaking point which has still yet to be discovered. (Soularts)

Interdimensional Stability Device (IDSD) – This device, attached to his waist, allows him to travel through large and small dimensional rifts with ease. Without it, it is near impossible to travel between dimensions unguarded.

Strengths: Piro is good at calm battle. His mind is almost clear keeping him relaxed. Along with this, due to the light weight of his armor, he is able to dodge attacks. To dodge these attacks he also uses his IDSD and throws himself through small rifts. The only problem is he cannot tell where he will come out. Maximum radius of this type of dodge is 20 meters.

Weaknesses: During his attacks Pirogeth exposes some of his soul, whether it be in his weapons or in control of said weapons, it still can be harmed to great extent. The manner of harm is both physical and mental. Cuts can form anywhere on his body, inside and out, and his mind takes great beatings. Depending on how much damage is inflicted, his mind can recuperate to full functionality or be thrown through a loop.

Primary Power: Weapons channeling (Soularts) As said before his power is derived from channeling his power from within into his weapons. In turn the weapons can either create an attack or they have a mind of their own giving into what Piro's soul desires. The soul itself can take many shapes and forms so long as it is attached to Pirogeth's body.

Secondary Power: Interdimensional Travel (Reality Bending) The device allows him to dodge. Being it is of secondary use he cannot tell where he will go within a 20 meter radius and he can only use it about twenty times per hour.

Tertiary Power: Agility, he is quick on his feet and pays attention to the speed of everything else. Maneuvering around attacks is his best defense as he continues to struggle against the conundrum of potential.

Background: When Iwaku had built its very first city, that is when Pirogeth came to the land. Although he did like the community he found himself secluded. In search of greater power, he built a device, the IDSD. With it he disappeared from the city and into a realm that could only be referred to as the RP realm. Within the boundaries of this realm he faced a number of different creatures and people. Working his way through this jungle he confronted small portions of the powers of confluence, reality bending, dream weaving, and even soul arts.

Spending more and more time in the realm, the departed soul decided to seek out peace, as that was the only way to become the strongest. As he traveled through the numerous RP dimensions he wished to gain the title of Peace Keeper. It was considered the highest position among those in the realm of RP's. He started out with the weaker roles and moved up, confronting god-modders along the way. He declared war upon these god-modders and tried to put a stop to their so called shenanigans. This would put Piro in against his greatest battle yet, the challenge of fighting ICSYL.

The ICSYL realm was full of power, full of characters, and full of nearly god like enemies. Although they were that of god powers, they seemed to fit in the realm without looking strange. Sitting back he waited for things to unfold. In the realm's time ten years and a month had passed. He felt it was time to challenge the main villain, as Piro rebuilt him from nothing. Locked in battle against the god he found pleasure destroying him. With the god-modders finally defeated, he thought himself to be safe, that was until they came.

The Elders had invaded the land he claimed as his own. The new ruler now had to find a way to combat these threats. Normal weapons and attacks did nothing. He ventured out to find the equipment he needed, but by the time he found it, it was too late. ICSYl had been decimated, the other RP's had not much defense against the raging force. And as Pirogeth lay in the ruined kingdom two of the Elders attacked him, weakened by the state of the world. Using the hatred he had inside him, the pure blackness in his chest, he slaughtered the Elders and discovered their next target. The last of the RP dimension was in captivity, the Iwaku realm was at peace.

Commendations:


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Re: Character Sheet Applications

CHARACTER SHEET

Name: Dr. Amaren Nylock

Race: Human

Faction: None

Place of Residence: His mobile laboratory and home.

Appearance: Dr. Amaren Nylock is a man of medium height and wiry build. Wearing his somewhat dirty long white lab coat, he cuts a disheveled figure. His curly black hair is more of a wild tangle than anything else, further illustrating his semi-deranged lack of care for personal hygiene. Perhaps in direct contrast of the aforementioned condition, his face is kept clean shaven and his hands almost immaculately clean. His long pants are festooned with pockets and his black combat boots appear anything but laboratory friendly.

Personality: A smiling man, a jovial man…Nylock remains ever the showman and above all else, a marketer. Insanity has done much to change his initial style as whereby once he was charming, now his unhinged grin and rambling sentence structure instills only trepidation in customers and colleagues alike. Certainly whatever he has been through since vanishing from Paorou's laboratory years ago had a truly profound effect on the once mighty psyche. Dangerous, but predictable on the wavelength of scientific pursuit…Nylock can be a valuable ally should one understand his mind enough to offer the right incentive.

Drivers: What drives Nylock? Why…knowledge of course! To a man where the ends nearly always justify the means, no project is too taboo…no experiment inhumane so long as results are eventually reached. Nylock's entire life revolves around the steady accumulation and reapplication of knowledge.

Equipment: Amazing Dr. Nylock's Novelties and Oddities- By far one of the most impressive inventions in Nylock's arsenal, his actual mobile home is a device of incredible use and function. Deceptively shaped like a small wagon, the inner laboratory defies explanation with its expansive shape and myriad of functions. The result of a foray into compressed dimensions, Nylock has created a warehouse sized extra-dimensional space within the back of his roving home. Drawn by two steam powered horses, his home has a 'flight', 'submarine', and 'terrain' modes dictated by a series of transformations the exterior of his craft takes. It is here Nylock spends most of his time in and here that all his strange creations are made.

Snick Snack Fingers- A simple yet disturbing inventions, these gloves maintain a series of knife and needle functions within their fingers that can be remotely accessed on command. Durable and dangerous, when Nylock puts on his Snick Snack Fingers…you can be assured he's ready to dissect something.

Fugue and Dementia- The only two items he has that weren't created by him, these Jack Shade forged daggers stay true to their name in their ability to induce mind numbing illusions in the minds of those who are cut by them…banished by strong will, these hallucinations will no less tremor the heart of even the most stalwart warrior. These blades can be located up Nylock's sleeves and attatched to spools of strong steel wire loaded and ready to spring out at a certain muscle twitch.

Hand Cannon Reimagined- What happens when you take a gun and compress raw magical energy into its chambers? Destruction…that's what. This incomplete design is supposed to fire rounds of different magical effect…but it seems that magic is oft times too unstable to be manipulated so easily and thus this device has a high chance of implosion upon use.

Serum X, Y and Q- Honestly…he has no idea what they do…human trials will begin as soon as he finds some victi-errr…volunteers.

Odds and Ends- This just represents the array of laboratory items Nylock has…along with spare flesh and bodies and things one might never need…like powdered rhino horn.

Unstable Mutant Compound- After finding some poor lost shapeshifters, Nylock cut em up and started expirmenting with their shifting dna. The only results he has now is this unstable mutagenic compound that can either permanently or temporarily change the body composition…causing unexpected changes to occur within the physiology and psychology of the affected individual. Permanency depends on potency of dose…and the temporary effects prove…painful. Ever have wings fall off your body? Or your hands turn into hands from paws? Not pretty…not pleasurable…but entirely interesting.

Potent Pop Rocks- About half the size of marbles, these itty bitty things pack an explosive punch. Each one carries with it the estimated might of a dynamite stick and are thus incredibly unstable.

Musings of the Mad, Volumes 1-23- Nylock's pride and joy, these comprehensive schematics, notes, and intstructions are the compilation of ten years of research and work…who knows what sort of strange and macabre devices lay hidden within his encrypted texts?

Leapfrog Albatross- A device in his shoes and lab coat, the shoes utilize a sort of 'super rubber' to augment leaping abilities while his lab coat can stiffly 'memory' into a hang-glider esque shape…allowing Nylock to utilize a sort of short-lived flying ability.


Strengths: Nylock exceeds in his scientific talent. His understanding abilities are immense and while his insanity limits the once keen intellect behind his judgments, it does not dampen his ability to read situations and understand the basic components in another invention.

Weaknesses: Honestly Nylock's downfall lies in his tenuous grasp of sanity. As illusions sometimes become more potent than reality, Nylock has difficulty making judgement calls…and his strange behavior certainly causes most, even allies, to be unnerved when with him. Likewise his experiments sometimes tend to be practiced on himself. The man, in the end, is still human and sufficient force to his skeletal structure or damage to his internal organs will almost definitely kill him.

Primary Power: Symphony of the Mad: (Confluence and Reality Bending) Genius has a name and that name is Nylock. Whatever he can conceive…he can theoretically recreate. Given enough time and material, the possibilities Nylock can achieve are almost limitless. His inventions seem to bridge the gap between the four main practices of Iwaku, but it can thus be explained by the crushingly potent power of his mind and an intrinsic understanding of both the Cycle and powers contrary to its existence.

Secondary Power: Mind over Matter (Soul Arts): As is sometimes common with powerful minds, Nylock has developed an array of psychic abilities that he has seamlessly added to his repertoire of attacks and defenses. Of these talents, Nylock is perhaps one of the most powerful Pyrokinetic users in Iwaku…his ability to harness and control flames is terrifying at best. Biokinesis allows the man to manipulate his muscle structure and internal organs in order to avoid fatal injuries or augment his body's performance while minor telekinesis allows a basic manipulation of small objects around him.

Tertiary Power: Waltz of the Wicked (Confluence): Not without his combative merits, Nylock proves a dexterous and dangerous foe to underestimate. His skills with daggers and knives is something to be respectfully considered when battling the man as he seems to show a knowledge in both bladed implements and personal firearms…yet somehow falling short with other conventional weaponry like clubs or other blunt objects…unable to muster the proper strength to utilize the weapon to its most potent degree.

Background: Not much is known of Nylock currently. Some early paperwork links him to Paorou as a once chief scientist on a myriad of projects when the mad king busied himself with science. Since then however, Nylock dropped off the face of Iwaku…absent during the Admin Wars and even through several of the years afterward. Returning now, with a strange collection of oddities and a wealth of occult and forbidden knowledge…the former scientist has worried those he encounters and earned the ire of local law in regards to unexplained disappearances. If one thing is clear, Nylock does not seem to remember or care much about where he came from and what he's done…who he once was is no longer applicable to his current state of madness.

Commendations:

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Re: Character Sheet Applications

Name: Nic

Race: Human (Reality Bender).

Faction: Insanity, Grand Empire of Teknika

Place of Residence: The Imperial Battlecruiser Yellowjacket is where his quarters lay, but that can change depending on Expedition Command issuances.

Appearance: Nic resembles a man in his forties, quickly approaching his fifties. His skin is of a medium brown tone; it is probable that he may be of Asian or Hispanic origin.

Personality: Nic usually seems stoic - relaxed and laid-back in times of leisure, and calm in combat. He will occasionally panic, become frustrated or excited, depending on how things go according to his expectations. Nic, like most Teknikans in the Empire, displays some amount of arrogance, especially towards those who seem technologically inferior. That is not to say he is not benevolent, however; he is willing to make peace when it is essential, and he would spare the lives of those he could kill relatively easily for the strangest of reasons. After the Admin War, Nic has developed disdain for Iwaku's inhabitants, especially those who fought against Paorou's cause.

His facial expressions are not expressive of his emotions, which is usually the case.


Drivers: If the denizens of Iwaku grow strong enough, it could potentially contribute to the Empire's downfall. Though the Teknikans now merely observe the world, they are driven by this still inconclusive theory; Nic is one such person. He tries to ensure that the people stay in their 'rightful place'.

Equipment:
1. A power module, which serves as his pack
--Contains a 30mm personnal autocannon, using energy-coated rounds, 100 rounds per box
2. An extendable shock baton, 22 inches in length
3. A combat knife
4. A 16mm repulsor pistol, largely used to incapacitate targets through sheer kinetic force
5. Imperial Surveillance System ver. 6.5, or better known as ISS - a device worn in similar manner to spectacles, which serves as a short-range radar and notification system, largely used for close quarters situations. ISS is military hardware with centuries of development behind it, with previous versions being wrist-mounted, or resembling miniature television sets. Nic received this only recently.
6. Pax Imperia (See Arsenal of the Mind.)
7. The standard Imperial Navy uniform (including officer's hat)
8. A flight suit specially built for personnel combat.
9. A flight helmet with a built-in targeting CPU.


Strengths:
+Has good hand-eye coordination (shooting and piloting)
+Is proficient in mechanical design
+Will usually try to save his allies where possible
+Willing to accept new allies, regardless of his perspective
+Is extremely loyal, as double-crossing is not in his mentality
+Willing to negotiate where feasible (or essential)
+Usually can tell when someone's trying to manipulate his psyche (e.g. magical mind control, persuasion), and has enough mental fortitude for such trickery.


Weaknesses:
-Will usually go alone to draw attention (preferably hostile attention)
-The last Admin War has somehow negatively influenced his temperance
-And his tolerance
-Is already paranoid of the Iwakuans' capabilities
-Has little knowledge of Confluence, and may affect his psyche in situations where Confluence is being used to ward off Reality Bending.


Primary Power: Persistence (Reality Bending)
Nic has control, even if not completely, over his own life and death. He would take an otherwise lethal strike only to return some time later, with his body in perfect condition. This power also explains his age, and the fact that his physical appearance hasn't changed for the longest time.

Nic an also use this power to save lives other than his own.

Secondary Power: Arsenal of the Mind (Reality Bending)
Though sparingly, Nic is capable of 'thinking' objects into existence - the best example being his halberd, Pax Imperia. He may also 'summon' weapons he has seen before, but he often doesn't choose to do this.

Tertiary Power: (Reserved.)

Background: Nic has been a soldier in the Teknikan Empire for a long time, and has been fighting the Empire's wars for most of his life. In the Empire's search for a means to push itself forward, Nic discovers Iwaku, with the help of Paorou. The Bread Cult, the first of its kind, is formed shortly after Nic's first forays into the realm, which he readily and easily joins.

As the masses imitated the mold of the Bread Cult, Nic grew increasingly displeased, and through the past wars, fought for the cause of the Bread Cult against those who would defy it, involving the Empire in the process. The Admin War had fostered his disdain for the planet's inhabitants - one of the Princes had bound him to the depths of Nerf while his allies were scattered.

As he is freed from the chains of Old Iwaku, Nic sees a world not much better than the last. Disappointed, he leaves Iwaku as the Teknikan Imperial Expedition tends to its wounds.

With the recent 'Elder Incident', Nic is sent back to Iwaku to drive off another potential threat.


Commendations:

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Re: Character Sheet Applications

Name: "Bloody" Roseanne
Race: Looks human for the most part, except for the inexplicable mutation on her arm and the resulting Reality Bending abilities.

Faction: Herself.

Place of Residence: The dark forests bordering the viking village outside insanity.

Appearance:
A wavy blonde-haired, red-eyed young woman clothed in a red, loose garment and black tights covered by a deceptive, short, frilled skirt. Her footwear consists of a rugged, leather, open-toed hybrid between sandals and high-cut boots. She wears loose, long fingerless black gloves, revealing sharp, manicured red nails. Her mutated arm's glove is marked by red stripes, and has a special hole over the center of her palm. She has a constantly malevolent air about her, reflected in her glare and facial expression.

Her movements are more bestial than human, especially in combat, using her unnatural agility and all four limbs to propel herself from perch to perch. Even outside combat, this bestial-like behavior still persists, as she hardly ever talks with a person eye to eye from a normal standing position.

Her voice can be described as soft, with a "forced" low pitch. (her attempt at sounding intimidating) She is known to subconsciously make whisper-like growling sounds.

Personality:
Overtly cautious and paranoid, she trusts nobody easily. Her lifetime of being ostracized and living in the wilderness has given her a cynical viewpoint, where her own survival is all that matters. For this reason, she is very independent, and even outright selfish.

However, she has always longed to know what it is like to have someone to depend on and to be depended on. Being part of a community is something she secretly hopes to experience once again. This gives her a conflicted set of priorities in her life - independence from those who had ostracized her, or to be accepted once again?

Due to her twisted longing for companionship, she tends to toy with her intruders, killing them only after a prolonged battle. (or torture) Occasionally, however, she allows her victims to escape.

Drivers: Survival. Alternatively, she wants a chance to be reintegrated into a community.

Equipment: Her doll-like clothes, gathered from particularly memorable victims and put together by her, guided by what she remembered wearing as a child.

Strengths: Her entire style is based on combat and survival. If she can tear her way out of a situation, she will. If she can jump out and use a ledge to propel her away from danger, she will. She is very good at destruction and mayhem due to her mutation. Her limited Reality bending Powers also help her in these fronts, making her a truly formidable opponent.

Weaknesses: There's only so much you can do with mayhem and destruction. She is also far from the strongest combatants out there, due to her limited fighting style and perception. Her limited knowledge and outlook on life limit her reality bending abilities to the functions of 'destroy' and 'escape harm'. Her social skills are quite poor as well, giving her few situations she can excel at.

Primary Power: Beast-like Movement, Senses and Reflexes [Confluence]

Her long time in the dark forests bordering Insanity made her become one of the most dangerous predators of the region. This ability was gained from a childhood of blood, sinew, and tears spent in one of the most treacherous forests of Iwaku. For her to have survived alone all this time, to develop and possess this ability is hardly a surprise.

Secondary Power: Arm Mutation - Predatory Eye [Reality Bending]

The one thing that caused her to be ostracized, and then survive the horrors of the dark forests bordering Insanity. A mutation in the shape of a crimson eye on the palm of her right hand. It is said that if she opens this eye, and it meets the eye of her prey, it is instantly and neatly dismantled. Flesh is stripped from bone and sinew is separated from fat and muscle. The exact measure of this ability is unknown, but many have seen it affect even inanimate objects, destroying them at once. However, she can only specify ONE such prey at a time, and only that target will be instantly dismantled once the eye has set its sights.

However, some survivors have stated that confluence based trinkets somehow disrupted the destructive ability. Others say that merely covering oneself with some sort of camouflage or large object (to block the eye's sight) will stop the attack. The credibility of these statements has yet to be verified.

Background:
A young girl birthed by a couple from the viking village, who was pampered and doted on in her early years. Her parents were actually refugees from the end of the last war, a veteran of the shapeshifter's knights who no longer wished to serve as a warrior, and a female non-combatant baker from the bread cult. the two did not want to have their relationship known, and thus started a new life right outside Insanity.

They actually started a small farmland and general store long before the vikings relocated as per Rory's amnesty. At first the vikings begrudgingly accepted their services, and they even accommodated patrolling ISAF troopers who happened to need supplies. At this point, Roseanne was 5 years old, and she had gone out of their farmstead unchaperoned for the first time, to see the flowers in the field.

A strange wind began to blow from the mirror, and right before Roseanne's eyes, the golden daffodils turned crimson.

Being a curious child, she touched one of them, and her hand was promptly struck by crimson lightning. In a flash the sky turned crimson, but returned to a light blue. Roseanne rolled on the grass, crying as her arm painfully surged and burned, crackling with energy. When the stinging pan finally stopped, a crimson eye opened on her palm, staring right at her.

Her parents finally caught up with her and quickly picked her up to see what had happened to their beloved daughter. They immediately noticed that her eyes had permanently changed, from a deep blue, to a glaring dull crimson. When they saw her arm, they knew it was an ominous sign.

Wrapping her in cloth, to hide her new features, they rushed back to their large house. They returned only to see that the vikings, who had been suspicious of them this whole time, were waiting. They had seen the strange phenomenon and suspected their immediate neighbors of witchcraft. This obviously led to a confrontation between her father and a particularly belligerent large man.

As tensions flared, Roseanne felt dread for the first time, after he saw the large man brandish his sword. Without thinking she held out her hand and called out for her father.

In that moment, the crimson eye opened, and the large viking turned to see his reflection. In the next moment, the viking dropped on the floor in a neat pile of bones and flesh. There was a stretch of silence, before the vikings snapped back to their senses an brandished their weapons. The father immediately yelled at his family to leave, grabbing his old sword from behind the counter.

Her mother quickly took Roseanne and fled to the dark forests bordering Insanity, with the vikings in pursuit. As her mother fled deeper and deeper into the forest, she tripped on a root and sent the young Roseanne tumbling into the darkness. Her mother yelled at her to "Keep running, and live no matter what."

These words confused her as a child, for afterward she could only hear the echoing howls of Vikings searching for her. As she ran, she hard the scraping of metal and a woman's shriek, only urging her to run even faster. The horrific sounds of yelling and howling did not cease for hours. She shuddered, stopping to hide under the branches of a great tree, until there was only silence.

After a few minutes, she finally cried out for her mother. There was no response. She cried out or her parents again and again. She received no reply. the tears welled up in her eyes, and she cried out one last time.

This time, a bellowing roar responded.

From the darkness, a small rabbit pounced through the undergrowth, only to be snatched up in the jaws of a monstrous creature. Roseanne watched the creature eat with both awe and paralyzing fear, how it tore the small creature apart with it's large teeth. Within seconds, it gulped down what little meat remained on the carcass of the rabbit.

The monster, apparently still dissatisfied with its meal, turned its eyes on the little girl. Roseanne fell on her butt and inched away, too shocked, worn out, and scared to think of any better course of action. the beast walked up to her, its large jaws hungrily gaping to ingest her tender flesh.

With a shriek, she covered her face with her hands, in a fearful motion. Her right palm faced outward, and the crimson eye opened. The beast met its reflection in the crimson orb,and was instantly torn apart. Chunks of meat fell to the forest floor, making a neat pile of gore, bone and muscle.

When Roseanne opened her eyes, she realized she was all alone once again. She simply lied down on the grass and the dirt. Her mind was too weary, and her heart was trampled and crushed. In an instant her life had changed, and she had no idea how it happened. She did not know the way home, and she was too scared to face the vikings. She was trapped here. She had yet to understand the consequences, but she had an aching feeling in her gut telling that she had nothing - that she was now just food for the horrors of these woods.

The pain was literal, for Roseanne was hungry.

She vividly remembered the rabbit being torn apart,and replayed it again and again in her little mind. She clearly remembered it on top of all the horrible events of the day,on top of all her traumas and crushed dreams. She had finally gone off the deep end.

The little girl finally stood up, and limped to the pile of meat.

She then took a bite off the beast's leg.



Commendations:


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