Iwaku World - OLD Character Sheets

Discussion in 'THREAD ARCHIVES' started by Iwaku, Aug 15, 2009.

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  1. Does the group even have an icon anymore?
  2. Re: Character Sheet Applications

    Name: Asmodeus

    Race: Angel

    Faction: The Knights of Iwaku

    Place of Residence: Based at Temple Island, but is a constant traveller

    Show Spoiler

    Personality: Ambivalent and ambiguous. Asmodeus was the tyrant of the last war in Iwaku, but has recently saved the people of Shapeshifter Town from nuclear disaster. He is at once gracious, devious, sentimental and ruthless. He seems to care for the people and at the same time seeks to mould them to his will. At times he shows remorse for the genocides he has unleashed, but in the next moment acts with arrogance and contempt. He believes whole-heartedly in the dream of Iwaku, but what means he will take to achieve this end remains an unanswered question.

    Drivers: Asmodeus believes there is no one left who can do what he does. With the passing of the age of King Gabriel, Paorou-Sama and the other heroes, Asmodeus believes the dream is dying. He is also been given a glimpse of the future thanks to the Legacy crossover (see Legacy Roleplay in the archives). He is determined to avert the coming darkness, even if he has to do it single-handedly.

    Equipment: His legendary sword, Metatron. The sword is forged from four parts: The Blade of Reiki, King Gabriel's first champion; the Blade of Bowiegranap, the King's swordsmith; the Blade of Tel'Nein, the future incarnation of JackShade; and the Blade of Casepheny, a future emanation of the Goddess. The Sword has been fused together by the sheer power of Confluence and the grace bestowed on Asmodeus by King Gabriel.

    Strengths: Asmodeus knows almost everything about Iwaku and its history. He has an encyclopaedic knowledge as well as a whole host of connections. He is also a great orator and performer, able to inspire those around him.

    Weaknesses: Asmodeus was cursed long ago by one of Grumpy's necromantic spells. He still has nightmares and terriying vision of his war crimes. This is magnified by his angelic sensitivity to the pain of others. He is also completely untrusted by the current Iwakuan generation, who have been taught his dark history as a genocidal war criminal.

    Primary Power: CONFLUENCE PULSE [Confluence].
    Asmodeus is an epicentre of the powers of Confluence. He enforces gritty, realistic reality in a 100ft radius around him, weakening the magical powers of others and forcing them to fight harsh and gruelling battles at the risk of their very lives.

    Secondary Power: ANGELIC PHYSIOLOGY [SoulArts]
    Asmodeus can fly, is immune to hunger, poison and disease, and possesses above average strength (to the point of holding up a collapsing roof or knocking down a tree).

    Tertiary Power: BATTLE-TRAINED [Confluence]
    Years of warfare, training and tactical study have made him deadly with a sword. He has adapted styles for both ground-based and aerial combat, and he is able to predict and counter an opponent in a very calculated way, knowing the trajectories, successions and angles that will play out. This power gives him the advantage against all but the most random of opponents.

    Background: Asmodeus was an angel stationed in the infernal realm of Silent Hill, where he spent many years growing weary and despairing at the waste of souls around him. Then one day he heard the call of King Gabriel, Iwaku's first king who summoned the lost and weary to his kingdom. Casting himself out of Silent Hill, Asmodeus fell down the heavenly stairs into Iwaku and there began humble service to King Gabriel. Asmodeus distinguished himself in repelling the Noob hordes and fighting Lord Razilin in the Nerf Rebellions, and in time was promoted with Rory to a Prince of the Realm. But as the King's madness grew, Asmodeus began work on his own empire. He established the Asmodeus Roleplaying Corporation (ARC) and experimented on captured Noobs, eventually developing Prolific X, otherwise known as the Ego-Zombie virus. With this virus, he enslaved thousands of Iwakuan citizens to his will and monopolised the industrial and entertainment heartland of Iwaku. His popularity grew and he began to undermine the King with each passing month. Then finally, when King Gabriel passed from this world, Asmodeus made a grab for power which led to a pre-emptive attack on Prince Rory. The Admin War had begun - a war that would devastate his empire and bring him to a desperate alliance with Paorou-Sama. In the end, Asmodeus was slain by Palonis and Grumpy at Nerf Castle, and when he was finally resurrected in the Mirror Realm his sanity was restored and he fell into the deepest chasms of despair and regret. But in his darkest hour he encountered the survivors of the Legacy timeline - the dark future of Iwaku, and from them he learned how the world would end. Asmodeus swore an oath there and then to prevent this apocalypse, a promise which endures even though his curse has now been lifted.

    Commendations: THE JOURNEY SHIELD
    One of the reasons for Asmodeus's resilient power is the Journey Shield - a particular high-level Confluence Effect. It seems he cannot be defeated by an opponent who has not passed through the mythical stages of the hero's journey. To beat him, an opponent must conform to the literary laws of the character arc (suffering, facing trials, overcoming death, rising again, answering the call, etc). To date, this power has not been overcome by Reality Bending. Those who have pierced the Journey Shield include Palonis, JackShade, Grumpy and Warmaster Death.

  3. Re: Character Sheet Applications

    Name: Jack, goes by the name Porg

    Race: Human

    Age: 20

    Faction: None currently

    Place of Residence: Porg's Meadow

    Appearance: Standing at only 5'2" Jack is very short and really scrawny, a deceptive appearance considering his abilities.
    Show Spoiler

    Personality: Jack is a conflicted individual. His confidence in his own morals and convictions is countered by a low self esteem, and feelings of uselessness. He has a strong hero complex, which acts as a drive to protect those he holds dear, however this has pushed him apart from some.
    Happy when he's got something to be confident about, he's a determined individual.

    Drivers: Mainly Jack is concerned with protecting his friends. However he is also driven by a need to prove himself (more to himself than anyone else)

    -Penknife on a chain, used as a weapon.
    -Saami hunting knife, kept in the Sheathe of Iwaku
    -Large rucksack, containing a change of clothes and some food
    -Gummi Ship (In Jack Shade's base)
    -Norse bind rune of protection, worn around his left arm.

    Training, Jack has trained himself to use his equipment in a fight, and is quite skillful with it.
    Trope knowledge, Having been taught by CoffeeCakeSadist Jack has some knowledge of how Iwaku's narrative nature works and can exploit it.

    Written out, Jack was removed from the cycle at some point during the Admin war, and thus is unable to affect large scale events the cycle has control over unless it allows him to.
    Depressive, Jack has a low self esteem and is prone to bouts of depression or severe loneliness. These usually have to be triggered but can be devastating.
    Jack of all trades, Jack is a master of SoulArts (but that skill is fairly unreliable even to masters) but is nowhere close to a master at any of his other skills.

    Primary Power: SoulArts [SoulArts] Jack has skills in the most fundamental of SoulArts abilities. His SoulBlade, a manifestation of his soul as a weapon (which resembles a cross between a sword and a quarterstaff in use) is one of the most powerful in use, and can supposedly 'block anything' (it can't). His SoulArts also gives him impressive resilience against blunt force trauma. Under severe emotional impetus Jack can tap into extra reserves of power and receive a boost to his basic skills.

    Secondary Power: Physical augmentation [Reality Bending] a talented reality bender, Jack however does not have much scope in his abilities within this field. Jack can augment his physical abilities using Reality Bending, allowing him to perform amazing feats, eg. jumping 40feet in the air, punching someone so hard they fly through 2 buildings etc. These abilities do not work for extended periods of time. ie: he could toss a bus in the air but couldn't hold it above his head.

    Tertiary Power: Basic magics [Dreamweaving] Jack has access to a few basic magic spells: Firaja (a single fireball, which is small but powerful, explodes on impact. Aerora (whips up razor winds around Jack, that can cause minor cuts to those in contact and reflect some magics.) Cure (weak healing spell, useful for stopping bleeding, not for much else.)

    Background: Jack has been around since the cult wars, appearing as a being of 3 people in one body known as Porg. The three were elevated to second in command of the Shapeshifters guild due to a set of circumstances involving Jack Shade and Lycan Queen.

    During the Admin wars Porg was briefly in charge of the ShapeShifters guild after Lycan was assumed captured. When it was discovered that she had in fact joined Asmodeus Porg defected from the guild, feeling he could not afford to side with anyone in this war, having friends on both sides.

    Porg was present at the pivotal battle on History Isle, but found while trying to intervene, that others just passed through him and he could not change anything. The cycle had written him out in order to protect it's control over the outcome of the war.

    Jack, deciding he couldn't do anything, left Iwaku. He went to the 'Real World' which split him from Gary and Norman, the three now separate entities. Gary and Norman returned to Iwaku and left Jack.

    Jack travelled in the real world, training himself to fight in high reality and found that his SoulArts still worked to an extent under those conditions, and focussed his training on beating reality under the premise that if he could beat reality he could beat the cycle.

    CoffeeCakeSadist found Jack and became somewhat of a mentor, brining him back to Iwaku at the conclusion of the Admin war, resulting in Jack's acquisition of the Sheathe of Iwaku. Jack travelled in the Real world for another year, (which transpired as 18 in Iwaku) before returning due to circumstances involving an old enemy and a beasty. Upon defeating the creature in the mall he ran from the police, and while running, something weird happened...

    Confluence flicker [Confluence] - While in the real world and under Coffee's tutelage Jack picked up a small amount of confluence skill. He is able to create a split second of high reality. Not too useful, but is enough to make most Reality Benders flinch.

  4. new icon for civil war aaaaaaaaaaaaa
  5. RIP My beautiful hotel. ;;
  6. Re: Character Sheet Applications

    Name: Kitti Netsah'

    Race: Mahoreopmec

    Faction: Shapeshifter's Guild

    Place of Residence: Shapeshifter Castle

    Show Spoiler
    -Was it Asmo who put this here for me? I LOVE YOU <3


    Drivers: Fiercely loyal to her family, as well as those she has vowed to protect. All the people she feels it is her duty to protect have her unshakable protection.

    Beautiful sword given to her by her master, an amethyst and silver necklace from her husband, and a ring inset with an amethyst bearing the crest of the Shapeshifters.

    Strengths: Agile and quick, Kitti has amazing reflexes and can dodge many attacks, aided by her wings which enable flight. A skilled swordsman, Kitti has a mind even more rapidly functioning than her body, with sharp wit and tactical mind.

    Weaknesses: Kitti sacrifices strength for speed, meaning that it requires more energy from her to make her blows have power comparable to other people. Kitti has never had much stamina and must pace herself when fighting. Kitti would sacrifice herself to protect one of the people she loves, often being unreasonable when it comes to their safety.

    Primary Power: Reality Marble: (Reality Bending) In a set area, Kitti can alter reality to reflect the desires and ideas of herself or the other person. Alternately, she can delve into the person's mind to affect their perception of reality.

    Secondary Power: Time's Flow: (Dreamweaving) Through study under Rory, Kitti has learned how to manipulate time to perform feats of teleportation. This can include shifting time to evade, or moving enemies elsewhere. The people must have, at some point in recent time, been in the place she wishes to send them.

    Tertiary Power: Swordsmaster: (Confluence) Kitti is incredibly capable in the techniques of sword handling, able to parry and strike back with ease and grace. Though there are those who have trained more in depth with swords than she, anyone not devoted to the art would be subject to the skill.

    Nightmare Onslaught: (Reality bending) Kitti draws the mind of her opponent onto another plane, where she dominates them through excruciating torment and manifestation of fears. The attack is devastating enough to permanently affect the psyche of the victim. This attack is only used by Kitti when she feels a loved one to be in immediate danger.

    Regeneration: (Soul Arts) Kitti can recover from minor flesh wounds at a rapid rate, though it still takes some time and life threatening wounds are very painful and take a lot of energy. This ability expends energy contained in her body to heal so quickly

    Rory has cared for Kitti since she was young, taking her with him when they fell together. Seperated after this, Kitti wandered alone, unable to recall the memories of him. As she traveled through Iwaku, Kitti heard tales of Knight Chaos and Prince Rory, quickly falling in awe of both.

    Kitti traversed the realm of Iwaku with one goal, to find the pair and attempt to gain an apprenticeship beneath them. Kitti made bonds in her search that pulled many to her side, yet others fell away.

    Eventually, Kitti was found by Chaos and taken to be a pupil beneath Rory. Soon after, Rory and Kitti became entangled in a war. Kitti, with steadfast loyalty and devotion, carried out an airstrike that forced Asmodeus into peace talks.

    Joining with Rory once more, she was spared from the destruction of other airships and traveled to the castle that held Paorou. Kitti fought her way through with Rory, her compassion finding her soulmate in Rory's brother, Orochi. Injured by Nic before the final battle, she was too weak to escape Paorou's attack and, brutally injured, she escaped the castle with Orochi after crippling the mind of one Soulless.

    When Kitti found the Shapeshifter's Guild after the war, she helped them reform and rebuild, becoming the head of the guild.

  7. That's an OC, I assume?
  8. Re: Character Sheet Applications

    Name:Arachnion, or Archy for short.


    Faction:Neko Cult, Shapeshifter's guild.

    Place of Residence:Shapeshifter Town

    Show Spoiler

    Show Spoiler


    Personality:Archy is..rather odd, to say the least. He is bright, happy, and a little bit off his rocker. Tends to be somewhat flirty in catgirl form, too.

    Drivers:Achieving happiness without sacrifice.

    Equipment: He carries a cellphone and his wallet with him. Other than that, he's got clothes at his apartment, and a small magitech lab in the research facility. Since his time in the ruins the of the mature tower, Archy has picked up a small knife. Previously it belonged to Feral, who used it to kill Megane-kun.

    Strengths:Though you certainly wouldn't guess it, Archy is actually a very skilled artificer, easily able to make magical items. He also is not the sort to give up on something, sometimes even if it explodes in his face. Repeatedly.

    Weaknesses:Archy is extremely idealistic. If given a choice between saving the love of his life or a bus full of orphans by a villain, he would try to beat up the villain, save the bus and the girl, then take the villain to the hospital for proper medical treatment whilst explaining why he sucks. This, obviously, may not always work out, but he'd still try. In her catgirl form, arachnion is rendered helpless and unable to transform when grabbed by the upper forearm, especially if it's by a man.

    Primary Power:magic, Dreamweaving. He can cast destructive spells and create barriers.

    Secondary Power:Buffing/healing, Soul Arts. Useful for increasing his own capabilities, or aiding others.

    Tertiary Power:Form swap, RB. Archy can switch between his forms easily. It changes his clothes, too, unless there's some interference or he doesn't want to.

    Background:Archy just kinda..showed up. The Admin War was nearing it's end when he first arrived, so he was somewhat confused, and stayed out of the conflict. He joined up with the shifters later, as they seemed the most welcoming, and has a position in the magitech research department. This is what he uses to pay the bills, so he can have time off for adventuring. Now if only he could find an adventure...


  9. A bit late, but welcome new peep!
  10. A warm welcome to ya, Cirilla! :D
  11. Re: Character Sheet Applications

    Name: Tyler Crane

    Race: Half-blood Human

    Faction: Shape Shifter Guild

    Place of Residence: Forest of Anirune

    Show Spoiler

    Personality: TC is rather withdrawn from the world, though if asked he will gladly give help. He is also distracted by his sons missing.

    Drivers: TC's largest motivation is the Forest of Anirune. He will do almost anything to protect it. He has some amount of loyalty with the shape shifter guild, but has been drifting away from it recently. His main external goal, is to locate his sons.

    Equipment: TC's possesions are few. A chain mail shirt that prevents assassination or other dishonorable acts, and a pair of gauntlets. Other than that he has the clothes on his back.

    Strengths: TC is a strong fighter and diplomat. He excels especially against large scale combat and endurance in combat.

    Weaknesses: TC is weak to ice and cold. The colder the environment becomes, the slower TC can move. Also TC's powers can not affect any part of him encased in ice until that body part has been exposed to flame.

    Primary Power: Phoenix blooded(soularts)- TC has reclaimed his heritage and reawakened the dormant Phoenix blood in his veins. Because of this he is faster and hardier than most people.

    Secondary Power: Immolation(soularts)- When on the brink of death TC can use the fire in his blood to increase, enveloping himself and those around him in a sphere of flame, incinerating all inside it, including TC. All who are incinerated this way are reincarnated from the ashes left from their bodies.

    Tertiary Power: Art of the Tribes(soularts)- TC uses a technique he passed to the shape shifter tribes. by drawing designs and adding a drop of blood to them, he can use bring something from his soul into reality, however this process is very taxing, the smallest transformation exhausting TC to the point that he can not move on his own. The most notable use he has for this is the creation of the Forest of Anirune, however that would have proven incomplete and fatal if TC had not had a boost of power from the magical core of Anirune itself.

    Background: Towards the end of the Admin War TC left Iwaku temporarily in order to gain power so that he could make a difference. Going into an area filled with dead realms, there he found his original home, the floating continent of Anirune. Reclaiming his heritage and taking the lingering magic in Anirune's core he returned to Iwaku.

    Upon his return the war had escalated beyond the point that he could change the course, so he focused on preparing for the reconstruction that would need to take place afterwards. He did this through planting the core of Anirune, creating the Forest of Anirune and the Shape Shifter Tribes.

    TC's efforts and those of his Tribes greatly helped in the reconstruction of Iwaku, but during that time, TC himself disappeared. He left in search of his sons, since he did not truly know there fate.

    He recently returned after several months absence and has taken up residence again in the Forest of Anirune.


  12. Well it was nice knowing you.

    Or not knowing you.

    Or seeing that you were there.

    Or something.

    Hmmm... Yugioh Card Maker's RP Section is feeling desolate. Why not spice it up a little?
  13. Re: Character Sheet Applications

    Name: Soulless/Saneless

    Race: Supposedly human

    Faction: Affiliated with Paorou (he doesn't care for the cult)

    Place of Residence: Nerf Castle, and now he's wandering around.

    Appearance: Soulless looks like a skinny and somewhat-malnourished 15 year old. His small for his age, light too. The only significant thing about him would probably be his clothing and general appearance. He wears a straitjacket on his small frame, the long sleeves making him look even more scrawny than he already is. His dark hair is messy and unkept, his left silver eye (the other is covered in an old medical eyepatch) almost shines with an insane but happy stare at anything he looks upon. His other 'self'. Saneless, has a more dull silver eye in the other eye(he switches eyepatch for a switching personality) that glares at anything he looks upon with an untrusting and belligerent glare.

    Personality: Soulless loves the world, and makes sure the world around him is happy and pleasant and there is nothing ever wrong ever. To adopt this extreme view of the world, he acts more like a child than his age, constantly smiling and hugging and eating sugary things like candy that keeps his energy level at an impossible high. He is extremely affectionate, completely ignoring any confused looks. His hello is a large hug and his goodbye is an equally large hug. Any emotions or feelings in his mind could be easily determined with body language. He finds some aspect to love in just about everyone and he will ignore any protest to whatever he says about a person.

    He does not enjoy being bled and having his blood taken, so doctors make him nervous, as do needles. If his own mind is unable to continnue or he does not want to continue, Saneless will take over easily. Saneless is a belligerent fellow who trusts no one and is only loyal to Soulless. He will fight and make enemies with just about everyone he meets unless specifically instructed not to, and even then he is an offensive person to be around.If someone caused Saneless to take over then that someone is likely not to live long.

    Drivers: The main drive behind everything he does is to express 'love' to the world and to defend people that receive his love, like Paorou.

    Equipment: A small dagger to make a cut, hidden in a pocket in one sleeve. <3

    Strengths: Soulless excels in speed and overall flexibility in his powers and what they can do.

    Weaknesses: Soulless is extremely frail and can't do anything to fight against blunt trauma. He also has very little grasp on how reality works, so logical things sometimes bypass him.

    Primary Power: Blood Spinning [Soul Arts]
    His only fighting ability, it is inborn. His blood will attack on its own will, and he simply directs and gives the blood orders on who to attack and how. He can manipulate his blood to any way he feels like it, but his abilities with blood are limited by how much he can make in a short period of time, creating a black hole for calories and nutrients. He usually does not use the full extent of his abilities for the sake of making sure he won't take too long to recover. Saneless uses his powers to the full extent of what they could do, taking an immense toll on the body and leaving Soulless to recover to potentially months.

    Secondary Power: Regeneration [Soul Arts]
    Regeneration is more like another play on his blood abilities. His blood can be called back to heal almost any injury he has at will. This can be a double edged blade, for when the blood is busy healing it can't defend or attack. His regeneration is amazingly fast and is usually not too much of a problem.

    Tertiary Power: N/A

    Background: Soulless claims to have never had a true past with parents and whatnot. Truth be told he can't really remember anything about such matters such as how he grew up. He remembered his eyes being closed as if a game of guess who. When he opened his eyes again he was in Iwaku's Insanity, and he thrived there. There, he grew in his own insanity and discovered his abilities. When Paorou asked him to help, he was more than happy to join in the Admin War and defend Nerf Castle. After the war, he stayed there to think about the War for many, many years. Eventually, he left to wander the new Iwaku and explore it.

    Commendations: *blank'd*

  14. Re: Character Sheet Applications

    Name: Magdelene "Mag" Blood

    Race: Witch

    Faction: N/A

    Place of Residence: Currently homeless

    Appearance: Magdelene stands at a mere 140cm, has brown eyes and matching hair. She loves thick frills and lace, and can almost always be seen wearing some.

    http://i472.photobucket.com/albums/rr89/miyuku-niimura/anime/random anime girls-boys/lolita-2.jpg

    Personality: Magdelene is rather nonchalant about a lot of things unless she is panic stricken or drunk. When sober, she's friendly and is rather shy around the opposite sex, and is very prudent. She dislikes nudity, swearing and any other offensive behaviour; so much so that some consider her uptight.

    However, as soon as she chugs down at least one glass of alcohol, Magdelene unleashes her true colours and becomes an outspoken drunk who LOVES everyone and everything. She becomes extremely emotional and witty, and doesn't mind a bit of foul humour.

    Magdelene also has a small weakness for bad boys and cakes.

    Drivers: She desperately wants to go home but she can't! Magdelene is having difficulty adjusting to Iwaku and struggles with the fact that she may not be able to ever be home ever again.


    Staff with Powered Crystal attached to the top - her tool for performing magical spells. She is powerless without it.

    Black hooded cloak - in case it gets cold.

    The clothes on her back and a spare paper fan - in case it gets hot.

    Strengths: Magic; especially elemental magic and she's fast on her feet. Due to her small stature, she is able to squeeze and hide into many different places, rendering her almost undetectable unless you have a good nose or a good set of ears. She's also quite good at making desserts.

    Weaknesses: She can't defend herself physically and will always have to rely on her magic to protect her. Magdelene is also physically weak and can't throw a punch to knock out a fly.

    Primary Power: Elemental Magic [Dreamweaving]

    Magdelene can use her staff in order to control the various elements around her as defence or attack mechanisms. She can only control the amount she can physically carry. For example, Magdelene will not be able to use her magic to lift a boulder of the ground but she can lift sand into the air with her wind magic. Similarly, she can't send tidal waves towards an opponent, only an amount close to two buckets of water.

    Secondary Power: Summon Companion [Dreamweaving]

    http://i654.photobucket.com/albums/uu263/saintvalentine/anime cute pet/Anime-Kitties2.jpg
    Magdelene is able to summon her two spirit guardians, Itsy and Bitsy. They can't attack (and it wouldn't even hurt if they really tried...) but they are able to turn into wings (one black and one white) that attach to the back of Magldene's body to enable her to fly long distances. They are unable to talk but can communicate through expressive mewing and body language. They both understand the human language very well.

    Tertiary Power: Time Bend [Dreamweaving]

    Magdelene is currently experimenting with time based magic and can perform the simplest tasks such as slowing time down or speed up slightly (by about 5 seconds). She is also able to open warp holes to other dimensions, though has only achieved this once and doesn't want to try again in case she transports herself to some place undesirable.

    Background: Magdelene was a elemental specialist witch who was taking a training course in time magic, something to keep the mind working since she had already mastered elemental magic to a 'T'.

    After finishing her studies with 'Speed Up or Slow Down Time: The Basic Principle', she picked up and began learning 'Sucked in - Theory and Practice on Warp Holes' where she fuddled up a step in a particular exercise and warped herself into a strange land she didn't recognise, Iwaku.

    Commendations: NIL

  15. Re: Character Sheet Applications

    Name:King Weavel and Colie

    Race: Berserker and Magical Girl

    Faction: Whoever they feel like supporting at the time.

    Place of Residence: Iwaku City's Resturant District

    Show Spoiler

    Personality: Colie and Weavel are comrades in arms and have been with each other for years so they cannot be separated as a team. Colie is a grade A brat with a sharp mouth, so much so that some claim she solely exists to annoy people. King Weavel on the other hand, is a silent battle harden warrior. He shows little to no emotion, suggesting he may in fact be a automaton.

    Drivers: Colie’s only drive is to make the best damned cheesecake of all time and roam around Iwaku on her motorized bread cart and sell pastries. King Weavel is simply her body guard and doesn’t complain for some reason.

    Equipment: Colie carries most of her cooking gear inside of her bread cart. Since she is a cartoon based character she call pull out a series of odd weapons such as hammers, bombs, and anvils if need be.

    Strengths: Colie can learn how to use almost all sorts of vechiles or mounts but she seems to favor Weavel over everything else. Colie can also change the apperance of her age. Weavel can leap about a quarter of a mile in a single leap, making it appear as if he can fly.

    Weaknesses: Colie and Weavel cannot fight characters that solely rely on Confluence as powers, seeing as both of them are cartoon like beings.

    Primary Power: Fist of the Lord of Hamburg [SOULARTS]: King Weavel’s energy is all focuses into the palm of his hands. Upon becoming enraged, his fist can be flung at super sonic speeds. This power allows him to break throw almost all forms of metals and other hard surfaces. It cannot be applied to anything that is supernatural, such as a spiritual barrier.

    Secondary Power: Magical Girl Staff [REALITY-BENDING]: Much like the strangely shaped heart rods characters like Sailor Moon carries around, Colie has one as well. It shoots out large blasts of burning beams, often in the shape of a skull and cross bones.

    Tertiary Power: Death by Chocolate! [REALITY-BENDING]: More or less a simple distraction spell used by Colie in case the foe appears too powerful for her or Weavel to handle on their own. A large landslide of chocolate frosting appears from the sky and splats itself on the enemy.

    Background: Two beings that date back to the Golden Age of Iwaku during the reign of King Gabe. They have appeared in many plots and are a constant source of annoyance to must they meet. During the Iwaku War, Capt. Nic attempted to assassinate Weavel under the guise of one of Asmo’s soldiers. This was the final straw to break the camel’s back during the Cult Wars to bring about the Admin Conflict. For most of the war he saw little action because he was disabled. He was briefly brought back by the Goddess in order to be a distraction during the final airship battle of the war. Following this, he and Colie were the first beings to enter the Mirror World.

  16. Re: Character Sheet Applications

    Name: Kiru Sarken
    <o:p> </o:p>
    Race: Draakon Seran (Human)
    <o:p> </o:p>
    Faction: None
    <o:p> </o:p>
    Place of Residence: None
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    Show Spoiler

    <o:p> </o:p>
    Personality: Upon first impression, Kiru comes across as a sarcastic jerk who has probably watched one too many episodes of House. Due to his blunt nature, he often chafes with those who do not understand or go against his intentions.
    <o:p> </o:p>
    However, this perception is a façade. Deep down, Kiru is generally a very self-reflective person driven to understand what is unclear or uncertain. He shows compassion to most and is as honest as a person can get (hence, his bluntness). Above all, he values those close to him and, even against a mortal enemy, will not kill unless absolutely necessary.
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    Drivers: Kiru has been flung into Iwaku from his own world of Teronai. His main goal now is to return to Teronai but is fulid in changing his primary objective should there be other trouble he feels he can help resolve.
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    1. The KEUS - The Kinorite Entropic Utility System (Is his Tertiary Power due to its complexity and unique nature)
    2. Argent Blades – Kiru’s standard swords from Teronai. They are forged from a powerful metal imbued with the residue of Kinorite, making them yield only to the strongest of materials. (They aren't the badass swords in the pic...they actually look pretty plain).
    3. The Clothes off his back – They look like as though they came right out of a badly designed animé. Of course, what else would a character like this wear? A t-shirt that says “Space Goat Coast to Coast?”
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    1. Compassion – In most cases, Kiru shows an unusually large amount of compassion towards others. Whether it’s someone being held up by thugs or a kid who lost his parents in a store, Kiru cannot, in good conscience, just “walk away” from such situations
    2. Inspiring Resolve – Due to his will (See his Primary power), Kiru has a natural disposition to never give up without a fight. Because of this, it can inspire or change the minds of others that a situation is not hopeless, or demoralize an enemy who thinks he has Kiru on the run.
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    1. Heightened Sensitivity to Pain – Side effect due to his Secondary Power. Due to the nature of this power, it has made Kiru highly susceptible to pain. We would easily shrug off a bee sting without too much trouble, but Kiru would flinch noticeably. As strong as Kiru’s will may be, he cannot negate pain by will alone. He still bleeds. He still hurts. And he can still die. That being said, if you thrash him to near death, he will still be standing due to his resolve, but he would be in so much pain, he would easily be crushed by another blow or attack. (For those familiar with Dungeons and Dragons, think of the feat Diehard)
    2. Confluence (?) – It would seem that Kiru’s form flickers in the presence of extremely concentrated fields of confluence. The after effects are unknown.
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      In the presence of strong confluence fields, Kiru’s form will distort and glitch. Depending on the concentration or amount of power, this can either leave Kiru to either barely notice anything or cause him excruciating pain (E.G. In the presence of Asmodeus, Kiru would die if he stays near him too long).
    3. Compassion – In most cases, Kiru shows an unusually large amount of compassion towards others. Hostage situations, for example, can paralyze him to inaction out of fear of innocent people coming to harm. If he can act, he will do nearly anything in his power from getting hurt or killed, even if it means saving the one holding people hostage. More often than not, he mostly gets himself hurt, because he gets so involved to prevent fights or other like events.
    4. Singing – Kiru cannot sing. If he gets drunk and sings karaoke, people will become deaf or die (Well…not really, but Kiru might get hurt if he doesn’t shut up).
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    Primary Power: Seranic Will [Soul Arts] - All Seran have a supernatural quirk that classifies them as such. This quirk is drawn directly from the soul and is typically a reflection of the individual's true self. In most Seran, this comes in the form of a power or ability.
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    Kiru's, however, comes in the form of a strong will. Although most would consider it a personality trait, the strength of this resolve is what sets it apart, leaving him to never give up, even in the most hopeless of situations. If someone tries to make him do something he does not want to do (especially if it goes against his character), chances are it will not be effective unless he is coerced by certain methods (E.G. Holding hostages in turn for his cooperation).
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    As consequence, sometimes he is unable to balance this powerful resolve with his own reason (the phrase "Stubborn as a goat" comes to mind...wait...). This can cause him to not easily be dissuaded by opinion and blinded by passion.
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    In addition, this Will sometimes directly affects his actions. For example, in the extreme case when his immediate physical intervention is required to prevent something bad from happening that is harmful to a person, he will move as though he were an illusion or trick of the light, appearing as though in one place but actually in another.
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    It would seem from that this willpower is actually only a part of Kiru's ability as a Seran and that there is more to him than simply being persistently stubborn...
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    Secondary Power: Hyper-Enhanced Senses [Confluence + Soul Arts] – Several months of experimental nerve training have left Kiru’s senses far beyond a Seran’s (let alone a human’s) natural absolute threshold for stimuli. In layman’s terms, it means that he is quick to move, quick to react, and quick to improvise beyond most standards.
    For example, Kiru is able to dodge high speed projectiles IF he concentrates.

    This sensitivity is further heightened due to his supernatural qualities as a Seran. From this, he has a sixth sense of incoming danger. This is akin to “I sense a disturbance in the force,” but usually at a split second before the event happens. It is NOT Clairvoyance. The danger/threat MUST be eminent in order for this ability to trigger.

    With these enhance senses, he has been “wired” to handle the effective usage of dual melee weaponry. However, he was not trained in a set style, and he actually uses his senses to adapt to fights. From this, he has developed a unique (albeit impromptu) style of swordplay that leaves many confused and unable to find suitable counters, as it is random by nature.
    <o:p> </o:p>
    Tertiary Power:
    The KEUS (Kinorite Entropic Utility System) [Confluence] – The KEUS is a type of omnitool which has a variety of functions such as storage, material synthesis, audio recording, data logging, and solitaire.

    1. Storage – Kiru can hold roughly the cumulative volume of a large backpack of items in the KEUS by turning its matter into readable data and energy. However, things which are considered alive or sentient cannot be stored, BUT food and plants can.
    2. Synthesis – Kiru can create basic materials such as cloth, water, and nourishment by taking free matter and energy and converting it into something usable by the power of the Kinorite catalyst (Note: the food is rather nasty tasting…). Complex materials cannot be synthesized. For example, recreating Uranium-238 would ironically result in everything within a sphere of a few hundred cubic feet to be obliterated.
    3. Datalogging/Audio Recording – With the right tap, the KEUS can access most computer systems as well as record and copy files and audio. NOTE: It is NOT a hacking utility and Kiru is NOT a 1337 H4xx0rZ. He can only access what security systems will allow.
    4. Solitaire – Shows an interactive holo-screen to play solitaire. Kiru doesn’t play with this often; he has no idea why it’s on the KEUS.
    <o:p> </o:p>
    Background: Kiru comes from the world of Teronai: a world divided between the natural and the supernatural, technology and nature, and many other ways. With the help of several others, Kiru explored the true history of the world and vowed to stop the destruction of Teronai at the hands of Auralius. Upon realizing the true secrets of Auralius, Kiru and his friends were captured. Attempting to free his friends, the agents of Auralius pushed him back through an ancient portal device, flinging him far from Teronai.

    Now Kiru finds himself in Iwaku, searching for a way back home in this strange world.

  17. Re: Character Sheet Applications

    Name: Warmaster Death

    Real name: Silias Ventris

    Race: Space Marine (Warhammer 40,000)

    Faction: Barship Command/Dystopia

    Place of Residence: Dystopia

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    Personality: WMD's personality depends on whom he is regarding, to his freinds, he is calm collected and compassionate, tio his enemies he is relentless, stubborn and above all else implacably a foe.

    to his allies (such as Ryker and Kitti) WMD is respectful, often adding the honorary prefix of 'Lord' or 'Lady' denoting hsi opinion that he is subordinate to them in terms of rank.

    Drivers: WMD desires above all else to right the his failings, to make up for allowing Asmodeus and Paorou to destroy the world.

    Lets begin with the Barship, an Emperor class Battleship retrofitted to not only function as a troop transport but as with recreational facilities and advanced medical facilities as well.

    on WMD's person, he wears MK VIII Power Armor, with a MK VIII helmet, though he rarely wears the latter.

    he always carries a bolt pistol on him (a bolt pistol is a select fire weapon that fires .85 explosive armor piercing rounds)

    he also carries a close combat weapon, though this ranges from a humble chainsword/axe to a power sword WMD even has specialised and rare equipment such as a chainfist, Daemon Glaive and force nemesis sword.

    Strengths: combat of any sort.
    WMD can operate all 41st millenium vehuicles, though he excells at operating superheavy tanks and infantry combat.

    Weaknesses: WMD is terrified of archetype, though no one knows why.
    WMD will often embark on a course of action with little foreplanning, leaving himself open to manipulation.

    Primary Power: Confluence: Space Marine: WMD's armor is thick and will deflect all but the most determined blows, even then his Adamantium shell ixs only known to have been periced by foes of the Calibre of Asmodeus, Coatlbara, Paorou Sama and certain ISAF psychotics.

    Secondary Power: Confluence: Barship Forces: WMD commands a force of hundreds of thousands aboard the Barship, these forces rank from standard imperial guard infantry through to specialised units such as Vindicare assasins and even the Imperator Mechanicus an Emperor class titan.

    the flaw of having such power at ones command is that not all of it canb be deployed at once, WMD's forces are constantly rotated when they are deployed, and since the destruction of Iwaku, the barship has only 40% of its original troop capacity left alive, 25% of that number are busy training new recruits

    Tertiary Power: Reality Bending: Recruits: The Barship never seems to run out of recruits, though they are never trained, so they must first be trained before they can join WMD's Imperial Guard or Space Marine forces


    Born Silias Ventris, WMD has fought for over 10,000 years, beggining hsi career in the Alpha legion, with whome he served during the Horus Heresy.

    11,432 years later, WMD, who had by that point shifted Allegience to the Golden Throne Inter Forum Militia 10th Amphibious Airborne Armored Assault Group (the GTIFM10thAAAAG) with whom he served in many campaigns, even leading the 10th's expedition to Medusa V, and it was when his ship, the Ominous Drunkardous was returning from this crusade that the entrie ship was lost in the warp, emerging over Iwaku.

    thus WMD came to fight for Iwaku in the 1st and second Noob Wars, in which WMD personally slew over 400,000 Gaian Noobs, WMD also served the ARC in the 3rd war for Iwaku, only leaving his mentor Asmodeus' side after that conflict when the Angel created the Ego Zombies.

    during the Admin war, WMD appeared to fight for and against Asmodeus, thoughg secretly he served neither Asmodeus, Paorou or Rory, instead intending to set up a 'Moderators Council' an ruling body which he would not be a part of, but instead champion, having great and influention figures such as Transe Kitsune, Arsenal, Ryker, Katsugi, Jack Shade and Kitti to name a few as joint rulers, so that the tyranny caused by the Rory/Asmodeus/Paorou Sama Troika after the Dissapearence of Gabriel Zero would never again come to pass.

    but WMD fell to Asmodeus and Paorou's combined might at the Great Lake, and rising from the shackles of death, WMD found and fought Asmodeus a second time, again dying at the hands of his once mentor.

    as Iwaku was reborn, so too was WMD and the Barship Command, a group of individuals WMD relies heavily upon both to survive and to ensure that the Barship forces are commanded as efficiently as possible.

    WMD's secondary new Iwaku goals (his primary mission is to ensure Iwaku's wellbeing and safety) is to ally with the ISAF once again, and to find a permenant home for his barship soldiers and a mooring for the barship.

    Barship Images:
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    The Watcher [SoulArts] - The Barship was the only major vessel to survive the destruction of the Old Iwaku and it has likewise survived the major events of history. The Cycle seems to protect it from much of what prevails on the planet's surface. If in high orbit, the Barship will usually be ignored by any potential threat. Some PCs may even forget that it's there, the Barship becoming just a figment in their clouded memory.

  18. Re: Character Sheet Applications

    Name: Frederick Palonis

    Race: A half human/undead hybrid, due to experimentation with dark magic

    Faction: No faction

    Place of Residence: Iwaku Mountain

    Appearance: Palonis is a man of average height with black stringy hair and brown eyes, although it is hard to see either due to the dark purple hood he wears. His ninja suit (a shade of dark purple that almost seems black) is designed to allow full flexibility, so while it is tight, it has a bit of give to it. Moreover, his hood, a separate piece from the rest of his suit, is held in place by a chain in the interior of his collar, so that it doesn't ever fall fully in front of his eyes.

    Over his ninja suit, Palonis wears a stylish jacket in the same hues as the rest of his outfit, on which he has attached the sheath for his katana, thus far unnamed. Though he has lost the contract on his Iron Pigeon due to lack of caring, he has compensated for it by forming a contract instead with the spirit of a pond he happened to be wandering by, an Ice Frog named Cher. Cher is like a normal frog, only a shiny light blue, and she breathes frigid air out of her mouth whenever she speaks.

    Personality: Palonis believes foremost in neutrality. He supports a particular side not out of a sense of ideals, but more through a desire to see a uniform power across the board. He is highly sarcastic and fond of verbal banter, even in the middle of battles, but he tends to take things very seriously. He swears loyalty to few, only other skilled warriors who command his respect through their actions.

    Drivers: Palonis's main motivation, now that he is mostly retired, is to pass on his skills to a worthy apprentice. The one he has is adequate, but what he really wants is an exceptional student who can inherit the abilities of the assassin.

    Equipment: Palonis's only equipment is his trusty katana, which he has never gotten around to naming. Forged for him by Jack Shade, it has the power to amplify his ninja techniques when he focuses his Ki through it.

    Strengths: Due to the powers of his ninja magic, Palonis is a skilled acrobat and sword fighter. Although personal training has made him a competent swordsman, the impossible athletic feats he can accomplish are only possible through his Ki. He is also capable of performing spells having to do with fire and darkness, albeit mostly small-sized ones.

    Weaknesses: Palonis is not very strong at all. A good hit will send him flying, and while he is able to lay down lots of hits, they don't have much power behind them, comparatively speaking. His constant use of dark magic also makes him very vulnerable to anything holy or pure, and his spells all have a delay on them, making them impractical for a frenzied battle.

    Primary Power: Palonis has many techniques which would fall under shadow magic, a subset of Dreamweaving. He can teleport, learn people's location, and create solid darkness.

    Secondary Power: Palonis is also skilled in martial arts, the blade, and extreme athleticism. These are all Soul Arts, also amplified through focus of his Ki.

    Tertiary Power: Palonis's most minor technique is the ability to form contracts with small animals to summon them when necessary. This is a Dreamweaving power, learned through study of Lycan's summoning magic.

    Background: Palonis was born in a small city in Mexico, in modern-day Earth. Fascinated by the portrayal of ninjas he read in the comic books imported from America, he decided that he would fashion a new identity for himself and become Mexico's first professional ninja assassin. Stymied in the first few years by his distinct lack of Asian parentage and knowledge of what exactly a ninja was, he nonetheless remained resolute, hoping one day to find the key to unlock his own ninja powers.

    The answer came during a Boy Scout campout. Palonis, always the adventuring tyke, went off by himself and discovered a hidden cave hidden in a hidden valley. Looking inside, he discovered a treasure trove of priceless artifacts and books, most of which had nothing to do with ninjas, so he broke them all except one which lay at the bottom of the pile. This was the thing he had been waiting for all of his life: a copy of the ancient manuscript, "Ninjitsu for Dummies."

    For the rest of his life, Palonis followed the lessons in that book, eventually moving from his home country and using a hood to convince everyone that he was actually Asian. Over the years, he would become a great warrior, and begin to see the problems that a man with his talents could fix. It was like being a superhero while simultaneously being allowed to kill people. Soon, coming to the land of Iwaku, he became a hidden force, a great equalizer who did his best to keep balance in the world.


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