- Invitation Status
- Looking for partners
- Posting Speed
- 1-3 posts per day
- Multiple posts per week
- One post per week
- Slow As Molasses
- Online Availability
- On fairly regularly, every day. I'll notice a PM almost immediately. Replies come randomly.
- Writing Levels
- Adept
- Advanced
- Preferred Character Gender
- Primarily Prefer Male
- No Preferences
- Genres
- High fantasy is my personal favorite, followed closely by modern fantasy and post-apocalyptic, but I can happily play in any genre if the plot is good enough.
There was no way to know what was happening outside the edges of the planet. For all Rhys knew, Nyarri and the ship could have vanished off into the void, and military ships could be closing in on Isindyll now.
What Rhys could know was that staying in this base any longer was akin to surrendering on the spot. A rippling chain of command based on verbal cries had been completely established, which allowed the marines to quickly and easily communicate not only their location but the assassin's as well. The one good thing about this was these Marines were unaware that Rhys had once learned a form of this communication. It was outdated, but it was sufficient to allow Rhys to navigate away from and around the biggest pockets of soldiers.
It was a relief to reach the edge of the base, and vanish into the city.
While moving towards the little ship that would take the assassin back to Isindyll, a looping thought process began to take place in Rhys' mind. Every time Rhys arrived back at the same conclusion, and yet, almost as soon as it left, the thought appeared again.
Rhys had no idea what was going on in atmosphere. Depending on how Isindyll had reacted to the message Rhys had sent, it was entirely possible that she was already surrounded by the battalion of ships that had moved in with Nyarri's distress call. Even if that wasn't the case, Isindyll's coating had burned off by now, meaning that those same soldiers would be able to see Rhys leaving atmosphere. The soldiers at the base were undoubtedly trying to contact said ships at this very moment, and while Rhys had destroyed their main method of communication, if the Police were known for anything it was their love of redundancies.
The only thing Rhys could do to guarantee avoiding capture was move the ship somewhere further away from the base, and hide planetside until this whole matter blew over a little. But, the simple fact of the matter was, that wasn't an option. Isindyll was up there, and she might be in desperate need of help. Rhys had already accepted the possibility of capture, and would not have left Isindyll to come down here otherwise.
That should have been the end of it. It wasn't. The thought repeated again and again and Rhys boarded the little craft and took off from the park, heading towards the atmosphere.
When the ship finally broke through, Rhys' eyes immediately locked on the looming battlecraft. The assassin waited, silent, fearful, desperate, for its attention to turn this way, for the end to come. But something far more important seemed to have captured the attention of the crew within the behemoth, and Rhys wasn't about to press this surprising luck by staying and trying to figure out what it was. The ship darted on.
What came as much more of a surprise, and a rather alarming one at that, was the fact that Isindyll was no longer in the location where she had been when Rhys left. At first the Karthk'yarii hadn't realized this, until the ship past right through the coordinates where she would have been. It wasn't all that surprising but, cloaked as she was, Rhys suddenly found a measure of uncertainty about how best to go about finding her. If Rhys was too obtrusive about the search the distracted military ships might notice.
In the end, though, Rhys needed to do nothing. One moment there was the blackness of space visible through the windshield, an undeniable darkness that was nonetheless somehow broken by the light of the nearby sun, and the next there was utter blackness, devoid of any light. Rhys didn't understand what had happened until the ship emerged once more, and the assassin recognized the loading bay inside Isindyll.
She had found a way to move the ship inside of her without Rhys noticing her approach. Impressive.
What Rhys could know was that staying in this base any longer was akin to surrendering on the spot. A rippling chain of command based on verbal cries had been completely established, which allowed the marines to quickly and easily communicate not only their location but the assassin's as well. The one good thing about this was these Marines were unaware that Rhys had once learned a form of this communication. It was outdated, but it was sufficient to allow Rhys to navigate away from and around the biggest pockets of soldiers.
It was a relief to reach the edge of the base, and vanish into the city.
While moving towards the little ship that would take the assassin back to Isindyll, a looping thought process began to take place in Rhys' mind. Every time Rhys arrived back at the same conclusion, and yet, almost as soon as it left, the thought appeared again.
Rhys had no idea what was going on in atmosphere. Depending on how Isindyll had reacted to the message Rhys had sent, it was entirely possible that she was already surrounded by the battalion of ships that had moved in with Nyarri's distress call. Even if that wasn't the case, Isindyll's coating had burned off by now, meaning that those same soldiers would be able to see Rhys leaving atmosphere. The soldiers at the base were undoubtedly trying to contact said ships at this very moment, and while Rhys had destroyed their main method of communication, if the Police were known for anything it was their love of redundancies.
The only thing Rhys could do to guarantee avoiding capture was move the ship somewhere further away from the base, and hide planetside until this whole matter blew over a little. But, the simple fact of the matter was, that wasn't an option. Isindyll was up there, and she might be in desperate need of help. Rhys had already accepted the possibility of capture, and would not have left Isindyll to come down here otherwise.
That should have been the end of it. It wasn't. The thought repeated again and again and Rhys boarded the little craft and took off from the park, heading towards the atmosphere.
When the ship finally broke through, Rhys' eyes immediately locked on the looming battlecraft. The assassin waited, silent, fearful, desperate, for its attention to turn this way, for the end to come. But something far more important seemed to have captured the attention of the crew within the behemoth, and Rhys wasn't about to press this surprising luck by staying and trying to figure out what it was. The ship darted on.
What came as much more of a surprise, and a rather alarming one at that, was the fact that Isindyll was no longer in the location where she had been when Rhys left. At first the Karthk'yarii hadn't realized this, until the ship past right through the coordinates where she would have been. It wasn't all that surprising but, cloaked as she was, Rhys suddenly found a measure of uncertainty about how best to go about finding her. If Rhys was too obtrusive about the search the distracted military ships might notice.
In the end, though, Rhys needed to do nothing. One moment there was the blackness of space visible through the windshield, an undeniable darkness that was nonetheless somehow broken by the light of the nearby sun, and the next there was utter blackness, devoid of any light. Rhys didn't understand what had happened until the ship emerged once more, and the assassin recognized the loading bay inside Isindyll.
She had found a way to move the ship inside of her without Rhys noticing her approach. Impressive.