S
Shade_XY
Guest
Original poster
I've never played Dungeons and Dragons board games before. I've only role-played in writing in websites similar to iwaku. At first, I only read people role-play. It seemed interesting, so I created an account and joined one. It was fun the first post, then it turned ugly because one of the roleplayer isn't kind with his words and he told me to leave, told me I wasn't cut out for roleplaying. But I paid no attention to him and continued on. As most role-play does, the role-play died. I joined other roleplays and became GM for lots of roleplays ever since.
But I'm here to complain about this so called roleplaying. I thought roleplaying was supposed to be about you acting as your character. In Dungeons and Dragons, the Dungeon Master plays as the NPC and the environment. There are calculations of how much damage you do or how much damage you take. In writing roleplays, that would be difficult to do. But I don't see why the dungeon master can't still determine the outcome of player's detailed actions. In most roleplay I see today, the roleplayers determine their own character's fate. They determine the outcome of their character's actions and they determine whether other player's actions to their character would land or not. In most roleplay I see today, the players act as the their character and the NPC. The one roleplayer writes what happens without other players or dungeon masters to effect his act and chances of success. To me, that is no longer roleplaying but more to story writing or story telling.
And so, I created roleplays stating that I will be the dungeon master to control the environment and determine if their character's actions would succeed or fail. People joined, but then they wrote their own outcome of their character's actions. When I rewrote the outcome for their character, they complained. They enforced that their actions must succeed. And then there are these players who insist on controlling the NPC, giving them godly items for a penny when I clearly said that I will play as the NPC.
In my opinion, most roleplay now isn't actually roleplay but are story telling of how great their character is. I long for a real roleplay. But it seems today, it is difficult to come by and it is difficult to create as well.
But I'm here to complain about this so called roleplaying. I thought roleplaying was supposed to be about you acting as your character. In Dungeons and Dragons, the Dungeon Master plays as the NPC and the environment. There are calculations of how much damage you do or how much damage you take. In writing roleplays, that would be difficult to do. But I don't see why the dungeon master can't still determine the outcome of player's detailed actions. In most roleplay I see today, the roleplayers determine their own character's fate. They determine the outcome of their character's actions and they determine whether other player's actions to their character would land or not. In most roleplay I see today, the players act as the their character and the NPC. The one roleplayer writes what happens without other players or dungeon masters to effect his act and chances of success. To me, that is no longer roleplaying but more to story writing or story telling.
And so, I created roleplays stating that I will be the dungeon master to control the environment and determine if their character's actions would succeed or fail. People joined, but then they wrote their own outcome of their character's actions. When I rewrote the outcome for their character, they complained. They enforced that their actions must succeed. And then there are these players who insist on controlling the NPC, giving them godly items for a penny when I clearly said that I will play as the NPC.
In my opinion, most roleplay now isn't actually roleplay but are story telling of how great their character is. I long for a real roleplay. But it seems today, it is difficult to come by and it is difficult to create as well.
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