Now that you're here, you can never leave... You awake inside the chamber with a sudden jolt. There you lay on the cold, metal operating table. Your struggling is useless; your limbs are strapped down firmly. A light shines over your face. It seems as though this is some awful nightmare. It would be nice if it was, but sadly, that is not the case. The light is blocked by a tall figure, wearing a bloody apron. His eyes are bloodshot. The twisted smile on his face is far from reassuring. He tightens the binds on your hands, further crippling any hope of escape. The man's bony hands inspect your body and hold down your head. Slowly, he moved to your ear, speaking calmly with a hoarse voice and sarcastic tone. "Try not to struggle. I'll be done in a moment." the man releases a deranged laugh. Only now can you confirm that this is no nightmare. Although the darkness shrouds the room, you can still view the man withdraw a rusty knife from his drawer. He grins as terror sets in. The blade slides over your abdomen, and the man drags back his lips, revealing his contorted teeth. "Don't worry. This will only hurt for a moment." the blade is thrust into your flesh, with all muscles tensing around its cold sharpness. The pain is immeasurable. The man lets out a blood-curdling roar of laughter, and only now is his unnatural form in full view. Blood seeps onto the operating table. You fall unconscious. Once you awaken, the only thing to greet you is your filthy prison cell. All that remains of the man's sinister act is a bizarre tattoo where the knife impaled you. Where you are is unknown. Why you are here is unknown. This is Irrenanstalt Asylum, and you can never leave. Rules: 1. This might be a bit unexpected, but please use common sense. Finding a grenade launcher inside a prison cell is both nonsensical and not permitted. It will take time to solve puzzles and defeat enemies. It's okay to have characters who are intelligent, but it's not okay to have them solve puzzles immediately and discover all the asylum's secrets in one-go. 2. At the very least, please write one paragraph per post. Anything beyond that is happily welcome, and anything less is looked down on. 3. Mary Sue died in the asylum. Therefore, don't make characters like her, because everyone has flaws. 4. God-modding is not allowed. Neither is OOC bullying, because those ruin everyone's time. So don't let your characters defeat 50 demons with their bare fists. It simply doesn't happen. 5. Characters can die. Other players can kill you. Infections can kill you. The setting itself can kill you (such as falling)! If your character dies, feel free to create another one. This might be cruel, but I will not hesitate to eliminate players who use Deus Ex Machina's blessings poorly. 6. Sending me ideas for scenarios, back-story, enemies, and puzzles is encouraged! Get creative! 6-B. The year is 1939, but where the asylum is located shall remain a mystery. Or at least until you find a relic that reveals it. 7. Have fun! Otherwise, you'll figure out what happened to Mary Sue.