It's A Dog Eat Dog World - Reborn

Discussion in 'THREAD ARCHIVES' started by Phi Chisym, Dec 11, 2012.

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  1. Dog Eat Dog Original RP:

    I'm reopening this RP for a new group. The original is linked at the top, if you wish to scan through the summary of the first RP (for the fun of it), or you want to scan over the few notes I did post on their that's important. Eventually, I'll get all of that information moved here, and have the old RP removed.

    Anywho, this is a simple survival RP... Scavengers trying to survive living within the desolation of the USA after the government falls short of their expectations. Survivors are also trying to stay away from The Dogs, The Pit Territories, and The Trades.

    But, the main people a Scavenger must protect themselves from, are other scavengers...

    Act One: Gnawing at the Bone

    2015 – The US has falling into corruption. Food is scare and the few who have survived the Government Crash of 2012 are now fighting for freedom from suffrage. Cops, who were meant to serve and protect, were now killing anyone for food themselves. No place, and no one, is safe anymore.

    The Army and National Guard are still working to maintain some sort of order. Since the Presidential pyramid has been broken, the Secretary of Homeland Securityand the top Generals of the four major Armed Services are working together to building a new government format and strengthen the people’s trust for it. But, it’s a terrible challenge.

    After three years, life has flipped back to something like The Great Depression of the 1930's. Everyone is protective of their own – what little they had for themselves. They’ve become scavengers, hunters, hoarders of whatever they could find or gain. The ole mighty dollar has lost its value in the US – but a few hold on to their money, faithful that things will return to normal. In the few major territories (former cities) that have survived this downfall, a system called bartering credits have become the new currency. If you have something the other wants, trade it for something they have that you favor, or for credits...

    But, even if trades are done in good faith, there are many who feel that it’s easier to just bully their ways, force their gain, and take what they want. They are called The Dogs… the Alphas of this new era. They are people who are use to getting their way, strong and forceful, attacking the little guy to self-appoint themselves as the new rulers of the lands.

    There are several Pit Territories established now, with a leader, advisors, an army, citizens and slaves. They protest their territory, keeping their laws and abiding their rules. They allow new members to join their family, but under their conditions. If you deny this, then you’re forced into slavery.

    It’s always best to avoid those areas… But, if you by chance step across their lines, expect to fight for your freedom.

    A Brainstorm about Territories!

    Basically, the typical Territories that have slowly been created are
    Free Territories. They are created by whoever just happens to be there who has the leadership to band a group together. They 'establish' themselves as a Territory. When others come their way, they let them know who they are and invite them to stay, if they so wish. Rules and laws are created, and eventually a Territory is born.

    These Free Territories are open to all - a rough carcass of democracy is established in these areas. For the Military, who are working towards rebuilding the nation, this can become a problem. This is why the New Nation is attempting to break down these Free Territories and create
    Secured Camps for Survivors of the Government Fall. They can control the odd pimples of democracy and reestablish the type of layout they wish to instill. These Military Camps are shunned by Survivors, mainly because they run themselves like a Pit Territory; just another Big Dog taking advantage of and running over the little pups.

    The Military fear the large growth of Free Territories, because there is a pending revolt coming about against the
    New Nation establishment and their poor efforts in rebuilding.

    Pit Territoriesare created easily enough. Someone bullies their way into leadership in a Free Territory. The larger Pit Territories were once smaller Pit Territories that were, eventually, found by the Haven and built up for the growth of more devious schemes.

    The Havenis a Free Territory that is protected by the Military. The reason for that is because they are ran by a very old, and highly established Catholic Church. Their members, most who are still alive, have high tides with the old government - way before the Fall took place. They've reconnected with the New Nation and finagled their way into the center of their activity. So, the Haven is considered like a Military Camp, in a way, without being certified as such. They receive government funds to rebuild, rations and several other things, like internet and such, that most other Free Territories have to struggle to get.

    But, what the Military doesn't know is that the Haven is not the sweet little Territory it assumes it is. They are playing their cards and gaining protection, only to play a higher stakes game with the
    Pit Territories in the Trades. Seeing more profit coming from human trafficking, organ sales, slavery, and child labor, the Haven has set itself up as the secret manager of the Trades.

    Free labor for anything, to rebuild cities, to scavenge for usable items, to farm and garden for foods, to run still existing factories and such, or to tantalize pleasures; people are kidnapped and sold to the Trade. The Trades are contracted by the larger Pit Territories to find the labors or heads that they need for various things, which they pay either with animals, supplies, surplus, or bartering credits.

    The Haven is the secret ring leader of the Trades, and after (I believe) 5 or so years after The Fall, they have created five large Pit Territories that are ran by
    Dogs - the Slavemasters. They've become mighty powerful in their own right, but the Haven is considered their gods.

    As of right now, no one knows that the Trades and the Pit Territories are connected to the Haven.

    Territories (You can add your own!)

    Free Territories: Freemont (Largest City Territory) Everyone is trying to get here!

    These territories still are capable of running almost as if life has never changed. They still have the highest amount of workable technology, but not a lot of advanced technology. They also have a commerce - money is still used, but bartering credits are considered the new commerce even here.)

    Yellows (Second Largest City Territory)

    Home of the ISH - Information Super Highway, the spy network for relaying information about the Pits and other Territories actions within the Trade. A secret group aiming to abolish the Trades and the Dog Territories without the Military's aid.


    Outposts: I so need to build a map....
    -two between Freemont and Haven
    -two between Freemont and Yellows

    Military Sactioned Camps: Camp 1 - 6
    Washington (1), Jefferson (2), Eisenhower (3), Kennedy (4), Roosevelt (5), Lincoln (6)

    Military Protected Free Territory:Haven (Hidden Pit Territory)

    Dog Pit Territories: If you are a leader of a Pit, give it a name. Or, take over one of these.
    Sand Dogs
    The Trades (Where people are bought and sold to Pit Territories (and the Haven) as slaves.


    [B]Social Level (Leader, Advisor, Member, Slave, Haven, Yellows, US Military, HLS)
    [B]Possessions you treasure (things that will be effective for your charrie in the story)
  2. Name: Jocelyn Modine (Josie, or Jo)
    Age/Gender: 23/Female
    View attachment 14240

    Social Level: Surv
    [B]Personality: [/B][/B][/B]A bit rough around the edges, but a lighter side can be found - if you're able to break through the surface.
    Strengths: [/B][/B][/B]Basic survival skills, hunting, basic martial arts and self defense, quick minded in major situations, and an okay shot with a .22 rifle. She can't cook worth a flip, but can Houdini herself out of a set of handcuffs or the trunk of a car.[B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B]
    Weaknesses: [/B][/B][/B]Truly afraid of dying alone and of facing a fear she's unable to figure a way out of.
    History: [/B][/B][/B]Father wished for a son, but had a daughter. So, he treated his daughter like a son. They camped, fished, hunted, and did other things a father and son would. So, Josie is a major tomboy. Still, she is all women. [B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B]
    Weapons: [/B][/B][/B]a large jungle machete, a fishing knife, and a long chain with a hook at the end (Martial arts chain). [B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B][B]

    Possessions you treasure: [/B][/B][/B]Father's wind up pocket watch that still works.

    Name: Ace
    Age/Gender: 29 yo/ Male
    Appearance: [/B][ATTACH=CONFIG]14665[/ATTACH]
    Tall, lanky with bushy dark red hair and big, child-like eyes that has an intelligence behind them that can be overlooked if you're paying attention to his fly-by-night personality and quirkiness that makes him more appealing as a sweet big brother or loyal confidant or a fun instructor that let's you get away with anything.

    He's not the typical looking person that seems to demand respect due to their serious demeanor. But, trust me, Ace is someone to respect, because he knows more about how this world works than anyone else known.

    Still, he's fun to laugh at sometimes...[B][B][B][B][B][B][B][B][B][B] Occupation: Executive Manager for the ISH[/B]

    [B]Social Level: Informant

    Name: Redcorn
  3. Name: Yevett
    Gender: Female
    Appearance: t-shirt, vest, and skirt reaching to her knees.
    Social Level: Survivor, Former Spy
    Personality: Kind but Serious
    Strengths: Being a former spy, she is very skilled in tasks involving those areas of work on the inside, or the outside. She also carries with her the weapons that she had as a spy which consists of a barbed whip which she used to take her opposing enemies down and make them surrender and then another rope like whip that's retractable to tie them up with afterwards. She has great survival skills as well.
    Weaknesses: Her greatest strength is also sometimes her greatest weakness.
    History: She and her partner also a former spy and two years above her in age worked alongside one another for years sense she was 9 and her partner who was 11 for a secret spy organization set up within their school, a bording school which was also Yvett's and her partner's home up until the previous year just after the two of them graduated.
    Possessions treasured: A letter of information she recieved a while back while in school but never could find out who sent it. Her only knowing from the letter that someone needed her and thinking they might still need her but has no leads where to start looking for the sender and a picture of her now deceased parents who were both in a horrible car accident and died on impact right after she became school age.

    Age: 21
    Gender: Male
    Appearance: Has worn sunglasses everyday sense the middle of his 11th year of life. Has a button up shirt on most of the time and either black jeans, dark blue jeans, or khaki pants on.
    Social Level: Survivor, Former spy, leader
    Personality: Serious and strict most of the time. Kind some of the time.
    Strengths: His combat skills, his brain, his aim, and his speed. He also carries the weapons he had when he was a spy which consist on a paint gun which admits a wild sting on every strike and stun guns that he has built into both his wrist cuffs.
    Weaknesses: He has a minor short fuse when it comes to getting tasks that end up being personal for him or when others try to pry into objects of the matters that he considers his personal business.
    History: Yevetts former spy partner and her best friend. Worked in the spy organization at their bording school with her.
    Possessions treasured: A picture of his also deceased parents, a pic of his deceased uncle and the watch he got from him, a photo album and a video camera he got from his cousin (his uncle's son) before his cousin went off to fight in a war dispute over seas, and another picture of two kids who look like twins that he got when he was in 7th grade from the principal of his and Yevett's bording school that he still doesn't know a thing about but has the feeling the two twin children are waiting on him somewhere for some reason. ​
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