Iskiela: Unity [Signups / OOC]

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Got one more skill up and I'll get that last one done tomorrow after work. Sorry I'm taking a while with this.
 
@Snowy Turtle nation and character approved! ^^ Adding them to the list.
 
Alright, so my nation sheet is still a work in progress due to me being distracted by my grandpa being in the hospital. x-x I will try and finish it tomorrow once he gets sent him home. Sorry @fatalrendezvous


[fieldbox="Lannon Grosbranger, Aqua, solid"]

Name: Lannon Grosbranger

Age: Twenty-five

Occupation: Commander of the Eldros Royal Guard/Militia

Formal Title: The Royal Commandment

Five Words That Describe Your Character:
Apathetic.
Ostentatious.
Analytical.
Logical.
Ambitious.



Notable Skills:

Master of Swordplay- An outstanding and exceptional swordsman, Lannon is a formidable foe if you are unlucky enough to get in an altercation with him.

Weapons Extraordinaire- Not only is he well-versed with swords, Lannon is at the very least, satisfactorily good with most weapons. He is a commander after all.

Awe-inspiring Leader- With most higher up roles, Lannon has to be good with his words and a very convincing speaker. His words alone can strike both fear in his enemies, and deliver courage amongst his comrades.

Not Just Some Pretty Face....Maybe- Lannon is well aware of his good looks, and if the situation calls for it, he will use it to his advantage. Pretty sales.



[/fieldbox]



[fieldbox="Eldros: The Frozen Dominion, Aqua, solid"]
rywg9Jy.jpg


Nation Number and Name: Nation #5, Eldros

Capital City: Estos

System of Government: WIP

Basic Terrain and Weather: WIP

Trade Specialization: WIP

Notable or Interesting Facts: WIP

Anything Else: WIP

[/fieldbox]
 
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Very much in agreement with Snowball. Watching eagerly for the rest of the things owo
 
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My Jungle Prince will be up soon. Sorry just busy life.
 
*cracks knuckles*

[fieldbox=Holly Corsa, Red, solid, 5, Tahoma&]


Name:Holly Corsa

Age: 26

Occupation: Quartermaster of The Butcher

Formal Titles:

Heir to Captain Nathaniel Boyle

Vice-Admiral of the Black Fleet

Chief Auditor of The Public Fund

Five Words: Amoral. Methodical. Focused. Loyal. Passionate.

Notable Skills:

Blackpowder Specialist
- 'Expert' might be pushing it, but Holly served on the very first gunnery crew on The Badger and held the title of Master Gunner on The Butcher before being raised to Quartermaster. She knows her way around both cannon and ordinance.

Pirate People, Dear Readers - Competent sailor, excellent swashbuckler, prodigiously dirty brawler.

The Queen Of Thieves - Holly is an excellent politician. By Pirate standards, this translates to some twisted blend of charisma, easy charm, and being a ruthless, black-hearted bully who will cross every line to maintain her authority.

Neeeeeeeeeeeeeeeerd - She's no great philosopher or well-read scholar, but Holly has taken to collecting some of the literature seized through her long career in piracy. She's more versed in the world beyond the sea, piracy, and ledgers than her brutal occupation would suggest.
[/fieldbox]

[fieldbox=Nation 8 - Lucinda's Freehold, Red, solid, 5, Tahoma]
Nation Number and Name: 8, Lucinda's Freehold

Capital City: Port Vansky

System of Government:

Pirate Republic.

No Kings, No Masters, only Soldiers of the Sea. Lucina's freehold, the so-called free republic of pirates, is home to several dozen independent crews of raiders, treasure hunters, fishermen, whalers, river pirates, ivory poachers, and other lawless water-bound rogues and bandits, collectively known as the Black Fleet, arguably the most powerful naval force in the known world if they could just put their individual self-interests aside for a moment and manage some semblance of cooperation.

More a huge stronghold of crime than an actual country, Law and Order in the Freehold in governed by a Code which, frankly, covers a little too much of commerce and too little about the subject of assault. Individual crew matters are handled democratically; captains are sworn in and deposed based on votes, plunder division is pre-determined, strictly enforced, and taxed. Crime, should they happen within the confines of the crew, will be handled as a private matter.

Aside from the Public Fund, a tax body with positions held from several crews, the only thing resembling leadership come in the form of the captains of the largest crews, the greatest of them effectively being pirate lords with small armadas. Holly is Quartermaster to one Nathaniel Boyle, sailing at the head of ten ships – three of them man-of-wars, and unofficially standing admiral of the Black Fleet should a Call for a defense of the Freehold be issued.

Basic Terrain and Weather:

The Freehold's island hub is a dead hunk of rock formations and pooping seagulls. Perhaps, once, it was a thriving piece of forest, but the rapid push for the Freehold into a sea-faring superpower has stripped the island bare of its verdant lushness, so you can add unmitigated deforestation to the list of environmental crimes. The mainland territory is largely uninhabited, and while timber is still taken in large quantities from those forests, even the greedy Freehold isn't so foolish as to strip such a useful natural barrier against their Amberhomies.

Trade Specialization:

Piracy, Piracy, Piracy. To the common Lucindian, the body of water that stretches from Eldros all the way to the South is known as the Hunter's Sea, and there is much prey for the taking. The Freehold has one rule for those using its trade routes: you pay the toll or you pay in blood. Coastal villages and settlements are often the victims of levies and taxes of one crew or another, and while most piracy stays within the Hunter's Sea, there have been occasional years-long expeditions to the waters of the North-West for less contested plunder.

But the Freehold, too, has much love to give to its nearest neighbor Amberholm. River Pirates, state-sponsored by the Public Fund and far more organized than their naval counterparts, contest the Iressa, harassing river settlements. Poachers often cross into Amberholm territory to hunt the Dwarf Tuskbill, hunted to near-extinction on the mainland portion of the freehold, for its ivory. Pirates, by their very nature, do not make good conservationists.

For slightly more legitimate ventures, treasure hunters scour the Hunter's Sea for treasures from the Old World, Ivory raiders hunt Narwhals and Walruses for their tusks in Frigid Eldros, and Fishermen, well, fish. Which is good and all that, but they really have no sense of territorial boundaries, emboldened by the perceived fact that everything the sea touches belongs to the Lucindian Freehold, and that even men and women on a fishing vessel have at least served some time on a crew prior to retreating to a slightly less hazardous vocation.

Notable or Interesting Facts: For all its many, many moral failings, The Freehold is at least strictly egalitarian and meritocratic. Any able men -or women- can rise the ranks, find his or her own captaincy, and steal and plunder and murder to the best of his or her ability. Rape is frowned upon, slavery is anathema to the free man’s creed, and institutional prejudice exists only towards the pirate who truly cannot pull his own weight. The Public Fund is also often employed to help struggling first-time captains to pull through the early woes of their fledging start-up. Socialism yay.

Anything Else: In the same way the landlubbers have domesticated dogs, the Lucindians have tamed seals to hunt for them in open water. They're very adorable – a sentiment that hasn’t been held by anyone else for over hundreds of years. The pirates have taken the most loyal and the keenest of the once-friendly pinnipeds and turned them into vicious killers and trackers, their whiskers sensing the turbulence of passing ships from miles away.

Many a merchant have seen a tiny white blob break the water’s surface, seen those dead, black eyes and that frozen cat smile look up at them, and know that the Freehold would follow soon after. They are an omen of death, akin to a circling vulture. Killing a seal on the Hunter’s Sea is said to be taboo, for the alleged retaliation by the offending pirate crew has been said to be both legendary and incredibly personal.

[/fieldbox]
 
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@Drifter Iiiiinteresting!

Small thing - if by flintlocks you mean a hand-carried firearm like a flintlock rifle or a pistol, I'd prefer not to have those. Cannons are okay, but I'm gonna say that at least right now, Iskiela doesn't have portable firearms. Rest of the character sheet looks good!

Character and Nation accepted, pending the flintlock change and the addition of terrain/weather for Lucinda's Freehold.
 
I want a domesticated seal.
 
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Hey folks - I am considering opening up a "Chapter Zero" IC - just a brief sort of prelude so that everyone who has already completed a sheet can write an arrival into Amberholm as well as maybe juuuust beginning to get to know each other.

This would just be while we wait for other sheets that are not yet complete and will not have any significant plot events in it. I know that some folks are busy, whereas other folks are ready to go and want to get started, so I'm hoping this will be a decent in-between for folks who want to get started right away while still allowing time for other nations to finish up.

Is this something folks would be interested in, or would you rather wait until all the sheets are done and then just start there? What say the masses?

@Mad King Jai @Shayla @Mglo @Snowball @Melon @Luster @Akashi @Drifter @Snowy Turtle @Fiona @Voices of Nerat @LVL1337N00B
 
I would rather wait and have everybody ready.
 
Wrote in that last skill, not sure about the wording though.

Also, @Drifter - U wanan did biznis wit my goy??????????
 
[fieldbox="Heir Info"]
Name: Dalia

Age: 23

Appearance:
b19cbab1601d3932798037a82a9836ae.jpg

Occupation: Figurehead who assists her mother with day to day activities

Formal Title: (The Goddess's Divinely Touched and) "Beloved Daughter"

Five Words That Describe Your Character: Calm. Clever. Manipulative. Obedient. Loyal.

Notable Skills:
-Skilled with a knife: It is not uncommon to gift children with blades at a young age in Lura. Metal ores are very common, so most have a blade. Dalia was lucky to be able to train under the Royal Guard, as very few females choose/are allowed to do so. Her long ranged combat is nonexistent, but close up, she's cut throat.

-Constantly composed: Dalia is the epitome of composed. Lengthy religious ceremonies, pressure for perfection from her mother, and overall expectation has made Dalia unemotional. There are a few benefits, however, and Dalia is able to make reasonable, rational decisions in the most stressful situations.

-Silent stalker: Able to move quickly very quietly. Her mother occasionally sent her to snoop on her priestesses, so Dalia learned to glide across the floors as silently as possible.

-Studious: A life long learner, Dalia is able to pick up new skills or information easily. As an heir, she is able to converse in different languages in dialects, participate in new customs, and remember import information- about guests, histories, and more.

[/fieldbox]
[fieldbox="Nation Info"]

Nation 6: Lura

Capitol City: Lura-zah

Image:
papua_oasis_by_lathander1987-d5qmtec.jpg


System of Government: Theocracy. High Priestess: Meila.

Basic Terrain and Weather: Largely desert landscape. Mountains to the North of the capitol. Within the desert, oasis like places help smaller villages thrive. Hot during the day and cool at night. Wind and moisture towards the mountains.

Trade Specialization: Ores and minerals. Gold and silver, in particular, are abundant in this desert country. Lura's precious metals held keep rivals friendly.

Notable or Interesting Facts:
  • The chief religion is monothestic in nature. A goddess (referred to as The Goddess), as described in holy text, bestowed upon the first man: the capability to harness the sun (fire) and ocean (water)
    • "And the Goddess told Her Creation- man, "Ye loyal being, in honor of yo're reverence to My Greatness, I hath given ye an oasis far from the Ocean waters of my creation. Fear not, for there- I hath provided all the knowledge ye shall need to achieve greatness."
  • Lura is matriarchal. Women are considered "holy beings" and more reasonable (not necessarily goddesses, but they have a supposedly have a larger capability for good).
    • There is not necessarily an inequality between women and men. Men are still respected for their raw strength and intelligence. However, there are strict gender roles. Men govern the Earthly realm (till soil,create economies,influence local policy, etc) and Women govern the spiritual one (care for children as a divine duty, perform rituals, influence laws). These roles do not mix often, but it's not super duper taboo to the point of exile, but rather, it's just not done and rarely does it get questioned.
      • "For strong in yo're mind, yet stronger in yo're body, I gift thee with a balance. A light to yo're darkness. Soft to yo're hard. Honor her- for she is a reflection of Me on yo're Earth."
  • The faith advocates for peace under the idea that those who do not accept The Goddess providence will once they see Lura prosper under the harsh conditions.
    • Religious tolerance for all inhabitants (other faiths not as well funded- no major center, much smaller)
    • Recent years- 'Peace at all costs' has been more of the motto. More willing to engage in conflict for long term peace.
Anything Else: Dalia may not not necessarily inherit the priesthood. A series of rituals determine who will become the next ruler.
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totally a wip
 
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The mainland territory is largely uninhabited, and while timber is still taken in large quantities from those forests, even the greedy Freehold isn't so foolish as to strip such a useful natural barrier against their Amberhomies.
I am snickering much harder than I should be at "Amberhomies." xD
 
I enjoyed Amberhomies too. By the way, I forgot to say so before but I'm good with either waiting or starting right away. Whatever you and everyone else want to do.
 
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